Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013....

204
Plastic Warriors 0004 2.0 , , & Updated for Cybertechnology, Virtual Realities 2.0, Rigger 2, and Shadowrun, Third Edition! Conversions By Gurth

Transcript of Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013....

Page 1: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

Plastic Warriors 00042.0

, , &

Updated for Cybertechnology, Virtual Realities 2.0, Rigger 2, and Shadowrun, Third Edition!

Conversions By Gurth

Page 2: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk
Page 3: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

3

C O N T E N T S GENERAL NOTES ....................... 11

Book Dates...................................11 Previous Releases.......................11

Updates .....................................11 Book Data.....................................12

CONVERSION NOTES................. 12 Cyberdecks ..................................12 Full ʼBorgs ....................................13 Vehicles ........................................13 Weapons ......................................13

CHROMEBOOK 1 ....14 ELECTRONICS & MISCELLANEOUS TECHWARE .14

Advanced Communications Suitcase........................................14 Line Tap Detector ........................14 Linozap™ .....................................14 Office Communications Suite ......14 Cab Hailer ....................................14 Headgear™ Cybermodem Helmet ..........................................15 Life/Support® ...............................15 Net-Runner™ Cybermodem Utility Suit......................................15 Smartlock Door Security System..........................................15 Mini-Printer ...................................15 Paper Shredder............................15 EBM Carfaxx© 2002....................16 Sonar Scanner .............................16 Auto Punchout..............................16 DataTelʼs Mapmaker®.................16 Netrunner Flip Switch ..................17 Deck Security System..................17 Image Wallet ................................17 Newsviewer..................................17 DPI Drumsticks ............................17 Sleep Inducer ...............................17 Fireproof Clothing ........................18 Digital Recording Studio ..............18 Digital Weapon Uplink .................18 DUD Smartgun Controller............18 Cybercam EX.1............................18 ID Badgemaker ............................18 Speedholster ................................19 Detcord High Explosive ...............19 Temperfoam Furniture .................19 Advanced Alarm Removal Kit .....19 Personal Body Alarm...................19 Diving Suit ....................................19 IR Combat Cloak..........................19 Slosh Bag .....................................19 Travel Kit ......................................20 Medieval Armor ............................20 Power Grid® Solar-Electric Panel.............................................20 Shower-in-a-Can..........................20 Flavored Cigarettes......................20 Bar-in-a-Briefcase........................20

VEHICLES .................................... 20

Bensen Cascade .........................20 BMW 9018s .................................21 Harley-Davidson Thundergod ....21 Kundalina Roadworks Shiva® ....22 Pedicab ........................................22 Ambunaught ................................22 Arasaka Riot-VIII .........................23 GM/Hyundai Worker Bee ............23 Bell Spy-Eye 18 ...........................24 Sikorsky-Mitsubishi Dragon ........24 AV-9 .............................................25 Punknaught .................................25

CYBERWARE...............................25 Psiberstuff® Independant Cyberhand....................................25 Kiroshi® OptiShields® .................26 Digits® Cyberfingers ...................26 Dartgun Cyberfinger Darts...........26 Finger Bomb.................................26 Watch-Man® ................................27 Skate Foot®..................................27 Whip..............................................27 LimbLink .......................................27 Magnetic Feet/Hands ..................27 Gas Jet .........................................27 Flashbulb™ ..................................27 Wet Drive .....................................27 Voice Pattern ................................28 Forked Tongue.............................28 Mace Hand ...................................28 Icer™ ............................................28 Cutting Torch................................28 Derringer.......................................28 Rebreathers..................................28 Decentralized Heart .....................28 Pacesetter® Sport Heart..............29 Pacesetter 2000™ Overdrive Heart .............................................29 T-MAXX “Cyberliver”....................29 TimesSquare Plus™....................29 Wearman Mark II..........................29 Tazer Grip.....................................29 E-Monitor ......................................29 Mag-Duct™ Spots........................29 Gyro-Stabilizer..............................29 Dodgeball™..................................30 Video Cam/Transmitter................30 Video Imager ................................30 Frequency Changer .....................30 Cyberoptic Teargas Sprayer........30 Lifesaver™ Skinweave ................30 Anti-Plague Nanotech..................30 Gang Jazzler ................................30

WEAPONS....................................31 Militech Crusher SSG ..................31 Budgetarms Laser-Niner..............31 Malorian Arms Sliver Gun............31 Colt Alpha-Omega........................31 Glock Thirty Machine Pistol .........31 Setsuko-Arasaka “PMS” Advanced SMG ............................31

Goncz-Taurus Pistol.................... 32 Malorian Arms Heavy Flechette Pistol ............................................ 32 Militech M-31a1 Advanced Infantry Combat Weapon............ 32 Militech Mini-Grenade Launcher. 32 Militech Mini-Grenade Launcher. 32 HEP (High-Explosive Cratering) grenade........................................ 32 Fragmentation grenade............... 32 Anti-Personnel Flechette............. 33 Beretta M-24 Advanced SMG..... 33 EMP Grenade.............................. 33 DCR Rifle Grenade ..................... 33 22mm Muzzle Adaptor ................ 33 FEN Dz 22 “Saucer Grenades” .. 33 FEN Dz25 “Det Card”.................. 33 Malorian Arms Sub-Flechette Gun............................................... 34 Multi-Flechette Ammo ................. 34 GPz-78 Mini-grenade.................. 34 Kendachi Dragon......................... 34 Biotech-Askari Motion Restraints..................................... 34 Militech Military/Police Shotgun.. 34 Stundart Pistol ............................. 35 Stundart Rounds.......................... 35 Rostovic Wrist Racate................. 35 Rostovic Wrist Racate Ammunition.................................. 35 Techtronica Black-Zap Glove ..... 35 Darra-Polytechnic M-9 Assault Rifle .............................................. 35 Hollow-Point Ammunition............ 35 Militech Mini-Gat Machine Carbine ........................................ 35 H&K G-6 Advanced Squad Automatic ..................................... 36 Militech-10 SMG.......................... 36 Federated Arms 454 DA “Super Chief”............................................ 36 Malorian Arms 3516 .................... 36 APEX Mobile Point Defense System......................................... 36 Federated Arms Light Assault 15 ................................................. 36 Stein & Wasserman Model F “Cyborg Assault” Weapon System......................................... 36 HEP (High-Explosive Cratering) . 37 Armor-Piercing Incendiary .......... 37 Acid Shell ..................................... 37 Kendachi Mono-Two ................... 37 Kendachi M-33 Powersword....... 37

FASHION ......................................37 Psiberstuff Cyberarm .................. 37 Nu-Tek Wearman Series ............ 38 Uniware........................................ 38 Image Fashionware..................... 38 ICON America ............................. 38 Gibson Battlegear........................ 38

Page 4: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

4

Takanaka Exec Line .............39 Eji of Japan ..................................39

SERVICES ....................................39 CHIPWEAR ...................................39

Security & Operative Chips .....39 M.O. Chips ...................................39 Courier Chips ..............................39 Security Chip................................40 Digi-Tone ID .................................40 Special Operative Chip................40 Poser Impersonation Chip...........40

Storage, Entertainment and Information Chips .....................41

PhotoMemory RAM Chip.............41 Memory Compression .................41 Programmable Chipware ............41 Mind Games® ..............................41 Business Trip Chip.......................41 Tourism Chip................................41 Space Chip ..................................41 Mister Lover Chip.........................42

Biofeedback Chips ...................42 Stress Chip...................................42 Adrenalin/Endorphin Surge .........42 Increased Neural Feedback Option ...........................................42 Ambidexterity Chip.......................42 Deathtrance..................................42 Redundancy Loop........................43 “Fish Nʼ Chips” .............................43

Visual Recognition Chips ........43 Techie Chip ..................................43 Corporate Officer Chip.................43 Police............................................43 Military ..........................................43 Rocker ..........................................43 Secretarial ....................................44

HOUSING......................................44 Araska Sleep Facility ...................44 Security Services, Inc. Professional Apartments .............44 Harris & Company Masterpiece ..44 Silverhand Studios.......................45 New American Motorʼs Drifter .....45

SOFTWARE ..................................45 Wolf ..............................................45 Guard-Dog ...................................45 Bulldog and Smarteye ................46 Termite ........................................46 Psychodrome ...............................46 Vampyre II and Bunnies .............46 Fatal Attractor .............................46

CHROMEBOOK 2 ... 47 CYBERWARE ...............................47

Dynalar Technologies “Digits” Cyberfingers ................................47 Kiroshi OptiShield Options ..........48 Winch............................................48 Cytech Custom Cyberhands .......48 Anchoring Cyberfeet....................48 Quickdraw Armholster .................48 Kill Display....................................48 Cyphire Tri-Dart Launcher...........48 Wetdrive Access Link .................48 Color Gland Control .....................48

Gradiated Subdermal Armor (Torso) ..........................................49 Subdermal Armor (Skull) ............49 Subdermal Viewscreen................49 Zetatech BodyComp ....................49 Nanooptical Upgrade ...................49 Retractable Vampires ..................49 Total Body Plating........................49 Cyphire Remote Eye....................50 Upgraded Skinweave...................50

EQUIPMENT ................................ 50 Biotechnica Nutrisupplement.......50 Biotechnica Nymph Perfume.......50 Geotech Enviroscanner ...............50 Nikkon America Campod.............50 SecSystems Protection Field ......50 Mead Electronic Notebook ..........51 DataTel 2350A Vidphone ...........51 Microtech Virtual Reality BBS ....51 Frostech Portable Cryogenic Case..............................................51 Portable Electropack....................51 Kiroshi Optics Remote CyberCam 20 ...............................51 SecSystems Detention Collar......51 DDI Prayerware............................51 SecSystems Maglock...................51

Computers & Periphals ........... 52 Zetatech “E-Book” Microcomp.....52 EBM “PCX” Minicomp..................52 Microtech IIKL-4 WorkStation......52 Telectronics “Black Book” Microcomp....................................52 Language Processors..................52 WorldSat Communications Flopscreen™................................52 Direct Dataware EXPERT Series Computer Skill Programs .....................................52 Datatel “Treasurer” Datawatch....52 Tritech Datashielding ...................53 Kiroshi Optics Heads-Up Display ..........................................53 Datatel Modem Units ..................53 Zetatech CompuMods™ .............53 Hybrid™ Wearable Computer .....54 MedicGear Combat Medical Armor ............................................54

Security Scanners & Equipment ................................ 54

Telectronics Tattletale® Voice Stress Analyzer ............................54 CCI BRl-3014 Window Trembler .......................................54 Bug Detector ................................54 Bug Jammer .................................54 Arasaka “Komaku” Laser Mikes..55 Omega Phone Tap By Tritech.....55 Arasaka OmniTec Radar Detector ........................................55 Telectronics “Scout” Signal Tracker..........................................55 Arasaka JetSetter Executive Briefcase.......................................55 NachtJager Gas ...........................55

WorldSat Communications Linear Beam Commlink................55 Arasaka ECM Comm-Scrambler .....................................55 Tritech “Mumbler” White Noise Generator......................................55 Telectronics ScanMan™ Full Indentity Scanner .........................56 Arasaka “Scanway” Scanner Gates ............................................56

Cyberdecks & Net-Stuff........... 56 Raven Microcyb Net-Vision™ IG-Algorithm Glasses ..................56 Zetatech Deckmate .....................56 Zetatech D2-3000 Armdeck.........56

Music-Tech & Instrumentation ........................ 56

DPI “Black Box” Backup Synthamp......................................56 DPI Body Rythm™ Dance Bracelets.......................................56 Washburn Soundmachine Guitar ............................................56

Chameleon Clothing and Stealth Armor ........................... 57

Militech M96 “Ghostsuit” Chameleon Clothing.....................57 Gibson Battlegear “Sneak Suit”...57 Militech M73 “Mirage Gear” Environmental Assimilation System..........................................57 Armored Stockings.......................57

Holography ............................... 57 Holoscreen Holographic Viewers ........................................57 DataTel Holotanks........................57 Eastman KodaGraphix Holographic Cameras ..................57 Eastman Arts Mindscape® Cyberholo Art Imager...................58

Remotes & Drones................... 58 Remote Control Systems ............58 Bell “Bumblebee” Remote Rotocraft ......................................58 Mitsubishi “Rover” Wheeled Remote ........................................58 Militech RPV-400 Light Combat Tiltrotor Remote ...........................59 2-barrel HMG Chaingun...............59 Light Armor-Piercing/High Explosive ammo (LAPHE) ...........59 Arasaka RDAK Spy & Assassination Remote ................59

Consumer Electronics............. 60 Autotanner ....................................60 Phone Upgrades ..........................60 Rush® Virtual Entertainment System..........................................60 Total Environment™ ....................61 Multi-Player Adaptor.....................61 Video Wall™.................................61 SegAtari Virtual Villains................61 Scholar™ Home Learning System .........................................61

WEAPONS ................................... 61 Tsunami Arms Ramjet Rifle .........61

Page 5: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

5

Ramjet ammo...............................61 Polymer One-Shot Cannon .........61 Militech Cyborg Rifle ....................62 Stein & Wasserman “Tri-Star” Revolver .......................................62 #000 Triplex ammo ......................62 Pursuit Security Incorporated Webgun ........................................62 Carbosteel Wire Net ....................62 FEN Dz-55 Det-Web....................62 Rhinemetall EMG-85 Kinetic Energy Railgun.............................62 Luigi Franchi “King Buck” Multi-Magnum........................................62 Underbarrel Capacitor Laser.......63 Techtronica M40 “Pulse Rifle”.....63 Nova .338 Citygun .......................63 Colt-Mauser M2X Cannon...........63 Extra High Impact ammunition ....63 Militech AM-3 “Anti-Matter Rifle” .64 Militech Urban Missile Launcher .64 Micro-Missile Pod.........................64 Militech PDU-3 Multi-Purpose Perimeter Defense Unit ...............64 Tsunami Arms “Airhammer” 5.3mm Air Pistol ...........................64 Kendachi Fragmentation Flechette.......................................64 Flechette.......................................65 JellSluggs .....................................65 Gas ...............................................65 Practice.........................................65 Techtronica Model 009 Volt Pistol .............................................65 Arasaka “Nauseator” Riot Control Device™..........................65 IMI “ChainKnife” ...........................66 Slamdance Inc. Spawnblade.......66 Kendachi Monowhip ....................66 Kendachi Monowire .....................66 Taser Wallet .................................66 Mystic Technologies Spring Knife..............................................66 Drug-a-Thug™ .............................66 Taser II™......................................66 Skunker ........................................67

Ammunition .............................. 67 Dual-Purpose Rounds .................67 API – Armor-Piercing Incendiary.....................................67 Kendachi Fragmentation Flechettes.....................................67 Rubber Bullets..............................67 Stinger Shotgun Shells ................67 Gas Shotgun Shells .....................67 Flare Shotgun Shells ...................68 Smoke Shotgun Shells ................68 Flash Shotgun Shells...................68

Propelled/Hand Grenade Types ......................................... 68

Urban Technologies Slasher.......68 Splatshell ......................................68 Militech Muzzle Adaptor ..............68 Militech 25mm Pistol-Grenades ..69 Micromissiles................................69 Scatter Grenade...........................69

Stench Bomb................................70 Flashbang Grenade .....................70 Spraypaint Grenade.....................70

Weapon Modifications .............70 Nine-Eleven Chip .........................70 Security Chipping .........................70 Gun-Cam ......................................70 Electrothermal Ammo Enhancement ...............................70

TEAMS..........................................71 Sphere .........................................71 Lifetime Escort Service ...............71 C-Team ........................................71 Cybernetic Intervention Services .......................................72 Orion ............................................72 Autojoks .......................................73

FULL BODY REPLACEMENT .....73 Alpha Class .................................74 Aquarius .......................................74 Copernicus ..................................74 Eclipse .........................................74 Enforcer .......................................75 Brimstone ....................................75 Gemini .........................................75 Wingman .....................................76 Samson ........................................76 Dragoon .......................................76

Options for Full Body Conversions..............................77

Stylization ....................................77 Increased SP ...............................77 Increased SDP ............................77 Increased Stats ...........................77 Shielding ......................................77 Quick-Change Mounts ................77 Interchangable Biopod ................77 Longevity Module ........................77

VEHICLES ....................................77 Aerodynes .................................77

AV-3 “Aerocop” ...........................78 Family Flier ..................................78 Nissan Ford FanMaster ..............79 Mach ............................................79 Swan ............................................79

Ground Cars..............................80 Crowder .......................................80 The Max Interceptor ....................80 The Toyo-Chevrolet ʼ17 Chevy ...81

Motorcycles...............................81 The Ashigaru ...............................81 The Bermuda ...............................82 The Darkwing ..............................82

Aircraft and Mini-Jets...............83 GD F-36 Comet ...........................83 MDD F-33 Wasp .........................83 Fed-Boeing Falcon ......................84 GD Hummingbird ........................84 Lockheed-Cessna Pinto ..............85

Airships .....................................85 India Sky-Barge ...........................85 “Madison Avenue” Blimp ............86 Sky Queen Cruise-Liner .............86

EXOTICS.......................................87 Minor Exotic Package Deals....87

Me-Yow ........................................87

Hickory, dicoky, dock ................. 87 Do the Bunney Hop .................... 87 Hiss-s-s-s-s ................................. 87

Fantasy Packages.....................88 Elf ................................................ 88 Dwarf or Halfling ......................... 88 Ork/Goblin ................................... 88 Troll/Ogre .................................... 88 Fishman ...................................... 88 Graftables ................................... 88

Major Exotic Packages .............88 The Bear Necissities .................. 88 The Superman ............................ 88 Hold That Tiger! .......................... 88 Bug Out! ...................................... 88

Slightly Buggy........................... 88 Bughouse.................................. 88

Aquaforms .................................. 88 Merman..................................... 88 Sharkman.................................. 89

The Faithful Dog (p.109) ............. 89 Minor ......................................... 89 Major ......................................... 89

Here There Be Dragons ............. 89 Playbeing ................................... 89

CHROMEBOOK 3 ... 90 EQUIPMENT, ITEMS, AND STUFF...........................................90

Midnight Arms Smartgoggle Mirrorshades................................ 90 Utopian “Small Wonders” NanoAgents................................. 90 Arc Furnace ................................. 90 Communications Accessories .... 90 Raven® Interface Monitor........... 91 Telectronics® Micromanipulator Rig ................................................ 91

Medtech .....................................91 Archaesthetic............................... 91 RapiDetox .................................... 91 Blood Substitute ......................... 91 LPTU™ Limb Preservation and Transport Unit ............................. 91 Bodyweight Portable Intern Unit. 91 Aesculapius Incorporated Cybercast..................................... 91

Masetto Tech Clothing .............91 ʻAlessioʼ Coveralls ....................... 91 ʻLanoʼ Armour Coveralls.............. 92 ʻGuercioʼ Helmet .......................... 92 ʻGianniʼ Helmet ............................ 92 ʻPinamonteʼ Boots ....................... 92 ʻCiampoloʼ Gloves ....................... 92 ʻFrancescaʼ Tech Scanner .......... 92 ʻFarinataʼ Tech Tool Kit ............... 92 ʻVenedicoʼ Electronics Tool Kit ... 92 Raven® “Tripod” Waldo Set........ 92 Raven® “Spider” MicroWaldo Bracer........................................... 93 Techtronica “Mite” Diagnostic Remote ........................................ 93 CTS, plc ʻPembrokeʼ Techscanner................................ 93 Tool Kits by Buchsterhude Gmbh ........................................... 93

Page 6: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

6

Fax Plus 1000™ Fax Machine....93 ThunderArc Industries Three-D Holophone....................................93 More Cell Phone Options! ...........93 Miniature Copier...........................94 Datatel Rotowrighter ....................94 Telectronics® Modulation Chip ..94 Yamaha RX4000 “Hurricane” Ultrasynth .....................................94 Midnight Arms Smart Glove .......94 Arasaka R-101 Lie Detector........94

The Great Outdoors..................94 Everest VentureWare Grapple Line ...............................................94 Everest VentureWare Climbing Spikes...........................................94 Esporma Environment Suit..........95 The Automapper™ by ThunderArc...................................95 Geotech Enviroscanner...............95

Pharmaceuticals .......................95 Militech Combat Drugs ...............95 Trauma Drugs .............................95 Surveillance Kit ............................96 Visual Adaptor .............................96 SecSystems Detection Wand......96 Optitech MagViewer ....................96 IEC Domitic System.....................96 Virtual Ventures, Ltd. ..................96 Royo Bodyfree Masks .................96 Optical Remote ............................96 IEC Solodrinker............................97

CYBERWARE ...............................97 Sycust “FleshWeave” ..................97 Dynalar Technologies “Digits®” Cyberfingers.................................97 Cyclops International “Bug Eye” .97 Raven Microcyb Supercompact Braindance Recorder...................98 Smartgun 2® SmartPlate Weapons Link .............................98 Leg Boosters ................................98 Cyberoptic Compass ...................98 Mediaware Cellular Phone ..........98 Kiroshi® Laser-Comm Optic .......98 LiveWires......................................98 SuperSized Arms .........................98 The Bonespike.............................98 Bodyweight AutoInjector..............99 Bodyweight Pacemaker Coprocessor.................................99 Dynalar Web Hand ......................99 Frescoʼs Personal Nano-Groomers .....................................99 CapsuleCo CyberPillow™ ...........99 CyberPillow Cases by KraftMatrix ....................................99 Cyphire “Spitting Cobra” ..............99 Optical Interface...........................99 Kiroshi Optics Cyberoptic Interferomerty System .................99 Kiroshi Optics “Tricloptics™” Third Eye Cyberoptic Implant....100 Dynalar Technologies “Endo-Frame” CyberSkeletal Enhancement.............................100

Husqvarna ChainRipp®.............100 Dermatech Cam-O-Skin ............100 Slamdance Spyke!™ Furniture .100 Wyzard Technologies “Romanova” Cyberlegs..............100 Wyzard Technologies Verbal-Eyes™ series “Windows of the Soul”............................................100 Cyberfacial Remounts ...............101

Retro Cyberware .................... 101 Kiroshi Model 100 Interface Plugs...........................................101 BioDyne Systems “Enable” cyberlimbs ..................................101 General Products Exoskeleton Series..........................................101 AuraSound “Spectrum” cyberaudio implant.....................101 Gene-Teckʼs See-It™ transparent skin..........................101 Dermatech Mood Skin ...............102 Life Vision “Revelation” cyberoptic implant ......................102 Leadʼs Turn-On Nails .................102 Leadʼs Show-Off Nails ...............102 BioTec Σ “SomaWare” Sleep Induction Chip ............................102 Direct Dataware Navigation/Orientation Chip .....102 Direct Dataware Crypto Chips...102 DataEdge Inc. Stutter Chipping.102 New Martial Arts Forms ............102 Auditory Recognition Chips .......103

VEHICLES.................................. 103 Bensen Violator Hovercycle .....103 Takaya Daimyo .........................103 Cadence Industries Wanderer .104 Mitsubishi Portabike ..................104 New American Autoworks Roadcar .....................................104 Scion Technologies Dunemaster ...............................105 GMI HovTransport ....................106 Tetracorp Fei Lien 100 Aerodyne ...................................106 Hyundai Minicopter ...................107 New American Motors Nautilus Mini Road-Home .......................107 Kundalini Roadworks “Dart” .....107 Kundalini “Torpedo” Police Interceptor Cycle .......................108 ATF-37B Thunderhawk ............108 New American Motors “Armadillo” Armored Road-Home .........................................109 New American Autoworks “Vulture” Heavy Tow Truck .......109 Sport Eurasia “Microbike” .........110 Brennan “Hermes” Courier Motorcycle .................................110 M-62 “Volcano” SAM Launcher.111 Bell UH-10 PAPC ......................111 Spinelli Autotech “Nomad” ........112 Brennan Cycles “Ares” Combat Bike ............................................112 BMW Burowagen HSR .............112

Vehicular Options .................. 113 Civilian Navigation System ...... 113 Puncture-Proof Tires ................ 113 Bulletproof Glass ...................... 113 Mini-Comp ................................ 113 Winch System .......................... 113 External Vidcam ....................... 113 Chute ........................................ 114 Loudspeaker ............................. 114 Ram ........................................... 114 Gas Spectrometer .................... 115 Radiation Detector ................... 115 Homing Beacon/Tracer ............ 115 Firing Port ................................. 115 Mine Layer ................................ 116 Minelayer Munitions Options .... 116

COMPUTERS, CYBERDECKS, SOFTWARE AND PERIPHERALS .......................... 116

Daemon Netrunning ................. 116 New Personal Computers ..... 117

Zetatech® PS-4040 Portastation ............................... 117 Zetatech® PDA+ ....................... 117 Microtech “PCZ Super” Laptop. 117 Wyzard Electronics “HandBox” Personal Comp.......................... 117

New Cyberdecks .................... 117 EBM PNI 210............................. 117 Zetatech Parraline 5700 ........... 118 Raven Microcyb Rook............... 118 Lang Conpro-II Masterdeck ...... 118 Zetatech Parraline 5800 ........... 118 EBM PNI 412............................. 119 Omnibus Cyberspace Explorer One ............................................ 119 PCT Danzig ............................... 119 Raven Microcyb Eagle.............. 119 Zetatech Virocana ..................... 120 Raven Microcyb Kestrel............ 120 EBM PNI 724π........................... 120 Jeweldecks ................................ 120 Raven Microcyb Owl ................. 121 Dantech Cacciaguida................ 121 Aztec 600 Assault Programmer 121 Lang presents “The Green Knight”........................................ 121

Computer Improvements ...... 122 Protective/Utility Items ............. 122 Hardware Options .................... 122 Option Slot Items ...................... 122

Cybermodem Enhancements 123 Tight-Beam Radio Relay .......... 123 Batteries .................................... 123 Zetatech Diagnet™ .................. 123 Dead Manʼs Handle .................. 123 EBM 99080 “Muse” .................. 123 Datawalls & Code Gates .......... 123

Software .................................. 123 Flip Switch 2.0 .......................... 123 Dummy ...................................... 124 Multinetter ................................. 124 Cascade .................................... 124 π in the Face ............................. 124 Clairvoyance (SeeYa 3.0) ........ 124 Hellburner ................................. 124

Page 7: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

7

Thug ...........................................124 George .......................................124 Looking Glass ...........................124 Dazzler ......................................124 Pile Driver ..................................125 Sledgehammer ..........................125 Flare Gun ...................................125 Ball and Chain ...........................125 Dupré .........................................125 Cry Baby ....................................125 Evil Twin and Shadow .............125 Typhoid Mary ............................126 Possessor ..................................126 Exorcist to Stationary ...............126 Threat ........................................126 Knevil .........................................126 Terminator to Black Sky ..........126 Cartographer .............................126 Dogcatcher ................................127 Outjack ......................................127

CYBERPETS .............................. 127 Animal Stats ..............................127 Animal Cyberware .....................127 Berserk Chip ..............................127 IFF Chip......................................128 Watchdog Chip...........................128 External Weapon Harness ........128 Sample Animals .........................128 The Digital Watchdog ...............128 Perfect Pets ...............................128 The Cyberpred ..........................128 Animal Eyes ..............................128

ROBOTS, CYBERFORMS, FULL ʼBORGS AND POWERED ARMOR....................................... 129

Bots ......................................... 129 Brandt-Neumann Washbot........129 Carolli M-bot ...............................129 Carolli V-bot................................129

Mini-Cyberforms..................... 129 Mini-Cyberform Model A-2 “Tarantula” .................................129 Mini-Cyberform Model B-2 “Centipede” ................................130 Mini-Cyberform Model A-3 “Beetle” ......................................130

Full Body Conversions .......... 131 Moore Technologies “Sheol” Hazardous Operations Full Conversion ................................131 MD Tech, Inc. “Kildare” Medical Full Conversion .........................131 Adrek Robotics “Burroughs” Mars Operations Standard Full Conversion ................................131 Militech Cybernetics International “Spyder” Reconnaissance Duty Full Conversion ................................131 Raven Microcybernetics “Wiseman” Cyberspace Commando Full Conversion .....132

New Full-ʼBorg Options ......... 133 Eelskin .......................................133 CyberSteroids ...........................133

Powered Armor....................... 133

Arasaka Mfg. Type-17k “Guardian” Assisted Combat Personal Armor .........................133 Militech & Trauma Team Tb/0 “Lifeline” Assisted Combat Personal Armor .........................133

WADs (Working Assistant Droids) .....................................134

Duroi/Janvier “Frelon” ................134 Fiat “Nova”..................................134 International Electric “Newport Mk. II” ..........................................134 Duroi/Janvier “Scarabee”...........134

CHROMEBOOK 4 . 135 CYBERWARE& CHIPWARE......135

Extra Twist™ Joint Addition.......135 Dynalar Technologies “Digits” Cyberfingers ..............................135

Flesh Mount.............................135 One-Shot Special ....................135 Ballpoint Finger .......................135

NovelTech Corvette Cyberlegs .135 Donner Savage Medical Modular Hand.............................136 Catspaw™ Stealth Foot.............136 Sycust Extending Leg Units.......136 Sycust Joint Options ..................136 Soviet Cyberware.......................136 Dynalar NewTeeth .....................136 Dynalar PowerJaw .....................136 Dakai Soundsystems NewThroat ..................................136 Dakai Soundsystems Scramble 136 Kiroshi Monovision.....................137 Bodyweight Variable-Chamber Heart Option ...............................137 Nikkon America Double-Split Pupil ............................................137 Bodyweight Vein Clips ...............137 Stinger.........................................137 BigRipp .......................................137 High Five, AKA The Palm Bomb...........................................137 Radine Laboratories Blitzkrieg™ Arc Thrower ............137 Dermatech Logo-Line™ Tattoos........................................137 Techtronica Echolocation System Coprocessor..................138 Nu-Tek TVSkin ...........................138 Militech Cyber-Detection Computer (MCDC) .....................138 Taste Boost ................................138 Lockdown....................................138 Shape Recognition Chipware....138 ChipLok.......................................138 Facedown Chip ..........................139 Speedreading Chip ....................139 Home Chip..................................139 Dream Suppressant Chip ..........139

BIOWARE & NANOTECH ..........139 Otec Nitrogen Binders................139 Advanced Muscle and Bone Lace ............................................139

Replitech “TuffBone” Skeletal Enhancement and Bodyweight, Inc. “Metaheme” Hemological Replacement ............................ 139 Biotechnica NeoAppendix......... 140 NanoAuditory Rebuild ............... 140 Biotechnica “Sunblocker” Sunscreen ................................. 140 Biotechnica NeoLung ............... 140 Dornier-Bauer Biotechnische Neural Bridge and Circulatory Sphincters ................................. 140 Revolution Genetics Poison Glands........................................ 140 Revolution Genetics Tailored Pheromones .............................. 140 N-A C “Kaloric” Secondary Gut, “Freezeban” Bioconstruct and “QuickClot” Hemofribrinic Nodes......................................... 140 Revolution Genetics Flashlite Implant ....................................... 140 Replitech Toxin Screen and T-MAXX Ileocecal Siphon............. 140 Physiology Tailoring and Adaptations................................ 141 Bioenhancement Tablets .......... 141 Neurochemical Memory Tabs .. 141

VEHICLES...................................141 Cycles ......................................141

Mitsuzuki C21 Kenada ............. 141 Mitsuzuki MSX900 “Bakushin” . 142 Honda R400 Trail ..................... 142 VMW “Volksrad” ....................... 143 Kundalina Roadworks GSR1200 Tetsuo ...................... 143

Cars, Vans, Trucks .................144 Toyo-Chevrolet Hopper ............ 144 VMW Cohort ............................. 144 GMI Sierra Hatch ...................... 144 GMI Sierra GL .......................... 145 Mitsuzuki Fuji ............................ 145 Mitsuzuki Bushi ........................ 146 Gaz/Lada Cossack ................... 146 Toy-Chevrolet Corpora ............. 146 MAC-Deux “Monster” ............... 147 Kundalina Roadworks “Bedouin” Truck ........................ 148 Imperial Metropolitan Agriculture Nomad .................... 148 Spinelli Autotech Shiltron Twin Cab ............................................ 148 MacLaren/Jaguar XJ220C-P Police Interceptor ..................... 149 Spinelli Autotech Spirit ............. 149 Tetracorp DR2100 Multi-fuel Longnose .................................. 150

Military Vehicles .....................150 Paneurope VBL APC ............... 150 Paneurope Zobel (EuroLAV II) 151

Hovers/GEVs ...........................151 Kundalina Roadworks Gevhog 151 Cadence Industries HoverVan . 152

Aerodynes ...............................152 Bell-Boeing Aircar ..................... 152 British Aerospace AV FAB ....... 153

Page 8: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

8

Mexican Metals Llama ..............153 MacLaren/Jaguar Sports Aerodyne ...................................154

NETGEAR & SOFTWARE..........154 Shadowdeck to Microtech Residence ..................................154

Programs .................................154 New Programming Modifier: Code Optimization ....................154 Mirror .........................................154 Weed .........................................155 Ninja ..........................................155 Red-Out .....................................155 The Audio Virus ........................155 Translator 2000 .........................155 DeckShield One ........................155 Igor .............................................155 Guest Book ...............................156 A Pictureʼs Worth ......................156 Superballs .................................156 Swarm .......................................156 Grid Wave .................................156 Scribe ........................................156

FASHION ....................................157 Leisurewear ...............................157

RecreaTech Powerblades......157 Shock Touch™ Personal Protection Gloves....................157

EQUIPMENT ...............................157 Tritech Echolocation Goggles ...157 Pressure Trigger ........................157 Protective Headgear Insert........157 TechJager Anti-Pursuit Liquids .158 Stephenson Technologies Sound Optimization System......158 Nano-Paper................................158 Wutani Sensors Motion Tracker158 EnduroDrink ...............................158 Wall Speakers ............................158 ArmorSaver Drink ......................158

Thermite-in-a-Tube ....................158 TechJager Plug-in Air Foulers...159 Kevlar Backpacks ......................159 Bodyweight InterFlex™ Cybergenics Machine ................159 Bodyweight InterFlex Prime™...159

SOURCEBOOK UPDATES ............. 160

Running Gear ......................... 160 Chrysler-Nissan Python Turbo .160 Eurocar 3000 .............................160 Fledermaus PKF40 Ausf. B ......160 McDonnell Douglas C111 .........161 Bell Boeing V-22B Osprey ........161 Bell F-152 Autogyro ..................161 Honda Metrocar ........................162 McDonnell-Douglas AV-4 Tactical Urban Assault Vehicle 162 AV-6 Combat Assault Vehicle ..162 Toyo-Chrysler Omega ..............162 Toyota Avante ...........................163

Tech Specs............................. 163 UH-90 Utility/Squad Helicopter .163 Yakurichi-Ural BR70 Heavy Transporter ................................163 All-Terrain Bike ..........................163

Project 3.................................. 164 Ares Coyote Attack Helicopter .164 Aztechnology GCR-50 ..............164 Beechcraft Model 2400 Starship 10 ................................164 Dune Buggy ...............................164 GMC-Beachcraft Striker ............164 Mil-62 .........................................165 Mostrans KVT-2 ........................165 Patrol Vehicle ............................165 Piper Montebank .......................165 Suzuki 500ET ............................165

Paranoid Animals of North America ................................... 166

Aston Martin “Whisper” G12P . 166 BMW “VIP” 9000L .................... 166 Ferrari “Ghost” 679 ................... 166 Jaguar XXJ10 ........................... 166 Mazda “Commando” XV .......... 166 Mercedes “Mirage” Limousine . 167 Porsche “Cannon Ball” 971 ..... 167

SAMPLE CHARACTERS ...... 168

Cyberpirate ................................ 168 Former Simsense Star .............. 169 Free Trader................................ 170 Technomancer .......................... 171

EQUIPMENT TABLES ................ 172

Lifestyle................................... 172 Biotech.................................... 175 Melee Weapons ..................... 176 Projectile Weapons ................ 177 Firearms.................................. 177 Weapon Accesories ............... 184 Ammunition and Explosives .. 185 Clothing and Armor ................ 188 Cyberware .............................. 190 Bioware................................... 194 Chips....................................... 195 Security and Countermeasures................... 196 Cyberdecks and Programs (SRII)....................................... 197 Cyberdecks and Programs (SR3)....................................... 198 Vehicles (SRII)........................ 199 Vehicles (SR3)........................ 201

Page 9: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

9

Credits

Conversions, Writing, Editing, Layout, etc. etc. etc.

Gurth <[email protected]>

Traditional Thanks

The Chromebook designers — without them, this book wouldn’t exist in the first place.

James Ojaste for writing The Shop, which allowed me to create the Rigger 2 vehicle stats much faster than when I would have had to do all calculations by hand.

Jani Fikouras for the color version of Rogue.

Traditional Greets in No Particular Order

Joe & Sue Cotton, Lady Jestyr, the former BOE (Garmt Meulendijks, Hilde Hoogland, Michel Platteeuw, Martijn Weezepoel), Danny Schog (non-BOE :), Marc Heerkens, Dvixen, Ed Mayhall, Martin & Karina Steffens, Erik Jameson, Adam J., the GenCon ’98-ers (Bull, Mongoose, Tony Glinka, Loki, Bookworm, Jett, Rookie, Tim Kerby, Chris Maxfield, K, Herc, Caric, NightLife, Tricia Jones, Jon Szeto, Steve Kenson, Vael, Shadorat (okay, so I don’t remember talking to you…:), Zach Bush, Teeg, Victor Fisher, but certainly not that girl who played in our SR tournament team), Mark Steedman, all on NERPS and ShadowRN, and not to mention whoever I forgot (who I’m not going to mention): .

Geek Code v3.1: GAT/! d–(dpu) s:–

!a>? C+(++)@ U P L E? W(++) N o? K– w+ O V? PS+ PE Y PGP- t(+)

5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(–––) y?

Now I Feel You’ve Left Me Standing In A World That’s So Demanding

Chromebook, Cyberpunk 2020, and a whole load of other terms probably used in this book, are trademarks or registered trademarks of R. Talsorian Games.

Shadowrun and Matrix are registered trademarks of FASA Corporation. Many other names and terms men-tioned in this book are trademarks of FASA Corporation.

Either way, no violation of anybody’s trademarks or copyrights is intended (though I’m sure you can find that even if you don’t look very hard).

This file may not be distributed in any way (as software or in hardcopy form) if you intend to charge money for it, or will gain any other profit from it except deep, personal satisfaction from knowing that you’ve Done The Right Thing™.

To any other legal stuff I can only say that I’m not a lawyer and don’t exactly feel like writing a 204-page book with trademark warnings, copyright notices, and other bullshit just to keep everybody happy.

ANYWAY… you’re not allowed to modify this file ex-

cept for your own personal use. You may modify the file all you like, as long as you don’t give modified copies to anyone else. The reason for this condition is because I want to see my work distributed complete and not in parts or whatever. For this reason, and this reason alone, I, the person you know as [email protected], claim copyright © 1995 to 1999 on this file and its contents.

Plastic Warriors Net Presence

To contact Plastic Warriors, send an email to [email protected], preferably with something like “Plastic Warriors” or the title of a Plastic Warriors book in the subject line.

On the world wide web, visit the all-new site at http://shadowrun.html.com/plasticwarriors.

Page 10: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

10

S

o, what’s this all about, then? Chromebooks? What the hell are those anyway? And how useful are they in

Shadowrun? As most Cyberpunk 2020 players can tell you,

they’re probably the coolest sourcebooks around for that particular game system, with loads of goodies, weapons, cyberware, drugs, chips, housing — you

name it, if it’s useful in a dark future, it’s probably in one of the Chromebooks.

FASA has never introduced equivalents of most Chromebook items, even though almost all are very usable in Shadowrun after a few modifications. One person even commented that he avoided playing Shadowrun in part because Cyberpunk had the Chromebooks, and Shadowrun didn’t. Until he found earlier versions of these adaptations…

What this book attempts to do is to convert virtually all

Chromebook items to Shadowrun. Some are more powerful than the Shadowrun equivalents, but should not pose a problem if applied with a little thought. To use these conversions effectively you’ll need the Chromebooks, otherwise a lot of what appears in these pages will make little sense.

Short History

These conversions first came about in late 1993 or early ’94, when I bought the first Chromebook with an eye on integrating it into my Shadowrun campaign. I had never played Cyberpunk 2020, I’d never even seen the rulebook up close, but started converting anyway; this was never published but was used in my own

campaign. Later, I decided to buy the Cyberpunk 2020 main rulebook, which gave me some insight into the actual game mechanics behind the Chromebook equipment. Chromebook 2 followed some time later again, using the newly-learned game mechanics from Cyberpunk 2020 to up-date the earlier Chromebook 1 conversions. The results were uploaded, as ASCII files, to the cerebus.acusd.edu ftp site, in June 1994—at the time, the place to go for Shadowrun files on the Internet.

Later again, in early 1995, I bought the Chromebook 3, which had re-cently been released, and started conversions for it as well. I took the opportunity to revise the earlier conversions, making the Shadowrun items more loyal to what they do in Cyberpunk. Then Chromebook 4 conversions were added in 1997 (but not released), and finally in 1998-99 the whole set of conversions was updated to conform to FASA’s re-cent releases that overhauled and/or added major rules for cyberware, the Matrix, vehicles, and eventually the whole system.

—Gurth

A

S

A

Page 11: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

11

E N E R A L N O T E S Each item from the

three Chromebooks is listed below, in the following format: the

item’s name is listed at the start of the description. Behind this, in brackets, is the page of the Chromebook on which the item can be found.

Next, at the right-hand side of the line is Shadowrun’s Legality rating (see pp. 101 to 108 of Shadowtech). Since SR3 revised the legality code (see p. 274, SR3), the letter for the legality code under SR3 rules follows in parentheses after the Shadowtech code. The numerical rating stays un-changed.

Next follow the alterations to the description of the item, needed for Shadowrun, Second Edition and Shad-owrun, Third Edition, or the note “No changes.” which means that the item’s description from the Chromebook in question can be used without modifications. If the descrip-tion lists “Not available,” it means that the item is not us-able in Shadowrun. After this come the Shadowrun game statistics. All statistics are for the second and third editions of Shadowrun—there are very few differences, but any there are will be clearly indicated.

Also listed are some items that appear in the descrip-tions of other items in the Chromebooks. These mainly consist of new ammunition and grenade types.

Book Dates For gamemasters running a campaign where new

sourcebooks are introduced when the campaign’s timeline matches the dates in the sourcebooks, the following dates are suggested for introducing the Chromebooks into the campaign.

Chromebook 1: 2052 Chromebook 2: 2053 Chromebook 3: 2055 Chromebook 4: 2057 It is recommended items from the books become avail-

able over time, so that for example by the end of 2053, all items from Chromebooks 1 and 2 will be available, while halfway into 2055, players will be able to get about half the items from Chromebook 3 as well.

Previous Releases The conversions for the Chromebook and Chromebook 2

were first released as ASCII files around June 1994 on the (now defunct) cerebus.acusd.edu ftp site, and after that they were incorporated into a single file together with the Chromebook 3 conversions and released in 1995 on the Plastic Warriors site.

The current file also has conversions for Chromebook 4 and updates the previous release to correspond to the rules laid out in the Shadowrun books Cybertechnology, Virtual Realities 2.0, and Rigger 2, as wel as the third edition of the main rules.

Items in this book that have been changed from the previous version are marked with a symbol.

Updates

For many items, mainly Matrix-related gear and vehi-cles, two sets of data are given. The reason for this is that Virtual Realities 2.0 has changed the Matrix rules so much that new rules and game stats are needed compared to SRII and the original Virtual Realities rules (which are basically the same). The same happened with vehicles when Rigger 2 was published.

In cases where two sets of game stats are given, the ones under the heading SRII are for use with the older rules; for vehicles, this means Shadowrun Second Edition and/or the Rigger Black Book, while for matrix-related items it means Shadowrun Second Edition and/or the original Vir-tual Realities.

For Matrix-related items, SR3 indicates stats for use with Shadowrun, Third Edition and/or Virtual Realities 2.0 (even if used with second-edition rules) while for vehicles it indi-cates stats for use with Shadowrun, Third Edition and/or Rigger 2.

Any data or rules that is not preceded by such a head-ing applies no matter which set of rules is used.

However, due to the differences in the systems, there

can be some variation in what an item actually does or how much it costs in each of the systems. For example, some vehicles have become a lot more expensive in Rigger 2, while others are much cheaper.

Players should use the stats for the rules they are using, not the stats that give the highest bonuses! For example, using Rigger 2 stats the ’51 Chevy (page 81 of this book) has better speed and range, a higher Body, and costs less than the Rigger Black Book version of the same car; some players might be tempted to refer to the SR3 data for such a vehicle even when using Shadowrun Second Edition or Rigger Black Book rules—gamemasters should pay attention to prevent this kind of munchkinism.

The Plastic Warriors Errata can be downloaded in HTML

format from: http://shadowrun.html.com/plasticwarriors/errata.html

That file is always the most up-to-date, and will show which changes are made necessary because of new source-books released by FASA.

G

Page 12: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

12

Book Data The books for which conversions are presented here

should be available from most game stores, and are pub-lished by R. Talsorian Games, Inc., P.O. Box 7356, Berkeley, CA 94707, USA. You are strongly encouraged to buy them

if you intend to use these adaptations in a Shadowrun game.

R. Talsorian Games nor FASA Corporation have anything to do with these conversions, so don’t bother them about it. Instead, questions, remarks, and so on can be addressed to [email protected].

Talsorian stock no. ISBN Copyright Chromebook 3701 0-937-279-17-X © 1991 by R. Talsorian Games, Inc. Chromebook 2 3181 0-937279-29-8 © 1992 by R. Talsorian Games, Inc. Chromebook 3 3331 0-937279-49-8 © 1994 by R. Talsorian Games, Inc. Chromebook 4 3471 0-937279-81-1 © 1996 by R. Talsorian Games, Inc.

O N V E R S I O N N O T E S Just so you know

how this all came to be. I must place a note

here that all this is on a “I did it like this (most of the time)” basis, and not “this is written in stone.”

Cyberdecks Since Virtual Realities 2.0 has come out after the origi-

nal release of these conversions, two sets of cyberdeck stats are needed: one for use with Shadowrun, Second Edition and/or the original Virtual Realities, and one for the revised Virtual Realities 2.0 and Shadowrun, Third Edition.

Shadowrun, Second Edition Stats

For cyberdeck stats, I took the Data Walls strength as the base for both the MPCP rating and Hardening of the Shadowrun deck. I multiplied the Data Walls rating by .75 to find the MPCP, and used the remaining part as Harden-ing.

Memory is used to find the deck’s Active and Storage Memory ratings: the CP2020 deck’s Memory is multiplied by the Shadowrun deck’s MPCP rating and out comes the deck’s Active Memory. The CP2020 deck’s Memory is then divided by 2 and multiplied by the square of the MPCP and becomes the Storage Memory rating. Memory ratings are normally rounded off to the nearest multiple of 5 megapulses.

The CP2020 Speed rating is used to find the level of Response Increase, Load, and I/O. The Speed is exactly equal to the level of Response Increase, or at least as far as possible (to get level 2 response increase, you need an MPCP rating of 8). Any Speed left over is used to find Load and I/O ratings as follows: the remaining Speed is multi-plied by 7.5 to find the Load rating, while to find the I/O, multiply the remaining Speed by 5. If Speed is 0 or less, I took it to be 1 to calculate Load and I/O ratings.

Usually.

SHADOWRUN STAT EQUALS CP2020 STAT(S) MPCP Data Walls × .75 Hardening Data Walls × .25 Active Memory Memory × MPCP Storage Memory Memory × .5 × MPCP2

Response Speed [note: maximum Response is MPCP × 4]

Load (Speed – Response) × 7.5 I/O (Speed – Response) × 5

As a sample conversion, if you have a deck with

Speed +3, 20 MU memory, and Data Walls +5, it would look like this (approximately):

Data Walls +5 translates to an MPCP of 5 x .75 = 3.75 = 4. There is 1 point of Data Walls left, which goes to a Hardening rating of 1. The Speed is +3, so the deck would have 3 levels of Response Increase; since the maximum possible is 1, there are 2 points left over. 2 x 7.5 = 15, so the Load rating is 15. The I/O rating is then 2 x 5 = 10. The deck has 20 MU memory, which translates to 20 x 4 = 80 Mp Active Memory, and 20 x .5 x 42 = 20 x .5 x 16 = 10 x 16 = 160 Mp Storage.

Shadowrun, Third Edition & Virtual Realities 2.0 Stats

All cyberdecks listed in the Chromebook Conversions should be considered off-the-shelf decks that anybody can buy in a shop, and as such their costs are calculated using the tables on page 89 of Virtual Realities 2.0. The way to calculate the Shadowrun stats is as follows:

SHADOWRUN STAT EQUALS CP2020 STAT(S) MPCP Data Walls Hardening Data Walls × .25 (round up or

down as you prefer) Active Memory Memory × MPCP x 10 Storage Memory Memory × 5 × MPCP2 Response Speed [note: maximum Response

is MPCP ÷ 4] I/O (Speed – Response) × 50

Other ratings, such as those for Persona programs and

the ASIST interface, are calculated from the Shadowrun stats or decided upon depending on the Cyberpunk de-scription of the deck. Persona programs are generally equal

C

Page 13: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

13

to 75% of the MPCP rating, rounded down. Evasion and Masking programs are not normally installed in the decks (and the decks also have no slots for them if they aren’t present); these may be found in “assault” decks intended for hot-shot corp deckers, though. Similarly, only assault decks will have Hardening and the other good stuff deck-ers want… Most decks have cool ASIST filters, too. All decks come with Basic casing, providing 1 point of Impact armor. Unless mentioned otherwise, of course.

Availability is equal to the deck’s cost divided by 55,000 (round nearest, minimum is 4) and a required time of 7 days. Street Index is 1 for all decks. Costs for cyber-decks do not include the 10% reduction for buying a com-plete deck.

Full ’Borgs The ’borg’s Shadowrun Attributes are converted from

the varying CP2020 stats as follows:

SHADOWRUN STAT EQUALS CP2020 STAT(S) Body Body ÷ 2 (round down) Quickness Movement Allowance × 0.4

(round off normally) Strength Lift ÷ 50 (round off normally) Ballistic armor average of all SPs ÷ 10 (round off

normally) Impact armor average of all SPs ÷ 10 (round off

normally) Essence Cost is based on the Essence cost of four cy-

berlimbs, a cybertorso, and a cyberskull (from Cybertech-nology), plus the Essence cost of the “accessories” the ’borg is equipped with.

Vehicles Just as Virtual Realities 2.0 forced a revision of cyber-

deck stats, Rigger 2 made it necessary to redesign the vehicle stats. The original ones are included as well, for those who don’t own Rigger 2 and still use Shadowrun, Second Edition or Rigger Black Book vehicle rules.

Shadowrun, Second Edition & Rigger Black Book Stats

Parts of these are easy, parts are tough. For starters, the CP2020 game stats have changed over the time the vari-ous Chromebooks came out, so the vehicles in Chrome-book 1 have only basic stats such as top speed, armor ratings, and the number of people that can ride in it. By Chromebook 3, stats also include maneuverability, accel-eration/deceleration, cargo, special equipment, and so on.

To convert this all to Shadowrun stats, things like speeds are easy: converting the CP2020 speed from miles per hour to meters per 3-second turn is done easily enough by multiplying by 1.6 and then dividing by 1.2—in short, by multiplying the miles per hour speed by 1.33. This is Shadowrun’s Max Speed. Cruise Speed is generally one-third this number, of for aircraft, between one-third and one-half the Max Speed.

Body is calculated by dividing the vehicle’s SDP (Struc-tural Damage Points) by 25, rounding off to the nearest whole number. Armor is found by dividing the vehicle’s SP (Stopping Power) by 10, rounding off.

Signature, Autopilot, and cargo/storage ratings are more difficult, and are generally arbitrarily set, taking into

account the corresponding values (if any) from the CP2020 stats.

Handling is taken from the Maneuverability stat, by us-ing Handling = 4 – (Maneuver ÷ 2). Fuel capacity was determined by taking the maximum range of the vehicle, and then by using a suitable economy rate, fuel capacity can be calculated. For vehicles from Chromebook 2, fuel efficiency rates are given, so these were converted directly. The fuel type is IC for most vehicles, MultiF for CHOOH2-powered ones, and Elec or ImpElec for most of the others.

Seating and access are pretty obvious by looking at the pictures, stats, and descriptions. Sensors and ECM/ECCM were also decided upon using fuzzy-logic (that is, depend-ing on the mental health of the author, currently prevailing wind direction, time of day, and/or position of the moon). Special equipment is easy enough to convert to Shad-owrun by using corresponding accessories from the Rigger Black Book.

Shadowrun, Third Edition & Rigger 2 Stats

Each vehicle was designed using the system on pages 108 through 147 of Rigger 2, using an appropriate chassis and engine as the basis, and selecting design options and vehicle modifications as appropriate to the ones listed in the Chromebooks. Attempts were made to get stats that were as close as possible to the SRII/Rigger Black Book stats, though this was not alway fully possible.

Some new chassis and engines needed to be intro-duced, as it proved impossible to create satisfactory ver-sions of absolutely all vehicles with the ones provided in Rigger 2.

Weapons These are a bit difficult, because both Cyberpunk and

Shadowrun don’t have consistent damages. For example in Shadowrun, a typical submachine gun does 6M damage, while a heavy pistol does 9M. In real life, they’d probably fire the same ammo, but the SMG has a longer barrel, so it would do greater damage (because the bullet has a higher velocity when it leaves the weapon). Similarly, in Cyber-punk a 10 mm medium SMG has a damage of 2D6+3, similar to a medium pistol, but a 7.62 mm assault rifle does 6D6+2.

What I have done is as follows: the CP2020 weapon type was converted to the closest Shadowrun equivalent, usually according to the table below. If the CP2020 dam-age is average for the weapon type, I used an average Shadowrun damage; a high CP2020 damage means a high Shadowrun damage, and so on.

Page 14: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

14

C h r o m e b o o k 1 L E C T R O N I C S & M I S C E L L A N E O U S

T E C H W A R E Advanced Communications Suitcase (p. 4) Legal

This suitcase contains a Pocket Computer with 100 Mp memory, a handset cellphone with booster pack, a printer (all items p. 259, SRII/p. 287, SR3), and the equivalent of a Radio Shack PCD-100 cyberdeck, in the tortoise variety, i.e. no plugging in (p. 262, SRII); for SR3, consider this an MPCP-2/3/0/0/3 deck with 10 Mp active memory, 50 storage, and an IO speed of 5. Add 800¥ for short-wave radio. For SRII, this radio is the equivalent of the headware radio (p. 260, SRII), while for SR3 it’s equivalent to a rating 2 transceiver (p. 290, SR3).

Conceal Rating Weight Availability Cost Street Index 3 — 6 8/48 hrs 8,000¥ 1.5

Line Tap Detector (p. 4) 4P-E2(V) This device is a rating 1 Bug Scanner (p. 258, SRII/p. 292, SR3).

Conceal Rating Weight Availability Cost Street Index 7 1 — 4/24 hrs 60¥ .8

Linozap™ (p. 4) 4-E2(V) This device can only be used with telephone lines using old-fashioned copper cables to transmit signals. In most areas, fi-

ber-optic lines are in use today. If a copper line is tapped, this device will clear the bug on a roll of 2 to 6 on 1D6. If a 1 is rolled, the tap is still operative; multiple attempts may be made. Linozap does not indicate whether the line has been success-fully cleared, and so the gamemaster may make this roll secretly. If applied against a person, the Linozap™ does 6S Stun dam-age, using the Shock Weapons rules from page 103, SRII/p. 124, SR3.

Conceal Rating Weight Availability Cost Street Index 5 — .75 6/4 days 350¥ 2

Office Communications Suite (p. 5) Legal No changes.

Conceal Rating Weight Availability Cost* Street Index — — — 10/10 days 10,000¥ 2.5 * +11,000¥ for office vid system

Cab Hailer (p. 5) Legal Activation charges are 10¥ per month, plus fares.

Conceal Rating Weight Availability Cost Street Index 10 — — upon payment 150¥ 1

E

Page 15: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

15

Headgear™ Cybermodem Helmet (p. 6) as cyberdeck This helmet houses a cyberdeck. The helmet has armor ballistic 1, impact 1. The user must have a datajack in order to use

the Cybermodem helmet. There is a chance that the deck inside the helmet gets damaged. Whenever the wearer of this hel-met gets shot at by a weapon with a base Wound Level of Serious or Deadly, roll 1D6. If the roll is a 1, the cyberdeck has been shot. Treat it as a piece of cyberware, and roll for damage as described on page 40 of Shadowtech. Light damage adds +1 to all target numbers, Moderate damage adds +2, Serious damage adds +4, and Deadly damage adds +8. A Destroyed result means the cyberdeck has been destroyed completely.

SRII STATS Conceal Ballistic Impact Weight Availability Cost Street Index — 1 1 4.5 6/8 days 9,000¥ 1.1 Persona Hardening Memory Storage Load I/O 2 1 20 20 15 5

SR3 STATS Active Storage Street MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Index 2/1/1/0/1 1 200 200 Cool No 100 0 4/7 days 12,855¥ 1

Life/Support® (p. 6) Legal No changes.

Conceal Rating Weight Availability Cost Street Index 4 — 1.5 5/36 hrs 500¥ .9

Net-Runner™ Cybermodem Utility Suit (p. 7) 2-CD(S) This suit has a built-in cyberdeck (see below for stats) with Response Increase +1. A second model (the Cellular) has built-in

satlink equipment and program (p. 33, Virtual Realities or p. 88, Virtual Realities 2.0), though it still needs an external antenna. This second model also gives anyone with Thermographic vision a +1 to spot the wearer. Either suit can get damaged in the same way as the Headgear™ Cybermodem Helmet (see above).

SRII STATS Conceal Ballistic Impact Weight Availability Cost Street Index 2 3 2 3.25 5/14 days 10,000¥* 1 Persona Hardening Memory Storage Load I/O 2 1 40 40 8 5 * the Cellular costs 14,500¥

SR3 STATS Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index Standard 3/2/2/0/2 1 600 900 Hot No 50 0 4/7 days 28,005¥ 1 Cellular 3/2/2/0/2 1 600 900 Hot No 50 0 4/7 days 30,270¥ 1

Smartlock Door Security System (p. 8) Legal No changes.

Conceal Rating Weight Availability Cost Street Index — 1-8 — 5/72 hrs rating x 250¥ 1.5

Mini-Printer (p. 8) Legal No changes.

Conceal Rating Weight Availability Cost Street Index 3 — .5 always 125¥ 1

Paper Shredder (p. 8) Legal No changes.

Conceal Rating Weight Availability Cost Street Index — — 2.5 always 500¥ 1

Page 16: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

16

EBM Carfaxx© 2002 (p. 8) Legal No changes.

SRII STATS Base Time: 3 hours Skill: Electronics (B/R) or appropriate Vehi-cle (B/R) skill target number: 3 Parts cost: 500¥ Equipment needed: Vehicle Toolkit CF: 1

SR3 STATS DESIGN SPECIFICATIONS Design Cost: 3 Maximum Rating: NA CF Consumed: 1 CF Load Reduction: 1 kg

SR3 STATS CUSTOMIZATION SPECIFICATIONS Parts Cost: 500¥ Parts Availability: 2/6 hrs Street Index: 0.8 Maximum Rating: NA Base Time: 1 hour Skill: Electronics B/R Skill Target Number: 2 Equipment Needed: Vehicle Toolkit CF Consumed: 1 CF Load Reduction: 1 kg

Sonar Scanner (p. 8) Legal To detect movement of someone using Stealth skill to hide, the Sonar Scanner rolls three dice (its rating) against a target

number equal to the character’s Stealth skill result in an Open Test (p. 11, Shadowbeat/p. 42, Rigger 2/p. 39, SR3). If the scan-ner rolls more successes, the character has been detected. In case of a tie, both roll again.

Conceal Rating Weight Availability Cost Street Index 4 3 .2 5/48 hrs 50¥ 1.2

Auto Punchout (p. 8) 3-CD(S)

SRII STATS A decker using this device may roll a number of dice equal to twice his Willpower when trying to jack out while under at-

tack by Black IC (p. 21, Virtual Realities/p. 171, SRII). The Punchout must be located between the decker and his cyberdeck. Installing it requires a successful Computer (B/R) roll

with a target number of 3. The user’s Initiative is reduced by –5 when this device is present.

Conceal Rating Weight Availability Cost Street Index — — .1 8/14 days 330¥ 5

SR3 STATS In function this is much the same as an ICCM filter (Virtual Realities 2.0 p. 86), but it reduces the decker’s Initiative by –5

when switched on.

SOFTWARE TASK Rating: MPCP Rating Multiplier: 3

COOK TASK Time: MPCP Rating × 2 days Test: Avg. Computer B/R and Biotech (MPCP Rating) Test Parts: OCC @ Auto Punchout program size Tools: Personal computer (memory: Auto Punchout program size); Microtronics Shop; Optical-Chip Encoder

INSTALLATION TASK Time: MPCP Rating × 2 days Test: Avg. Computer B/R and Biotech (MPCP Rating) Test Parts: PLC @ MPCP Rating2; DTC @ MPCP Rating2; Bioscanner @ 5,000¥ Tools: Microtronics Shop Off-The-Shelf Cost: (MPCP rating2 × [(PF × 2) + 40] + (MPCP rating × 50)¥; PF Basis: MPCP

DataTel’s Mapmaker® (p. 9) Legal The Mapmaker can use the chips for the orientation system (p. 63, Shadowtech).

Conceal Rating Weight Availability Cost* Street Index 4 — 1 4/4 days 500¥ 1 * +400¥ for Navstar satellite link system

Page 17: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

17

Netrunner Flip Switch (p. 9) 4-CD(S) No changes.

SRII STATS Conceal Rating Weight Availability Cost Street Index — — — 4/24 hrs 1,350¥ .9

SR3 STATS SOFTWARE TASK Rating: MPCP rating Multiplier: 2

COOK TASK Time: Program rating × 2 days Test: Computer B/R (Program Rating) Test Parts: OCC @ program size Tools: Personal Computer (Memory: flip switch rating); Microtronics Shop; Optical Chip Encoder

INSTALLATION TASK Time: Program Rating × 1 days Test: Computer B/R (Program Rating) Test Parts: PLC @ Program Rating2; DTC @ Pro-gram Rating Tools: Microtronics Kit Off-The-Shelf Cost: MPCP Rating2 × (PF + 10)¥; PF Basis: MPCP Rating

Deck Security System (p. 9) 3-CD(S) No changes.

SRII STATS Conceal Rating Weight Availability Cost Street Index Retinal — 1 — 6/4 days 1,000¥ 1.6 Thumbprint — 2 — 4/4 days 400¥ 1.5

SR3 STATS SOFTWARE TASK None

COOK TASK None

INSTALLATION TASK Time: 12 hours Test: Computer B/R (4) Test Parts: Appropriate deck security system (retinal @ 1,000¥ or thumbprint @ 400¥). Tools: Microtronics Kit Off-The-Shelf Cost: Parts cost + 100¥

Image Wallet (p. 10) Legal The thumbprint scanner is rating 1 (see pp. 86-87, Neo-Anarchists’ Guide to Real Life/p. 235, SR3).

Conceal Rating Weight Availability Cost Street Index 8 1 .1 4/36 hrs 250¥ 1

Newsviewer (p. 10) Legal No changes.

Conceal Rating Weight Availability Cost Street Index 4 — .1 3/36 hrs 100¥ 1

DPI Drumsticks (p. 11) Legal Can be linked to a synthlink (p. 246, SRII/no equivalent in SR3). When using this device, the Impact the character generates

is increased by +1 (p. 11, Shadowbeat).

