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    Classified Information Unit-Knowledge Base

    1) 55 GL closed drum, with bungs1) Schrader air valve (typical to aviation nitrogen applications in hydraulicsystems)1) remote servo (typical to RC model aircraft)1) RC transmitter unit1) 9 VDC battery1) gallon gasoline1) high pressure air source

    1. Remove one bung and attach servo-battery pack to its interior surface,then re-install bung, and tighten securely2. Drill opposite bung to accept one Schrader valve, install valve with o-ring seals3.Fill drum with 1 gallon of gasoline4. Install and tighten bung-valve assembly securely5. Open Schrader valve and charge drum to 50 PSI shop air; close valveand secure cap6. Position drum in strategic location7. Use RC transmitter to activate servo. Spark will ignite high-pressure

    fuel-air mixture, and the resultant explosion will cause substantialdamage.

    Just how powerful is this device and just why does this device work?

    Put it this way, if you put one gallon of gasoline into a five gallon

    container and allow it to build up some vapor and then blow it, it has theexplosive force of approximately FOURTEEN Sticks of Dynamite. Now, ifyou atomize one gallon of gasoline in a 55 Gallon Barrel with compressedair, it will explode with a force many times of the above vaporized gas.

    Resistance is defined as warfare that is

    strategically defensive but, tactically offensive. Resisters, Partisans,Guerrillas, Patriots NEVER allow themselves to be put on the defensive.To do so always brings defeat. Resisters always break contact when asuperior force comes against them by either scattering or fighting short

    delaying actions as they run. They make a stand.

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    A Fuel-Air Bomb of the type described here is an offensive weapon bestused against infantry. It is manufactured and used soon after the gas iscompressed. How does it work? It not only blasts and burns, it canliterally suck the life out of an enemy.

    Take a medication capsule (gelatin capsule) that can be pulled apart andempty all of the medication out of the capsule. Then fill several capsuleswith Lye. Put the capsules back together so that they once again look likethe original pill. Take 3 of these capsules, open the gas tank cap and dropthem into the gas. You can, but do not even have to, put the cap backon ... but you should run away as fast as you can ... once the gasolineeats through the dissolvable capsule and the Lye mixes with the gasolinean explosion equal to several sticks of dynamite will result and that will bethe end for that piece of military equipment.

    From the tests I've witnessed ... you DON'T want to accelerate theeruption!!! You want to get away from there as fast as you can for tworeasons:

    1) your safety

    2) to prevent your capture

    The test I witnessed went like this ... the capsules were dropped into thegas tank of a pickup truck and the resulting explosion occurred in lessthan two minutes ... it was so violent that pieces of the pickup werescattered as far away as 500 feet from the original location of the pickup.The truck had the entire bed nearly ripped off and the frame was bent andtwisted as if it had been in a wreck with train.

    Lye was often used in earlier days to unstop clogged drains. Just

    dropping a teaspoon of lye into the water would often cause the lye andwater to blow back into the face and cause burns. So lye in itself is adangerous item.

    I am glad that you pointed out the necessity for using latex protectivegloves when preparing this item. I left that out. I also want to add that youwant to keep the capsules in a closed plastic bag until ready to be used.Sweat from your body or being caught in a rainstorm could result in yourhaving severe burns if just kept in your pocket. It is not necessary to use

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    latex gloves once the lye has been placed in a plastic bag (like a Ziplocsandwich bag or smaller bags). The pills will not have time to dissolvebetween the time it takes to remove them from the bag and drop them intothe tank.

    I would view the use of this item as a preemptive device or a offensivedevice. You would use it when the enemy has parked their vehicles ortanks, most likely at night when most would be asleep. Dropping the

    device into open tanks/vehicles in a matter of 1 minute, by one or morestealth resistors, would leave 1 minute to escape the explosion. Thenwhen the explosion went off, and several pieces of equipment arerendered useless, the enemy would not only be awakened with lessarmament they would awaken to a scene of mass confusion, whereby ourunits could pick off several dozen men before they realized what wasgoing on, or seize their weapons or put on body armor.

    http://www.dudadiesel.com/biodiesel_chemicals.php

    A 2 pound bottle of lye costs $4.95 plus S/H

    This company also carries Sulfuric Acid, Phosphoric Acid, Glacial AceticAcid, Nitric Acid, Hydrochloric / Muriatic acid, Methanol, various sizesyringes, Sodium Nitrate, Sulfur and Potassium Nitrate. These can beused to make various other weapons.

    One of the cheapest and most readily available methods of gumming up a

    mechanized piece of military equipment is to pour either

    into the gas tank. The gas tank then must be cleaned, alongwith the fuel lines and carburetor before the equipment will run again.This might provide a Resistance Unit the ability to seize a tank orrocket launcher if they do not feel do not feel that it is worth taking thetime to clean it properly. Adding to their desire to move on and notdestroy the vehicle before moving out would be to use your unit tosurround the enemy and pick off anyone in charge and/or anyone

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    http://www.dudadiesel.com/biodiesel_chemicals.phphttp://www.dudadiesel.com/biodiesel_chemicals.php
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    attempting to destroy the clogged vehicle.

    Another action that will also disable the tank is to cut a ping pong ball inhalf, fill it with Draino, then tape, or glue, the sections back togetheragain and then drop it into the gas tank. The fuel will eat thru the tapein approx 10 minutes. Tithe Draino will react with the fuel in the engine

    and will cause serious problems. Among these problems could resultin an explosion, or to act as a corrosive agent which will eat the gasline, corrode the fuel pump, etc. As a result, a lot more work and somereplacement parts must be acquired before the tank can run againwhen using Draino.

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    # 1) The tanks become bogged down and actually gets stuck in a heavilysoaked sand our soil; they may even turn at a 45 degree angle as they

    begin to sink. I know this tactic is not conducive to do in all areas wheresub-surface rocks does not allow this or heavy clay. Will work nicely in

    sandy soil or where there is good soil with a depth of at least 3 feet.

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    # 2) They have a serious problem when a fire breaks out inside the tank.The in-place extinguishers do not adequately work, and the exhaust fansare not able to adequately remove heavy smoke from the inside. A fire canbe started by pouring gasoline down the barrel and lighting it. This willresult in liquid fire pouring into the interior when the shell chamber isopened to insert a shell, causing the team to have to bail out. The fire diesdown, the team is killed or captured. The tank is then usable by our units.

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    # 3) The combination of toilet bowl cleaner (crystals not liquid) combinedwith Ammonia and Clorox (or Swimming pool chlorine tablet or packets)creates a toxic gas. Pouring this mixture down the tank's barrel will eithercause great damage to the firing mechanism or it could also be let into theinterior of the tank by the tank crew opening the shell chamber.

    # 4) Some of the M-1 Tank's barrels has in the center an opening for thefired shell to exit. It also has flash suppressors on both sides of the barrelwith a side to side opening in the flash suppressor. By shoving a metalbar thru the side to side opening of the flash suppressor, will cause a firedshell to hit the bar causing it to explode in the barrel disabling the tank.

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    # 5) Pouring gasoline into either the air intake or the exhaust fan area andsetting it on fire will create a situation that would cut off the flow of airinto and out of the tank. With air shut off from entering or exiting thetank's interior it will cause the breathable air inside to dissipate inapproximately 5 minutes, causing the crew to be forced to open the hatchand exit. Allowing the tank to be captured and used once the fire is out. Ifthe tank lacks a flash suppressor lodging a substantial rock or quick

    setting concrete mix into the barrel will cause the same result.

    # 6) The weak spot on these tanks seems to be just beneath the hull. Gunfire has penetrated this area and caused fires, explosions of interiorammo, and loss of life to the tank crew.

    # 7) The creation of a thick smoke will block both vision and thermal

    imaging. The use of smoke bombs will prevent the tank's crew fromseeing your approach toward their tank for sabotage.

    # 8) The tank has limited ability to turn its guns, or to maneuver easily henin heavy wooded areas.

    # 9) A trench dug 9.5 feet wide and 5 feet deep and filled with water is anobstacle that will stop a M1A1 or M1A2 Abrams tank. Having such atrench built and covered with limbs and grass for camouflage will be agood trap.

    Beware of anti-personnel features on the tanks. They include the tankcommander has an independent thermal sight and the ability to, in rapidsequence, shoot at two targets without the need to acquire each onesequentially.

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    Hydrokinetic, fully automatic with four forward and two reverse gearratios.

    1500 horsepower gas (multi-fuel) turbine engine

    385 inches (9.78 meters)

    144 inches (3.66 meters)

    114 inches w/o DWFK (2.89 meters)

    67.7 tons (61.4 metric tons)

    289 miles (465.29 kilometers) without NBC system279 miles (449.19 kilometers) with NBC system

    42 miles (67.72 kilometers) per hour (Governed)Cross Country: 30 miles (48.3 kilometers) per hour

    19 inches (48.26 centimeters)

    Vertical: 42 inches (106.68 centimeters)Trench: 9 feet wide (2.74 meters)Slope: 60 degrees at 4.5 miles (7.24 kilometers) per hour

    A four-man crew composed of a driver, loader, gunner, and tankcommander.

    M1A1 tank is capable of delivering both kinetic energy (sabot) andchemical energy (heat) rounds.

    Main: 120mm M256 main gun

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    Secondary: (1) .50 caliber M2 machine guns (2) 7.62mm M240 machineguns

    The 120mm M256 main gun has a cant sensor, wind speed sensor,automatic lead and ammunition temperature sensor. All this information isautomatically inputted to its ballistic fire control computer.

