CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified...

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CMSC 635 Course Topics

Transcript of CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified...

Page 1: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

CMSC 635

Course Topics

Page 2: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

Procedural Shading

Pixar, Toy Story

Page 3: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

GPU Shading

Marc Olano, Modified Noise for Evaluation on Graphics Hardware

Page 4: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

Antialiasing

Page 5: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

Antialiasing

HP Mobile & Media Systems Lab

Page 6: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

Antialiasing

HP Mobile & Media Systems Lab

Page 7: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

Particle Systems

Reeves, Particle Systems: A Technique for Modeling a Class of Fuzzy Objects

Page 8: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

Particle Systems

Kipfer et al., UberFlow: A GPU-based particle engine

Page 9: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

Point-Based Rendering

Pfister et al., Surfels: Surface Elements as Rendering Primitives

Page 10: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

Point-Based Rendering

Rusinkiewicz and Levoy,QSplat: A Multiresolution Point Rendering System for Large Meshes

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Volume Rendering

Stanford VolPack

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Illumination

Jan Kautz, Interactive Glossy Reflections with Arbitrary BRDFs

Page 13: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

Ray Tracing

Friedrich A Lohmüller, POV-Ray Hall of Fame Gallery

Page 14: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

Ray Tracing

Norbert Kern, POV-Ray Hall of Fame Gallery

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Global Illumination

Glenn Evans and Michael McCool

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Image Based Rendering

Pat Hanrahan and Marc Levoy, Light Field Rendering

Page 17: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

Image Based Rendering

Lumigraph

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Texturing

SIGGRAPH HyperGraph

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Texture Synthesis

Li-Yi Wei and Marc Levoy

Page 20: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

Non-Photorealistic Rendering

Bruce and Amy Gooch

Page 21: CMSC 635olano/class/635-09-2/overview.pdf · Pixar, Toy Story. GPU Shading Marc Olano, Modified Noise for Evaluation on Graphics Hardware. Antialiasing. Antialiasing HP Mobile &

Non-Photorealistic Rendering

Pierre-Loup Lesage, Toward Real Time Sketch-Based Exploration of Terrain