Conceal Rating Weight Availability Cost Street Index 4 — .25 3/36 hrs 800¥ 1

Sleep Inducer (p. 11) Legal If applied to an unwilling subject, the target rolls a Willpower (4) test, and the Sleep Inducer rolls a test using its rating,

against a target number equal to the target’s Willpower. If the Inducer rolls more successes, the target falls asleep for a number of hours equal to the net number of successes rolled. If the target rolls more successes, he stays awake.

Conceal Rating Weight Availability Cost Street Index 6 4 .5 6/4 days 85¥ 2

Page 18: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

18

Fireproof Clothing (p. 11) Legal This clothing has an Impact rating against fire damage only. Note that this rating is not halved when resisting fire damage,

and the clothes have a Fire Resistance Rating of 5 (see p. 72, Tech Specs). The armor ratings are added together as more items are worn. This clothing does not protect against any other type of damage in any way. The Overcoat also gives any weapon concealed under it a +2 on Concealability.

Conceal Ballistic Impact Weight Availability Cost Street Index Coat 8 0 2 1 4/48 hrs 220¥ 2 Jacket 8 0 2 1 4/48 hrs 200¥ 2 Shirt 8 0 1 .5 4/48 hrs 130¥ 2 Hat 8 0 1 — 4/48 hrs 130¥ 2 Skirt 8 0 1 1 4/48 hrs 150¥ 2 Pants 8 0 2 1.5 4/48 hrs 150¥ 2 Overcoat 8 0 2 2 4/48 hrs 500¥ 2 Note: these costs are for Ordinary Clothing. Multiply the costs by 5 for Fine Clothing and by 10 for Très Chic Clothing.

Digital Recording Studio (p. 12) Legal Functions as a combination mixer/sampler/polycorder (pp. 94-96, Shadowbeat). The mixer has 16 input and 4 output

channels. The sampler has 16 tracks.

Conceal Rating Weight Availability Cost Street Index — — — 8/14 days 12,000¥ 1.1

Digital Weapon Uplink (p. 12) 4P-CA(N) This system gives the user data concerning his weapon, as mentioned in the description, but does not give a modifier to

the target number when firing the weapon. A weapon fitted with this system must be connected to smart goggles, a smartlink, a datajack (datajacks from Shadowtech

require that the user has an I/O SPU or encephalon as well), or a heads-up display (p. 259, SRII/p. 287, SR3).

Mount Conceal Rating Weight Availability Cost Street Index Top or Under –1 — .5 6/6 days 500¥ 2

DUD Smartgun Controller (p. 12) 3P-CA(N) This system, when built into a weapon equipped with either an Internal or External Smartgun Link, allows the user to fire

his weapon when he is not holding it. The system recognizes the voice of the owner, and the owner has to say "Fire" aloud in order for the weapon to fire. The weapon will fire in the mode it is currently in, and will fire the maximum number of rounds allowed for that mode. Double all recoil modifiers.

All weapons which recognize the character as their owner will fire on command, which means it is not possible to fire a specific weapon. In case someone else wants to command the weapon, this device has a rating 3 voice recognition system (p. 87, Neo-Anarchists’ Guide to Real Life/p. 236, SR3).

Mount Conceal Rating Weight Availability Cost Street Index Top or Under –1 3 .25 8/6 days 5,000¥ 2.5

Cybercam EX.1 (p. 13) Legal A set of camgoggles (p. 89, Shadowbeat). The wearer has +1 on all target numbers when wearing this device because he

or she is looking through the camera.

Conceal Rating Weight Availability Cost Street Index 2 — 2.2 4/48 hrs 1,200¥ 1.25

ID Badgemaker (p. 13) Legal To forge a card, the character needs to make a test in the Special Skill of Forgery (or use Intelligence, adding +4 to the tar-

get number). The target number is set by the gamemaster, depending on how realistic the forgery is to be. The target number of the forger becomes the target number of anyone who wants to spot if the card is forged, but that person must add the rat-ing of the device used to forge the card.

To forge a badge, make an Open Test with Forgery skill and roll the ID Badgemaker’s rating as complimentary dice (in SRII, roll the dice in addition to the character’s skill dice), and remember the result. To spot if a badge is forged, requires a Percep-tion test against a target number equal to the result of the test made to forge the badge.

Conceal Rating Weight Availability Cost Street Index 3 3 1 5/48 hrs 500¥ 2

Page 19: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

19

Speedholster (p. 13) Legal A pistol-sized weapon (Concealability 4 or higher) held in a speedholster may be quick-drawn (SRII p. 82/p. 107, SR3) in a

Free Action. This requires a Reaction (4) test to successfully draw the weapon; if the test fails, the weapon cannot be drawn in a Free Action but must be drawn normally (the character may not spend a Simple Action to try quick-drawing it again).

A weapon’s Concealability is increased by +1 if it is held in this holster.

Conceal Rating Weight Availability Cost Street Index +2 — .25 4/24 hrs 200¥ 1.25

Detcord High Explosive (p. 13) 3-I(J) This includes one Radio Detonator in each 10 meter package.

Conceal Rating Weight* Availability Cost* Street Index 6 6 5 10/48 hrs 900¥ 1.5 * Per 10 meters

Temperfoam Furniture (p. 13) Legal No changes.

Conceal Rating Weight Availability Cost* Street Index — — varies 2/24 hrs 80¥ to 140¥ .5 * Per piece of furniture

Advanced Alarm Removal Kit (p. 14) 3-E1(U) Using this kit gives a –2 modifier to the target number for removing the casing of keypads, cardreaders, and print scanners

and also when dealing with door/window alarms (pp. 86, 87 and 89, Neo-Anarchists’ Guide to Real Life/pp. 234-235, SR3).

Conceal Rating Weight Availability Cost Street Index 2 — 3 8/12 hrs 2,900¥ 5

Personal Body Alarm (p. 14) Legal Breaking this card in half triggers the nearest PANICBUTTON™ alarm system. Purchase of the card costs 40¥, subscription is

an additional 30¥ per month. Use the rules for lifestyle payments to decide if the card remains valid if a character misses one or more payments.

Conceal Rating Weight Availability Cost Street Index — — — on payment 40¥ — + 30¥/month

Diving Suit (p. 15) Legal No changes.

Conceal Ballistic Impact Weight Availability Cost* Street Index Diving Suit — 2 1 10 10/10 days 6,000¥ 3 * +100¥ per 30-minute Liquid Breathing Medium tank

IR Combat Cloak (p. 15) Legal A character using purely thermographic vision has a +4 modifier to all Perception tests to spot or attack the wearer of this

cloak. Characters using partly (natural) thermographic vision only get a +2.

Conceal Ballistic Impact Weight Availability Cost Street Index IR Combat Cloak +4/+2 0 0 2 6/48 hrs 450¥ 2

Slosh Bag (p. 16) Legal No changes.

Conceal Rating Weight Availability Cost Street Index 2 — 2 4/72 hrs 65¥ 1

Page 20: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

20

Travel Kit (p. 16) Legal The “first aid kit” is a Medkit (p. 265, SRII/p. 304, SR3).

Conceal Rating Weight Availability Cost* Street Index 3 — 5 always 500¥ 1 * +10¥ for 10 extra pajamas

Medieval Armor (p. 16) Legal No changes.

Conceal Ballistic Impact Weight Availability Cost Street Index Standard — 2 3 10 8/48 hrs 3,500¥ 1 Maximillian — 3 4 14 10/4 days 10,600¥ 1

Power Grid® Solar-Electric Panel (p. 16) Legal No changes.

Conceal Rating Weight Availability Cost* Street Index 2 — 1 4/36 hrs 100¥ 1.1 * +25¥ for extension cord

Shower-in-a-Can (p. 16) Legal No changes.

Conceal Rating Weight Availability Cost Street Index 8 — .5 2/12 hrs 3¥ 1

Flavored Cigarettes (p. 16) Legal No changes.

Addiction Tolerance Strength Speed Vector Duration Availability Cost/pack Street Index 3M 1 20 immediate inhalation 3D6+3 minutes always 2¥ .8 Effects: +1 Willpower, –1 Charisma, relaxant, Tranq (2) Crash Effects: –1 Willpower, irritability, anxiety

Bar-in-a-Briefcase (p. 16) Legal No changes.

Conceal Rating Weight Availability Cost Street Index 3 — 5 6/36 hrs 100¥ .75

E H I C L E S

Bensen Cascade (p. 18)

The Cascade can leap up to three meters off the ground after a successful Handling test. The number of successes gener-ated is the height of the jump, in meters (maximum 3 meters). Another Handling test is required to land correctly. If either test is failed, make a Crash Test. Jumping up and landing take place in the same Combat Phase.

SRII STATS Handling Speed B/A Sig Apilot Cost Cascade 7 115/350 2/1 2 2 200,000¥ Seating: twin bucket seats + bench Access: 2 standard + hatchback Economy: 5 km per liter Fuel: IC/300 liters Cargo/Storage: 3 CF trunk + 2 CF underseat Accessories: APPS™, datajack link

V

Page 21: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

21

SR3 STATS Handling Speed Acceleration Body Armor Signature 4 180 10 4 1 0 Autonav Pilot Sensor Cargo Load 2 — 0 46 360 Seating: 2 bucket + 2 bench Setup/Breakdown: None Entry Points: 2 doors + 1 trunk Landing/Takeoff: NA Fuel: Diesel (400 liters) Economy: .5 km/liter Point Value: 580 Cost: 145,000¥ Template: Medium Hovercraft Reference: Chromebook 1 Other Features: APPS™, concealed armor (1), datajack port, turbocharging (2)

BMW 9018s (p. 19) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost 9018s 3/8 90/280 4/2 2 3 500,000¥ Seating: twin + quad bucket seats Access: 2 + 2 standard Economy: 20 km per liter Fuel: IC/80 liters Cargo/Storage: 4 CF trunk Accessories: Rigger control gear, plus anything desired (at appropriate cost)

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/8 190 14 4 2 0 Autonav Pilot Sensor Cargo Load 3 — 0 4 180 Seating: 2 bucket + 2 bucket + 2 bench Setup/Breakdown: None Entry Points: 2+2 doors + 1 trunk Landing/Takeoff: NA Fuel: Gasoline ((80 liters) Economy: 7 km/liter Point Value: 1,212 Cost: 121,200¥ Template: Limousine Reference: Chromebook 1 Other Features: Datajack port, rigger adaptation, turbocharging (2)

Harley-Davidson Thundergod (p. 20) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Thundergod 4/5 50/150 1/0 3 2 15,000¥ Seating: 1 front + 1 rear Fuel: MultiF/10 liters Economy: 60 km per liter Options: Datajack link plus rigger control gear available for Cargo/Storage: 4 CF underseat + 2 CF per sidebox 4,000¥. This reduces the underseat storage to 0 CF.

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/5 100 4 2 0 2 Autonav Pilot Sensor Cargo Load 0 — 0 1 80 Seating: 2 bucket (1 front, 1 rear) Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Gasoline (44 liters) Economy: 13.65 km/liter Point Value: 194 Cost: 15,000¥ Template: Chopper Reference: Chromebook 1 Other Features: improved suspension (1), off-road suspension (1) Options: Datajack port, rigger control adaptation, and sensors (1) increases cost to 23,750¥ and reduces Load to 58 kg.

Page 22: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

22

Kundalina Roadworks Shiva® (p. 21) No changes.

SRII STATS Handling Speed B/A* Sig Apilot Cost Shiva® 2/6 70/210 1/1 2 2 12,000¥ Seating: 1 front + 1 rear Access: Full canopy* Economy: 40 km per liter Fuel: IC/10 liters Cargo/Storage: 1 CF underseat Accessories: Datajack link, improved suspension (1), performance tires * The rider and passenger are completely enclosed within the hull of the bike. The armor of the bike protects them as well as the bike.

SR3 STATS Handling Speed Acceleration Body Armor Signature 2/6 140 16 2 0 2 Autonav Pilot Sensor Cargo Load 1 — 0 0 40 Seating: 1 bucket Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: NA Fuel: Gasoline (30 liters) Economy: 13.2 km/liter Point Value: 194 Cost: 12,000¥ Template: Racing Bike Reference: Chromebook 1 Other Features: Datajack port, improved suspension (1), performance tires

Pedicab (p. 22) The fare is usually 1¥ per kilometer, with heavy people (trolls for example) paying extra. If the Pedicab itself is fired upon,

roll 1D6. If the roll is 1 to 4, there is only cosmetic damage (no matter what the Damage Level of the weapon firing at the "vehicle"). A roll of 5 or 6 means the Pedicab takes damage as normal.

SRII STATS Handling Speed B/A Sig Apilot Cost Pedicab 3/7 10/30* 1/0 10 0 1,200¥ Seating: 1 front + 1 rear Cargo/Storage: 1 CF sidebox * Proper motivation can get the speed up to 15/45

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/7 20* 1 1 0 10 Autonav Pilot Sensor Cargo Load 0 — 0 1 50 Seating: 2 bucket (1 front + 1 rear) Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: NA Economy: NA Point Value: ? Cost: 1,200¥ Template: none Reference: Chromebook 1 Other Features: none * Proper motivation required to get up to maximum speed

Ambunaught (p. 23) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Ambunaught 4/8 30/95 5/4 1 2 200,000¥ Seating: twin bucket seats + 4 stretchers + bench Access: 2 standard + double-sized rear Economy: 15 km per liter Fuel: MultiF/80 liters Cargo/Storage: 5 CF in assorted stowage lockers Accessories: Crash cage, EnviroSeal™ (gas + water seal), life Additional features: Rear area contains medical gear and support system (16 man-hours) room for four stretchers and two paramedics.

Page 23: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

23

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/6 64 6 7 8 2 Autonav Pilot Sensor Cargo Load 2 — 0 6 1570 Seating: 1 bucket, 2 buckets, 4 stretchers Setup/Breakdown: NA Entry Points: 2 doors + 1 double-sized gate Landing/Takeoff: NA Fuel: Diesel (800 liters) Economy: 2 km/liter Point Value: 1,137 Cost: 200,000¥ Template: Wheeled APC Reference: Chromebook 1 Other Features: Concealed armor, EnviroSeal™ (gas), life support (16 man-hours), roll bars

Arasaka Riot-VIII (p. 24) The water cannon normally uses the Light Pistol ranges, but using the steam option reduces this to Taser ranges. Normally,

the water cannon does damage as described in SRII, p. 253, but when using steam the damage is increased to 6S Stun plus 6L Physical, and the target is not knocked over. Impact armor is used for both water and steam, but is only half effective (round down). The grenade launcher on the roof is treated as a normal grenade launcher, but belt-fed with space for 18 grenades.

SRII STATS Handling Speed B/A Sig Apilot Cost Riot-VIII 4/9 55/160 8/3 1 3 250,000¥ Seating: twin bucket seats + 6 folding bench Access: 2 standard + 1 rear hatch Economy: 10 km per liter Fuel: IC/100 liters Cargo/Storage: 300 CF Accessories: Datajack link, micro turret with water cannon Sensors: Enhanced (1) (enough water for 50 shots), rigger control gear

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/6 85 8 7 6 0 Autonav Pilot Sensor Cargo Load 3 — 1 10 2058 Seating: 1 bucket, 9 bench Setup/Breakdown: NA Entry Points: 1 hatch + 1 rear ramp Landing/Takeoff: NA Fuel: Diesel (800 liters) Economy: 1.9 km/liter Point Value: 1,336 Cost: 335,000¥ Template: Wheeled APC Reference: Chromebook 1 Other Features: Datajack port, remote micro turret, rigger adaptation, turbocharging (1)

GM/Hyundai Worker Bee (p. 25) The secondary arms, when used to punch, have a damage code of 10D Stun and +2 Reach.

SRII STATS Handling Speed B/A Sig Apilot Cost Worker Bee 4/10 10/30 2/2 1 3 150,000¥ Seating: single bucket seat Access: open top Economy: 10 km per liter Fuel: MultiF/100 liters Cargo/Storage: 1 CF trunk Sensors: Advanced (3)

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/12 20 3 3 0 2 Autonav Pilot Sensor Cargo Load 2 3 1 1 2,000 Seating: 1 bucket Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Diesel (500 liters) Economy: 1 km/liter Point Value: ? Cost: 150,000¥ Template: special Reference: Chromebook 1 Other Features: Crane (Strength 3), mechanical arms (Strength 3), remote-control interface

Page 24: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

24

Bell Spy-Eye 18 (p. 26)

SRII STATS Optional IR baffling gives the vehicle a Security I (1) ECM system, and increases the signature by +1. It also adds +2 to the

target numbers of anyone using purely thermographic vision to target or spot the helicopter. This costs 35,000¥. Handling Speed B/A Sig Apilot Cost Spy-Eye 18 2 185/370 3/1 4 2 500,000¥ Seating: twin + twin bucket seats Access: 2 + 2 standard Economy: 1 km per liter Fuel: IC/500 liters Cargo/Storage: 4 CF Sensors: Security I (4) Landing/Take-off Profile: VTOL/VTOL Accessories: Bucket seats have Armor 2, integrated controls

SR3 STATS IR baffling is level 1 thermal baffles (p. 130, Rigger 2). It adds 18,750¥ to the cost and lowers Load to 435 kg.

Handling Speed Acceleration Body Armor Signature 4 245 10 4 1 3 Autonav Pilot Sensor Cargo Load 2 — 4 13 458 Seating: 2 buckets, 2 buckets Setup/Breakdown: NA Entry Points: 2+2 doors Landing/Takeoff: NA Fuel: Jet (2,000 liters) Economy: .25 km/liter Point Value: 3,386 Cost: 850,000¥ Template: Utility Helicopter Reference: Chromebook 1 Other Features: Concealed armor, armored bucket seats (2)

Sikorsky-Mitsubishi Dragon (p. 27) Armament is not included in the helicopter’s price.

SRII STATS Handling Speed B/A Sig Apilot Cost Dragon 4 280/560 8/9 2 4 5,000,000¥ Seating: twin bucket seats +20 bench Access: 2 standard + double-sized rear Economy: 1 km per liter Fuel: 1,000 liters Cargo/Storage: 900 CF Landing/Take-off Profile: VTOL/VTOL Sensors: Security II (5) ECM/ECCM: Military I (4)/Security III (3) Accessories: Crash cage, datajack link, 8 Hardpoints (forward- firing), rigger control gear

SR3 STATS Handling Speed Acceleration Body Armor Signature 4 350 13 7 9 3 Autonav Pilot Sensor Cargo Load 4 — 5 51 494 Seating: 2 bucket seats + 20 folding bench Setup/Breakdown: NA Entry Points: 2 doors + 1 double-sized Landing/Takeoff: NA Fuel: Jet (1,000 liters) Economy: .2 km/liter Point Value: 6511 Cost: 5,000,000¥ Template: Cargo Helicopter Reference: Chromebook 1 Other Features: Datajack port, ECM (4), ECCM (3), 1 firmpoint (external, forward-firing), 3 hardpoints (external, forward-firing), rigger adaptation

Page 25: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

25

AV-9 (p. 28) This vehicle has two remotely-controlled micro turrets (one mounted to the right and one to the left, with a 180° traverse

each), with a Grenade Launcher (belted ammunition, firing mode FA) and 120 rounds of ammo each. There is one Firmpoint per wing, each mounted to fire forward.

The basic AV-9 airframe (without any modules) has a cockpit with the two crewmembers sitting behind each other under a full canopy; other seating is provided by the interchangeable modules. The AV-9 is Vectored-Thrust Vehicle.

SRII STATS Handling Speed B/A Sig Apilot Cost AV-9 5 270/530 7/5 2 4 30,000,000¥ Seating: 1 + 1 bucket seats Access: full canopy Economy: 1 km per liter Fuel: 600 liters Cargo/Storage: 5 CF Landing/Take-off Profile: VSTOL/VSTOL Sensors: Military II (7) ECM/ECCM: Military II (5)/Military II (5) OPTIONS: Gunship module: Seating: 1 + 1 bucket seats; Access: full canopy; each weapon system is provided with an additional 5 CF of dedicated ammo storage; 2 extra forward-mounted Hardpoints Troop carrier module: Seating: 1 + 1 bucket seats + 6 bench; Access: full canopy + 2 standard; Storage: 300 CF Command module: Seating: 1 + 1 bucket seats + 4 bucket seats; Access: full canopy + 1 standard

SR3 STATS Handling Speed Acceleration Body Armor Signature 5 530 35 6 5 1 Autonav Pilot Sensor Cargo Load 4 — 7 66 8,730 Seating: 1 + 1 ejection seats Setup/Breakdown: NA Entry Points: full canopy Landing/Takeoff: VTOL Fuel: Jet (3,000 liters) Economy: .2 km/liter Point Value: 9,070 Cost: 30,000,000¥ Template: Thunderbird Reference: Chromebook 1 Other Features: ECM (5), ECCM (5), 2 firmpoints (external, forward-firing, fitted with LMGs and 200 rounds), 2 remote micro-turrets (with FA grenade launcher, 180° arc of fire, 120 rounds) Gunship Module: increases LMG ammo capacity to 500 rounds each. Troop Carrier Module: adds 4 reinforced bench seats and 2 rear doors. Command Module: adds 4 bucket seats and rear door.

Punknaught (p. 29) Not (yet) available…

Y B E R W A R E Note: For various systems, the Essence costs is in parentheses. The Essence loss only

apply when the system is installed in a natural limb; when placed in a cyberlimb, Essence cost is 0.

Psiberstuff® Independant Cyberhand (p. 31) Legal Damage from a punch with a cyberhand is (str+1)M Stun, or (str)L Physical, at the player’s choice. A cyberhand can accept

additional hand-mounted cyberware up to .5 Essence without an extra Essence cost; cyberfingers (p. 26) do not count against this limit. A smartlink installed in an arm with a cyberhand costs .4 Essence, the remaining .1 Essence going off the .5 points that the hand can accept.

Essence Cost Availability Cost Street Index .3 3/4 days 50,000¥ 1

C

Page 26: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

26

Kiroshi® OptiShields® (p. 31) Legal These shield the wearer’s eyes from dust and dirt, and also provide flare compensation. They can not be integrated into a

cybereye, but accept up to .3 Essence points of vision enhancement without extra Essence loss (this adds to the .5 points for cybereyes, giving a character with cyber-eyes and OptiShields .8 Essence to spend without extra Essence loss).

Essence Cost Availability Cost Street Index .05 5/48 hrs 1,000¥ 1

Digits® Cyberfingers (p. 32) These cannot be installed in an organic hand.

a) Dartgun 5P-CC(R) This finger fires a single dart at the following ranges: Short 1, Medium 2, Long 3, Extreme 5. See below for the darts.

b) Lockpick 6-CA(N) No changes.

c) Light Pen Legal No changes.

d) Mini Light Legal Batteries cost 10¥ each.

e) Finger Bomb 3-CC(R) See below for details on the bomb. It costs a Simple Action to remove the bomb from the finger holding it. The bomb must

be removed from the finger before it can be thrown.

f) Scissors/Wire Cutters 5P-CA(N) Damage when used as a weapon is 4L; use Impact armor. Cutting through a wire requires a Strength test with a target

number equal to the Barrier Rating of the wire. This item consists of two fingers.

g) Mace Sprayer 4P-CB(Q) This can be loaded with two doses of any aerosol poison. To hit the target, make a melee attack. If the character using the

mace sprayer has more successes, he successfully delivers the poison. The poison must be of a type that can be delivered through the air.

Essence Cost Availability Cost Street Index Dartgun — 8/48 hrs 1,000¥ 2.5 Lockpick — 6/48 hrs 500¥ 1.5 Light pen — 4/36 hrs 450¥ .9 Mini light — 4/36 hrs 250¥ .9 Finger bomb — 10/7 days 1,500¥ 3 Scissors/Wire cutters — 6/48 hrs 500¥ 1.25 Mace sprayer — 8/6 days 1,500¥ 2.5

Dartgun Cyberfinger Darts (p. 32) As Weapon These darts can be fired from the dartgun cyberfinger (p. 32, Chromebook). They do 3L damage, and are resisted with one-

half Impact armor. Each dart can hold one dose of poison, which must be applied before the dart is loaded into the finger. The stats below are for a pack of 10.

Conceal Damage Weight Availability Cost Street Index 10 3L .1 6/48 hrs 20¥ .5

Finger Bomb (p. 32) 3-I(J) This grenade can be fitted inside a finger bomb cyberfinger (p. 32, Chromebook). It is a non-aerodynamic grenade (p. 96,

SRII/p. 119, SR3)

Conceal Damage Power Level Weight Availability Cost Street Index 10 8M –2 per meter .1 6/6 days 35¥ 1.5

Page 27: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

27

Watch-Man® (p. 33) Legal No changes.

Essence Cost Availability Cost Street Index — 3/36 hrs 1,800¥ 1

Skate Foot® (p. 33) Legal A character using skate feet may move a number of meters up to his or her Quickness multiplied by 3 when “walking.”

When “running,” the character may move up to his or her Quickness multiplied by 10, in meters. All modifiers to target num-bers due to attacker movement are doubled. The character must have Athletics skill, or Athletics (Skating), otherwise a Quick-ness test with a target number of 4 (modified for terrain, gamemaster’s discretion) is needed to keep from falling every action the skate feet are used.

Extending or retracting the wheels takes an Activate Cyberware Free Action. If the user is wearing shoes with soles, the wheels can not be extended. Skate Feet can only be installed if the character has two cyberlegs.

Essence Cost Availability Cost Street Index — 4/24 hrs 10,000¥ 1

Whip (p. 34) 3-CC(R) This may be installed in either a normal arm or a cyberarm. Whipping someone does 6L damage with +2 Reach, but if used

to strangle an opponent, the user must first roll an Armed Combat skill test with a +3 modifier to the target number. If success-ful, the whip is around the opponent’s neck, and he takes 5M Stun damage at the end of every turn. Armor does not defend against this damage. If the attack misses because of the +3, the target takes normal damage.

Essence Cost Damage Reach Availability Cost Street Index (.25) 6L/5M +2 12/7 days 4,000¥ 2

LimbLink (p. 34) 4P-CA(N) A cybergun linked to this system installed is turned into a smartgun, but this is not as good as a real smartgun (only a –1

on the target number). If the arm already has a smartlink installed, this item is not needed. The limb link only provides smart-gun circuitry for cyberguns, not for hand-held weapons.

Essence Cost Availability Cost Street Index (.15) 5/4 days 1,000¥ 1

Magnetic Feet/Hands (p. 34) Use the magnetic cyberlimb system from page 32 of Cybertechnology.

Gas Jet (p. 34) 3-CC(R) This gives the same effect as a toxin exhaler (p. 32, Shadowtech), but instead of a Quickness (4) test, an Unarmed Combat

(4) test is needed. Any type of gas can be used in this weapon, and it contains enough gas for 6 doses.

Essence Cost Availability Cost Street Index (.5) 8/6 days 3,000¥ 2.5

Flashbulb™ (p. 35) 4P-CB(Q) Successful use of this light requires a normal Unarmed Combat skill test. If the target does not generate enough successes,

he must make a Quickness (6) test in order to shield his eyes. Sunglasses reduce the target number by 1, while characters with flare compensation or OptiShields® are never affected. Failure of this test means the target is blinded for 1D6 minutes (+8 to all target numbers, but of course no other visibility modifiers). Maximum range of the light is 6 meters.

Essence Cost Availability Cost Street Index (.3) 6/72 hrs 2,500¥ 2

Wet Drive (p. 35) Not available.

Page 28: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

28

Voice Pattern (p. 35) 2-CB(Q) This system can be used to deceive voice recognition systems (p. 87, Neo-Anarchists’ Guide to Real Life/p. 236, SR3), and

also (gamemaster’s discretion) to fool other people. It is available in ratings 1 through 6.

Rating Essence Cost Availability Cost Street Index 1 .25 3/36 hrs 35,000¥ 1.1 2 .3 4/48 hrs 50,000¥ 1.1 3 .35 5/60 hrs 65,000¥ 1.25 4 .45 6/72 hrs 85,000¥ 1.5 5 .6 8/6 days 110,000¥ 1.75

Forked Tongue (p. 35) Legal The user gets a –1 modifier to target numbers of Social Skill and Charisma tests. This does not help magicians in countering

the Drain caused by summoning spirits or for astral abilities.

Body Cost Availability Cost Street Index .35 5/72 hrs 12,500¥ 2

Mace Hand (p. 36) 3-CC(R) A punch with a mace hand does (str+2)M Stun damage, and gives the user a +1 Reach. The user does have a +2 modifier

to all target numbers with that hand, except for making unarmed melee attacks. The mace hand will accept additional cyber-ware with an Essence cost up to .3 without additional Essence loss. Spurs or hand razors mounted on the mace hand also get the +1 Reach modifier.

Essence Cost Availability Cost Street Index (.5) 8/5 days 10,000¥ 3

Icer™ (p. 36) Legal Hitting a target requires an Unarmed Combat Success Test. On a successful Called Shot to the head, the target is blinded

for 1D6 turns.

Essence Cost Damage Availability Cost Street Index (.4) 6M 4/24 hrs 2,000¥ 1.25

Cutting Torch (p. 36) Legal This torch can penetrate barriers of most materials except brick, stone, or concrete. When using it to cut through barriers,

the barrier’s Rating is reduced by 1 every action the torch is used. It does 8S damage if used in combat. Use one-half Ballistic armor (round down) to defend against this attack. The torch has a Firesetting Rating of 4 (see the fire rules in Tech Specs).

Essence Cost Availability Cost Street Index (.4) 6/48 hrs 3,500¥ 2

Derringer (p. 36) 7P-CB(Q) + E(E) No changes.

Type Conceal Ammo Mode Damage Weight Essence Availability Cost Street Index Light Pistol 12 2 (m) SA 6L .5 (.2) 8/7 days 220¥ 2

Rebreathers (p. 36) Legal The character can hold his or her breath for 90 seconds longer than normal, for a total of (Body × 30) + 90 seconds, and has

a –1 modifier on stamina-based tests (see p. 76, Fields of Fire). However, the rebreathers also function as a rating 3 Tracheal Filter (p. 33, Shadowtech).

Body Cost Availability Cost Street Index .75 5/4 days 95,000¥ 1

Decentralized Heart (p. 37) Legal The character may roll three additional dice when checking for Deadly Wounds and Permanent Damage (p. 113, SRII/pp.

127-128, SR3).

Body Cost Availability Cost Street Index 2 14/24 days 130,000¥ 4

Page 29: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

29

Pacesetter® Sport Heart (p. 37) Legal The character may roll an additional die in all Athletics-based Success Tests, while his Body and Quickness are increased by

1. This Quickness modifier only applies to how far the character may move in a turn, not to other things. After four minutes, roll 1D6. If the roll is less than the character’s natural Body attribute, there is no effect. Roll again every

four minutes, but add 1 to the die roll for every additional roll made. If the roll exceeds the character’s natural Body, natural Body is halved for the next four minutes.

Body Cost Availability Cost Street Index 1.3 10/10 days 90,000¥ 3

Pacesetter 2000™ Overdrive Heart (p. 37) Legal As the above Pacesetter Sport, but +2 Body and Quickness, and +2 dice for Athletics-based Success Tests. Check every

two minutes.

Body Cost Availability Cost Street Index 1.6 14/10 days 98,500¥ 3.5

T-MAXX “Cyberliver” (p. 37) Legal The character gets a number of extra dice, equal to the Cyberliver’s rating, when resisting toxins and for making Addiction

tests. The maximum rating is equal to the character’s natural Body.

Body Cost Availability Cost Street Index T-MAXX .1 + (level × .1) 6/4 days level × 60,000¥ 1.1 T-MAXX II .1 + (level × .15) 6/4 days level × 120,000¥ 1.1

TimesSquare Plus™ (p. 38) 6P-CA(N) This piece of cyberware is needed to be able to use visual recognition chips (see page 43 of this book) to the full. It is

linked to a cybereye, and can be incorporated in it.

Essence Cost Availability Cost Street Index .3 6/72 hrs 15,000¥ 1.5

Wearman Mark II (p. 38) Legal This is a set of stereo implant speakers. Any normal audio player, whether disk or chip, can be modified (for a 50¥ fee) to

be compatible with this system, after which the speakers can be used to listen, privately, to the recording on the chip or disk.

Essence Cost Availability Cost Street Index — 2/12 hrs 200¥ .75

Tazer Grip (p. 38) 5-CB(Q) This gives the target a shock of 6S Stun, and uses the Shock Weapon rules (p. 103, SRII/p. 124, SR3).

Essence Cost Availability Cost Street Index (.25) 8/8 days 3,000¥ 2

E-Monitor (p. 38) Legal This device rolls a number of dice equal to its rating, against a target number of 4 when in use.

Essence Cost Availability Cost Street Index .2 4/5 days level × 2,000¥ 1

Mag-Duct™ Spots (p. 38) Legal Functions like a datajack with a data flow rate of 15 (p. 45, Shadowtech).

Essence Cost Availability Cost Street Index .2 2/6 hrs 2,200¥ 1

Gyro-Stabilizer (p. 38) Legal This gives the user an additional die for all Athletics-based skill tests, and also an additional die to remain standing after

taking damage (Stopping and Knockdown, p. 91, SRII or Knockdown, p. 124, SR3).

Essence Cost Availability Cost Street Index .1 5/48 hrs 10,000¥ 1.2

Page 30: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

30

Dodgeball™ (p. 39) 4-CB(Q) This device, which can be integrated in a cybereye, gives one extra die to roll for Armed and Unarmed Combat skill tests,

but only if the user has spent at least three Simple Actions to observe the movement of his intended target.

Essence Cost Availability Cost Street Index .3 6/72 hrs 14,500¥ 1.5

Video Cam/Transmitter (p. 39) Legal In SRII, range is 1.5 kilometers. In SR3, it has a Flux rating of 2.

Essence Cost Availability Cost Street Index .8 6/48 hrs 33,000¥ 1

Video Imager (p. 39) Legal The user can receive video images and project them onto his retina, or can store them in headware memory. It also allows

the user to project images stored in headware memory on his retina.

Essence Cost Availability Cost Street Index .25 4/48 hrs 3,500¥ 1.5

Frequency Changer (p. 39) Legal Functions as a commlink of rating 6 (p. 76, Street Samurai Catalog/p. 298, SR3).

Essence Cost Availability Cost Street Index .25 4/48 hrs 30,000¥ 1.35

Cyberoptic Teargas Sprayer (p. 39) Legal Mounted inside a cybereye. Hitting a target requires a Quickness (6) test (the target number drops to 4 if the target is sur-

prised). See the CS grenade (p. 25, Running Gear) for details on the tear gas. Only one shot is stored; range is 1 meter.

Essence Cost Availability Cost Street Index .2 6/24 hrs 2,000¥ 1

Lifesaver™ Skinweave (p. 39) 4P-BB(Q) With this item installed, a character with a Deadly wound does not take an extra box of damage every 10 minutes, but

takes one every 15 minutes instead. Healing time is also reduced by 10%. However, each time the character takes a Deadly wound (and thus, each time the Lifesaver has to become active), the Lifesaver’s Damage Level goes up by one category (see page 6 of Shadowtech).

Body Cost Availability Cost Street Index 2 12/10 days 45,000¥ 2

Anti-Plague Nanotech (p. 39) Legal The user gets two extra dice to resist diseases and biological weapons (such as doom and gamma-anthrax, pp. 80-81 of

Shadowtech).

Body Cost Availability Cost Street Index .4 6/7 days 17,500¥ 1.5

Gang Jazzler (p. 40) 2-CC(R) Delivers a 9D Stun electrical shock, using the Shock Weapons rules, p. 103 of SRII/p. 124, SR3. If the target rolls all ones on

his Resistance Test, the damage is Physical instead of Stun.

Essence Cost Availability Cost Street Index .2 10/24 days 6,000¥ 1

Page 31: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

31

E A P O N S

Militech Crusher SSG (p. 42) 5P-F(F)

This weapon fire shotgun rounds but uses Light Pistol ranges. Increase the target number at Medium range by +1, at Long range by +2, and at Extreme range by +4 (telescopic sights do not alter these modifiers). Damage at Short and Medium ranges is 6S, at other ranges it is 8M.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Shotgun 5 6 (c) SA 6S/8M 3 6/48 hrs 1,450¥ 1.5 —

Budgetarms Laser-Niner (p. 42) 5-G(G) This weapon has a built-in laser sight. The 35-round clip lowers concealability by 1. This weapon fires caseless rounds (p.

77, Fields of Fire).

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Light Pistol 5 15/35 (c) SA/BF/FA 6L 1.5 4/36 hrs 675¥ 1.2 —

Malorian Arms Sliver Gun (p. 42) 3P-J(K) This pistol does not use ordinary ammunition. Instead, it requires batteries and a ceramic block. Batteries last for 18 min-

utes, while the ceramic block must be replaced after 7 shots. A ceramic block costs 25¥, while a battery costs 7¥. The weapon makes no more noise than a normal pistol with silencer. It uses the Flechette rules, and Heavy Pistol ranges. The cybergun-version costs 1,550¥, costs .6 points of Essence, and has a Legality rating of 3P-CC.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy Pistol 4 7 (c) SA 6S(f) 2.5 6/72 hrs 1,375¥ 3 —

Colt Alpha-Omega (p. 43) 7P-E(E) Comes with a rating 1 gas vent installed on the barrel and an internal smartlink.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy Pistol 4 10 (c) SA 9M 2.5 5/24 hrs 500¥ 1 1

Glock Thirty Machine Pistol (p. 43) 4-G(G) This Glock has many plastic parts, giving it a +1 on Concealability when being checked by a metal detector. The 30-round

clip decreases Concealability by 1. It has a rating 2 gas vent.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy Pistol 6 20/30 (c) SA/BF 9M 2.5 6/36 hrs 705¥ 2 2

Setsuko-Arasaka “PMS” Advanced SMG (p. 44) 4-G(G) This weapon comes with an internal smartlink and sound suppressor. There is a model without the smartlink, costing 950¥.

Both fire caseless ammo (p. 77, Fields of Fire).

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC SMG 4 40 (c) SA/BF 6M 3.5 4/72 hrs 1,150¥ 1 —

W

Page 32: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

32

Goncz-Taurus Pistol (p. 44) 6P-E(E) or 4-G(G) The 30-round clip reduces concealability by 1.

Standard version (Legality: 6P-E(E)): Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy Pistol 6 15/30 (c) SA 9M 2 4/48 hrs 500¥ 1 — Selective-fire version (Legality 4-G(G)): Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy Pistol 6 15/30 (c) SA/FA 9M 2 8/72 hrs 700¥ 1.75 —

Malorian Arms Heavy Flechette Pistol (p. 45) 4P-E(E) This weapon comes with an internal smartlink as standard. The weapon uses two magazines: one 25-round clip holding the

bullets, and a 200-shot “fuel tank” holding the liquid propellant. It uses its own ammunition, and can not use any other weapon’s ammunition. Furthermore, the only ammunition this weapon can fire is equal to needle ammo (p. 30 of Neo-Anarchists’ Guide to Real Life). The liquid propellant costs 30¥ to fill the magazine (i.e. .15¥ per shot), while the needle ammo costs its normal price.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy Pistol 5 see above SA 9M 2.5 9/48 hrs 1,595¥ 2 —

Militech M-31a1 Advanced Infantry Combat Weapon (p. 45) 1-G(G) This weapon has a built-in (i.e. non-removable) under-barrel Militech Mini-Grenade Launcher (see below), in the 4-shot va-

riety. The M-31a1 is a super machinegun (p. 81, Fields of Fire) firing SMG ammo, but using assault rifle ranges.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Assault Rifle 1 150 (c) SA/BF/FA 6M 6.5 20/28 days 1,695¥ 4.5 —

Militech Mini-Grenade Launcher (p. 46) 2-J(K) If fitted to another weapon, it lowers the concealability of that weapon by 2.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Grenade Launcher 3 4 (m) SA grenade 3.5 10/6 days 2,550¥ 3 —

Militech Mini-Grenade Launcher (p. 46) 1-J(K) The user can fire any grenade in the drum, although it costs a Simple Action to select the grenade type. A smartlinked

weapon can select ammo types as a Free Action. If fitted to another weapon, it reduces the Concealability of that weapon by 4.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Grenade Launcher 1 16 (c) SA grenade 5 24/12 days 4,750¥ 5 —

HEP (High-Explosive Cratering) grenade (p. 46) 2-I(J) One-half of the damage (round up) is Physical, while the other half (round down) is Stun. This grenade only exists as a

mini-grenade for grenade launchers.

Per grenade: Conceal Damage Power Level Weight Availability Cost Street Index 8 10S –1 per meter .1 9/5 days 60¥ 2.5

Fragmentation grenade (p. 46) 2-I(J) This grenade is similar to an Defensive AP Grenade. It only exists as a mini-grenade, for grenade launchers.

Per grenade: Conceal Damage Power Level Weight Availability Cost Street Index 8 10D(f) –1 per .5 meter .1 8/4 days 50¥ 3

Page 33: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

33

Anti-Personnel Flechette (p. 46) 2-I(J) This is not really a grenade, but more a flechette round fired from a grenade launcher. It uses the flechette ammo rules (p.

93, SRI/p. 116, SR3I), but does not suffer the normal minimum ranges for grenade launchers (p. 88, SRII/p. 110, SR3), nor does it scatter as a grenade would. It also uses the shotgun rules for the spread of the shot (see Shotguns, p. 95, SRII or p. 117, SR3, with a choke of 10). It is only available for grenade launchers.

Per grenade: Conceal Damage Power Level Weight Availability Cost Street Index 8 10D(f) — .1 9/14 days 100¥ 3.5

Beretta M-24 Advanced SMG (p. 46) 4-G(G) The non-smartlinked version costs 950¥.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC SMG 4 50 (c) BF/FA 7M 3.5 6/4 days 1,250¥ 1.25 —

EMP Grenade (p. 47) 1-I(J) Anyone within 4 meters of the explosion point must roll for cyber-system damage as if he or she has taken a Deadly

wound (see page 39, Shadowtech). Everyone within 10 meters must do the same, but only for a Serious wound. Only elec-tronic cyberware systems can be damaged by this grenade: items such as dermal plating, bone lacing, and so on can not be damaged. Headware memory that is damaged loses all information stored in it.

Everyone within ten meters from the explosion have a +4 modifier due to orientation loss, on all target numbers for the next 3 turns, reduced by 1 turn for every two successes on a Body(6) test.

Note: the physics behind a grenade like this are somewhat dodgy, so if you prefer a game based as far as possible in real-ism, you might want leave it out of your campaign.

Per grenade: Conceal Damage Power Level Weight Availability Cost Street Index 6 special — .3 10/10 days 400¥ 4

DCR Rifle Grenade (p. 47) 2-I(J) The grenade uses the SMG ranges. The anti-tank grenade does not suffer from Damage Level reduction against vehicles.

Per grenade: Conceal Damage Power Level Weight Availability Cost Street Index Anti-Tank 4 16D –8 per meter .5 8/8 days 100¥ 2 Concussion 4 12M Stun –1 per meter .5 8/8 days 50¥ 2 Defensive 4 10S –1 per .5 meter .5 8/8 days 50¥ 2 Offensive 4 10S –1 per meter .5 8/8 days 50¥ 2

22mm Muzzle Adaptor (p. 47) 4-J(K) This adapter is needed to fire the DCR Rifle Grenades listed above.

Mount Conceal Rating Weight Availability Cost Street Index Barrel — — — 6/48 hrs 100¥ 3

FEN Dz 22 “Saucer Grenades” (p. 47) 2-I(J) These use the ranges for aerodynamic grenades (p. 96, SRII/p. 119, SR3).

Per grenade: Conceal Damage Power Level Weight Availability Cost Street Index 7 8S –1 per meter .25 6/10 days 65¥ 3

FEN Dz25 “Det Card” (p. 47) 1-I(J) No changes.

Conceal Rating Weight Availability Cost Street Index 10 4 .02 8/5 days 120¥ 4

Page 34: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

34

Malorian Arms Sub-Flechette Gun (p. 48) 3-G(G) The 30-round clip reduces Concealability by 1. This weapon has a rating 3 improved gas vent, and fires only caseless ammo

(p. 77, Fields of Fire).

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC SMG 3 10/30 (c) BF/FA 6M 4 4/24 hrs 795¥ 1 3

Multi-Flechette Ammo (p. 48) 4-L(M) Use Impact armor to resist this ammo, however it can only punch through a maximum armor rating of 3. Roll 1D6 for the

number of darts that hit for each bullet fired, and treat the shot as a burst of that number of rounds. The damage per dart is one-half (round down) the Power Level of the weapon that fires it, while the Damage Level is one less than that of the firing weapon (though not below L). As an example, this ammo fired from a 9M pistol would do 4L damage per dart.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 see above .5 5/48 hrs 100¥ 1

GPz-78 Mini-grenade (p. 48) 1-I(J) This small grenade is aerodynamic(p. 96, SRII/p. 119, SR3), and can not be fired from a grenade launcher.

Per grenade: Conceal Damage Power Level Weight Availability Cost Street Index 8 8M –1 per .5 meter .1 4/60 hrs 40¥ 1.5

Kendachi Dragon (p. 48) 1-J(K) It costs one Complex Action to ignite this weapon, and in this action it may not be fired. In any following actions, it can be

fired without problems. Turning it off costs a Simple Action. If the weapon is a smartgun controlled through a smartlink, it still costs a Complex Action to turn on, but only a Free Action to switch off.

The Dragon uses any flammable liquid as its ammunition. Based on the fuel, the Damage Code may be adjusted (gamemas-ter’s discretion). Impact Armor is used to defend against fire, but use only half its rating (round down). The ranges for this weapon are: Short NA; Medium 0-1; Long 2-3; Extreme 4. This weapon has a Firesetting Rating of 6 (see page 72, Tech Specs, for details).

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Special 3 4 (m) SS 10M 4.25 10/5 days 1,660¥ 4.5 —

Biotech-Askari Motion Restraints (p. 48) Legal This grenade traps any character who is in the area of effect (one meter radius), as if entangled in a small net fired from a

net gun (p. 72, Street Samurai Catalog). It is an non-aerodynamic grenade.

Per grenade: Conceal Rating Weight Availability Cost Street Index 6 — .5 6/48 hrs 60¥ 2

Militech Military/Police Shotgun (p. 48) 5P-F(F) The first set of stats below are for the 12-gauge version, while the second set is for 10-gauge models. Both use the same

ammo.

10 gauge model: Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Shotgun 2 6 (m) SA 10S 4.5 4/60 hrs 800¥ 1 — 12 gauge model: Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Shotgun 2 8 (m) SA 8S 4.5 4/60 hrs 800¥ 1 —

Page 35: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

35

Stundart Pistol (p. 49) 5P-E(E) This weapon uses the Shock Weapons rules, p. 103 of SRII/p. 124, SR3, but does not use the normal taser ammunition. In-

stead, it fires a round that works on the same principle but is of Heavy Pistol caliber. These rounds can not be fired from other Heavy Pistols. It can also use normal HP ammo, but if this is done, roll 1D6. On a roll of 1 to 5, the round misfires and causes 9M damage to the firer (armor is only half effective), which also destroys the pistol. When normal HP ammo is fired, the weapon has a base Damage Code of 9M, modified by the ammunition type. With its own shock ammo, it uses the listed Dam-age Code. The ammunition is listed below.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy Pistol 3 2 (b) SS 10S Stun 3.5 8/4 days 1,090¥ 2 —

Stundart Rounds (p. 49) As Weapon These are only available for Heavy Pistols, and were developed for the Stundart Pistol (above). They can be fired from nor-

mal pistols, but have a 1 to 5 in 1D6 chance of misfiring in such weapons, delivering a 10S Stun + shock attack against the firer (no armor can be used to resist this with). They only work properly in the Stundart Pistol. If fired from a normal pistol, it uses the damage code listed below, and uses the Shock Weapons rules on p. 103, SRII/p. 124, SR3. These rounds have an expiry date listed on the package, which is usually 2D6 months after purchase.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 10S Stun .75 6/72 hrs 80¥ 2

Rostovic Wrist Racate (p. 49) 1-J(K) This weapon uses its own, special ammunition. See below for details.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Shotgun 6 6 (m) SA/BF 9S 2.5 18/20 days 3,800¥ 3.5 —

Rostovic Wrist Racate Ammunition (p. 49) As Weapon These are sold in packets of six, not ten. They can only be fired from the Rostovic Wrist Racate.

Per 6 rounds: Conceal Damage Power Level Weight Availability Cost Street Index 5 9S –3 per meter 1.25 14/20 days 200¥ 3.5

Techtronica Black-Zap Glove (p. 49) 4-B(B) This weapon uses Shock Weapons rules, p. 103 of SRII/p. 124, SR3. A character wearing this glove has a Damage Code of

(str+1)M Stun if the taser circuitry is not used, or 9S Stun if used as a taser. Cyberware which is built into the hand wearing the glove (like hand razors, spurs, smartlinks, etc.) cannot be used.

Conceal Reach Damage Weight Availability Cost Street Index 4 0 9S Stun 1 6/48 hrs 1,200¥ 2.2

Darra-Polytechnic M-9 Assault Rifle (p. 50) 2-G(G) Equipped with a rating 1 telescope sight, this weapon fires caseless ammo (p. 77, Fields of Fire).

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Assault Rifle 3 40 (c) SA/FA 8M 3.75 3/36 hrs 1,300¥ .9 —

Hollow-Point Ammunition (p. 50) As Weapon These rounds increase the Damage Level by 1 (6M becomes 6S, and so on), but Ballistic armor gets +2 on its rating to de-

fend against these. If Ballistic is 0, it does not get the +2 bonus.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 +1 Damage .5 4/24 hrs 25¥ .8

Militech Mini-Gat Machine Carbine (p. 50) 1-J(K) This weapon uses Light Pistol ammo, but SMG ranges; ammo is caseless (p. 77, Fields of Fire). It has the rate of fire of a

minigun (p. 81, Fields of Fire).

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC SMG 1 120 (c) BF/FA 6L 5.75 20/14 days 2,695¥ 5 —

Page 36: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

36

H&K G-6 Advanced Squad Automatic (p. 51) 2-H(H) This LMG comes equipped with an internal smartlink II (p. 57, Fields of Fire) and rating 2 thermographic telescope sight. It

fires caseless SMG ammo (p. 77, Fields of Fire) at super machinegun rates (p. 81, Fields of Fire).

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Light MG — 100 (c) FA 7M 7 14/21 days 2,050¥ 3.5 —

Militech-10 SMG (p. 51) 1-G(G) This SMG comes equipped with a Militech Mini-Grenade Launcher (p. 46, Chromebook) with 4-round internal magazine,

sound suppressor and rating 1 telescope sight. Since this weapon is made mostly of plastic, its concealability is increased by 1 if checking for detection by metal detectors.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC SMG 2 30 (c) BF/FA 6M 7 5/72 hrs 3,455¥ 3 —

Federated Arms 454 DA “Super Chief” (p. 52) 5P-E(E) This weapon uses Heavy Pistol ammo, but Shotgun ranges. This weapon is equipped to fire Firepower™ ammo (p. 26, Run-

ning Gear), which is already figured into the Damage Code.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy Pistol 3 5 (cy) SS 12M 3.5 5/36 hrs 1,375¥ 1.25 —

Malorian Arms 3516 (p. 52) 6P-E(E) This weapon requires that the arm with which the gun is fired is a cyberarm, and that the user has at least Strength 4. A

character without a cyberarm has a +4 modifier to his target number, while a character with a Strength lower than 4 gets a modifier of +([4 – Strength] × 2). All these are cumulative. The weapon comes equipped with an internal smartlink II (p. 57, Fields of Fire). It fires Firepower™ ammo (p. 26, Running Gear), which is already figured into the Damage Code.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy 4 6 (c) SS 12M 3 — 4,525¥ — —

APEX Mobile Point Defense System (p. 53) 2P-J(K) This device contains a “Smart” gun system (p. 89 of Neo-Anarchists’ Guide to Real Life/p. 236, SR3), has a Firearms skill of

6, covers the full 360°, and has an Initiative of 15+2D6. It also includes an assault rifle (not removable), firing at minigun rates, and with 400 rounds of belted ammunition. The mounting provides 6 points of recoil compensation. The outside of the unit has a Barrier Rating of 6.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Assault Rifle — 400 (belt) FA 8M 20 11/21 days 25,000¥ 4 6

Federated Arms Light Assault 15 (p. 54) 2-G(G) This weapon has its concealability raised by +1 when being checked by metal detectors due to its plastic construction. It

comes with a rating 1 telescope sight; the version with internal smartlink costs 700¥. Both weapons fire caseless ammo (p. 77, Fields of Fire).

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Assault Rifle 3 30 (c) BF/FA 8M 3.5 4/36 hrs 400¥ 1.25 —

Stein & Wasserman Model F “Cyborg Assault” Weapon System (p. 54) 1-G(G) It costs a Simple Action to select an ammo type, or a Free Action if the weapon is controlled through a smartlink. Although

it is an Assault Rifle, it uses Sporting Rifle ammo. The weapon is equipped with a 22 mm Muzzle Adaptor (p. 47, Chrome-book).

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Assault Rifle 4 8 (c) SS 8S 4 10/5 days 1,650¥ 2.5 —

Page 37: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

37

HEP (High-Explosive Cratering) (p. 54) As Weapon This ammunition increases its Power Level by 1, as with regular explosive rounds, but one-half (round up) of the damage is

Physical, while the remaining half is Stun. As an example, a character who would take a Moderate wound from this ammo, takes two boxes of Physical and one box of Stun damage instead. Armor is only one-half effective (use Ballistic and round down). These rounds can misfire in the same way as explosive ammo (p. 93, SRII/p. 116, SR3).

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 +1 Power .75 5/36 hrs 60¥ 1.1

Armor-Piercing Incendiary (p. 54) 2-L(M) This ammunition uses the normal rules for APDS ammo (p. 63, Street Samurai Catalog, p. 277, SRII or p. 116, SR3), but also

have a Firesetting rating of 2. If a burst is fired, add +1 to this rating per round fired (three rounds have a Firesetting rating of 5, etc.). See page 72, Tech Specs.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 see above .25 16/14 days 80¥ 4.5

Acid Shell (p. 54) As Weapon Defense against these rounds uses the Impact value of armor. These rounds do normal damage, but if the Power Level of

the attack (without any reductions due to armor) exceeds the total Ballistic plus Impact ratings of the target, both the Ballistic and Impact values are permanently reduced by –1. Against barriers, if the Power exceeds twice the Barrier Rating, the base Barrier Rating goes down by –1. These rounds can misfire in the same way as explosive ammo (p. 93, SRII/p. 116, SR3), but instead of damaging the firer, they wreck the weapon.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 as weapon .5 14/8 days 100¥ 4

Kendachi Mono-Two (p. 55) 5-B This weapon is sold in sets of two: one long and one short sword. They cannot be bought separately.

Conceal Reach Damage Weight Availability* Cost* Street Index* Long sword 3 1 (str+3)M 1 5/48 hrs 1,650¥** 2.1 Short sword 5 0 (str+1)M .75 * per set of one long sword and one short sword ** 1700¥ for weapons with colored laser

Kendachi M-33 Powersword (p. 55) 3-B This sword breaks if all ones are rolled on any Armed Combat Success Test when using this weapon. Impact armor is used

to defend against this sword, but is only one-half effective (round down).

Conceal Reach Damage Weight Availability Cost Street Index 4 1 (str+1)S 3 8/14 days 1,860¥ 3

A S H I O N

Psiberstuff Cyberarm (p. 57) Legal

No changes. Also see Limbs on p. 249, SRII or Cyberlimbs on p. 301, SR3

Essence Cost Availability Cost Street Index 1 6/72 hrs 170,000¥ 1

F

Page 38: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

38

Nu-Tek Wearman Series (p. 58) Legal No changes.

Conceal Ballistic Impact Weight Availability Cost Street Index Jacket — 0 0 1 3/48 hrs 300¥ .9 Skirt — 0 0 .75 3/48 hrs 200¥ .9

Uniware (p. 59) Legal A weapon concealed under an Armored Trenchcoat has its Concealability increased by +2.

Conceal Ballistic Impact Weight Availability Cost Street Index Vest — 0 0 .5 8/4 days 50¥ 1.2 Pants — 0 0 1 8/4 days 70¥ 1.2 Boots — 0 0 1 4/4 days 60¥ 1.2 Skirt — 0 0 .75 8/4 days 70¥ 1.2 Blouse/Shirt — 0 0 .75 8/4 days 40¥ 1.2 Dress — 0 0 1.5 6/4 days 100¥ 1.2 Torso Armor 8 2 2 2 10/4 days 300¥ 1.3 Legpads 8 2 2 1.5 9/4 days 300¥ 1.3 Utility Belt — 0 0 .5 5/4 days 30¥ 1.1 Jumpsuit — 0 0 1.5 8/4 days 150¥ 1.2 Armored Jacket 7 3 2 1.5 10/4 days 800¥ 1.3 Armored Trenchcoat 7 4 3 2 10/4 days 900¥ 1.3

Image Fashionware (p. 60) Legal No changes.

Availability Cost Street Index Trademarks & Logos 4/24 hrs 100¥ 1 Stars & Shapes 2/24 hrs 50¥ 1 Heat-sensitive Color Changers 3/24 hrs 120¥ 1

ICON America (p. 61) Legal A weapon held in the Gun Belt counts as being held in a holster for quickdrawing it (p. 82, SRII). A weapon concealed un-

der the Long Duster has its concealability increased by 50%, if its concealability is 4 or greater.

Conceal Ballistic Impact Weight Availability Cost Street Index Bomber Jacket — 0 2 1.5 always 900¥ .9 Tunic — 0 1 1 always 660¥ .8 Pants — 0 0 1 always 750¥ .8 Miniskirt — 0 0 .5 always 300¥ .8 Long Skirt — 0 0 1 always 600¥ .8 Gun Belt — 0 0 .25 3/24 hrs 180¥ .9 “Gunfighter” Hat — 0 0 .5 always 300¥ .8 Long Duster — 0 1 1.5 always 1,500¥ .8 Boots — 0 0 1 always 450¥ .8 Half Boots — 0 0 .75 always 300¥ .8

Gibson Battlegear (p. 62) Legal The armor ratings of these items are added together when more than one is worn; for example, wearing a T-shirt and

denim jacket gives armor 3/1.

Conceal Ballistic Impact Weight Availability Cost Street Index Acid-washed Jeans 10 2 1 1 4/48 hrs 300¥ 1 T-Shirt 10 1 0 .5 4/48 hrs 100¥ 1 Denim Jacket 9 2 1 1 4/48 hrs 1,500¥ 1

Page 39: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

39

Takanaka Exec Line (p. 63) Legal A weapon concealed under the Top Coat, Full Armored Topcoat, Cape, or Opera Cloak adds +2 to its Concealability.

Conceal Ballistic Impact Weight Availability Cost Street Index Jacket — 0 0 1 6/72 hrs 800¥ .9 Vest — 0 0 .75 6/72 hrs 500¥ .9 Pants — 0 0 1 6/72 hrs 700¥ .9 Top Coat — 0 0 1.5 6/72 hrs 1,000¥ .9 Full Armored Topcoat 10 4 1 2.5 8/72 hrs 2,000¥ .9 Matching Briefcase — 0 0 1.5 5/72 hrs 600¥ .8 Monogram Shirt — 0 0 .75 7/72 hrs 200¥ 1.1 Tie — 0 0 — 6/72 hrs 100¥ .9 Cravat — 0 0 .5 6/72 hrs 100¥ .9 Scarf — 0 0 .25 6/72 hrs 75¥ .9 Cologne — — — — 6/72 hrs 150¥ .9 Sword Case — — — .5 8/72 hrs 300¥ 1 Cape — 0 0 1.5 6/72 hrs 900¥ .9 Opera Cloak 10 3 1 2.5 8/72 hrs 1,200¥ .9

Eji of Japan (p. 64) Legal A weapon concealed under the armored cloak has its concealability increased by +2.

Conceal Ballistic Impact Weight Availability Cost Street Index Designer’s Jeans — 0 0 1 always 50¥ .75 Lamb’s Wool Sweater — 0 0 1 always 60¥ .75 Armored Cloak 14 2 1 1.5 always 500¥ .75

E R V I C E S Change all eurodollar (eb) prices to nuyen on a 1:1 ratio.

H I P W E A R All these chips must be plugged into a chipjack or softlink. Use the normal rules for

skillsofts (p. 48, Shadowtech or pp. 295-296, SR3). The “Memory” rating is how much memory the data on the chip requires when uploaded into headware memory.

S E C U R I T Y & O P E R A T I V E C H I P S

M.O. Chips (p. 73) 1-CC(R) These allow the character to ask the gamemaster one yes/no question for every two successes rolled on an Intelligence (8)

test, about the criminal or his actions. The character must make a Willpower (5) test when he first uses the chip. If he fails, his personality will shift to that of the criminal. The character will remain this way until the chip is removed (which he will not want to happen); if the character receives regular therapy, a Willpower (6) test may be made once per week. If successful, the char-acter regains his personality.

Type Rating Memory Availability Cost Street Index Know — 300 Mp 10/14 days 12,000¥ 10

Courier Chips (p. 73) Not available.

S C

Page 40: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

40

Security Chip (p. 73) Legal A Computer (B/R) test with a target number of 12 allows a character to retrieve the data from an erased Type I chip. The

stats below are added to the normal ones of the chip in question.

Type Rating Memory Availability Cost Street Index — — — +1/×1.5 Type I: 50¥ +.25 Type II: 75¥

Digi-Tone ID (p. 73) 5-CB(Q) A character with cyberears can, after plugging in this chip, recognize a digital tone phone signal. The signal can be dis-

played on a cybereye (if the user is equipped with a display link), or are relayed to the brain directly (if the user is equipped with an Encephalon, Softlink, Chipjack, or I/O SPU). A successful roll, pitting the rating of the chip against a target number as for a Perception Test, is needed to recognize the number dialed.

Type Rating Memory Availability Cost Street Index Know 1-6 rating × 2 Mp rating/4 days rating x 70¥ 1

Special Operative Chip (p. 73) Legal This chip gives the user the following skills: Language of selected country 4, Geography 4, and your choice of Survival 4,

or Police Practices 4, or Etiquette (Selected Country) 4, or Military Organisation 4. In order to use the Survival and Etiquette skills, skillwires are needed; for the other skills, a datasoft link (knowsoft link in SR3) is required.

SRII STATS Type Rating Memory Availability Cost Street Index special 4 500 Mp 8/6 days 60,000¥ 2

SR3 STATS Type Rating Memory Availability Cost Street Index special 4 144 Mp 8/6 days 14,400¥ 2

Poser Impersonation Chip (p. 73) 3-CB(Q) This chip gives the following skills: Behavior (Specialization: Subject Person) 6 and Acting 4. For an extra price, the chip also

has the skill Habits (Specialization: Subject Person) 6. This chip requires skillwires to use the Acting skill, and a datasoft link (knowsoft link in SR3) for the other skills.

SRII STATS Without Habits skill: Type Rating Memory Availability Cost Street Index Active see above 320 Mp 20/20 days 30,000¥ 1 With Habits skill: Type Rating Memory Availability Cost Street Index Active see above 440 Mp 24/20 days 40,000¥ 1

SR3 STATS Without Habits skill: Type Rating Memory Availability Cost Street Index Active see above 80 Mp 20/20 days 9,600¥ 1 With Habits skill: Type Rating Memory Availability Cost Street Index Active see above 112 Mp 24/20 days 14,400¥ 1

Page 41: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

41

S T O R A G E , E N T E R T A I N M E N T A N D I N F O R M A T I O N C H I P S

PhotoMemory RAM Chip (p. 74) Legal This chip gives the user a –2 modifier on the target number to remember specific things, as long as they have been re-

corded in the chip. See the mnemonic enhancer, p. 25 of Shadowtech for more information. Starting or stopping the recording device in the chip is a Free Action. No additional hardware is required, since the chipjack

or softlink can handle the I/O-functions required. This datasoft can only be accessed through a datajack if the user has an I/O processor or encephalon installed.

