Classic Game Postmortem: Harvest...

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Classic Game Postmortem: Harvest Moon Yasuhiro Wada CEO, TOYBOX Inc.

Transcript of Classic Game Postmortem: Harvest...

Page 1: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

Classic Game Postmortem: Harvest Moon

Yasuhiro Wada CEO, TOYBOX Inc.

Page 2: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

Harvest Moon series ●  The birth and growth of a farming game ●  Lessons learned

Page 3: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

What is a concept? (noun) a general notion or idea; a construct; a directly conceived object of thought

•  creative concept and business concept •  a marking or sign informing the idea to everyone on the project

Page 4: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

About Harvest Moon ●  Inspired by my own fresh-off-the-farm

experience ●  Creative concept:

“Experience life in the countryside” + “Non-combative game”

●  Business concept: “A challenge with minimal risk”

Page 5: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

From Concept to Development

●  Building trust and reputation ●  Fund raising ●  Showing potential

Page 6: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

Development begins! ●  Creative concept: “Experience life in the countryside”

+ “Non-combative game” ●  “life” → “human development and interaction” ●  “countryside” → “nature” → “garden, green, living things”

●  New ideas and gameplay elements: cattle, farming ●  Inspired by Sim City ●  Harvest Moon prototype:

1) Interaction + 2) Farming + 3) Cattle

Page 7: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

World view and character

Page 8: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

Hitting a wall ●  Frame rate drop

Page 9: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

The biggest problem ●  How we saved a crumbling project ●  How we streamlined the game by tossing out unnecessary assets

Page 10: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

The results and what came next

●  The birth of a series ●  “TOYBOX” and our community

Page 11: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

Another point of view ●  Harvest Moon demographic: female 30% ●  Spin-off “Harvest Moon For Girls”

Page 12: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

About the series

1996 2012

Page 13: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

Where am I headed to next? We are gaming for Love, Peace and Earth.

Page 14: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

In closing / Q&A

Page 15: Classic Game Postmortem: Harvest Moontwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Yasuhiro_Wada_Classic Game Postmortem.pdfAbout Harvest Moon Inspired by my own fresh-off-the-farm

Thank You!