    Potassium chlorate is an extremely volatile explosive compound, andhas been used in the past as the main explosive filler in grenades, landmines, and mortar rounds by such countries as France and Germany.Common household bleach contains a small amount of potassiumchlorate, which can be extracted by the procedure that follows.

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    [1] A heat source (hot plate, stove, etc.)[2] A hydrometer, or battery hydrometer[3] A large Pyrex, or enameled steel container (to weigh chemicals)[4] Potassium chloride (sold as a salt substitute at health and nutritionstores)

    Take one gallon of bleach, place it in the container, and begin heating it.While this solution heats, weigh out 63 grams of potassium chlorideand add this to the bleach being heated. Constantly check the solutionbeing heated with the hydrometer, and boil until you get a reading of1.3. If using a battery hydrometer, boil until you read a FULL charge.

    Take the solution and allow it to cool in a refrigerator until it isbetween room temperature and 0 degrees Celsius. Filter out thecrystals that have formed and save them. Boil this solution againand cool as before. Filter and save the crystals.

    Take the crystals that have been saved, and mix them with distilledwater in the following proportions: 56 grams per 100 milliliters distilledwater. Heat this solution until it boils and allow to cool. Filter thesolution and save the crystals that form upon cooling. This process ofpurification is called "fractional crystallization". These crystals shouldbe relatively pure potassium chlorate.

    Powder these to the consistency of face powder, and heat gently todrive off all moisture.

    Now, melt five parts Vaseline with five parts wax. Dissolve this in whitegasoline (camp stove gasoline), and pour this liquid on 90 partspotassium chlorate (the powdered crystals from above)into a plastic bowl. Knead this liquid into the potassium chlorate untilintimately mixed. Allow all gasoline to evaporate.

    Finally, place this explosive into a cool, dry place. Avoid friction,sulfur, sulfides, and phosphorous compounds. This explosive is bestmolded to the desired shape and density of 1.3 grams in a cube anddipped in wax until water proof. These block type charges guaranteethe highest detonation velocity. Also, a blasting cap of at least a 3grade must be used.

    The presence of the afore mentioned compounds (sulfur, sulfides, etc.)results in mixtures that are or can become highly sensitive and willpossibly decompose explosively while in storage. You should never

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    store homemade explosives, and you must use EXTREME caution atall times while performing the processes as described.

    But you can also use your own urine

    to make the crystals

    for instructions on making a homemade fuse.

    Propane is a gas that is used for many purposes such as camp cooking,camp lanterns and a many other things. If you have equipment thatrequires this type of fuel then you will have to lug all of it around whereveryou move. But there is another use that can be made of filled propanebottles.

    Of the portable sizes of propane containers they range from a small quartsize bottles to a large 20 gallon tanks. A great use for these propane filledcontainers is they can be an effective weapon against an enemy. All youneed do is place a combination of nails, BBs, screws, split brass casings,22 bullets or any other small sharp items around the outside of thecontainer. Secure them with scotch tape or string. Place the bottles about200 yards out from the camp site. Camouflage the tank with Camo paintand place near a rock or tree so someone approaching your camp fromoutside your perimeter cannot see it, but you can.

    When the enemy begins moving toward the camp have your bestmarksman use a high powered rifle to shoot the propane containers asthe enemy steps just a step inside the perimeter.

    Since propane is highly flammable the spark caused by the metal bullethitting the metal container will ignite the propane and cause a hugeexplosion. The nails, screws and other items, as well as, the metal of thecontainer itself will blow in all directions. The larger the container the

    greater the explosion. For even more damage place a quart bottle ofnapalm on top of the tank and also add some sharp objects in it. Anyaerosol can of 97c paint from Wal-Mart will blow into a huge fireball andspray everyone within 50 yards with paint. Because of this, it's best to usea fluorescent paint or a bight colored paint because once the enemy iscovered in highly visible paint he will not be able to hide any place andwill be an easy target to spot.

    Depending on the size of the container this may or may not kill the enemy

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    but it will maimed exposed fingers or even glove covered fingers. Theamount of damage these bombs will cause will depend on whether theenemy is wearing body armor. But it will definitely cause a ringing in theirears, that will not allow them to hear your movement around them forseveral minutes. So move your team quickly into position so that yourteam will be able to neutralize the enemy before they can recover. So packsome propane for this use in your supplies and pack some ear protectorsfor your self.

    A hand grenade can be made from a piece of iron pipe. The filler can beplastic or granular military explosive, military explosive or propellant fromsmall arms or shot gun ammunition.

    Iron pipe with threaded ends. 1 1/2 inch to 3 inch diameter and 3 to 8inches long. Two iron pipe caps. Explosive or propellant. Non-electriccommercial or military blasting cap. Fuse cord, hand drill and pliers.

    Place the blasting cap on one end of the fuse cord and attach by crimping

    with pliers. To find out how long the fuse cord will take to detonate theblasting cap check a known length of the fuse and calculate accordingly.i.e. if 12 inches of fuse take 30 seconds to burn then use 4 inches for 10seconds. Screw the pipe cap on one end of the pipe and place theblasting cap and fuse in the other open end so that the blast cap is in themiddle of the pipe. (However if plastic explosive is to be used as a fillerthen fill the half closed pipe with plastic explosives before inserting theblasting cap, push a wooden stick into the plastic explosive to create a

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    space for the blasting cap then insert the blasting cap into the hole.) Pourthe explosive or propellant into the pipe a little at a time and frequentlytap the end of the pipe to settle the filler. Finally drill a hole into thesecond pipe cap large enough to fit the fuse through, wipe the open pipethreads of any filler and screw on the pipe cap with the fuse goingthrough the drilled hole.

    This device can be ignited and thrown by hand like a grenade or it can be

    assembled in the form of a Rocket Propelled Grenade system as in asimilar article in File #7.WARNING: This device is extremely dangerous and should not beattempted. This article is provided for information purposes only.

    1) RANK INSIGNIA, Nape Tapes, US ARMY Tapes, US Flags, Infrared"Friend or Foe" tags, dog tags, Unit insignia, infrared insignias, infraredflags, and similar items.

    http://1800nametape.com/

    NOTE: WE WILL ALL USE 1st INFANTRY INSIGNIA and The CAMOGADSDEN FLAG so that we will be able to identify our own troops andavoid friendly fire incidents.2) AMMUNITION... these sites seem to have the best supply and the

    lowest prices on common ammo.

    http://www.cheaperthandirt.com/http://wrigleyammo.com/index.phphttp://www.sportsmansguide.com/

    3) MAGAZINES, rapid loaders, mounts, scopes, sights, lasers, ammoboxes, camo tarps, camo netting, uniforms/clothing, and other similaritems:

    http://www.majorsurplus.com/Default.aspxhttp://www.outdoorbunker.com/http://www.cheaperthandirt.com/http://www.armyoutdoor.com/http://www.american-armynavy.com/

    4) ACIDS & LYE:

    http://www.dudadiesel.com/biodiesel_chemicals.php?affiliate_pro_tra...

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    http://1800nametape.com/http://www.cheaperthandirt.com/http://wrigleyammo.com/index.phphttp://www.sportsmansguide.com/http://www.majorsurplus.com/Default.aspxhttp://www.outdoorbunker.com/http://www.cheaperthandirt.com/http://www.armyoutdoor.com/http://www.american-armynavy.com/http://www.dudadiesel.com/biodiesel_chemicals.php?affiliate_pro_tracking_id=17:3:UShttp://1800nametape.com/http://www.cheaperthandirt.com/http://wrigleyammo.com/index.phphttp://www.sportsmansguide.com/http://www.majorsurplus.com/Default.aspxhttp://www.outdoorbunker.com/http://www.cheaperthandirt.com/http://www.armyoutdoor.com/http://www.american-armynavy.com/http://www.dudadiesel.com/biodiesel_chemicals.php?affiliate_pro_tracking_id=17:3:US
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    5) CHEMICALS, & Fuses for making explosives and smoke bombs:

    https://www.skylighter.com/6) MILITARY SURPLUS::

    http://www.1starmy.com/http://www.american-armynavy.com/

    http://www.armynavysuperstores.com/http://www.majorsurplus.com/Default.aspxhttp://www.brigadeqm.com/cgi-bin/tame.exe/store/index.tam7) GUNS

    http://www.gunsamerica.com/http://www.gunbroker.com/

    8) SILENCERS

    http://www.advanced-armament.com/http://www.impactguns.com/store/awc.html

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    https://www.skylighter.com/http://www.1starmy.com/http://www.american-armynavy.com/http://www.armynavysuperstores.com/http://www.majorsurplus.com/Default.aspxhttp://www.brigadeqm.com/cgi-bin/tame.exe/store/index.tamhttp://www.gunsamerica.com/http://www.gunbroker.com/http://www.advanced-armament.com/http://www.impactguns.com/store/awc.htmlhttps://www.skylighter.com/http://www.1starmy.com/http://www.american-armynavy.com/http://www.armynavysuperstores.com/http://www.majorsurplus.com/Default.aspxhttp://www.brigadeqm.com/cgi-bin/tame.exe/store/index.tamhttp://www.gunsamerica.com/http://www.gunbroker.com/http://www.advanced-armament.com/http://www.impactguns.com/store/awc.html
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    The Apache has two cockpit sections: The pilot sits in the rear and thegunner sits in the front. The rear section is raised above the front section

    so the pilot can see clearly.