Type Rating Memory Availability Cost Street Index Data “–2” — 6/72 hrs 16,000¥ 1.25

Memory Compression (p. 74) as chip Data compression on the chips themselves, in much the same way as using a data management SPU. Data on such a chip

takes up 25% less space than normal (100 Mp of data only takes up 75 Mp on a data compression chip, for instance), but system load delay (page 44, Shadowtech) is increased by +1. These chips cannot be combined with any other form of data compression.

Type Rating Memory Availability Cost Street Index any — –25% +2/×2 +3,000¥ +.5

Programmable Chipware (p. 74) Not available.

Mind Games® (p. 74) Legal No changes.

Type Rating Memory Availability Cost Street Index Know — game-dependent always 500¥ to 1,000¥ .6

Business Trip Chip (p. 74) Legal This chip gives the following skills: Language of selected country 4, Etiquette (Selected Country) 4, and a choice of Ward-

robe/Style 4 or Business Law 4, as applicable to the inhabitants of the country. This chip requires skillwires to use the Etiquette skill, and a datasoft link (knowsoft link in SR3) for the other skills.

SRII STATS Type Rating Memory Availability Cost Street Index special 4 424 Mp 6/4 days 42,500¥ 1

SR3 STATS Type Rating Memory Availability Cost Street Index special 4 128 Mp 6/4 days 12,000¥ 1

Tourism Chip (p. 74) Legal This chip gives the following skills: Language of selected country 4, Etiquette (Selected Country) 4 and General Knowledge

(Selected Country) 4. This chip requires skillwires to use the Etiquette skill, and a datasoft link (knowsoft link in SR3) for the other skills.

SRII STATS Type Rating Memory Availability Cost Street Index special 4 344 Mp 6/4 days 42,500¥ 1

SR3 STATS Type Rating Memory Availability Cost Street Index special 4 128 Mp 6/4 days 12,000¥ 1

Space Chip (p. 74) Not available.

Page 42: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

42

Mister Lover Chip (p. 74) Legal

SRII STATS Increases Charisma and Social Skills by its rating, but only when attempting to seduce another person.

Type Rating Memory Availability Cost Street Index Active 1-3 rating × 5 mp 5/48 hrs rating × 100¥ .9

SR3 STATS Works as a complimentary skill (p. 97, SR3) to Charisma and Social Skills tests, but only when attempting to seduce another

person. Type Rating Memory Availability Cost Street Index Active 1-6 rating × rating 5/48 hrs Mp × 100¥ .9 × 2 Mp

B I O F E E D B A C K C H I P S

Stress Chip (p. 75) Legal This chip gives +1 Willpower to resist stress or stressful situations only.

Type Rating Memory Availability Cost Street Index special — 20 Mp 4/36 hrs 3,500¥ 1

Adrenalin/Endorphin Surge (p. 75) 4-CA Wound penalties are reduced by the rating of the chip; this means that the total modifiers to target numbers and Initiative

due to wounds are reduced by the rating. For example, a character with a Moderate wound and Serious Stun damage normally has a +5 on his target numbers and –5 Initiative. With a rating 3 chip, this would become +2 on target numbers and –2 on Initiative. The chip can not make negative modifiers positive, or positive modifiers negative: the above wounds, with a rating 6 chip, would become +0 and –0, not –1 and +1, respectively.

Once every 8 hours, the user can stimulate adrenaline production, giving the bonuses of a level 1 adrenal pump (p. 19, Shadowtech). The character must roll a Resistance Test against fatigue, in exactly the same way as with a level 1 Adrenal Pump. The user must roll a Willpower (4) test (plus injury modifiers) to activate the adrenaline production. If the character has a working adrenal pump already, this extra adrenaline surge has no effects, but the character must still resist the fatigue of the extra adrenaline. This also goes the other way around.

Type Rating Memory Availability Cost Street Index special 1-6 rating × 150 Mp (rating+5)/72 hrs rating x 12,500¥ 2

Increased Neural Feedback Option (p. 75) as normal chip This is basically a one-time skill chip. It can be of any type, but the chip burns out after 4D6 minutes of use. It has the bonus

of reducing softlink system load delay (p. 46, Shadowtech) by half (round up).

Type Rating Memory Availability Cost Street Index any 1-10 as normal as normal half normal 1.1

Ambidexterity Chip (p. 75) Legal A chip that holds the Special Skill of Ambidexterity at its rating; see page 81, Fields of Fire. Calculate the memory and price

per the normal rules for skill chips (p. 248, SRII/p. 296, SR3).

Type Rating Memory Availability Cost Street Index Active 1-5 as normal as normal as normal 1.25

Deathtrance (p. 75) Legal Life functions can be detected on a Biotech (6) test.

Type Rating Memory Availability Cost Street Index Active 1 50 20/10 days 5,000¥ .9

Page 43: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

43

Redundancy Loop (p. 75) as normal chip At a crucial moment, both the player and the gamemaster make a skill test against the same target number. The roll which

yields the least successes is used.

Type Rating Memory Availability Cost Street Index any 1-10 as normal as normal 75% of normal .9

“Fish N’ Chips” (p. 75) Legal No changes.

Type Rating Memory Availability Cost Street Index special — 20 Mp 4/4 days 1,000¥ 1

V I S U A L R E C O G N I T I O N C H I P S In order to use one of these chips, the character makes an Intelligence test, adding the chip’s rating to the character’s Intel-

ligence. (In SR3: the chip is used as a complementary skill, as explained on page 97, SR3.) The target number is determined according to the following table (this is only a guideline. Gamemasters may alter target numbers as appropriate).

Task difficulty Target number Easy 2 or 3 Average 4 or 5 Difficult 6 to 8 Very Difficult 9 or higher

To make full use of these chips, TimeSquare Plus cyberware (p. 38, Chromebook) is needed. If this is not present, the chip

functions at one-half its normal rating (round down), and add +4 to the target number.

Techie Chip (p. 76) Legal No changes.

Type Rating Memory Availability Cost Street Index Know 1-10 as normal 6/4 days as normal 1.5

Corporate Officer Chip (p. 76) Legal No changes.

Type Rating Memory Availability Cost Street Index Know 1-10 as normal 10/4 days as normal 1.5

Police (p. 76) 4-CB(Q) No changes.

Type Rating Memory Availability Cost Street Index Know 1-10 as normal 10/4 days as normal 2.5

Military (p. 76) 4-CC(R) No changes.

Type Rating Memory Availability Cost Street Index Know 1-10 as normal 12/6 days twice normal 2.5

Rocker (p. 76) Legal No changes.

Type Rating Memory Availability Cost Street Index Know 1-10 as normal 5/4 days as normal 1.5

Page 44: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

44

Secretarial (p. 76) Legal No changes.

Type Rating Memory Availability Cost Street Index Know 1-10 as normal 8/4 days as normal 1.5

O U S I N G

Araska Sleep Facility (p. 78/79)

These are coffin hotels (see Cheap Hotel, p. 25 of Sprawl Sites, and Seattle On 30¥ A Night, pp. 49-53, Neo-Anarchists’ Guide to Real Life). Each cubicle’s walls are Barrier Rating 8, while the doors are Barrier Rating 6. The normal lock is a simple sliding pin, while the heavy-duty lock is a rating 3 cardreader Maglock, requiring the credstick of the person renting the cubi-cle, instead of a normal keycard. The prices are as follows:

Cubicle rent: 40¥ per night. Electrical outlet: 10¥ per hour of use In-cubicle trideo: 50¥ deposit and 5¥ fee In-cubicle radio: 25¥ deposit and 2.5¥ fee Private telephone (voice-only): 10¥ fee + .75¥ per minute Heavy-duty lock: 100¥ deposit and 10¥ fee Privacy option: 1,000¥ deposit and 100¥ fee Getting at the trideo or radio requires an Electronics skill test, with a target number of 8 (= the Barrier Rating of the cubicle).

The casing has a rating 1 Anti-tamper system. See Keypads, p. 86 of Neo-Anarchists’ Guide to Real Life or p. 235, SR3. To find equipment such as a gun or similar piece of hardware, make an Etiquette (Street) skill test with a target number of 5, If suc-cessful, make the usual Availability test. If not successful, nobody is present to sell guns to the character. Finding someone to do a crime has a target number between 3 and 8 (or higher), depending on the severity of the crime. Finding a street doc has a target number of 10.

Security Services, Inc. Professional Apartments (p. 80-82) Rent: 2,500¥ per apartment per month Extra furniture: 20¥ to 50¥ fee per piece of furniture Upgraded food service: 100¥ per week or 20¥ per meal Extra pressure and/or IR-sensors: 2,000¥ Use of the heavy safe: 100¥ per 10 pages of documents The phone lines are tapped by a rating 4 dataline tap (p. 258, SRII/p. 292, SR3). The security consists of the following: the

ultrasonic sensor is a rating 6 vibration detector (p. 87, Neo-Anarchists’ Guide to Real Life); the IR-beams are IR lasers (p. 17, Neo-Anarchists’ Guide to Real Life; also see that page for the pressure detectors built into the doors and windows).

The safe in the apartment is Barrier Rating 12, while the safe in the guard’s room is Barrier Rating 18.

Harris & Company Masterpiece (p. 83-85) Buying an apartment: at least 800,000¥ Retinal and Print scanners: see p. 258, SRII, pp. 86-87, Neo-Anarchists’ Guide to Real Life or p. 235, SR3 The apartment’s walls are Barrier Rating 24, the windows are Barrier Rating 14, while the armored shutters are also of Bar-

rier Rating 24. Inside the building are vibration detectors and IR lasers. The electrical defense system rolls 6 dice against a tar-get number based on the Taser range table (p. 88, SRII/p. 111, SR3), plus any normal modifiers for ranged combat. It delivers damage within the following limits: 1L to 10S. Within these limits, any Power Level between 1 and 10, and any Damage Code between L and S can be chosen. The exact damage is set by the owner, and can be changed at any time. Damage is always Stun, and uses the Shock Weapon rules (p. 103, SRII/p. 124, SR3).

The computer system (with its own LTG#) usually consists of a CPU with a number of SPUs attached to it, and various Datastores, Slave Nodes and I/O-Ports also included. There usually is a SAN, although some systems are not connected to the Matrix. Whatever the computer, the following IC will almost always be installed: Access, Barrier, Scramble, Killer, Trace and Report, and/or Blaster. Some owners also install Black IC. In Virtual Realities 2.0/SR3 terms, the computer is at least a medium-security orange host, rolled up randomly using the rules and tables on pages 62 through 65 in Virtual Realities 2.0.

H

Page 45: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

45

Silverhand Studios (p. 86-88) Rent is 600¥ per month. Each year an artist spends in such a community gives the character a one-point reduction in the Karma cost to increase any

one artistic skill.

New American Motor’s Drifter (p. 88/89) The modular repair system gives the user a –1 target number for Technical Skills when repairing the Drifter.

SRII STATS Handling Speed B/A Sig Apilot Cost Drifter 4/8 35/105 3/1 2 2 90,000¥ Seating: Twin bucket seats + bench Access: 2 + 1 standard Economy: 5 km per liter + 1 PF per km Fuel: MultiF/230 liters + 320 PF Cargo/Storage: 10 CF in assorted lockers

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/8 70 2 4 1 3 Autonav Pilot Sensor Cargo Load 2 — 0 10 120 Seating: 2 bucket seats + bench Setup/Breakdown: NA Entry Points: 2 doors + 1 door Landing/Takeoff: NA Fuel: Methane (1,000 bars) + Electric (320 PF) Economy: 1.15 km/bar (Methane), 1 km/PF (Electric) Point Value: 1,668 Cost: 167,000¥ Template: Van Reference: Chromebook 1 Other Features: Concealed armor, living amenities (basic, 3 people)

O F T W A R E

Wolf (p. 91)

SRII STATS This gray IC is usually disguised as white IC, until it at-

tacks. To identify it as Wolf, the decker must successfully execute an Analyze utility against the IC. If the utility suc-ceeds, the IC is detected as actually being Wolf, and Wolf gets no bonuses. If the utility fails, Wolf gets an extra 1D6 for Initiative and –1 to all its target numbers during the first turn it attacks. In all next turns, it has normal Initiative and target numbers. It fights like Killer, but has Moderate staging (p. 20, Virtual Realities).

Wolf is mobile. Target: Bod Load Rating: Rating + 1

SR3 STATS Not available (treat it as Killer).

Guard-Dog (p. 91)

SRII STATS This white IC is most often encountered in I/O ports

and SANs. If it detects someone using that node, it reports that to the system. It is then up to the system operator to

decide whether or not the system is being threatened. To see if Guard-Dog detects a decker, it must roll an opposed test, between its rating and the decker’s Masking rating. If the test yields at least one success, the decker has been detected, and his presence is reported to the system op-erator. The IC then stops interrogating the decker. If the initial test fails, the IC may attempt again on its next ac-tion, but with a +2 to its target number for each new at-tempt.

Guard-Dog is normally not visible, except as a flicker at the horizon or edge of the node. If detected (by Analyze or similar software), it appears near the decker.

Guard-Dog is not mobile. Target: Masking Load Rating: 1/3 Rating (round down)

SR3 STATS Once activated, this white IC makes a test against the

decker’s Detection Factor every time the decker makes a System Test. If the Guard Dog Test is successful, the sys-tem operator is warned that a decker may be active in the system. The sysop can then decide to take action or not. Note that Guard Dog does not directly trigger either a passive or active alert.

S

Page 46: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK

46

Bulldog and Smarteye (p. 91) Not available.

Termite (p. 91)

SRII STATS Termite is considered a Combat Utility, and is used to

break through Barrier IC. It is only effective against Barrier, and can not be used to attack other IC. It attacks the Bar-rier in the same way as Killer. Size: (Rating2) Mp

SR3 STATS Termite is an Operational Utility, and can be used to

lower the target number for Access Tests in Logon-type system operations only. However, it cannot work together with other programs that normally do this job (like Decep-tion). Multiplier: 1 System Operations: Logon to Host, Logon to LTG, Logon to RTG

Psychodrome (p. 91/92)

SRII STATS This Black IC always causes Stun damage. If the decker

manages to jack out, the IC rolls a test using its rating against a target number equal to the decker’s Willpower. This test is unresisted. The decker is unconscious for a number of hours equal to the number of successes gener-ated.

If the decker has jacked out, he must make a Willpower test with a target number equal to the rating of the Psy-chodrome IC that knocked him out, once per day. If he fails, he can not jack in to the Matrix that day. If he achieves at least three successes, he need not roll again until he is knocked out of the Matrix again by another Psychodrome.

SR3 STATS A form of non-lethal black IC that attacks just like any

other of its kind, doing Stun damage. If it causes Deadly damage to its target, the target remain unconscious for (IC Rating) hours, minus one hour per success on a Willpower (IC Rating) test. A decker who has been dumped from the Matrix in this way must roll a Willpower (IC Rating) test each day, if he fails he cannot make himself jack into the Matrix that day. Once a roll is made, he can enter the Matrix normally, until the next time he gets hit in a similar manner.

Vampyre II and Bunnies (p. 92) Not available.

Fatal Attractor (p. 92)

SRII STATS This gray IC appears as the persona of another decker,

and is very friendly to its target. It accompanies its target for 1D6+1 turns, but then attacks like Blaster, with Serious staging (p. 20, Virtual Realities).

Fatal Attractor is mobile. Target: Evasion Load Rating: 2 × Rating

SR3 STATS When activated, this gray IC looks like another persona

for 1D6+1 turns, after which it attacks like Blaster. Detect-ing that it is IC requires a successful Analyze IC or Analyze Persona system operation.

Page 47: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

47

C h r o m e b o o k 2 Y B E R W A R E

Note: For various systems, the Essence costs is in parentheses. The Essence loss only apply when the system is installed in a natural limb; when placed in a cyberlimb, Essence cost is 0.

Dynalar Technologies “Digits” Cyberfingers (p. 4) These cannot be installed in an organic hand.

a) Quick Change Mount 5P-CC(R) Can only be installed in a cyberhand or cyberarm. Cost of modifying a cyberfinger is 20¥.

b) Vidcam Legal Functions as a cyberoptic (p. 89, Shadowbeat), but reduce the Impact of all Pix Tests (pp. 40-41, Shadowbeat) by –4 due to

the unstable mounting in the finger. The finger can be fitted with one of the following: Thermographic 200¥, Magnification (10×) 225¥, Low-light 100¥. Images are stored in headware memory, or in external memory through a Datajack.

c) Self-propelled Grenade 2-CC(R) Use the following ranges: Short 0-1, Medium 2-3, Long 4-5, Extreme 6-7. The explosion (on impact) does 6M damage,

Power Level Reduction –3 per meter. The grenades cost 25¥ each, Availability 6/72 hrs, Street Index 2.5.

d) Air Hypo Legal This can be used to inject poisons, but hitting an unwilling target requires an Unarmed Combat skill test. Replacement air

containers are 3¥ each, Availability 3/12 hrs, Street Index 1.

e) Tracking Device 4-E1(U) The tracking devices are rating 2 (see p. 258, SRII/p. 292, SR3), price 100¥, Availability 4/5 days, Street Index 2.25, and

can be tracked on any Signal Locator. The finger uses the following ranges to shoot the tracking devices: Short NA, Medium 0-1, Long 2, Extreme 3.

f) Lighter Legal Has a Firesetting Rating of 2 (see Tech Specs, page 72). Extra fuel is 1¥ per refill.

Essence Cost Availability Cost Street Index Quick Change Mount — 2/12 hrs 150¥ 1 Vidcam .15 5/10 days 8,000¥ 1.5 Self-Propelled Grenade .15 12/8 days 2,000¥ 3.5 Air Hypo .15 3/24 hrs 600¥ 1.25 Tracking Device .15 9/7 days 1,500¥ 2.5 Lighter .15 2/12 hrs 250¥ .9

C

Page 48: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

48

Kiroshi OptiShield Options (p. 5) Legal These options can only be built into the Kiroshi OptiShield (p. 31, Chromebook). They cannot be fitted into a cybereye. The

Essence Cost is subtracted from the .3 points of Essence that the OptiShields can accommodate. Once .3 points are filled, no more options can be installed.

Essence Cost Availability Cost Street Index TimesSquare .05 5/36 hrs 3,000¥ 1 TimesSquare Plus .15 8/72 hrs 15,000¥ 1.5 Magnification (1) .1 6/48 hrs 2,500¥ 1 Magnification (2) .1 6/48 hrs 4,000¥ 1 Magnification (3) .1 8/48 hrs 6,000¥ 1 Low-light .1 6/36 hrs 3,000¥ 1.25 Infrared* .1 6/36 hrs 3,000¥ 1.25 Time/Day Display .05 4/24 hrs 1,000¥ .9 * functions as thermographic (p. 260, SRII/p. 300, SR3)

Winch (p. 5) Legal The winch can lift a number of kilograms up to 50 times the character’s Strength. If the character lifts more than 25 times

his or her Body in kilograms, he or she takes 6M damage (resisted using natural Body) and loses 1 point off his or her natural Body rating for 1D6 days.

Essence Cost Availability Cost Street Index — 4/60 hrs 5,000¥ 1.1

Cytech Custom Cyberhands (p. 5) Legal Double-jointedness gives a –1 modifier to the target number when trying to escape from bindings.

Essence Cost Availability Cost Street Index — 5/4 days 9,000¥ 1

Anchoring Cyberfeet (p. 5) Legal The spikes can penetrate Barrier Rating 4 or less. Replacement spikes cost 1,200¥.

Essence Cost Availability Cost Street Index — 3/4 days 4,000¥ 2

Quickdraw Armholster (p. 6) As Weapon Quick-drawing a weapon from this holster is a Free Action. Only pistols and knives can be held in the holster.

Essence Cost Availability Cost Street Index — 6/72 hrs 400¥ 1.3

Kill Display (p. 6) Legal No changes.

Essence Cost Availability Cost Street Index .3 5/60 hrs 1,000¥ .9

Cyphire Tri-Dart Launcher (p. 6) 3P-CC(R) Fires three darts of the same type as the dartgun cyberfinger (p. 32, Chromebook), out to the same ranges.

Essence Cost Availability Cost Street Index .5 10/60 hrs 3,000¥ 3

Wetdrive Access Link (p. 6) Not available.

Color Gland Control (p. 6) Legal Will not fool retina scanners, and cannot be used with cybereyes.

Essence Cost Availability Cost Street Index .02 4/36 hrs 2,500¥ 1

Page 49: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

49

Gradiated Subdermal Armor (Torso) (p. 7) varies This functions the same as dermal plating (p. 261, SRII/p. 302, SR3), but also providing Ballistic and Impact armor (this ar-

mor is cumulative with any worn armor). Levels 8 and 9 reduce the user’s Reaction by 1. To avoid this loss, subdermal armor made from high-tech orbital materials can be used; this costs 8 times as much as the normal variant.

Level Concealability Essence Body Ballistic Impact Availability Cost Street Index Legality 1 12 .1 +0 0 1 3/10 days 3,500¥ .9 9P-CA 2 11 .3 +0 1 1 3/10 days 5,000¥ 1 8P-CA 3 10 .5 +1 1 1 4/12 days 6,500¥ 1 6P-CA 4 9 .8 +1 1 2 4/12 days 8,000¥ 1.1 6P-CA 5 8 1 +2 1 2 4/12 days 10,000¥ 1.1 5P-CA 6 6 1.2 +2 2 2 5/12 days 11,000¥ 1.2 4P-CA 7 5 1.4 +2 2 3 5/12 days 12,000¥ 1.3 3P-CA 8 4 1.6 +3 2 3 6/12 days 14,500¥ 1.4 3-CA 9 3 1.9 +3 3 3 8/12 days 17,500¥ 1.5 2-CA

Subdermal Armor (Skull) (p. 7) Not available.

Subdermal Viewscreen (p. 8) Legal This system works as a data unit (p. 259, SRII/p. 287, SR3), but does not have its own memory. Instead, it can display the

contents of the user’s headware memory or that of chips plugged into the user’s datajack, chipjack, or softlink.

Essence Cost Availability Cost Street Index .25 3/24 hrs 500¥ 1

Zetatech BodyComp (p. 8) Legal Hardened systems are not available. Installing this unit into a cyberlimb uses the limb’s storage space, but reduces Essence

cost to .05 (there’s still some cabling needed to connect it to the rest of the user’s systems). The multi-processor option is not available, but for 1,250¥ extra the BodyComp can be linked to the user’s headware memory.

Essence Cost Availability Cost Street Index .8 3/24 hrs 9,000¥ 2

Nanooptical Upgrade (p. 8) Legal Gives the user the equivalent of cybernetic low-light vision. Cannot be installed in a cybereye.

Body Cost Availability Cost Street Index .2 6/48 hrs 7,500¥ 1.25

Retractable Vampires (p. 9) Legal Biting an opponent requires an Unarmed Combat attack.

Damage Essence Cost Availability Cost Street Index Retractable Vampires (str–1)L .2 5/48 hrs 500¥ 1 Sharkgrin (str÷2)L .1 5/48 hrs 500¥ 1 Extended Canines (str)L .1 5/48 hrs 1,000¥ 1 Sharkgrin Special (str+1)L .2 5/48 hrs 1,400¥ 1

Total Body Plating (p. 9) 4P-CA(N) Adds 3 to the user’s Body Attribute Rating, and also provides the entire body with armor Ballistic 3 and Impact 3, though

this armor is not cumulative with worn armor (except when layering armor, as per page 94 of the Neo-Anarchists’ Guide to Real Life). The user gets –1 Quickness and a +2 modifier to the target numbers of all Stealth skill tests. The built-in nanotech-nological machines heal 1 box of damage per day on a successful Body (6) test. Annual maintenance is 6,800¥.

Essence Cost Availability Cost Street Index 3 6/14 days 68,000¥ 1.1

Page 50: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

50

Cyphire Remote Eye (p. 9) Legal This eye is removable, and comes with built-in camera and transmission equipment. The user must have a headware radio

or radio receiver if the images transmitted by the camera are to be recorded. Recording one minute of video takes up 1 Mp, while about 60 still shots can be stored in 1 Mp. Detaching the eye costs a Simple Action, and the user must have at least one hand free. Essence Cost below is for one eye, and the eye can hold up to .2 Essence Points in additional cyberware.

Essence Cost Availability Cost Street Index .15 6/48 hrs 15,000¥ 2

Upgraded Skinweave (p. 9) 5P-BA(N) Not compatible with orthoskin (p. 17, Shadowtech) or other cyber-implant armors.

Level Concealability Body Cost Ballistic Impact Availability Cost Street Index 1 12 .5 1 0 8/8 days 25,000¥ .8 2 10 1 1 1 8/8 days 60,000¥ .8 3 8 1.5 2 1 8/8 days 100,000¥ .9 4 6 2 2 2 9/8 days 150,000¥ 1 5 6 2.5 3 2 10/10 days 225,000¥ 1.2 6 4 3 3 3 12/14 days 300,000¥ 1.5

Q U I P M E N T

Biotechnica Nutrisupplement (p. 11) Legal

After the first week, every additional two weeks of use cause the loss of 1 point off the user’s natural Body, which come back at a rate of 1 point per week when the user is back on normal food. If Body drops below 0, the user dies shortly after-ward, unless hospital treatment is given.

Conceal Rating Weight Availability Cost Street Index — — .5 always 10¥ .8

Biotechnica Nymph Perfume (p. 11) Legal Gives a –1 target number modifier when trying to seduce or persuade members of the opposite sex.

Conceal Rating Weight Availability Cost Street Index — — — always 200¥ .9

Geotech Enviroscanner (p. 11) Legal Works as a hand-held chemical analyzer (p. 60, Shadowtech). It has the chemical reference program built into its on-board

memory.

Conceal Rating Weight Availability Cost Street Index 6 4 1 4/24 hrs 1,400¥ 1.2

Nikkon America Campod (p. 11) Legal A portacam with a portacam base (p. 89-91, Shadowbeat).

Conceal Rating Weight Availability Cost Street Index — — 2 4/72 hrs 2,000¥ 1

SecSystems Protection Field (p. 12) Legal Characters coming within 2 meters must roll a Willpower (4) test to come closer. Anyone within half a meter takes 6L Stun

damage each turn.

Conceal Rating Weight Availability Cost Street Index 8 6L Stun 1.5 6/36 hrs 750¥ 1.5

E

Page 51: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

51

Mead Electronic Notebook (p. 12) Legal A pocket computer (p. 259, SRII/p. 287, SR3) with 30 Mp memory.

Conceal Memory Weight Availability Cost Street Index 4 30 Mp 1 always 3,000¥ 1

DataTel 2350A Vidphone (p. 12) A tabletop telephone, with the features listed.

Conceal Memory Weight Availability Cost Street Index 2 — 1 always 150¥ .75

Microtech Virtual Reality BBS (p. 12) The Creator program gives a –1 modifier to the target number to program a reality filter (p. 52, Virtual Realities or p. 84,

Virtual Realities 2.0). The actual BBS is not available.

Conceal Rating Weight Availability Cost Street Index — –1 — 6/7 days 10,000¥ 1

Frostech Portable Cryogenic Case (p. 13) Legal Has Ballistic and Impact armor ratings (2/2).

Conceal Rating Weight Availability Cost Street Index 2 2/2 2 6/12 hrs 250¥ 1.2

Portable Electropack (p. 13) Legal No changes.

Conceal Rating Weight Availability Cost Street Index 3 — 2 always 100¥ 1

Kiroshi Optics Remote CyberCam 20 (p. 13) Legal Note that this is a normal camera, and not what Shadowbeat calls a cybercam.

Conceal Rating Weight Availability Cost Street Index — — 1 2/48 hrs 1,350¥ 1

SecSystems Detention Collar (p. 13) 5P-E2(V) The collar can deliver a 6S Stun electrical shock against which armor does not defend. The drug causes 6D Stun damage.

Conceal Rating Weight Availability Cost Street Index 4 — .5 8/10 days 260¥ 3

DDI Prayerware (p. 13) Legal No changes.

Conceal Rating Weight Availability Cost Street Index 7 — — on payment 120¥ —

SecSystems Maglock (p. 13) Legal A rating 3 maglock. Add 80¥ for the camera.

Conceal Rating Weight Availability Cost Street Index 3 3 1 4/72 hrs 300¥ 1

Page 52: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

52

C O M P U T E R S & P E R I P H A L S

Zetatech “E-Book” Microcomp (p. 14) Legal Basically, this is a wrist computer with 12 Mp memory with no frills. It has a chipslot for standard chips, and it can accept

other attachments. The cyber model adds a –1 target number to any Technical skill test that can be computer-assisted.

Conceal Memory Weight Availability Cost Street Index E-Book 4 12 Mp — always 4,800¥ 1.5 Cyber model 4 12 Mp — 3/36 hrs 6,720¥ 2

EBM “PCX” Minicomp (p. 14) Legal A pocket computer with 25 Mp memory. The CPU does not have an Intelligence stat. The Cyber-PCX adds a –1 target

number to any Technical skill roll that can be computer-assisted.

Conceal Memory Weight Availability Cost Street Index PCX 3 25 Mp 1 always 2,500¥ 1 Cyber-PCX 3 25 Mp 1 3/24 hrs 3,500¥ 1.5

Microtech IIKL-4 WorkStation (p. 15) Legal A table-top computer with 40 Mp memory. The cybernetic version offers no special benefits.

Conceal Memory Weight Availability Cost Street Index IIKL-4 — 40 Mp 10 always 800¥ .75 Cyber model — 40 Mp 10 3/36 hrs 1,120¥ 1

Telectronics “Black Book” Microcomp (p. 15) Legal A wrist computer with 12 Mp memory, but also with a built-in hand-held phone with booster pack (which can be used by

the computer to access other computer systems). It is normally controlled through a datajack, though it can be used without due to the small keyboard.

Conceal Rating Weight Availability Cost Street Index 4 — — always 5,750¥ 1.6

Language Processors (p. 15) Legal These processors are considered to have a skill rating of 4 in the chosen language. They do not allow the computer to

speak (they do have voice-recognition ability), but text entered into the machine can be translated at a rate of (rating) words per second. Installing one takes a base time of 5 hours, and a Computer (B/R) skill test with target number 5.

Conceal Rating Weight Availability Cost Street Index — 4 — always +40% 1

WorldSat Communications Flopscreen™ (p. 16) Legal No changes.

Per square meter: Conceal Rating Weight Availability Cost Street Index — — 1 always 4,500¥ 1.1

Direct Dataware EXPERT Series Computer Skill Programs (p. 15) Not available.

Datatel “Treasurer” Datawatch (p. 16) Legal Has 1 Mp of memory.

Conceal Memory Weight Availability Cost Street Index 12 1 Mp — always 55¥ 1.5

Page 53: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

53

Tritech Datashielding (p. 17) Legal Installing this requires an Electronics (B/R) skill test with target number 4, and a base time of 5 hours.

Conceal Rating Weight Availability Cost Street Index — — +1 5/48 hrs +20% 1.2

Kiroshi Optics Heads-Up Display (p. 17) Legal Spotting the wire of the mirrorshades requires a Perception (10) test. Note that none of the HUDs has internal memory.

Conceal Rating Weight Availability Cost Street Index Goggles — — 1 8/7 days 150¥ 3.5 Monocle — — — 8/7 days 200¥ 3.5 Mirrorshades — — — 8/7 days 300¥ 3.5

Datatel Modem Units (p. 17) Not available.

Zetatech CompuMods™ (p. 18)

a) Voice Stress Analyzer Package Legal Requires (rating2 × 3) Mp memory. In SRII, this gives the user one extra die per rating point to roll on Interrogation skill

tests; in SR3, it functions as a complimentary skill to the user’s Interrogation skill (p. 97, SR3).

b) Lie Detector Package Legal As Voice Stress Analyzer (effects are cumulative).

c) Bug Detector Package Legal Requires (rating2 × 2) Mp memory, and functions as a rating bug scanner of its rating (p. 258, SRII/p. 292, SR3).

d) Bug Jammer Package 4P-E1 Requires (rating2) Mp memory, and functions as a jammer of its rating (p. 258, SRII/p. 292, SR3).

e) Radar Detector Package Legal Requires (rating2 × 2) Mp memory, and rolls a number of dice equal to its rating, against a target number 5, to detect radar

signals.

f) Signal Tracker Package Legal Requires (rating2 × 2) Mp memory, and functions as a standard signal locator of its rating (p. 258, SRII/p. 292, SR3).

g) Medscanner Package Legal Requires (rating2 × 5) Mp memory. In SRII it gives the user a number of extra dice equal to its rating, to roll on Biotech

(First Aid) skill tests; in SR3, it functions as a complimentary skill to the user’s Biotech skill (see p. 97, SR3).

h) Techscanner Package Legal As Medscanner Package, but for all B/R-skills (each skill requires a separate program).

i) Drug Analyzer Legal Requires (rating2 × 4) Mp memory, and can analyze unknown substances or determine the purity of known substances on a

successful test, rolling a number of dice equal to its rating, against a target number set by the gamemaster.

j) Credit Transactor Package Legal Requires 1 Mp memory.

Page 54: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

54

Rating Availability Cost Street Index Voice Stress Analyzer 1-3 (rating × 2)/48 hrs rating × 300¥ 2 Lie Detector 1-3 (rating × 3)/48 hrs rating × 600¥ 2 Bug Detector 1-10 rating/48 hrs rating × 600¥ 1.5 Bug Jammer 1-10 rating/72 hrs rating × 600¥ 1.5 Radar Detector 1-10 rating/72 hrs rating × 450¥ 1.5 Signal Tracker 1-10 rating/48 hrs rating × 900¥ 1.5 Medscanner 1-4 rating/24 hrs rating × 750¥ 1.5 Techscanner 1-4 rating/24 hrs rating × 750¥ 1.5 Drug Analyzer 1-4 rating/48 hrs rating × 225¥ 2 Credit Transactor — 2/24 hrs 750¥ 1

Hybrid™ Wearable Computer (p. 19) Legal The computer built into this suit has 25 Mp memory. The MedicWear model functions as a medkit (p. 263, SRII/p. 304,

SR3) in addition to the normal functions.

Conceal Rating Ballistic Impact Weight Availability Cost Street Index Hybrid™ 6 — 0 0 2 10/8 days 3,000¥ 2 MedicWare 6 Biotech: 3 0 0 2 10/8 days 3,500¥ 2

MedicGear Combat Medical Armor (p. 19) 6P-K(L) This armor has a medkit (p. 263, SRII/p. 304, SR3) built-in, as well as a rating 2 drug analyzer and rating 2 techscanner (see

page 53 of this book for both; skill for techscanner must be selected on purchase). The suit also has a drug injector with 5 doses of 10 different injected drugs, a respirator with pressure regulator (p. 258, SRII/p. 295, SR3), and the gloves can be elec-trified. If this is used as a taser, a melee attack is needed, with a +1 modifier to the target number, doing 6S Stun + Shock Weapon rules (p. 103, SRII/p. 124, SR3). There is enough charge for 3 attempts/attacks.

Conceal Rating Ballistic Impact Weight Availability Cost Street Index 5 see above 3 1 4 10/14 days 3,400¥ 2

S E C U R I T Y S C A N N E R S & E Q U I P M E N T

Telectronics Tattletale® Voice Stress Analyzer (p. 20) Legal Gives the user a –1 target number modifier for Interrogation skill tests.

Conceal Rating Weight Availability Cost Street Index 8 –1 .5 3/48 hrs 400¥* 1.8 * The interfaced version costs 500¥

CCI BRl-3014 Window Trembler (p. 20) Legal Subtract this device’s rating from that of a laser microphone (p. 258, SRII/p. 292, SR3) aimed at the surface to which the

window trembler is attached. If the microphone’s rating is reduced below 1 by this means, it is unable to “hear” what is going on.

Conceal Rating Weight Availability Cost Street Index 9 1-10 — (rating+1)/4 daysrating x 120¥ 2.5

Bug Detector (p. 20) 5P-E1(V) A rating 2 bug scanner (p. 258, SRII/p. 292, SR3).

Conceal Rating Weight Availability Cost Street Index 3 2 1 2/48 hrs 1,000¥ 1.5

Bug Jammer (p. 20) 3P-E1(U) A rating 2 jammer (p. 258, SRII/p. 292, SR3).

Conceal Rating Weight Availability Cost Street Index 2 2 5 2/72 hrs 2,000¥ 1.5

Page 55: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

55

Arasaka “Komaku” Laser Mikes (p. 20) 6P-E1(U) A rating 4 laser microphone (p. 258, SRII/p. 292, SR3). No version for cybercams exists.

Conceal Rating Weight Availability Cost Street Index 5 4 1 4/48 hrs 6,000¥* 1.5 * 7,500¥ for fixed version

Omega Phone Tap By Tritech (p. 21) 6P-E2(V) A rating 6 dataline tap (p. 258, SRII/p. 292, SR3), which can monitor up to 10 lines at the same time.

Conceal Rating Weight Availability Cost Street Index 5 6 .5 10/10 days 35,000¥ 2

Arasaka OmniTec Radar Detector (p. 21) Legal Roll a number of dice equal to the rating of the detector, against a target number equal to 8 minus the radar’s Flux rating to

detect radar signals. If three or more successes are rolled, it indicates the direction from which the signals come as well.

Conceal Rating Weight Availability Cost Street Index 7 4 1 4/72 hrs 2,000¥ 1.5

Telectronics “Scout” Signal Tracker (p. 21) Legal A rating 3 signal locator (p. 258, SRII).

Conceal Rating Weight Availability Cost Street Index 3 3 2 3/48 hrs 3,000¥ 1.5

Arasaka JetSetter Executive Briefcase (p. 21) Legal The briefcase has armor Ballistic 3 and Impact 3, which may be added to the wearer’s normal armor (from his clothing), if

the gamemaster agrees that the briefcase is in a position to absorb attacks. A rating 5 keypad maglock (p. 86, Neo-Anarchists’ Guide to Real Life/p. 235, SR3) is fitted to the briefcase. For 200¥ extra, a silent alarm and NachtJager gastrap can be installed (see below for NachtJager gas).

Conceal Rating Weight Availability Cost Street Index — — 4.5 4/36 hrs 2,000¥ 1.2

NachtJager Gas (p. 21) 6P-M1(X) Normally delivered by air, anyone breathing in this gas takes 8D Stun damage immediately.

Rating Speed Vector Availability Cost/dose Street Index 8D Stun Immediate Air 4/12 hrs 100¥ 2

WorldSat Communications Linear Beam Commlink (p. 22) Legal Allows untappable, eavesdrop-proof communication for up to 1,500 meters, as long as both parties are within sight of each

other and are not blocked by any object with a Barrier Rating 4 or higher. Installation has a base time of half an hour and re-quires an Electronics (B/R) test, with target number 6.

Conceal Rating Weight Availability Cost Street Index — — — 6/72 hrs 2,000¥ 2.5

Arasaka ECM Comm-Scrambler (p. 22) Legal Functions as a level 6 crypto circuit HD (p. 77, Street Samurai Catalog).

Conceal Rating Weight Availability Cost Street Index 4 6 1 6/36 hrs 30,000¥ 1.2

Tritech “Mumbler” White Noise Generator (p. 22) 8P-E1(U) A rating 4 white noise generator (p. 258, SRII/p. , SR3).

Conceal Rating Weight Availability Cost Street Index 3 4 1 4/72 hrs 6,000¥ 1.5

Page 56: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

56

Telectronics ScanMan™ Full Indentity Scanner (p. 22) 4-E2(V) Rolls a number of dice equal to its rating against a target number 4 (this target number increases to 6 if the subject has un-

dergone body sculpting).

Conceal Rating Weight Availability Cost Street Index 4 5 2.5 14/14 days 21,000¥ 5

Arasaka “Scanway” Scanner Gates (p. 23) 8P-E1(U) Weapons Detector: a rating 5 automatic weapons detection system (p. 92, Neo-Anarchists’ Guide to Real Life/p. 237, SR3). Cyberware Detector: a rating 5 cyberware detector (p. 237, SR3). This device does not detect weaponry. Chemicals and Explosives Detector: a rating 5 chemical detection system (p. 93, Neo-Anarchists’ Guide to Real Life).

For combinations of the above, add up the costs of each separate detector. A large screen costs 500¥.

Conceal Rating Weight Availability Cost Street Index Weapons — 5 — 6/7 days 25,000¥ 1 Cyberware — 5 — 8/7 days 50,000¥ 1 Chemicals — 5 — 9/7 days 350,000¥ 1

C Y B E R D E C K S & N E T - S T U F F

Raven Microcyb Net-Vision™ IG-Algorithm Glasses (p. 24) Not available.

Zetatech Deckmate (p. 24) Not available.

Zetatech D2-3000 Armdeck (p. 25) 4P-CD(S) A cyberdeck with the stats listed below. It comes with the netrunner flip switch (p. 9, Chromebook) and also functions as a

wrist computer, though in that mode it uses the deck’s Storage memory to stash its data. Comes with a vidscreen.

SRII STATS Persona Hardening Memory Storage Load I/O Availability Cost Street Index 3 1 45 70 15 10 4/7 days 22,200¥ 1

SR3 STATS Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 4/3/0/0/3 0 600 1,200 Cool No 150 1 4/7 days 67,465¥ 1

M U S I C - T E C H & I N S T R U M E N T A T I O N

DPI “Black Box” Backup Synthamp (p. 25) Legal Datachips are 100¥ each.

Conceal Rating Weight Availability Cost Street Index 4 — 3 6/48 hrs 8,000¥ 1.3

DPI Body Rythm™ Dance Bracelets (p. 26) Legal To use these, the character needs a synthlink.

Conceal Rating Weight Availability Cost Street Index — — — always 400¥* 1 * Per pair; for amps see p. 94, Shadowbeat

Washburn Soundmachine Guitar (p. 26) Legal Increases the Impact Rating of a single player (not of a band) by +1.

Conceal Rating Weight Availability Cost Street Index — +1 3.5 5/60 hrs 1,000¥ 1

Page 57: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

57

C H A M E L E O N C L O T H I N G A N D S T E A L T H A R M O R

Militech M96 “Ghostsuit” Chameleon Clothing (p. 27) Legal Functions as a suit treated with ruthenium polymers (p. 94, Shadowtech), giving a +4 modifier to Perception Test target

numbers when the wearer is standing still, +2 if he is moving.

Conceal Ballistic Impact Weight Availability Cost Street Index “Ghostsuit” +4 2 1 3 6/14 days 53,000¥ 8 Helmet — +1 +0 1.5 8/14 days 6,000¥ 8

Gibson Battlegear “Sneak Suit” (p. 28) Legal Gives a +4 modifier to the target number for an observer’s Perception Test (visual or thermographic) to spot anyone wear-

ing a sneaksuit in darkness, shadows, or low light conditions. Any hit doing Serious or Deadly damage to the wearer overheats the suit, making it inoperative. If more than one piece of this set is worn, add up the armor ratings, but only use the highest Concealability modifier.

Conceal Ballistic Impact Weight Availability Cost Street Index Sneak Suit +4 1 0 1 8/5 days 1,560¥ 3 Flak Vest +2 2 1 1.5 8/5 days 1,375¥ 2 Combat Helmet — +1 +0 1.5 10/5 days 1,185¥ 2.5 Space Suit +4 1 1 10 14/7 days 25,000¥ 4.5 Diving Suit +4 0 0 2 12/7 days 35,000¥ 3.5

Militech M73 “Mirage Gear” Environmental Assimilation System (p. 28) Legal If the wearer is standing still, observers get a +2 modifier to all target numbers to spot him, +1 if he is moving.

Conceal Ballistic Impact Weight Availability Cost Street Index “Mirage Gear” +2 1 0 1.5 5/48 hrs 1,050¥ 3 Combat Helmet — +1 +0 1 9/4 days 700¥ 2.5 Flak Vest — 2 1 1.5 7/4 days 1,275¥ 2.5

Armored Stockings (p. 28) Legal Add the stockings’ armor rating to that of other armor present.

Conceal Ballistic Impact Weight Availability Cost Street Index Armored Stockings 15 +1 0 — 6/72 hrs 110¥ 1.1

H O L O G R A P H Y

Holoscreen Holographic Viewers (p. 29) Not available.

DataTel Holotanks (p. 29) Legal No changes.

Conceal Rating Weight Availability Cost Street Index Tabletop — — 5 4/48 hrs 500¥ 1.2 Desktop — — 15 4/48 hrs 1,000¥ 1.2 Holotank — — 100 5/48 hrs 5,000¥ 1.2

Eastman KodaGraphix Holographic Cameras (p. 30) Legal No changes.

Conceal Rating Weight Availability Cost Street Index normal — normal always 2× normal +1

Page 58: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

58

Eastman Arts Mindscape® Cyberholo Art Imager (p. 30) Legal Gives an extra die to roll for painting or drawing skills. Requires the artist to jack into the device.

Conceal Rating Weight Availability Cost Street Index — +1 — always 6,000¥ 1

R E M O T E S & D R O N E S

Remote Control Systems (p. 30) See the Rigger Black Book, SRII, Rigger 2, and/or SR3 for details on remote control decks.

Bell “Bumblebee” Remote Rotocraft (p. 31) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Bumblebee 5 80/160 1/1 4 2 8,000¥ Operational Duration: Fuel-limited Set-up/Breakdown Time: 5 minutes Store: 6 CF Landing/Take-off Profile: VTOL/VTOL Economy: 10 km per PF Fuel: 40 PF Sensors: Standard (1)

SR3 STATS Handling Speed Acceleration Body Armor Signature 4 107 7 1 1 7 Autonav Pilot Sensor Cargo Load — 2 1 0 10 Seating: None Setup/Breakdown: 5 minutes Entry Points: None Landing/Takeoff: VTOL Fuel: Electric (160 PF) Economy: 2.5 km/PF Point Value: 1,068 Cost: 27,000¥ Template: Small rotary-wing UAV Reference: Chromebook 2 Other Features: Engine customization (Speed, level 1, already factored in)

Mitsubishi “Rover” Wheeled Remote (p. 31) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Rover 6/9 20/60 2/2 3 2 9,000¥ Operational Duration: Fuel-limited Set-up/Breakdown Time: 2 minutes Store: 10 CF Cargo/Storage: 1 CF storage Economy: 10 km per liter Fuel: MultiF/30 liters Sensors: Enhanced (2) Accessories: Micro-turret

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/6 40 2 2 2 5 Autonav Pilot Sensor Cargo Load — 2 2 0 22 Seating: None Setup/Breakdown: 2 minutes Entry Points: None Landing/Takeoff: NA Fuel: Methane (150 bars) Economy: 2 km/bar Point Value: 890 Cost: 22,250¥ Template: Wheeled remote patrol vehicle Reference: Chromebook 2 Other Features: Mini-turret

Page 59: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

59

Militech RPV-400 Light Combat Tiltrotor Remote (p. 31)

SRII STATS Has one centerline Hardpoint (2 CF dedicated ammo storage) and one Firmpoint, both firing forward. The Hardpoint is

normally fitted with a 2-barrel HMG Chaingun (see below). Handling Speed B/A Sig Apilot Cost RPV-400 4 140/280 3/3 4 4 150,000¥ Operational Duration: Fuel-limited Set-up/Breakdown Time: 10 minutes Store: 40 CF Cargo/Storage: 4 CF storage Economy: 2.5 km per liter Fuel: IC/300 liters Sensors: Advanced (3) Landing/Take-off Profile: VTOL/VTOL Accessories: centerline Firmpoint, centerline Hardpoint (all forward-firing)

SR3 STATS Handling Speed Acceleration Body Armor Signature 4 187 6 3 3 4 Autonav Pilot Sensor Cargo Load — 4 3 4 32 Seating: None Setup/Breakdown: 10 minutes Entry Points: None Landing/Takeoff: VTOL Fuel: Jet (800 liters) Economy: 0.9 km/liter Point Value: 4,248 Cost: 265,500¥ Template: Large tilt-wing UAV Reference: Chromebook 2 Other Features: centerline Firmpoint, centerline Hardpoint (all forward-firing)

2-barrel HMG Chaingun (p. 31) 1-H(H) This weapon fires at minigun rates (p. 81, Fields of Fire). It can be loaded with two ammunition belts, and the gunner can

switch between them by spending a Simple Action (a Free Action for a smartlinked weapon).

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC HMG — 2× belt FA 10S 20 26/21 days 6,500¥ 2 —

Light Armor-Piercing/High Explosive ammo (LAPHE) (p. 31) 2-L(M) Treat this ammo as APDS, but give it +1 Power Level like Explosive ammo. It can also misfire like Explosive. It is only avail-

able for heavy machine guns.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 see above .75 16/14 days 100¥ 2.5

Arasaka RDAK Spy & Assassination Remote (p. 32) A Hold-out or Light Pistol can be fitted in the rear of the vehicle, but ammo capacity and ranges are halved (round down).

Comes with a 5-dose “stinger.”

SRII STATS Armor is not hardened.

Handling Speed B/A Sig Apilot Cost RDAK 4 12/36 1/1 18 1 12,000¥ Operational Duration: 5 hours Set-up/Breakdown Time: none Store: 1 CF (or in your pocket) Economy: .5 km/PF Fuel: ImpElec/40 PF Sensors: Standard (1)

Page 60: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

60

SR3 STATS Handling Speed Acceleration Body Armor Signature 4 12 1 0 0 8 Autonav Pilot Sensor Cargo Load — 1 1 0 5 Seating: None Setup/Breakdown: None Entry Points: None Landing/Takeoff: NA Fuel: Electric (40 PF) Economy: .5 km/PF (idle: 2 min/PF) Point Value: 295 Cost: 2,950¥ Template: Micro Walker Reference: Chromebook 2 Other Features: none

C O N S U M E R E L E C T R O N I C S

Autotanner (p. 33) Legal Gives no advantages or disadvantages.

Conceal Rating Weight Availability Cost Street Index 3 — 1 always 200¥ .9

Phone Upgrades (p. 33) Legal Availability = always and Street Index = 1 for all these items except as noted below.

a) Voicemail (40¥/month) No changes.

b) Fax Interface (150¥) No changes.

c) Digital Recorder (150¥) Records on optical chips, and requires 1 Mp per minute of sound. See p. 99, Shadowbeat.

d) ECM Scrambler (2500¥, Availability 6/36 hrs) Functions as a rating 1 crypto circuit HD (p. 77, Street Samurai Catalog).

e) Video Option (450¥) Not available for ear-plug phones.

f) Emergency Autodialer (25¥) No changes.

g) Conference Calling (50¥/month) No changes.

h) Split Line (100¥) No changes.

i) Cybermodem Interface Not available.

j) Privacy Plus™ (3,000¥) The ECM and the bug detector are both rating 1. The 20-number memory costs 50¥.

Rush® Virtual Entertainment System (p. 34) Legal Datajack required for use.

Conceal Rating Weight Availability Cost Street Index 3 — 4.5 always 500¥ .8

Page 61: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

61

Total Environment™ (p. 34) Legal No changes.

Conceal Rating Weight Availability Cost Street Index — — .75 always 1,000¥ .8

Multi-Player Adaptor (p. 34) Legal No changes.

Conceal Rating Weight Availability Cost Street Index — — — always 100¥ .6

Video Wall™ (p. 34) Legal Requires at least a 2m × 2m space of wall to be effective.

Conceal Rating Weight Availability Cost Street Index — — 5 always 3,500¥ 1

SegAtari Virtual Villains (p. 34) Legal No changes.

Conceal Rating Weight Availability Cost Street Index — — — always 150¥ .9

Scholar™ Home Learning System (p. 34) Not available.

E A P O N S

Tsunami Arms Ramjet Rifle (p. 36) 1-J(K)

Can only fire its own special ammo (see below). The weapon comes equipped with a bipod (under-barrel mount), rating 1 recoil compensation by the free-floating barrel, magnification 3 telescope sight (top mount) and an internal smartlink II (p. 57, Fields of Fire). Damage is 10S at short range, 12S at medium range, 14S at long range, and 16S at extreme range.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Sniper Rifle — 9 (c) SA/BF* see above 5 16/14 days 7,380¥ 4 1 * Can fire one burst per Complex Action

Ramjet ammo (p. 36) As Weapon Can only be fired by the Tsunami Arms Ramjet Rifle (above). Use Ballistic armor value to defend against this round, but if

any damage remains after the Body Resistance Test, one extra box of damage is taken by the target (no Resistance Tests for this extra damage).

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 normal .5 8/72 hrs 100¥ 2

Polymer One-Shot Cannon (p. 36) 5P-F(F) Holds a single HEP round (see Chromebook, p. 54; already figured into Damage Code), and can not be reloaded. If the Rule

of One is invoked, the weapon explodes, doing 6M damage to the firer (no armor resists). It is a Heavy Pistol, but uses Shot-gun ranges.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy Pistol 5 1 SS 5S 1.5 3/12 hrs 190¥ .6 —

W

Page 62: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

62

Militech Cyborg Rifle (p. 36) 3-J(K) This weapon fires LMG ammo, but uses assault rifle ranges. It includes a rating 2 gas vent on the barrel.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Assault Rifle 2 30 (c) SA 6S 7.5 10/7 days 800¥ 2.5 2

Stein & Wasserman “Tri-Star” Revolver (p. 37) 5P-E(E) This weapon comes with a top-mounted laser sight.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy Pistol 3 6 (cy) SS 10M 2.5 6/24 hrs 375¥ 1.5 —

#000 Triplex ammo (p. 37) As Weapon These rounds are only available for Heavy Pistols. They fire three pellets in a shotgun pattern with a choke of 5 (p. 95, SRII).

Roll 1D6÷2 to find how many pellets hit a target, then treat the shot as a burst of the number of pellets that hit. Each pellet does 6L damage. For example, a hit with 2 pellets causes 8L damage, while all three cause 9M.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 6L/pellet .5 4/60 hrs 50¥ 1.25

Pursuit Security Incorporated Webgun (p. 37) Legal Treat as a netgun using large nets (p. 72, Street Samurai Catalog). Adapting the weapon for carbosteel wire nets costs 100¥.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy Pistol 3 1 (m) SS as net 3.5 6/3 days 500¥ 2.5 —

Carbosteel Wire Net (p. 37) 5P-E2(V) Anyone hit by this net takes 10S Stun damage, per the Shock Weapons rules (p. 103, SRII/p. 124, SR3), in addition to be-

ing entangled.

Per net: Conceal Damage Weight Availability Cost Street Index 5 10S Stun 1 6/48 hrs 100¥ 2

FEN Dz-55 Det-Web (p. 37) 4-I(J) This web contains 2 kilograms of rating 6 explosive, delivering an 8D explosion to the target.

Conceal Damage Power Level Weight Availability Cost Street Index 5 8D –1 per meter 2 10/72 hrs 450¥ 3

Rhinemetall EMG-85 Kinetic Energy Railgun (p. 38) 1-J(K) Use the following ranges: short 0-150 m, medium 151-500 m, long 501-1,000 m, extreme 1,001-2,000 m. The weapon

has a built-in gyro mount (rating 5, plus providing (3/1) armor) and internal smartlink II (p. 57, Fields of Fire). A minimum Body of 5 is needed to fire the weapon, otherwise increase all target numbers by +((5 – Body) × 2). When not using the gyro mount, add +4 to all target numbers, regardless of the user’s Body Attribute.

The ammo unit costs 1,200¥, Availability —, Street Index —. After each shot, the rifle may not be fired until after the end of the next turn, in order for it to recharge.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Assault Cannon — 5 (m) SS 25D 35 — 113,700¥ — 5

Luigi Franchi “King Buck” Multi-Magnum (p. 38) 6-F(F) Each barrel can be fired separately (requiring a Simple Action per barrel), or all can be fired at once (requiring a Complex

Action). There is no need to switch between modes. When firing multiple barrels, treat it as a burst of the appropriate number of rounds.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index Shotgun 1 4 (m) SA 9S 7 12/4 days 800¥ 2.1

Page 63: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

63

Underbarrel Capacitor Laser (p. 39) 2-J(K) Clips to the under-barrel mount of another weapon. It uses the Light Pistol ranges, but has its Power Level decreased by 2

for every step beyond short range (medium –2, long –4, extreme –6). Use one-half Impact armor to defend against the laser. Smoke reduces the laser’s Power Level by –1 for every meter the beam passes through. The laser has no recoil.

The laser normally uses a battery as power pack. This battery provides 2 charges, costs 250¥, Availability 12/8 days, Street Index 4. The power pack provides 20 shots, weighs 4 kg, and costs 2,500¥ (Availability 16/14 days, Street Index 2.5).

No Microwaver exists.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Light Pistol –2 2 or 20 SA 10M 5 24/21 days 95,000¥ 3.5 —

Techtronica M40 “Pulse Rifle” (p. 39) 3P-J(K) Use the Shotgun ranges for this weapon. When it is fired, the firer rolls a normal Firearms skill test against the range-

determined target number. If it hits an electronical device, the weapon rolls 5 dice against the base target number for the range (4 for short, 5 for medium, etc.). The device being fired at rolls a number of dice equal to the M40’s target number against a target number 5. If the M40 has more successes, the electronics are dam-aged or destroyed (gamemaster’s discretion). If the target is alive, the M40 delivers an attack, with the damage depending on the range to the target, in addition to the other listed effects (in all cases, Alpha and Beta-grade cyberware are allowed a damage resistance test, see p. 98-99, Street Samurai Catalog). For cyberware damage, see pages 93 to 96 of the Street Samurai Catalog and pages 39 and 40 of Shadowtech.

The M40 uses a 6-shot battery for “ammunition.” This costs 50¥, Availability 10/7 days, Street Index 3.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Assault Rifle 1 6 (c) SS special 8.5 — 3,500¥ — —

Nova .338 Citygun (p. 40) 6P-E(E) Comes with two clips of Regular ammo. It cannot use barrel-mounted accessories, since the gas porting on the barrel pre-

vents this. The gas porting gives it a firing rate of SA, instead of SS.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy Pistol 5 7 (c) SA 10M 2.5 4/24 hrs 460¥ 1 —

Colt-Mauser M2X Cannon (p. 40) 2-H If the target is missed (i.e. no successes are rolled on the Gunnery skill test to fire this weapon), the firer must resist 6L Stun

damage with his Body, using one-half Impact armor. If all ones are rolled on this test, the weapon is dropped. The M2X has a magnification 2 telescope sight (top mount) and shock pads (stock mount).

Though this is an assault cannon, it uses HMG ranges.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Assault Cannon — 8 (c) SS 18D 23 20/14 days 6,100¥ 2 1

Extra High Impact ammunition (p. 40) As Weapon Use one-half (round up) the armor’s Ballistic rating to defend against these rounds. If the total armor rating is greater than

one-quarter the Power Level of the attacking weapon, add +2 to the Power to determine the target number for the target’s Resistance Test. Take this example: Joe is shot by an assault cannon (18D) firing EHI ammo. He is wearing a light security armor (Ballistic 5), so this provides him with 5 ÷ 2 = 3 points of armor, making his Resistance Test target number a pretty hard 15. But because the armor rating of 5 is greater that one-quarter of 18 (18 ÷ 4 = 4.5), he gets another +2 to his target number, setting it at 17… If the armor rating is greater than one-half the Power Level of the weapon, do not add the +2 Power Level.

This ammo is only available for assault cannons.

Conceal Damage Weight Availability Cost Street Index 3 see above 1.5 8/4 days 1,000¥ 2.25

Range Damage No. of cyberware systems damaged Short (1-10m) 8D Physical all present Medium (11-20m) 6D Stun 2D6–5 Long (21-50m) 4D Stun 1D6–2 Extreme (51-100m) 4S Stun 1D6–4

Page 64: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

64

Militech AM-3 “Anti-Matter Rifle” (p. 41) 1-J(K) If the target is missed (i.e., no successes are rolled on the Gunnery skill test to fire this weapon), the firer must resist 6L

Stun damage with his Body, using one-half Impact armor. If all ones are rolled on this test, the weapon is dropped. If the firer is standing up during firing, he must roll a Body test, target number 6, to avoid being knocked over. If knocked

over, the target is automatically missed, and the firer must resist 6M Stun, in addition to the 6L Stun for missing the target. The AM-3 has a magnification 3 telescope sight (top mount), shock pads (stock mount), internal smartlink, and a gas vent

rating 2 (barrel mount). It uses Missile Launcher ranges, though the weapon is an assault cannon.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Assault Cannon — 5 (c) SS 20D 26 20/14 days 8,000¥ 3 3

Militech Urban Missile Launcher (p. 41) 3-H(H) Fires only Micromissiles (p. 49, Chromebook 2).

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Assault Rifle 3 12 (c) SA missile 3.5 10/7 days 4,500¥ 2 —

Micro-Missile Pod (p. 41) 3-H(H) Fires only Micromissiles (p. 49, Chromebook 2), and must be clipped to the under-barrel mount of another weapon. A

modification to the weapon is needed, costing 50¥, after which the under-barrel mount can only be used for the micro-missile pod.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index Assault Rifle –2 1 (m) SS missile .75 8/5 days 2,000¥ 1.9

Militech PDU-3 Multi-Purpose Perimeter Defense Unit (p. 42) 4-I(J) This device is equipped with passive thermal sensor, a magnetic door contact, a tripwire, and a normal time delay (2 sec-

onds to 2 minutes). The thermal sensor is rating 4, while the tripwire is rating 1 (see Remote Sensors, page 79 of Tech Specs, for details).

Conceal Damage Power Level Weight Availability Cost Street Index 8 10S –2 per .5 meter .25 10/7 days 150¥ 2.5

Tsunami Arms “Airhammer” 5.3mm Air Pistol (p. 42) 9P-E(E) The weapon has three modes: Target, Combat, and Overload. Switching between them costs a Simple Action (a Free Ac-

tion for a smartgun). The damage done depends on the modes: 6L in Target mode, 7M in Combat mode, and 10M in Over-load mode. The air reservoir is treated as a clip for changing purposes, the rounds are contained in a cylinder. The weapon can only use its own ammunition, described below.

Two models exist: the normal model has a five-shot cylinder, an under-barrel laser sight, and a 10-shot camera on the top mount (this camera takes a picture every time a shot is fired). The second model (the Mark 2) has a seven-shot cylinder, and an internal smartlink.

Mark 1: Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy Pistol 5 5 (cy) SA see above 1.5 11/14 days 325¥ 2.5 — Mark 2: Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy Pistol 6 7 (cy) SA see above 1.5 12/14 days 400¥ 3 —

Kendachi Fragmentation Flechette (p. 42) As Weapon Only available for the Airhammer pistol (p. 42, Chromebook 2). Treat as needle ammo (p. 30, Neo-Anarchists’ Guide to

Real Life), but gives +1 Power because it is also an explosive round (and can misfire as such; see p. 93, SRII/p. 116, SR3).

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 9 +1 Power .15 6/48 hrs 15¥ 2

Page 65: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

65

Flechette (p. 42) As Weapon Only available for the Airhammer pistol (p. 42, Chromebook 2). Shatters if fired at hard cover (i.e. does no damage in such

a case), and Ballistic armor is only one-fourth (round up) effective against it. It should not be confused with the normal Shad-owrun flechette ammunition.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 9 normal .15 6/48 hrs 15¥ 2

JellSluggs (p. 42) As Weapon Only available for the Airhammer pistol (p. 42, Chromebook 2); treat as gel rounds, but these rounds will not penetrate

hard cover or hardened armors.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 9 –2 Power, .25 8/60 hrs 20¥ 1.5 Stun damage

Gas (p. 42) As Weapon Only available for the Airhammer pistol (p. 42, Chromebook 2). This round creates a cloud of gas, 4 meters in diameter.

