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(CLICK TO BEGIN). NEED FOR MADNESS. EDITED VERSION. CREDITS. The game (Need for Madness) is a Radicalplay.com production (producer Omar Waly, E-Mail: [email protected] WARNING: Probably won‘t reply! Music: www.modarchive.com Original Product web page: www.radicalplay.com - PowerPoint PPT Presentation

Transcript of (CLICK TO BEGIN)

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NEED FOR MADNESSNEED FOR MADNESS

EDITED VERSIONEDITED VERSION

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CREDITSCREDITSThe game (Need for Madness) is a Radicalplay.com production (producer Omar Waly, E-Mail: The game (Need for Madness) is a Radicalplay.com production (producer Omar Waly, E-Mail:

[email protected]: Probably won‘t reply!WARNING: Probably won‘t reply!

Music: Music: www.modarchive.comOriginal Product web page: Original Product web page: www.radicalplay.com

Download at: Download at: http://www.arcadetown.com/index.asp?gameid=needformadness

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Why Edited?Why Edited?The edited version is nicer, which means that the land isThe edited version is nicer, which means that the land is

more realistic because of colour changing first. At the more realistic because of colour changing first. At the

moment, the edited version has a different order of moment, the edited version has a different order of

tracks, but some are still the original ones. The changing tracks, but some are still the original ones. The changing

of colour makes it look better. There are even new cars, of colour makes it look better. There are even new cars,

they may look better!they may look better!

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What‘s New?What‘s New?I worked a lot on new cars (next page) and I am still not happy with them. If anyone would have a I worked a lot on new cars (next page) and I am still not happy with them. If anyone would have a

good car model, no matter what it is could please send it to good car model, no matter what it is could please send it to [email protected]. The . The

best ones will be in the game on the Volcano Games best ones will be in the game on the Volcano Games

website. I need at least 10 to put one in the game. website. I need at least 10 to put one in the game.

When you have ‘em, send ‘em!When you have ‘em, send ‘em!

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The CarsThe Cars

Tornado Shark Formula 7 Wow Caninaro La Vite Crab

Nimi (ORG) Max Revenge Lead Oxide EL KING (ORG)

Radical One DR Monstaa (ORG)

ORG=Original

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Edit the game on your ownEdit the game on your own

Basic RAD and track model Basic RAD and track model positioningpositioning

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Edit the game on your ownEdit the game on your ownNavigate your browser to the Need For Madness Navigate your browser to the Need For Madness

folder (C:\Program Files). Go into the Graphics Folder andfolder (C:\Program Files). Go into the Graphics Folder and

find sone files with the extension *.zipo. Those are actually find sone files with the extension *.zipo. Those are actually

*.zip files. Models can be found in *.rad format, images in *.zip files. Models can be found in *.rad format, images in

*.gif or *.jpg format. To edit, pull the file you want to edit to *.gif or *.jpg format. To edit, pull the file you want to edit to

your Desktop. Then replace the file in the ZIP folder with your Desktop. Then replace the file in the ZIP folder with the the

edited file. Do not forget to make the ZIP folders ZIPO files edited file. Do not forget to make the ZIP folders ZIPO files

after editing,else the game won‘t work! To open the RAD after editing,else the game won‘t work! To open the RAD

files, use the Windows Text Editor or the Windows MFCfiles, use the Windows Text Editor or the Windows MFC

WordPad Application. You will have to practice using this WordPad Application. You will have to practice using this

stuff. Glass surfsces are the parts that say ,,glass‘‘. ,,p‘‘ stuff. Glass surfsces are the parts that say ,,glass‘‘. ,,p‘‘

creates a point and <p> creates a new surface and </p>creates a point and <p> creates a new surface and </p>

Finishes it. The numbers seperated by commas are Finishes it. The numbers seperated by commas are

coordinates. coordinates.

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Basic RADBasic RADThe RAD modelling is actually pretty easy once you know the correct coordinates and variables to The RAD modelling is actually pretty easy once you know the correct coordinates and variables to

use. The best thing to do with wheels is use wheels of other cars and edit the position,width and use. The best thing to do with wheels is use wheels of other cars and edit the position,width and heith.heith.

