Ciid day 2-observational excersize

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DESIGN THINKING Exercise 2 CIID 2013 Exploring Biomimetic Interfaces Gabriella Levine + Genevieve Hoffman

Transcript of Ciid day 2-observational excersize

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DESIGN THINKING

Exercise 2

CIID 2013Exploring Biomimetic InterfacesGabriella Levine + Genevieve Hoffman

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DESIGN THINKING

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EMPATHY

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Interview

Dig Deeper

EMPATHY

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DEFINE

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P.O.V. statement

User [ ____ ] needs a way to [ _____ ]

because [ ___________________ ]

DEFINE

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USER NEEDSINSIGHTS

NEEDS should be ACTIONS not nouns

DEFINE

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IDEATE

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IDEATE

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Sketch

Generate alternatives to test

Iterate based on User Feedback

IDEATE

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The Rules of Brainstorming: 1. defer judgement2. wild ideas3. build on ideas4. lots of ideas5. be visual6. headline7. one conversation at a time

IDEATE

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The Rules of Bodystorming:

Embody your user

IDEATE

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Benjamin Faga, Becoming Critter, 2010

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Chris Woebken and Kenichi Okada, Animal Superpowers, 2008. Ant Apparatus

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Chris Woebken and Kenichi Okada, Animal Superpowers, 2008. Giraffe Device

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Natalie Jeremijenko, Communication Technology for Birds,

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Natalie Jeremijenko, Fwish Interface.

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PROTOTYPE

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Build and Test

PROTOTYPE

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Utrecht School of the Arts, Playing with Pigs, Pig Chase

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1. keep it LOW RES2. create experiences3. act it out4. use props3. iterate quickly4. adapt5. fail often, but fail early

PROTOTYPE

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Present to the class your design solution before the end of the day

PROTOTYPE

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TEST

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Share your solution and get feedback

TEST

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5. TEST

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What Worked? What Didn't?

Questions New Ideass?

TEST

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LET’S TRY IT!

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From the perspective of your a non- human user, design a device that improves their methods of communication

or information exchange with others of their own species, other species, or humans.

Build a prototype incorporating a physical and electrical component. It should have a sensory input, a visual or

auditory output, and a feedback mechanism, preferably using Arduino.

CHALLENGE