The gas must be selected before purchase of the round. Roll for the availability of the gas separately.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 9 special .25 8/4 days 40¥ 2

Practice (p. 42) As Weapon Only available for the “Airhammer” pistol (p. 42, Chromebook 2). Treat as regular ammo, except for the reduced damage.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 9 3L .15 4/24 hrs 15¥ 1.5

Techtronica Model 009 Volt Pistol (p. 43) 5P-F(F) This weapon uses the Shock Weapons rules (p. 103, SRII/p. 124, SR3). The energy pack costs 25¥, Availability 5/24 hrs,

Street Index 1. The Power Level is reduced by –1 at medium range, long –3, and extreme –6, and by –1 per meter of smoke the beam passes through.

Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC Heavy 3 6 (c) SS 10S Stun 3.5 8/72 hrs 1,950¥ 2.5 —

Arasaka “Nauseator” Riot Control Device™ (p. 43) Legal This device affects an area as if it were a shotgun with a choke of 2. The device rolls 6 dice against a target number 4, eve-

ryone within 25 meters of the device must roll a Body(6) test (use natural Body, without cyberware modifiers). The number of successes rolled are compared. If the device has more, consult the following table for the effects:

Net successes Effects on target 1 +2 penalty to all target numbers for 1D6 turns after leaving affected area 2 or 3 +4 penalty to all target numbers, Quickness and Strength reduced by 1, all for 2D6 turns after leaving affected area 4+ unconscious for 1D6 minutes (no actual damage taken)

Creatures with wide-band hearing get a +2 modifier to the Body Test target number. Targets equipped with hearing

improvements also get modifiers to the Body test, per the next table:

Cyberware Modifier High Level Hearing +2 Low Level Hearing +1 Hearing Amplification +2 Damper –4 Select Sound Filter –rating (if switched on)

Conceal Rating Weight Availability Cost Street Index — 6 25 14/7 days 19,000¥ 4

Page 66: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

66

IMI “ChainKnife” (p. 44) 3P-B(B) Use one-half Impact armor rating against this knife.

Conceal Reach Damage Weight Availability Cost Street Index 6 0 (str+5)L .75 6/48 hrs 120¥ 1.2

Slamdance Inc. Spawnblade (p. 44) 5-B(B) If used to stab normally, it does normal damage for a knife (i.e. (str)L). If a target has been hit successfully (he must have

taken damage from the attack), the user may trigger the blade. This does an additional Light wound, which may not be re-sisted. Once opened, removing the knife requires a Biotech test with a target number 5. Any other means of removal, or if the Biotech roll is failed, causes another Light wound. Using the knife to stab while in its extended form makes its Damage Code (str–1)L.

Conceal Reach Damage Weight Availability Cost Street Index 8 0 (str)L .5 4/72 hrs 100¥ 1.1

Kendachi Monowhip (p. 44) 1-J(K) This weapon uses the rules for monofilament whips (p. 103, SRII/p. 121, SR3).

Conceal Reach Damage Weight Availability Cost Street Index 9 3 10S — 26/14 days 3,500¥ 3

Kendachi Monowire (p. 44) Legal See p. 89, Neo-Anarchists’ Guide to Real Life. The data below is per meter of wire.

Conceal Rating Weight Availability Cost Street Index — — — 8/7 days 60¥ 2.5

Taser Wallet (p. 45) Legal Beyond 2 meters the thief must roll a Body or Willpower test (whichever is higher) with target number 10, each turn. One

success if sufficient to hold on to the item. A Willpower (4) test is needed to avoid crying out.

Conceal Rating Weight Availability Cost Street Index 10* — — 5/48 hrs 165¥ 1.5 * this is the target number to spot (from the outside) that the wallet contains a taser-device.

Mystic Technologies Spring Knife (p. 45) 6P-D When used to stab, the knife does (str+2)L damage. It can be launched in a Simple Action, and uses the following ranges:

short 0-1, medium 2, Long 3, Extreme 4-5. When launched, it does 5L damage.

When used to stab: Conceal Reach Damage Weight Availability Cost Street Index 8 0 (str+2)L .75 4/12 hrs 125¥ 1.2 When used to shoot: Type Ammo Mode Damage RC special 1 (m) SA 5L —

Drug-a-Thug™ (p. 45) As Drug Hitting an unwilling opponent requires a melee attack. If the attack hits, the drug is delivered, and the target must resist its

effects.

Conceal Reach Damage Weight Availability Cost Street Index 6 0 drug .5 3/8 hrs 150¥ 2

Taser II™ (p. 45) 6-C(C) Uses the Shock Weapons rules (p. 103, SRII/p. 124, SR3).

Conceal Reach Damage Weight Availability Cost Street Index 7 0 5S Stun .5 4/24 hrs 300¥ 1

Page 67: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

67

Skunker (p. 45) As Gas Functions much like a toxin exhaler (p. 42, Shadowtech), but a melee attack is needed to deliver the gas on the target. For

5-10¥, the gas can be mixed with odiferous chemicals creating additional effect equal to the stench bomb (p. 49, Chromebook 2).

Conceal Rating Weight Availability Cost Street Index 7 — .25 5/60 hrs 70¥ 1.3

A M M U N I T I O N

Dual-Purpose Rounds (p. 46) 3-L(M) Ballistic armor is only one-half (round up) effective, but the rounds do normal damage. If an unarmored target is hit and

damage is done (i.e., the target does not remove all damage), an additional box of damage is taken by the target.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 see above .5 16/14 days 80¥ 4

API – Armor-Piercing Incendiary (p. 46) 2-L(M) This ammunition uses the normal rules for APDS ammo (p. 63, Street Samurai Catalog/p. 277, SRII/p. 116, SR3), but also

have a Firesetting rating of 2. If a burst is fired, add +1 to this rating per round fired (three rounds have a Firesetting rating of 5, etc.). See page 72, Tech Specs for details.

Note: this ammo is exactly the same as the API ammo in the Chromebook, page 54.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 see above .25 16/14 days 80¥ 4.5

Kendachi Fragmentation Flechettes (p. 46) As Weapon Treat these as needle ammo (p. 30, Neo-Anarchists’ Guide to Real Life), not as flechette, and also give a +1 to the Power

Level of the weapon. They can misfire in the same way as explosive rounds (p. 93, SRII/p. 116, SR3).

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 +1 Power .5 12/10 days 100¥ 4.5

Rubber Bullets (p. 47) As Weapon At ranges over 3 meters, the round does normal damage, but all damage is Stun (a 6M round becomes 6M Stun, etc.), and

is resisted using Impact armor. At ranges up to 3 meters, one-half (round up) the damage is Physical, the other half is Stun.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 Stun .5 3/12 hrs 10¥ .75

Stinger Shotgun Shells (p. 47) As Weapon Only available for Shotguns. Beyond 3 meters ranges, damage is Stun, as with rubber bullets (above). Up to 3 meters, use

the normal Damage Code for the shotgun.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 Stun .5 4/18 hrs 30¥ 1

Gas Shotgun Shells (p. 47) As Weapon Only available for Shotguns. This round does no damage, but delivers a cloud of gas (4 meters diameter around the impact

point). The type of gas must be chosen before purchase.

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 gas .5 6/48 hrs 50¥ 1.1

Page 68: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

68

Flare Shotgun Shells (p. 47) As Weapon Only available for Shotguns. Works like a micro flare (p. 46, Street Samurai Catalog/p. 295, SR3). Damage is 6M if fired

against a living target. The flare also has a Firesetting Rating 5 (see p. 72, Tech Specs).

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 6M .5 4/24 hrs 50¥ 1

Smoke Shotgun Shells (p. 47) Legal Only available for Shotguns. Does no damage, but fills an area 6 meters in diameter around the point of impact with heavy

smoke (p. 89, SRII/p. 112, SR3).

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 none .5 3/12 hrs 40¥ .8

Flash Shotgun Shells (p. 47) Legal Only available for Shotguns. Does no damage, but produces a flash on impact, similar to that of a flash pak (p. 45, Street

Samurai Catalog).

Per 10 rounds: Conceal Damage Weight Availability Cost Street Index 8 none .5 4/24 hrs 60¥ 1

P R O P E L L E D / H A N D G R E N A D E T Y P E S

Urban Technologies Slasher (p. 47) 3-L(M) Only available for Shotguns, MMGs, HMGs, and Grenade Launchers. The slugs are considered to have spread out at the

muzzle of the barrel. The length of the wire depends on the weapon type: Shotgun 1 m, MMG 2 m, HMG and Grenade Launcher 2.5 m. The rounds travel only 50 meters for Grenade Launchers, and only 10 meters for all other weapons.

Determine a target number for anyone in the path of the wire, adding a +2 for everyone standing in front of each new tar-get. The firer rolls only one Success Test, and the successes are compared to the target number for each target separately. Anyone in the path of the wire takes 11S damage (not staged for the firer’s successes), using one-half (round down) Impact Armor to resist.

Per round: Conceal Damage Weight Availability Cost Street Index 8 11S .1 14/10 days 75¥ 2.5

Splatshell (p. 47) As Weapon Only available for grenade launchers. Each shell contains 20 balls, each of which can contain any sort of liquid. These are

fired in a shotgun pattern with a choke of 4 (page 95, SRII/p. 117, SR3).

Per round: Conceal Damage Weight Availability Cost Street Index 8 splatballs .1 6/48 hrs 10¥* 1 * plus cost of splatballs

Militech Muzzle Adaptor (p. 48) Legal This device is required to fire Militech 25 mm pistol-grenades (p. 48, Chromebook 2); having it fitted costs about 50¥.

Mount Conceal Weight Availability Cost Street Index Barrel — — 4/48 hrs 200¥ .9

Page 69: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

69

Militech 25mm Pistol-Grenades (p. 48) These grenades require the Militech muzzle adaptor (above). The range to which the grenade can be fired depends on the

Power Level of the firing weapon: a Power Level of 6 or less means that the grenade uses the Light Pistol ranges, while Power Level 7 or higher uses Shotgun ranges. All stats below are for a single round.

a) HEP (Cratering) 4-I(J) One-half (round up) of the damage is Physical, while the remaining half is Stun. Armor is only one-half effective (use Ballis-

tic and round down).

b) Incendiary 3-I(J) Has a Firesetting Rating of 6.

c) Offensive Frag 4-I(J) No changes

d) Defensive Frag 4-I(J) No changes

e) Smoke/Tear Gas Legal Fills a 3 meter radius area around the point of impact with Dense Smoke (p. 89, SRII) or tear gas. Tear gas counts as Light

Smoke for visibility purposes, and adds +4 to all target numbers of anyone inside it. If the eyes are shielded, reduce this modi-fier to +2. If the whole face is shielded (by using a gas mask, for instance), there is no modifier.

f) Concussion 4-I(J) No changes.

g) Flash Bomb 4-I(J) The base target number modification for all those looking in direction of flash is +4, reduced by 1 for every 5 meters away

from the point of ignition. Flare Compensation reduces the modifier by 50% (round down).

Type Conceal Damage Power Level Weight Availability Cost Street Index HEP (Cratering) 8 4S — .1 4/6 days 30¥ 1.5 Incendiary 8 6M –6 per meter .1 8/7 days 30¥ 2 Offensive Frag 8 6S –3 per meter .1 5/7 days 25¥ 2 Defensive Frag 8 6M –3 per meter .1 5/7 days 20¥ 2 Smoke/Tear Gas 8 gas — .1 6/7 days 20¥ 2.5 Concussion 8 8M Stun –2 per meter .1 5/6 days 15¥ 2 Flash Bomb 8 4L –1 per meter .1 4/72 hrs 15¥ 1.2

Micromissiles (p. 49) 1-J Use the rules for missiles (p. 99, SRII/p. 120, SR3); they can target persons as well as vehicles. For HEP-missiles, one-half

the damage (round up) is Physical, the other half is Stun, using one-half Ballistic armor. Use the Assault Rifle range table, but with a minimum range of 10 m. All stats below are for single missiles.

Conceal Intelligence Damage Power Level Weight Availability Cost Street Index Normal 10 2 12M –6 per meter .25 14/14 days 500¥ 2 Anti-Armor 10 2 12M –12 per meter .25 16/14 days 750¥ 2 HEP 10 2 14M — .25 12/14 days 200¥ 2

Scatter Grenade (p. 49) Legal This grenade has a six-second (two turn) delay, which can not be changed. After ignition, it fills an area of 5 meters radius

around the ignition point with thermographic smoke (p. 89, SRII/p. 112, SR3). The cloud lasts for 5 turns (15 seconds) in calm winds.

Conceal Damage Power Level Weight Availability Cost Street Index 6 — — .25 3/48 hrs 70¥ 1.5

Page 70: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

70

Stench Bomb (p. 49) Legal Anyone in the area must roll a Willpower (8) test every turn. If no successes are rolled, the person must leave the area on

his next action. Characters with a switched-on olfactory booster (p. 62, Shadowtech) add the booster’s rating to the target number, while characters with some sort of filter mask may have a lower target number (gamemaster’s discretion).

Conceal Damage Power Level Weight Availability Cost Street Index 6 — — .25 3/48 hrs 20¥ .8

Flashbang Grenade (p. 49) 1-I(J) This grenade emits a bright flash, and a concussion effect. The flash gives a +5 modifier to all target numbers of all people

looking at the detonation; this modifier is reduced by 1 for every 5 meters distance from the grenade. Flare compensation reduces the modifies by 50% (round down).

Conceal Damage Power Level Weight Availability Cost Street Index 6 12M Stun –2 per meter .25 8/6 days 80¥ 2.25

Spraypaint Grenade (p. 49) Legal No changes.

Conceal Damage Power Level Weight Availability Cost Street Index 6 — — .25 2/3 days 20¥ .9

W E A P O N M O D I F I C A T I O N S

Nine-Eleven Chip (p. 50) Legal This device is a PANICBUTTON™, which alerts the local police force. Response times depend on the part of town.

Mount Conceal Rating Weight Availability Cost Street Index Top or Under –1 — — call Lone Star 1,750¥ —

Security Chipping (p. 50) Legal An Electronics B/R (10) test is needed to break the lock, with a base time of 15 minutes.

Mount Conceal Rating Weight Availability Cost Street Index Top or Under — 10 — 4/72 hrs 1,250¥ 1

Gun-Cam (p. 50) Legal No changes.

Mount Conceal Rating Weight Availability Cost Street Index Top or Under -1 — .25 3/36 hrs 100¥ 1.2

Electrothermal Ammo Enhancement (p. 50) 1-J This modification to the weapon adds a 100-shot battery inside the weapon (battery cost 150¥, Availability 6/48 hrs, Street

Index 1). Only weapons using cased ammo can use this modification, and only if the weapon fires at Single-Shot or Semi-Automatic mode. If a Burst-Fire or Full-Automatic weapon is rebuilt to ET, roll 1D6 every Combat Phase the weapon is fired. If the roll is less than, or equal to, the number of rounds fired in that Combat Phase, the gun explodes, exposing the firer to an attack by all remaining ammo (treat as a Burst of the number of rounds left in the weapon).

Weapons with this modification have their Power Level and all ranges increased by 50% (round up). Apply Power Level modifiers (like the +1 from Explosive rounds) to the new Power Level. For example, rebuilding an Ares Predator to ET costs 450¥ for the weapon, plus 675¥ for the modification. Damage would become 14M, while ranges become short 1-8, medium 9-30, long 31-50, extreme 51-90.

As an added bonus, the weapon is insulated from electrical shocks: any electrical attack on the weapon will not harm it. Against magical electrical effects, the gun counts as a Highly Processed Object (target number 10 or higher).

The cost of the modification is usually equal to 150% of the new-price of the weapon, and has an Availability of 10/7 days, and Street Index of 2.

Page 71: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

71

E A M S Convert all prices from eurodollar (eb) to nuyen (¥) on a one-to-one ratio. Stats for NPCs are

for humans; apply metahuman Attribute modifiers as appropriate. The BI and In Attributes stand for Body Index and Initiative Dice, respectively. If an “H” ap-

pears behind the NPC’s armor ratings, the armor is Hardened—that is, attacks with a Power Level less than or equal to the armor’s rating will cause no damage to the wearer at all.

Sphere (p. 52) Codelock Safeboxes™ have a Barrier Rating 8.

Sphere Driver/Representative B Q S C I W E M R BI In Armor 4 4 4 3 3 3 3.4 — 3 — 3+1D6 3/2 Skills: Athletics 4, Car 6, Etiquette (Corporate) 2, Firearms 3, Unarmed Combat 2, Winged 2 Cyberware: Chipjack, Cybereyes with Flare Compensation and Low-light, Datajack, Vehicle Control Rig (1) Gear: Light Armor Jacket (3/2), Pocket Computer (50 Mp), Sternmeyer Stakeout 10 [Shotgun, 10 (m), SA, 9S, 10/20/50/100, 50 Regular rounds], Vehicle (type and model vary) Threat/Professional Rating: 2/3

Lifetime Escort Service (p. 53)

Average Escort B Q S C I W E M R BI In Armor 4 4 4 4 3 3 5.8 — 3 .6 3+1D6 4/2 Skills: Biotech (First Aid) 2, Car 4, Etiquette (Corporate) 3, Etiquette (Street) 5, Firearms 3, Stealth 3, Unarmed Combat 4 Cyberware: Chipjack, Cybereyes with TimeSquare Plus Bioware: Tracheal Filter (3) Gear: Colt Alpha-Omega [HP, 10 (c), SA, 9M, 5/20/40/60, Internal Smartlink, Laser Sight, Silencer, 3 clips Regular ammo], Conceal-able Holster (Pistol), Concealable Holster (SMG), HK MP-2013 [SMG, 35 (c), SA/BF/FA, 6M, Laser Sight, Sound Suppresser, 5 clips Regular ammo], Knife [4L], Lined Coat (4/2) Threat/Professional Rating: 3/3

C-Team (p. 54) Air-mobile units have a standard Hughes WK-2 Stallion (p. 53, Rigger Black Book or p. 159, Rigger 2).

Standard C-Team Leader B Q S C I W E M R BI In Armor 4(6) 4(5) 4(5) 2 3 3 .45 — 3(6) .8 6+2D6 6/5 Hardened Skills: Athletics 4, Cybertechnology 2, Firearms 4, Gunnery 1, Leadership 3, Military Theory 4, Unarmed Combat 3 Cyberware: Chipjack, Cyberarms (both arms), Cyberears with Damper, Cyber-eyes with Flare Compensation, Low-light and Thermo-graphic, Datajack, Dermal Plating (1), Smartlink, Wired Reflexes (1) Bioware: Muscle Augmentation (1) Gear: Assault Rifle with 15 clips Regular, Heavy Pistol with 5 clips Regular, MetalGear (6/5 Hardened) Threat/Professional Rating: 5/3

Heavy Weapon/Demo Trooper B Q S C I W E M R BI In Armor 5 5 5(6) 2 3 4 1.75 — 4(6) 2.65 6+2D6 6/5 Hardened Skills: Athletics 3, Demolitions 4, Firearms 4, Gunnery 5, Military Theory 2, Stealth 1, Unarmed Combat 3 Cyberware: Chipjack, Cyberarm (right or left) with Increased Strength (1) and Smartlink, Cyberears with Damper, Cybereyes with Flare Compensation, Low-light and Thermographic, 2× Datajack, Wired Reflexes (1) Bioware: Adrenal Pump (1), Muscle Augmentation (1), Tracheal Filter (3) Gear: LMG with 800-round belt Regular or Grenade Launcher with 25 assorted grenades, MetalGear (6/5 Hardened), Plastic Explo-sives, Radio Detonator, Submachine Gun with 7 clips Threat/Professional Rating: 5/3

T

Page 72: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

72

Commo/ECM Trooper B Q S C I W E M R BI In Armor 4 4(5) 4(5) 2 4 3 1.55 — 4(6) .8 6+2D6 6/5 Hardened Skills: Cybertechnology 2, Electronics 4, Electronics (B/R) 5, Firearms (B/R) 1, one Vehicle skill (conc. Remote Operations) 3 Cyberware: Chipjack, Cyberears with Damper, Cybereyes with Flare Compensation, Low-light and Thermographic, Datajack, Dermal Plating (1), Radio with Commlink-VIII and Crypto Circuit HD (7), Smartlink, Wired Reflexes (1) Bioware: Muscle Augmentation (1) Gear: Assault Rifle with 10 clips Regular, Electronics Toolkit, Head-up Display (50 Mp), MetalGear (6/5 Hardened), Remote Control Deck (2), Weapons Toolkit, Wrist Computer (100 Mp) Threat/Professional Rating: 3/3

Common Trooper B Q S C I W E M R BI In Armor 4 4 4 2 5 3 .45 — 4(6) 0 6+2D6 6/5 Hardened Skills: Armed Combat 4, Athletics 4, Demolitions 4, Firearms 4, Gunnery 4, Military Theory 2, Stealth 4, Unarmed Combat 4 Cyberware: Chipjack, Cyberarms (both arms), Cyberears with Damper, Cyber-eyes with Flare Compensation, Low-light and Thermo-graphic, Datajack, Dermal Plating (1), Smartlink, Wired Reflexes (1) Gear: Assault Rifle with 20 clips Regular, Knife [4L], 4 Offensive Grenades, MetalGear (6/5 Hardened), Ration Bars (20 days), 3 Smoke or Gas Grenades, Survival Kit Threat/Professional Rating: 5/3

Cybernetic Intervention Services (p. 57) Team makeup is the same as a standard C-TEAM (above), but with the extra equipment below: EMP grenade (p. 47, Chromebook), Biotech-Askari motion restraint bombs (p. 48, Chromebook), Sharpwire net underbarrel

mount (p. 58, Chromebook 2), Pursuit Security, Inc. webgun (p. 37, Chromebook 2), Techtronica M-40 pulse rifle (p. 39, Chromebook 2)

Sharpwire Net Under-Barrel Mount (p. 58) Legal Clips to the under-barrel mount of a weapon, and is a one-shot net gun (treat as a normal net, p. 72, Street Samurai Cata-

log), which can not be reloaded. This weapon uses Taser ranges.

Mount Conceal Weight Availability Cost Street Index Under –2 2 5/4 days 450¥ 2

Gauss Field Projector EX (p. 58) Not available.

Orion (p. 58)

Team Leader B Q S C I W E M R BI In Armor 5(6) 5(6) 5(6) 3 5 5 .7 — 5 1.6 5+2D6 6/5 Hardened Skills: Armed Combat 5, Athletics 6, Etiquette (Corporate) 4, Etiquette (Street) 5, Firearms 6, Leadership 6, Military Theory 4, Stealth 7, Unarmed Combat 5 Cyberware: Boosted Reflexes (1), Bone Lacing (1), Chipjack, 2× Datajack, Muscle Replacement (1), Olfactory Booster (4), Smartlink, Vehicle Control Rig (1) Bioware: Orthoskin (2), Pain Editor Gear: Arasaka WSA [Heavy Pistol, 15 (c), SA, 9M, 5/15/30/50, Internal Smartlink, Silencer, 3 clips Regular ammo], MetalGear (6/5 Hardened), Militech Bulldog [Shotgun, 21 (c), SS/BF/FA, 9S, 10/20/50/100, Internal Smartlink, 5 clips APDS] Pocket Computer (50 Mp), Smartgoggles with Low-light, Tanaka *Exec* Line suit (0/0), Wrist-Model Phone with Flip-Up Screen Threat/Professional Rating: 4/3

MedTech B Q S C I W E M R BI In Armor 4 4 4 3 4(5) 4 4.3 — 4 0 4+1D6 3/1 Skills: Biology 5, Biotech 7, Cybertechnology 6 Cyberware: Cyberhand with Air Hypo, 2x Datajack, Encephalon (1), Skillwires (3), Softlink (2) Gear: Malorian Arms Sub-Flechette Gun [SMG, 10/30 (c), BF/FA, 6S(f), Improved Gas Vent (3), 5 clips Flechette], MedicGear Combat Medical Armor, Medkit, Medkit Supplies, Skillsofts [Firearms 3, Unarmed Combat 3, Stealth 3], Smartgoggles with Low-light and Thermographic, Stabilization Unit (2) Threat/Professionality Rating: 3/3

Page 73: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

73

Basic Operative B Q S C I W E M R BI In Armor 5 5 5 3 4 4 4.3 — 4 0 4+1D6 6/5 Hardened Skills: Armed Combat 4, Athletics 5, Etiquette (Street) 4, Firearms 4, Stealth 6, Unarmed Combat 5 Cyberware: Chipjack, Datajack, Muscle Replacement (1), Retractable Spurs Gear: 4× AFR-7 Flash Grenade, 4× Defensive Grenade, 2× EMP Grenade, Federated Arms Light Assault 15 [AR, 30 (c), SA/BF, 8M, 15/40/100/250, Internal Smartlink, 10 clips APDS], MetalGear (6/5 H) Threat/Professional Rating: 4/3

Netrunner B Q S C I W E M R BI In Armor 4 4 3 4 5 4 4.1 — 4 .6 4+1D6 3/0 Skills: Computer 8, Computer (B/R) 7, Cybertechnology 5, Electronics 6 Skillsofts: Firearms (SMG) 3, Stealth 4 Cyberware: 3× Datajack, Encephalon (1), Skillwires (4) Bioware: Pain Editor Gear: Armor Clothing (3/0), Fuchi Cyber-6 Cyberdeck [Bod-5, Evasion-5, Masking-5, Sensors-5, Analyze-4, Attack-6, Deception-6, Sleaze-6, Slow-5], Militech Viper [SMG, 40 (c), SA/BF/FA, 6M, 10/40/80/150, 5 clips Regular] Threat/Professionality Rating: 4/3

Autojoks (p. 61)

A Typical Autojok B Q S C I W E M R BI In Armor 3 3 2 4 5 4 5.2 — 4 0 4+1D6 5/3 Skills: Computer (Software) 6, Computer (B/R) 7, Electronics 6, Etiquette (Street) 4, Firearms (Pistol) 4, Unarmed Combat 3 Cyberware: Chipjack, 3× Datajack Gear: Arasaka WSA [Heavy Pistol, 15 (c), SA, 9M, 5/15/30/50, Internal Smartlink, Silencer, 3 clips Regular ammo], Concealable Hol-ster, Fuchi Cyber-4 Cyberdeck [Response Increase (2), Bod-6, Evasion-6, Masking-8, Sensors-7, Analyze-5, Attack-6, Browse-8, De-ception-6, Medic-5, Mirrors-4, Sift-3, Sleaze-6] Threat/Professional Rating: 4/3

U L L B O D Y R E P L A C E M E N T

Full borgs are described adequately on pp. 63-65 of

Chromebook 2, but the following additions need to be made for their use in Shadowrun.

Full ’borgs can only be created by clinics capable of cy-bermancy. Since there are about 5 or 6 of these in the world, don’t expect to see ’borgs on every street corner just yet… Even if, due to the character taking custom-grade cyberware, the Essence cost drops to or below 6, cyber-mancy is still required.

Body, Quickness, and Strength are those listed in the ’borg’s stats; these figures totally replace those of the origi-nal character (hey, you are replacing almost all of your meat…). The character’s Mental Attributes remain as they were.

If the character had any bioware or cyberware before be-ing transformed into a full borg, the gamemaster decides for each item whether or not it can stay. Mostly, things that don’t affect the brain and/or digestive system must be re-moved while others can be left in place, though the doctors may simply decide to remove everything. Instead of each ’borg having a rating that indicates for how many Body and Essence points of bioware and cyberware can be installed, the ’borg has been given an Essence cost, very simple. You can install as much extra cyberware and bioware as you

want (up to gamemaster’s discretion, as always) but must pay the normal Body or Essence costs for it, getting yourself further in trouble as far as cybermancy is concerned…

All full ’borgs come equipped as standard with an automatic-medication system and an invoked memory stimulator (see Cybertechnology page 80 for both). These are not listed in their descriptions but you can bet your ass they’re included in the overall product. Yes, even if the ’borg’s Essence cost is less than 6.

Although all full ’borgs have a nuyen price listed in their description, ignore this. FASA has given no prices for cy-bermancy because it’s so damn expensive that no runner can pay for it anyway, and anyone foolish enough to pay for a shadowrunner getting a full body conversion can pay the bill for the ’ware involved easily.

The Essence costs given below have been calculated by

adding up all the cyberware fitted into the ’borg in ques-tion. Each ’borg is assumed to have four cyberlimbs, a cy-bertorso, a cyberskull, a datajack, and an invoked memory stimulator (a total cost of 6.7 Essence), onto which the other bits are added. Essence cost is for standard-grade cyberware; if you want alpha, beta, or delta grade simply multiply the entire ’borg’s Essence cost by the appropriate

F

Page 74: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

74

multiplier for that cyberware. Most full ’borgs would be built at least as beta-grade, to cut down on the Essence loss, and thereby making he surgeon’s task easier. Full ’borgs are not available as second-hand models.)

Alpha Class (p. 66) Body: 6 Quickness: 7 ×3 Strength: 10 Essence Cost: 10.7 Unarmed Combat Damage: (str+1)M Stun Armor (B/I): 3/3

Aquarius (p. 67) Body: 8 Quickness: 7 ×3 (underwater: 7 ×4) Strength: 12 Essence Cost: 14.75 Unarmed Combat Damage: (str)M Stun Armor (B/I): 3/3

OPTIONS PACKAGES Sensor Options

Sonar: 1 km range. If a full-power sonar pulse (“ping”) is directed at a human at close range (20 m), the person must resist 10L Stun damage. Essence cost: .3

Spotlights: 100 m range, varies depending on conditions. When used at close ranges, can function the same way as a flash grenade (p. 44, Street Samurai Catalog). This only works above water. Essence cost: .4

Weapon Options Electrified Hull: Use requires a successful melee attack.

Damage is 10S Stun + Shock Weapon rules (p. 103, SRII/p. 124, SR3). This electrifies the entire surface of the borg. Essence cost: .6

Other Options Caterpillar Drive: Maximum speed is approx. 45 km/h

(equivalent to Quickness 35, counts as running) un-derwater. Essence cost: 1.2

Long-Range Radio: Range 50 km, with 10 channels. Es-sence cost: .75

Copernicus (p. 69) The dual-purpose limbs can act just like arms, but at a

+2 modifier to all target numbers due to inferior dexterity. Body: 6 Quickness: 7 ×3 Strength: 10 Essence Cost: 17.9 Unarmed Combat Damage: (str)M Stun Armor (B/I): 3/3

OPTIONS PACKAGES Sensor Options

Flare Compensation: Essence cost: .1 Radar Sensor: 2 km range. Essence cost: .3 Radio Beacon: 100 km range. Essence cost: 1

Spotlights: 500 m range, varies depending on conditions. When used at close ranges, can function the same way as a flash grenade (p. 44, Street Samurai Catalog). Es-sence cost: .4

Other Options Dual-Purpose Limbs: These can act just like arms, but at a

+2 modifier to all target numbers due to their inferior dexterity. Essence cost: 1 per limb

Electromagnetic Shielding: Hardened surface and heat-reflective surface. Essence cost 1

Grapple Line: 20 m range, otherwise treat as grapple gun (p. 43, Street Samurai Catalog/p. 195, SR3). Essence cost: .7

Gyroscope: Gives the user an additional die for all Athlet-ics-based skill tests, and also an additional die to re-main standing after taking damage (Stopping and Knockdown, p. 91, SRII or Knockdown, p. 124, SR3). Essence cost: .1

Maneuver Verniers and Back Thruster: This system gives –2 modifier to the target number of any test made to maneuver in zero-G, and allows acceleration of 5 m/s2. There are 20 seconds of burn for the thruster, and 12 hours of maneuvering for the verniers. Refuelling pods cost 5,000¥ each. Essence cost: 2

Magnetic Hands & Feet: Essence cost: .2 Toolhand: Contains a powerful screwdriver, a vac-

solderer, a micro-probe, and a small wirecutter. Es-sence cost: .3

Eclipse (p. 71) Body: 6 Quickness: 9 ×3 Strength: 10 Essence Cost: 17.6 Unarmed Combat Damage: (str)M Stun Armor (B/I): 3/3

OPTIONS PACKAGES Sensor Options

Damper: p. 260, SRII/p. 299, SR3. Essence cost: .1 Hearing Amplification: p. 78, Street Samurai Catalog. Es-

sence cost: .2 Homing Tracer: A standard signal locator, p. 258, SRII/p.

292, SR3. Essence cost: .2 Radio with level 4 Crypto Circuit HD: p. 260, SRII/p. 298,

SR3 and p. 77, Street Samurai Catalog. Essence cost: .75 for radio, .1 for Crypto Circuit HD

Weapon Options Dartgun, Finger-Bomb, Gas Sprayer, and Lock-Pick Fin-

gers: see p. 32, Chromebook. Essence cost: — Retractable Monoblade: A retractable hand blade, p. 36,

Cybertechnology/p. 302, SR3. Essence cost: .25 Silenced Pop-Up Gun: A Light Pistol cybergun (p. 86,

Street Samurai Catalog) with silencer and smartlink. Essence cost: .35 for pistol, .1 for silencer, .25 for smartlink

Venomhand: Not available. Other Options

Chameleon Covering: The whole body is covered in ru-thenium polymers (p. 94, Shadowtech) giving observ-ers a +4 modifier to target numbers to spot the Eclipse. Essence cost: —

Page 75: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

75

ECM Generator: Gives the Eclipse an ECM/ECCM rating of 4 (p. 184, SRII/p. 289, SR3). Essence cost: .7

Gyro-Balancer: Gives the user an additional die for all Ath-letics-based skill tests, and also an additional die to remain standing after taking damage (Stopping and Knockdown, p. 91, SRII or Knockdown, p. 124, SR3). Essence cost: .1

Grip Foot: Gives the user an extra die for Athletics (Climb-ing) skill tests. Essence cost: .6

IR Thermal Dam: Gives all observers using Thermographic vision a +5 modifier to all target numbers to spot the Eclipse. Essence cost: .5

Pain Editor: p. 26, Shadowtech. Body cost: .6 Secret Spaces: 5 cm × 15 cm × 5 cm large, one in each

leg. Essence cost: — Sound Canceller: Gives all listeners a +3 modifier to all

target numbers to hear the Eclipse. Essence cost: .5 Stealth Foot: Gives the user an extra die for Stealth skill

tests in order to move silently. Essence cost: .2 Wired Reflexes level 1: p. 261, SRII/p. 302, SR3. Essence

cost 2

Enforcer (p. 73) Body: 6 Quickness: 10 ×4 Strength: 10 Essence Cost: 15.6 Unarmed Combat Damage: (str+2)M Stun Armor (B/I): 3/3

OPTIONS PACKAGES Sensor Options

Thermographic, Low-light, and Flare Compensation: p. 260, SRII/p. 300, SR3. Essence cost: .2

Vision Magnification level 1: p. 85, Street Samurai Cata-log/p. 300, SR3. Essence cost: .1

Video Recorder: A Video Link, p. 84, Street Samurai Cata-log. Essence cost: .5

Weapon Options Grenade Storage: Can hold 3 hand grenades or bombs of

any type. Essence cost: .3 Leg Holster: Can hold any type of pistol or small SMG

(gamemaster’s decision), as well as a spare clip of ammo. Essence cost: .4

Taser Grips: Cyberarm Tasers, p. 36, Cybertechnology. Es-sence cost: 0

Other Options Black Book Micro-Computer: See p. 15, Chromebook 2.

Essence cost: .4 Boosted Reflexes level 1: p. 87, Street Samurai Cata-

log/pp. 302-303, SR3. Essence cost: .5 Headware Memory: 120 Mp headware memory, to store

video images. Essence cost: 1.2 Light Bars: Cannot be used as blinders, just as signals. Es-

sence cost: .2 Striptape Dispenser: Holds 12 plastic restraints (p. 258,

SRII/p. 294, SR3). Essence cost: .2

Brimstone (p. 74) Body: 7 Quickness: 7 ×3 Strength: 11 Essence Cost: 16.15 Unarmed Combat Damage: (str)M Stun Armor (B/I): 3/3

OPTIONS PACKAGES Sensor Options

Hearing Amplification with Damper and level 5 Select Sound Filter: pp. 78 and 82, Street Samurai Catalog and p. 260, SRII/p. 299, SR3. Essence cost: .2 for Hearing Amplification, .1 for Damper, .2 for Select Sound Filter.

Radar Sensor: 100 m range. Essence cost: 1 Radio: p. 260, SRII/p. 298, SR3. Essence cost: .75

Other Options CO2 Fire Extinguisher: If used as a weapon, target must

roll a Quickness (6) test to avoid being blinded for 1D6÷2 turns. Essence cost: .7

Light Bars: These can not be used to blind, just as signals. Essence cost: .2

Pain Editor: p. 26, Shadowtech. Body Cost: .6 Waterhose System: See water cannon, p. 253, SRII/p.

307, SR3. Essence cost: 1.3

Gemini (p. 76) To notice that this is not a real human requires a Percep-

tion (10) test. If using thermographic vision or a Scanman, or other such sensors, the target number drops to 3. Astral perception immediately reveals the Gemini to be a ‘borg. The actual Body and armor ratings can not be increased.

Body: 6 Quickness: 7 ×3 Strength: 10 Essence Cost: 11.7 Unarmed Combat Damage: (str)M Stun Armor (B/I): 3/3

OPTIONS PACKAGES Other Options

“Disguise” Option: This allows the cyborg to alter its skin tone and facial features, effectively giving the borg 2 extra dice to roll on a skill test to disguise itself. This is not a standard feature, but costs 10,000¥. Essence cost: .5

Sexual Implant: No changes. Essence cost: .5

Page 76: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

76

Wingman (p. 77) Body: 6 Quickness: 7 ×3 Strength: 10 Essence Cost: 16.8 Unarmed Combat Damage: (str–1)M Stun Armor (B/I): 3/3

OPTIONS PACKAGES Sensor Options

Flare Compensation: p. 260, SRII/p. 300, SR3. Essence cost: .1

Locator Beacon: A radio signal with 100 km range. Es-sence cost: .3

Optical Magnification level 3: p. 85, Street Samurai Cata-log/p. 300, SR3. Essence cost: .2

TimeSquare Plus: p. 38, Chromebook. Essence cost: .3 Weapon Options

Leg Holster: Can hold any pistol or small SMG, plus one clip of ammo. Essence cost: .4

Survival Blade: A retractable spur, p. 261, SRII/p. 302, SR3. Essence cost: .3

Other Options Datajacks: Two extra datajacks, p. 260, SRII/p. 298, SR3.

Essence cost: .2 per datajack Gyroscope: Gives the user an additional die for all Athlet-

ics-based skill tests, and also an additional die to re-main standing after taking damage (Stopping and Knockdown, p. 91, SRII or Knockdown, p. 124, SR3). Essence cost: .1

Parachute: Cannot work under 70 m. Essence cost: 1 Vehicle Control Rig level 2: p. 261, SRII/p. 302, SR3. Es-

sence cost: 3

Samson (p. 79) Body: 9 Quickness: 7 ×3 Strength: 14 Essence Cost: 15.8 Unarmed Combat Damage: (str+2)M Stun Armor (B/I): 3/3

OPTIONS PACKAGES Sensor Options

Flare Compensation: p. 260, SRII/p. 300, SR3. Essence cost: .1

Radiation Detector: No changes. Essence cost: .7 TimeSquare Plus: p. 38, Chromebook. Essence cost: .3

Other Options Arc Welder: Can cut through Barrier Rating 12, and does

8D damage if used as a weapon (use one-half Impact armor). Has a Firesetting rating of 6. Essence cost: 1.2

Radiation Shielding: No changes. Essence cost: — Techscanner: Allows the user to roll 1 extra die for any

Build/Repair skill. Essence cost: .6

Toolhands: No changes. Essence cost: .3 per hand

Dragoon (p. 81) Use the full Impact armor value against lasers, instead of

halving it. The Behavioral Inhibitor Program does what is described on p. 82 of the Chromebook 2, but also effec-tively halves the Borg’s Intelligence stat (rounding up).

Body: 10 Quickness: 17 ×4 Strength: 16 Essence Cost: 19.9 Unarmed Combat Damage: (str)M Stun Armor (B/I): 4/4 (Hardened)

OPTIONS PACKAGES Sensor Options

Cyberaudio: has the following audio installed (cannot be changed): hearing amplification, damper, eadio, crypto circuit HD (9), commlink (6). Total Essence cost: 1.45

Front Optic Mount: has the following optics installed (cannot be changed): low-light, thermographic, elec-tronic magnification (3), flare compensation, TimeS-quare Plus. Total Essence cost: .9

Twin Sensory Booms: No changes. Essence cost: — Weapon Options

none installed, but all four limbs have quick-change mounts. Other Options

Ambidexterity Subprocessor No changes. Essence cost: .1 Ammo Hopper: No changes. Essence cost: — Autoinjector: No changes. Essence cost: .1 Black Box Recorder Every minute of recording requires 1

Mp; comes with 60 Mp memory. Essence cost: 1 Chipware Socket: Level 4 skillwires with built-in chipjack

(p. 261, SRII/pp. 298 and 302, SR3). Total Essence cost: .8

Combat Crystal: +1 to Initiative and 1 extra die for Percep-tion tests. Essence cost: .4

Chronometer: No changes. Essence cost: — Environmental Assimilation System: If the Dragoon is

standing still, observers get a +2 modifier to all target numbers to spot it, +1 if it is moving. Essence cost: 1.1

IFF Transponder: No changes. Essence cost: .15 Interchangable Biopod: No changes. Essence cost: 2 IR Thermal Dam: Gives all observers using Thermographic

vision a +5 modifier to all target numbers to spot the Dragoon. Essence cost: .5

Locator Beacon: A rating 5 standard tracking signal (p. 258, SRII/p. 292, SR3). Essence cost: .05

Micro-Computer: No changes. Essence cost: .4 Pain Editor: p. 26, Shadowtech. Body cost: .6 Satellite Link: No changes. Essence cost: .5 Shielding: No changes. Essence cost: —

Page 77: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

77

O P T I O N S F O R F U L L B O D Y C O N V E R S I O N S

Stylization (p. 84) A monstrous appearance can give a –1 or –2 modifier to tests made to intimidate people (p. 90, Shadowrun Com-

panion/pp. 93-94, SR3). Price varies.

Increased SP (p. 84) Each point of Ballistic armor costs 2,000¥, each point of Impact armor costs 1,500¥.

Increased SDP (p. 84) Not available.

Increased Stats (p. 85) Attribute increases have costs as shown below. These increases are in addition to any other cyber or bioware in-

creases that may be fitted to the ’borg. Essence Cost is per +1 increase; Quickness increase carries over to Reaction as normal.

Attribute Max increase Essence Cost Availability Cost Street Index Body +4 .5 — 10,000¥ — Quickness +5 .5 — 15,000¥ — Reaction +3 .5 — 20,000¥ —

Shielding (p. 85) No changes. Essence cost: —; price: 20,000¥.

Quick-Change Mounts (p. 85) Weapons do not take up “spaces.” 2,000¥, Essence cost: —.

Interchangable Biopod (p. 85) No changes. Essence cost: 2; price: 200,000¥.

Longevity Module (p. 85) No changes. Essence cost: 1.4; price: 150,000¥.

E H I C L E S

A E R O D Y N E S All aerodynes are vectored thrust low-altitude vehicles, similar to T-birds but for civilian applications. They are ex-

tremely uncommon in Shadowrun, for this reason double their Availability target number and time, as well as their Street Index.

CHASSIS AND ENGINES To facilitate the design of many of the vehicles from the Chromebooks under the Rigger 2 rules, some new chassis

and engines need to be added.

Starting Max Landing/ Design Handling Body Armor CF CF Autonav Sensor Seating Entry pts Takeoff Pts Aerodyne (S) 4 3 0 3 25 2 0 2b 2 VSTOL 950 Aerodyne (M) 5 4 0 5 40 2 0 2b+1B 2 VSTOL 1,650 Aerodyne (L) 5 5 0 7 150 2 0 2b+2b+1B 2+2 VSTOL 2,000 Zeppelin (M) 6 11 0 750 7,500 1 1 2b 2 VTOL 3,000 Zeppelin (L) 8 15 0 1,250 30,000 1 1 2b 2 VTOL 6,000

V

Page 78: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

78

SPEED ACCEL LOAD ECONOMY Fuel Size Design Starting Max Starting Max Starting Max Sig Starting Max (Starting) Pts (in km/l) (in km/l) (in liters) JET PROPELLERS Aerodyne (S) 45/150 45/600 14 21 250 800 5 0.5 1.1 500 600 Aerodyne (M) 50/150 50/570 12 19 350 1,000 4 0.35 1 650 850 Aerodyne (L) 50/160 50/500 9 16 500 1,300 3 0.25 0.75 750 1,100 Zeppelin (M) 60 250 6 23 5,000 15,000 2 0.75 2 2,000 500 Zeppelin (L) 40 200 3 16 5,000 40,000 2 0.5 1.5 2,000 750 JET TURBINES Aerodyne (S) 80/200 80/650 28 70 3,000 10,000 2 0.2 0.3 700 1,000 Aerodyne (M) 100/225 100/700 25 65 5,000 15,000 1 0.1 0.3 1,000 1,500 Aerodyne (L) 100/200 100/650 20 55 7,500 22,500 1 0.1 0.25 1,200 2,200 Zeppelin (M) 105 375 8 23 7,000 20,000 1 0.25 0.5 2,000 750 Zeppelin (L) 70 350 5 17 7,000 50,000 1 0.10 0.25 2,000 1,000

AV-3 “Aerocop” (p. 87) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Aerocop 4* 330/465* 4/2 4* 3 1,500,000¥ Seating: twin bucket seats (ejection) + twin bench Access: 2 standard Economy: .5 km per liter Fuel: IC/1,200 liters Cargo/Storage: 5 CF trunk Accessories: crash cage, computer link to police HQ, loudspeaker, police strobe lights, radio, spotlight * when on the ground (using its wheels), the AV-3 has Handling 4/8, Speed 80/200, and Signature 7

SR3 STATS Handling Speed Acceleration Body Armor Signature 5 100/310 65 4 2 1 Autonav Pilot Sensor Cargo Load 3 — 0 0 4,670 Seating: 2 ejection bucket seats + 2 bench Setup/Breakdown: NA Entry Points: 2 Landing/Takeoff: VSTOL Fuel: Jet (1,000 liters) Economy: .1 km/liter Point Value: 3,720 Cost: 1,860,000¥ Template: Aerodyne (M) Reference: Chromebook 2 Other Features: Concealed armor, crash cages (front seats only), electronics port, remote mini turret (excl. weapon)

Family Flier (p. 88) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Family Flier 5 100/200 3/1 0 2 500,000¥ Seating: twin + quad bucket seats Access: 2 standard + double-size rear Economy: 1 km per liter Fuel: IC/400 liters Cargo/Storage: 4 CF trunk Accessories: APPS™

SR3 STATS Handling Speed Acceleration Body Armor Signature 5 100/225 33 4 1 1 Autonav Pilot Sensor Cargo Load 2 — 0 4 4,320 Seating: 2 bucket + 2 bucket + 2 bucket Setup/Breakdown: NA Entry Points: 2 doors + 2 double-sized Landing/Takeoff: VSTOL Fuel: Jet (1,070 liters) Economy: .3 km/liter Point Value: 3,738 Cost: 935,000¥ Template: Aerodyne (M) Reference: Chromebook 2 Other Features: APPS™, concealed armor

Page 79: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

79

Nissan Ford FanMaster (p. 89) No changes.

SRII STATS The FanMaster can not float if more than 100 CF of cargo is loaded. The enclosed-van model costs 20,000¥ extra.

Handling Speed B/A Sig Apilot Cost FanMaster 5* 35/135* 3/2 4 2 200,000¥ Seating: triple bucket seats Access: 2 standard Economy: 8 km per liter Fuel: IC/100 liters Cargo/Storage: 300 CF storage Accessories: boat hull modification * in water, Handling is 6, and Speed is 3/7.

SR3 STATS The FanMaster can not float if more than 250 kg of cargo is loaded. The enclosed-van model costs 20,000¥ extra.

Handling Speed Acceleration Body Armor Signature 4 90 10 4 2 2 Autonav Pilot Sensor Cargo Load 2 — 0 100 750 Seating: 3 bucket seats Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: NA Fuel: Diesel (400 liters) Economy: 2 km/liter Point Value: 866 Cost: 220,000¥ Template: Medium Hovercraft Reference: Chromebook 2 Other Features: Concealed armor, hovercraft water seals

Mach (p. 89) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Mach 3 265/665 2/1 2 3 1,300,000¥ Seating: twin bucket seats Access: 2 standard Economy: .5 km per liter Fuel: IC/1,200 liters Cargo/Storage: 2 CF trunk Accessories: audio and video entertainment system

SR3 STATS Handling Speed Acceleration Body Armor Signature 5 100/445 65 4 1 1 Autonav Pilot Sensor Cargo Load 3 — 0 5 5,020 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: VSTOL Fuel: Jet (1,200 liters) Economy: .3 km/liter Point Value: 3,990 Cost: 1,500,000¥ Template: Aerodyne (M) Reference: Chromebook 2 Other Features: Audio and video entertainment system, concealed armor

Swan (p. 90) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Swan 5 135/265 3/2 4 3 800,000¥ Seating: twin + single bucket seats Access: 2 standard Economy: .6 km per liter Fuel: IC/1,200 liters Cargo/Storage: 5 CF trunk Accessories: APPS™, crash cage

Page 80: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

80

SR3 STATS Handling Speed Acceleration Body Armor Signature 5 100/265 45 4 2 1 Autonav Pilot Sensor Cargo Load 3 — 0 5 4,830 Seating: 2 bucket seats + 1 bucket seat Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: VSTOL Fuel: Jet (1,200 liters) Economy: .3 km/liter Point Value: 3,810 Cost: 1,450,000¥ Template: Aerodyne (M) Reference: Chromebook 2 Other Features: APPS™, crash cage

G R O U N D C A R S

Crowder (p. 91) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Crowder 5/10 25/55 1/1 6 1 9,000¥ Seating: twin bucket seats Access: 2 standard Economy: 2 PF per km Fuel: Elec/250 PF Cargo/Storage: 2 CF trunk

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/8 75 4 3 0 5 Autonav Pilot Sensor Cargo Load 0 — 0 2 40 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: NA Fuel: Electric (320 PF) Economy: 1 km/PF Point Value: 255 Cost: 25,500¥ Template: Commuter/Subcompact Reference: Chromebook 2 Other Features: none

The Max Interceptor (p. 92) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Max Interceptor 3/8 65/240 2/2 2 2 140,000¥ Seating: twin bucket seats + bench Access: 2 standard Economy: 8 km per liter Fuel: MultiF/160 liters Cargo/Storage: 2 CF trunk Accessories: both bucket seats have Armor 2, fire extinguisher, loudspeaker, police radio, police strobe light, satellite uplink for onboard computer, spotlight

Page 81: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

81

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/8 160 12 3 1 2 Autonav Pilot Sensor Cargo Load 2 — — 2 5 Seating: 2 bucket seats + 1 bench Setup/Breakdown: NA Entry Points: 2 standard Landing/Takeoff: NA Fuel: Gasoline (160 liters) Economy: 8.1 km/liter Point Value: 514 Cost: 51,500¥ Template: Sportscar Reference: Chromebook 2 Other Features: Armored bucket seats (armor 2), fire extinguisher, loudspeaker, police radio, police strobe light, satellite uplink for onboard computer, spotlight

The Toyo-Chevrolet ’17 Chevy (p. 92) Note that this vehicle is now called the ’51 Chevy.

SRII STATS Handling Speed B/A Sig Apilot Cost ’51 Chevy 3/7 40/120 2/0 5 1 35,000¥ Seating: twin bucket seats + twin bench Access: 2 + 2 standard Economy: 12 km per liter Fuel: MultiF/40 liters Cargo/Storage: 6 CF trunk

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/7 120 6 3 0 4 Autonav Pilot Sensor Cargo Load 1 — 0 6 60 Seating: 2 bucket seats + 2 bench Setup/Breakdown: NA Entry Points: 2+2 doors Landing/Takeoff: NA Fuel: Methane (500 bars) Economy: 1 km/bar Point Value: 165 Cost: 16,500¥ Template: Sedan Reference: Chromebook 2 Other Features: none

M O T O R C Y C L E S

The Ashigaru (p. 93) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Ashigaru 3/8 40/95 1/0 6 1 3,500¥ Seating: 1 front + 1 rear Cargo/Storage: 1 CF underseat Economy: 1 PF per km Fuel: ImpElec/280 PF

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/6 63 4 2 0 5 Autonav Pilot Sensor Cargo Load 1 — 0 1 25 Seating: 1 bench Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Electric (115 PF) Economy: .5 km/PF Point Value: 70 Cost: 3,500¥ Template: Scooter Reference: Chromebook 2 Other Features: none

Page 82: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

82

The Bermuda (p. 94) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Bermuda 3/5 60/205 2/0 2 1 15,000¥ Seating: 1* Cargo/Storage: 0 CF* Economy: 25 km per liter Fuel: MultiF/20 liters Accessories: off-road suspension (1) * the standard model can carry only one passenger. For 1,000¥ extra, the bike can be fitted with a special seat which allows carrying another passenger or 4 CF of cargo.

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/5 137 10 2 0 2 Autonav Pilot Sensor Cargo Load 1 — 0 0 50 Seating: 1 bucket Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Gasoline (30 liters) Economy: 16 km/liter Point Value: 209 Cost: 10,500¥ Template: Racing Cycle Reference: Chromebook 2 Other Features: none

The Darkwing (p. 94) No changes.

Handling Speed B/A Sig Apilot Cost Darkwing 4/4 40/135 2/1 3 1 9,000¥ Seating: 1 Cargo/Storage: 1 CF underseat Economy: 30 km per liter Fuel: MultiF/20 liters

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/4 90 4 2 1 4 Autonav Pilot Sensor Cargo Load 1 — 0 1 40 Seating: 1 bucket Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Methane (300 bars) Economy: 2 km/bar Point Value: 254 Cost: 12,500¥ Template: Off-Road Bike Reference: Chromebook 2 Other Features: Concealed armor, off-road suspension (1)

Page 83: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

83

A I R C R A F T A N D M I N I - J E T S

GD F-36 Comet (p. 95) If a Comet takes Serious damage or higher, roll 2D6 each turn. If the roll is 4 or less, the computers lose control and

the Comet crashes.

SRII STATS The aircraft carries a centerline hardpoint and one firmpoint on each wing. All are mounted forward. The hardpoint

has 3 CF of dedicated ammo storage, and is normally fitted with a Victory rotary assault cannon (p. 124, Rigger Black Book). Each firmpoint has 1 CF of dedicated ammo storage.

Handling Speed B/A Sig Apilot Cost F-36 1 830/1,860 7/2 5 3 4,500,000¥ Seating: single bucket seat (ejection) Access: 1 canopy Economy: .5 km per liter Fuel: 2,000 liters Cargo/Storage: 1 CF underseat Landing/Take-off Profile: STOL/STOL Sensors: Military I (6) ECM: Military I (4) Accessories: centerline Hardpoint (forward), fly-by-wire system, 2 wing-mounted Firmpoints (forward)

SR3 STATS The aircraft carries a centerline hardpoint and one firmpoint on each wing. All are mounted forward. The hardpoint

has 3 CF of dedicated ammo storage, and is normally fitted with a Victory rotary assault cannon (p. 92, Rigger 2) with 1,000 rounds of ammunition.

Handling Speed Acceleration Body Armor Signature 2 150/1,865 55 7 2 5 Autonav Pilot Sensor Cargo Load 3 — 6 1 1,190 Seating: 1 bucket seat (ejection) Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: STOL Fuel: Jet (2,500 liters) Economy: .3 km/liter Point Value: 14,845 Cost: 16,500,000¥ Template: Jumpjet Fighter Reference: Chromebook 2 Other Features: Drive-by-wire (increases Acceleration), 2× external firmpoint, internal hardpoint

MDD F-33 Wasp (p. 96) No changes.

SRII STATS Comes with a forward-mounted centerline Hardpoint (with 3 CF of dedicated ammo storage), as well as two firm-

points (with 1 CF of ammo storage each) on each wing. All fire forward. The hardpoint normally mounts a Vigilant rotary autocannon (p. 124, Rigger Black Book).

Handling Speed B/A Sig Apilot Cost F-33 2 730/1,660 8/2 3 3 3,500,000¥ Seating: single bucket seat (ejection) Access: 1 canopy Economy: .5 km per liter Fuel: 2,500 liters Cargo/Storage: 2 CF underseat Landing/Take-off Profile: STOL/Normal Sensors: Military I (6) ECM: Military II (5)

Page 84: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

84

SR3 STATS Comes with a forward-mounted internal hardpoint mounting a Vigilant rotary autocannon (p. 92, Rigger 2) with 500

rounds of ammo, as well as two firmpoints on each wing.

Handling Speed Acceleration Body Armor Signature 3 150/1,105 55 7 2 5 Autonav Pilot Sensor Cargo Load 3 — 6 2 1,205 Seating: 1 bucket seat (ejection) Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: STOL Fuel: Jet (3,350 liters) Economy: .3 km/liter Point Value: 12,005 Cost: 12,500,000¥ Template: Jumpjet Fighter Reference: Chromebook 2 Other Features: 4× external firmpoint, internal hardpoint

Fed-Boeing Falcon (p. 96) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Falcon 4 135/400 4/1 4 2 2,500,000¥ Seating: twin buckets seats + 6 bench Access: 2 standard + double size rear Economy: 2 km per liter Fuel: 600 liters Cargo/Storage: 50 CF cargo Landing/Take-off Profile: VSTOL/VSTOL Sensors: Enhanced (2)

SR3 STATS Handling Speed Acceleration Body Armor Signature 4 135/280 20 6 1 4 Autonav Pilot Sensor Cargo Load 2 — 2 50 495 Seating: 2 bucket seats + 6 folding benches Setup/Breakdown: NA Entry Points: 2 doors + 1 double-sized Landing/Takeoff: VSTOL Fuel: Jet (600 liters) Economy: 2 km/liter Point Value: 1,391 Cost: 350,000¥ Template: Twin Engine (Jet Propeller) Reference: Chromebook 2 Other Features: Concealed armor

GD Hummingbird (p. 97) Taking off from a skyscraper requires a Handling Test, with a +4 modifier to the target number. Failure means a crash

(either into the ground or into the skyscraper).

SRII STATS Handling Speed B/A Sig Apilot Cost Hummingbird 3 400/800 4/2 2 3 1,500,000¥ Seating: twin + eight bucket seats Access: 2 standard Economy: .25 km per liter Fuel: 4,000 liters Cargo/Storage: 5 CF storage Landing/Take-off Profile: VTOL/VSTOL Sensors: Enhanced (2) ECM: Security II (2) Accessories: EnviroSeal™, fire extinguisher, Life Support System (100 man-hours), telecom with 100 Mp, wet-bar

Page 85: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

85

SR3 STATS Handling Speed Acceleration Body Armor Signature 3 535 30 6 2 3 Autonav Pilot Sensor Cargo Load 3 — 2 4 400 Seating: 2 bucket seats + 8 bucket seats Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: VSTOL Fuel: Jet (2,400 liters) Economy: .5 km/liter Point Value: 2,968 Cost: 1,113,000 Template: Twin Engine (Turbine) Reference: Chromebook 2 Other Features: Concealed armor, EnviroSeal™, fire extinguisher, life support system (100 man-hours), telecom with 100 Mp, wet-bar

Lockheed-Cessna Pinto (p. 98) No changes.

SII STATS Has two forward-mounted hardpoints in the fuselage, and carries two firmpoints under each wing, also forward-

firing. Each hardpoint and each firmpoint has 2 CF of dedicated ammo storage. Each hardpoint is normally fitted with a Victory rotary assault cannon (p. 124, Rigger Black Book).

Handling Speed B/A Sig Apilot Cost Pinto 3 265/600 6/2 4 2 10,500,000¥ Seating: twin + twin bucket seats (ejection) Access: 2 canopies Economy: 1.25 km per liter Fuel: 2,000 liters Cargo/Storage: 4 CF underseat Landing/Take-off Profile: STOL/STOL Sensors: Military II (7) ECM/ECCM: Military I (4)/Military I (4) Accessories: all bucket seats have Armor 2, Integrated Controls

SR3 STATS Has two forward-mounted hardpoints in the fuselage, and carries one firmpoint under each wing, also forward-firing.

Each hardpoint is fitted with a Victory rotary assault cannon (p. 92, Rigger 2) with 2,000 rounds of ammunition.

Handling Speed Acceleration Body Armor Signature 3 135/400 20 6 2 4 Autonav Pilot Sensor Cargo Load 2 — 7 4 1,400 Seating: 2 ejection bucket seats + 2 ejection bucket seats Setup/Breakdown: NA Entry Points: 2 canopies Landing/Takeoff: STOL Fuel: Jet (2,000 liters) Economy: 1.25 km/liter Point Value: 6,387 Cost: 6,400,000¥ Template: Twin Engine (Jet Propeller) Reference: Chromebook 2 Other Features: Armored bucket seats (level 2), ECCM (4), ECM (4), 2× firmpoint, 2× hardpoint

A I R S H I P S

India Sky-Barge (p. 99)

SRII STATS Can carry up to 6,000 CF worth of cargo, strung underneath the ship, without speed loss. Speed is decreased to

30/60 when carrying up to 10,000 CF underneath the ship.

Handling Speed B/A Sig Apilot Cost India 6 40/80 6/6 7 2 10,000,000¥ Seating: twin + quad bucket seats Access: 2 standard Economy: 1 km per liter Fuel: MultiF/12,000 liters Cargo/Storage: 2 CF underseat Landing/Take-off Profile: VTOL/VTOL

Page 86: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

86

SR3 STATS Handling Speed Acceleration Body Armor Signature 6 80 6 11 6 2 Autonav Pilot Sensor Cargo Load 2 — 1 338 11,270 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: VTOL Fuel: Jet (12,000 liters) Economy: 1 km/liter Point Value: 6,170 Cost: 925,500¥ Template: Jet Propeller Medium Zeppelin Reference: Chromebook 2 Other Features: concealed armor, living amenities (improved, 6 people)

“Madison Avenue” Blimp (p. 100) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Madison Avenue 6 20/45 5/1 9* 3 2,500,000¥ Seating: 1 bench Access: 1 hatch Economy: .5 km per liter Fuel: IC/2,000 liters Accessories: 6 m × 12 m electronic projection screens, spotlights, video cameras * Signature drops to 2 when the projection screens are turned on.

SR3 STATS Handling Speed Acceleration Body Armor Signature 6 45 8 8 1 2 Autonav Pilot Sensor Cargo Load 1 — 1 52 830 Seating: 1 bench Setup/Breakdown: NA Entry Points: hatch Landing/Takeoff: VTOL Fuel: Jet (2,000 liters) Economy: .5 km/liter Point Value: 1,835 Cost: 183,500¥ Template: Jet Propeller Zeppelin Reference: Chromebook 2 Other Features: Concealed armor, electronic port

Sky Queen Cruise-Liner (p. 100) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Sky Queen 5 55/135 10/9 7 4 20,000,000¥ Seating: twin + twin bucket seats Access: 2 + 4 standard Economy: .1 km per liter Fuel: 32,000 liters Cargo/Storage: 50 CF Accessories: 3 bars, crew compartment for 20 people,

sleeping accommodations for 150 people, 2 restaurants

SR3 STATS Handling Speed Acceleration Body Armor Signature 5 135 5 15 9 1 Autonav Pilot Sensor Cargo Load 4 — 1 215 37,500 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + 4 doors Landing/Takeoff: VTOL Fuel: Jet (32,000 liters) Economy: .1 km/liter Point Value: 22,981 Cost: 5,745,000¥ Template: Turbine Large Zeppelin Reference: Chromebook 2 Other Features: Concealed armor, ECM (3), internal rocket mounts (6), living amenities (basic, 20 people; high, 150 people)

Page 87: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

87

X O T I C S Cyberpunk

2020 uses differ-ent names for surgery, so use

the following conversion chart to change them over to Shadowrun terms. See page 53 of Cybertechnology and page 114 of SRII for details about these types of surgery. (Unfortunately, SR3 doesn’t include details for elective sur-gery, so you’ll have to refer to one of the other books.)