    The gunner engages close-range targets with an M230 30mm automaticcannon attached to a turret under the helicopter's nose. The gunner aimsthe gun using a sophisticated computer system in the cockpit. Thecomputer controls hydraulics that swing the turret from side to side andup and down. The automatic cannon is a chain gun design, powered by anelectric motor. The motor rotates the chain, which slides the boltassembly back and forth to load, fire, extract and eject cartridges. This isdifferent from an ordinary machine gun, which uses the force of the

    cartridge explosion or flying bullet to move the bolt. The cartridges travelfrom a magazine above the gun down a feed chute to the chamber. Themagazine holds a maximum of 1,200 rounds, and the gun can fire 600 to650 rounds a minute. The cannon fires high-explosive rounds designed topierce light armor.

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    The pilot and the gunner both use night vision sensors for nightoperations. The night vision sensors work on the forward-looking infrared(FLIR) system, which detects the infrared light released by heated objects.The pilot's night vision sensor is attached to a rotating turret on top of theApache's nose. The gunner's night vision sensor is attached to a separateturret on the underside of the nose. The lower turret also supports anormal video camera and a telescope, which the gunner uses during theday.

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    The Apache is heavily armored on all sides. Some areas are alsosurrounded by Kevlar soft armor for extra protection. The cockpit isprotected by layers of reinforced armor and bulletproof glass. Accordingto Boeing, every part of the helicopter can survive 12.7-mm rounds, andvital engine and rotor components can withstand 23-mm fire.

    Apaches usually fly with two Hydra rocket launchers in place of two of theHellfire missile sets. Each rocket launcher carries 19 folding-fin 2.75-inchaerial rockets, secured in launching tubes. To fire the rockets, thelauncher triggers an igniter at the rear end of the tube. The Apachegunner can fire one rocket at a time or launch them in groups. The flightfins unfold to stabilize the rocket once it leaves the launcher. The rocketswork with a variety of warhead designs. For example, they might be armed

    with high-power explosives or just smoke-producing materials. In oneconfiguration, the warhead delivers several submunitions, small bombsthat separate from the rocket in the air and fall on targets below.

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    The Apache carries the missiles on four firing rails attached to pylonsmounted to its wings. There are two pylons on each wing, and each pyloncan support four missiles, so the Apache can carry as many as 16missiles at a time. Before launching, each missile receives instructionsdirectly from the helicopter's computer. When the computer transmits thefire signal, the missile sets off the propellant. Once the burning propellantgenerates about 500 pounds of force, the missile breaks free of the rail.As the missile speeds up, the force of acceleration triggers the arming

    mechanism. When the missile makes contact with the target, an impactsensor sets off the warhead.

    Fire Armor piercing Incendiary .223 bullets at any of these points:

    The Laser Rangefinder & Target Designator

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    The Pilot's Night Vision Scanner and/or The Gunner's Night VisionScanner

    One of the two Hydra rocket launchers

    The Hell Fire Missile Cluster

    If Daytime Fire at the gunner's camera

    This ammo is a traditional silver tip armor piercing incendiary ammo. Thisammo will flash/explode upon impact. It contains a steel core and willpenetrate 3/8 steel with ease. You can see this ammo explode with abright white flash day or night. This ammo will flash burn anything aroundthe target. It burns at 3000 degrees upon impact. This is some reallydevastating ammo to shoot and burns at a temperature that will melt anyof the targets listed above, including exploding any of the rockets in therocket launchers.

    You can buy this Ammo from: http://www.ammunitiontogo.com/

    They also sell a number of other unique am munitions, including Militarygrade smoke bombs, that can be used to help level the playing field in anyconfrontation with enemy troops.

    Napalm is a sticky very flammable substance usually used in militaryincendiary (fire) devices and explosives. Very commonly utilized with

    flame throwers as fuel. It is desirable by the military because the fuelsticks to its target and is very difficult to remove, also it is difficult to usewater to extinguish it since its oil component is not soluble, in a flamethrower device its high viscosity keeps it from dispersing as an aerosolsuch as with normal petrol at high pressure, that is you can throw it for along distance from the flame thrower nozzle without it dispersing in shortdistances as normal petrol does. Finally the oil or polymer component ofnapalm burns for a lot longer than normal petrol. (The term petrol will be

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    used instead of 'gas' to avoid confusion).

    There are two primary ways to make napalm. One is to use soap andpetrol. Generic soap bars are needed, that is basic soap withoutperfumery or hand cream additives. The soap is shredded using a foodshredder and equal volumes of soap and car petrol (half/half) are addedtogether and stirred until thick and sticky. This can be placed in acontainer and pressurized through a spray nozzle using compressed air.

    The other technique used is to use motor oil instead of soap. This is abetter solution since motor oil is in liquid form and is stirred easily intopetrol.

    The fuel and the oil should all be highly flammable. Other white fuels canbe used instead of car petrol but these will have to be very flammablesuch as diesel fuel. For simpler applications the less flammable whitefuels can be used but for use with explosives petrol is a better solution asit reacts better to the explosive driver and is directed to its final

    destination more effectively than with viscous white fuels.

    to make napalm. First use MOGAS (Mobility Gas). You

    can substitute gasoline, preferably Jet Fuel. Second Ivory-soap flakes.Why Ivory soap??? Because it's PURE. Mix them together in a plastic tubwith a plastic or other non-metal paddle until thoroughly mixed. Pour intoairtight fuel containers and seal for future use.

    You can also use gelatin if you don't have soap

    In a pinch, Styrofoam bits mixed with simple gasoline produces a napalmlike substance. But I won't classify it as true napalm.

    Very importantly it is very dangerous to add explosive substances directlyto the napalm liquid. This is because petrol reacts with oxidizing agentsand can cause a spontaneous combustion accident.

    Each Unit Commander should have a CB radio or a HAM radio set-upavailable to them. Each platoon leader should have a Walkie Talkieavailable to them. The Walkie Talkies should be of the same manufacturerand able to communicate with other Walkie Talkie within the Unit, as wellas the Unit Commander's CB or HAM setup.

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    Alternative message use, once the Internet goes down, should be thruhand written orders, carried by human messenger from the UnitCommander to the various platoon leaders We will be developing anencrypted messaging system to use if our messages are gettingintercepted by the enemy.

    (If any one wishes to develop an encryption messaging technique to beused I would welcome a volunteer. Please send any suggested encryption

    techniques via Hushmail to me at [email protected] andmake sure the message is encrypted when sent. I will determine whichmethod to use when and let Unit Commanders know, so once encryptionis needed they will have it.

    I will need every Unit Commander and XO to get a Hushmail account. It'sfree at hushmail.com. Hushmail provides for encrypted messaging

    between those having hushmail addresses. A hushmail address willallow us to send sensitive information on a number of subjects. IE. WhatCB channels to use on different days for communicating with your Unit &HQ, encryption coding). A list of Hushmail account addresses will bemade available to all Regional, State and Local Unit Commanders (CO)and all second in command (XO) as needed.

    The primary source for these ranks, name tapes, dog tags, US ARMYtapes, Flag patches, unit patches, infrared friend or foe patches andcat eyes bands.. All ranks and patches should be subdued. Thewebsite address is www.1800nametape.com

    Troops may choose to wear either the Camo Woodland BDUs or thenew Digital ACUs. Solid OD Uniforms are also acceptable but notrecommend.

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    All of our troops will wear an infrared sensitive American Flag on theright arm, an infrared sensitive 1st Infantry (Big Red One) unit patchon their left arm, the Camouflaged Gadsden Flag on the front of theirleft pocket, infrared friend or foe, patches on both sides of the helmetand on both pocket flaps. (friend or foe patches should be 1/2" squarefor the helmet and 1/4" square on the pocket flaps). Dog tags shouldhave your name (last name first) on the first line, on the second lineput your ID number (will start all ID numbers with SF -Special Forces -

    followed by the last four of your social security number), on the thirdline put your blood type, and on the last line put your religiouspreference.

    Additionally rank insignias should be displayed on both collars forofficers and NCOs alike and upon the hat and/or the helmet in the frontcenter (we will only use black metal subdued ranks insignias). Eachperson should have a name tape made and wear it over the rightpocket. A UCSA SOCOM tape should be worn over the left pocket. Aninfantry insignia over the name tape, A cat eyes helmet band must be

    worn around the helmet with cat eyes in the back, Uniform shirtsshould NOT be tucked into the pants.

    By wearing these things alike in all units we will avoid the possibilityof friendly fire incidents. In addition, should we wish to infiltrate, or, ifwe are cornered by the enemy we simply pull off the Gadsden Flagpatch and UCSA SOCOM tapes and pocket them and put the US ARMYtape over the left pocket and pass ourselves off as US troops. As aresult the Gadsden Flag patch and US ARMY tape should be held onby Velcro. If using the new Digital ACU uniform the uniform has Velcroon all the areas on which patches should go; another plus in using theDigital ACU Uniform.

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    Venturing out in civilian clothes is permissible for the purpose of carryingmessages, getting supplies, talking with others to gain Intel, locating thepositions of enemy troops and their camp. As a result each member

    should have a set of civilian cloths in their equipment.

    A well thrown Molotov Cocktail hit o the front of a tank renders theinfrared imaging sensors useless a long as the fire burns.

    There are many variations of the Molotov cocktail. The classic is a glass

    bottle filled with gasoline. An oily soaked rag is placed in the neck of thebottle. The rag is lit on fire and the bottle is thrown at the opposition.However, practice has created new models of the Molotov that defeat theclassic version.

