CMC - DT584 - Time Management Games
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Transcript of CMC - DT584 - Time Management Games
Timemanagement
games
‘Youda Sushi Chef’
Chosen game: Youda Sushi Chef
Youda Sushi Chef
Customers
Youda Sushi ChefOrders
Youda Sushi Chef
Produce /Ingredients
Youda Sushi Chef
Preparation Area
Youda Sushi Chef
Recipe Book
Youda Sushi Chef
Phone (for order produce)
Youda Sushi Chef
Object: Meet Daily Target
Conflicts / Interactions• It reflects reality, in that the player must juggle many
factors/decisions affecting the daily operation of the restaurant.
• Simply:
Time ≡ € Cashmoney €
Conflicts / Interactions• It reflects reality, in that the player must juggle many
factors/decisions affecting the daily operation of the restaurant.
Time ≡ Cashmoney €€€
• Number of things to consider:1. Player must ensure that the customers remain satisfied
and aren’t kept waiting for their meals.
Conflicts / InteractionsNumerous issues to consider
Satisfaction
Conflicts / Interactions• Number of things to consider:
1. Player must ensure that the customers remain satisfied and aren’t kept waiting for their meals.
2. Keep the ingredients topped up / in stock, so that the customers are served on time. Otherwise they’ll get upset and leave.
Stocklevels
Conflicts / InteractionsNumerous issues to consider
Conflicts / Interactions• Number of things to consider
1. Player must ensure that the customers remain satisfied and aren’t kept waiting for their meals.
2. Keep the ingredients topped up / in stock, so that the customers are served on time. Otherwise they’ll get upset and leave.
3. It’s best to commit as many recipes to memory as possible don’t have to consult the recipe book every time a customer orders a (different) meal.
Memorise recipes
Conflicts / InteractionsNumerous issues to consider
Memorise recipes
Conflicts / InteractionsNumerous issues to consider
Failed combination
Conflicts / Interactions• Number of things to consider
1. Player must ensure that the customers remain satisfied and aren’t kept waiting for their meals.
2. Keep the ingredients topped up / in stock, so that the customers are served on time. Otherwise they’ll get upset and leave.
3. It’s best to commit as many recipes to memory as possible don’t have to consult the recipe book every time a customer orders a (different) meal.
4. The Clock - must earn as much money before the end of business.
Numerous issues to consider
CLOCK
Matrix
SituationCosts
AlertTime Money
Stock ordered on time - -
No stock Y Y
Recipes forgotten Y N Wrong comination of
ingredients Y Y
Clock - Y
Queue 'skipping' N Y
Progression
1. The owner has the option to upgrade & expand their produce and other aspects of the restaurants (decor etc.).Thus, increasing their customer range / base etc.– However player must to be sure that they are
capable of producing good, sophisticated food, fast.
Progression
1. The owner has the option to upgrade their ‘produce’ and other aspects of the restaurants (decor etc.)
– Thus, increasing their customer range / base etc.– However they must to be sure that they are capable of producing
good, sophisticated food, fast.
2. This reflects that a restaurant wants to earn a good name, as a place where both the food and service are good. It wants to become more established, maybe renovate and expand. The increasing targets reflect this ambition.