Cyberpunk Shadowrun Negligible (N) Minor Cosmetic Minor (M) Minor Invasive Major (MA) Major Invasive Critical (CR) Drastic Invasive As far as therapy is concerned, use the rules given on

pp. 101-102 of Chromebook 2, but convert the Eurodollar (eb) prices to nuyen on a 1:1 ratio. The “Humanity Points Regained” part of the Therapy Costs And Effects table is not used.

The table for exotic cyberware (p. 102 of Chromebook 2)

remains in use, but convert the prices as listed above. The “HL” section of the table is converted as follows: divide the maximum that can be rolled on the listed dice by 20 to find the Body or Essence cost of the item (HL = 3D6, for in-stance, gives a Body or Essence cost of (3 × 6) ÷ 20 = .9). All items are considered to be bioware (thus having a Body cost), except for natural fangs and claws, retractable claws, digitigrade legs, exoskeleton, frame alteration, behavior chip, and speed grafts. These therefore have an Essence cost.

The surgery type and cost is determined according to the rules on p. 114, SRII, and p. 6, Shadowtech). Availabil-ity is 6/7 days, and Street Index is 1 for all conversions.

The notes remain large unchanged, though some need minor adjustments:

B: Mandibles: do (str)L damage in melee combat, but

have –1 Reach. C: Natural Fangs: do no damage. D: Natural Claws: +2 to all Target Numbers requiring

use of fingertips. G: Combat Tail: does (str)M Stun damage in melee

combat, with a +1 Reach. Tails with poison stingers do (str)L for the stingers, plus the poison damage. A stinger tail costs 500¥ more than a regular tail.

H: Digitigrade Legs: if acquired without a tail, reduces the number of meters that may be moved per turn by half (though actual Quickness and Movement Multiplier remain the same) whenever the user is on his feet. If acquired with a tail, the legs allow one extra meter of movement. Digiti-grade Legs cost 100,000¥, not 4,000¥.

I: Fur/Scales/Skinchange: if 3 or less is rolled on 2D6, the subject develops cancer. Curing takes 1D6 months and costs 2,000¥ to 12,000¥.

J: Heavy Scales: gives Ballistic and Impact armor ratings of 1, cumulative with worn armor.

K: Exoskeleton: gives Ballistic and Impact armor ratings of 2, cumulative with worn armor, and reduces Quickness by 2 (never below 1).

M: Behavior Chip: removing a chip requires a Will-power(6) test; each new attempt gets a +1 to the Target Number, with a maximum of +6. The chips have the follow-ing ratings (see p. 87, Shadowtech): Addiction 6M, Toler-ance 1, Strength 10. These things are almost BTLs, and are not so very legal in most places.

N: ArmorWeave: an addition to orthoskin (p. 17, Shad-owtech) and bone lacing (p. 42, Shadowtech), this gives the user +1 Body, +1 Impact armor, and –1 Quickness. The subject must already have orthoskin and bone lacing (both of any level) to buy armorweave.

O: Speed Grafts: Increases the Movement Multiplier for running by +1.

M I N O R E X O T I C P A C K A G E

D E A L S

Me-Yow (p. 104) Surgeries: Minor Cosmetic, 2× Major Invasive Total surgery cost: 51,000¥ Body cost: 1.95 Essence cost: — Price: 13500¥

Hickory, dicoky, dock (p. 104) Surgeries: Minor Cosmetic, Major Invasive Total surgery cost: 26,000¥ Body cost: 1.05 Essence cost: — Price: 11,000¥

Do the Bunney Hop (p. 105) The bunny tail has a Body Cost of .1, cost 250¥) Surgeries: 2× Minor Cosmetic Total surgery cost: 2,000¥ Body cost: .25 Essence cost: — Price: 1,200¥

Hiss-s-s-s-s (p. 105) The olfactory boost is a level 3 olfactory booster (p. 62,

Shadowtech) installed separately, and not included in the minor facial modification.

Surgeries: Minor Cosmetic, Minor Invasive, Drastic In-vasive

Total surgery cost: 256,000¥ Body cost: 1.05 Essence cost: .8 Price: 14,500¥

E

Page 88: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

88

F A N T A S Y P A C K A G E S Some races will need frame alteration in addition to any-

thing listed below; use common sense: a troll converted into a dwarf…?

Elf (p. 105) Surgeries: Minor Cosmetic Total surgery cost: 1,000¥ Body cost: .15 Essence cost: — Price: 1,000¥

Dwarf or Halfling (p. 105) –1 Quickness due to shorter legs, and Movement Mul-

tiplier becomes 2. Surgeries: Minor Cosmetic, Major Invasive Total surgery cost: 26,000¥ Body cost: .15 Essence cost: .6 Price: 9,000¥

Ork/Goblin (p. 106) –1 Charisma. Surgeries: Minor Invasive, Major Invasive, Drastic Inva-

sive Total surgery cost: 276,000¥ Body cost: 1.2 Essence cost: 1.2 Price: 20,500¥

Troll/Ogre (p. 106) –1 Charisma. Includes muscle replacement (1) and dermal plating (1),

p. 261, SRII. Surgeries: Minor Cosmetic, Major Invasive, 2× Drastic

Invasive Total surgery cost: 526,000¥ Body cost: .15 Essence cost: 2.7 Price: 35,500¥

Fishman (p. 106) Includes a rating 6 artificial gill (a variant of the air filtra-

tion system, p. 261, SRII/p. 302, SR3). Surgeries: 2× Minor Cosmetic, Drastic Invasive Total surgery cost: 252,000¥ Body cost: 1.05 Essence cost: .6 Price: 101,000¥

Graftables (p. 106) includes orthoskin (1), bone lacing (1), and wolvers

(Tech Specs p. 17) Surgeries: 2× Major Invasive, Drastic Invasive Total surgery cost: 300,000¥ Body cost: 1.4 Essence cost: 1.4 Price: 104,250¥

M A J O R E XO T I C P A C K A G E S

The Bear Necissities (p. 106) Includes muscle augmentation level 2. Surgeries: 3× Drastic Invasive Total surgery cost: 750,000¥ Body cost: 3.1 Essence cost: 1.8 Price: 113,500¥

The Superman (p. 107) Includes muscle augmentation (2), bone lacing (2),

boosted reflexes (1), pain editor, Pacesetter 2000 heart, rebreather lungs, Lifesaver SinkWeave, speedgrafts, and retinal modifications (low-light and thermographic).

Surgeries: 6× Drastic Invasive Total surgery cost: 1,500,000¥ Body cost: 6.25 Essence cost: 2.05 Price: 426,750¥

Hold That Tiger! (p. 107) Surgeries: Minor Invasive, 3× Drastic Invasive Total surgery cost: 755,000¥ Body cost: 2.1 Essence cost: 3 Price: 115,000¥

Bug Out! (p. 108)

Slightly Buggy

Includes cybereyes. Surgeries: Minor Invasive, 2× Major Invasive Total surgery cost: 55,000¥ Body cost: 1.2 Essence cost: .2 Price: 17,000¥

Bughouse

Includes boosted reflexes (1), olfactory booster (3), cy-bereyes with low-light, and cyberears.

Surgeries: 4× Drastic Invasive Total surgery cost: 1,000,000¥ Body cost: 1.5 Essence cost: 3 Price: 64,500¥

Aquaforms (p. 108)

Merman

The gill is a rating 6 artificial gill (a variant of the air fil-tration system, p. 261, SRII/p. 302, SR3).

Surgeries: 2× Drastic Invasive Total surgery cost: 500,000¥ Body cost: .9 Essence cost: 1.8 Price: 116,000¥

Page 89: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 2

89

Sharkman

The gill is a rating 6 artifical gill(a variant of the air filtra-tion system, p. 261, SRII/p. 302, SR3). Includes orthoskin (2).

Surgeries: Major Invasive, 2× Drastic Invasive Total surgery cost: 525,000¥ Body cost: 2.8 Essence cost: 1.2 Price: 187,500¥

The Faithful Dog (p.109)

Minor

No changes. Surgeries: Minor Cosmetic, Drastic Invasive Total surgery cost: 501,000¥ Body cost: 1.05 Essence cost: .6 Price: 11,500¥

Major

No changes. Surgeries: Minor Invasive, Major Invasive, 2× Drastic

Invasive Total surgery cost: 530,000¥ Body cost: 2.1 (2.4 with Long Muzzle) Essence cost: 2.4 Price: 117,000¥ (117,500¥ with Long Muzzle)

Here There Be Dragons (p. 109) No changes. Surgeries: Minor Invasive, Major Invasive, Drastic Inva-

sive Total surgery cost: 530,000¥ Body cost: 2.1 Essence cost: .6 Price: 16,000¥

Playbeing (p. 110) Playbeings usually have a Charisma of 5 or higher. Surgeries: Minor Invasive, Major Invasive Total surgery cost: 30,000¥ Body cost: 0 Essence cost: .6 Price: 30,000¥

Page 90: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

90

C h r o m e b o o k 3 Q U I P M E N T , I T E M S , A N D S T U F F

Midnight Arms Smartgoggle Mirrorshades (p. 3) 4P-CA(N) Can hold two vision-enhancing options such as low-light or thermographic, each option costing the same as for goggles, as

on page 257 of SRII or p. 290, SR3. Only available in smartlink level 1 technology (p. 261, SRII/p. 282, SR3).

Conceal* Rating Weight Availability Cost Street Index 5 — — 3/36 hrs 4,500¥ 1 * Concealability indicates how easy it is to notice that this is a set of smart goggles and not simply mirror shades.

Utopian “Small Wonders” NanoAgents (p. 4) Legal No changes.

Conceal Rating Weight Availability Cost Street Index — — — 4/60 hrs 500¥ 2

Arc Furnace (p. 4) Legal Consumes about 300¥ worth of power per day.

Conceal Rating Weight Availability Cost Street Index — — — 6/7 days 10,000¥ 1

Communications Accessories (p. 4) Legal

Fibre-Optic Cable Costs about 0.10¥ per meter for normal-quality cable. High-quality cable gives +1 Reaction to all deckers and IC, as long as

the entire cable route consists of this type of cable, which costs 1¥ per meter.

Conceal Rating Weight Availability Cost Street Index — — — always 0.10¥ 1

Repeaters

SRII STATS This is a dedicated data line junction (p. 12, Virtual Realities), and is used purely for signal amplification. The “right glitch”

requires a successful Computer (10) test in the repeater’s node.

SR3 STATS Not available.

Junctions Not available (in Virtual Realities, use a dataline junction instead).

E

Page 91: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

91

Raven® Interface Monitor (p. 5) Legal Gives a –1 target number modifier while repairing cyberware.

Conceal Rating Weight Availability Cost Street Index 5 –1 1 6/48 hrs 8,000¥ 1

Telectronics® Micromanipulator Rig (p. 5) Legal Requires a datajack and encephalon (p. 49, Shadowtech) to use. It eliminates “Bad Working Conditions” and “Inadequate

Tools” penalties for all Build/Repair tasks except vehicle- and magical-related ones (see page 183, SRII/p. 95, SR3).

Conceal Rating Weight Availability Cost Street Index — — — 8/72 hrs 3,000¥ 3

M E D T E C H

Archaesthetic (p. 6) Legal Lowers the doctor’s target numbers for surgery by 1 once correctly connected, which requires a Biotech (5) test.

Conceal Rating Weight Availability Cost Street Index — –1 1 6/7 days 10,000¥ 4

RapiDetox (p. 6) Legal The user must roll a Biotech skill test, with a target number equal to the poison’s Power Level or Strength Rating. Once test

may be made per turn, with the substance being neutralized three turns after a successful roll.

Conceal Rating Weight Availability Cost Street Index — — 5 5/4 days 1,500¥ 3

Blood Substitute (p. 6) Not available: assume this is always used when needed. If used on a magician, it counts as high-tech treatment, so the +2

modifier for treating a magician is not used, meaning a check for Magic loss must be rolled.

LPTU™ Limb Preservation and Transport Unit (p. 6) As for blood substitute, it’s easiest to assume such things are always used.

Bodyweight Portable Intern Unit (p. 7) Legal If coupled to a medkit (p. 263, SRII/p. 304, SR3), this device increases the medkit’s skill rating by 1. By itself, it has a Bio-

tech skill of 1, working in the same way as a medkit.

Conceal Rating Weight Availability Cost Street Index 2 1 2 3/24 hrs 120¥ 1.5

Aesculapius Incorporated Cybercast (p. 7) Legal Gives a +2 modifier to all actions carried out with the limb, but days spent wearing it count as resting, and therefore heal-

ing. Hospitals rent them out at around 200¥ a day.

Conceal Rating Weight Availability Cost Street Index 3 +2 1.5 3/12 hrs 3,000¥ 2

M A S E T T O T E C H C L O T H I N G

‘Alessio’ Coveralls (p. 7) Legal No changes.

Conceal Ballistic Impact Weight Availability Cost Street Index ‘Alessio’ Coveralls — — — — always 200¥ 1

Page 92: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

92

‘Lano’ Armour Coveralls (p. 7) Legal No changes.

Conceal Ballistic Impact Weight Availability Cost Street Index ‘Lano’ Coveralls 6 3 2 1 always 1,600¥ 1

‘Guercio’ Helmet (p. 8) Legal Comes with a flare-compensating visor and built-in respirator.

Conceal Ballistic Impact Weight Availability Cost Street Index ‘Guercio’ Helmet — — +1 1 3/48 hrs 600¥ 2

‘Gianni’ Helmet (p. 8) 4P-CA(N) Has built-in smart goggles (level I).

Conceal Ballistic Impact Weight Availability Cost Street Index ‘Gianni’ Helmet — — +1 1 4/48 hrs 3,500¥ 2

‘Pinamonte’ Boots (p. 8) Legal No armor values.

Conceal Ballistic Impact Weight Availability Cost Street Index ‘Pinamonte’ Boots — — — — always 50¥ 1

‘Ciampolo’ Gloves (p. 8) Legal No changes.

Conceal Ballistic Impact Weight Availability Cost Street Index ‘Ciampolo’ Gloves — — — — always 40¥ 1

‘Francesca’ Tech Scanner (p. 8) Legal No modifiers to Wardrobe & Style or Reputation-like things. It simply counts as a Computer toolkit (p. 259, SRII/p. 288,

SR3), even though tech-minded people will probably think you’re really cool if you use one of these.

Conceal Rating Weight Availability Cost Street Index 3 — 5 5/48 hrs 1,200¥ 2

‘Farinata’ Tech Tool Kit (p. 9) Legal Again no modifiers to Wardrobe & Style or Reputation-like things. This one is a Vehicle toolkit (p. 259, SRII/p. 288, SR3).

Conceal Rating Weight Availability Cost Street Index 3 — 5 5/48 hrs 350¥ 2

‘Venedico’ Electronics Tool Kit (p. 9) Legal Once more, no modifiers to Wardrobe & Style or Reputation-like things. It is an Electronics toolkit (p. 259, SRII/p. 288,

SR3).

Conceal Rating Weight Availability Cost Street Index 3 — 5 5/48 hrs 1,350¥ 2

Raven® “Tripod” Waldo Set (p. 10) Legal The user must jack into the waldo, and can then effectively perform work requiring two people. No modifiers or anything.

Conceal Rating Weight Availability Cost Street Index — — 25 10/7 days 8,000¥ 3.5

Page 93: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

93

Raven® “Spider” MicroWaldo Bracer (p. 11) Legal The user must jack into this waldo as well, and it basically provides another pair of hands. A cyberarm version is also avail-

able.

Normal version: Conceal Rating Weight Availability Cost Street Index — — 2 6/72 hrs 7,000¥ 3 Cyberarm version: Conceal Rating Weight Availability Cost Street Index — — 2 8/72 hrs 8,000¥ 3.25

Techtronica “Mite” Diagnostic Remote (p. 11) Legal No changes.

Normal version: Conceal Rating Weight Availability Cost Street Index — — 1 6/72 hrs 4,000¥ 3 Cyberarm version: Conceal Rating Weight Availability Cost Street Index — — 1 8/72 hrs 5,000¥ 3.25

CTS, plc ‘Pembroke’ Techscanner (p. 12) Legal An Electronics toolkit (p. 259, SRII/p. 288, SR3) that gives a –1 to the target number of any task involving fixing something

that came out before the update chip became available.

Conceal Rating Weight Availability Cost Street Index — –1 5 9/72 hrs 1,500¥ 3.5 * +100¥ per month subscription update

Tool Kits by Buchsterhude Gmbh (p. 12) Legal No modifiers to skills or target numbers in any way. It is a simple toolkit.

Conceal Rating Weight Availability Cost Street Index — — 5 6/48 hrs 1,000¥* 2 * 1,500¥ for high-style. Multiply prices by 2 for vehicle toolkit, or by 3 for electronic, computer, or cyberware toolkit.

Fax Plus 1000™ Fax Machine (p. 12) Legal No changes.

Conceal Rating Weight Availability Cost Street Index 6 — .5 always 300¥ 1

ThunderArc Industries Three-D Holophone (p. 13) Legal The Matrix-style icon (persona) chips cost 500¥ apiece.

Conceal Rating Weight Availability Cost Street Index — — 1 3/24 hrs 9,000¥ 1.25

More Cell Phone Options! (p. 13) Legal

Tight Beam This has a range of about 1.5 kilometers. (In SR3, it has a Flux Rating of 2.)

Call Waiting No changes.

Call Forwarding No changes.

Page 94: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

94

Weight Availability Cost Street Index Tight Beam 3 2/12 hrs 200¥ 2 Call Waiting — always 50¥* — Call Forwarding — always 50¥* — * per month

Miniature Copier (p. 13) Legal Has a 1 Mp memory for storing images.

Conceal Rating Weight Availability Cost Street Index 3 — .5 2/12 hrs 230¥ .8

Datatel Rotowrighter (p. 13) Legal No changes.

Conceal Rating Weight Availability Cost Street Index 8 — .25 always 20¥ 1

Telectronics® Modulation Chip (p. 13) Not available.

Yamaha RX4000 “Hurricane” Ultrasynth (p. 14) Legal This synthesizer adds +4 the Impact (see Shadowbeat), but every extra element controlled gives a cumulative –2 to Impact

(three effects give a +0 to Impact, five elements give –4). If the user tries to control more elements than twice his or her Intel-ligence Attribute Rating, roll a Willpower (4) test to avoid passing out under the strain. This fine quality-rated synthesizer has 8 voices built in.

Conceal Rating Weight Availability Cost Street Index — +4 — always 9,380¥ 1

Midnight Arms Smart Glove (p. 14) Not available.

Arasaka R-101 Lie Detector (p. 15) 3P-E1(U) This machine makes an opposed test between its rating and the subject’s Willpower. In SRII, the number of net successes

on the machine’s part reduce the target number for Interrogation skill tests on a one-to-one basis. In SR3, the R-101 functions as a complimentary skill to the user’s Interrogation skill (p. 97, SR3).

Conceal Rating Weight Availability Cost Street Index 2 6 3 14/20 days 5,000¥ 4

T H E G R E A T O U T D O O R S

Everest VentureWare Grapple Line (p. 15) Legal The line can support a weight of 500 kg. It uses Shotgun ranges when fired.

Conceal Rating Weight Availability Cost Street Index 2 — 3 always 240¥ 1

Everest VentureWare Climbing Spikes (p. 15) Legal These spikes lower the target number for climbing tests by 1 (see p. 75, Fields of Fire). If used as a weapon, the spikes do

(str+1)L damage.

Conceal Rating Weight Availability Cost* Street Index 3 –1 — 2/24 hrs 75¥ 1 * 140¥ total cost for interface control

Page 95: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

95

Esporma Environment Suit (p. 16) Legal The suit provides a Barrier Rating of 6 to corrosive chemicals. Closing one “breathing” panel costs a Simple Action. The

sealed suit has a wearing time of 45 minutes, plus 15 minutes per two panels kept open. Every 15 minutes over the duration, the wearer must roll a Body (4) test, otherwise all his or her Physical Attributes are halved for as long as he or she continues to wear the suit.

Conceal Ballistic Impact Weight Availability Cost Street Index Esporma 1 2 1 5 6/4 days 7,250¥ 3

The Automapper™ by ThunderArc (p. 16) Legal The interface port (60¥) can be used by anyone with a datajack.

Conceal Rating Weight Availability Cost Street Index 7 — .5 6/48 hrs 600¥ 1

Geotech Enviroscanner (p. 16) Legal Use the rules for gas detection systems (p. 88, Neo-Anarchists’ Guide to Real Life), but this scanner detects only biological

and radioactive contamination within 7 meters.

Conceal Rating Weight Availability Cost Street Index 5 3 1 8/7 days 45,000¥ 3

P H A R M A C E U T I C A L S

Militech Combat Drugs (p. 17)

Prime 3-M1(X) Addiction Tolerance Strength Speed Vector Duration Availability Cost/dose Street Index 2M 4 6 1 turn injection 1D6+1 hours 14/7 days 500¥ 3 Effects: +2 Intelligence, +1 Willpower Crash Effects: distractions, concentration difficulties, +2 target numbers for all skill use, –1 Willpower [resist all with one Willpower (4) test] for 1D6÷2 hours

Timewarp 3-M1(X) Addiction Tolerance Strength Speed Vector Duration Availability Cost/dose Street Index 4P 3 5 1 turn ingestion, injection1D6+1 minutes 14/7 days 300¥ 3 Effects: +2 Initiative Crash Effects: 6L Stun damage [resist with Willpower]

Berserker 3-M1(X) Addiction Tolerance Strength Speed Vector Duration Availability Cost/dose Street Index 6P 3 3 immediate injection 1D6+1 minutes 14/7 days 400¥ 3 Effects: +1 Body, +1 Strength, +1 Willpower, +1 Reaction Crash Effects: 6L damage [resist with Body] Permanent Effects: Essence reduced by 1D6÷20 [resist with Willpower (6) test]

Trauma Drugs (p. 17)

Sedative 4P-M1(X) Addiction Tolerance Strength Speed Vector Duration Availability Cost/dose Street Index — — — 1 turn injection 1D6+1 minutes 4/6 hrs 40¥ 2 Effects: 8D Stun damage [resist with Willpower]

Stim 4P-M1(X) Addiction Tolerance Strength Speed Vector Duration Availability Cost/dose Street Index — — — 1 turn injection 1D6+1 minutes 4/6 hrs 50¥ 2 Effects: negates injury modifiers to target numbers only, not to initiative Crash Effects: Light Stun wound

Page 96: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

96

Surge 4P-M1(X) Addiction Tolerance Strength Speed Vector Duration Availability Cost/dose Street Index 2P 4 5 1D6 minutes injection 1D6+1 hours 4/6 hrs 75 2 Effects: ignore food and sleeping needs, –1 target number to resist any Stun damage. Crash Effects: all Attributes are halved [sleep 5 hours to get rid of this reduction]

Trauma I 4P-M1(X) Addiction Tolerance Strength Speed Vector Duration Availability Cost/dose Street Index 4P 2 10 immediate injection 1D6+1 turns 4/6 hrs 60¥ 2 Effects: as Trauma Patch

Surveillance Kit (p. 18) 4P-E1(U) This kit contains the following equipment (all p. 258, SRII/p. 290, SR3 unless otherwise noted): a) 20 micro-transceivers, 10 micro-camcorders, 10 micro-recorders, and multi-band receiver with chip recorder (not listed

in SRII). b) 20 tracking signals (rating 3, conceal 5) and a signal locator (rating 5) c) A shotgun microphone (rating 3) and a laser microphone (rating 3) d) A portacam (p. 88, Shadowbeat/p. 292, SR3) with 20 Mp memory to store images

Conceal Rating Weight Availability Cost Street Index — — 6.5 6/5 days 98,000¥ 2

Visual Adaptor (p. 18) Not available: most portacams can have such options installed anyway.

SecSystems Detection Wand (p. 18) Legal See the rules for weapon detection on page 92 of the Neo-Anarchists’ Guide to Real Life or p. 237, SR3.

Conceal Rating Weight Availability Cost Street Index 4 2 .5 2/12 hrs 10,000¥ 1

Optitech MagViewer (p. 18) Legal No changes.

Conceal Rating Weight Availability Cost* Street Index 4 20x 1 always 375¥ .8 * +100¥ for IR, +125¥ for low-light, +75¥ for digital camera with 5 Mp memory

IEC Domitic System (p. 19) Legal Cost is 2D6×50¥ per square meter. Most systems are linked to the Matrix, but are almost completely Blue systems.

Availability Cost Street Index 2/48 hrs 2D6x50¥ —

Virtual Ventures, Ltd. (p. 19) This company puts the user into a Matrix system scuplted to represent the history being portrayed. The customer can either

jack into their system from his home (provided he has some sort of cyberdeck), or from Virtual Ventures’ offices. Prices given on the table on page 19 of Chromebook 3 are in nuyen for 3, 6, and 12 hour trips.

Royo Bodyfree Masks (p. 20) Legal Gives no modifiers to skills or Attributes. Filter masks are 50¥ extra.

Conceal Rating Weight Availability Cost Street Index 8* — — always 600¥ 1 * this is to spot that the character is wearing a mask

Optical Remote (p. 20) Legal No changes.

Conceal Rating Weight Availability Cost Street Index — — — 4/12 hrs 100¥ .7

Page 97: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

97

IEC Solodrinker (p. 20) Legal Convert all prices from eb to nuyen at a 1:1 ratio. Availability for all is Always, Street Index is .75.

Y B E R W A R E Note: For various systems, the Essence costs is in parentheses; in such a case, the Es-

sence loss only apply when the system is installed in a natural limb; when placed in a cy-berlimb, Essence cost is 0.

Sycust “FleshWeave” (p. 21) Legal Instead of being a retro-fit, this is a complete limb. Repairs cost 50% more than normal, and the limb counts as both

bioware and cyberware, so it has both an Essence and a Body Cost. In case of the user taking a Deadly wound, check twice for damage to the limb—once for the cyberware part and once for the bioware part.

Essence Cost Body Cost Availability Cost Street Index .5 .5 6/36 hrs 120,000¥ 1.5

Dynalar Technologies “Digits®” Cyberfingers (p. 22) per finger

Cyberfinger Probe Link Legal A datajack with data flow rate of 30 (p. 45, Shadowtech) mounted in your finger.

Parabolic Microphone 6P-E1(U) Has a rating 1 shotgun microphone (p. 258, SRII/p. 292, SR3) built into the finger.

Flasher Legal Functions as a flash pak (p. 45, Street Samurai Catalog/p. 283, SR3). Replacement bulbs are 25¥.

IR/UV Flashlight Legal No changes.

Flare Legal Functions as a micro flare (p. 46, Street Samurai Catalog/p. 295, SR3). Replacement flares cost 75¥. Ranges are Short 1-2m,

Medium 3-15m, Long 16-40m, Extreme 41-80m.

Storage Compartment Legal No changes.

Laser Pointer Legal Effective to 20 meters during the day, 200 meters at night.

Essence Cost Availability Cost Street Index Probe Link (.15) 2/12 hrs 1,500¥ 1 Microphone (.15) 2/48 hrs 3,500¥ 1.5 Flasher (.15) 4/36 hrs 750¥ 1 Flashlight (.15) 4/36 hrs 200¥ 1 Flare (.15) 6/48 hrs 200¥ 1.5 Storage (.15) 4/48 hrs 150¥ 1 Laser Pointer (.15) 5/36 hrs 750¥ 1.25

Cyclops International “Bug Eye” (p. 23) Legal This set of eyes can hold up to .6 points of extra vision enhancements without additional Essence loss.

Essence Cost Availability Cost Street Index .25 2/24 hrs 7,500¥ 1

C

Page 98: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

98

Raven Microcyb Supercompact Braindance Recorder (p. 23) Legal A full-X simsense rig (p. 97, Shadowbeat/p. 302, SR3), which needs to be connected to external memory (recording 2

hours of wet record simsense requires 21,600 Mp of memory, which would cost 72 Essence points…!). It does come with its own specialized datajack, though.

Essence Cost Availability Cost Street Index 1.8 8/12 days 600,000¥ 3

Smartgun 2® SmartPlate Weapons Link (p. 23) Not available: all normal smartlinks in Shadowrun work this way already.

Leg Boosters (p. 24) Legal Adds three meters to the distance the character can jump (see p. 76, Fields of Fire).

Essence Cost Availability Cost Street Index — 6/6 days 5,000¥ 1

Cyberoptic Compass (p. 24) Legal Can be integrated into a cybereye. The information the compass provides is projected onto the user’s retina, so a

TimesSquare is not required. Available in two models: normal and logcompass. The latter is a programmable inertial compass that keeps track of the user’s changes in direction from a fixed bearing or point.

Normal model: Essence Cost Availability Cost Street Index .1 4/24 hrs 3,000¥ .9 Logcompass: Essence Cost Availability Cost Street Index .2 6/24 hrs 3,000¥ .9

Mediaware Cellular Phone (p. 24) Legal A headware telephone, p. 260, SRII/p. 298, SR3

Essence Cost Availability Cost Street Index .5 3/24 hrs 5,000¥ .9

Kiroshi® Laser-Comm Optic (p. 24) Legal To successfully send a message, a Quickness test is required, using Light Pistol ranges to find the base target number. To

understand the message, the user must have TimesSquare, subdermal screen, or cyberears. Replacement chips cost 175¥. This device can be fitted into a cybereye.

Essence Cost Availability Cost Street Index .3 6/60 hrs 4,250¥ 1.5

LiveWires (p. 24) Legal Essentially, this is a datajack with a data flow rate of 50 (p. 45, Shadowtech) mounted on a user-controllable cable.

Essence Cost Availability Cost Street Index .35 3/48 hrs 4,000¥ .9

SuperSized Arms (p. 25) Legal These arms give a –1 target number modifier to intimidate opponents, but all reflex-based actions with the arms have a +2

target number. Unarmed combat damage is (str+2)M Stun.

Essence Cost Availability Cost Street Index 1 made to order 120,000¥ to 150,000¥ —

The Bonespike (p. 25) 3-B Inflicts (str–1)M damage, and has a concealability of 9 when retracted.

Body Cost Availability Cost Street Index .3 5/72 hrs 10,000¥ 1.5

Page 99: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

99

Bodyweight AutoInjector (p. 25) As Drug For and additional 200¥, the AutoInjector can be wired to a Biomonitor. The reservoir can be refilled by making a successful

Biotech (3) skill test.

Essence Cost Availability Cost Street Index .1 2/6 hrs 750¥ .9

Bodyweight Pacemaker Coprocessor (p. 26) Legal Allows the character to make a second natural Body test to see if his or her condition stabilizes after taking a Deadly wound

(p. 115, SRII/p. 129, SR3).

Essence Cost Availability Cost Street Index .2 6/24 hrs 1,500¥ 2

Dynalar Web Hand (p. 26) Legal Characters get +1 die for Athletics (Swimming) skill tests for every pair of limbs equipped with a web hand. It can only be

mounted on a cyberarm or cyberhand.

Essence Cost Availability Cost Street Index — 4/36 hrs 10,000¥ 1

Fresco’s Personal Nano-Groomers (p. 26) Legal The first package gives two dice to roll, with an additional die per extra package bought (max. 4 dice). Whenever someone

makes a skill test in an attempt to improve a character’s appearance, roll these dice and halve their number of successes. (In SR3, this make them essentially a complimentary skill, as per the rules on page 97 of SR3.)

Body Cost Availability Cost Street Index .2 per package 3/12 hrs 4,000¥ .8

CapsuleCo CyberPillow™ (p. 26) Legal No changes.

Essence Cost Availability Cost Street Index — always 800¥ .75

CyberPillow Cases by KraftMatrix (p. 26) Legal No changes.

Essence Cost Availability Cost Street Index — always 100¥ .75

Cyphire “Spitting Cobra” (p. 27) 4-CA(N) Effective range is 2 meters. If fitted into retractable Vampires (p. 9, Chromebook 2), cost is 7,000¥.

Essence Cost Availability Cost Street Index .1 3/36 hrs 4,000¥ 2

Optical Interface (p. 27) Legal A set of two cybereyes with a datajack (with a data flow rate of 60; see p. 45, Shadowtech) built into one of the eyes. The

eyes cannot accept additional vision enhancements without extra Essence loss.

Essence Cost Availability Cost Street Index .2 3/36 hrs 6,000¥ 1

Kiroshi Optics Cyberoptic Interferomerty System (p. 27) Legal Must be fitted into cybereyes, and functions as rating 1 optical magnification.

Essence Cost Availability Cost Street Index .1 5/48 hrs 3,000¥ 1

Page 100: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

100

Kiroshi Optics “Tricloptics™” Third Eye Cyberoptic Implant (p. 28) Legal One or more cybereyes in your forehead. Each eye can accommodate up to .25 points of Essence in additional vision en-

hancements.

Per eye: Essence Cost Availability Cost Street Index .1 2/24 hrs 5,000¥ .9

Dynalar Technologies “Endo-Frame” CyberSkeletal Enhancement (p. 28) Legal Apart from setting off all metal detectors, the character gets +2 Body. The design does not come in sections, instead the

whole body is done at once. This stuff is only available in Alpha (or higher) grade cyberware; the stats below are for Alpha-grade, but you will have to roll for Availability as normal even after locating the clinic (see p. 98, Street Samurai Catalog).

Essence Cost Availability Cost Street Index 1.25 6/14 days 100,000¥ alpha clinics

Husqvarna ChainRipp® (p. 29) 1-B(B) + CA(N) Damage is (str)S, using one-half Ballistic armor to resist.

Essence Cost Availability Cost Street Index (.6) 8/72 hrs 12,500¥ 1.5

Dermatech Cam-O-Skin (p. 30) Legal Use the rules for camouflage clothing from page 77 of Fields of Fire or pp. 283-284 of SR3.

Body Cost Availability Cost Street Index 1.5 6/72 hrs 8,500¥ 2

Slamdance Spyke!™ Furniture (p. 30) 2-A(A) Can only be added to dermal plating, dermal sheathing, cyberlimbs, or other types of cyberware that either add armor

plates to the skin or replace a major part of the anatomy by metal. If there are spikes on the arms or legs, add +1 to the Power Level of unarmed melee attacks per pair of limbs.

The spike plates add Ballistic 1, Impact 1 armor to the area they are installed in, cumulative with other armor, but this is only applicable to called shots made against that part of the body; they do not add that armor rating against attacks made against the whole of the target.

Essence Cost Availability Cost Street Index Head — 6/48 hrs 4,000¥ 1 Shoulders & Upper Chest — 6/48 hrs 5,000¥ 1 Arms (both) — 6/48 hrs 4,500¥ 1 Legs (both) — 6/48 hrs 6,000¥ 1

Wyzard Technologies “Romanova” Cyberlegs (p. 31) Legal These add 10 to 15 centimeters to your height, and don’t give any penalties for running in spiked heels.

For two legs: Essence Cost Availability Cost Street Index 2 6/7 days 250,000¥ 1

Wyzard Technologies Verbal-Eyes™ series “Windows of the Soul” (p. 32) Legal

Basic Option Simply cybereyes. If the character already has cybereyes, this is a retrofit at the same cost (but no extra Essence loss).

Video Imager Option A video camera mounted in the eyes. Requires headware memory to store images.

Customised Images Option A set of cybereyes with built-in TimesSquare Plus™ (p. 38, Chromebook) and customizable images; otherwise it is as the

Basic option, above.

Page 101: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

101

Essence Cost Availability Cost Street Index Basic .2 3/24 hrs 7,500¥ .9 Video Imager .5 4/48 hrs 22,000¥ 1 Customized .5 4/48 hrs 24,000¥ .9

Cyberfacial Remounts (p. 33) Legal Evileye can accept vision enhancements up to .25 points of Essence for that eye only (each enhancement is at half its nor-

mal Essence cost, because it is fitted into only one eye). Jigsaw can accept up to .25 Essence points of vision enhancements (again, each enhancement is at half its normal Essence

cost) and up to .25 points of Essence worth of other headware. Twoface can accept up to .5 Essence points of vision enhancements (each enhancement is at its normal Essence cost be-

cause both eyes are covered), up to .2 points of hearing enhancements, and up to .5 points of Essence worth of other head-ware.

All three models also provide armor, like helmets, though a helmet can be worn over the cyberware.

Essence Cost Ballistic Impact Availability Cost Street Index Evileye .15 +0 +1 6/48 hrs 15,000¥ 1 Jigsaw .25 +1 +1 6/48 hrs 25,000¥ 1 Twoface .5 +1 +1 8/48 hrs 35,000¥ 1

R E T R O C Y B E R W A R E Though Shadowrun doesn’t mention any actual dates from which cyberware became common, it is suggested to add ap-

proximately 25 years to all dates mentioned in this section of the Chromebook 3.

Kiroshi Model 100 Interface Plugs (p. 33) Legal These have a data flow rate of only 10 (see page 45, Shadowtech).

Essence Cost Availability Cost Street Index .25 3/24 hrs 1,000¥ 1

BioDyne Systems “Enable” cyberlimbs (p. 34) Legal The user’s Reaction is reduced by 1 per limb implanted.

Essence Cost Availability Cost Street Index 1 6/7 days 100,000¥ 1

General Products Exoskeleton Series (p. 34) Legal Quickness for movement purposes is set at 4, no matter what the user’s actual Quickness is, with the movement multiplier

for running being ×2. Each model has its own Strength (which replaces the user’s Strength Attribute), and also armors the wearer: Series-A has Strength 9 and armor Ballistic 1/Impact 2; Series-B has Strength 11 and armor 1/3.

Essence Cost Availability Cost Street Index Series-A 2 6/14 days 240,000¥ 2 Series-B 2.5 8/14 days 300,000¥ 2

AuraSound “Spectrum” cyberaudio implant (p. 35) Legal Any Attribute/skill roll involving balance has a +1 target number modifier for a character with a Spectrum implant. Using an

enlarged ear gives a –1 modifier to the target number for any audio-based Perception test; omnidirectional audio scalp im-plants give a –2 modifier.

Essence Cost Availability Cost Street Index Enlarged ear .3 4/24 hrs 4,500¥ 1 Omnidirectional +.5 +1/normal +1,500¥ normal

Gene-Teck’s See-It™ transparent skin (p. 35) Legal Reduce Charisma by –2 if the face is transparent, but only for dealings with other people who have visual contact with the

character; this does not affect magical abilities. Also gives the user a Severe Sunlight Allergy.

Essence Cost Availability Cost Street Index .5 per m2 4/24 hrs 1,000¥ per m2 .9

Page 102: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

102

Dermatech Mood Skin (p. 35) Legal Reduce Body by –1 every 4 months for a year. It will not drop lower than 1, but if it would, reduce the character’s Racial

Maximum for Body instead.

Essence Cost Availability Cost Street Index .25 per m2 4/36 hrs 200¥ per m2 .8

Life Vision “Revelation” cyberoptic implant (p. 36) Legal Characters with Revelation eyes get a –1 modifier to visual-based Perception tests.

Essence Cost Availability Cost Street Index .25 3/24 hrs 6,000¥ .8

Lead’s Turn-On Nails (p. 36) Legal No changes.

Per pair of limbs: Essence Cost Availability Cost Street Index .05 always * .75 * 25¥ per nail, 200¥ for set of 10; 50¥ for coloring pen

Lead’s Show-Off Nails (p. 36) Legal No changes.

Per pair of limbs: Essence Cost Availability Cost Street Index .1 always * .75 * 45¥ per nail, 425¥ for set of 10; 90¥ for coloring pen

BioTec Σ “SomaWare” Sleep Induction Chip (p. 37) Legal This chip is addictive, in the same way as a drug is. One chip can be used over and over again.

Addiction Tolerance Strength Speed Vector Duration Availability Cost/dose Street Index 4M 15 10 25 seconds chip 8 hours 2/6 hrs 400¥ 1 Effects: user falls asleep for duration of chip Addiction Effects: user can’t sleep without chip

Direct Dataware Navigation/Orientation Chip (p. 37) Not available.

Direct Dataware Crypto Chips (p. 37) Legal This is an extra for language chips. It cannot be used separately, but must be encoded in the same chip as the language.

Prices are per chip; naturally, both people must use chips with the same encoding to understand each other.

Type Rating Memory Availability Cost Street Index Lingua any +10 Mp +1/normal +600¥ normal

DataEdge Inc. Stutter Chipping (p. 38) 6P-CA(U) To use this thing, you must have a cyberware smartlink of any level; designating someone as a “friendly” requires a Com-

plex Action. The chip must be slotted into a chipjack or softlink. The chip requires 1 Mp of the user’s headware memory to store each friendly. The 20 Mp size of the chip is for the program that handles the designation and storing of friendlies.

Type Rating Memory Availability Cost Street Index Know — 20 Mp 4/48 hrs 3,100¥ 1.5

New Martial Arts Forms (p. 38) See Tech Specs for details about unarmed combat using the rules below. Costs are as for normal Activesofts.

Block Choke Dodge Escape Grapple Hold Kick Strike Sweep Throw Arasake-Te +1 +2 +1 +1 +1 +1 +1 +1 +1 Thamoc +1 +2 +2 +1 +1

Page 103: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

103

Auditory Recognition Chips (p. 39) Legal See the Visual Recognition Chips on page 43 of this book and page 76 of the Chromebook for details on these chips’ us-

age. The only difference is that these are used to recognize sounds instead of pictures.

Type Rating Memory Availability Cost Street Index Know 1-10 normal 7/4 days normal 1.5

E H I C L E S

Bensen Violator Hovercycle (p. 40)

No minimum skill required.

SRII STATS Handling Speed B/A Sig Apilot Cost Violator 4 65/200 1/0 2 2 100,000¥ Seating: 1 front + 1 rear Cargo/Storage: 4 CF storage Economy: 2 km per liter Fuel: IC/320 liters Accessories: Datajack link, radio

SR3 STATS Handling Speed Acceleration Body Armor Signature 3 200 9 3 0 3 Autonav Pilot Sensor Cargo Load 1 — 0 5 390 Seating: 1+1 bucket seats Setup/Breakdown: NA Entry Points: Landing/Takeoff: NA Fuel: Methane (2,560 bars) Economy: 0.25 km/bar Point Value: 368 Cost: 100,000¥ Template: Small Hovercraft Reference: Chromebook 3 Other Features: Datajack port, electronics port

Takaya Daimyo (p. 41) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Daimyo 3/8 65/200 2/0 4 3 44,000¥ Seating: front + rear twin bucket seats Access: 2 standard + open top Economy: 40 km per liter Fuel: IC/12 liters Cargo/Storage: 2 CF underseat + 5 CF trunk Accessories: Anti-theft system (2), cellular phone, crash cage,

entertainment system

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/8 137 10 3 0 2 Autonav Pilot Sensor Cargo Load 3 — 0 6 50 Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + open top Landing/Takeoff: NA Fuel: Gasoline (60 liters) Economy: 8 km/liter Point Value: 280 Cost: 28,000¥ Template: Sedan Reference: Chromebook 3 Other Features: Anti-theft system (2), crash cage, electronics port

V

Page 104: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

104

Cadence Industries Wanderer (p. 42) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Wanderer 6/10 35/105 2/2 3 3 50,000¥ Seating: twin bucket seats + 3 bench Access: 2 + 1 standard Economy: 25 km per liter Fuel: MultiF/30 liters Cargo/Storage: 25 CF storage Accessories: Anti-theft system (4), cellular phone, crash cage,

environmental control system, fold-down bed (sleeps two), radio

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/10 107 4 4 2 2 Autonav Pilot Sensor Cargo Load 3 — 0 232 430 Seating: 2 bucket seats + 3 bench Setup/Breakdown: NA Entry Points: 2 doors + 1 door Landing/Takeoff: NA Fuel: Diesel (250 liters) Economy: 4 km/liter Point Value: 517 Cost: 52,000¥ Template: Van Reference: Chromebook 3 Other Features: Anti-theft system (4) with shock option, concealed armor, crash cage, electronics port, EnviroSeal™ (gas), living amenities (basic, 2 people)

Mitsubishi Portabike (p. 42) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Portabike 3/9 10/35 1/0 7 0 250¥ Seating: 1 Economy: 1 PF per km Power: Elec/215 PF

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/6 22 3 1 0 5 Autonav Pilot Sensor Cargo Load 0 — 0 0 10 Seating: 1 Setup/Breakdown: 1 minute Entry Points: open Landing/Takeoff: NA Fuel: Electric (125 PF) Economy: 2 km/PF Point Value: ? Cost: 250¥ Template: none Reference: Chromebook 3 Other Features: none

New American Autoworks Roadcar (p. 42) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Roadcar 4/8 35/105 1/0 3 1 11,000¥ Seating: twin bucket seats Access: 2 standard Economy: 35 km per liter Fuel: MultiF/30 liters Cargo/Storage: 3 CF trunk Accessories: Crash cage

Page 105: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

105

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/8 71 6 3 0 4 Autonav Pilot Sensor Cargo Load 1 — 0 3 0 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: NA Fuel: Methane (450 bars) Economy: 2.125 km/bar Point Value: 179 Cost: 18,000¥ Template: Commuter/Subcompact Reference: Chromebook 3 Other Features: Crash cage

Scion Technologies Dunemaster (p. 43) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Dunemaster 4/3 45/135 2/1 1 1 40,000¥ Seating: twin bucket seats Cargo/Storage: 2 CF cargo Economy: 25 km per liter Fuel: IC/40 liters Accessories: Long-range radio, roll bars Handling Speed B/A Sig Apilot Cost Dust Devil 5/4 35/105 2/2 1 1 46,000¥ Seating: twin buckets seats Cargo/Storage: 2 CF cargo Economy: 20 km per liter Fuel: IC/40 liters Sensors: Standard (1) Accessories: Long-range radio, pintle mount, roll bars

SR3 STATS Dunemaster Handling Speed Acceleration Body Armor Signature 4/3 90 10 3 1 2 Autonav Pilot Sensor Cargo Load 1 — 0 13 255 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Gasoline (80 liters) Economy: 12 km/liter Point Value: 269 Cost: 32,500¥ Template: Sand Buggy Reference: Chromebook 3 Other Features: Concealed armor, roll bars Dust Devil Handling Speed Acceleration Body Armor Signature 4/3 71 9 3 2 2 Autonav Pilot Sensor Cargo Load 1 — 1 11 98 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Gasoline (80 liters) Economy: 12 km/liter Point Value: 368 Cost: 92,000¥ Template: Sand Buggy Reference: Chromebook 3 Other Features: Concealed armor, pintle mount, roll bars

Page 106: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

106

GMI HovTransport (p. 44) Normal weaponry consists of two pintle-mounted Vindicator miniguns (p. 58, Street Samurai Catalog), one firing to the left

and one to the right, and a turret-mounted Vengeance minigun (p. 124, Rigger Black Book/p. 92, Rigger 2).

SRII STATS Handling Speed B/A Sig Apilot Cost HovTransport 5 65/200 4/4 4 2 720,000¥ Seating: twin bucket seats + 10 bench Access: 2 standard Economy: 0.5 km per liter Fuel: IC/1,280 liters Sensors: Advanced (3) ECM: Security I (1) Accessories: Crash cage, datajack link, EnviroSeal™, life support Cargo/Storage: 10 CF storage system (10 man-hours), micro-turret, rigger control gear

SR3 STATS Handling Speed Acceleration Body Armor Signature 5 133 5 5 4 1 Autonav Pilot Sensor Cargo Load 2 — 3 32 198 Seating: 2 bucket seats + 6 bench seats Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: NA Fuel: Diesel (1,280 liters) Economy: .5 km/liter Point Value: 3,377 Cost: 2,120,000¥ Template: Large Hovercraft Reference: Chromebook 3 Other Features: Crash cage, datajack port, EnviroSeal™ (gas), life support (10 man-hours), 2× pintle mount with Vindicator minigun, rigger adaptation, small turret with Vengeance minigun

Tetracorp Fei Lien 100 Aerodyne (p. 45) A vectored-thrust vehicle.

SRII STATS Handling Speed B/A Sig Apilot Cost Fei Lien 100 4 300/600 2/3 1 3 1,290,000¥ Seating: front + rear twin bucket seats Access: 2 + 2 standard Economy: 1 km per liter Fuel: IC/1,250 liters Cargo/Storage: 5 CF trunk Landing/Take-off Profile: VTOL/VTOL Accessories: Anti-theft system (4), cellular phone, crash cage, datajack link, ejection seats, EnvrioSeal™, seat massagers, VR holosystem

SR3 STATS Handling Speed Acceleration Body Armor Signature 5 400 25 4 3 1 Autonav Pilot Sensor Cargo Load 3 — 0 5 4,590 Seating: 2 bucket seats (ejection) + 2 bucket seats (ejection) Setup/Breakdown: NA Entry Points: 2+2 doors Landing/Takeoff: VSTOL Fuel: Jet (1,250 liters) Economy: .2 km/liter Point Value: 4,176 Cost: 1,044,000¥ Template: Aerodyne (M) Reference: Chromebook 3 Other Features: Anti-theft system (4) with shock option, concealed armor, crash cage, datajack port, electronics port, EnviroSeal™ (gas)

Page 107: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

107

Hyundai Minicopter (p. 46) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Minicopter 4 70/160 1/1* 2 1 155,000¥ Seating: single bucket seat Access: full canopy Economy: 4 km per liter Fuel: MultiF/80 liters Cargo/Storage: 2 CF storage Landing/Take-off Profile: VTOL/VTOL Sensors: Standard (1) * Armor is not Hardened.

SR3 STATS Handling Speed Acceleration Body Armor Signature 4 107 15 3 1 4 Autonav Pilot Sensor Cargo Load 1 — 1 2 18 Seating: 1 bucket seat Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: VTOL Fuel: Jet (250 liters) Economy: .4 km/liter Point Value: 340 Cost: 85,000¥ Template: Autogyro Reference: Chromebook 3 Other Features: Concealed armor (not hardened)

New American Motors Nautilus Mini Road-Home (p. 46) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Nautilus 6/10 35/105 2/1 1 0 32,000¥ Seating: twin bucket seats + bench Access: 2 standard Economy: 30 km per liter Fuel: MultiF/20 liters Cargo/Storage: 5 CF storage Accessories: Fold-down bed, one-person/week water supply,

radio, refrigerator, small bathroom, trideo

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/10 71 2 4 1 3 Autonav Pilot Sensor Cargo Load 0 — 0 240 600 Seating: 2 bucket seats + 2 bench Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: NA Fuel: Methane (1,000 bars) Economy: .6 km/bar Point Value: 280 Cost: 28,000¥ Template: Van Reference: Chromebook 3 Other Features: Concealed armor, electronics port, living amenities (Basic, 1 person)

Kundalini Roadworks “Dart” (p. 46)

SRII STATS Normal Handling is 4/8, but for Handling tests involving stability, it is 3/6.

Handling Speed B/A Sig Apilot Cost Dart 4/8 (3/6) 55/160 1/1 3 1 10,000¥ Seating: 1 front + 1 rear Access: full canopy Economy: 50 km per liter Fuel: IC/9 liters Cargo/Storage: 1 CF storage

Page 108: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

108

SR3 STATS Normal Handling is 4/6, but for Handling tests involving stability, it is 3/6.

Handling Speed Acceleration Body Armor Signature 4/6 (3/6) 105 10 2 1 2 Autonav Pilot Sensor Cargo Load 0 — 0 1 60 Seating: 1 + 1 bucket seats Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: NA Fuel: Gasoline (36 liters) Economy: 12 km/l Point Value: 234 Cost: 16,500¥ Template: Chopper Reference: Chromebook 3 Other Features: none

Kundalini “Torpedo” Police Interceptor Cycle (p. 47) Normal Handling is 4/6, but for Handling tests involving stability, it is 3/5.

SRII STATS Handling Speed B/A Sig Apilot Cost Torpedo 4/6 (3/6) 65/190 1/2 3 2 36,000¥ Seating: 1 Access: full canopy Economy: 45 km per liter Fuel: IC/10 liters Sensors: Standard (1) Accessories: 2 forward-firing Firmpoints (no weapons installed),

long-range radio

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/6 (3/6) 128 10 2 2 2 Autonav Pilot Sensor Cargo Load 1 — 1 0 118 Seating: 1 bucket seat Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: NA Fuel: Gasoline (36 liters) Economy: 12 km/liter Point Value: 395 Cost: 70,000¥ Template: Chopper Reference: Chromebook 3 Other Features: 2× firmpoint

ATF-37B Thunderhawk (p. 48) Comes with 2 Victory rotary assault cannons, one on each of the forward-firing hardpoints.

SRII STATS Handling Speed B/A Sig Apilot Cost ATF-37B 3 600/1385 8/2 5 5 12,500,000¥ Seating: single bucket seat Access: full canopy Economy: .5 km per liter Fuel: 8,500 liters Sensors: Military II (7) ECM/ECCM: Military III (6)/Military II (5) Landing/Take-off Profile: Normal/Normal Accessories: crash cage, datajack link, ejection seat, EnviroSeal™, 4 forward-firing Firmpoints, 2 forward-firing Hardpoints (one Victory cannon with 1 CF dedicated ammo storage each), life support system (10 man-hours), rigger control gear

Page 109: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

109

SR3 STATS Handling Speed Acceleration Body Armor Signature 3 925 80 7 2 5 Autonav Pilot Sensor Cargo Load 5 — 5 0 6,825 Seating: ejection seat Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: Standard Fuel: Jet (8,850 liters) Economy: .3 km/liter Point Value: 5,340 Cost: 3,337,500¥ Template: Jet Fighter Reference: Chromebook 3 Other Features: Crash cage, datajack port, EnviroSeal™ (overpressure), ECCM (5), ECM (7), 3× external firmpoint (forward-firing), 2× external hardpoint (forward-firing), life support system (10 man-hours), rigger adaptation

New American Motors “Armadillo” Armored Road-Home (p. 49) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Armadillo 6/10 35/105 4/3 1 1 85,000¥ Seating: triple + twin bucket seats Access: 2 standard Economy: 30 km per liter Fuel: IC/25 liters Cargo/Storage: 10 CF storage Accessories: Anti-theft system (2), 2 fold-down beds, galley, radio, six-person/week water supply, small bathroom, trideo with satellite dish

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/10 71 4 4 3 2 Autonav Pilot Sensor Cargo Load 1 — 0 230 210 Seating: 3 bucket seats + 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: NA Fuel: Diesel (250 liters) Economy: 4 km/liter Point Value: 354 Cost: 35,500¥ Template: Van Reference: Chromebook 3 Other Features: Anti-theft system (2), living amenities (Basic, 2 people)

New American Autoworks “Vulture” Heavy Tow Truck (p. 50) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Vulture 6/11 35/105 5/4 2 0 215,000¥ Seating: twin bucket seats Access: 2 standard Economy: 20 km per liter Fuel: IC/40 liters Accessories: Heavy winch, long-range radio, micro-turret (comes without weapons), remote-controlled tow connector

Page 110: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

110

SR3 STATS Handling Speed Acceleration Body Armor Signature 5/12 71 3 5 4 1 Autonav Pilot Sensor Cargo Load 0 — 0 0 6,967 Seating: 2 bucket seats Setup/Breakdown: Entry Points: 2 doors Landing/Takeoff: Fuel: Diesel (750 liters) Economy: 3 km/liter Point Value: 5,567 Cost: 557,000¥ Template: Tractor Reference: Chromebook 3 Other Features: Concealed armor, internal firmpoint (remote micro turret), winch (5)

Sport Eurasia “Microbike” (p. 50) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Microbike 4/12 35/105 1/0 5 0 1,000¥ Seating: 1 Economy: 50 km per liter Fuel: MultiF/4.5 liters

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/6 71 8 2 0 4 Autonav Pilot Sensor Cargo Load 0 — 0 0 60 Seating: bucket seat Setup/Breakdown: 1 minute Entry Points: open Landing/Takeoff: NA Fuel: Methane (175 bars) Economy: 1.25 km/bar Point Value: 55 Cost: 2,750¥ Template: Scooter Reference: Chromebook 3 Other Features: none

Brennan “Hermes” Courier Motorcycle (p. 50) The 1 CF cargo is contained in a detachable courier case. The case has a rating 4 keypad maglock (p. 86, Neo-Anarchists’

Guide to Real Life/p. 235, SR3), and has a Barrier Rating of 5. The case types available are hot/cold (100¥), med transport (200¥), high security (with rating 5 cardreader maglock and Barrier Rating 7, 300¥), and a biohazard transport case (400¥).

SRII STATS Handling Speed B/A Sig Apilot Cost Hermes 3/6 30/95 1/0 2 0 12,500¥ Seating: 1 Cargo/Storage: 1 CF cargo (see above) Economy: 90 km per liter Fuel: MultiF/5 liters Accessories: Cellular phone, radio

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/6 64 8 2 0 4 Autonav Pilot Sensor Cargo Load 0 — 0 1 60 Seating: bucket seat Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Methane (300 bars) Economy: 1.44 km/bar Point Value: 121 Cost: 6,500¥ Template: Scooter Reference: Chromebook 3 Other Features: Cellular phone, electronics port, radio

Page 111: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

111

M-62 “Volcano” SAM Launcher (p. 51) This vehicle has two 5-shot missile launchers, which are normally loaded with SAMs (p. 59, Street Samurai Catalog). They

can, however, also fire other missiles. Each missile can be aimed at a different target if required. Each launcher can fire all its missiles in one Combat Phase, with no recoil.

SRII STATS Handling Speed B/A Sig Apilot Cost Volcano 3/4 20/55 6/4 5 2 9,500,000¥ Seating: 1 + 2 bucket seats Access: 1 front hatch, 1 double-size rear hatch Economy: 2 km per liter Fuel: IC/240 liters Sensors: Security II (5) Accessories: Amphibious operations package (1), EnviroSeal™, fire extinguisher, life support system (10 man-hours), small turret with twin 5-barrel missile launcher, vehicle smoke generator (6-shot model)

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/4 36 5 7 4 1 Autonav Pilot Sensor Cargo Load 2 — 2 0 2,530 Seating: 3 bucket seats Setup/Breakdown: NA Entry Points: 1 hatch + 1 double-size Landing/Takeoff: NA Fuel: Diesel (800 liters) Economy: 2 km/liter Point Value: 1,481 Cost: 460,000¥ Template: Tracked APC Reference: Chromebook 3 Other Features: Amphibious operations package (1), EnviroSeal™ (gas), fire extinguisher, life support system (10 man-hours), small turret with twin 5-barrel missile launcher, vehicle smoke generator (6-shot model)

Bell UH-10 PAPC (p. 52) Designed for the CAS Army.

SRII STATS Handling Speed B/A Sig Apilot Cost UH-10 5 90/180 8/4 5 4 1.85M¥ Seating: twin bucket seats Access: Full canopy Economy: .5 km per liter Fuel: 3,200 liters Sensors: Military I (6) ECM: Military I (4) Landing/Take-off Profile: VTOL/VTOL Accessories: Ejection seats

SR3 STATS Handling Speed Acceleration Body Armor Signature 5 120 10 7 4 3 Autonav Pilot Sensor Cargo Load 4 — 6 30 5,000 Seating: 2 ejection bucket seats Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: VTOL Fuel: Jet (6,400 liters) Economy: .25 km/liter Point Value: 6,329 Cost: 4,000,000¥ Template: Cargo Helicopter Reference: Chromebook 3 Other Features: ECM (4)

Page 112: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

112

Spinelli Autotech “Nomad” (p. 53) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Nomad 4/2 45/135 2/1 3 2 55,000¥ Seating: twin bucket seats Access: 2 standard Economy: 25 km per liter Fuel: MultiF/30 liters Cargo/Storage: 80 CF rear Accessories: Amphibious operations package (1), crash cage,

EnviroSeal™, long-range radio

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/2 89 5 4 1 3 Autonav Pilot Sensor Cargo Load 2 — 0 17 530 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: NA Fuel: Methane (1,230 bars) Economy: .65 km/bar Point Value: 670 Cost: 67,000¥ Template: Pickup Reference: Chromebook 3 Other Features: Amphibious operations package, concealed armor, crash cage, EnviroSeal™ (gas), off-road suspension (1)

Brennan Cycles “Ares” Combat Bike (p. 54) The cannon is a fully-automatic Assault Cannon (p. 255, SRII).

SRII STATS Handling Speed B/A Sig Apilot Cost Ares 3/7 40/125 1/1 1 1 21,000¥ Seating: 1 Cargo/Storage: 1 CF storage Economy: 40 km per liter Fuel: IC/5 liters Options: without cannon, the bike costs 17,500¥ Accessories: Hardpoint (forward-firing) with automatic assault

cannon and 1 CF of dedicated ammunition storage

SR3 STATS Without cannon, the bike costs 29,250¥.

Handling Speed Acceleration Body Armor Signature 3/6 84 7 2 1 2 Autonav Pilot Sensor Cargo Load 1 — 0 2 50 Seating: 1 bucket seat Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Gasoline (20 liters) Economy: 10.35 km/liter Point Value: 234 Cost: 35,750¥ Template: Off-Road Motorcycle Reference: Chromebook 3 Other Features: Concealed armor, hardpoint (forward-firing with full-automatic assault cannon), sidecar (small)

BMW Burowagen HSR (p. 55) This vehicle was manufactured from 2044 to 2051, and this is the model 2047.

SRII STATS Handling Speed B/A Sig Apilot Cost Burowagen HSR 3/10 50/145 3/1 2 4 900,000¥ Seating: twin + quad bucket seats Access: 2 + 2 standard Economy: 30 km per liter Fuel: MultiF/10 liters Cargo/Storage: 5 CF trunk Accessories: Anti-theft system (4), APPS™, datajack link, EnviroSeal™, entertainment system, satellite uplink, video display system, rigger control gear

Page 113: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

113

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/8 100 11 4 1 2 Autonav Pilot Sensor Cargo Load 4 — 0 5 310 Seating: 2 bucket seats + 4 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + 2 doors Landing/Takeoff: NA Fuel: Gasoline (60 liters) Economy: 8 km/liter Point Value: 1,213 Cost: 184,000¥ Template: Limousine Reference: Chromebook 3 Other Features: Anti-theft system (4), APPS™, concealed armor, datajack port, electronics port, EnviroSeal™ (gas), entertainment system, satellite uplink, video display system, rigger adaptation

V E H I C U L A R O P T I O N S

Civilian Navigation System (p. 56) Not available (treat this as a rating 1 navigation system).

Puncture-Proof Tires (p. 56) See Runflat Tires, p. 118, Rigger Black Book and p. 146, Rigger 2.

Bulletproof Glass (p. 56) Not available.

Mini-Comp (p. 56) Not available (just chuck in a normal computer).

Winch System (p. 56)

SRII STATS No changes.

Base Time: 2 days Skill: Appropriate Vehicle B/R Skill Target Number: 5 Parts Cost: 1,500¥ Equipment Needed: Vehicle Shop CF: 2

SR3 STATS See page 146 of Rigger 2.

External Vidcam (p. 56) The camera stores its images on any chip you care to plug into it. See p. 99, Shadowbeat for memory requirements of

video systems.