    When making Molotov, it is never a good idea to use the oily rag method.It can allow gas to seep from the bottle and many other bad things. Thebest way is to take a tampon that is soaked in gas and place it on the sideof the bottle neck. Then, tie a rubber band around the tampon. Make surethe bottle has a cap on it. Light the tampon and throw hard. With thisignition method, the bottle must break!

    There are more products today that use plastic bottles rather than glass,thus making it more difficult to find glass bottles that will break easily.Beer Bottles are made of heavy glass and are therefore do not alwaysbreak upon impact with the ground or other object. In looking around forsuitable glass bottles I have found that Snapple Tea bottles are just aboutthe right size to fit in one's hand, they have an air tight cap and easily

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    thrown like a grenade. Other suitable bottles in larger sizes are ArizonaTea Bottles, wine bottles, whiskey, other hard liquor bottles, instant coffeebottles among others similar types.

    When making a Molotov mixture, one of the easiest mixtures is filling halfthe bottle with gasoline and the other half of the bottle with motor oil. Mixwell! The oil is very flammable and sticks very well to the surface that itlands on.

    Another mixture is to fill half the bottle with gasoline and the other halfwith tar. This mixture burns very hot and also sticks well to surfaces whilethe gasoline does the work.

    To make a firewall, simply fill bottles with rubbing alcohol and light themixture. These bottles should be lined up side by side to create a largearea of fire that police will not walk through.

    By far the stickiest mixture is 50% gasoline, with 25% tar and 25% grease.

    Shake well and throw hard!

    IMPORTANT KEY OFTEN OVERLOOKED: The explosion of a Molotov iscompletely dependent on the fuel/air mixture within the bomb. A Molotovbottle that is filled completely with liquid will not explode upon impact,but will rather splash, and the liquid will catch fire more slowly. This maybe desirable when setting buildings aflame, but is much less effective instreet battles. For the maximum explosion, fill the bottle only two-thirdswith flammable liquid and thickening agent, seal bottle, then allow a fewminutes for the air in the bottle to become fully impregnated with the fuel

    vapors.MOST EXPLOSIVE COCKTAIL: The most explosive and lethal mixture isammonium-nitrate-based fertilizer mixed with gasoline. This methodshould be made with a plastic bottle so that it will not break on impact.The use of prescription bottles with screw on caps is best for hand sizegrenades; larger plastic bottle may also be used if they have a wide mouthand screw on lid. Just stuff the bottle with this mixture and add screws,fletchettes broken glass to the mix. Punch a small hole in the top or sideof the bottle and insert about an inch of a 3 inch fuse thru the hole (fuseshould have a 1.5 to 1.7 second per inch burn time), then seal aroundthe fuse with Paraffin. When you light it, the bottle will quickly explodequickly so using a fuse is a good idea. Fuse can be purchased fromHttp://skylighter.com

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    QUICK REFERENCE CHECKLIST

    S Size up the situation, surroundings, physical condition, equipment.U Use all your sensesR Remember where you are.V Vanquish fear and panic.I Improvise and improve.V Value living.A Act like the natives.L Live by your wits.

    a. Assess immediate situation. THINK BEFORE YOU ACT!b. Take action to protect yourself from nuclear, biological, or chemicalhazards.c. Seek a concealed site.d. Assess medical condition; treat as necessary.e. Sanitize uniform of potentially compromising information.f. Sanitize area; hide equipment you are leaving.

    g. Apply personal camouflage.h. Move away from concealed site, zigzag pattern recommended.i. Use terrain to advantage, communication, and concealment.

    j. Find a hole-up site.

    a. Reassess situation; treat injuries, then inventory equipment.b. Review plan of action; establish prioritiesc. Determine current location.

    d. Improve camouflage.e. Focus thoughts on task(s) at hand.f. Execute plan of action. Stay flexible!

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    a. Make and review a quick reference checklist that you should havealready made.b. Guidelines for successful evasion include:

    (1) Keeping a positive attitude.(2) Using established procedures.(3) Following your evasion plan of action.(4) Being patient.(5) Drinking water (DO NOT eat food without water).(6) Conserving strength for critical periods.(7) Resting and sleeping as much as possible.(8) Staying out of sight.

    c. The following odors stand out and may give an evader away:(1) Scented soaps and shampoos.

    (2) Shaving cream, after-shave lotion, or other cosmetics.(3) Insect repellent (camouflage stick is least scented).(4) Gum and candy (smell is strong or sweet).(5) Tobacco (odor is unmistakable).

    d. Where to go (initiate evasion plan of action):(1) Near a suitable area for recovery.(2) Selected area for evasion.(3) Neutral or friendly country or area.(4) Designated area for recovery.

    a. Basic principles:(1) Disturb the area as little as possible.(2) Avoid activity that reveals movement to the enemy.(3) Apply personal camouflage.

    b. Camouflage patterns:(1) Blotch pattern.

    (a) Temperate deciduous (leaf shedding) areas.(b) Desert areas (barren).(c) Snow (barren).

    2) Slash pattern(a) Coniferous areas (broad slashes).(b) Jungle areas (broad slashes).(c) Grass (narrow slashes).

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    (3) Combination. May use blotched and slash together.

    PERSONAL CAMO PATTERNSc. Personal camouflage application follows:

    (1) Face. Use dark colors on high spots and light colors on anyremaining exposed areas Use a hat, netting, or mask if available.

    (2) Ears. The insides and the backs should have 2 colors to break up

    outlines.(3) Head, neck, hands, and the under chin. Use scarf, collar,

    vegetation, netting, or coloration methods.(4) Light colored hair. Give special attention to conceal with a scarf or

    mosquito head net

    d. Position and movement camouflage follows:(1) Avoid unnecessary movement.(2) Take advantage of natural concealment:

    (a) Cut foliage fades and wilts, change regularly.

    (b) Change camouflage depending on the surroundings.(c) DO NOT select vegetation from same source(d) Use stains from grasses, berries, dirt, and charcoal.

    (3) DO NOT over camouflage.(4) Remember when using shadows, they shift with the sun.(5) Never expose shiny objects (like a watch, glasses, or pens).(6) Ensure watch alarms and hourly chimes are turned off.(7) Remove unit patches, name tags, rank insignia, etc.(8) Break up the outline of the body, V of crotch/armpits.(9) Conduct observation from a prone and concealed position.

    a. Use camouflage and concealment.b. Locate carefully easy to remember acronym: BLISS.

    B BlendL Low silhouetteI Irregular shape

    S SmallS Secluded location

    (1) Choose an area(a) Least likely to be searched (drainages, rough terrain, etc.) and

    blends with the environment.(b) With escape routes (DO NOT corner yourself).(c) With observable approaches.(d) Park any vehicles away from your shelter area.

    (2) Locate entrances and exits in brush and along ridges, ditches, androcks to keep from forming paths to site.

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    (3) Be wary of flash floods in ravines and canyons.(4) Conceal with minimal to no preparation.(5) Take the direction finding threat into account before transmitting fromshelter.(6) Ensure overhead concealment.

    a. A moving object is easy to spot. If travel is necessary(1) Mask with natural cover(2) Use the military crest.(3) Restrict to periods of low light, bad weather, wind, or reduced

    enemy activity.(4) Avoid silhouetting.(5) At irregular intervals.

    (a) STOP at a point of concealment.(b) LOOK for signs of human or animal activity (smoke, tracks,

    roads, troops, vehicles, aircraft, wire, buildings, etc.). Watch for trip wiresor booby traps and avoid leaving evidence of travel. Peripheral vision ismore effective for recognizing movement at night and twilight.

    (c) LISTEN for vehicles, troops, aircraft, weapons, animals, etc.(d) SMELL for vehicles, troops, animals, fires, etc.

    (6) Employ noise discipline;(a) Check clothing and equipment for items that could make noise

    during movement and secure them.(b) Break up the human shape or recognizable lines.

    (c) Route selection requires detailed planning and specialtechniques (irregular route/zigzag) to camouflage evidence of travel.(d) Some techniques for concealing evidence of travel follows:

    (1) Avoid disturbing the vegetation above knee level.(2) DO NOT break branches, leaves, or grass.(3) Use a walking stick to part vegetation & push it back to its

    original position.(4) DO NOT grab small trees or brush. (This may scuff the bark

    or create movement that is easily spotted. In snow country, this creates apath of snowless vegetation revealing your route.)

    (5) Pick firm footing (carefully place the foot lightly but squarelyon the surface to avoid slipping).

    (a) Overturn ground cover, rocks, and sticks.(b) Scuff bark on logs and sticks.(c) Make noise by breaking sticks. (Cloth wrapped around feet

    helps muffle this)(d) Mangle grass and bushes that normally spring back.

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    (6) Mask unavoidable tracks in soft footing by(a) Placing tracks in the shadows of vegetation, downed logs,

    snowdrifts(b) Moving before and during precipitation allows tracks to fill

    in.(c) Traveling during windy periods.(d) Taking advantage of solid surfaces (logs, rocks, etc.)

    leaving less evidence of travel.

    (e) Patting out tracks lightly to speed their breakdown or makethem look old.

    (7) Secure trash or loose equipment, hide or bury discardeditems.

    (Trash or lost equipment identifies who lost it.)(8) Concentrate on defeating the handler if pursued by dogs.

    e. Penetrate obstacles as follows:(1) Enter deep ditches feet first to avoid injury.(2) Go around chain-link and wire fences. Go under fence if

    unavoidable, crossing at damaged areas.DO NOT touch fence; look for electrical insulators or

    security devices.(3) Penetrate rail fences, passing under or between lower rails. If

    impractical, go over the top, presenting as low a silhouette as possible(4) Cross roads after observation from concealment to determine

    enemy activity. Cross at points offering concealment such as bushes,shadows, bend in road, etc. Cross in a manner leaving your footprintsparallel (cross step sideways) to the road.