Same with faces. Copy other faces and insert points or/and edit their position. An example for faces isSame with faces. Copy other faces and insert points or/and edit their position. An example for faces is

the bubble for on top of Max Revenge. Go to next page to view.the bubble for on top of Max Revenge. Go to next page to view.

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Max Revenge BubbleMax Revenge Bubble<p><p>c(000,000,255)c(000,000,255)

p(-45,-55,-45)p(-45,-55,-45)p(-45,-40,-40)p(-45,-40,-40)p(-45,-40,-50)p(-45,-40,-50)</p></p>

<p><p>c(000,000,255)c(000,000,255)

p(-45,-55,-45)p(-45,-55,-45)p(-45,-40,-40)p(-45,-40,-40)p(-45,-40,-50)p(-45,-40,-50)</p></p>

<p><p>c(255,000,000)c(255,000,000)

p(45,-55,-45)p(45,-55,-45)p(45,-40,-40)p(45,-40,-40)p(45,-40,-50)p(45,-40,-50)</p></p>

<p><p>c(000,000,255)c(000,000,255)

p(-45,-55,-45)p(-45,-55,-45)p(-45,-40,-50)p(-45,-40,-50)p(-15,-40,-50)p(-15,-40,-50)p(-15,-55,-45)p(-15,-55,-45)</p></p>

<p><p>c(000,000,255)c(000,000,255)

p(-45,-55,-45)p(-45,-55,-45)p(-45,-40,-40)p(-45,-40,-40)p(-15,-40,-40)p(-15,-40,-40)p(-15,-55,-45)p(-15,-55,-45)</p></p>

<p><p>

c(255,000,000)c(255,000,000)

p(45,-55,-45)p(45,-55,-45)

p(45,-40,-40)p(45,-40,-40)

p(15,-40,-40)p(15,-40,-40)

p(15,-55,-45)p(15,-55,-45)

</p></p>

<p><p>

c(255,255,255)c(255,255,255)

p(15,-55,-45)p(15,-55,-45)

p(15,-40,-40)p(15,-40,-40)

p(-15,-40,-40)p(-15,-40,-40)

p(-15,-55,-45)p(-15,-55,-45)

</p></p>

<p><p>

c(255,255,255)c(255,255,255)

p(15,-55,-45)p(15,-55,-45)

p(15,-40,-50)p(15,-40,-50)

p(-15,-40,-50)p(-15,-40,-50)

p(-15,-55,-45)p(-15,-55,-45)

</p></p>

<p><p>

c(255,255,255)c(255,255,255)

p(45,-40,-45)p(45,-40,-45)

p(45,-40,-50)p(45,-40,-50)

p(-45,-40,-50)p(-45,-40,-50)

p(-45,-40,-45)p(-45,-40,-45)

</p></p>

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Page 1 of editing a CarPage 1 of editing a Car1.1. Navigate your browser to the Need for Madness folder in the Program files folder.Navigate your browser to the Need for Madness folder in the Program files folder.

2.2. Rename ,,models.zipo‘‘ to ,,models.zip‘‘.Rename ,,models.zipo‘‘ to ,,models.zip‘‘.

3.3. Go into the zip folder and extract one orGo into the zip folder and extract one or

more of the car files. Here are all the cars:more of the car files. Here are all the cars:

Tornado Shark--2000tornados.radTornado Shark--2000tornados.rad

Formula 7------formula7.radFormula 7------formula7.rad

Wow Caninaro---canyenaro.radWow Caninaro---canyenaro.rad

La Vite Crab---lescrab.radLa Vite Crab---lescrab.rad

Nimi-----------nimi.radNimi-----------nimi.rad

Max Revenge----maxrevenge.radMax Revenge----maxrevenge.rad

Lead Oxide-----leadoxide.radLead Oxide-----leadoxide.rad

EL KING--------king.radEL KING--------king.rad

Radical One----radicalone.radRadical One----radicalone.rad

DR Monstaa-----drmonster.radDR Monstaa-----drmonster.rad

OTHER MODELS ARE NOT EDITABLE YET!!!OTHER MODELS ARE NOT EDITABLE YET!!!

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Page 2 of editing a CarPage 2 of editing a Car4.4. Double-click onto the file you just copied to your desktop. If you copied more than one, Double-click onto the file you just copied to your desktop. If you copied more than one,

choose one to edit.To open these files,select ,,Select program from List‘‘. Then choose the choose one to edit.To open these files,select ,,Select program from List‘‘. Then choose the WordPad-MFC-Application. It is includet in Windows XPWordPad-MFC-Application. It is includet in Windows XPby default!by default!