SRII STATS Base Time: 1 day Skill: Appropriate Vehicle B/R Skill Target Number: 3 Parts Cost: 500¥ Equipment Needed: Vehicle Toolkit CF: None

SR3 STATS DESIGN SPECIFICATIONS Design Cost: 1 point Maximum Rating: NA CF Consumed: 0 Load Reduction: 0 kg

SR3 STATS CUSTOMIZATION SPECIFICATIONS Parts Cost: 500¥ Parts Availability: 4/48 hrs Street Index: 1 Maximum Rating: NA Base Time: 1 day Skill: Appropriate Vehicle B/R Skill Target Number: 3 Equipment Needed: Vehicle Toolkit CF Consumed: 0 Load Reduction: 0 kg

Page 114: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

114

Chute (p. 56)

SRII STATS When deployed, the vehicle loses

100 off its current speed per turn, until it stops. A Handling test is required to prevent crashing in the Combat Phase the chute is deployed. Deploying the chute is a Simple Action, or a Free Ac-tion for a jacked-in rigger. Repacking the chute takes 4 turns (12 to 20 seconds).

Base Time: 2 days Skill: Appropriate Vehicle B/R Skill Target Number: 5 Parts Cost: 2,000¥ Equipment Needed: Vehicle Shop CF: 3

SR3 STATS When deployed, the vehicle has its

Acceleration stat increased by 100, but for deceleration purposes only; it cannot gain speed when the chute is deployed. A Handling test is required to prevent crashing in the Combat Phase the chute is deployed. Deploying the chute is a Simple Action, or a Free Action for a jacked-in rigger. Repacking the chute takes 4 turns (12 to 20 seconds).

DESIGN SPECIFICATIONS Design Cost: 8 points Maximum Rating: NA CF Consumed: 3 Load Reduction: Body × 25 kg

SR3 STATS CUSTOMIZATION SPECIFICATIONS Parts Cost: 2,000¥ Parts Availability: 8/7 days Street Index: 2.25 Maximum Rating: NA Base Time: 2 days Skill: Appropriate Vehicle B/R Skill Target Number: 5 Equipment Needed: Vehicle Facility CF Consumed: 4 Load Reduction: Body × 25 kg

Loudspeaker (p. 56) No changes.

SRII STATS Base Time: 1 day Skill: Appropriate Vehicle B/R Skill Target Number: 2 Parts Cost: 150¥ Equipment Needed: Vehicle Toolkit CF: None

SR3 STATS DESIGN SPECIFICATIONS Design Cost: 0 points Maximum Rating: NA CF Consumed: 0 Load Reduction: 0 kg

SR3 STATS CUSTOMIZATION SPECIFICATIONS Parts Cost: 150¥ Parts Availability: 2/12 hrs Street Index: .75 Maximum Rating: NA Base Time: 1 day Skill: Appropriate Vehicle B/R Skill Target Number: 2 Equipment Needed: Vehicle Toolkit CF Consumed: 0 Load Reduction: 0 kg

Ram (p. 56) A vehicle that is being rammed by another vehicle equipped with a ram gets a +1 modifier to the target number in its Re-

sistance Test (see Ramming, p. 107, SRII, p. 47, Rigger 2, or p. 145, SR3).

SRII STATS Base Time: 3 days Skill: Appropriate Vehicle B/R Skill Target Number: 4 Parts Cost: 1,000¥ Equipment Needed: Vehicle Facility CF: 2

SR3 STATS DESIGN SPECIFICATIONS Design Cost: 2 points Maximum Rating: NA CF Consumed: 2 Load Reduction: 100 kg

CUSTOMIZATION SPECIFICATIONS Parts Cost: 1,000¥ Parts Availability: 5/36 hrs Street Index: 1 Maximum Rating: NA Base Time: 3 days Skill: Appropriate Vehicle B/R Skill Target Number: 4 Equipment Needed: Vehicle Facility CF Consumed: 2 Load Reduction: 100 kg

Page 115: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

115

Gas Spectrometer (p. 57) This device uses the rules for the cyberware gas spectrometer (p. 61, Shadowtech). Maximum level is 6. It can be linked to

a life support system (p. 117, Rigger Black Book or p. 128, Rigger 2).

SRII STATS Base Time: 1 day Skill: Appropriate Vehicle B/R Skill Target Number: 4 Parts Cost: level × 1,000¥ Equipment Needed: Vehicle Toolkit CF: 1

SR3 STATS DESIGN SPECIFICATIONS Design Cost: 1 point per level Maximum Rating: 6 CF Consumed: 0 Load Reduction: 5 kg

SR3 STATS CUSTOMIZATION SPECIFICATIONS Parts Cost: level × 1,000¥ Parts Availability: rating/36 hrs Street Index: 1 Maximum Rating: 6 Base Time: 2 hours Skill: Electronics B/R Skill Target Number: 4 Equipment Needed: Electronics Toolkit CF Consumed: 1 Load Reduction: 5 kg

Radiation Detector (p. 57) As for the gas spectrometer (p. 61, Shadowtech), but this one detects radiation. It is available in ratings 1 through 6.

SRII STATS Base Time: 1 day Skill: Appropriate Vehicle B/R Skill Target Number: 4 Parts Cost: level x 250¥ Equipment Needed: Vehicle Toolkit CF: 1

SR3 STATS DESIGN SPECIFICATIONS Design Cost: 1 point per level Maximum Rating: 6 CF Consumed: 0 Load Reduction: 5 kg

SR3 STATS CUSTOMIZATION SPECIFICATIONS Parts Cost: level × 250¥ Parts Availability: rating/36 hrs Street Index: 1 Maximum Rating: 6 Base Time: 2 hours Skill: Electronics B/R Skill Target Number: 4 Equipment Needed: Electronics Toolkit CF Consumed: 1 Load Reduction: 5 kg

Homing Beacon/Tracer (p. 57) Functions as a standard tracking signal (p. 258, SRII/p. 292, SR3), using the cost, Availability, and Street Index figures for

that. Installation time and costs are negligible.

Firing Port (p. 57) Any weapon up to LMG size can use such a firing port. It is possible to shoot through the firing port from the outside, but

at a +8 modifier to the target number. Anyone firing a weapon from a firing port receives the Running Attacker modifier, re-gardless of the actual speed the vehicle moves with, and in addition to any other movement modifiers incurred by the vehicle.

SRII STATS Base Time: 1 day per port Skill: Appropriate Vehicle B/R Skill Target Number: 4 Parts Cost: 50¥ Equipment Needed: Vehicle Shop CF: None

SR3 STATS DESIGN SPECIFICATIONS Design Cost: 1 point Maximum Rating: NA CF Consumed: 0 Load Reduction: 0 kg

SR3 STATS CUSTOMIZATION SPECIFICATIONS Parts Cost: 50¥ Parts Availability: 4/4 days Street Index: 1.5 Maximum Rating: NA Base Time: 24 hours Skill: Appropriate Vehicle B/R Skill Target Number: 4 Equipment Needed: Vehicle Shop CF Consumed: 0 Load Reduction: 1 kg

Page 116: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

116

Mine Layer (p. 57) To determine the scatter of each mine, roll a number of D6s equal to the vehicle’s current speed divided by 10. Detecting

these mines requires the detection gear to make a roll against a target number equal to the number of meters it is from the mine, divided by 10. They’re also visible to the naked eye on a Perception (4) test. The dispenser always deploys all mines it holds in one Complex Action.

SRII STATS Base Time: 5 days Skill: Appropriate Vehicle B/R Skill Target Number: 5 Parts Cost: 3,000¥ for the dispenser, +1,000¥ per CF devoted to mine storage Equipment Needed: Vehicle Facility CF: 2 for the mine dispenser, add 1 CF for every 5 mines stored. The mine dispenser itself holds no mines.

SR3 STATS DESIGN SPECIFICATIONS Design Cost: 250 Maximum Rating: NA CF Consumed: 2 CF for the mine dis-penser, add 1 CF for every 5 mines stored. The mine dispenser itself holds no mines. Load Reduction: 500 kg

SR3 STATS CUSTOMIZATION SPECIFICATIONS Parts Cost: 250,000¥ Parts Availability: 28/30 days Street Index: 4 Maximum Rating: NA Base Time: 2 hours Skill: Appropriate Vehicle B/R Skill Target Number: 5 Equipment Needed: Vehicle Toolkit CF Consumed: 2 CF for the mine dis-penser, add 1 CF for every 5 mines stored. The mine dispenser itself holds no mines. Load Reduction: 750 kg

Minelayer Munitions Options (p. 57) 2-I

Anti-Personnel Mine Concealability is 16 or higher when buried. For a character stepping directly on the mine, armor does not resist the dam-

age, but it does for anyone else in the blast radius. Conceal Damage Power Level Weight Availability Cost Street Index 4/16 7D(f) –1 per meter .1 10/7 days 350¥ 3

Antitank Mine This mine has an armor-piercing anti-vehicle warhead. Concealability is 16 when buried.

Conceal Damage Power Level Weight Availability Cost Street Index 4 14D –7 per meter 15 10/7 days 400¥ 3

Directional A-P Mine This mine has two Damage Codes: the first is in a 30° cone in the direction it is deployed in, the second is a normal sphere-

shaped blast radius. Conceal Damage Power Level Weight Availability Cost Street Index 4 cone: 8D(f) –1 per 4 meters .5 10/7 days 100¥ 3 sphere: 8S –1 per 2 meters

O M P U T E R S , C Y B E R D E C K S ,

S O F T W A R E A N D P E R I P H E R A L S

Daemon Netrunning (p. 58) This nothing more than using a smart frame (p. 44, Vir-

tual Realities/p. 107, Virtual Realities 2.0) to infiltrate a system. This normally involves making the frame appear like it belongs there, so you’ll need two new options, available only to frames: Disguise and Doppleganger.

Disguise This option can be made in any required rating, from 1

upward. It adds (rating × 3)% to a frame’s size, and also adds one-half its rating (round up) to the target number to program the frame. It allows the frame to take on the iden-tity of another program, including codes, passwords, and appearance of the imitated program.

C

Page 117: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

117

In Virtual Realities, to do this requires the frame to make a test using its Analyze or Sensor rating (as appro-priate to the thing being imitated, IC or decker) against a target number equal to the IC’s rating or the decker’s Eva-sion. If the test succeeds, the frame looks like what it tries to resemble. Keep track of the number of successes rolled by the frame.

In Virtual Realities 2.0, the frame uses its DINAB rating to make the same test.

For IC to spot that the frame is not what it appears to be requires an Opposed Test between the Disguise rating and the IC rating. If the IC has more net successes than the number rolled by the frame on its Analyze or Sensor test, it

recognizes the frame for what it is. Deckers use their Sen-sor rating to make the same test.

Doppleganger As for Disguise, Doppleganger can be made in any rat-

ing required. It adds (rating × 5)% to the frame’s size, and increases the target number for programming the frame by its rating. It functions in the same way as Disguise, but a frame with Doppleganger not only looks like something else, but can also act like it, albeit at a rating equal to the number of successes rolled on the imitation test, and never at a higher rating than the item being imitated.

N E W P E R S O N A L C O M P U T E R S

Zetatech® PS-4040 Portastation (p. 61) Legal A table-top computer with 30 Mp memory, 10 slots for extra memory chips, a printer, a scanner, a 4-hour internal power

supply, and 3 option slots (see p. 70, Chromebook 3). It comes in a solid briefcase (has armor Ballistic/Impact 2/2).

Conceal Memory Weight Availability Cost Street Index — 30 Mp 3 always 1,600¥ .75

Zetatech® PDA+ (p. 62) Legal A pocket computer with 20 Mp memory and a rating 4 voice recognition scanner (p. 87, Neo-Anarchists’ Guide to Real

Life/p. 236, SR3) so it can recognize its owner.

Conceal Memory Weight Availability Cost Street Index 4 20 Mp 1.1 always 3,000¥ 1

Microtech “PCZ Super” Laptop (p. 62) Legal A table-top computer with 30 Mp memory, 5 clots for extra memory chips, a scanner, a printer, and 2½-hour power sup-

ply. It has one empty option slot.

Conceal Memory Weight Availability Cost Street Index 1 30 Mp 3 always 750¥ .75

Wyzard Electronics “HandBox” Personal Comp (p. 63) Legal A pocket computer without on-board memory; instead you plug in a memory chip as needed. None of the extras on page

63 of Chromebook 3 are available. The computer is, however, cyber-controlled if you plug it into a datajack.

Conceal Memory Weight Availability Cost Street Index 3 — 1 2/6 hrs 6,700¥ 1.25

N E W C Y B E R D E C K S

EBM PNI 210 (p. 63) 4P-CD(S) No changes.

SRII STATS Persona Hardening Memory Storage Load I/O Availability Cost Street Index 2 0 20 20 8 3 4/7 days 7,590¥ 1

SR3 STATS Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 2/1/0/0/1 0 200 200 Tortoise No 0 0 4/7 days 7,400¥ 1

Page 118: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

118

Zetatech Parraline 5700 (p. 63) 4P-CD(S) Comes with a vidscreen.

SRII STATS Persona Hardening Memory Storage Load I/O Availability Cost Street Index 2 1 20 20 8 3 4/7 days 8,200¥ 1

SR3 STATS Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 3/2/0/0/2 0 300 450 Cool No 50 0 4/7 days 17,890¥ 1

Raven Microcyb Rook (p. 64) 4P-CD(S) Comes with satlink gear installed (p. 33, Virtual Realities/p. 88, Virtual Realities 2.0) and has a level 1 casing.

SRII STATS Persona Hardening Memory Storage Load I/O Availability Cost Street Index 2 1 20 20 8 3 4/7 days 11,500¥ 1

SR3 STATS Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 3/2/0/0/2 0 300 450 Cool No 50 0 4/7 days 20,555¥ 1

Lang Conpro-II Masterdeck (p. 64) 4P-CD(S)

SRII STATS When trying to control a slave module, this deck gives a –1 to the decker’s target number. This deck also has a satlink as

standard. Persona Hardening Memory Storage Load I/O Availability Cost Street Index 8 3 120 480 8 3 6/7 days 328,500¥ 1

SR3 STATS Has casing level 1, satlink interface, system-control rig emulator (Internal, p. 78, Corporate Security Handbook), and pro-

vides a –1 target number modifier when making Slave tests Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 10/6/6/0/6 3 1,500 7,500 Hot Yes 200 0 24/7 days 1,972,940¥ 1

Zetatech Parraline 5800 (p. 64) 4P-CD(S) Comes with a vidscreen and level 1 response increase. It can also move independently through the Matrix in “tour” more,

but can only go through Blue nodes (or hosts) and datalines, and even then only moves in random directions.

SRII STATS Persona Hardening Memory Storage Load I/O Availability Cost Street Index 5 2 75 190 15 5 4/7 days 58,500¥ 1

SR3 STATS Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 6/4/0/0/4 1 900 5,400 Cool Yes 100 1 4/7 days 153,795¥ 1

Page 119: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

119

EBM PNI 412 (p. 65) 4-CD(S) Comes with a vidscreen, printer, and a rating 4 thumbprint scanner (p. 86, Neo-Anarchists’ Guide to Real Life/p. 235, SR3).

For an extra 400¥ this deck has moving, abstract designs on the outer panels.

SRII STATS Persona Hardening Memory Storage Load I/O Availability Cost Street Index 3 1 30 45 15 5 4/7 days 18,000¥ 1

SR3 STATS Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 4/2/0/0/2 0 400 800 Hot No 100 0 4/7 days 49,590¥ 1

Omnibus Cyberspace Explorer One (p. 65) 4P-CD(S)

SRII STATS Not available.

SR3 STATS Originals cost about 150,000 nuyen.

Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 2/1/0/0/1 0 200 200 Tortoise No 25 0 4/7 days 8,250¥ 1

PCT Danzig (p. 65) 4-CD(S) If you ever roll a all ones while in the Matrix, roll 1D6: 4-5 = you are immediately dumped; 2-3 = you are dumped and

your deck is burned beyond repair; 1 = take a Light Physical wound immediately (no Resistance test!), you’re dumped, and your deck is burned. If the deck is moved around carelessly, roll 3D6. If the roll is 4 or less, the deck falls apart. If you move it urgently, this happens on a 3D6 roll lower than 7.

SRII STATS Persona Hardening Memory Storage Load I/O Availability Cost Street Index 2 1 20 20 8 3 4/7 days 7,625¥ 1

SR3 STATS Actual price is 19,720¥, but listed cost is because this is a cheap deck.

Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 3/2/0/0/2 1 300 450 Cool No 30 0 4/7 days 17,748¥ 1

Raven Microcyb Eagle (p. 66) 4-CD(S) The deck does (str+2)L damage if used as a melee weapon. It also has level 1 response increase, a rating 5 thumbprint

scanner (p. 86, Neo-Anarchists’ Guide to Real Life/p. 235, SR3) and satlink gear.

SRII STATS The deck is armored to ballistic/impact ratings 3/3

Persona Hardening Memory Storage Load I/O Availability Cost Street Index 5 1 100 250 15 5 4/7 days 90,135¥ 1

SR3 STATS This deck has a casing level 3.

Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 5/3/3/0/3 2 1,000 2,500 Cool No 100 1 4/7 days 143,970¥ 1

Page 120: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

120

Zetatech Virocana (p. 66) 4P-CD(S) This is both a cyberdeck and a conventional (table-top) computer. The computer uses the cyberdeck’s memory as it needs

to, and has a printer and a scanner. The whole assembly is locked by a rating 4 thumbprint scanner (p. 86, Neo-Anarchists’ Guide to Real Life/p. 235, SR3), and the deck has level 1 response increase and a vidscreen built-in.

SRII STATS Persona Hardening Memory Storage Load I/O Availability Cost Street Index 6 2 120 360 8 3 4/7 days 94,700¥ 1

SR3 STATS Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 8/6/0/0/6 0 1,600 12,800 Cool No 250 0 10/7 days 441,330¥ 1

Raven Microcyb Kestrel (p. 66) 4P-CD(S) The thumbprint scanner is rating 6, and the deck has satlink gear as standard.

SRII STATS Persona Hardening Memory Storage Load I/O Availability Cost Street Index 3 1 30 45 30 10 4/7 days 30,000¥ 1

SR3 STATS The casing is level 1.

Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 4/2/0/0/2 1 400 800 Cool No 150 1 4/7 days 61,465¥ 1

EBM PNI 724π (p. 67) 4-CD(S) For 200¥ extra, the coating is ColorChange™. The palm lock is a handprint scanner, rating 6 (p. 86, Neo-Anarchists’ Guide

to Real Life/p. 235, SR3), and the deck has level 1 response increase.

SRII STATS Persona Hardening Memory Storage Load I/O Availability Cost Street Index 5 2 100 250 23 8 4/7 days 65,400¥ 1

SR3 STATS This deck has a level 2 casing.

Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 7/4/4/0/4 2 1,400 4,900 Hot No 150 1 10/7 days 378,460¥ 1

Jeweldecks (p. 67) 4-CD(S) The minimum price is half a million nuyen, with average price so far being 2.7 million… These decks are not really upgrad-

able.

SRII STATS Just because you might like to know, the construction cost of this deck in Virtual Realities is 5,692¥. The model listed here

has level 1 response increase.

Persona Hardening Memory Storage Load I/O Availability Cost Street Index 4 1 60 120 8 3 — see above —

SR3 STATS Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 5/3/0/0/3 0 750 1,875 Hot No 100 0 — half a million nuyen and UP!

Page 121: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

121

Raven Microcyb Owl (p. 67) 3P-CD(S) The coating is made of ruthenium polymers (p. 94, Shadowtech). The deck’s beeper uses an encrypted signal, which can be

duplicated on an Electronics B/R (4) test. Add +2 to the target numbers of any tests made to upgrade this deck.

SRII STATS The deck comes with satlink gear, and always has a Sleaze-3 program running, hardwired into the deck, and as such taking

up no memory of any kind. Persona Hardening Memory Storage Load I/O Availability Cost Street Index 3 1 30 45 8 3 4/7 days 25,550¥ 1

SR3 STATS The deck comes with satlink interface, and always has a Sleaze-4 (not 3) program running, hardwired into the deck, and as

such taking up no memory of any kind. Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 4/2/0/2/2 1 400 800 Hot No 50 0 4/7 days 67,700¥ 1

Dantech Cacciaguida (p. 68) 4P-CD(S) Has a vidscreen, and has a baked-in reality filter (p. 52, Virtual Realities/pp. 69, 72 and 82 of Virtual Realities 2.0) that trans-

forms everything into classical images. The filter can be switched on and off, though.

SRII STATS Persona Hardening Memory Storage Load I/O Availability Cost Street Index 4 1 40 80 8 3 4/7 days 29,100¥ 1

SR3 STATS Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 5/3/0/0/3 0 500 1,250 Cool No 50 0 4/7 days 91,650¥ 1

Aztec 600 Assault Programmer (p. 69) 4P-CD(S)

SRII STATS This deck does not have the Deckmate system, but does have the other options described. It also has a vidscreen, level 1

response increase, and the outer casing has armor ratings Ballistic/Impact 4/4. Persona Hardening Memory Storage Load I/O Availability Cost Street Index 4 1 100 200 8 3 4/7 days 37,400¥ 1

SR3 STATS Has a level 3 casing, a satlink interface, and a vidscreen.

Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 5/3/3/3/3 2 1,250 3,125 Hot Yes 100 1 4/7 days 157,795¥ 1

Lang presents “The Green Knight” (p. 69) 4P-CD(S) No immunity is provided against any programs. The deck has a vidscreen.

SRII STATS Persona Hardening Memory Storage Load I/O Availability Cost Street Index 6 3 60 180 8 3 4/7 days 95,000¥ 1

SR3 STATS Active Storage MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index 8/6/0/0/6 2 800 3,200 Cool Yes 50 0 12/7 days 511,290¥ 1

Page 122: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

122

C O M P U T E R I M P R O V E M E N T S

Protective/Utility Items (p. 69)

Power Strip 2020 As Deck This protects the user from Black IC by dumping him.

The device rolls an opposed test against the IC’s rating each time Black IC attacks the decker, using 4 dice for the Power Strip. If the Strip wins, the decker is dumped and takes no damage, but if the IC wins it can damage the decker as normal.

SRII STATS Conceal Rating Weight — 4 — Availability Cost Street Index 6/7 days 5,000¥ 1

SR3 STATS This is much like an ICCM filter as far as function is con-

cerned. The difference is that Power Strip 2020 has it own rating, independent of MPCP or any other components in the deck. When the decker comes under attack by Black IC, it rolls a test using its rating in dice, against the Ice’s rating as the target number. If the test succeeds, the decker is dumped and suffers from dump shock (page 124, Virtual Realities 2.0/p. 227, SR3) but is subject to none of the effects of the Black IC. Note that the Power Strip even attempts to dump the decker if the IC did not attack suc-cessfully. The device can be switched on and off by the decker spending a Free Action; however if it is not switched on in a Combat Phase before the Ice attacks, the decker does not receive the benefits.

The maximum rating Power Strip that can be installed is equal to the MPCP rating, and Power Strip counts against the same limit as Persona programs. For instance, take an MPCP 6/3/4/3/3 deck—the Persona programs add up to 13 points, with the limit of their total rating being 18, so a Power Strip of a maximum rating of 5 can be installed in this deck. Decks equipped with a Power Strip cannot be run in “Power Strip Mode.”

SOFTWARE TASK Rating: Power Strip Rating Multiplier: 5 COOK TASK Time: Power Strip Rating × 3 days Test: Avg. Computer B/R and Biotech (Power Strip Rating) Test Parts: OCC @ Power Strip program size Tools: Personal Computer (Memory: Power Strip size); Micro-tronics Shop; Optical Chip Encoder INSTALLATION TASK Time: Power Strip rating × 2 days Test: Avg. Computer B/R and Biotech (Power Strip rating) Test Parts: PLC @ Program Rating2; DTC @ Program Rating2 Tools: Microtronics Kit Off-The-Shelf Cost: Power Strip Rating2 × [(4 × PF) + 120]¥; PF Basis: Power Strip rating

Smartstrip Not available.

Hardware Options (p. 70) Not available.

Option Slot Items (p. 70)

Modems Not available.

Memory Upgrades Legal Every memory board adds 10 Mp to the computer’s

memory.

External Memory Modules Legal See Memory Upgrades, above. Weight is 0.25 kg.

Dataports Legal No changes.

Chipreader Not available (standard on most Shadowrun comput-

ers).

Databases Not available.

Availability Cost Street Index Memory Upgrades always 200¥ .75 External Memory always 200¥ .75 Dataports always 100¥ .75

Page 123: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

123

C Y B E R M O D E M E N H A N C E M E N T S

Tight-Beam Radio Relay (p. 71) Not available; use the rules for satellite linkup from p.

33 of Virtual Realities or p. 30 of Virtual Realities 2.0 if the need for such a device arises.

Batteries (p. 71) Not available.

Zetatech Diagnet™ (p. 71) Gives a –1 target number to the skill test required to

design a utility, as long as the utility’s rating is less than or equal to Diagnet™’s. It must be run on a computer with enough memory to store both Diagnet™ and the utility being written. Size: (rating2) × 6 Mp Cost: Size × 5,000¥

Dead Man’s Handle (p. 71) The decker’s Initiative is reduced by –3 (but never be-

low 1). If the user gets hit by Black IC, normally preventing him from jacking out, he may now roll a Quickness test with a target number 6. If this test achieves at least one success, the decker can jack out before the IC actually hits him.

SRII STATS Base Time: 1 day Cook Time: None required Appropriate Skill: Computer B/R Skill Target: 6 Cost: MPCP × 1,000¥ Required Tools: Mictrotronics Tool Kit Upgrade Procedure: Install new unit Limits: None

SR3 STATS SOFTWARE TASK Rating: MPCP Rating Multiplier: 4 COOK TASK Time: MPCP Rating × 1 day Test: Computer B/R (MPCP Rating) Test

Parts: OCC @ program size Tools: Personal Computer (Memory: Dead Man’s Handle program size); Microtronics Shop; Optical Chip Encoder INSTALLATION TASK Time: 1 day Test: Computer B/R (MPCP Rating) Test Parts: PLC @ MPCP Rating; DTC @ MPCP Rating Tools: Microtronics Kit Off-The-Shelf Cost: MPCP Rating × 1,000¥

EBM 99080 “Muse” (p. 71) The MUSE memory functions as a second set of Storage

memory. The decker can store files here as normal, but to open or close it costs a Simple Action. If closed, IC that affects the deck’s memory (Hog, Tar Pit, etc.) cannot affect the MUSE.

SRII STATS Base Time: Mp ÷ 75 (round down) Cook Time: None required Appropriate Skill: Computer B/R Skill Target:4 Cost: 3¥ per Mp Required Tools: Mictrotronics Tool Kit Upgrade Procedure: Replacement: Full Value (Full memory replacement) Limits: None

SR3 STATS SOFTWARE TASK None COOK TASK None INSTALLATION TASK Time: Memory Size ÷ 75 days (round up) Test: Computer B/R (Memory Size ÷ 75, round up) Test Parts: OMC @ Memory Size; DTC @ Memory Size ÷ 7.5 (round up) Tools: Microtronics Kit Off-The-Shelf Cost: Mp × 8¥

Datawalls & Code Gates (p. 72) Not available.

S O F T W A R E

Flip Switch 2.0 (p. 72) Also see the Flip Switch on page 9 of Chromebook 1

(and p. 17 of this book).

SRII STATS The decker has a +2 penalty to all visual Perception

tests for real-world things, and –5 Initiative. Roll for all Initiative using Matrix Reaction, rather than physical-world Reaction. Options: one-shot Size: rating2 Mp

SR3 STATS Multiplier: none (see below) Options: none

To use this program, the flipswitch hardware must be installed in the cyberdeck. It then functions as described on page 72 of Chromebook 3; executing Flip Switch 2.0 re-quires a Complex Action, but no tests. Flip Switch 2.0 has no real rating, but uses up 30 Mp of memory. When Flip Switch 2.0 is active, the decker receives a +2 modifier to all Perception tests (whether made in the Matrix or outside it), and subtracts 1D6 from his or her Matrix initiative dice—should this take the decker to 0D6 initiative, halve

Page 124: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

124

the decker’s Reaction rating and roll 1D6 for initiative as normal.

Dummy (p. 72)

SRII STATS Not available.

SR3 STATS Multiplier: 4 Options: DINAB, limit, one-shot

This utility looks like nother utility when activated. The decker rolls a Control test, subtracting the Dummy utility’s rating from the target number. For other deckers to spot that Dummy is not what it appears to be, they need more successes on their Analyze Icon test than were rolled for the dummy utility.

Multinetter (p. 72) Not available.

Cascade (p. 73)

SRII STATS This program functions like Attack, but instead of dam-

aging the opposing decker, it erases 1D6 Mp from the opponent’s Active memory per extra success. If used against data in a Datastore, it erases 1D6 Mp of the at-tacked file per extra success; it cannot be used against IC. Options: area-effect, link, mobility, one-shot, penetration Size: rating2 × 2 Mp

SR3 STATS Multiplier: 4 Target: deckers, files Options: area, chaser, DINAB, limit, one-shot, optimization, penetration, stealth, targeting

An offensive utility that attacks like an Attack program when used, but erases 1D6 Mp out of the decker’s active memory per net success. If used against files, it erases 1D6 Mp from the file.

π in the Face (p. 73)

SRII STATS Not available.

SR3 STATS Multiplier: 3 Options: one-shot, squeeze

Make a Control Test, subtracting π In The Face’s rating from the target number. If the test succeeds, the host will start calculating pi, adding a modifier to all its target num-bers equal to one-half the number of net successes rolled by the decker on the Control Test.

Clairvoyance (SeeYa 3.0) (p. 73) Not available.

Hellburner (p. 74)

SRII STATS Not available.

SR3 STATS Multiplier: 25 Options: one-shot, targeting

HellBurner works against hosts in much the same way Blaster IC does against deckers (or their cyberdecks, to be more accurate). Make a Control Test using HellBurner’s rating; if successful the host’s hardware will take damage, starting at Light but staged up according to the number of successes rolled—use a condition monitor to keep track of this, and add the normal target number modifiers to all tests made by the host or the IC in it. If damage reaches Deadly level, the host shuts down immediately, and can-not be restarted until some of the hardware has been re-placed (taking 2D6 hours at least).

HellBurner is very uncommon on the street, but has been reported in use by a number of hot-shot corporate deckers.

Thug (p. 74)

SRII STATS This is an Attack program that always comes with the

Mobility option. Options: area-effect, one-shot, penetration, staging Size: rating2 × 3 MP

SR3 STATS Multiplier: 8 Target: deckers, frames, IC, SKs Options: none

This functions like an Attack-S program (p 98, Virtual Realities 2.0/p. 221, SR3) with Chaser and DINAB (at the same rating as the Thug utility) built into it as standard.

George (p. 74) Relocate under another name, so see page 176 of SRII,

page 97 of Virtual Realities 2.0, and/or page 220 of SR3.

Looking Glass (p. 74) Not available.

Dazzler (p. 75)

SRII STATS Not available.

SR3 STATS This black IC attacks like Killer, causing only damage to

the deck and not the decker, but when it causes the deck’s condition monitor to reach or exceed Deadly damage, it generates what appears like an entirely new host for the decker. This will usually appear very similar to the one the decker was just in, but everything that happens in it is illusionary and does not affect the real host—any damage taken in this “host,” for instance, is gone as soon as the decker jacks out. On its first action after the decker gets hung up in this host, Dazzler triggers a built-in Trace to find the decker’s physical location.

To see through the fake host requires the decker to roll an Intelligence test (no utilities help) against the Dazzler IC’s rating, +3 (because of the damage suffered by the cyberdeck). One success is sufficient to realize the “host” is

Page 125: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

125

not real, but the decker can only leave the host by jacking out.

Pile Driver (p. 75)

SRII STATS An Attack program with the Penetration and Serious

staging options built into it as standard. Options: area-effect, link, mobility, one-shot Size: (rating+5)2 × 3 Mp

SR3 STATS Multiplier: 4 Options: none

An Attack-S program with the Penetration option built into it as standard. Add +1 to the utility’s rating before adding the multiplier.

Sledgehammer (p. 75)

SRII STATS An Attack program with the Moderate staging option

built in. Options: area-effect, link, mobility, one-shot, penetration Size: (rating+2)2 × 2 Mp

SR3 STATS Not available (use Attack-Moderate instead).

Flare Gun (p. 75)

SRII STATS Not available.

SR3 STATS Multiplier: 3 Options: none

Executing Flare Gun requires a Files Test, modified by the Flare Gun’s rating. The decker must have a message composed (which is done by buffering messages, as ex-plained under Speak A Word, page 121, Virtual Realities 2.0/p. 224, SR3). This message is sent to all deckers in the same host if the Files Test is successful.

Ball and Chain (p. 75)

SRII STATS Similar to Slow, this utility affects only other deckers.

Options: area-effect, link, mobility, one-shot Target: Evasion Size: rating2 × 4 Mp

SR3 STATS Multiplier: 5 Targets: deckers Options: area, DINAB, one-shot

Similar to Slow, this utility affects only other deckers.

Dupré (p. 76)

SRII STATS Not available.

SR3 STATS Multiplier: 1 Options: none

This utility functions like Decrypt (p. 96, Virtual Realities 2.0/p. 220, SR3), except that every time it has made a successful Decrypt Access, Dcrypt File, or Decrypt Slave system operation it gets a –1 modifier to its target number to use the same operation on that same host, up to a maximum of –8. Add the host’s Access rating to the size the utility occupies in the cyberdeck’s memory after each successful test.

Note: Dupré requires the decker and/or gamemaster to keep track of which modifier applies to which host. A ma-jor revision of the host’s security would negate the modi-fier, and deckers can erase the modifier for a host by spending a Simple Action per host.

Cry Baby (p. 76)

SRII STATS This white IC pretends to be data, but once down-

loaded it will set off any Trace-type IC in any nodes the decker passes through if it rolls at least one success on a test (using its rating for the number of dice) against the decker’s MPCP rating. In order to dump it from the deck, the decker must kill it or reboot the deck. This IC has a size of (rating2) MP when in a cyberdeck. Load Rating: 1/2 rating (round down).

SR3 STATS Make a Cry Baby Test against the decker’s Detection

Factor every time he makes a System Test. If successful, Cry Baby installs itself in the deck’s active memory, taking up memory equal to its rating, squared. Once there it decreases the deck’s Trace Factor by its rating. Removing Cry Baby from memory requires a Computer (Software) Test against Cry Baby’s rating; this costs a Complex Action.

At the gamemaster’s discretion, Cry Baby can be pro-grammed to only work in systems belonging to certain companies or organizations—for example, a Cry Baby that will only work if it is in a Mitsuhama system. This feature adds 1 to the effective rating to determine the size it takes up in the cyberdeck’s memory.

Evil Twin (p. 76) and Shadow (p. 77) Not available.

Page 126: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

126

Typhoid Mary (p. 77)

SRII STATS Typhoid Mary is gray IC that attacks like a Killer-M (p.

171, SRII), and will dump the decker as normal if it inflicts Deadly damage to the deck.

However, if Typhoid Mary is successfully attacked by the decker, but less than Deadly damage is caused to it, Typhoid Mary “crashes,” appearing as if it has taken Deadly damage. At this point, roll a test using Typhoid Mary’s rating against the deck’s MPCP rating plus its Hard-ening rating. Each success allows Typhoid Mary to delete one utility from the deck’s active memory, chosen ran-domly. Target: Bod Load Rating: 1.5 × rating

SR3 STATS Typhoid Mary is white IC that attacks like a Killer (p. 41,

Virtual Realities 2.0/p. 228, SR3), and will dump the decker as normal if it inflicts Deadly damage to the deck.

However, if Typhoid Mary is successfully attacked by the decker, but less than Deadly damage is caused to it, Typhoid Mary “crashes,” appearing as if it has taken Deadly damage. At this point, roll a test using Typhoid Mary’s rating against the deck’s MPCP rating plus its Hard-ening rating. Each success allows Typhoid Mary to delete one utility from the deck’s active memory, chosen ran-domly.

Possessor (p. 77)

SRII STATS Not available.

SR3 STATS Multiplier: 15 Target: IC Options: chaser, DINAB, limit, one-shot, optimization, sensi-tive

A special offensive utility, that attacks as normal, but once it crashes IC, that IC comes under control of the decker, who can let it perform its normal functions as if he were the host. Any damage done by Possessor to the IC is gone, and remains gone when Possessor is released from the IC. Each Possessor can only control one piece of IC, and once the IC is released, it will start performing its normal functions again. If an attack is made against either Possessor or the Ice it controls, roll 1D6; 1-3 = IC gets hit, 4-6 = Possessor gets hit.

Possessor is reportedly in use by combat deckers from major corporations.

Exorcist (p. 77) to Stationary (p. 78) Not available.

Threat (p. 79)

SRII & SR3 STATS This black IC does no damage, but gives the decker a

nagging feeling that his meat body is in danger. Roll for damage as normal, and let the player apply it to the decker’s Stun Condition Monitor; this damage is removed as soon as the decker jacks out, or when the Threat IC is destroyed or shut down. Once the decker has taken “dam-age” from the Threat, he must roll a Willpower test to avoid jacking out.

Knevil (p. 79)

SRII STATS Not available.

SR3 STATS Multiplier: 4 Options: none

A variant of the Rigger Protocol Control Emulation; to use this utility, the decker must have a System-Control Rig Emulator installed in his deck (see page 78, Corporate Security Handbook). When executed, the decker can jack into a rigged vehicle, but must use the rules on page 105 of the Corporate Security Handbook to battle it out with any rigger who might already be plugged into the same vehicle. When the decker in actual control of the vehicle, use the same rules.

Terminator (p. 79) to Black Sky (p. 80) Not available.

Cartographer (p. 80)

SRII STATS This program has the Mobility option built in, and once

activated, it seeks out the CPU and asks it for a system map. Treat this exactly as a Trace program with regards to the time taken to retrieve the map. Options: one-shot Size: rating2 × 4 Mp

SR3 STATS Multiplier: 6 Options: one-shot

Use of this utility requires an Access test in a Complex Action, subtracting Cartographer’s rating from the target number. On a successful test, the decker knows a number of steps in the security sheaf equal to the number of suc-cesses rolled; for example, with four successes the decker would receive information about the first four steps. This information consists only of the trigger points, not the IC or other measures taken at those steps.

Before making the test, the decker may choose to as-sign successes to discovering the action taken at each step, in which case that data is also given for a number of steps equal to the successes allocated, provided they were less than or equal to the number of steps about which the decker gets information. For example, if a decker decides to allocate 3 successes to getting IC data, and then rolls 5 successes, he will get data for only two steps because he

Page 127: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

127

only has two successes assigned to the trigger points of the security sheaf.

Subsequent successful tests add to the original number of successes.

Dogcatcher (p. 80) Not available.

Outjack (p. 80)

SRII STATS Not available.

SR3 STATS Multiplier: 6 Options: none

This program must be loaded into active memory in order to work, and rolls a test using its rating for the num-ber of dice each time the decker takes Physical damage. The target number is 10 minus the number of boxes of damage taken by the decker. If the test succeeds, the decker is automatically jacked out. OutJack will not work if the damage is illusionary, such as might be caused by certain Illusion spells, and it will not unplug the decker he is being held in the Matrix by Black IC. A decker dumped from the Matrix by OutJack still suffers from dump shock, but subtracts OutJack’s rating from the Power Level.

Y B E R P E T S

Animal Stats (p. 82)

Many of the animals in the Chromebook 3 don’t appear in any Shadowrun book, so stats for these are in the table below.

ANIMAL B Q S C I W E R Initiative Attacks Baboon 4 3×3 4 — 3/4 2 6 5 5+2D6 6M Cheetah 3 12×5 3 — 2/4 2 6 6 6+3D6 8M Chimp 4 4×3 6 — 4/4 3 6 5 5+2D6 8M Dog, Medium 2 4×4 2 — 2/4 2 6 4 4+1D6 4M Dolphin 5 4×4 4 3 4 3 6 4 4+3D6 7M Gorilla 8 3×3 10 — 4/4 3 6 5 5+1D6 8S, +1 Reach Lion 8 5×4 7 — 3/4 2 6 6 6+3D6 10S, +1 Reach Otter 2 4×4 1 — 2/4 2 6 5 5+2D6 5L, –1 Reach

Note: Running multiplier on land is 2 Rabbit 1 3×3 0 — 1/4 2 6 4 4+1D6 3L, –1 Reach Raptor 1 6×5 2 — 2/6 2 6 5 5+3D6 5L, –1 Reach

Note: Running multiplier on land is 2 Raptor, Large 2 5×5 2 — 2/6 2 6 4 4+3D6 5M

Note: Running multiplier on land is 2 Rodent, Small 1 3×3 0 — 1/3 2 6 5 5+1D6 2L, –2 Reach Squirrel 1 5×3 0 — 1/4 2 6 4 4+1D6 4L, –1 Reach

Animal Cyberware (p. 83) Follow the rules for fitting cyberware into critters on page 220 of SRII and/or page 6 of Critters (which comes with the

Shadowrun Gamemaster Screen, Third Edition). For this reason, animals are usually modified by putting bioware into them, even though this costs more in monetary terms.

The Animal Cyberware table on pages 84-85 of Chromebook 3 is not used. If you want to put cyberware into a critter, use any normal cyberware you want to put into the animal. Following are some of the special kinds of cyberware that Chromebook 3 gives for animals; these can only be used for animals, not for (meta)humans. Things not listed below are not available.

Animals can use skill chips in exactly the same way (meta)humans can.

Berserk Chip (p. 84) Legal This chip gives the animal a –2 modifier to its target numbers to make attacks, and also gives it +1 Power for those attacks.

The animal’s Professionality Rating is automatically set to 4, and the test to see if the animal turns on its handler (SRII p. 220/Critters p. 6) gets a +3 modifier to the die roll. The chip can also be used by (meta)humans, but in this case make an op-posed test between the user’s Willpower and the chip’s rating. If the chip gets more successes, the character can use the chip.

Type Rating Memory Availability Cost Street Index Active 2 20 Mp 6/4 days 2,000¥ 1.25

C

Page 128: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

128

IFF Chip (p. 84) Legal To successfully recognize someone requires a Perception test on the animal’s part, adding the chip’s rating to the number

of dice rolled. It can also be used by (meta)humans. The memory requirements are as for normal skillsofts (p. 248, SRII).

Type Rating Memory Availability Cost Street Index Know 1 to 10 standard 5/4 days Mp x150¥ 1.25

Watchdog Chip (p. 84) Legal No changes.

Type Rating Memory Availability Cost Street Index Know 3 30 Mp 6/4 days 4,500¥ 1.25

External Weapon Harness (p. 84) As Weapon The animal’s Body must be at least 2 to be able to use this. The weapon size is limited by the next table:

Body Max. weapon size 2-3 Light pistol 4-5 Heavy pistol 6-7 SMG 8-9 LMG 10+ any

Essence Cost Availability Cost Street Index .5 6/36 hrs 2,000¥ 1.25

Sample Animals Below follow the sample animals from Chromebook 3. Costs are including surgery, healing costs, training, you name it, ex-

cept for the animal it is to be put into.

The Digital Watchdog (p. 85) This package involves a softlink (1), a Watchdog chip (usually plugged into the softlink), and cyberears. This costs the ani-

mal .35 Essence points and Major Invasive Surgery. Training includes Identity 3 and Loyalty 6 skills, while total cost is 50,000¥.

Perfect Pets (p. 86) The animal gets a softlink (1), a tailored behavorial chip, and Loyalty 3 skill. Essence cost is .15, nuyen cost is 13,000¥.

The Cyberpred (p. 86) Modifications normally consist of muscle augmentation (2), orthoskin (2), and pain editor bioware, with cyberware being re-

tractable hand razors, cybereyes (with low-light, thermographic, and flare compensation), softlink (2), and olfactory boost (6). Body cost is 3.2, Essence loss is .9, while cost is 510,000¥.

Animal Eyes (p. 87) This package has cybereyes with low-light and video link with internal transmitter, datajack (1), and cyberears. Essence cost

is .9, money cost is 70,000¥.

Page 129: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

129

O B O T S , C Y B E R F O R M S , F U L L ’ B O R G S A N D

P O W E R E D A R M O R None of these are common in any sense of the word in Shadowrun.

B O T S

Brandt-Neumann Washbot (p. 88) Legal No changes.

Conceal Rating Weight Availability Cost Street Index — — 1.5 12/7 days 4,250¥ 2

Carolli M-bot (p. 88) Legal No changes.

Conceal Rating Weight Availability Cost Street Index — — 12 14/10 days 11,500¥ 2

Carolli V-bot (p. 89) Legal No changes.

Conceal Rating Weight Availability Cost Street Index — — 6 12/7 days 6,500¥ 2

M I N I - C Y B E R F O R M S

Mini-Cyberform Model A-2 “Tarantula” (p. 90) The injector can hold any liquid substance, and can penetrate Impact armor with a maximum rating of 4. The Tarantula can

be controlled by any normal remote control deck, and has a high Autopilot rating because of the ceretronic core (see p. 89, Chromebook 3).

SRII STATS Handling Speed B/A Sig Apilot Cost Tarantula 3/4 10/20 1/0 7 3 14,000¥ Operational Duration: 8 hours Set-up/Breakdown Time: none Store: 1 CF Sensors: Standard (1)

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/4 13 1 0 0 8 Autonav Pilot Sensor Cargo Load — 3 1 0 5 Seating: none Setup/Breakdown: NA Entry Points: none Landing/Takeoff: NA Fuel: Electric (40 PF) Economy: .75 km/PF Point Value: 622 Cost: 6,220¥ Template: Micro Walker Reference: Chromebook 3 Other Features: Remote-control interface, rigger adaptation

R

Page 130: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

130

Mini-Cyberform Model B-2 “Centipede” (p. 91) The mandibles inflict 4M damage (versus Impact armor) on a successful hit, but have a –1 Reach. The airgun’s rounds are

treated as needle ammunition (p. 30, Neo-Anarchists’ Guide to Real Life), and refer to p. 59, Chromebook 2 for information on the micro missiles. The Centipede’s outer coating gives a +3 penalty to sound, vision, or thermal-based Perception tests to spot the Centipede.

SRII STATS Adapting the Centipede for zero-G operations costs 12,500¥, after which it can move at speed 10/25 through space.

Handling Speed B/A Sig Apilot Cost Centipede 4/4 8/15 1/0 6 3 25,000¥ Operational Duration: 30 days Set-up/Breakdown Time: none Store: 3 CF Sensors: Enhanced (1)

SR3 STATS Adapting the Centipede for zero-G operations costs 12,500¥, after which it can move at speed 17 through space.

Handling Speed Acceleration Body Armor Signature 4/4 10 1 0 0 8 Autonav Pilot Sensor Cargo Load — 3 1 0 5 Seating: none Setup/Breakdown: NA Entry Points: none Landing/Takeoff: NA Fuel: Electric (3,000 PF) Economy: 1 km/PF Point Value: 1,825 Cost: 18,250¥ Template: Micro Walker Reference: Chromebook 3 Other Features: Remote-control interface, rigger adaptation

Advanced Air Gun: Type Conceal Ammo Mode Damage Light Pistol — 0 (c) SS 4L Missile launcher: Type Conceal Ammo Mode Damage Assault Rifle — (m) SS missile

Mini-Cyberform Model A-3 “Beetle” (p. 92) The buzzsaws do 6L damage, going against one-half Impact armor. The Beetle’s outer coating gives a +2 penalty to sound

or thermal-based Perception tests to spot the Beetle. The Beetle’s ablative armor gives it an armor rating of 3 (vehicle armor) against laser attacks only. Adapting it for zero-G is similar to doing the same for a Centipede.

SRII STATS Handling Speed B/A Sig Apilot Cost Beetle 4/5 5/10 1/0 7 3 25,000¥ Operational Duration: 30 days Set-up/Breakdown Time: none Store: 2 CF Sensors: Standard (1)

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/4 7 1 0 0 8 Autonav Pilot Sensor Cargo Load — 3 1 0 5 Seating: none Setup/Breakdown: NA Entry Points: none Landing/Takeoff: NA Fuel: Electric (3,000 PF) Economy: 1 km/PF Point Value: 1,819 Cost: 18,190¥ Template: Micro Walker Reference: Chromebook 3 Other Features: Remote-control interface, rigger adaptation Laser: Type Conceal Ammo Mode Damage Light Pistol — 2 SA 8M

Page 131: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

131

F U L L B O D Y C O N V E R S I O N S Refer to the adaptations on page 73 of this book for de-

tails on what’s what with these.

Moore Technologies “Sheol” Hazardous Operations Full Conversion (p. 93)

Body: 9 Quickness: 7 ×3 Strength: 14 Essence Cost: 12.9 Unarmed Combat Damage: (str+1)M Stun Armor (B/I): 3/3

OPTIONS PACKAGES Sensor Options

Times Square Plus: p. 38, Chromebook. Essence Cost: .3 Radiation Detector: 10 meters range. Essence Cost: .4 Toxin Scanner: a Chemical Analyzer (p. 60, Shadowtech).

Essence Cost: .2 Other Options

Radiation Shielding: provides almost complete protection against radiation. Essence Cost: —

Toxin Shielding: provides a complete EnviroSeal™ system. Essence Cost: —

Acid Shielding: provides almost complete protection from all known acids. Essence Cost: —

Squirters: these use the following ranges: Short 1-2, Me-dium 3, Long 4, Extreme 5 meters, and have a 5-shot “magazine.” Essence Cost: —

MD Tech, Inc. “Kildare” Medical Full Conversion (p. 95)

Body: 6 Quickness: 7 ×3 Strength: 10 Essence Cost: 15.45 Unarmed Combat Damage: (str)M Stun Armor (B/I): 2/2

OPTIONS PACKAGES Sensor Options

Medical Scanner: a built-in medkit (p. 263, SRII/p. 304, SR3). Essence Cost: .3

Times Square Plus: p. 38, Chromebook. Essence Cost: .3 Micro-Optics: no changes. Essence Cost: .1 Enhanced Thermographic Sensor: gives the Kildare cyber-

netic thermographic vision (p. 89, SRII/p. 112, SR3). Essence Cost: .2

Phone Splice: a headware telephone (p. 260, SRII/p. 300, SR3). Essence Cost: .5

Radio Link: a headware radio (p. 260, SRII/p. 298, SR3). Essence Cost: .75

Image Enhancement: Electronic magnification level 2 (p. 85, Street Samurai Catalog/p. 300, SR3). Essence Cost: .1

Amplified Hearing: Hearing amplification (p. 78, Street Samurai Catalog/p. 299, SR3). Essence Cost: .2

Other Options Stim System: no changes. Body Cost: .5 Medical Shielding: no changes. Essence Cost: — Left and Right Medical Hands: the laser scalpel does (str)L

when used as a weapon, the standard scalpel does (str÷2)L, while the buzz saw does (str–1)L. Essence Cost: .3 per hand

Injector Reservoir: no changes. Essence Cost: .1 per reser-voir

Blood/IV Supply: no changes. Essence Cost: .1 per reser-voir

Adrek Robotics “Burroughs” Mars Operations Standard Full Conversion (p. 97)

Body: 6 Quickness: 7 ×3 Strength: 10 Essence Cost: 11.75 Unarmed Combat Damage: (str+1)M Stun Armor (B/I): 4/4

OPTIONS PACKAGES Sensor Options

Radio Beacon/Detector: a headware radio (p. 260, SRII/p. 298, SR3) combined with a rating 4 tracking signal (p. 258, SRII/p. 292, SR3). Essence Cost: .8

Other Options Goop Ball Launcher: each shot can seal up to a 5 cm hole,

but does no damage. It holds 1 shot, and uses Taser ranges. Essence Cost: .25

Radiation Shielding: provides almost complete protection against radiation. Essence Cost: —

Sand Feet: No changes. Essence Cost: — Temperature Control: this system gives the Burroughs +1

Impact armor to resist heat-based weapons and spells. Essence Cost: —

Increased SP: not available.

Militech Cybernetics International “Spyder” Reconnaissance Duty Full Conversion (p. 99)

Body: 6 Quickness: 13 ×3 Strength: 10 Essence Cost: 21.2 Unarmed Combat Damage: (str)M Stun Armor (B/I): 3/3

OPTIONS PACKAGES Sensor Options

Front Optic Mount: a set of cybereyes, with the following options: flare compensation, low-light, optical magni-fication (3), smartlink, thermographic (all p. 260, SRII/pp. 298-302, SR3), and Times Square Plus (p. 38, Chromebook). Essence Cost: 1.1

Page 132: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

132

Right Head Sensory Extension: mounts a single cybereye, a single cyberear (p. 260, SRII/pp. 299-300, SR3), and a video link with internal transmitter (p. 84, Street Samurai Catalog). Essence Cost: .85

Left Head Sensory Extension: mounts a single cybereye with low-light, a single cyberear (p. 260, SRII/pp. 299-300, SR3), and a video link (p. 84, Street Samurai Catalog). Essence Cost: .55

Right Shoulder Sensory Extension: mounts a single cy-bereye with flare compensation and low-light, and a single cyberear (p. 260, SRII/pp. 299-300, SR3). Es-sence Cost: .2

Left Shoulder Sensory Extension: mounts a single cy-bereye, a single cyberear (p. 260, SRII/pp. 299-300, SR3), and a LOS tight-beam laser communicator. Es-sence Cost: .4

Acoustic Alarm System: a rating 3 select sound filter (p. 82, Street Samurai Catalog/p. 299, SR3), hearing am-plification (p. 78, Street Samurai Catalog/p. 299, SR3), and damper (p. 260, SRII/p. 299, SR3). Essence Cost: .7

Military Radio: a headware radio (p. 260, SRII/p. 298, SR3) with crypto circuit HD level 6 (p. 77, Street Samurai Catalog) and commlink-VIII (p. 76, Street Samurai Catalog). Essence Cost: .9

Parabolic Microphone: a rating 5 shotgun microphone (p. 258, SRII/p. 292, SR3). Essence Cost: .2

Cellular Phone: a headware telephone (p. 260, SRII/p. 298, SR3). Essence Cost: .5

Satellite Uplink: no changes. Essence Cost: — Raser™ Scanner: negates all camouflage modifiers. Es-

sence Cost: .2 A/V Recorder: a level 2 softlink (p. 46, Shadowtech). Es-

sence Cost: .2 Sniffer: a rating 4 olfactory booster (p. 62, Shadowtech).

Essence Cost: .2 Radiation Detector: rating 3. Essence Cost: .2 Remote Targeting Link: no changes. Essence Cost: .25 Motion Detectors: rating 4. Essence Cost: .3 Magnetometer: a rating 2 MAD. Essence Cost: .4 Radar Suite: rating 3. Essence Cost: .4 Laser Detector: rating 3. Essence Cost: .25

Weapon Options Quick-Change Mount: this pod holds one Militech M31a1

rifle with grenade launcher (p. 45, Chromebook). Es-sence Cost: —

Other Options Variable Spectrum Spotlight: has a 1-5 on 1D6 chance of

blinding unshielded organic eyes. Essence Cost: — EMP Shielding: level 4 shielding against electrical shocks.

Essence Cost: .5 Gyro-Balancer: –2 target number to any test made involv-

ing balance. Essence Cost: .3 Parasail: cannot work under 60 meters. Essence Cost: — Climbers: -2 target number for climbing tests. They do

(str)M damage in melee combat. Essence Cost: .3 Grappling/Rapelling Cable: no changes. Essence Cost: — IR Thermal Dam: +4 target number to spot the Spyder by

thermographic vision only. Essence Cost: —

Environmental Assimilation System: Allows the Spyder to camouflage itself in almost any terrain. See p. 77, Fields of Fire. Essence Cost: .1

Expert System: not available.

Raven Microcybernetics “Wiseman” Cyberspace Commando Full Conversion (p. 104)

Body: 6 Quickness: 7 ×3 Strength: 10 Essence Cost: 22.1 Unarmed Combat Damage: (str)M Stun Armor (B/I): 3/3

OPTIONS PACKAGES Sensor Options

Video Imager: p. 39, Chromebook. Essence Cost: .25 Net-Vision: not available. Times Square Plus: p. 38, Chromebook. Essence Cost: .3 Micro Video Optic: a video link (p. 84, Street Samurai

Catalog). Definitely not unlimited recording time. Es-sence Cost: .5

Micro Recorder Link: included in the micro video optic’s system.

Phone Splice: a headware telephone (p. 260, SRII/p. 298, SR3). Essence Cost: .5

Scrambler: a rating 4 crypto circuit HD (p. 77, Street Samurai Catalog). Essence Cost: —

Tight Beam Radio Link: a headware radio (p. 260, SRII/p. 298, SR3). Essence Cost: .75

Other Options INT-3 Computer: p. 8, Chromebook 2. Essence Cost: .5 DataShielding: p. 17, Chromebook 2. Essence Cost: .4 Wet Drive Access Link: a level 1 encephalon (p. 49,

Shadowtech). Essence Cost: .5 TechScanner & CTD CompuMods: allows the Wiseman to

read (and write) credsticks and keycards. Essence Cost: .3

Chip Ports: A rating 4 softlink (p. 46, Shadowtech). Es-sence Cost: .3

Chronometer: no changes. Essence Cost: .05 Cybermodem Link: a level 4 datajack (p. 45, Shadow-

tech). Essence Cost: .25 Cellular Cybermodem: not cellular, but this is a C2 deck

(pp. 54-59, Shadowtech) with the following stats. This deck comes with a level 6 persona module (p. 55, Shadowtech).

Persona Hardening Memory Storage 6 2 240 1440 Load I/O Response Essence Cost 23 8 1 7.4

Extra Databanks: these extra 720 Mp are already figured into the Storage of the deck.

Auto Punchout Option: p. 8, Chromebook. Essence Cost: .2

Flip Switch: p. 9, Chromebook. Essence Cost: .2

Page 133: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

133

N E W F U L L - ’ B O R G O P T I O N S

Eelskin (p. 107) This system works like a taser.

Conceal Reach Damage Weight Availability Cost Street Index — — 10S Stun — 6/7 days 1,400¥ 2

CyberSteroids (p. 107) Not available.

P O W E R E D A R M O R Powered armors are full-body, powered suits that are worn by combat soldiers, and are a step up from the military

armors presented in Fields of Fire (p. 54) Someone must sit inside one, and most are made in “human” size, so dwarves and trolls will not normally fit into them.

For game purposes, powered armors are treated like normal clothing, except that they can give modifiers to Attrib-utes, and have lots of things—such as weapons—built into them. The suit’s weight is not a burden to the person inside it, but it will be to anyone trying to lift the suit up. All powered armors have Hardened armor.

If a weapon has belted ammunition stored anywhere on the armor, it can use that ammo at all times; otherwise, the weapon uses normal clips.

Arasaka Mfg. Type-17k “Guardian” Assisted Combat Personal Armor (p. 108)

This suit adds +5 to the wearer’s Strength.

Head Right arm Left arm Right leg Left leg Torso HUD (150 Mp) Grapple gun Heavy Machine Gun Black Book 10 clips Flechette Life-sign monitor Thermographic Ingram Valiant LMG Ares Viper pistol 100 rounds LMG ammo for Viper Cellular phone Laser detector (4) Volt Pistol Retina Scanner (3) ammo Smoke grenade Mapmaker + GPS Radio Fire Extinguisher Flash Pak 10 Plastic Restraints Searchlight Conceal Ballistic Impact Weight Availability Cost Street Index — 3 3 138 30/2 months 76,260¥ 4

Militech & Trauma Team Tb/0 “Lifeline” Assisted Combat Personal Armor (p. 110)

This suit adds +6 to the wearer’s Strength. The climbing claws add -1 target number for climbing tests. The Lifeline is equipped with EnviroSeal™ and 10 man-hours of life support.

Head Right arm Left arm Right leg Left leg Torso HUD (300 Mp) Militech M-31 rifle Grapple gun Flask Pak Smoke grenade Medkit Crypto Circuit (4) Fire extinguisher Mini Comp 10 Climber claws Climber claws Radio Medkit Power saw [6S] Ares Viper pistol Basic toolkit Climber claws Searchlight Climber claws Conceal Ballistic Impact Weight Availability Cost Street Index — 4 4 158 30/2 months 99,000¥ 4

Page 134: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 3

134

W A D S ( W O R K I N G A S S I S T A N T D R O I D S ) WADS are treated like any other drone. Construction of them, as given in Chromebook 3, is not possible. All come

with remote contol gear installed.

Duroi/Janvier “Frelon” (p. 113/116) Head Right arm Left arm Right leg Left leg Torso Radio Tool suite Tool suite Fire extinguisher Goop-ball dispenser Envrionmental/ Crypto Circuit (4) Emergency breather Grapple gun Slap-patch Tech scanner Searchlight (white) supplies (2× half- dispenser Searchlight (IR) hour units) Grapple gun Tool suite

Cost: 67,280¥

Fiat “Nova” (p. 113/117) Head Right arm Left arm Right leg Left leg Torso Radio Grapple gun Grapple gun Crypto Circuit (3) Sonar rangefinder Searchlight (armor 1/1) Cost: 78,390¥

International Electric “Newport Mk. II” (p. 114/118) Head Right arm Left arm Right leg Left leg Torso Cellular phone Tool suite Tool suite Fire extinguisher Camera Maintenance Searchlight (white) computer Searchlight (UV) Phone Cost: 56,440¥

Duroi/Janvier “Scarabee” (p. 115/119) Head Right arm Left arm Right leg Left leg Torso Camera Fire extinguisher Grapple gun Climber claws Climber claws Radio Tool suite Tool suite Searchlight (armor 1/1) Cost: 76,640¥

Page 135: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

135

C h r o m e b o o k 4 Y B E R W A R E & C H I P W A R E

Extra Twist™ Joint Addition (p. 3) Legal The user gets a +4 penalty to all target numbers with the limb for one week after installation; reduce the penalty by 1 for

every success on a Reaction (6) test. If a Reaction, Quickness (and, in SR3, a test using a skill based on one of these attributes), or Athletics test ever rolls all ones, the character loses use of the limb for 1D6 turns (apply the Rule of Six to this roll).

Per limb, the character gets a –1/2 target number (rounded against the character: –0 with one limb, –1 with two or three limbs, and –2 with four limbs) for all Athletics skill tests except for running, and also for making grapples and escapes from being held in unarmed melee combat.

Essence Cost Availability Cost Street Index — 6/6 days +30% of limb 1

Dynalar Technologies “Digits” Cyberfingers (p. 4)

A) Flesh Mount Legal

Cyberfingers can only be installed in a meat hand by also installing the flesh mount in the hand; one mount is required per finger. With the flesh mount installed, use the listed Essence Cost for the finger; the mount itself costs no Essence as this is calculated into that of the finger.

B) One-Shot Special 6-CC(R)

A one-shot Hold-Out pistol. Halve all ranges for the weapon, and use the average of the character’s Quickness Attribute Rating and Firearms Skill Rating to fire it. Reloading takes one Complex Action.

C) Ballpoint Finger Legal

Refills are 2¥.

Essence Cost Availability Cost Street Index Flesh Mount — +1/normal 100¥ 1 One-Shot Special .15 8/5 days 500¥ 2 Ballpoint Finger .15 3/24 hrs 250¥ .8

NovelTech Corvette Cyberlegs (p. 5) Legal A set of two cyberlimbs. Both systems add +2 to the Power Level of any kick made by the character. The Basic system adds

3 to the character’s Quickness for movement purposes only, the Advanced system adds 3 to Quickness and +1 to the Running Multiplier. Upgrading from Basic to Advanced costs 25,000¥.

Essence Cost Availability Cost Street Index Basic System 2 6/6 days 225,000¥ 1.5 Advanced System 2.2 8/6 days 250,000¥ 1.5

C

Page 136: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

136

Donner Savage Medical Modular Hand (p. 5) Legal Using this hand negates the +4 modifier for not having a medkit handy during first aid.

Essence Cost Availability Cost Street Index .35 5/4 days 58,500¥ 2

Catspaw™ Stealth Foot (p. 5) Legal Must be installed in both feet, and adds 1 die to Stealth skill tests to remain unnoticed while walking.