    Assess the threat and apply appropriate evasion principles.

    1. Stay or Move Considerationsa. Leave only when

    (1) Dictated by the threat.(2) Are certain of your location, have a known destination, and have

    the ability to get there.(3) Can reach water, food, shelter, and/or help.(4) Convinced there is no form of rescue coming.

    b. Consider the following if you decide to travel:(1) Follow the evasion plan.(2) Determine which direction to travel and why.(3) Decide what equipment to take, cache, or destroy.

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    c. DO NOT leave information with others (in a non-combatenvironment) that includes

    (1) Friends.(2) Family.(3) Co-workers.(4) Anyone.

    d. Consider the following suggestions for maps (in a combat

    environment):(1) DO NOT write on the map.(2) DO NOT soil the map by touching the destination.(3) DO NOT fold in a manner providing travel information.

    a. Determine your general location by(1) Developing a working knowledge of the area you are traveling in.

    (a) Geographic checkpoints.(b) Man-made checkpoints.(c) Previous knowledge of the area.

    (2) When possible use the Rate x Time = Distance formula for estimatedarrival times at locations

    (3) Using information provided in the map legend.(4) Using prominent landmarks.(5) Learn to visual map to determine position.

    b. Determine cardinal directions (north, south, east, and west) by(1) Using compass.

    The following methods are NOT highly accurate and give

    only general cardinal direction.(2) Using stick and shadow method to determine a true north-south line.

    Stick and Shadow Method(3) Remembering the sunrise/moonrise is in the east and

    sunset/moonset is in the west.(4) Using a wristwatch to determine general cardinal direction.(a) Visualize a clock face on the watch.(b) Northern Hemisphere. Point hour hand at the sun.

    South is halfway between the hour hand and 12 oclock position.(c) Southern Hemisphere. Point the 12 oclock position on your

    watch at the sun. North is halfway between the 12 oclock position and thehour hand.

    (5) Tree Moss is only found on the north side of the tree.

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    (6) Using the stars the(a) North Star is used to locate true north-south line. To locate the

    North Star find the Little Dipper. The Little Dipper is just below the BigDipper and the Bid Dipper appears to be pouring into the Little dipper. TheNorth Star is at the end of the handle of the Little Dipper.

    (b) Southern Cross (only seen just north of, and to the south of theequator) is used to locate true south-north line

    (c) Orient the map by

    (1) Using a true north-south line(a) Unfold map and place on a firm, flat, level nonmetallic

    surface.(b) Align the compass on a true north-south line.

    (7)To determine specific location.(1) Global Positioning System (GPS).

    (a) DO NOT use GPS for primary navigation.(b) Use GPS to confirm your position ONLY.(c) Select area providing maximum satellite reception.(d) Conserve GPS battery life.

    (2) Triangulation (resection) with a compass.(a) Try to use 3 or more azimuths.(b) Positively identify a major land feature and determine a Line

    Of Position (LOP).(c) Check map orientation each time compass is used.(d) Plot the LOP using a thin stick or blade of grass (combat) or

    pencil line (non-combat).(e) Repeat steps (b) through (d) for other LOPs.

    a. Setting up compass for night navigation.b. Aligning north-seeking arrow with luminous line and follow front ofcompass.c. Using point-to-point navigation.d. Route selection techniques follow:

    (1) Circumnavigation.(a) Find a prominent landmark on the opposite side of the obstacle.

    (b) Contour around obstacle to landmark.(c) Resume your route of travel.

    (2) Dogleg and 90 degree offset.(3) Straight-line heading as follows:

    (a) Maintain heading until reaching destination.(b) Measure distance by counting the number of paces in a given

    course and convert to map units.Heading of 027 degrees = 9 clicks left.

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    Heading of 300 degrees = 20 clicks right.

    One pace is the distance covered each time the same foot touches theground.Distances measured by paces are approximate(example in open terrain, 900 paces per kilometer [average], or example inrough terrain, 1200 paces per kilometer [average]).

    (c) Use pace count in conjunction with terrain evaluation andheading to determine location. An individuals pace varies because offactors such as steep terrain, day/night travel, or injured/uninjuredcondition. Adjust estimation of distance traveled against these factors toget relative accuracy when using a pace count.

    (4) Deliberate offset is(a) Used when finding a point on a linear feature (that is, road or river).(b) Intentionally navigated to left or right of target so you know which

    way to turn at the linear feature.(5) Point-to-point is same as straight line.

    (a) Pick out landmarks on the heading and walk the trail of leastresistance to a point.

    (b) On reaching a point, establish another landmark and continue.

    a. Pick the easiest and safest route (non-combat).b. Maintain a realistic pace; take rest stops when needed.c. Avoid overdressing and overheating.d. Consider food and water requirements.e. Take special care of feet (change socks regularly).f. Pack equipment to prevent loss, damage, pack imbalance, and personalsafety.g. Go around obstacles, not over or through them.h. Travel on trails whenever possible (non-combat).i. Travel in forested areas if possible.

    j. Avoid creek bottoms and ravines with NO escape in the event of heavyrains.k. Consider the following for swamps, lakes, and unfordable rivers:

    (1) Circumnavigate swamps, lakes, and bogs if needed.(2) Travel downstream to find people and slower water.(3) Travel upstream to find narrower and shallow water.

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    River travel may be faster and save energy when hypothermia is not afactor. It may be a primary mode of travel and LOC in a tropicalenvironment (use with caution if evading).a. Use flotation device (raft, log, bamboo, etc.).b. Use a pole to move the raft in shallow water.c. Use an oar in deep water.d. Stay near inside edge of river bends (current speed is less).e. Keep near shore.f. Watch for the following DANGERS:

    (1) Snags.(2) Sweepers (overhanging limbs and trees).(3) Rapids (DO NOT attempt to shoot the rapids).(4) Waterfalls.(5) Hazardous animals.

    g. Consider using a flotation device when crossing rivers or large/deepstreams.

    Travel should be limited to areas free of hazards.a. DO NOT travel in

    (1) Blizzards.(2) Bitterly cold winds.(3) Poor visibility.

    b. Obstacles to winter travel follow:(1) Reduced daylight hours (BE AWARE).(2) Deep soft snow (if movement is necessary, make snowshoes. Travel

    is easier in early morning or late afternoon near dusk when snow is frozenor crusted.

    (3) Avalanche prone areas to avoid:(a) Slopes 30-45 degrees or greater.(b) Trees without uphill branches (identifies prior avalanches).(c) Heavy snow loading on ridge tops.

    (4) If caught in an avalanche, do the following:(a) Backstroke to decrease burial depth.(b) Move hand around face to create air pocket as moving snow

    slows.(5) Frozen water crossings.

    (a) Weak ice should be expected where: Rivers are straight. Objects protrude through ice.

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    Snow banks extend over the ice. Rivers or streams come together. Water vapor rising indicates open or warm areas.

    (b) Air pockets form when a frozen river loses volume.(c) When crossing frozen water, distribute your weight by laying flat,

    belly crawling, or using snowshoes.(6) Glacier travel is hazardous and should be avoided.(7) Mountain Hazards

    a. Lightning. Avoid ridge tops during thunderstorms.b. Avalanche. Avoid areas prone to avalanches.c. Flash floods. Avoid low areas.

    (1) Dense brush.(a) Travel on trails when possible (non-combat).(b) Travel in forested areas if possible.(c) Avoid creek bottoms and ravines with no escape in the event of

    heavy rains.(2) Swamps, lakes, and unfordable rivers.

    (a) Circumnavigate swamps, lakes, and bogs if needed.(b) Travel downstream to find people and slower water.(c) Travel upstream to find narrower and shallow water.

    a. DO NOT travel unless certain of reaching the destination using thewater supply available.

    b. Travel at dawn or dusk on hot days.c. Follow the easiest trail possible (non-combat), avoiding:

    (1) Deep sandy dune areas.(2) Rough terrain.

    d. In sand dune areas:(1) Follow hard valley floor between dunes.(2) Travel on the windward side of dune ridges.

    e. If a sandstorm occurs:(1) Mark your direction of travel.(2) Sit or lie down in direction of travel.

    (3) Try to get to the downwind side of natural shelter.(4) Cover the mouth and nose with a piece of cloth.(5) Protect the eyes.(6) Remain stationary until the storm is over.

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    a. Travel only when it is light.b. Avoid obstacles like thickets and swamps.c. Part the vegetation to pass through. Avoid grabbing vegetation; it mayhave spines or thorns (use gloves if possible).d. DO NOT climb over logs if you can go around them.e. Find trails:

    (1) Where 2 streams meet.(2) Where a low pass goes over a range of hills.

    f. While traveling trails(1) Watch for disturbed areas on game trails; they may indicate a pitfall

    or trap.(2) Use a walking stick to probe for pitfalls or traps.(3) DO NOT sleep on the trail.(4) Exercise caution, the enemy uses the trails also.

    a. Using currents(1) Deploy sea anchor. Sea anchor may be adjusted to make use of

    existing currents.(2) Sit low in the raft.(3) Deflate the raft slightly so it rides lower in the water.

    b. Using winds(1) Pull in sea anchor.(2) Inflate raft so it rides higher.

