Clinic Notes 2010
Transcript of Clinic Notes 2010
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PASSING GAME with fast tempo
Attack their confusion or Catch them with their pants down
General Philosophy PLAYERS Who are the best?
FORMATIONS Which ones creates mismatches?
PLAYS What plays do the your best players do best?
TEMPOS NORMAL: SUGAR HUDDLE
FASTBALL: Get lined up and ready
SUPERFASTBALL: aka 2 minute
SIMULATE/HOLD: only the QB looks
SIMULATE/LOOK: everyone looks
By going fast. Cuts down on PRESS COVERAGE
USE SIMPLE (QUICK) PLAYS to eliminate thinking (holding the ball too long) 10 plays, we use
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3 x 1: 4 Verticals
#1 OWR: FLY or DIE rule at 12 yards
#2 WR: BENDER find green grass
#3 WR: CROSSFIELD SEAM find green grass
VS. PRESS MAN? OWR must WIN or RB CHECK then BURST
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3 x 1: Levels
#1 WR: DIG, break at + 5 yards
#2 WR: DIG, break at 5 yards
#3 WR: HUNT, break at 12, MUST attack outside shoulder of 2ndlevel defender
#4 WR: OUT, break at 10 RB CHECK then BURST must away from concept
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3 x 1: Sprint Smash
#1 WR: HITCH, break at + 5 yards
#2 WR: CORNER, must have outside release to control 2nd level defender
#3 WR: SAIL, break at 12, can settle in green grass
#4 WR: CROSS
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TE Trips : Curl Flat
#1 WR: CURL, break at 12 yards, work back to 10 while finding green grass
#2 WR: FLAT, break at 2 then break to sideline gaining ground
#3 WR/TE: BLOCK
#4 WR: CURL
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3 x 1: All Hitch
Extra Wide alignment to create spacing for #2 and #3look for #3 or BSWR
#1 WR: HITCH, break at 5 yards
#2 WR: HITCH, break at 5 yards
#3 WR: HITCH, break at 5 yards
#4 WR: HITCH, break at 5 yards
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3 x 1: QUICK OUT (When going to backside , TRIPS runs SPACING concept)
#1 WR: POST CURL
#2 WR: OUT, break at 5
#3 WR: OUT, break at 5
#4 WR: OUT, break at coverage RB CHECK then BURST
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3 x 1: QUICK OUT (try to get to BSWR)
#1 WR: GO
#2 WR: OUT, break at 5
#3 WR: OUT, break at 5
#4 WR: OUT, break at coverage RB CHECK then BURST
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2x2: QUICK OUT
#1 WR: GO
#2 WR: OUT, break at 5 RB CHECK then BURST
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2x2: DROPBACK OUT
#1 WR: GO
# 2 WR: OUT, break at 7-8
#2 BSWR: GO
#1 BSWR: DIG
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2x2: DOUBLE SCREEN (read MIKE)
1 Throw RB Swing to the FIELD
2 JAILBREAK to SHORT SIDE RB CHECK then BURST
M
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3 x 1: Frontside concept
#1 WR: DIG, break at + 5 yards or HITCH
#2 WR: SLANT to WIN
#3 TE: SIT (Occupy)
#4 WR: OUT, break at 6
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5
10
3
8
QB can throw to backside
but it must be quickBS DE is UNBLOCKED!
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MUST be outside
Must get 3 yardsoutside of HASH
MUST be outside
Must get 3 yardsoutside of HASH
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Your Best
M
Find their worst coverage LB
ADDITIONAL NOTES
QB DRAW is a great ALERT call for goalline and 3rd and less then 8
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7
SETTLE andDRIFT tocreate widthfor SKINNY
A
5 step concept
AB side is backside Cover 2 beater
A deep
B short
B
5 step concept
TRIPS side is a Cover 3 beater
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VS. MAN throw 3 CORNER
VS. ZONE DIGS and SHALLOW must settle and find green grass!!