Essence Cost Availability Cost Street Index — 4/7 days 7,500¥ 1.5

Sycust Extending Leg Units (p. 6) Legal When extended, Quickness is increased by +1 for determining walking speed only. Cannot be used with legs/options men-

tioned, nor with hydraulic jacks (p. 43, Shadowtech).

Essence Cost Availability Cost Street Index — 9/14 days 40,000¥ 1.25

Sycust Joint Options (p. 6) Legal Per two limbs so equipped, double-jointed gives the character a –1 target number modifier when making grapple melee

attacks, and a –1 target number to escape from them. Moving a locked joint requires a successful Strength (10) test; this is not an opposed test—the character whose joint is locked does not actually do anything. Reaction is reduced by –1 for every locked joint. 360° rotating joints give a –1 target number to escape from bindings.

Essence Cost Availability Cost Street Index Double Joints* — 6/6 days 100,000¥* 1.25 Locking Joint — 6/6 days 5,000¥ 1.25 360° Rotating Joint — 6/6 days 6,000¥ 1.25 * Per two limbs

Soviet Cyberware (p. 7) Varies All normal cyberware (except specific brand names) is available from Russia; divide the nuyen cost by 1D6, and there is a

1–3 on 1D6 chance of a 10% extra Essence cost. Roll for each piece of cyberware individually.

Dynalar NewTeeth (p. 7) Legal Damage from a successful bite attack is (Str)L.

Essence Cost Availability Cost Street Index .05 3/24 hrs 2,000¥ 1

Dynalar PowerJaw (p. 7) Legal Increase the Power Level of bite damage by +2.

Essence Cost Availability Cost Street Index .1 3/24 hrs 1,000¥ 1

Dakai Soundsystems NewThroat (p. 8) Legal Can hold up to .5 Essence points of voice-related pieces of cyberware (not bioware) without additional Essence cost. The

throat area is considered to have a Barrier Rating of 4.

Essence Cost Availability Cost Street Index .25 6/10 days 8,500¥ 2

Dakai Soundsystems Scramble (p. 8) Legal Works as an internal voice mask, but at a rating of 3D6.

Essence Cost Availability Cost Street Index .1 6/60 hrs 10,000¥ 1

Page 137: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

137

Kiroshi Monovision (p. 9) Legal Gives a –1 target number for Perception and surprise tests to notice something in the character’s peripheral vision. It can

accept up to .3 Essence points of vision improvements without extra Essence loss to the user.

Essence Cost Availability Cost Street Index .3 4/48 hrs 6,500¥ 1

Bodyweight Variable-Chamber Heart Option (p. 9) As heart Can be installed in a natural heart. Gives +1 Body for stamina tests; using the Pacesetter® heart’s (p. 37, Chromebook)

overdrive when this option is in use automatically causes a heart attack (10 boxes of Physical and Stun damage).

Body Cost Availability Cost Street Index 1 10/10 days 45,000¥ 3

Nikkon America Double-Split Pupil (p. 10) Legal No changes.

Essence Cost Availability Cost Street Index .05 5/36 hrs 2,000¥ 1

Bodyweight Vein Clips (p. 10) Legal Add one extra minute to the time between taking overflow damage boxes (from 10 to 11 minutes per box).

Body Cost Availability Cost Street Index .75 8/7 days 7,000¥ 1.75

Stinger (p. 10) 5P-CA(N) No changes.

Essence Cost Availability Cost Street Index .1 6/60 hrs 2,000¥ 1.35

BigRipp (p. 11) 2-B(B) Damage is (Str+2)M; if mounted along the forearm it has –1 Reach. Cyberarm mounting costs 8,500¥.

Essence Cost Availability Cost Street Index .4 3/72 hrs 12,000¥ 1

High Five, AKA The Palm Bomb (p. 11) 1-E(E) To use this weapon, make a melee attack. The device can be found in a model that fires shotgun shells (9S damage) and

one that uses heavy pistol rounds (9M damage); either has a 1-shot internal magazine. When used as a ranged weapon, either uses Taser ranges and adds +1 to the target number at Short, +2 at Medium, +4 at Long, and +6 at Extreme range; Conceal-ability is 11 and this weapon must be fitted to a cyberhand or cyberarm.

Essence Cost Availability Cost Street Index Heavy Pistol model — 12/14 days 3,550¥ 2 Shotgun model — 14/14 days 3,550¥ 2.5

Radine Laboratories Blitzkrieg™ Arc Thrower (p. 12) 3P-CC(R) Must be installed in a cyberlimb. Use taser ranges, doing 10S Stun damage on a successful hit; use the shock weapons

rules, SRII p. 103/p. 124, SR3, and the Cyberware And Shock Weapons rules, Tech Specs p. 72.

Essence Cost Availability Cost Street Index — 6/4 days 2,100¥ 1.5

Dermatech Logo-Line™ Tattoos (p. 13) Legal No changes.

Essence Cost Availability Cost Street Index .05 2/4 hrs 100-2,000¥ .75

Page 138: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

138

Techtronica Echolocation System Coprocessor (p. 13) Legal Requires cybereyes with video imager (Chromebook 1), voice modulator with tonal shift, and cyberears; the coprocessor’s

Essence cost cannot be taken from the “free” Essence space provided by the eyes and ears. Once installed, it works like an ultrasound sight (p. 36, Street Samurai Catalog/p. 282, SR3).

Essence Cost Availability Cost Street Index .1 3/36 hrs 1,800¥ 1

Nu-Tek TVSkin (p. 14) Legal A battery costs 20¥.

Essence Cost Availability Cost Street Index .5 2/60 hrs 6,000¥ .9

Militech Cyber-Detection Computer (MCDC) (p. 14) 4-CB(Q) Identification requires a test using the computer’s level against the Signature of the target; modify the target number as for

vehicle sensors trying to acquire a target (see SRII p. 104 to 109, Fields of Fire p. 83, Rigger Black Book p. 106, Rigger 2 p. 28, and/or SR3 p. 135). The number of successes determines the information the user receives about the targets, using the Percep-tion Success Table on page 186 of SRII or p. 232 of SR3. Every sensory cyberware enhancement adds +1 to the computer’s level, as for a tactical computer (p.53, Shadowtech).

Essence Cost Availability Cost Street Index Level 1 1 8/7 days 300,000¥ 3 Level 2 1.5 9/7 days 400,000¥ 3 Level 3 2 10/10 days 575,000¥ 3.5

Taste Boost (p. 15) Legal Intelligence tests must be rolled to identify substances (target number at gamemaster’s discretion); any kind of olfactory

boost reduces the target number by one-half its rating (round the final target number up). This device is not as capable as the chemical analyzer (p. 60, Shadowtech), but when both are implanted used together, the taste boost lowers the chemical ana-lyzer’s target number by 1.

Essence Cost Availability Cost Street Index .2 4/6 days 1,000¥ 1

Lockdown (p. 15) 2P-CB(Q) Requires an Intelligence (10) test to locate the shooter’s position; every two shots fired reduce the target number by 1. A

display link can be used in place of the Times Square, and hearing amplification or select sound filter in place of enhanced hearing. A tactical computer adds its effective rating to the number of dice rolled, and a full Lockdown system gives the tacti-cal computer two extra dice (although these are not added when the tactical computer aids the Lockdown system).

Essence Cost Availability Cost Street Index — 16/21 days 30,000¥ 3

Shape Recognition Chipware (p. 15) Legal The character must have a display link, Times Square Plus, or encephalon to use this system. Recording an item on a blank

chip takes up 1D6×50 Mp per item.

Essence Cost Availability Cost Street Index .25 8/72 hrs 5,000¥ 1.75

ChipLok (p. 15) Legal No changes.

Essence Cost Availability Cost Street Index — 4/24 hrs 150¥ 1.25

Page 139: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

139

Facedown Chip (p. 16) Legal This Knowsoft adds an extra die to the character’s Charisma or Willpower for making facedown tests (p. 90, Shadowrun

Companion).

Type Rating Memory Availability Cost Street Index Knowsoft +1 50 Mp 5/4 days 7,500¥ 1.5

Speedreading Chip (p. 16) Legal Requires cybereyes and skillwires, and divides reading time by its rating. Maximum rating is equal to the character’s Intelli-

gence.

Type Rating Memory Availability Cost Street Index Activesoft 1-10 normal 6/4 days normal 1.25

Home Chip (p. 16) Legal Resisting the chip requires a successful Willpower test using the chip’s rating as the target number.

Type Rating Memory Availability Cost Street Index special 1-10 normal 5/5 days normal 1.5

Dream Suppressant Chip For every two weeks of use, the character loses one point of Charisma temporarily, which can be regained by sleeping

normal for one night.

Type Rating Memory Availability Cost Street Index special — — 8/7 days 3,000¥ 2

I O W A R E & N A N O T E C H

Otec Nitrogen Binders (p. 17) Legal

Adds 2 to the character’s Body for purposes of resisting shaking off nitrogen narcosis (p. 159, Cyberpirates) when diving, and also reduces decompression time for decompression sickness (p. 158, Cyberpirates) by 50% . The user must undergo up-keep every 3 months, at a cost of 4,000¥.

Body Cost Availability Cost Street Index .6 6/4 days 32,000¥ 1.5

Advanced Muscle and Bone Lace (p. 17) See below Adds its level to the user’s Body. Unlike the bone lacing in Shadowtech (p. 42), this is bioware and does not add to the

user’s armor rating. Cybernetic and bioware bone lacing cannot be combined.

Level Body Cost Availability Cost Street Index Legality 1 .5 6/14 days 10,000¥ 1.5 6P-BA(N) 2 1.5 7/14 days 15,000¥ 1.5 6P-BB(Q) 3 2.5 8/14 days 30,000¥ 1.75 5P-BC(R)

Replitech “TuffBone” Skeletal Enhancement and Bodyweight, Inc.

“Metaheme” Hemological Replacement (p. 18) See Genetek “TuffBone” skeletal enhancement and Clavisware “Metaheme” hemological replacement on pages 40 and 38

of Paranoid Animals of North America.1

1 Hey, can we help it that Talsorian picked up on Morninman’s bioware net.supplement after Plastic Warriors did the

Shadowrun conversions? :)

B

Page 140: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

140

Biotechnica NeoAppendix (p. 19) Legal Gives an extra die to roll for finding food when using Survival skill.

Body Cost Availability Cost Street Index .3 5/7 days 15,000¥ 2

NanoAuditory Rebuild (p. 20) Legal Equivalent to hearing amplification and damper cyberware (Street Samurai Catalog p. 78, SRII p. 247, and/or p. 299, SR3).

Body Cost Availability Cost Street Index .3 6/72 hrs 9,000¥ 1.5

Biotechnica “Sunblocker” Sunscreen (p. 20) See Biomod, Inc. “Sunblocker” sunscreen on page 41 of Paranoid Animals of North America.

Biotechnica NeoLung (p. 21) See extended volume on page 31 of Shadowtech.

Dornier-Bauer Biotechnische Neural Bridge and Circulatory Sphincters (p. 22) See ConGen neural bridge and circulatory sphincters on pages 35 and 38 of Paranoid Animals of North America.

Revolution Genetics Poison Glands (p. 23) 3-BB(Q) The poisons have the following effects: Hallucinogens: adds +4 to all of target’s target numbers for 10 turns; the target is allowed a Body (6) test, every success

reduces the intoxication time by 1 turn. Nausea: adds +4 to all of target’s target numbers for 10 turns and gives a Light Stun wound; the target is allowed a Body

(6) test, every success reduces the intoxication time by 1 turn. Somatic: the target must resist 5M Stun damage every turn for 5 turns. Biotoxin: the target must resist 5S Physical damage.

Type Body Cost Availability Cost Street Index Teeth .3 8/10 days 5,000¥* 1.5 Hands .5 8/10 days 5,000¥** 1.5 *10,000¥ for Biotoxin I **8,000¥ for hallucinogen, 11,000¥ for Biotoxin I

Revolution Genetics Tailored Pheromones (p. 23) Legal These work like the tailored pheromones on page 18 of Shadowtech, but they only give extra dice in their particular “field”:

Love adds dice for seducing other people, while Gullibility adds dice for Negotiation tests and similar persuasion attempts. Confusion pheromones are a special case in that it subtracts its level from the Intelligence and Reaction of anyone within 1 meter of the user. Cultured versions have their effectiveness doubled.

Level Body Cost Availability Cost Street Index 1 .2 12/14 days 10,000¥ 2 2 .3 12/14 days 22,500¥ 2

N-A C “Kaloric” Secondary Gut, “Freezeban” Bioconstruct and “QuickClot” Hemofribrinic Nodes (p. 24-25)

See Myogi SK “Kaloric” secondary gut, Shukutei Biomed “Freezeban” bioconstruct and “QuickClot” hemofribrinic nodes on pages 39, 45 and 38 of Paranoid Animals of North America.

Revolution Genetics Flashlite Implant (p. 26) Legal No changes.

Body Cost Availability Cost Street Index .1 6/4 days 2,900¥ 1.5

Replitech Toxin Screen and T-MAXX Ileocecal Siphon (p. 27-28) See Genetek toxin screen and ConGen ileocecal siphon on pages 39 and 45 of Paranoid Animals of North America.

Page 141: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

141

Physiology Tailoring and Adaptations (p. 29) See below This stuff comes from Japan, not Europe. It is only available in beta-grade and higher clinics, and is always custom bioware

(already factored into the Body and nuyen costs). The +1 Racial Body Maximum adds 1 to the maximum Body the character can have (normally 6 for humans, it would become 7 by this “bioware”), but does not add 1 to the character’s actual Body—that requires the normal expenditure of Good Karma to achieve. Each of these enhancements may be taken only once.

Type Body Cost Availability Cost Street Index Legality +1 Reaction .3 16/30 days 200,000¥ 4 6P-BC(R) +1 Racial Body Maximum 0 16/30 days 300,000¥ 4 Legal +1 Attractiveness —not available— +1 Quickness .3 16/30 days 200,000¥ 4 5P-BC(R) Reduce Oxygen Lungs .3 16/30 days 200,000¥ 4 Legal UV Resistance .2 16/30 days 175,000¥ 4 Legal Skin Armor (Ballistic 2) .75 16/30 days 250,000¥ 4 5P-BA(N)

Bioenhancement Tablets (p. 29) 4P-M1(X) Effects are as follows: Endurance: ignore Stun wounds for 12 hours (the damage is there, but you don’t feel it until it reaches Deadly Stun), but

double your food and water needs. At the end of the 12 hours, resist 5M physical damage with the lesser of Body or Will-power. The Stun damage taken is also applied at that time, and “healing” time for it is tripled.

Ignore Pain: gives 2 extra dice to resist Stun damage for 12 hours, but also reduces the number of dice for tactile Percep-tion tests by 1.

Anti-Trauma: for 12 hours, adds 1 die to Body tests made for healing and to resist permanent damage after taking a Deadly wound.

All these drugs are addictive: Addiction 4P, Tolerance 3, Strength 4. Costs and Availability are at the gamemaster’s discre-tion.

Neurochemical Memory Tabs (p. 29) Not available.

E H I C L E S

C Y C L E S

Mitsuzuki C21 Kenada (p. 30) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost C21 Kenada 2/6 69/205 1/0 1 0 15,100¥ Seating: 1 Storage: 1 CF underseat Economy: 85 km per liter Fuel: IC/10 liters Options: Datajack link (3,000¥)

V

Page 142: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

142

SR3 STATS Handling Speed Acceleration Body Armor Signature 2/6 138 16 2 0 2 Autonav Pilot Sensor Cargo Load 0 — 0 1 50 Seating: bucket seat Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Gasoline (53 liters) Economy: 16 km/liter Point Value: 269 Cost: 13,500¥ Template: Racing Cycle Reference: Chromebook 4 Other Features: none

Mitsuzuki MSX900 “Bakushin” (p. 31) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost MSX900 3/6 85/255 1/0 1 0 13,200¥ Seating: 1 Storage: 1 CF underseat Economy: 75 km per liter Fuel: IC/8.5 liters Options: Datajack link (2,600¥)

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/6 170 13 2 0 2 Autonav Pilot Sensor Cargo Load 0 — 0 1 50 Seating: bucket seat Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Gasoline (42 liters) Economy: 15.2 km/liter Point Value: 270 Cost: 13,500¥ Template: Racing Cycle Reference: Chromebook 4 Other Features: none

Honda R400 Trail (p. 32) Available in electric and multifuel (methane) models.

SRII STATS Handling Speed B/A Sig Apilot Cost R400 Electric 4/2 53/160* 1/0 5 0 6,000¥ Seating: 1 Storage: 1 CF underseat Economy: 1 PF per km Fuel: ImpElec/250 PF Accessories: Off-road suspension (1) * Off-road speed 43/130

Handling Speed B/A Sig Apilot Cost R400 MultiF 4/2 53/160* 1/0 5 0 6,000¥ Seating: 1 Storage: 1 CF underseat Economy: 80 km per liter Fuel: MultiF/8 liters Accessories: Off-road suspension (1) * Off-road speed 43/130

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/3 90 6 2 0 5 Autonav Pilot Sensor Cargo Load 0 — 0 1 15 Seating: bucket seat Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Electric (320 PF) Economy: 2 km/PF Point Value: 493 Cost: 25,000¥ Template: Off-Road Motorcycle Reference: Chromebook 4 Other Features: Off-road suspension (2)

Page 143: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

143

Methane Variant Handling Speed Acceleration Body Armor Signature 4/3 90 6 2 0 4 Autonav Pilot Sensor Cargo Load 0 — 0 1 60 Seating: bucket seat Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Methane (320 bars) Economy: 2 km/bar Point Value: 266 Cost: 13,500¥ Template: Off-Road Motorcycle Reference: Chromebook 4 Other Features: Off-road suspension (2)

VMW “Volksrad” (p. 32) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Volksrad 5/3 27/80* 1/0 3 0 2,300¥ Seating: 1 Storage: 1 CF underseat Economy: 90 km per liter Fuel: MultiF/7 liters Accessories: Off-road suspension (1) * Off-road speed 17/50

SR3 STATS Handling Speed Acceleration Body Armor Signature 5/3 53 5 2 0 4 Autonav Pilot Sensor Cargo Load 0 — 0 0 60 Seating: bucket seat Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Methane (310 bars) Economy: 2 km/bar Point Value: 190 Cost: 9,500¥ Template: Scooter Reference: Chromebook 4 Other Features: Off-road suspension (2)

Kundalina Roadworks GSR1200 Tetsuo (p. 33) No changes

SRII STATS Handling Speed B/A Sig Apilot Cost GSR1200 2/8 91/272 1/1 1 1 25,000¥ Seating: 1 Storage: 2 CF underseat Economy: 95 km per liter Fuel: IC/9 liters Sensors: Standard (1)

SR3 STATS Handling Speed Acceleration Body Armor Signature 2/6 181 17 2 0 2 Autonav Pilot Sensor Cargo Load 1 — 1 1 38 Seating: bucket seat Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Gasoline (61 liters) Economy: 14 km/liter Point Value: 403 Cost: 20,500¥ Template: Racing Cycle Reference: Chromebook 4 Other Features: none

Page 144: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

144

C A R S , V A N S , T R U C K S

Toyo-Chevrolet Hopper (p. 33) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Hopper 4/8 22/66 1/0 3 1 16,250¥ Seating: twin bucket seats + folding bench Access: 2 + 2 standard Economy: 60 km per liter Fuel: MultiF/8 liters Storage: 3 CF (5 CF with bench folded down) trunk

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/8 100 6 3 0 4 Autonav Pilot Sensor Cargo Load 1 — 0 6 60 Seating: 2 bucket seats + folding bench Setup/Breakdown: NA Entry Points: 2 + 2 doors Landing/Takeoff: NA Fuel: Methane (500 bars) Economy: 1 km/bar Point Value: 75 Cost: 7,500¥ Template: Sedan Reference: Chromebook 4 Other Features: none

VMW Cohort (p. 33) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Cohort 4/8 35/105 1/0 2 1 22,000¥ Seating: twin bucket seats + folding bench Access: 2 standard + hatchback Economy: 40 km per liter Fuel: IC/12 liters Storage: 5 CF (7 CF with bench folded down) trunk

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/8 105 8 2 0 2 Autonav Pilot Sensor Cargo Load 1 — 0 6 60 Seating: 2 bucket seats + folding bench Setup/Breakdown: NA Entry Points: 2 doors + double-sized trunk door Landing/Takeoff: NA Fuel: Gasoline (60 liters) Economy: 8 km/liter Point Value: 90 Cost: 9,000¥ Template: Sedan Reference: Chromebook 4 Other Features: non

GMI Sierra Hatch (p. 34) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Sierra Hatch 4/8 35/105 1/1 2 2 27,900¥ Seating: twin bucket seats + folding bench Access: 2 + 2 standard + hatchback Economy: 40 km per liter Fuel: MultiF/12 liters Storage: 5 CF (7 CF with bench folded down) trunk Accessories: anti-theft system (2), APPS™ Options: Datajack link (2,500¥)

Page 145: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

145

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/8 105 6 2 1 4 Autonav Pilot Sensor Cargo Load 2 — 0 4 145 Seating: 2 bucket seats + folding bench Setup/Breakdown: NA Entry Points: 2 doors + 2 doors + double-sized trunk door Landing/Takeoff: NA Fuel: Methane (500 bars) Economy: 1 km/bar Point Value: 186 Cost: 19,000¥ Template: Sedan Reference: Chromebook 4 Other Features: Anti-theft system (2), APPS™ (driver’s seat only), concealed armor

GMI Sierra GL (p. 34) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Sierra GL 5/9 35/105 1/1 2 2 40,700¥ Seating: twin bucket seats + folding bench Access: 2 + 2 standard Economy: 40 km per liter Fuel: MultiF/12 liters Storage: 5 CF (7 CF with bench folded down) trunk Sensors: 1 Accessories: anti-theft system (2), APPS™, datajack link

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/8 105 6 2 1 4 Autonav Pilot Sensor Cargo Load 2 — 1 4 133 Seating: 2 bucket seats + folding bench Setup/Breakdown: NA Entry Points: 2 doors + 2 doors Landing/Takeoff: NA Fuel: Methane (500 bars) Economy: 1 km/bar Point Value: 261 Cost: 26,500¥ Template: Sedan Reference: Chromebook 4 Other Features: Anti-theft system (2), APPS™ (driver’s seat only), concealed armor, datajack port

Mitsuzuki Fuji (p. 34) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Fuji 4/8 33/100 2/1 3 2 17,450¥ Seating: front/rear twin bucket seats Access: 2 + 2 standard Economy: 50 km per liter Fuel: IC/10 liters Storage: 6 CF trunk Accessories: Anti-theft system (2), crash cage for all four seats

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/8 100 8 3 1 2 Autonav Pilot Sensor Cargo Load 2 — 0 4 245 Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + 2 doors Landing/Takeoff: NA Fuel: Gasoline (60 liters) Economy: 8 km/liter Point Value: 201 Cost: 20,500¥ Template: Sedan Reference: Chromebook 4 Other Features: Anti-theft system (2), concealed armor, crash cage

Page 146: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

146

Mitsuzuki Bushi (p. 35) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Bushi 4/8 27/80 2/2 2 1 27,000¥ Seating: twin front + triple rear bucket seats Access: 2 + 2 standard Economy: 55 km per liter Fuel: IC/9 liters Accessories: Anti-theft system (2), crash cage for front two seats Options: Datajack link (6,000¥)

SR3 STATS A datajack port costs 2,500¥.

Handling Speed Acceleration Body Armor Signature 4/8 80 8 3 2 2 Autonav Pilot Sensor Cargo Load 1 — 1 2 38 Seating: 2 bucket seats + 2 bench Setup/Breakdown: NA Entry Points: 2 doors + 2 doors Landing/Takeoff: NA Fuel: Gasoline (60 liters) Economy: 8 km/liter Point Value: 326 Cost: 33,000¥ Template: Sedan Reference: Chromebook 4 Other Features: Anti-theft system (2), concealed armor, crash cage

Gaz/Lada Cossack (p. 36) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Cossack 5/4 33/100* 3/2 1 0 34,000¥ Seating: twin bucket seats + twin bench Access: 2 + 2 standard Economy: 30 km per liter Fuel: MultiF/25 liters Sensors: 1 Cargo: 40 CF rear Accessories: Off-road suspension (1) *Off-road speed 23/70

SR3 STATS Handling Speed Acceleration Body Armor Signature 5/4 67 6 3 2 4 Autonav Pilot Sensor Cargo Load 0 — 1 26 98 Seating: 2 bucket seats + 2 bench Setup/Breakdown: NA Entry Points: 2 doors + 2 doors Landing/Takeoff: NA Fuel: Methane (500 bars) Economy: 1.61 km/bar Point Value: 458 Cost: 46,000¥ Template: Sedan Reference: Chromebook 4 Other Features: Concealed armor, off-road suspension (1)

Toy-Chevrolet Corpora (p. 36) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Corpora 4/8 35/105 2/2 1 2 41,000¥ Seating: front/rear twin bucket seats Access: 2 + 2 standard Economy: 40 km per liter Fuel: IC/8 liters Storage: 5 CF trunk Sensors: 1 Accessories: Anti-theft system (2), datajack link, radio

Page 147: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

147

Handling Speed B/A Sig Apilot Cost Corpora Sport 4/8 35/105 2/2 1 2 46,000¥ Seating: front/rear twin bucket seats Access: 2 standard Economy: 40 km per liter Fuel: IC/8 liters Storage: 5 CF trunk Sensors: 1 Accessories: Anti-theft system (2), APPS™, datajack link, radio

SR3 STATS Corpora Handling Speed Acceleration Body Armor Signature 4/8 71 8 3 2 2 Autonav Pilot Sensor Cargo Load 2 — 1 5 138 Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA Entry Points: 2 standard Landing/Takeoff: NA Fuel: Gasoline (40 liters) Economy: 8 km/liter Point Value: 208 Cost: 31,500¥ Template: Sedan Reference: Chromebook 4 Other Features: Anti-theft system (2), concealed armor, datajack port, electronics port

Corpora Sport Handling Speed Acceleration Body Armor Signature 4/8 71 12 3 2 2 Autonav Pilot Sensor Cargo Load 2 — 1 5 138 Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA Entry Points: 2 standard Landing/Takeoff: NA Fuel: Gasoline (40 liters) Economy: 8 km/liter Point Value: 276 Cost: 41,500¥ Template: Sedan Reference: Chromebook 4 Other Features: Anti-theft system (2), APPS™ (front seats), concealed armor, datajack port, electronics port

MAC-Deux “Monster” (p. 37) Originally produced in 2056, and has a pintle mount (normally unarmed) on the roof hatch.

SRII STATS Handling Speed B/A Sig Apilot Cost Monster 4/8 44/133 7/2 1 3 240,000¥ Seating: triple bucket seats + folding bench Access: 2 standard + roof hatch Economy: 8 km per liter Fuel: IC/160 liters Storage: 4 CF storage Sensors: Standard (1) Accessories: Anti-theft system (3), APPS™, EnviroSeal™, pintle Options: Rigger control gear (17,000¥) mount

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/8 89 3 6 2 2 Autonav Pilot Sensor Cargo Load 3 — 1 304 5,228 Seating: 3 bucket seats + folding bench Setup/Breakdown: NA Entry Points: 2 doors + hatch Landing/Takeoff: NA Fuel: Diesel (425 liters) Economy: 3 km/liter Point Value: 905 Cost: 226,500¥ Template: Heavy Transport Reference: Chromebook 4 Other Features: Anti-theft system (3), APPS™ (all seats), EnviroSeal™ (gas), concealed armor, living amenities (basic), pintle mount (without weapon)

Page 148: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

148

Kundalina Roadworks “Bedouin” Truck (p. 38) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Bedouin 6/2 27/80 4/2 1 3 105,000¥ Seating: twin + quad bucket seats Access: 2 + 1 standard Economy: 20 km per liter Fuel: MultiF/40 liters Cargo/Storage: 60 CF cargo/2 CF storage Sensors: Enhanced (2) Accessories: Anti-theft system (5), off-road suspension (2), pintle mount with LMG

SR3 STATS Handling Speed Acceleration Body Armor Signature 6/2 53 5 4 2 4 Autonav Pilot Sensor Cargo Load 3 — 2 19 565 Seating: 2 bucket seats + 4 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + 1 door Landing/Takeoff: NA Fuel: Methane (1,000 bars) Economy: .81 km/bar Point Value: 1,236 Cost: 124,000¥ Template: RV Reference: Chromebook 4 Other Features: Anti-theft system (5), concealed armor, electronics port, off-road suspension (2), pintle mount with LMG

Imperial Metropolitan Agriculture Nomad (p. 38) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Nomad 6/2 33/100 3/2 1 2 51,000¥ Seating: triple bucket seats Access: 2 + 1 standard + double-size rear Economy: 25 km per liter Fuel: MultiF/20 liters Cargo: 40 CF cargo Accessories: off-road suspension (2)

SR3 STATS Handling Speed Acceleration Body Armor Signature 6/2 67 4 4 2 4 Autonav Pilot Sensor Cargo Load 2 — 0 40 1,060 Seating: 3 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + 1 door + 1 gate Landing/Takeoff: NA Fuel: Methane (835 bars) Economy: .58 km/bar Point Value: 786 Cost: 79,000¥ Template: RV Reference: Chromebook 4 Other Features: concealed armor, living amenities (basic, 2 people), off-road suspension (2)

Spinelli Autotech Shiltron Twin Cab (p. 38) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Shiltron 6/9 31/93 3/1 1 2 40,000¥ Seating: front/rear twin bucket seats Access: 2 standard + 1 double-sized Economy: 25 km per liter Fuel: IC/20 liters Cargo: 40 CF cargo Options: (total cost of vehicle rises to 55,000¥) Anti-theft system

(3), autopilot (2), datajack link, sensors (1)

Page 149: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

149

SR3 STATS A version without the anti-theft system, autonav, datajack port, and sensors costs 26,500¥ (262 points), and has Load

1,080 kg. Handling Speed Acceleration Body Armor Signature 4/10 62 6 4 1 2 Autonav Pilot Sensor Cargo Load 2 — 1 40 1,058 Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + 1 gate Landing/Takeoff: NA Fuel: Gasoline (96 liters) Economy: 5 km/liter Point Value: 347 Cost: 35,000¥ Template: Van Reference: Chromebook 4 Other Features: Anti-theft system (3), concealed armor, datajack port

MacLaren/Jaguar XJ220C-P Police Interceptor (p. 39) The passenger area is Barrier Rating 6.

SRII STATS Handling Speed B/A Sig Apilot Cost XJ220C-P 3/6 75/225 4/3 3 2 165,000¥ Seating: twin crash cage bucket + bucket seat Access: full canopy Economy: 55 km per liter Fuel: IC/10 liters Storage: 10 CF trunk Sensors: Advanced (3) Accessories: Anti-theft system (3), crash cages for front seats, rigger control gear

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/6 151 12 3 3 2 Autonav Pilot Sensor Cargo Load 2 — 3 10 130 Seating: 2 bucket seats + 1 bucket seat Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: NA Fuel: Gasoline (65 liters) Economy: 8.8 km/liter Point Value: 848 Cost: 85,000¥ Template: Sedan Reference: Chromebook 4 Other Features: Anti-theft system (3), concealed armor, crash cages (front seats), datajack port, electronics port, rigger adaptation

Spinelli Autotech Spirit (p. 40) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Spirit 3/6 44/133 4/4 4 3 235,000¥ Seating: twin bucket + quad crash cage bucket seats Access: 2 + 2 standard Economy: 20 km per liter Fuel: IC/21 liters Cargo/Storage: 6 CF trunk Accessories: Crash cage for four rear seats, EnviroSeal™ Sensors: Advanced (3) ECM: Security I (1) Options: Datajack link, hardpoint with full-automatic grenade launcher with 30 rounds

Page 150: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

150

SR3 STATS Handling Speed Acceleration Body Armor Signature 3/6 89 11 4 4 2 Autonav Pilot Sensor Cargo Load 3 — 3 6 13 Seating: 2 bucket seats + 4 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + 2 doors Landing/Takeoff: NA Fuel: Gasoline (53 liters) Economy: 8 km/liter Point Value: 1,666 Cost: 416,500¥ Template: Limousine Reference: Chromebook 4 Other Features: Concealed armor, crash cages (rear seats), datajack port, ECM (1), EnviroSeal™ (gas), internal hardpoint (full-automatic grenade launcher with 30 rounds)

Tetracorp DR2100 Multi-fuel Longnose (p. 40) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost DR2100 6/10 45/135 6/4 2 2 200,000¥ Seating: twin bucket seats Access: 2 standard + roof hatch Economy: 5 km per liter Fuel: MultiF/415 liters Standard Load: 1,500 CF Sensors: Enhanced (2) Accessories: EnviroSeal™, life-support (20 man-hours) Options: Pintle mount (500¥ + weapon cost), rigger control gear

(14,000¥)

SR3 STATS A pintle mount costs 500¥, a datajack port plus rigger adaptation is 6,000¥ and reduces Load to 11,095 kg.

Handling Speed Acceleration Body Armor Signature 5/10 90 3 5 4 2 Autonav Pilot Sensor Cargo Load 2 — 2 305 11,105 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: 2 standard + hatch Landing/Takeoff: NA Fuel: Diesel (695 liters) Economy: 3 km/liter Point Value: 2,003 Cost: 200,500¥ Template: Heavy Transport Reference: Chromebook 4 Other Features: Concealed armor, EnviroSeal™ (gas), life support (20 man-hours), living amenities (basic, 1 person)

M I L I T A R Y V E H I C L E S

Paneurope VBL APC (p. 41) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost VBL 4/4 31/93 3/4 4 3 1,450,000¥ Seating: twin bucket seats + bench Access: 2 standard + double-sized rear Economy: 5 km per liter Fuel: IC/140 liters Cargo: 200 CF rear Sensors: Security I (4) ECM: Military I (4) Accessories: Ablative vehicle armor (1), amphibious operations Options: Pintle mount with grenade launcher (5,000¥), heavy package (1), datajack link, off-road suspension (1), 8 smoke machine gun (5,000¥), or medium machine gun (1,700¥) dischargers * Off-road speed is 26/68, water speed is 21/63

Page 151: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

151

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/4 62 7 7 4 2(3) Autonav Pilot Sensor Cargo Load 3 — 4 3 2,180 Seating: 2 bucket seats + bench Setup/Breakdown: NA Entry Points: 2 doors + gate Landing/Takeoff: NA Fuel: Diesel (350 liters) Economy: 2 km/liter Point Value: 3,059 Cost: 765,000¥ Template: Wheeled APC Reference: Chromebook 4 Other Features: Ablative armor (1), amphibious operations package (1), datajack port, ECM (4), pintle mount, thermal baffling (1), 8× smoke discharger

Paneurope Zobel (EuroLAV II) (p. 41) This is not a low-altitude vehicle (the “LAV” in the name actually stands for Light Armored Vehicle), but a normal, wheeled

APC.

SRII STATS Handling Speed B/A Sig Apilot Cost EuroLAV II 4/4 27/80* 3/4 5 3 1,050,000¥ Seating: twin bucket seats + bench Access: 2 standard + double-sized rear Economy: 5 km per liter Fuel: IC/140 liters Cargo: 200 CF rear Sensors: Security II (5) ECM: Military I (4) Accessories: Ablative vehicle armor (1), amphibious operations Options: Pintle mount with grenade launcher (5,000¥), heavy package (1), datajack link, off-road suspension (1), 8 smoke machine gun (5,000¥), or medium machine gun (1,700¥) dischargers * Off-road speed is 22/65, water speed is 17/50

SR3 STATS Handling Speed Acceleration Body Armor Signature 4/4 53 5 7 4 2 Autonav Pilot Sensor Cargo Load 3 — 5 12 2,395 Seating: 2 bucket seats + bench Setup/Breakdown: NA Entry Points: 2 doors + gate Landing/Takeoff: NA Fuel: Diesel (250 liters) Economy: 2.8 km/liter Point Value: 2,916 Cost: 730,000¥ Template: Wheeled APC Reference: Chromebook 4 Other Features: Ablative armor (1), amphibious operations package (1), datajack port, ECM (4), off-road suspension, 8× smoke discharger

H O V E R S / G E V S

Kundalina Roadworks Gevhog (p. 42) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Gevhog 5 40/120 1/0 1 0 16,100¥ Seating: 1 front + 3 rear Storage: 10 CF rear Economy: 3 km per liter Fuel: IC/215 liters Options: Datajack link (6,240¥)

Page 152: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

152

SR3 STATS Handling Speed Acceleration Body Armor Signature 3 80 5 3 0 2 Autonav Pilot Sensor Cargo Load 0 — 0 10 300 Seating: 1 bucket seat + 3 bucket seats Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Gasoline (400 liters) Economy: 1.625 km/liter Point Value: 375 Cost: 93,750¥ Template: Small Hovercraft Reference: Chromebook 4 Other Features: none

Cadence Industries HoverVan (p. 42) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost HoverVan 5 33/100 2/2 1 2 105,000¥ Seating: front/rear twin bucket seats Access: 2 standard + double-sized rear Economy: 2 km per liter Fuel: IC/320 liters Cargo: 55 CF rear

SR3 STATS Handling Speed Acceleration Body Armor Signature 4 67 5 4 2 2 Autonav Pilot Sensor Cargo Load 2 — 0 55 1,330 Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + gate Landing/Takeoff: NA Fuel: Diesel (400 liters) Economy: 1.6 km/liter Point Value: 598 Cost: 150,000¥ Template: Medium Hovercraft Reference: Chromebook 4 Other Features: Concealed armor, electronics port

A E R O D Y N E S

Bell-Boeing Aircar (p. 43) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Aircar 3 240/480 2/1 1 4 3,000,000¥ Seating: twin + quad crash cage bucket seats Access: 2 double-sized Economy: .75 km per liter Fuel: 2,850 liters Cargo/Storage: 0 CF Landing/Take-off Profile: VTOL/VTOL Sensors: Advanced (2) Accessories: EnviroSeal™

SR3 STATS Handling Speed Acceleration Body Armor Signature 3 320 9 5 1 2 Autonav Pilot Sensor Cargo Load 4 — 2 0 180 Seating: 2 bucket seats + 4 bucket seats Setup/Breakdown: NA Entry Points: 2 double-sized Landing/Takeoff: VSTOL Fuel: Jet (2,850 liters) Economy: .75 km/liter Point Value: 4,870 Cost: 1,217,500¥ Template: Aerodyne (L) Reference: Chromebook 4 Other Features: Concealed armor, crash cages for all seats, EnviroSeal™ (overpressurization)

Page 153: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

153

British Aerospace AV FAB (p. 44) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost AV FAB 4 150/300 10/3 1 4 8,400,000¥ Seating: twin crash cage ejection seats + quad bucket seats Access: 2 standard Economy: .5 km per liter Fuel: 5,100 liters Standard Load: one 500 CF cargo container Landing/Take-off Profile: VTOL/VTOL Sensors: Enhanced (3) ECM: Security III (3) Accessories: Crash cage for ejection seats, EnviroSeal™, life Options: rigger control gear (42,000¥) support (16 man-hours), small turret with Victory rotary assault cannon (1,100 rounds)

Handling Speed B/A Sig Apilot Cost AV FAB military 4 180/360 10/4 1 4 13,500,000¥ Seating: twin crash cage ejection seats + quad bucket seats Access: 2 standard Economy: .5 km per liter Fuel: 5,100 liters Standard Load: one 250 CF cargo container Landing/Take-off Profile: VTOL/VTOL Sensors: Military I (6) ECM: Military I (4) Accessories: Crash cage for ejection seats, EnviroSeal™, life support (16 man-hours), small turret with Victory rotary assault cannon (1,100 rounds), rigger control gear, 8× smoke discharger

SR3 STATS Handling Speed Acceleration Body Armor Signature 4 200 20 5 3 0 Autonav Pilot Sensor Cargo Load 4 — 3 0 6,745 Seating: 2 ejection bucket seats + 4 bucket seats Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: VSTOL Fuel: Jet (6,400 liters) Economy: .25 km/liter Point Value: 7,661 Cost: 4,800,000¥ Template: Aerodyne (L) Reference: Chromebook 4 Other Features: Concealed armor, crash cage for ejection seats, ECM (3), EnviroSeal™ (gas), life support (16 man-hours), small turret with Victory rotary assault cannon (1,100 rounds)

Military Version Handling Speed Acceleration Body Armor Signature 4 240 20 5 4 0 Autonav Pilot Sensor Cargo Load 4 — 6 3 6,555 Seating: 2 ejection bucket seats + 4 bucket seats Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: VSTOL Fuel: Jet (6,400 liters) Economy: .25 km/liter Point Value: 9,151 Cost: 6,000,000¥ Template: Aerodyne (L) Reference: Chromebook 4 Other Features: Concealed armor, crash cage for ejection seats, datajack port, ECM (4), EnviroSeal™ (gas), life support (16 man- hours), rigger adaptation, small turret with Victory rotary assault cannon (1,100 rounds), 8× smoke discharger

Mexican Metals Llama (p. 45) This company would perhaps best be renamed “Aztlan Metals.”

SRII STATS Handling Speed B/A Sig Apilot Cost Llama 4 60/133 1/0 3 1 330,000¥ Seating: front ejection seat + rear bucket seat Access: full canopy Economy: .75 km per liter Fuel: 1,700 liters Storage: 7 CF storage Landing/Take-off Profile: VTOL/VTOL Accessories: Datajack link

Page 154: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

154

SR3 STATS Handling Speed Acceleration Body Armor Signature 4 89 21 3 0 5 Autonav Pilot Sensor Cargo Load 1 — 0 1 240 Seating: ejection bucket seat + bucket seat Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: VSTOL Fuel: Jet (1,700 liters) Economy: .75 km/liter Point Value: 1,742 Cost: 435,500¥ Template: Aerodyne (S) Other Features: Datajack port

MacLaren/Jaguar Sports Aerodyne (p. 45) No changes.

SRII STATS Handling Speed B/A Sig Apilot Cost Sports Aero. 3 500/1,080 2/1 3 5 15,000,000¥ Seating: twin crash cage ejection seats Access: full canopy Economy: .5 km per liter Fuel: 2,400 liters Sensors: Enhanced (3) Landing/Take-off Profile: VTOL/VTOL Accessories: Anti-theft system (8), crash cage for both ejection seats, datajack link

SR3 STATS Handling Speed Acceleration Body Armor Signature 3 720 65 5 1 1 Autonav Pilot Sensor Cargo Load 5 — 3 0 4,875 Seating: 2 ejection bucket seats Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: VSTOL Fuel: Jet (2,800 liters) Economy: .3 km/liter Point Value: 7,115 Cost: 1,800,000¥ Template: Aerodyne (M) Reference: Chromebook 4 Other Features: Anti-theft system (8) with shock option, concealed armor, crash cages, datajack port, engine customization (speed, level 1, already factored in)

E T G E A R & S O F T W A R E

Shadowdeck to Microtech Residence (p. 46-48)

Not available.

P R O G R A M S Program costs are calculated per Virtual Realities 2.0,

by multiplying the square of the program’s rating by the Multiplier listed to find the program’s size in megapulses, and then using the Program Prices Table on page 107 to find the Availability, Cost, and Street Index.

New Programming Modifier: Code Optimization (p. 48)

In Shadowrun, Second Edition and Virtual Realities, Code Optimization means that the rating of the program is increased by 50% for design purposes, but the actual memory taken up by the program is only one-half the actual rating. Also see Options on page 42 of Virtual Reali-ties.

In Virtual Realities 2.0, this option already exists; see the Optimization option on page 104 of that book.

Mirror (p. 49) When an attack hits the decker’s persona while Mirror

is in active memory, the decker may roll a test using Mir-ror’s rating against the rating of the attacking utility or IC. Reduce the attacker’s successes by those achieved on the

N

Page 155: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

155

Mirror Test; if there are any excess successes in favor of Mirror, the original attacker suffers an attack from his or her own program, with a number of successes equal to one-half (round down) the excess successes on the Mirror Test.

Mirror loses 1 Rating Point every time it is used, whether successfully or unsuccessfully. A decker may load a fresh copy in memory in the normal way.

Note: Do not confuse Mirror with the Mirrors utility that already exists in Shadowrun.

SRII STATS Options: one-shot Size: Rating2 × 5 Mp

SR3 STATS Type: Defensive Multiplier: 5 Options: one-shot, optimization

Weed (p. 49)

SRII STATS To use Weed, the decker must roll a test using Weed’s

rating against a target number equal to the System Rating of the node it is used in. Every two successes reduce the initiative of all IC in that node by –1. If used in the CPU, the initiative of all IC in the system is reduced in this way, not just the IC in the CPU. Options: mobility, one-shot Size: Rating2 × 3 Mp

SR3 STATS Type: Offensive (special) Multiplier: 3 Target: Hosts Options: DINAB, one-shot, optimization

Deckers use Weed to attack the host’s ability to control IC. The decker rolls a Control test, using Weed to reduce the target number. Every 2 net successes on this test re-duce the initiative of all IC in the host by –1; this is cumu-lative with previous successful Weed attacks. However, every 2 successes also add 1 to the Security Tally, in addi-tion to the tally’s normal increase.

System operators or deckers may delete Weed from a system by performing a Disinfect operation against the host’s Control rating.

Ninja (p. 49)

SRII STATS Ninja is an Attack utility that works against the lower of

the target’s Bod and Evasion ratings, or the node’s Security Rating for IC. It always has the Serious-staging option added in. (See Virtual Realities p. 43. For SRII users, the program always causes at least Serious damage to its tar-get when it hits; extra successes add one box per success as normal.) Options: area-effect, mobility, one-shot, penetration Target: Bod or Evasion (against deckers), Security Rating (against IC) Size: (Rating+3)2 × 3 Mp

SR3 STATS Type: Offensive Multiplier: 4 Target: Deckers, frames, IC, SKs Options: area, chaser, DINAB, limit, one-shot, optimization, penetration, targeting

Ninja is an Attack (Serious) utility with the Skulk option at a level equal to one-half (round up) Ninja’s rating. For this reason, multiply the utility’s rating by 1.5 and round up before calculating the program’s cost.

Red-Out (p. 49) Treat as Restrict, p. 37 of Virtual Realities or p. 99 of

Virtual Realities 2.0.

The Audio Virus (p. 50) When a decker makes a successful attack using The

Audio Virus, it plays an old tune. The exact effects are up to the gamemaster, though –1 Intelligence and the loss of one initiative die is recommended, as well as losing 1 point off Reaction for every 2 successes rolled for the virus.

The song to be played can be selected by the decker, and the list of available songs can be modified. Every min-ute of music adds 1 megapulse to the program’s memory requirement.

SRII STATS Options: area-effect, one-shot Target: Evasion Size: Rating2 × 9 Mp

SR3 STATS Type: Offensive Multiplier: 9 Target: Deckers Options: area, one-shot, optimization, targeting

Translator 2000 (p. 50) Not available.

DeckShield One (p. 50) Against attacks by Blaster, and other IC or utilities that

attempt to destroy the decker’s cyberdeck, add DeckShield One’s rating to the target number for the IC’s effects. For example, Blaster’s target number is the deck’s MPCP; on a deck with DeckShield One in active memory, the target number is the MPCP rating plus DeckShield One’s rating.

Every time DeckShield One helps defend against IC, its rating is reduced by 1. This can be restored to full by load-ing a new copy into active memory.

SRII STATS Options: none Size: Rating2 × 5 Mp

SR3 STATS Type: Offensive Multiplier: 5 Options: none

Igor (p. 51) Not available.

Page 156: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

156

Guest Book (p. 51) Not available.

A Picture’s Worth (p. 52) Not available.

Superballs (p. 52)

SRII STATS Roll a Superballs Test against a target number equal to

the target’s Sensors rating (if the target is a deckers) or the node’s Security Rating (when targeting IC). Every two successes add +1 to the target numbers and –1 to the initiative for the target for as long as Superballs remains active.

Deckers may make a Sensor Test, with a target number equal to Superballs’ rating. Every success cancels one of Superballs’ successes, and thus the target number and initiative penalties. Options: mobility Size: Rating2 × 3 Mp

SR3 STATS Roll a Superballs Test against a target number equal to

the target’s Sensors rating (if the target is a deckers) or the host’s Control rating (when targeting IC). Every two suc-cesses add +1 to the target numbers and –1 to the initia-tive for the target for as long as Superballs remains active.

Deckers may make a Sensor Test, with a target number equal to Superballs’ rating. Every success cancels one of Superballs’ successes, and thus the target number and initiative penalties. Type: Defensive Multiplier: 3 Options: area, DINAB, one-shot, optimization

Swarm (p. 52) Treat as Hog (p. 36, Virtual Realities/p. 98, Virtual Reali-

ties 2.0).

Grid Wave (p. 53)

SRII STATS To use Grid Wave, roll an Open Test (Shadowbeat p.

11) using its rating. Any decker present in the node (in-cluding the character who activated Grid Wave) now rolls an Open Test using his deck’s Evasion; all active IC rolls its rating in a similar test, and the node itself rolls its System Rating.

Anything that fails to achieve a result equal to or higher than Grid Wave’s result is crashed—deckers are dumped from the Matrix, while IC disappears and must be reloaded by the system operator. Should the node fail its test, it instantly goes offline in its entirety (without the normal warnings and safe shut-down period) and takes 1D6+4 minutes to reboot; every decker in the node is automati-cally dumped.

After the initial node, Grid Wave moves out to the next node(s), where the above repeats itself, then to the nodes after that, and so on. For every “step,” it loses 1 off its rating; once its rating reaches 0, it will not continue further. For example, rating 4 Grid Wave is activated in a node. In all nodes linked to the first node, it is rating 3; in all nodes that can be reached from these, it is rating 2, and so on. Options: none Target: Node’s Security Rating Size: Rating2 × 30 Mp

SR3 STATS To use Grid Wave, roll an Open Test using its rating.

Any decker present in the host (including the character who activated Grid Wave) now rolls an Open Test using his deck’s Evasion; all active IC rolls its rating in a similar test, and the host itself rolls its Control rating.

Anything that fails to achieve a result equal to or higher than Grid Wave’s result is crashed—deckers are dumped from the Matrix, while IC disappears and must be reloaded by the system operator. Should the host fail its test, it instantly goes offline in its entirety (without the normal warnings and safe shut-down period) and takes 1D6+4 minutes to reboot; every decker in the host is automati-cally dumped. Type: Offensive Multiplier: 30 Target: anything and everything Options: DINAB, one-shot, optimization

Scribe (p. 53) Not available.

Page 157: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

157

A S H I O N In this section, convert eurodollar (eb) to nuyen (¥) prices by multiplying them by 2.

Availability is Always for all items and Street Index is 1. Armor ratings can be found by divid-ing the SP (Stopping Power) value by 10 and rounding to the nearest whole number; this is the value for both the Ballistic and Impact ratings of the armor. For example, an SP 15 armor

costing 200 eb would have Ballistic 2/Impact 2, and cost 400¥.

Leisurewear (p. 56)

RecreaTech Powerblades Legal

Give a –1 modifier to the target number of Athletics (Skating) tests, while the power-assisted roller action adds 2 to the character’s Running Multiplier.

Concealability Rating Weight Availability Cost Street Index — — 2.5 3/48 hrs 400¥ 1

Shock Touch™ Personal Protection Gloves 5-B(B)

Use the Shock Weapon rules, SRII page 103 or SR3 page 124, for these gloves.

Conceal Reach Damage Weight Availability Cost Street Index 9* 0 6S Stun — 5/48 hrs 720¥ 2 * to spot the taser

Q U I P M E N T

Tritech Echolocation Goggles (p. 68) Legal

Treat as ultrasound goggles with a built-in ultrasound sight. The goggles cannot be linked to a weapon, but a character does get the ultrasound visibility bonuses while wearing them.

Concealability Rating Weight Availability Cost Street Index — — .5 3/36 hrs 2,500¥ 1

Pressure Trigger (p. 69) Legal Cost is per square meter.

Concealability Rating Weight Availability Cost Street Index 8 — — 6/4 days 150¥ 3

Protective Headgear Insert (p. 69) Legal Functions as a helmet.

Concealability Ballistic Impact Weight Availability Cost Street Index 9 +1 +1 .25 8/7 days 50¥ 1.75

F

E

Page 158: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

158

TechJager Anti-Pursuit Liquids (p. 69) 3-M2(Y) Effects are as follows: Stickum: characters stepping in the liquid must make a Strength (8) test to get free. BadFumes: characters must make a Body or Willpower (whichever is higher) test to avoid nausea. FireFun: the fire causes 6M damage for 10 turns.

Type Availability Cost/Liter Street Index Stickum 6/72 hrs 400¥ 2 BadFumes 6/72 hrs 500¥ 2 FireFun 8/72 hrs 700¥ 3

Stephenson Technologies Sound Optimization System (p. 70) Legal If the speakers are positioned for maximum effect, add +2 to the band’s Impact Rating. Positioning them takes a Musical

Production (8) skill test.

Concealability Rating Weight Availability Cost Street Index — +2 — 8/7 days 10,000¥ 1

Nano-Paper (p. 70) Legal

Concealability Weight Availability Cost Street Index Paper — — 8/14 days 30¥ per sheet 3 Light 8 — 5/72 hrs 10¥ 1.5

Wutani Sensors Motion Tracker (p. 71) Legal See the rules for motion sensors on page 99 of the Corporate Security Handbook and/or page 234 of SR3.

Concealability Rating Weight Availability Cost Street Index 6 2 4 4/72 hrs 770¥ 3

EnduroDrink (p. 71) Legal Gives a +1 Body and Willpower bonus for two hours after consumption, but only to resist fatigue, not against other kinds of

damage.

Availability Cost Street Index 2/3 hrs 8¥ per can .75

Wall Speakers (p. 72) Legal No changes.

Concealability Rating Weight Availability Cost Street Index 12 — — Always 250¥ 1

ArmorSaver Drink (p. 72) Legal Functions like a one-shot dermal armor repair kit (see Dermal Plating on page 47 of Cybertechnology).

Availability Cost Street Index 6/72 hrs 50¥ per can 2

Thermite-in-a-Tube (p. 72) 4P-M1(X) Cuts through metal or stone barriers with a maximum of Barrier Rating 20, at a rate of 2 points per turn. Causes 8M dam-

age for 10 turns to organic targets.

Availability Cost Street Index 5/7 days 90¥ per tube 3.5

Page 159: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

159

TechJager Plug-in Air Foulers (p. 73) 2-M2(Y) No changes. Burnt Almond Scent (700¥): the target must resist 5S Physical damage. Wintergreen (550¥): adds +4 to all of target’s target numbers for 7D6 minutes; the target is allowed a Body (6) test, every

success reduces the intoxication time by 1 minute. Potpourri (550¥): the target must resist 5M Stun damage every turn for 5 turns. Spring Breeze (650¥): adds +2 to the character’s target number to resist Interrogation tests for 2D6 hours, minus 1 hour for

every success on a Willpower test. Hickory Smoke (575¥): adds +4 to all of target’s target numbers after 1D6 hours, and also gives a Light Stun wound at that

time; the target is allowed a Body (6) test, every success reduces the intoxication time by 1 turn.

Concealability Rating Weight Availability Cost Street Index 4 — — 8/10 days see above 3

Kevlar Backpacks (p. 73) Legal Protects only against attacks from behind; the backpack does not ease encumbrance.

Type Conceal Ballistic Impact Weight Availability Cost Street Index W/out inserts — 1 0 .5 5/72 hrs 50¥ 1.5 With inserts — 3 2 2 5/72 hrs 100¥ 1.5

Bodyweight InterFlex™ Cybergenics Machine (p. 74) Legal No changes.

Concealability Rating Weight Availability Cost Street Index — — — 6/7 days 2,800¥ .9

Bodyweight InterFlex Prime™ (p. 75) Legal No changes.

Concealability Rating Weight Availability Cost Street Index — — — 6/7 days 4,400¥ .9

Page 160: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

160

Sourcebook Updates This section provides updated game statistics for vehicles, cyberdecks, and programs published in earlier Plastic

Warriors books. They are listed in the same order as in the book they originally appeared in.

R U N N I N G G E A R

Chrysler-Nissan Python Turbo (p. 31) Handling Speed Acceleration Body Armor Signature 3/8 195 18 3 0 1 Autonav Pilot Sensor Cargo Load 2 — 0 2 40 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: NA Fuel: Gasoline (130 liters) Economy: 8.55 km/liter Point Value: 499 Cost: 75,000¥ Template: Sports Car Reference: Running Gear Other Features: Roll bars, turbocharging (level 1, already factored in)

Eurocar 3000 (p. 31) The 3000 Convertible has Entry Points 2 doors + open, and costs 67,000¥.

Handling Speed Acceleration Body Armor Signature 3/8 180 10 3 0 2 Autonav Pilot Sensor Cargo Load 3 — 0 4 30 Seating: 2 bucket seats + bench Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: NA Fuel: Gasoline (155 liters) Economy: 9 km/liter Point Value: 619 Cost: 62,000¥ Template: Sports Car Reference: Running Gear Other Features: APPS™ for all seats

Fledermaus PKF40 Ausf. B (p. 32) Handling Speed Acceleration Body Armor Signature 3 880 50 7 1 5 Autonav Pilot Sensor Cargo Load 4 — 6 1 1,564 Seating: 1 ejection bucket seat Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: VTOL Fuel: Jet (2,500 liters) Economy: .25 km/liter Point Value: 11,655 Cost: 7,300,000¥ Template: Jump Jet Fighter Reference: Running Gear Other Features: Drive-by-wire system (level 2, already factored in), ECCM (3), ECM (4), 3× firmpoint (forward-firing), hardpoint (forward-firing, with Vanquisher minigun with 1,000 rounds)

Page 161: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

161

McDonnell Douglas C111 (p. 33) Handling Speed Acceleration Body Armor Signature All variants: 4 120 10 7 4 3 Autonav Pilot Sensor Cargo Load Commuter 3 — 1 9 570 Executive 3 — 1 45 1,470 Security 3 — 1 16 825 Seating: Commuter: 2 bucket seats + 12 bucket seats Setup/Breakdown: NA Executive: 2 bucket seats + 6 bucket seats Security: 2 bucket seats + 10 bench Entry Points: door + gate Landing/Takeoff: VTOL Fuel: Jet (1,000 liters) Economy: .35 km/liter Point Value: 1,755/1,755/1,966 Cost: 440,000¥/660,000¥/1,230,000¥ Template: Cargo Helicopter Reference: Running Gear Other Features: Security variant has 2× firmpoint (forward-firing), pintle mount (firing to the left), remote mini-turret

Bell Boeing V-22B Osprey (p. 50) Handling Speed Acceleration Body Armor Signature All variants: 5 340 13 5 0 4 Autonav Pilot Sensor Cargo Load Cargo 3 — 1 3 250 Commuter 3 — 1 9 400 Executive 3 — 1 33 1,000 Seating: Cargo: 2 bucket seats + 15 folding bench Setup/Breakdown: NA Commuter: 2 bucket seats + 14 bucket seats Executive: 2 bucket seats + 10 bucket seats Entry Points: 2 doors + gate Landing/Takeoff: VTOL Fuel: Jet (900 liters) Economy: 1 km/liter Point Value: all variants: 1,376 Cost: 344,000¥/344,000¥/516,000¥ Template: Tilt-Wing Reference: Cyberpunk 2020/Running Gear Other Features: none

Bell F-152 Autogyro (p. 50) F-152 Handling Speed Acceleration Body Armor Signature 4 320 10 3 0 4 Autonav Pilot Sensor Cargo Load 1 — 4 1 15 Seating: 1 bucket seat Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: VTOL Fuel: Jet (200 liters) Economy: .4 km/liter Point Value: 990 Cost: 620,000¥ Template: Autogyro Reference: Cyberpunk 2020/Running Gear Other Features: Engine customization (level 4, already factored in), firmpoint (forward-firing)

Bell-15 Handling Speed Acceleration Body Armor Signature 4 320 10 3 0 4 Autonav Pilot Sensor Cargo Load 1 — 0 1 15 Seating: 1 bucket seat Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: VTOL Fuel: Jet (200 liters) Economy: .4 km/liter Point Value: 454 Cost: 113,500¥ Template: Autogyro Reference: Cyberpunk 2020/Running Gear Other Features: Engine customization (level 4, already factored in)

Page 162: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

162

Honda Metrocar (p. 51) Handling Speed Acceleration Body Armor Signature 4/8 40 6 3 0 4 Autonav Pilot Sensor Cargo Load 0 — 0 2 40 Seating: bench Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: NA Fuel: Methane (500 bars) Economy: 2 km/bar Point Value: 60 Cost: 6,000¥ Template: Commuter/Subcompact Reference: Cyberpunk 2020/Running Gear Other Features: none

McDonnell-Douglas AV-4 Tactical Urban Assault Vehicle (p. 51) Can be fitted with up to three additional bucket or bench seats.

Handling Speed Acceleration Body Armor Signature 5 300 35 4 6 1 Autonav Pilot Sensor Cargo Load 2 — 0 20 4,520 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + 2 doors + gate Landing/Takeoff: VSTOL Fuel: Jet (2,000 liters) Economy: .3 km/liter Point Value: 4,120 Cost: 1,030,000¥ Template: Aerodyne (M) Reference: Cyberpunk 2020/Running Gear Other Features: none

Military/Security Variant Handling Speed Acceleration Body Armor Signature 5 300 35 4 6 1 Autonav Pilot Sensor Cargo Load 2 — 0 19 4,500 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + 2 doors + gate Landing/Takeoff: VSTOL Fuel: Jet (2,000 liters) Economy: .3 km/liter Point Value: 4,130 Cost: 2,600,000¥ Template: Aerodyne (M) Reference: Cyberpunk 2020/Running Gear Other Features: 2× firmpoint (forward-firing)

AV-6 Combat Assault Vehicle (p. 51) Handling Speed Acceleration Body Armor Signature 5 420 30 4 9 0 Autonav Pilot Sensor Cargo Load 3 — 2 50 6,605 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + 2 doors + gate Landing/Takeoff: VSTOL Fuel: Jet (3,800 liters) Economy: .25 km/liter Point Value: 6,290 Cost: 3,950,000¥ Template: Aerodyne (L) Reference: Cyberpunk 2020/Running Gear Other Features: Datajack port, 2× firmpoint (forward-firing), remote mini-turret (chin), rigger adaptation

Toyo-Chrysler Omega (p. 52) Handling Speed Acceleration Body Armor Signature 4/8 100 6 3 0 4 Autonav Pilot Sensor Cargo Load 1 — 0 3 160 Seating: 2 bucket seats + bench Setup/Breakdown: NA Entry Points: 4 doors + trunk Landing/Takeoff: NA Fuel: Methane (825 bars) Economy: 2.1 km/bar Point Value: 435 Cost: 43,500¥ Template: Sedan Reference: Cyberpunk 2020/Running Gear Other Features: none

Page 163: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

163

Toyota Avante (p. 52) Handling Speed Acceleration Body Armor Signature 3/8 190 16 3 1 2 Autonav Pilot Sensor Cargo Load 1 — 0 5 45 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: NA Fuel: Gasoline (125 liters) Economy: 7.2 km/liter Point Value: 473 Cost: 120,000¥ Template: Sportscar Reference: Cyberpunk 2020/Running Gear Other Features: Concealed armor, datajack port

T E C H S P E C S

UH-90 Utility/Squad Helicopter (p. 20) Handling Speed Acceleration Body Armor Signature 4 180 16 4 3 2 Autonav Pilot Sensor Cargo Load 3 — 3 10 470 Seating: 2 bucket seats + 6 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + 2 double-sized Landing/Takeoff: VTOL Fuel: Jet (1,000 liters) Economy: .2 km/liter Point Value: 2,054 Cost: 1,300,000¥ Template: Utility Helicopter Reference: Cyberpunk 2020/Tech Specs Other Features: ECM (1), EnviroSeal™ (gas, overpressurization), 2× firmpoint (forward-firing), life support system (60 man-hours), remote mini-turret (under-nose)

Yakurichi-Ural BR70 Heavy Transporter (p. 20) Use the normal rules for nitrous oxide injectors (p. 121, Rigger 2) instead of the text on page 20 of Tech Specs.