    (3) Sit up in raft so body catches the wind.(4) Construct a shade cover/sail. (Sail aids in making landfall.)

    c. Making landfall. Indications of land are(1) Fixed cumulus clouds in a clear sky or in a cloudy sky where all

    other clouds are moving.(2) Greenish tint in the sky (in the tropics).(3) Lighter colored reflection on clouds (open water causes dark gray

    reflections) (in the arctic).(4) Lighter colored water (indicates shallow water).(5) The odors and sounds.

    (a) Odors from swamps and smoke.(b) Roar of surf/bird cries coming from one direction.

    (6) Directional flights of birds at dawn and at dusk.(7) Swimming ashore

    a. Consider physical condition.b. Secure all gear to body before reaching landfall.c. Remain in raft as long as possible.d. Use the sidestroke or breaststroke to conserve strength if thrown

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    from raft.e. Wear footgear and at least 1 layer of clothing.f. Try to make landfall during the lull between the sets of waves

    (waves are generally in sets of 7, from smallest to largest).g. In moderate surf.

    (a) Swim forward on the back of a wave.(b) Make a shallow dive just before the wave breaks to end the ride.

    h. In high surf.

    (a) Swim shoreward in the trough between waves.(b) When the seaward wave approaches, face it and submerge.(c) After it passes, work shoreward in the next trough.

    (8) If caught in the undertow of a large wave(a) Remain calm and swim to the surface.(b) Lie as close to the surface as possible.(c) Parallel shoreline and attempt landfall at a point further down

    shore.(9) Select a landing point.

    (a) Avoid places where waves explode upon rocks.

    (b) Find a place where waves smoothly rush onto the rocks.(10) After selecting a landing site

    (a) Face shoreward.(b) Assume a sitting position with feet 2 or 3 feet lower than head to

    absorb the shock of hitting submerged objects.(11) Rafting ashore

    (a) Select landing point carefully.(b) Use caution landing when the sun is low and straight in front of

    you causing poor visibility.(c) Land on the lee (downwind) side of islands or point of land if

    possible.(d) Head for gaps in the surf line.

    (12) Penetrate surf by(a) Taking down most shade/sails.(b) Using paddles to maintain control.(c) Deploying a sea anchor for stability.

    CAUTION: DO NOT deploy a sea anchor if traveling throughcoral.

    (13) Making sea ice landings on large stable ice flows. Icebergs, small

    flows, and disintegrating flows are dangerous (ice can cut a raft).(a) Use paddles to avoid sharp edges.(b) Store raft away from the ice edge.(c) Keep raft inflated and ready for use.(d) Weight down/secure raft so it does not blow away.

    These are some of the basics concerning survival and evasion, and travelconsiderations that survivalists or members of the resistance should

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    seriously consider learning and putting them into use if the need were toarise..

    The most high explosive and lethal mixture is ammonium-nitrate-basedfertilizer mixed with gasoline. Just stuff the bottle with this mixture andlight the fucker. This method should be made with a plastic bottle so thatit will not break on impact. When you light it, the bottle will quicklyexplode so be quick. Using a fuse is a good idea.

    1. The Highest ranking General,2. The Regional General.3. The State Unit Commander within his/her individual state.

    4. The Local Unit Commanders or Specialty Commanders. These COs areconsidered the top of the Chain of Command for their LocalUnit/Specialty.,5. The XO. The XOs are considered the Second in Command for theirLocal Unit/Specialty.6. The Junior Officers according to their rank.7. The Master Sergeants.8. The Platoon Sergeants.9. The Platoon or Squad Corporals.10. The Privates

    ALL permanent Unit Commanders should have Military or LawEnforcement training. It is not necessary that the Unit Commander havebeen an officer or had combat experience to qualify.

    Each Unit is set up to act as an independent special force. Some unitCommanders are temporary commanders and their position may besurrendered at a future date to someone their unit feels is better qualifiedto call the shots. Unit Commanders have either the rank of Major, LtColonel, Colonel or Brigadier General. Temporary Unit Commanders have

    a rank less than Major. Temporary Unit Commanders will be notified whenthey are chosen that they are temporary Unit Commanders.

    Under the Unit Commander, the next person in charge of the Unit has arank of a 2nd Lieutenant or 1st Lieutenant, depending upon the size of theunit.Under the officers of the unit come the Master Sergeant, then theSergeant, then the Corporal, then the private. The private does not need a

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    rank insignia, all the rest do.

    Each Functional Unit will have a minimum 10 members besides the UnitCommander:

    1 Unit Commander ranking from Captain to General

    1 Second in Command with a rank of 2nd Lieutenant to Colonel

    1 Master Sergeant for every 4 platoons

    1 Sergeant for each platoon

    1 Corporal for each platoon as second in command

    6 Privates

    A Master Sergeant, Sergeant or Corporal will lead or participate in allmissions. An Officer will lead as he/she is directed to by their superiorofficer. The Unit Commander will lead the platoon, squad or team, he feelshe will be the best fit or asset based upon mission purpose.A Platoon consists of 8 men/women, one of which is a Sergeant and onewho is a Corporal, the rest are privates.

    A Squad consist or 5 men/women, one of which is designated squadleader. The squad leader my be of any rank, but must be designated thesquad leader by an NCO or Officer.

    A Special Ops Team must have a minimum of 3 men/women, one of whichis the Team Leader. The Team Leader will be the most experiencedmember of the team in special operations concerning the type missionassigned.

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    Regional Commanders, State Commanders, Local Unit Commanders musthave served in one or more of the following Branches of the Military:Army, Marines, Navy, Air Force, National Guard or Coast Guard.

    An XO may or may not have served in any military capacity in order toqualify as an XO. Whenever possible, a military trained member shouldbe commissioned/appointed over a non-military trained member forthe XO position.

    Once an XO is appointed, he/she will remain the XO. They will not bereplaced by a military trained person that joins the unit after the initialXO is commissioned/appointed. The XO will assume the command ofthe unit should the CO become incapacitated, captured or killed.

    Should the XO assume command, due to one or more of the reasonsgiven, he/she will commission/appoint an new XO. The qualifiedapplicants should be chosen from among the Junior Officers. A JuniorOfficer with military training should be chosen above a non-military

    trained Junior Officer in every case.

    All Junior Officers will assume command with the rank of 2nd Lieutenant.

    Any Junior Officers may be commissioned by the CO whether they havemilitary experience or not. A Junior Officer must be a leader, wellrespected by the whole unit and active within the unit before beingcommissioned/appointed.

    Military trained members should be chosen for positions as Junior

    Officers first, only when the need arises, as listed under the SOP forUnit Structure and Chain of Command.The number of Junior Officersis determined by the size of the Local Unit and is limited by therequirements outlined herein.

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    1) Local Unit Commanders will assume command with the rank ofCaptain; their X0 will assume command with the rank of 1stLieutenant.

    2) State Commanders will assume command with the rank of Major; theirXO will assume command with the rank of Captain.

    3) Regional Commanders will assume command with the rank of Colonel;their XO will assume command with the rank of Major.

    4) Whenever a Unit has no military trained person in it then a highlymotivated leader will be commissioned/appointed by the rankingGeneral as XO and he/she will become the acting Unit CO. The actingCO will be appointed/commissioned with the understanding that

    he/she will become the XO when a military experienced

    member joins the Unit. The determination as to whom is suitable is leftto the ranking General. The XO chosen as acting CO will assumecommand with the rank of 1st Lieutenant; his XO will assumecommand with the rank of 2nd Lieutenant.

    5) Commanders of Specialty Units, (IE: Medical Personnel, Computer IT,Communications, Safe House Project, Air Support, Naval Support,Intelligence) will assume command with the rank of Major; their XO willassume command with the rank of Captain.

    1) A higher rank than specified for a CO or XO assuming command maybe ordered only with the approval of the highest ranking General. Ifthere are two or more that qualify, then the General with the longestservice time to the UCSA will assume command with one rank higherthan all others.

    2) A rank assigned in the initial formation period of the UCSA isconsidered grandfathered in and those officers will remain at theircurrent rank. To qualify for promotion to the next higher rank requiresthese meet the current SOP requirements set forth herein.

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    The highest ranking officer in any unit or part of a unit (IE. Squad,Platoon, Special Ops Unit) has the authority to promote a member onerank.

    Such field promotions may be given to members:

    1) To replace a member that is lost or incapacitated.

    2) For showing exceptional courage under fire.

    All Field promotions are considered temporary until HQ approves it.

    The initial rank for Unit Commanders is Captain and Unit XOs is 1stLieutenant:

    Once the Unit has recruited 10 active members in the UCSA who actuallylive in the AO of the Unit ... The Unit CO and XO will be promoted to therank of Major and Captain.

    Once the Unit has recruited 35 active members in the UCSA who actuallylive in the AO of the Unit ... The Unit CO and XO will be promoted to the

    rank of LTC and Major..

    Once the Unit has recruited 100 active members in the UCSA who actuallylive in the AO of the Unit ... The Unit CO and XO will be promoted to therank of Colonel and Lt. Colonel.

    Master Sergeants, Sergeants and Corporals are initially chosen by theUnit Commander. Combat Experienced men will be chosen first for thehigher ranks. Military trained men will be chosen second for the nexthigher ranks. Corporals may or may not have had military training.

    A Functional Unit will have a minimum of these rank positions:

    1 Master Sergeant

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    1 Sergeant

    1 Corporal

    A Master Sergeant is required for every 4 platoons.

    A Sergeant is required for every platoon

    A Corporal is required for every platoon

    Replacement Master Sergeants should be chosen from among those withthe rank of Sergeant,

    The Platoon losing it's Sergeant due to promotion will have their Corporalpromoted to Sergeant.