4.4. Now, explore the different variables. They are Now, explore the different variables. They are listed below.listed below.

c------colour (c(red,green,blue))c------colour (c(red,green,blue))w------wheel (maximum 4)w------wheel (maximum 4)p------point (no maximum)p------point (no maximum)glass--create glass surface (dont‘ glass--create glass surface (dont‘

add any colour!)add any colour!)gr-----unknown (probably to make gr-----unknown (probably to make

Surfaces be officially gray, but the Surfaces be officially gray, but the function is unknown!)function is unknown!)

6.6. The first and easiest thing to do is changing The first and easiest thing to do is changing colour of the car models. To do this follow the instructions colour of the car models. To do this follow the instructions on the next page.on the next page.

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First mix a colour in a RGB function of a program. The one program every comuter should have First mix a colour in a RGB function of a program. The one program every comuter should have is Paint. Mix a colour you like using either the RGB function (highlighted red), the normal colour is Paint. Mix a colour you like using either the RGB function (highlighted red), the normal colour mixer (highlighted black) or choose one of the default colours (highlighted blue).mixer (highlighted black) or choose one of the default colours (highlighted blue).

In the RGB function, where it says Red,In the RGB function, where it says Red,

Green, and Blue, copy that into the surfacesGreen, and Blue, copy that into the surfaces

colour ( c(red,green,blue). Illustration on colour ( c(red,green,blue). Illustration on

next page.next page.

Save.Save.

Copy the edited file into the models.zip.Copy the edited file into the models.zip.

Rename the models.zip to models.zipo.Rename the models.zip to models.zipo.

Start the game and look at the model you Start the game and look at the model you

edited.edited.

Change the colour of Car modelsChange the colour of Car models

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Illustration for changing ColourIllustration for changing Colour

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Final instructionsFinal instructionsThe game editing is not as hard as it looks. To change shape of the cars, just experiment with the positions. Don‘t The game editing is not as hard as it looks. To change shape of the cars, just experiment with the positions. Don‘t

forget the zip-zipo thing. The cars in the game won‘t change if you do not restart the game. Please remember the forget the zip-zipo thing. The cars in the game won‘t change if you do not restart the game. Please remember the

following things: following things:

1.1. If you are not working very long on this or you are working on it the first time, Please create a copy of the If you are not working very long on this or you are working on it the first time, Please create a copy of the models.zip folder before saving the first time.models.zip folder before saving the first time.

2.2. If you have a car with large surfaces,better make them lots of small sufaces if the car should not be If you have a car with large surfaces,better make them lots of small sufaces if the car should not be indestructable.indestructable.

3.3. If you are wondering why a car is not getting another shape that face that is not destructed schould be If you are wondering why a car is not getting another shape that face that is not destructed schould be fragmented.fragmented.

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Editing Racetracks on your ownEditing Racetracks on your ownTo edit a racetrack you just need the basic knowledge. Go find the stages folder and open a random To edit a racetrack you just need the basic knowledge. Go find the stages folder and open a random

TXT file. You will see snap(##,##,##). ## stands for random number. This sets the tracks TXT file. You will see snap(##,##,##). ## stands for random number. This sets the tracks

background colour and says if it is dark or bright. It has a totally weird colour system here. It says sky, background colour and says if it is dark or bright. It has a totally weird colour system here. It says sky,

fog and ground. Those work pretty much the same as the colours in the cars (see edit colours of fog and ground. Those work pretty much the same as the colours in the cars (see edit colours of cars).cars).

Then below you can see things like set or fix. The first number sets the model and the others the Then below you can see things like set or fix. The first number sets the model and the others the

Coordinates and angle (model,x,z,angle). In the special case of fix, the fixing hoops you can also set Coordinates and angle (model,x,z,angle). In the special case of fix, the fixing hoops you can also set

the height of the model (model,x,z,y,angle). The cars starting position is always 0,0,0. This all the the height of the model (model,x,z,y,angle). The cars starting position is always 0,0,0. This all the

basic knowledge you need to edit tracks.basic knowledge you need to edit tracks.