CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design...

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Human Computer Interaction Laboratory @jonfroehlich Assistant Professor Computer Science CMSC434 Introduction to Human-Computer Interaction Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques

Transcript of CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design...

Page 1: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton

Human Computer Interaction Laboratory

@jonfroehlich Assistant Professor Computer Science

CMSC434 Introduction to Human-Computer Interaction

Week 09 | Lecture 17 | Oct 29, 2013

Design Critiques

Page 2: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton

Hall of Fame Hall of Shame

Page 3: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton
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Page 6: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton

Today

1. Midterm

2. Schedule

3. TA05 – Paper Prototyping & User Testing

4. Discuss Prototyping Readings

5. Lecture: prototyping

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midterm the

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schedule the

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TA05 paper prototypes & user testing

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PaperPrototypes

[Nielsen Norman Group, http://www.nngroup.com/reports/prototyping/]

Evaluating Mobile Devices

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readings the

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1. There is a strong focus on paper in this class. Do you think this

focus is misplaced? Do you think we should switch over to digital

tools for sketching and early lo-fidelity prototypes?

2. In your opinion, what are 2-3 main advantages of lo-fidelity

prototyping and 2-3 main disadvantages of lo-fidelity

prototyping?

3. What prototyping technique did you think was most interesting

from the readings? Why?

Reading Response Discussion

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AnExperiment Design an egg drop vessel

[Dow, 2011]

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prototyping fidelity

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Pixar, Monsters, Inc., Progression Reel, http://youtu.be/9W6mArB7Ps8

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What did you notice?

Page 24: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton

Pixar, Monsters, Inc., Progression Reel, http://youtu.be/9W6mArB7Ps8

Page 25: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton

What did you notice?

Page 26: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton

Pixar, Monsters, Inc., Progression Reel, http://youtu.be/9W6mArB7Ps8

Page 27: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton

What did you notice?

Page 28: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton

Pixar, Monsters, Inc., Progression Reel, http://youtu.be/9W6mArB7Ps8

Page 29: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton

Interactive

Prototyping (Keynote, PowerPoint,

Balsamiq)

Paper

Sketches Wireframing

(Visio, Omnigraffle)

Interactive

Prototyping 2 (Flash, MS Blend) Code

PrototypingProcess

Page 30: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton

PrototypingSpectrum

Paper

Sketches

Interactive

Prototyping (Keynote, PowerPoint,

Balsamiq)

Interactive

Prototyping 2

(Flash, MS

Blend)

Page 31: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton

Interactive

Prototyping (Keynote, PowerPoint,

Balsamiq)

Paper

Sketches Wireframing

(Visio, Omnigraffle)

Interactive

Prototyping 2 (Flash, MS Blend) Code

PrototypingProcess

User

Testing

User

Testing

User

Testing

User

Testing User

Testing

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[http://www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/]

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ChoosingFidelity

[http://www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/]

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VisualFidelity

[http://www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/]

Look and feel are the most

noticeable dimension of a prototype’s

fidelity and, if not properly selected,

can sidetrack prototype reviews. Go

hi-fi too soon and users will focus on

visual design, which is not

appropriate in early stages.

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PrototypingNintendo

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FunctionalFidelity

[http://www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/]

Does the prototype reveal how the

solution will work (static) or does it

appear to be fully functional and

respond to user input (interactive)?

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ContentFidelity

[http://www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/]

Displaying content? Early on, just

squiggly lines, then maybe dummy

text (though this can distract), then

actual content.

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prototyping examples

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The role of prototyping in some famous HCI artifacts

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[Moggridge, Designing Interactions, 2006]

Bill Atkinson Apple Engineer (1978-1990)

Prototyping Apple Lisa

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[Moggridge, Designing Interactions, 2006]

Bill Atkinson Discussing the Apple Lisa UI Design Process, Moggridge, Designing Interactions, 2006

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The Palm Pilot Started by Jeff Hawkins, 1996

Prototyping

The Palm Pilot

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Jeff Hawkins Discussing the Palm Pilot Prototyping Process, Moggridge, Designing Interactions, 2006

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combining paper and video for a new form of prototyping

Page 46: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton
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Higher fidelity version of a video prototype from my class (Spring 2012)

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Proactive Parent, CMSC434 Sp2012

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wizard of

Page 51: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton

Wizard of Oz MGM Studios, 1939 based on L. Frank Baum story

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Their approach was as ingenious as it was simple

and effective… Using the Wizard of Oz Technique, they were able to leap more than 20 years ahead

in the technology curve, and collect real user

experience data! And, they were able to do so in a

matter of weeks, without writing any substantive

code.

Bill Buxton Principal Researcher at Microsoft Research

One of the more influential figures in IxD Quote from: Buxton, Sketching User Experiences, 2007, p. 243

Page 57: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton

Their approach was as ingenious as it was simple

and effective… Using the Wizard of Oz Technique, they were able to leap more than 20 years ahead

in the technology curve, and collect real user

experience data! And, they were able to do so in a

matter of weeks, without writing any substantive

code. This paper is a classic, and should be studied

by students of interaction design the same way that

art students study the classics of the renaissance.

Bill Buxton Principal Researcher at Microsoft Research

One of the more influential figures in IxD Quote from: Buxton, Sketching User Experiences, 2007, p. 243

Page 58: CMSC434 Week 09 | Lecture 17 | Oct 29, 2013 Design Critiques · by students of interaction design the same way that art students study the classics of the renaissance. Bill Buxton
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SketchWizard Davis et al., UIST 2007

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