    The newly promoted Master Sergeant will appoint one of the remainingprivates as the new platoon Corporal. .

    One current Master Sergeant is chosen, promoted/commissioned as 2ndLieutenant by the Unit Commander for each time 3 Platoons formed ina unit.

    Not counting the CO and XO:

    For every three Master Sergeant's there should be one new 2ndLieutenant.

    For every two 2nd Lieutenants there should be one 1st Lieutenantappointed added.

    For every three 1st Lieutenants there should be one new Captainadded.

    For every four Captains there should be one new Major added.

    For every five Majors there should be one new Lt Colonel added.

    For every six Lt Colonel there should be one new Colonel added.

    A General may promote, commission or appoint any one he/she choosesto any position.

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    A Unit Commander can appoint or promote extra officers or NCOswithin their unit as they deem necessary on a temporary basis. Suchpromotions must be approved by the Regional General, or above,before they are considered permanent..

    A Colonel can only be promoted to the rank of Brigadier General byanother General.

    The Unit CO should always be at least one rank higher than the Unit XO.The Unit XO should be at least at, or above, the same rank as the next

    highest ranking officer under the Unit CO.

    Thermal cameras and Infrared cameras operate in wavelengths just above

    visible light. These wavelengths are a part of the electromagneticspectrum and are all closely related. As temperature increases thewavelength decreases. This is why when something gets hot enough itglows in the visible spectrum and we can see it with our eyes.

    The visible spectrum is about 280nm (nano meters) to 750nm (nanometers). Very near infrared light that is used in infrared lasers, camcordernight vision and IR remote controls is in the 800-900nm range. This veryshort wavelength infrared energy can indeed go through glass. You cansee this by using your TV remote control through a glass window and

    obviously it will work.

    Thermal infrared is generally divided into two regions called MWIR (mid-wave infrared) and LWIR (long-wave infrared). MWIR is from 3um(microns{1000nm=1um) to 5um. LWIR is from 7um to 14um. The infraredspectrum extends out to 100um but these ranges are what is found in 99%of thermal infrared cameras.

    The longer wavelengths of infrared energy are associated with heatenergy and while they behave in a similar manner to shorter visible

    wavelengths there are differences. Glass is specifically designed to passvisible wavelengths and most glass is also designed to block infraredenergy for efficiency. When we get to the infrared wavelengths glassbecomes a mirror or filter. It is designed to pass the visible wavelengthsbut reject the longer infrared wavelengths. As a result we it is verydifficult to image glass at all and most of what we see looking at glass is areflection and not even the glass itself. As the wavelength decreasescloser to visible spectrum we do get more penetration. With some of the

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    MWIR cameras it is possible to see through glass but it degrades theimage significantly. Thermal infrared camera lenses are not made out ofglass but more exotic materials like germanium, silicone, sapphire, etc.These materials when properly coated have excellent transmission of IRwavelengths.

    You need to think of the glass as an insulating material and not the crystalclear stuff we are used to seeing through. Visible short wavelengths passfreely through the glass but the IR is heat energy and the glass blocks

    these wavelengths as an insulator against the heat.

    Simple things can help, Thermal energy radiation is blocked by glass forexample, that's why windows on cars chased by choppers have blackimages, you can use proper thermal camouflage, and BarracudaTechnologies make the best in Europe.

    For a real good example watch someone walk through a doorway with aglass door, as soon as the door shuts, they vanish. you could also use anIR jammer, the radiation travels as electro magnetic radiation, and like any

    radio waves, you can jam them.

    AT LAST!! - 3 SURE FIRE INFRARED THERMAL IMAGERY BLOCKINGMETHODS

    1) A SPECIAL BLEND SMOKE BOMB - See the instructions for Making ASmoke Bomb in Lesson # 6 on the 5th COLUMN BRIEFING & TACTICALTRAINING GROUP, then, ADD LAMPBLACK (5% RATIO) TO THISMIXTURE TO CREATE SMALL SPARKLE PARTICLES IN THE SMOKETHAT PREVENT INFRARED THERMAL IMAGERS FROM LOCKING ONTOANY SHAPE THUS ACTING A COMPLETE SCREEN JAMMING DEVICETHAT CANNOT BE ADJUSTED BY THE OPERATOR TO SEE THROUGHTHE SMOKE!!!!

    (2) MOLOTOV COCKTAILS - A well placed MC on the Infrared Sensor on aTank will render it useless as long as the fire burns.

    (3) INCENDIARY AMMUNITION - Incendiary ammunition fired at theinfrared sensors on either the M1A1 Tank or The Apache Helicopter will

    also block the sensors as long as it burns and may even destroy itcompletely since it burns are 3000 degrees Fahrenheit.

    The following was written by someone else but also contains some goodideas.

    I am a believer in researching anti-T.I. technology. This is the number 1problem aside from the basics, for anyone who escapes to the wild in theevent of the takeover. The hunter kill squads roaming in the forests will

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    have Thermal Imaging of the highest degree, as well as GPS and satelliteTI as well. The added problem of superior firepower like the Barrett 50caliber rifle equals one bad day for an escaping family.

    Several years ago I read on a military chat board about a soldier who saidhe was working on defeating the imaging on the tanks. He stated thatwhen he hid behind a sheet of acetate the tanks T.I. system could not seehim.

    Smoke bombs or smoke grenades are another great way to fool TIsystems.

    When I was in the army we were shown how to camouflage our tanks andtents from thermograph systems and visual perception. We were taughtbranches from conifer trees like the spruce are very effective in absorbingthe heat. Couple of hacked down spruces attached on both sides of a tankreally broke its silhouette and made it impossible to identify.

    However any holes between the branches still leak warmth, so if usedcovering something like a tent and trying to make it invisible to T.I.-cameras the layer should be really dense.

    I heard Mylar works well but you would have to sew a suit together, notreal sure on what you're doing though, but it might work for you. It comesin big sheets.

    But anyways, there are several new techniques that people use in attics tosave heating/cooling costs.

    One is a foil that gets put under your rafters, the other is a paint, bothstop the transfer of heat pretty well.

    You could put one of these inside of your shelter, and it should work well.I believe that "growers" use foil similar to this, and it stops the TI fromseeing their grow operation.

    The thing you fail to grasp is that you are trying to defeat an electronicdevice. Why not try to defeat the man. He is after all the problem. And Iwill tell you, mud doesn't work, specialized glasses do, but if you want thecloak of invisibility like Mr. Potter, use heat reflecting curtains (x2) and ablanket, cloak it onto your body and leave a small hole cut into the top

    just as long as it doesn't act as a collar but wears as a crown just like on aNative American Tee-pee, I mean a very small hole, resembling a largecoin like the American half-dollar, that is all you will get, look at yoursneakers, what do you think those holes are for? This limits yoursignature making it very small allowing you to release heat from the top of

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    your head, and it feels very soothing when a strong wind blows, all in all,it should look like a hooded cloak, It has to hang below your feet, so Icreated a very ingenious drawstring that work like the draw string to keepfrom tripping. And yes I have it, it works, and I based it off the Jet enginecovers of the F-117 Nighthawk or stealth fighter to you yuppies...but letme explain something even better just in case your were for worse...

    Pine trees give a heat signature close to a human (excellent overhead

    cover). When Afghans hear choppers overhead doing sweeps, they usewool blankets they carry as quick TI camouflage. Don't wear the blanketor it will heat up, carry it low on your pack and throw it over you whenneeded. I guess I need to specify don't do this on top of a hot rock or youwill stand out as a black spot.

    If you camp or go to the "field" buy a reasonable quality IR thermometerand tag objects (bushes, trees, low spots/high spots, structures) andcompare to the wool blanket you now carry to get experience in blendingin to your environment thermally.

    I was watching the show "Mythbusters" a while back, and they did a showon how to sneak past an infra-red security detection camera. The cameraworked by detecting heat and then it would set off an alarm. They wereable to sneak past it. How?? By holding a big piece of surface treatedglass between them and the camera. Glass is opaque to infra-red light,but translucent to visible light. I know that its not very practical to carry ahuge piece of glass with you everywhere. But I'm sure that there is someway to make use of this unique feature of glass.

    Setting up leaning glass panels, such as old window panes, will create ahothouse effect that will hide your human TI identity.

    Sleeping under the edge of an overhang near flat rocks that have soakedup the heat of the sun all day is another way to hide your TI human image.Laying on top of hot rocks covered with tree limbs in the daytime willblock your TI.

    They claim a Landshark thermal blanket it hides your thermal signature.

    Very pricey though, $49.99 for a thermal blanket is a bit pricey.

    I've also read that the Eureka combat shelters they make for the militaryare designed to mask thermal signatures. These are usually available oneBay for around $200.00 used.Most choppers with TI systems will be able to spot your TI from as faraway as 2.5 miles. At this distance they can fire a Hellfire missile at youand you would not be aware that choppers were anywhere near you.Hopefully you can find a Radar O'Riely in your unit that can hear choppers

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    coming that no one else can hear.

    Just remember that TI equipment has settings that can be adjusted to pickup even the faintest TI source. Remember the best way to defeat TI is todefeat the operator's of the TI system. They are looking for human shapedTI, so to not give off a human TI shape roll into a ball or fetal position.

    Even so, using any method listed here you will only temporarily avoid

    detection as you will not be able to stay hidden for very long.

    1. Be aware of the capabilities of the adversary. Aside from theReconnaissance and Attack Aircraft mentioned above, the NationalReconnaissance Office (NRO) has over 100 Low Earth Orbiting (LEO) SpySatellites with both FLIR and Thermal Imaging Cameras, many of whichhave been spying on it's own citizens since the Clintonista Regime. Theyappear to be the brightest star in the sky at night, year round.

    2. None of the technology works well through heavy cloud cover, rain,

    snow storms, etc. If you must move about, especially at night, that is thetime to do it.

    3. Keep you signature small IE: the smaller the group, the better,preferably no more than Three (3) persons per group.

    4. Be in an area with a large Medium to Large Game population. Don't overhunt them. They may help mask your presence.

    5. GI "Casualty Blankets" will help mask your IR and Thermal Signature ifyou are completely covered by one. They are like very heavy duty spaceblankets except they are OD on one side and Silver on the other and havegrommets like a tarp. (I know this for a fact)

    6. Hopefully, there will be water near by your Base Camps or RemainOvernight (RON) sites. Jump in and dive, it masks your Signatureespecially, if it's COLD out.

    7. NO OPEN FIRES, ESPECIALLY AT NIGHT. Uncle LEO (or one of his

    Commie Brothers in case of foreign occupation), Mr. Predator, or MissReaper may watching.

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    The General has asked me to do a short series on this subject as I havehad experience in setting up this type of organization in Virginia back inthe mid 1990's for Virginia Militia Units. The General has setup 5th CTRCto bring people together for resistance to Despotic Government and theNew World Order agenda that is all but completed in this nation and theworld.

    Background:

    My former commander and one of my main mentors in Resistance

    Operations was a Phoenix/SAD Operator during the Vietnam War Era. Heserved in SE Asia, Ethiopia, and in South America against the ShiningPath Insurgents, and was in Bolivia where he was involved in the trainingof the Bolivian Rangers that tracked down and executed Che Guevara.The VA Militia organization that I was a member of had official sanctionunder the Government of the Commonwealth of Virginia at the time. I washis XO and Operations Officer. We also had close ties with the SpecialForces Underground during those years.

    Shortly after the OKC bombing, the Commander sent me out to "create a

    world that does not exist." An Underground/Black Ops unit capable ofDirect Action, Intel/Recon, PsyWar Operations, and as a Force Multiplier.The Unit was and still is the First Special Operations Service (1st SOS -Pioneers) Virginia Partisan Rangers. Unlike its Parent Organization, it wasnot disbanded in 2000, though it has diminished in size over the years.That being said, I still have a cadre of SOS Teams embedded in severalareas of the Commonwealth and I am working to regain areas that wereonce SOS Territory.

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    Purpose:Due to the decentralized command structure of the 5th CTRC, the SOSConcept will work well within its Resistance Structure. The Generalrealizes that it will be the Local Area Commanders that will bear the bruntof the fighting if it should come to that, and that they alone will be able to

    judge what needs to be done within their respective Area of Operation(AO).

    Note: Each Area or State Commander has to understand that we aretalking a true Underground/Black Ops Unit and that it is NOT setup theway a normal unit would be, and that it has to be kept separate from anynormal Resistance Ops. In a conventional sense, they are theCommander's eyes and ears. In another sense, they are his Psywartroops, Snipers and Assassins. They are small teams and are evencapable of operating as Lone Wolves. They know what High Value Targetsare as well as how to give the enemy a bloody nose. They understand thedifference between what a Legitimate Military Target is and whatTerrorism is, though they also realize that many of these targets would be

    labeled acts of Terror by the enemy. They know how to give the enemymisleading and false information that sounds just true enough that theenemy will have to act upon it. They know to be flexible in their thinkingand not get caught up in patterns in their ops. They know how to reconand then carry out a useful op with no outside help. They are modernNinjas, not Armored Ninja Turtle Wannabees.

    Direct Action:SOS Operators must be skilled in Sabotage, Ambush, Raid, and Sniping.These are the main tactics of resistance.

    Recon/Intel:SOS Operators must be skilled in Recon and Intelligence Gathering.

    PsyWar Operations:SOS Operators must be skilled in PysWar Operations to keep up themoral of the Resistance and to keep the enemy off balance and ruin hismoral.

    Force Multipliers:SOS Operators should be capable of Organizing, Training, and LeadingCivilian Irregular Defense Groups (CIDG) and Mobile Strike Forces (MIKEForces) within their AO.

    Organization of the SOS:The Basic Organizational/Operational Unit of the SOS is the "CountyTeam." The County Team is setup similar to OSS Jedburg Teams usedduring WWII due to their success. The County Team generally consists of

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    Three (3) Members: The Commander, the Executive Officer, and aCommunications Specialist.

    The reason for the three member Team is this:1.It is the smallest unit size that is considered combat effective.2.It has a small footprint that allows it to be easily concealed.3.It can be self-sustaining and provide it's own security in the field. Oneresting, one working, and one on guard/security detail, and every four to

    eight hours they switch roles.

    The following information is to be shared with your members as a sort ofcheck off list for everyone.

    UNIT COMMANDER MINIMUM QUALIFICATIONS: A Unit Commander must

    have had military training. The only exception to is in an extremely liberalarea such as Los Angeles, CA. Starting rank for all Unit Commanders willbe Captain.

    SECOND IN COMMAND (XO): An XO should have training in the followingon a preferred basis:1) Military training2) LEO Training3) A very active member with no specialized training

    An XO can be chosen as a temporary Unit Commander if no one in theUnit meets the Unit Commander qualification. The XOs beginning rank willbe 1st Lieutenant.

    PROMOTIONS FOR UNIT COMMANDERS & XOs:

    When there are 10 active members living within the Unit's AO the UnitCommander & XO will be promoted 1 grade to: Major & Captain

    When there are 35 active members living within the Unit's AO the Unit

    Commander & XO will be promoted 1 grade to: Lt Colonel & Major.

    When there are 100 active members living within the Unit's AO the UnitCommander & XO will be promoted 1 grade to: Colonel & Lt Colonel.

    All promotions beyond this will be ordered by the Highest RankingGeneral at HQ only.

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    A starting higher rank than laid out above will come from HQ and may begiven for Regional Commanders, State Commanders and Special UnitCommanders.

    RECRUITING: A Recruiting tip has just been posted on the CIU, share thiswith any officers that doesn't check the CIU on a regular basis.

    TRAINING NEW RECRUITS: Training of new recruits should be going on

    right now on a regular basis. All officers should make this is a Top Priorityalong with Organizing their units. Required training will include: PT, handsignals, weapons training, emergency medical, tactics, weapons cleaning,communications & hand to hand combat.

    EQUIPPING NEW RECRUITS: Each individual is responsible for obtainingtheir own Uniform and weapon.

    UNIT & RANK INSIGNIAS: The Unit Commander should order & providefree to their unit members rank insignias for all officers and NCOs

    including Corporals. Privates do not wear rank insignias. The Americanflag, the camo Gadsden flag, the unit insignia and the rank insigniasshould be ordered for all members. The American flag, the Unit Patch andthe infrared (IFF) friend or foe patches, Name Patch, US Army Patch andUCSA SOCOM Name Patch should also be ordered for everyone in bothsubdued and Infrared as well. We use ONLY the 1st Infantry Unit insignia.With the exception of rank patches (the Commander should pay for these)the individual recruit must buy them from the commander for his/her ownuniform. They must buy both the Infrared and regular patches. Make sureyou always order the Velcro backed insignias and extra Velcro for placingpatches on regular BDUs.

    IDENTIFYING INFILTRATORS: Infiltrators will be an on-going problem.Look for these signs as indication of an infiltrator. (1) Studying equipmentand supplies in more than a casual observance. (2) Trying to beinconspicuous by playing dumb. (3) Continuously offering to be the oneto do a difficult or dangerous mission. (4) Note taking or writing everytime things slow down. (5) Attempting to always be the one to be thespotter, the point man, the guard, the sniper, or any other job that gets

    them alone and away from the unit. Having equipment that couldcompromise the unit's position, such as a cell phone that does not haveboth battery & SIM card removed. A GPS item. A radio incompatible withthe unit's communication systems. Watching for infiltrators and spiesrequires commanders to watch their new recruits constantly for any ofthese signs.

    WEAPONS TRAINING: Weapons training should already be going on withcurrent members. Air soft rifles and Paintball guns provide an interim safe

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    way to practice.

    OBTAINING WEAPONS FOR RECRUITS THAT JOIN WITHOUT A WEAPONOR THOSE WHO JOIN AFTER THE FIGHTING STARTS: Obtainingweapons for new recruits is the responsibility of each recruit Once thefighting starts ,any unit recruit without a weapon may obtain a weapon ina couple of ways: (1) Those who have extra guns that can be loaned orgiven can provide one.. (2) There will be guns and other weapons that the

    unit will take when carrying out a strike or mission, as all weapons shouldbe taken from any dead or captured enemy troops.

    SHELTER: Shelter should come in the form of camo tarps. I suggest the12' X 20' size which costs about $27 each. These can be purchased fromhttp://www.majorsurplus.com/default.aspx. T-top stakes are 10 for $5.99,use heavy wire strung between two trees to throw tarp over and put downold canvas tent halves on the floor to prevent getting wet and cold. Thesecan be bought on eBay very cheaply as surplus (about $15-$20 for twopup tent halves on eBay.

    FOOD & WATER: Food is always going to be a challenge. Water can beobtained from streams and lakes, filtered, and then purified with Clorox (1Cap full for a quart) or by water purification tablets. I suggest that all unitsstock up on dried beans, rice, powdered milk, dry potatoes and cannedmeats. At least ten 2.5 gallon jugs of drinking water should be purchasedfor every 5 unit