Handling Speed Acceleration Body Armor Signature 3/6 100 3 6 4 2 Autonav Pilot Sensor Cargo Load 4 — 3 5 5,155 Seating: 2 ejection bucket seats Setup/Breakdown: NA Entry Points: 2 doors + roof hatch Landing/Takeoff: NA Fuel: Diesel (1,200 liters) Economy: 3 km/liter Point Value: 3,646 Cost: 365,000¥ Template: Heavy Transport Reference: Cyberpunk 2020/Tech Specs Other Features: Concealed armor, datajack port, improved suspension (1), living amenities (basic, 2 people), nitrous oxide injectors (6), rigger adaptation

All-Terrain Bike (p. 35) Handling Speed Acceleration Body Armor Signature 3 * ** 1 0 6 Autonav Pilot Sensor Cargo Load 0 — 0 1 20 Seating: 1 bucket seat Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: none Economy: NA Point Value: special Cost: 650¥ Template: special Reference: Tech Specs Other Features: none * Speed is equal to three times the rider’s Quickness Attribute Rating. ** Acceleration is equal to the rider’s Strength Attribute Rating.

Page 164: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

164

P R O J E C T 3

Ares Coyote Attack Helicopter (p. 19) Handling Speed Acceleration Body Armor Signature 5 267 30 5 12 2 Autonav Pilot Sensor Cargo Load 5 — 7 2 975 Seating: 1 bucket seat + 1 bucket seat Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: VTOL Fuel: Jet (4,000 liters) Economy: .3 km/liter Point Value: 9,124 Cost: 5,702,500¥ Template: Attack Helicopter Reference: Project 3 (Aaron Wigley) Other Features: Datajack port, ECCM (4), ECM (4), electronics port (1), EnviroSeal™ (overpressurization), life support (40 man- hours), remote micro turret (rear), remote small turret (chin), rigger adaptation

Aztechnology GCR-50 (p. 19) Handling Speed Acceleration Body Armor Signature 4/4 15 2 2 3 7 Autonav Pilot Sensor Cargo Load — 1 1 2 20 Seating: None Setup/Breakdown: 5 minutes Entry Points: None Landing/Takeoff: NA Fuel: Electric (70 PF) Economy: .75 km/PF Point Value: 392 Cost: 3,920¥ Template: Large tracked crawler Reference: Project 3 (Aaron Wigley) Other Features: none

Beechcraft Model 2400 Starship 10 (p. 20) Handling Speed Acceleration Body Armor Signature 5 135/390 24 6 1 4 Autonav Pilot Sensor Cargo Load 4 — 1 0 100 Seating: 2 bucket seats + 9 bucket seats Setup/Breakdown: NA Entry Points: 1 door + 1 emergency door Landing/Takeoff: STOL Fuel: Jet (2,000 liters) Economy: 2.5 km/liter Point Value: 1,396 Cost: 349,000¥ Template: Twin engine propeller Reference: Project 3 (Aaron Wigley) Other Features: Concealed armor

Dune Buggy (p. 20) Handling Speed Acceleration Body Armor Signature 5/4 120 14 3 0 0 Autonav Pilot Sensor Cargo Load 1 — 0 18 260 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: open Landing/Takeoff: NA Fuel: Gasoline (60 liters) Economy: 10.4 km/liter Point Value: 329 Cost: 33,000¥ Template: Sedan Reference: Project 3 Other Features: off-road suspension (2), off-road tires, roll bars, turbocharging (2)

GMC-Beachcraft Striker (p. 20) Handling Speed Acceleration Body Armor Signature 4 130 8 3 6 1 Autonav Pilot Sensor Cargo Load 3 — 3 4 350 Seating: 1 ejection bucket seat Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: NA Fuel: Gasoline (750 liters) Economy: .5 km/liter Point Value: 1,810 Cost: 1,132,000¥ Template: Small hovercraft Reference: Project 3

Page 165: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

165

Other Features: Armored seat (2), datajack port, hovercraft water seals, rigger adaptation, remote mini-turret, roll bars

Mil-62 (p. 21) Handling Speed Acceleration Body Armor Signature 4 320 20 5 8 3 Autonav Pilot Sensor Cargo Load 3 — 6 0 358 Seating: 1 bucket seat + 1 bucket seat Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: VTOL Fuel: Jet (4,500 liters) Economy: .25 km/liter Point Value: 5,270 Cost: 3,300,000¥ Template: Attack helicopter Reference: Project 3 Other Features: Datajack port, ECCM (1), ECM (4), 2× firmpoint (forward-firing), remote micro-turret (chin), rigger adaptation

Mostrans KVT-2 (p. 21) This vehicle uses the rules for large ships in Cyberpirates, pages 162 through 167.

Handling Speed Acceleration Hull Bulwark Signature 5 105 3 5 4 2/2 Autonav Pilot Sensor Sonar Cargo Load 3 — 4 0 2,500 7,000 Accommodation: 8 Setup/Breakdown: NA Entry Points: front ramp, 4 standard entry points, rear ramp Landing/Takeoff: NA Fuel: Gas Turbine (10 kiloliters) Economy: 100 km/kiloliter Other Features: Datajack port, EnviroSeal™ (overpressurization), Reference: Project 3 hovercraft water seals, life support (1,500 man-hours), rigger adaptation

Patrol Vehicle (p. 22) See the Generic Surveillance Drone on page 156 of Rigger 2.

Piper Montebank (p. 22) Handling Speed Acceleration Body Armor Signature 2 60/333 21 3 0 2(4) Autonav Pilot Sensor Cargo Load 2 — 0 11 275 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: STOL Fuel: Jet (450 liters) Economy: 3 km/liter Point Value: 1,390 Cost: 350,000¥ Template: Single-engine propeller Reference: Project 3 (Aaron Wigley) Other Features: Datajack port, drive-by-wire (2, already factored in), electronics port, thermal baffles (2)

Suzuki 500ET (p. 22) Handling Speed Acceleration Body Armor Signature 3/6 180 17 2 2 2 Autonav Pilot Sensor Cargo Load 3 — 0 1 10 Seating: 1 bucket seat Setup/Breakdown: NA Entry Points: canopy Landing/Takeoff: NA Fuel: Gasoline (30 liters) Economy: 10 km/liter Point Value: 359 Cost: 18,000¥ Template: Racing Cycle Reference: Project 3 Other Features: performance tires, roll bars

Page 166: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

166

P A R A N O I D A N I M A L S O F N O R T H A M E R I C A

Aston Martin “Whisper” G12P (p. 10) Handling Speed Acceleration Body Armor Signature 4/8 250 18 3 3 2 Autonav Pilot Sensor Cargo Load 3 — 0 4 65 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors Landing/Takeoff: NA Fuel: Gasoline (130 liters) Economy: 9.9 km/liter Point Value: 867 Cost: 130,000¥ Template: Luxury sportscar Reference: Paranoid Animals of North America (Steamer) Other Features: APPS™, concealed armor

BMW “VIP” 9000L (p. 10) Handling Speed Acceleration Body Armor Signature 4/8 160 12 3 3 2 Autonav Pilot Sensor Cargo Load 3 — 0 5 85 Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + 2 doors Landing/Takeoff: NA Fuel: Gasoline (70 liters) Economy: 9.6 km/liter Point Value: 625 Cost: 94,000¥ Template: Luxury sedan Reference: Paranoid Animals of North America (Steamer) Other Features: Anti-theft system (4), APPS™, concealed armor

Ferrari “Ghost” 679 (p. 10) Handling Speed Acceleration Body Armor Signature 3/5 270 18 3 1 2 Autonav Pilot Sensor Cargo Load 4 — 0 2 45 Seating: 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + open Landing/Takeoff: NA Fuel: Gasoline (105 liters) Economy: 9 km/liter Point Value: 1,362 Cost: 205,000¥ Template: Luxury sportscar Reference: Paranoid Animals of North America (Steamer) Other Features: Anti-theft system (10), APPS™, EnviroSeal™ (gas), improved suspension, roll bars

Jaguar XXJ10 (p. 11) Handling Speed Acceleration Body Armor Signature 4/8 160 11 3 6 2 Autonav Pilot Sensor Cargo Load 3 — 0 6 30 Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + 2 doors Landing/Takeoff: NA Fuel: Gasoline (50 liters) Economy: 10 km/liter Point Value: 769 Cost: 120,000¥ Template: Luxury sedan Reference: Paranoid Animals of North America (Steamer) Other Features: APPS™, concealed armor, EnviroSeal™ (gas)

Mazda “Commando” XV (p. 11) Handling Speed Acceleration Body Armor Signature 4/7 133 10 3 3 2 Autonav Pilot Sensor Cargo Load 3 — 0 4 125 Seating: 2 bucket seats + bench Setup/Breakdown: NA Entry Points: 2 doors + double-sized Landing/Takeoff: NA Fuel: Gasoline (120 liters) Economy: 12 km/liter Point Value: 680 Cost: 110,000¥ Template: Luxury sedan Reference: Paranoid Animals of North America (Steamer) Other Features: APPS™, concealed armor, roll bars

Page 167: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

CHROMEBOOK 4

167

Mercedes “Mirage” Limousine (p. 11) Handling Speed Acceleration Body Armor Signature 4/6 160 10 4 1 2 Autonav Pilot Sensor Cargo Load 4 — 0 10 100 Seating: 2 bucket seats + 4 bucket seats Setup/Breakdown: NA Entry Points: 2 doors + 2 double-sized Landing/Takeoff: NA Fuel: Gasoline (300 liters) Economy: 12.4 km/liter Point Value: 1,699 Cost: 350,000¥ Template: Luxury limousine Reference: Paranoid Animals of North America (Steamer) Other Features: APPS™

Porsche “Cannon Ball” 971 (p. 11) Handling Speed Acceleration Body Armor Signature 4/8 270 18 3 0 2 Autonav Pilot Sensor Cargo Load 3 — 0 2 50 Seating: 2 bucket seats + bench Setup/Breakdown: NA Entry Points: 2 doors + open Landing/Takeoff: NA Fuel: Gasoline (100 liters) Economy: 7.5 km/liter Point Value: 642 Cost: 120,000¥ Template: Luxury sportscar Reference: Paranoid Animals of North America (Steamer) Other Features: APPS™, roll bars

Page 168: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

168

Sample Characters

Some sample charactes, all of them making use of the Chromebooks for equipment, cyber-ware, vehicles, and so on, as well as using some things from regular Shadowrun sourcebooks. All characters were created using Shadowrun, Third Edition character generation rules, and will need some adjusting for use with second edition rules.

CYBERPIRATE RACE (D)

Dwarf ATTRIBUTES (A) DICE POOLS

Body: 6 Combat: 8 Quickness: 6 Strength: 7 Charisma: 4 Intelligence: 5 Willpower: 6 Body Index: 0.6 Essence: 5.45 Magic: — Reaction: 5 Initiative: 5+1D6

ACTIVE SKILLS (B) KNOWLEDGE SKILLS Cyber-Implant Weapons: 4 Famous Pirates: 4 Diving: 5 Motorboat Background: 3 Etiquette (Maritime): 3(5) Navigation: 3 Heavy Weapons: 4 Pirate Bars: 3 Intimidation: 4 Pirate Identification: 4 Motorboat: 6 Politics: 2 Ship: 3 Sea Monsters: 2 Shotguns: 5 Smuggling Routes: 4 Throwing: 4

CYBERWARE Mace Hand Nikkon America Double-Split Pupil

BIOWARE Otec Nitrogen Binders

CONTACTS 3 other Cyberpirates Fence Fixer Mafia Boss Mechanic Snitch

GEAR Arasaka OmniTec Radar Detector 3× Biotech-Askari Motion Restraints DDI Prayerware Everest VentureWare Grapple Line 10× FEN Dz 22 “Saucer Grenades”

Goncz-Taurus Pistol, selective-fire version (with 3× 30-

round clip and 100 rounds Multi-Flechette ammunition) 2× GPz-78 Mini-grenade Militech Crusher SSG (with 5 clips and 50 rounds Regular

ammunition) Militech Military/Police Shotgun 12 gauge model (with

20 rounds Flare ammunition and 50 rounds Regular ammunition)

Optitech MagViewer Polymer One-Shot Cannon Slamdance Inc. Spawnblade Telectronics “Scout” Signal Tracker

LIFESTYLES STARTING CASH Low (12 months) 1,822¥ + (3D6x100¥)

PLAYING A CYBERPIRATE Cyberpirates can be found all over the world, stealing

cargo from ships—or simply the ships themselves—to stay alive. They’re in it for the money, and because it’s the only way they know to make a living.

(See Cyberpirates for more information.)

Page 169: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

SAMPLE CHARACTERS

169

FORMER SIMSENSE

STAR RACE (C)

Elf ATTRIBUTES (D) DICE POOLS

Body: 3 Combat: 6 Quickness: 6 Strength: 3 Charisma: 6 Intelligence: 4 Willpower: 5 Body Index: 0.2 Essence: 3.33 Magic: — Reaction: 5 Initiative: 5+1D6

ACTIVE SKILLS (B) KNOWLEDGE SKILLS Athletics: 5 BTL Dealers: 1 Bike: 3 English: 6 Car: 3 English Read/Write: 3 Computer: 2 Electronics Background: 3 Diving: 3 Legendary Simsense Stars: 4 Electronics (Simsense): 1(3) Media Personalities: 5 Etiquette (Corporate): 1(3) Simsense Production: 5 Etiquette (Media): 3(5) Etiquette (Street): 1(3) Pistols: 2 Submachine Guns: 1 Unarmed Combat: 1 Special Skills Acting (Simsense): 5(7) Dancing: 4

CYBERWARE Color Control Gland Mediaware Cellular Phone Raven Microcyb Supercompact Braindance Recorder Voice Pattern (3) Wearman Mark II

BIOWARE Fresco’s Personal Nano-Groomers (Hollywood Hair™)

CONTACTS Bodyguard (level 1) Club Owner (level 1) Decker (level 1) Media Producer (level 1) Street Mage (level 1)

GEAR Armor Jacket (Designer-quality) Bodyweight InterFlex Prime™ Budgetarms Laser-Niner (with 3, 15-round clips and 50

regular rounds) DocWagon™ Contract (Platinum) Kundalini Roadworks “Dart” Tres Chic Clothing Truman Paradiso simsense deck

LIFESTYLES High (6 months) Low (12 months)

STARTING CASH 8,896¥ + (3D6x100¥)

PLAYING A FORMER SIMSENSE STAR The Former Simsense Star used to be on top of the

world. She played in a number of well-known simsense recordings, and she is still often recognized by fans of her work. Unfortunately, something caused her to lose her job—perhaps she said or did something she shouldn’t have, or maybe the studio found someone else they liked better than her. Whatever the case, she ended up out of work and with a grudge against her former employer. As a result, she took to the shadows in an attempt to pay them back for dumping her like garbage.

Former Simsense Stars often have access to some people they knew when they were in “the business,” and usually have enough money to make up for their relative lack of shadowrunning skills. While it is true that money can’t buy everything, it can buy equipment needed to keep you alive until you learn how to do that without that gear to fall back on. The Former Simsense Star is now learning how to do just that.

Page 170: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

SAMPLE CHARACTERS

170

FREE TRADER RACE (D)

Ork ATTRIBUTES (B) DICE POOLS

Body: 7 Combat: 7 Quickness: 6 Control: 9 Strength: 5 Charisma: 3 Intelligence: 4 Willpower: 5 Body Index: 0 Essence: 3.55 Magic: — Reaction: 5 Initiative: 5+1D6 (9+3D6 when rigging)

ACTIVE SKILLS (C) KNOWLEDGE SKILLS Car: 5 Border Guard Procedures: 3 Car Build/Repair: 3 Mafia Territory: 3 Gunnery: 4 Smuggling Routes: 5 Launch Weapons: 3 Yakuza Territory: 3 Negotiation: 4 Who Wants What: 4 Stealth (Hiding): 4(6) Submachine Guns: 4 Vector Thrust Aircraft: 5

CYBERWARE Datajack Tazer Grip Vehicle Control Rig (2)

CONTACTS Corporate Official (level 1) Fence (level 2, in home town) Fence (level 1, in different city) Mafia Boss (level 1) Yakuza Boss (level 1)

GEAR Bell-Boeing Aircar (second-hand; with datajack port, rig-

ger adaptation, and standard armor (3); minus 4 bucket seats. CF: 24, Load: 405 kg)

Contraband (100,000¥ worth in whatever form you like) DataTel’s Mapmaker® (with Navstar satellite link system) ID Badgemaker Militech-10 SMG (with 5 clips, 60 rounds regular ammu-

nition, 90 rounds HEP ammunition, and 10 fragmen-tation grenades)

Nova .338 Citygun (with 6 clips and 54 rounds regular ammunition)

Spinelli Autotech “Nomad” (with datajack port and rigger adaptation)

ThunderArc Automapper™ Travel Kit (with 10 extra pajamas)

LIFESTYLES STARTING CASH Low (6 months) 21,683¥ + (3D6x100¥) Middle (4 months)

PLAYING A FREE TRADER Free Traders are a vital part of the shadow community,

supplying it with everything that is either not legally available, or costs too much on the normal market. If somewhere there’s a need for something, there will be at least one Free Trader risking life and limb to get it there and sell it to the local fences and fixers.

A Free Trader needs to be well-connected in all the ar-eas he plans to smuggle contraband between, in order to first of all know what is wanted and what is offered for sale, as well as to stay one step ahead of the law en-forcement and border guards trying to prevent him from delivering the goods.

Since border security can be tight in North America, many Free Traders use low-altitude vehicles (LAVs) to make their runs. Often they are highly modified, with rigger controls, weapon mounts, and uprated engines to increase the chances of survival when (it’s usually not “if”) the Free Trader gets spotted. The Free Traders doing the best business can afford T-birds like the GMC Banshee, but many have to make do with modified commercial vehi-cles, which do have the advantage that they do not at-tract as much attention in cities.

Page 171: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

SAMPLE CHARACTERS

171

TECHNOMANCER RACE (E) MAGIC (A)

Human Full Magician ATTRIBUTES (C) DICE POOLS

Body: 3 (4) Combat: 7 Quickness: 5 Spell: 7 Strength: 4 Charisma: 3 Intelligence: 4 Willpower: 5 Body Index: 0 Essence: 5.15 Magic: 5 Reaction: 4 Initiative: 4+1D6

ACTIVE SKILLS (D) KNOWLEDGE SKILLS Assault Rifles: 4 English: 6 Aura Reading: 3 English Read/Write: 3 Conjuring: 6 Electronics Background: 3 Cyber-Implant Weapons: 3 Magic Background: 4 Etiquette (Street): 1(3) Math: 5 Interrogation (Machine- Modern Technology: 3

Aided): 3(4) Psychology: 2 Pistols: 3 Spirit Types: 3 Sorcery: 5

CYBERWARE Gradiated Subdermal Armor (level 3) Kiroshi® OptiShields® (with Low-Light, Magnification (3), and TinesSquare Plus) Psiberstuff® Independant Cyberhand (with Wolvers)

SPELLS CONTACTS Analyze Device: 6 Fixer (level 1) Chaos: 4 Street Mage (level 2) Combat Sense: 4 Talismonger (level 1) Lightning Bolt: 5 Magic Fingers: 5 Stealth: 4

GEAR Arasaka JetSetter Executive Briefcase (with silent alarm

and NachtJager gas trap) Darra-Polytechnic M-9 Assault Rifle (with laser sight and 3

clips and 120 rounds hollow-point ammunition) 2× Elemental Conjuring Materials (6) 2× Expendable Spell Focus (Detection Spells, Force 5) 2× Expendable Spell Focus (Illusion Spells, Force 4) Hermetic Library (Conjuring, rating 6) Hermetic Library (Sorcery, rating 6) Miniature Copier Mitsuzuki Bushi Optitech MagViewer (with Digital Camera, IR, and Low-

Light) Ordinary Clothing SecSystems Protection Field Sleep Inducer Stein & Wasserman “Tri-Star” Revolver (with 50 rounds

#000 Triplex ammunition and Speedholster) Telectronics “Black Book” Microcomp Telectronics Tattletale® Voice Stress Analyzer ThunderArc Industries Three-D Holophone

LIFESTYLE STARTING CASH Middle (3 months) 4,427¥ + (3D6x100¥)

PLAYING A TECHNOMANCER Unlike many magicians, the Technomancer makes ac-

tive use of all the latest technology; most magicians do use modern technology—it is hard not to when living in the Sixth World—but Technomancers try to integrate magic and technology as far as possible. They use elec-tronic items as fetishes and foci, learn spells that affect, or can be used with, technological devices, and many even have cyberware implanted into their bodies.

However, they are not burnouts, and try to keep a careful balance between invasive technology and their magical capabilities, so as to avoid losing their abilities altogether. Still, this does not stop them from using any non-implant technology they feel is necessary to accom-plish their goals. Some even attempt to learn decking or rigging skills, with varying success.

Technomancers are relatively rare in the shadows, and in the world in general in fact, but many believe they are the wave of the future—after all, they reason, technology will march on and magic will have to somehow integrate with it if it is to survive as well.

Page 172: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

172

Equipment Tables Following are the game stats for all items from the four Chromebooks, plus those from the other Plastic Warriors releases,

updated to include Paranoid Animals of North America and the conversions for Blackhand’s Street Weapons. The Book nota-tion gives the book in which the item can be found, together with the relevant page number in that book: BSW = Blackhand’s Street Weapons 2057, CB1 = Chromebook 1, CB2 = Chromebook 2, and CB3 = Chromebook 3, CB4 = Chromebook 4, P3 = Project 3, PA = Paranoid Animals of North America, RG = Running Gear; TS = Tech Specs. (For items that appear in multiple books, only one is listed.)

Firearm names often have a code following them to indicate any accessories that come standard with the weapon. This

code is as follows: b = bipod, c = caseless ammo, et = electro-thermal ammo enhancement, g# = gas vent level #, l = laser sight, ll = low-light, m# = magnification level #, p = shock pads, r# = internal recoil compensation level #, rf = rangefinder, rg = rangefinder grenade link, ss = silencer/suppresser, s# = smartlink level #, t = thermographic. Codes are separated by com-mas to avoid confusion between similar ones.

LIFESTYLE

General Items Concealability Rating Weight Availability Cost Street Index Book Armament Suitcases

Armament Briefcase — amor 0/2 1.5 4/36 hrs 500¥ 2 RG p.28 Computer Case — — 1.5 4/36 hrs 450¥ 2 TS p.29 Guitar Case — — 3.5 5/36 hrs 700¥ 2 TS p.29 Keyboard Case — — 3 6/36 hrs 700¥ 2 TS p.29 Large Suitcase — — 3 6/36 hrs 600¥ 2 TS p.29 Small Suitcase — — 2.5 5/36 hrs 500¥ 2 TS p.29 Tool Case — — 1 4/36 hrs 400¥ 2 TS p.29 Violin Case — — 2 6/36 hrs 650¥ 2 TS p.29

ArmorSaver Drink — — — 6/72 hrs 50¥ per can 2 CB4 p.72 Autotanner 3 — 1 always 200¥ .9 CB2 p.33 Bar-In-A-Briefcase 3 — 5 6/36 hrs 100¥ .75 CB1 p.16 Biotech Nutrisupplement — — .5 always 10¥ .8 CB2 p.11 Biotech Nymph Perfume — — — always 200¥ .9 CB2 p.11 Bodyweight InterFlex™ Cybergenics Machine — — — 6/7 days 2,800¥ .9 CB4 p.74 Bodyweight InterFlex Prime™ — — — 6/7 days 4,400¥ .9 CB4 p.75 Boyo Bodyfree Masks 8 — — — 600¥ 1 CB3 p.20

Filter mask +50¥ DDI PrayerWare 7 — — on payment 120¥ — CB2 p.13 EnduroDrink — — — 2/3 hrs 8¥ per can .75 CB4 p.71 Everest VentureWare Climbing Spikes 3 –1 — 2/24 hrs 75¥ 1 CB3 p.15 Everest VentureWare Grapple Line 2 — 3 always 240¥ 1 CB3 p.15 Flavored Cigarettes — — — always 2¥ per pack .8 CB1 p.16 Folding Pocket Optical Binoculars 8 7× — always 50¥ 1 P3 p.17 Image Fasionware

Heat-sensitive Color Changers — — — 3/24 hrs 120¥ 1 CB1 p.60 Stars & Shapes — — — 2/24 hrs 50¥ 1 CB1 p.60 Trademarks & Logos — — — 4/24 hrs 100¥ 1 CB1 p.60

Life/Support® 4 — 1.5 5/36 hrs 500¥ .9 CB1 p.6 Nano-Paper — — — 8/14 days 30¥ per sheet 3 CB4 p.70

Light 8 — — 5/72 hrs 10¥ 1.5 CB4 p.70 RadTech Rechargeable Battery Pack 11 — .1 2/36 hrs 50¥ .8 RG p.94 RadTech SmartWheel — +1 — 6/36 hrs 90¥ 1.2 RG p.95 RadTech Surface Imaging Sonar/SmartLogic — –2 .1 6/36 hrs 210¥ 1.2 RG p.95 RecreaTech Powerblades — — 2.5 3/48 hrs 400¥ 1 CB4 p.56 Shower-In-A-Can 8 — .5 2/12 hrs 3¥ 1 CB1 p.16 Skunker 7 — .25 5/60 hrs 70¥ 1.3 CB2 p.45 Sleep Inducer 6 4 .5 6/4 days 85¥ 2 CB1 p.11 Slosh Bag 2 — 2 4/72 hrs 65¥ 1 CB1 p.16 Sonic-II SkateBoard 2 — 2 8/48 hrs 750¥ 2 RG p.95 Spider-IX SkateBoot 2 — 2 9/60 hrs 1,900¥ 2.1 RG p.95 Swiss Army Kife — — — always 30¥ 1 P3 p.17 Taser Wallet 10 — — 5/48 hrs 165¥ 1.5 CB2 p.45 TechJager Anti-Pursuit Liquids

BadFumes — — — 6/72 hrs 500¥ 2 CB4 p.69 FireFun — — — 8/72 hrs 700¥ 3 CB4 p.69 Stickum — — — 6/72 hrs 400¥ 2 CB4 p.69

Page 173: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

173

LIFESTYLE (continued) General Items Concealability Rating Weight Availability Cost Street Index Book TechJager Plug-in Air Foulers

Burnt Almond Scent 4 — — 8/10 days 700¥ 3 CB4 p.73 Hickory Smoke 4 — — 8/10 days 575¥ 3 CB4 p.73 Potpourri 4 — — 8/10 days 550¥ 3 CB4 p.73 Spring Breeze 4 — — 8/10 days 650¥ 3 CB4 p.73 Wintergreen 4 — — 8/10 days 550¥ 3 CB4 p.73

Temperfoam Furniture — — varies 2/24 hrs 80¥ to 140¥ .5 CB1 p.13 Thermite-in-a-Tube — — — 5/7 days 90¥ per tube 3.5 CB4 p.72 Travel Kit 3 — 5 always 500¥ 1 CB1 p.16 Utopian “Small Wonders” NanoAgents — — — 4/60 hrs 500¥ 2 CB3 p.4 ENTERTAINMENT Concealability Rating Weight Availability Cost Street Index Book DataTel Holotanks

Desktop — — 15 4/48 hrs 1,000¥ 1.2 CB2 p.29 Holotank — — 100 5/48 hrs 5,000¥ 1.2 CB2 p.29 Tabletop — — 5 4/48 hrs 500¥ 1.2 CB2 p.29

Eastman Arts Mindscape® Cyberholo Art Imager— +1 — always 6,000¥ 1 CB2 p.30 Eastman KodaGraphix Holograpgic Camera normal — normal always 2x normal +1 CB2 p.30 Newsviewer 4 — .1 3/36 hrs 100¥ 1 CB1 p.10 Rush® Virtual Entertainment System 3 — 4.5 always 500¥ .8 CB2 p.34

Multi-player Adaptor — — — always 100¥ .6 CB2 p.34 Total Environment — — .75 always 1,000¥ .8 CB2 p.34 Video Wall™ — — 5 always 3,500¥ 1 CB2 p.34 Virtual Villains — — — always 150¥ .9 CB2 p.34

Stephenson Technologies Sound Optimization System — +2 — 8/7 days 10,000¥ 1 CB4 p.70

Wall Speakers 12 — — Always 250¥ 1 CB4 p.72 ELECTRONICS (memory capacity Concealability Rating Weight Availability Cost Street Index Book In parentheses where applicable) Advanced Communications Suitcase 3 — 6 8/48 hrs 8,000¥ 1.5 CB1 p.4 Cab Hailer 10 — — upon payment 150¥ 1 CB1 p.5 Computer Upgrades

Dataports — — — always 100¥ .75 CB3 p.70 External Memory — — .25 always 200¥ .75 CB3 p.70 Memory Upgrades (+10 Mp) — — — always 200¥ .75 CB3 p.70

DataTel RotoWrighter 8 — .25 always 20¥ 1 CB3 p.13 DataTel “Treasurer” Datawatch (1 Mp) 12 — — always 55¥ 1.5 CP2 p.16 EBM Carfaxx® 2002 — — — — 500¥ — CB1 p. 8 EBM “PCX” Minicomp

Cyber-PCX (25 Mp) 3 — 1 3/24 hrs 3,500¥ 1.5 CB2 p.14 PCX (25 Mp) 3 — 1 always 2,500¥ 1 CB2 p.14

Enhanced Sunglasses Flare Compensation 12 — .1 5/24 hrs 2,000¥ 1.5 P3 p.13 Smartgun 12 — .1 4/24 hrs 1,950¥ 1 P3 p.13 Thermographic 12 — .1 4/24 hrs 2,600¥ 1.25 P3 p.13

Fax Plus 1000™ Fax Machine 6 — .5 always 300¥ 1 CB3 p.12 Hybrid™ Wearable Computer (25 Mp) 6 — 2 10/8 days 3,000¥ 2 CB2 p.19

MedicWare 6 Biotech: 3 2 10/8 days 3,500¥ 2 CB2 p.19 IEC Domitic System — — — 2/48 hrs 2D6x50¥/sq. meter — CB3 p.19 Image Wallet 8 1 .1 4/36 hrs 250¥ 1 CB1 p.10 Kiroshi Optics Heads-Up Display

Goggles — — 1 8/7 days 150¥ 3.5 CB2 p.17 Mirrorshades — — — 8/7 days 300¥ 3.5 CB2 p.17 Monocle — — — 8/7 days 200¥ 3.5 CB2 p.17

Language Processors — 4 — always +40% 1 CB2 p.15 Mastoid Commo 8 — — 2/12 hrs 1,000¥ .6 RG p.49 Mead Electronic Notebook (30 Mp) 4 — 1 always 3,000¥ 1 CB2 p.12 Microtech IIKL-4 Workstation

Cyber model (40 Mp) — — 10 3/36 hrs 1,120¥ 1 CB2 p.15 IIKL-4 (40 Mp) — — 10 always 800¥ .75 CB2 p.15

Microtech “PCZ Super” Laptop (30 Mp) 1 — 3 always 750¥ .75 CB3 p.62 Miniature Copier 3 — .5 2/12 hrs 230¥ .8 CB3 p.13 Mini-Printer 3 — .5 always 125¥ 1 CB1 p.8 Office Communications Suite — — — 10/10 days 10,000¥ 2.5 CB1 p.5 Optical Remote — — — 4/12 hrs 100¥ .7 CB3 p.20 Orientation Unit 6 — .5 5/4 days 1,500¥ 1 P3 p.13 Paper Shredder — — 2.5 always 500¥ 1 CB1 p.8

Page 174: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

174

LIFESTYLE (continued) ELECTRONICS (memory capacity Concealability Rating Weight Availability Cost Street Index Book In parentheses where applicable) Phone Upgrades

Call Forwarding — — — always 50¥/month — CB3 p.13 Call Waiting — — — always 50¥/month — CB3 p.13 Conference Calling — — — always 50¥/month 1 CB2 p.33 Digital Recorder — — — 6/36 hrs 2,500¥ 1 CB2 p.33 ECM Scrambler — — — always 25¥ 1 CB2 p.33 Emergency Dialer — — — always 150¥ 1 CB2 p.33 Fax Interface — — — always 150¥ 1 CB2 p.33 Privacy Plus™ — — — always 3,000¥ 1 CB2 p.33 Split Line — — — always 100¥ 1 CB2 p.33 Tight Beam — — 3 2/12 hrs 200¥ 2 CB3 p.13 Video Option — — — always 450¥ 1 CB2 p.33 Voicemail — — — always 40¥/month 1 CB2 p.33

Pocket Commo 7 — .1 always 500¥ .5 RG p.50 Power Grid® Solar-Electric Panel 2 — 1 4/36 hrs 100¥ 1.1 CB1 p.16 Pressure Trigger 8 — — 6/4 days 150¥ 3 CB4 p.69 Techtronics “Black Book” Microcomp (12 Mp) 4 — — always 5,750¥ 1.6 CB2 p.15 ThunderArc Industries Three-D Holophone — — 1 3/24 hrs 9,000¥ 1.25 CB3 p.13 Tritech Datashielding — — +1 5/48 hrs +20% 1.2 CB2 p.17 Tritech Echolocation Goggles — — .5 3/36 hrs 2,500¥ 1 CB4 p.68 Wutani Sensors Motion Tracker 6 2 4 4/72 hrs 770¥ 3 CB4 p.71 Wyzard Electronics “Handbox” Computer 3 — 1 2/6 hrs 6,700¥ 1.25 CB3 p.63 Zetatech “E-Book” Microcomp

Cyber model (12 Mp) 4 — — 3/36 hrs 6,720¥ 2 Cb2 p.14 E-Book (12 Mp) 4 — — always 4,800¥ 1.5 CB2 p.14

Zetatech CompuMods™ Bug Detector — 1-10 — rating/48 hrs rating x600¥ 1.5 CB2 p.18 Bug Jammer — 1-10 — rating/72 hrs rating x600¥ 1.5 CB2 p.18 Credit Transactor — — — 2/24 hrs 750¥ 1 CB2 p.18 Drug Analyzer — 1-4 — rating/48 hrs rating x225¥ 2 CB2 p.18 Lie Detector — 1-3 — (rating x3)/48 hrsrating x600¥ 2 CB2 p.18 Medscanner — 1-4 — rating/24 hrs rating x750¥ 1.5 CB2 p.18 Radar Detector — 1-10 — rating/72 hrs rating x450¥ 1.5 CB2 p.18 Signal Tracker — 1-10 — rating/48 hrs rating x900¥ 1.5 CB2 p.18 Techscanner — 1-4 — rating/24 hrs rating x750¥ 1.5 CB2 p.18 Voice Stress Analyzer — 1-3 — (rating x2)/48 hrsrating x300¥ 2 CB2 p.18

Zetatech® PDA+ (20 Mp) — — 1.1 always 3,000¥ 1 CB3 p.62 Zetatech® PS-4040 Portastation (30 Mp) — — 3 always 1,600¥ .75 CB3 p.61 WORKING GEAR Concealability Rating Weight Availability Cost Street Index Book Arc Furnace — — — 6/7 days 10,000¥ 1 CB3 p.4 Barbed Wire (per 100 meters) — 3L 20 always 25¥ .75 P3 p.53 Buchsterhude GmbH Tool Kits — — 5 6/48 hrs 1,000¥ 2 CB3 p.12 CTS, PLC ‘Pembroke’ Techscanner — –1 5 9/72 hrs 1,500¥ 3.5 CB3 p.12 Duct Tape — — — always 10¥ per 35 meters 1 P3 p.17 ‘Farinata’ Tech Tool Kit 3 — 5 5/48 hrs 350¥ 2 CB3 p.9 ‘Francesca’ Tech Scanner 3 — 5 5/48 hrs 1,200¥ 2 CB3 p.8 Frostech Portable Cryogenic Case 2 armor 2/2 2 6/12 hrs 250¥ 1.2 CB2 p.13 Geotech Enviroscanner 5 3 1 8/7 days 45,000¥ 3 CB3 p.16 Geotech Enviroscanner 6 4 1 4/24 hrs 1,400¥ 1.2 CB2 p.11 Kendachi Monowire — — — 8/7 days 60¥ per meter 2.5 CB2 p.44 Microtech Virtual Reality BBS — –1 — 6/7 days 10,000¥ 1 CB2 p.12 Monowire (per meter) — — — always 2¥ 1 P3 p.17 Portable Electropack 3 — 2 always 100¥ 1 CB2 p.13 Portable Fire Extinguisher 2 4 9 2/12 hrs 150¥ .8 P3 p.74 Raven® Interface Monitor 5 –1 1 6/48 hrs 8,000¥ 1 CB3 p.5 Raven® “Spider” Microwaldo Bracer

Cyberarm version — — 2 8/72 hrs 8,000¥ 3.25 CB3 p.11 Normal version — — 2 6/72 hrs 7,000¥ 3 CB3 p.11

Raven® “Tripod” Waldo Set — — 25 10/7 days 8,000¥ 3.5 CB3 p.10 Razor Wire (per 100 meters) — 3M 25 3/48 hrs 75¥ 1 P3 p.53 Swiss Army Chronograph — — — always 120¥ 1 P3 p.18 Techtronica “Mite” Diagnostic Remote

Cyberarm version — — 1 8/72 hrs 5,000¥ 3.25 CB3 p.11 Normal version — — 1 6/72 hrs 4,000¥ 3 CB3 p.11

Telectronics® Micromanipulator Rig — — — 8/72 hrs 3,000¥ 3 CB3 p.5 ‘Venedico’ Electronics Tool Kit 3 — 5 5/48 hrs 1,350¥ 2 CB3 p.9

Page 175: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

175

LIFESTYLE (continued) MEDIA EQUIPMENT Concealability Rating Weight Availability Cost Street Index Book Digital Recording Studio — — — 8/14 days 12,000¥ 1.1 CB1 p.12 Fibre-Optic Cable — — — always 0.10¥ per meter 1 CB3 p.4 Kiroshi Optics Remote Cybercam 20 — — 1 2/48 hrs 1,350¥ 1 CB2 p.13 Nikkon America Campod — — 2 4/72 hrs 2,000¥ 1 CB2 p.11 WorldSat Communications Flopscreen™ — — 1 always 4,500¥ 1.1 CB2 p.16 MUSICAL INSTRUMENTS Concealability Rating Weight Availability Cost Street Index Book DPI “Black Box” Backup Synthamp 4 — 3 6/48 hrs 8,000¥ 1.3 CB2 p.25

Datachips — — — 6/48 hrs 100¥ 1.3 CB2 p.25 DPI Body Rythm™ Dance Bracelets (per pair) — — — always 400¥ 1 CB2 p.26 DPI Drumsticks 4 — .25 3/36 hrs 800¥ 1 CB1 p.11 Washburn Soundmachine Guitar — +1 3.5 5/60 hrs 1,000¥ 1 CB2 p.26 Yamaha RX4000 “Hurricane” Ultrasynth — +4 — always 9,380¥ 1 CB3 p.14

BIOTECH DRUGS Addiction Tolerance Strength Speed Vector Availability Cost Street Book (dose) Index Alcohol 2M 3 50 1D6 min. ingestion Always 1-10¥ .8 RG p.71 Amphetamines 5P 3 6 5 min. ingestion 4/3 hrs 75¥/50 tablets 1.5 RG p.79 Barbiturates 4M,3P 3 5 10 min. ingestion 4/3 hrs 1¥ .8 RG p.71 Benzodiazepines 2M,2P 5 5 10 min. ingestion 4/3 hrs 1¥ .9 RG p.71 Bioenhancement Tablets 4P 3 4 immediate ingestion — gamemaster’s discretion — CB4 p.29 Brown Study 1M 4 10 30 min. ingestion 6/6 hrs 35¥ 3 RG p.79 Butaqualide 5M 3 10 1D6 min. ingestion 5/1 hr 20¥ 2.5 RG p.71 Caffeine 1M 3 50 30 min. ingestion Always 5¥/100 tablets 1 RG p.79 Chloral Hydrate 4M,3P 3 5 30 sec. injection 5/4 hrs 2¥ 1 RG p.71 Cocaine 6P 3 5 immediate inhalation 4/1 hr 10¥ 2 RG p.79 Diamond-Four 2P 2 10 immediate injection 10/48 hrs 1,500¥ 3.5 RG p.74 Ecstacy 4M 4 20 2 min. inhalation 5/7 hrs 150¥ 4 RG p.75 2 min. injection 30 min. ingestion Endorphins 4P 4 5 1D6 min. injection 6/3 hrs 30¥ 3 RG p.79 FoolKiller 5P 2 10 immediate inhalation 8/3 hrs 35¥ 2.5 RG p.74 Genesios Three 2M 5 20 1D6 turns injection, 14/14 days 1,000¥ 8.5 RG p.75 ingestion Glutethimide 3M,4P 4 3 10 min. ingestion 5/4 hrs 3¥ 1 RG p.72 Heroin 5M,5P 3 3 1 turn injection 5/2 hrs 20¥ 2.5 RG p.77 Hydromorphone 4M,4P 5 7 1 min. injection 5/6 hrs 250¥ 1.5 RG p.77 J 1M 1 50 1 min. ingestion 10/3 hrs 600¥ 4 RG p.80 LSD 1M 2 4 20 min. ingestion 4/7 hrs 5¥/dose or 1.5 RG p.75 200¥/100 tablets Marijuana 3M 3 10 2D6 min. inhalation 6/1 hr 4¥ .5 RG p.72 1D6 min. ingestion 20¥ MDA, MDMA 2M 2 6 20 min. ingestion 4/7 hrs 10¥ 1.7 RG p.76 Meperidine 4M,4P 5 4 1 min. injection, 6/56 hrs 500¥ 2.5 RG p.78 ingestion Mescaline 2M 2 4 5 min. air 4/5 hrs 80¥ 2 RG p.76 Methadone 2M,3P 3 5 1 min. inhalation 5/6 hrs 50¥ 2 RG p.78 Methaqualone 4M,4P 4 2 10 min. ingestion 4/3 hrs 3¥ 1.2 RG p.72 Methylphenidate 3P 5 4 5 min. or ingestion, 4/3 hrs 25¥ 1.8 RG p.80 1 min. inhalation, injection Morphine 4M,4P 4 10 1 min. injection 4/3 hrs 150¥ 1.25 RG p.78 Musk 3M 3 20 2D6 hrs injection 3/1 hr 250¥ 2 RG p.74 Nicotine 3M 1 20 immediate inhalation, Always 2¥/pack .8 RG p.72 dermal, ingestion NuYou 6M 3 10 3D6 hrs injection 4/2 hrs 350¥ 3 RG p.74 Opium 4M,4P 3 15 10 min. inhalation 6/2 hrs 50¥ 1.25 RG p.78 Paxium 2M 4 20 2D6 min. ingestion 3/1 hr 5¥ 2.5 RG p.73 Phencyclidine 5M 4 2 2 min. injection 8/14 hrs 25¥ 2.5 RG p.76 Phenmetrazine 5P 4 5 5 min. ingestion 5/3 hrs 75¥/10 tablets 1.5 RG p.80 1 min. injection Ribopropylmethionine 8P 2 2 3 min. injection 10/7 hrs 100¥ 3 RG p.76 Schwarzeneine 6P 4 5 1D6 min. injection 8/3 hrs 45¥ 3.5 RG p.73 Shades 5M 2 5 30 min. ingestion 4/1 hr 30¥ 2 RG p.73 Sonniene 4M 3 5 2D6 min. ingestion 4/1 hr 80¥ 3 RG p.73 Spaz 5P 1 5 immediate air, ingestion 8/24 hrs 10¥ 1.5 RG p.80 Triphetamines 2M 4 5 1 min. ingestion 5/3 hrs 25¥/50 tablets 1.5 RG p.81 Zen 5M 3 10 10 min. inhalation 5/10 hrs 120¥ 3 RG p.77

Page 176: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

176

BIOTECH (continued) Miscellaneous Concealability Rating Weight Availability Cost Street Index Book Aesculapus Incorporated Cybercast 3 +2 1.5 3/12 hrs 3,000¥ 2 CB3 p.7 Archaesthetic — –1 1 6/7 days 10,000¥ 4 CB3 p.6 Bodyweight Portable Intern Unit 2 1 2 3/24 hrs 120¥ 1.5 CB3 p.7 RapiDetox — — 5 5/4 days 1,500¥ 3 CB3 p.6

MELEE WEAPONS

Conceal Reach Damage Weight Availability Cost Street Index Book Axe 2 1 (str)S 2.5 2/4 hrs 60¥ 1 BSW p.2 Bayonet 8 0 (str)L .25 2/8 hrs 35¥ .8 TS p.22 Bayonet/Survival Knife 8 0 (str)L .25 2/8 hrs 35¥ .8 BSW p.2 Bear-Knife 3 0 (str+2)M 1 6/48 hrs 2,000¥ 1 P3 p.44 Bio-Injector 8 0 5L — 14/7 days 15,000¥ 3 TS p.29 Bio-Injector 8 0 5L + drug .5 10/96 hrs 15,000¥ 1 PP3 p.9 Bowie Knife 6 0 (str+2)L 1 3/24 hrs 50¥ .8 P3 p.74 Brass Knuckles 10 0 (str+1)M Stun .2 2/24 hrs 20¥ .75 BSW p.2 Brass Knuckles 16/4 0 (str+1)M Stun .2 2/24 hrs 20¥ .75 P3 p.9 Broadsword 4 1 (str+1)M 2 6/48 hrs 1,000¥ 3 P3 p.47 Bullwhip 8 2 (str)L 1 6/48 hrs 100¥ 1 P3 p.46 Cane Knife 2 1 (str+1)M 1 10/7 days 600¥ 2 P3 p.10 Cane Sword 2 1 (str+1)M 1 10/7 days 600¥ 2 P3 p.10 Cat With Nine Tails 5 2 (str+2)M 3 6/48 hrs 1,000¥ 3 P3 p.46 Club 5 1 (str+1)M Stun 1.5 2/6 hrs 10¥ 1 P3 p.44 Chainsaw — 1 6S 4 3/6 hrs 500¥ 1 BSW p.2 Decapitator battleaxe — 2 (str+4)S 11 6/48 hrs 2,000¥ 3 P3 p.43 Devil’s Star mace — 2 (str)S 10 6/48 hrs 1,500¥ 3 P3 p.44 DinaTech F5C 8 0 (str÷2)L or (str)L — 10/14 days 350¥ 3 P3 p.56 Drug-A-Thug™ 6 0 drug .5 3/8 hrs 150¥ 2 CB2 p.45 Dynatech Industries Hand Taser 7 0 9S Stun .5 5/36 hrs 500¥ 2 BSW p.6 Entrenching Tool 3 0 (str)M .75 3/16 hrs 50¥ 1 BSW p.2 Excalibur Nightstick 5 1 1 4/48 hrs 1,800¥ 2 BSW p.2

Basic-type (str+1)M Stun Mace-type mace Taser-type 8S Stun

Fashion Gloves — 0 (str+1)M Stun .2 4/36 hrs 350¥ 1 P3 p.16 Flail 3 2 (str+1)M Stun .75 4/12 hrs 50¥ 1 P3 p.10 Flogger whip 6 2 (str)M 1 6/48 hrs 500¥ 3 P3 p.46 Gasher battleaxe 2 1 (str)S 2 6/48 hrs 1,000¥ 3 P3 p.43 Gutter dagger 8 0 (str)M .5 6/48 hrs 1,000¥ 1 P3 p.44 Halberd 2 2 (str)S 6 6/48 hrs 1,000¥ 3 P3 p.46 IMI “Chainknife” 6 0 (str+5)L .75 6/48 hrs 120¥ 1.2 CB2 p.44 Katana 3 1 (str+3)M 2 6/48 hrs 2,000¥ 3 P3 p.47 Kendachi M-33 Powersword 4 1 (str+1)S 3 8/14 days 1,860¥ 3 CB1 p.55 Kendachi MonoKatana® 3 1 (str+4)M 1 8/5 days 1,200¥ 2.5 RG p.52 Kendachi Monoknife® 7 0 (str+1)L .5 6/60 hrs 200¥ 1 RG p.52 Kendachi Mononaginata 2 1 (str+2)L .5 6/60 hrs 300¥ 1 RG p.52 Kendachi Monosword Cane 2/10 0 (str+1)M .75 8/72 hrs 1,020¥ 1 BSW p.3 Kendachi Mono-Two 5/48 hrs 1,650¥ 2.1 CB1 p.55

Long Sword 3 1 (str+3)M 1 Short Sword 5 0 (str+1)M .75

Kendachi Monowhip 9 3 10S — 26/14 days 3,500¥ 3 CB2 p.44 Kitchen Sink — 0 ((2× Strength)–6)S 10 always 100¥ 1 P3 p.57 Stun Lance — 2 (kph÷5)M 2 4/12 hrs 60¥ 1 P3 p.10 Long Spear 2 2 (str)S 4 6/48 hrs 1,000¥ 3 P3 p.46 Longsword 4 1 (str+2)M 2 6/48 hrs 1,000¥ 1 P3 p.47 Mace 2 1 (str)M 5 6/48 hrs 700¥ 3 P3 p.44 Mace 4 1 (str+1)M Stun 1 2/6 hrs 40¥ 1 P3 p.10 Mersch MX-23 Stunlance 2 2 point: (str+2)L 3 5/48 hrs 2,500¥ 1 RG p.22 taser: 9S Stun Militech Electronics Taser II™ 7 0 5S Stun .5 4/24 hrs 300¥ 1 BSW p.7 Mjolnir warhammer — 2 (str+4)D 15 6/48 hrs 2,000¥ 3 P3 p.45 Morning Star 2 1 (str+1)M 7 6/48 hrs 1,000¥ 3 P3 p.44 Mystic Technologies Spring Knife 8 0 (str+2)L .75 4/12 hrs 125¥ 1.2 CB2 p.45 Mystic Technologies Nunchaku/Blade 4 1 .5 3/8 hrs 800¥ .75 BSW p.3

Nunchaku (str+2)M Stun Sword (str+3)M

Naginata 2 1 (str+1)L 1.5 4/12 hrs 50¥ 1 BSW p.2 Nomad Smartwhip 6 2 (str+3)L 1 6/72 hrs 600¥ 1 BSW p.3 Nunchaku/Tonfa 7 1 (str+2)M Stun .5 3/8 hrs 40¥ .75 BSW p.2 Powell Knife Pistol 8 0 (str)L .5 5/48 hrs 250¥ 1 P3 p.10 Rapier 5 1 (str+2)M 2 6/48 hrs 1,000¥ 3 P3 p.47

Page 177: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

177

MELEE WEAPONS (continued) Conceal Reach Damage Weight Availability Cost Street Index Book Rippers cyberweapons 6 0 (str÷2)M — 5/3 days 8,000¥ 1 TS p.16 Scimitar 4 1 (str+2)M 1.5 6/48 hrs 1,000¥ 3 P3 p.47 Scratchers cyberweapons — 0 (str+1)L — 4/3 days 5,000¥ 1 TS p.17 Scythe — 2 (str+1)S 7 6/48 hrs 1,000¥ 3 P3 p.46 Shock Touch™ Personal Protection

Gloves 9 0 6S Stun — 5/48 hrs 720¥ 2 CB4 p.56 Shortsword 5 1 (str)M 2 6/48 hrs 1,000¥ 3 P3 p.47 Skull Crusher warhammer 2 1 (str)S 5 6/48 hrs 1,000¥ 3 P3 p.45 SlamDance, Inc. Hyper-Hammer 1 1 (str+2)D 8 20/21 days 2,000¥ 2.5 BSW p.38 Slamdance Inc. Spawnblade 8 0 (str)L .5 4/72 hrs 100¥ 1.1 CB2 p.44 Sledgehammer 1 1 (str+2)S Stun 3 2/4 hrs 50¥ 1 BSW p.2 SPM-1 Battleglove — 0 (str+3)M 1.5 10/7 days 900¥ 2 BSW p.4 Staff 2 2 (str+3)M Stun 2 3/24 hrs 100¥ 1 P3 p.46 Stiletto 10 0 (str)L .3 6/48 hrs 1,000¥ 1 P3 p.44 Stiletto 14 0 (str–1)L .1 2/24 hrs 10¥ .5 P3 p.9 Switchblade 9 0 (str–1)L .1 2/6 hrs 25¥ .75 BSW p.2 Taser II™ 7 0 5S Stun .5 4/24 hrs 300¥ 1 CB2 p.45 Techtronica Black-Zap Glove 4 0 9S Stun 1 6/48 hrs 1,200¥ 2.2 CB1 p.49 Tetsubo — 2 (str+3)S 3 5/24 hrs 500¥ 1 P3 p.11 Two-Handed Sword 2 1 (str+3)S 5 6/48 hrs 3,000¥ 3 P3 p.47 Utility Sword/Machete 4 1 (str+2)M .75 4/24 hrs 60¥ 1 BSW p.4 Whip 6 2 (skill÷2)L .5 5/24 hrs 200¥ 1 P3 p.11

PROJECTILE WEAPONS

BOWS Conceal Str. Min. Damage Weight Availability Cost Street Index Book Arasaka Arms Half-Bow 3/6/10 3 6M 1.25 6/7 days 300¥ 1.5 BSW p.4 Eagletech “Bearcat” Self Bow 2/4 5 9M 1.25 6/72 hrs 500¥ 1.75 BSW p.4 Eagletech “Tigercat” Comp. Bow 1 5 8M 1.5 6/72 hrs 500¥ 1.75 BSW p.4 Eagletech “Tomcat” Comp. Bow 2 5 9M 1.5 6/48 hrs 750¥ 1 BSW p.4 Eagletech “Wildcat” Sport Bow 4 3 5M 1 3/36 hrs 350¥ 1 BSW p.4 LIGHT CROSSBOWS Conceal Str. Min. Damage Weight Availability Cost Street Index Book Eagletech Handbow 5 1 3M .5 2/24 hrs 75¥ 1 BSW p.5

Cyberarm model (12-shot) 5 1 3M .5 2/24 hrs 3,000¥ 1 BSW p.5 Nomad Hand Crossbow — 1 3M .5 10/7 days 100¥ 1 BSW p.5 MEDIUM CROSSBOWS Conceal Str. Min. Damage Weight Availability Cost Street Index Book Eagletech “Arbelest” 2 5 7M 3 8/7 days 500¥ 1 BSW p.5 Eagletech “Stryker” 2 2 4M 3.25 6/48 hrs 440¥ 1 BSW p.5 HEAVY CROSSBOWS Conceal Str. Min. Damage Weight Availability Cost Street Index Book Eagletech “Scorpion” — 5 8S 5 8/7 days 1,500¥ 1 BSW p.5 THROWN WEAPONS Conceal Str. Min. Damage Weight Availability Cost Street Index Book Nomad Boomerang 5 — (str)M .25 3/36 hrs 30¥ 2 BSW p.7 Nomad Sling 12 1 (str ÷ 2)L — 6/5 days 10¥ 1 BSW p.8

FIREARMS HOLD-OUT PISTOLS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book Astra Style-6 9 6 SA 4L .5 3/12 hrs 75¥ .75 BSW p.10 BudgetArms C-13 8 8 (c) SA 4L .5 2/8 hrs 150¥ .75 RG p.53 Ceska Diplomat 8 6 (cy) SS 4L .5 3/12 hrs 250¥ 1 RG p.34 Colt Take-Down 8 2 (b) SA 7M .5 4/12 hrs 150¥ .8 RG p.5 Dai Lung Cybermag 15 7 10 (c) SA 4L .5 3/12 hrs 100¥ .7 RG p.53 Federated Arms X-22 7 10 (c) SA 4L .5 2/12 hrs 300¥ .8 RG p.53 Hämmerli Model 520 [r1] 4 6 (c) SA 4L 1.25 8/4 days 1,000¥ 1 RG p.6 Militech Silver Shadow Flechette Pistol5 10 (c) SA 4M(f) 1 5/72 hrs 300¥ 2 BSW p.12 North Industries Firing Knife 6 5 (cy) SA 4L .5 5/12 hrs 250¥ 1 RG p.6 Star Model DWT 7 6 (c) SA 5L .5 3/18 hrs 300¥ .8 RG p.7 LIGHT PISTOLS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book Ares AMP [g2] 6 40 (c) SA/BF/FA 6L 2.75 8/36 hrs 1,000¥ 2 RG p.7 Ares Black Widow 6 21 (c) SA/BF 6L 1 14/7 days 1,500¥ 3 P3 p.54 Ares Hornet 8 7 (cy) DAR 7L 2 4/48 hrs 250¥ .8 P3 p.52 Ares Scorpion 8 7 (cy) DAR 7L 2.25 4/48 hrs 275¥ 1 P3 p.52 Beretta M97P [c,l] 4 18 (c) SA 7L 1.75 3/24 hrs 480¥ 1.25 BSW p.11 BudgetArms Laser-Niner [c,l] 5 (4) 15/35 (c) SA/BF/FA 6L 1.5 4/36 hrs 675¥ 1.2 CB1 p.42 CCMMC Goaxing Xiuxi CM-3 5 8 (c) SA 6L 1 — 75¥ — BSW p.11 Colt Protector 8 6 (cy) SS 6L .75 2/12 hrs 300¥ .7 P3 p.55 Dai Lung Streetmaster 6 12 (c) SA 6L 1 3/12 hrs 325¥ .8 RG p.54 Derringer cybergun 12 2 (m) SA 6L .5 8/7 days 220¥ 2 CB1 p.36

Page 178: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

178

FIREARMS (continued) LIGHT PISTOLS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book Fashion Gun 9 7 7 (c) SA 6L 1 2/18 hrs 160¥ 1 BSW p.11 Federated Arms X-9mm 5 12 (c) SA 6L 1 3/12 hrs 450¥ .75 RG p.54 Glock 19 Mk. IV 5 17 (c) SA 6L 1 8/24 hrs 750¥ 2 P3 p.56 H&K P7S15 6 15 (c) SA 6L 1 4/24 hrs 400¥ 1 P3 p.57 H&K P11M8 8 8 (c) SA 6L 1 5/36 hrs 600¥ 1.25 RG p.7 H&K P11M13 8 13 (c) SA 6L 1 5/36 hrs 650¥ 1.25 RG p.7 H&K VP80Z 6 21 (c) SA/BF 6L 1.25 6/48 hrs 1,200¥ 3 P3 p.57 Micro Uzi III [l] 6 16 (c) BF 6L 1.5 6/36 hrs 750¥ 1 RG p.8 Militech Arms Avenger 6 10 (c) SA 6L 1 3/12 hrs 325¥ .8 RG p.54 Militech Black Widow Flechette Pistol 5 10 (c) SA 6M(f) 1 6/72 hrs 400¥ 1.5 BSW p.12 Powell Knife Pistol 8 1 (b) SS 6L .5 5/48 hrs 250¥ 1 P3 p.10 Ruger P-4 4 100 (c) BF 7L 1.25 8/48 hrs 1,350¥ 2.25 TS p.22 Ruger P-8 8 10 (c) SA 7L .75 4/24 hrs 395¥ 1 TS p.22 S&W Model 6739 8 5 (cy) SS 6L .75 3/36 hrs 250¥ .9 RG p.8 Sci Fi Starrior 4 [l] 4 12 (c) SA 6L 1.5 3/36 hrs 640¥ 1 BSW p.13 Seco Quickfire [l] 5 18 (c) SA/BF/FA 6L 1.5 5/24 hrs 750¥ 2 RG p.35 Thumper 6 10 (c) SA 5L Stun 1.25 3/12 hrs 120¥ .75 TS p.23 Towa Manufacturing Type-12

Police Pistol 5 6 (cy) SS 6L .75 4/24 hrs 450¥ 1 BSW p.10 Towa Manufacturing Type-12

Police Pistol [s1] 5 6 (cy) SS 6L .75 4/24 hrs 810¥ 1 BSW p.10 Towa Manufacturing Type-14

Police Pistol 5 16 (c) BF/FA 6L 1.5 6/48 hrs 520¥ 2.75 BSW p.13 Towa Manufacturing Type-14

Police Pistol [s1] 5 16 (c) BF/FA 6L 1.5 6/48 hrs 820¥ 2.75 BSW p.13 Tsunami Express Racegun [et,g1] 3 24 (c) SA 9L 1.25 8/7 days 5,300¥ 3 BSW p.14 Wondernines 5 1D6+14 (c) SA 6L 1 2/24 hrs (1D6×10)+240¥ .8 BSW p.14 HEAVY PISTOLS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book 454 Magnum Disposable 7 2 SS 10M .75 8/4 days 100¥ 1.5 BSW p.16 Ameritech Magnum 4 5 (cy) SS 10M 2.75 — 1,000¥ — BSW p.16 Arasaka WSA Autopistol 5 15 (c) SA 9M 2 4/24 hrs 400¥ .9 BSW p.10 Ares Constrictor 6 6 (cy) DAR 10M 2.5 7/7 days 400¥ 2 P3 p.52 Ares Jaguar 5 6 (cy) DAR 10M 2.5 5/4 days 300¥ 1 P3 p.52 Ares Predator III 4 15 (c) SA 9M 2.5 6/36 hrs 700¥ 1 P3 p.54 Ares Stingray 4 6 (cy) DAR 10M 2.75 7/7 days 500¥ 3 P3 p.52 Armalite 44 4 8 (c) SA 9M 2.25 4/24 hrs 450¥ 1 RG p.54 Beretta Model 95S [g2,s2] 5 15 (c) SA 9M 2.5 3/24 hrs 500¥ 1 RG p.9 Beretta Model 95S-B [g2,s2] 5 15 (c) SA/BF 9M 2.5 6/72 hrs 750¥ 1.75 RG p.9 Beretta 100S [l] 5 15 (c) SA 9M 2.5 5/36 hrs 650¥ 1.5 RG p.35 Beretta 100S [s1] 5 15 (c) SA 9M 2.5 5/36 hrs 1,300¥ 1.5 RG p.35 Beretta Model 110-T [l] 5 16 (c) SA 9M 2 3/24 hrs 400¥ 1 RG p.9 Bond & Carrington MP-11 [g2,l] 4 15/30 (c) SA/BF 9M 3 8/36 hrs 1,200¥ 2 RG p.36 Bond & Carrington MP-11 [g2,s1] 4 15/30 (c) SA/BF 9M 3 8/36 hrs 2,000¥ 2 RG p.36 Browning Defender 10 5 15 (c) SA/BF 9M 2 5/36 hrs 900¥ 2 RG p.36 Browning Defender 10 [s1] 5 15 (c) SA/BF 9M 2 5/36 hrs 1,800¥ 2 RG p.36 BudgetArms Auto 3 5 8 (c) SA 9M 2.25 4/12 hrs 350¥ .7 RG p.55 BudgetArms C-41 [g1,s1] 5 10 (c) SA/BF 9M 1 6/36 hrs 500¥ 1 BSW p.11 Colt Alpha-Omega [g1,s1] 4 10 (c) SA 9M 2.5 5/24 hrs 500¥ 1 CB1 p.43 Colt AMT Model 2000 5 8 (c) SA 9M 2.5 5/24 hrs 500¥ 1 RG p.55 Colt Enforcement 10 Sidearm 5 14 (c) SA 9M 2 6/48 hrs 550¥ 1.5 BSW p.11 Colt Enforcement 10 Sidearm [s1] 5 14 (c) SA 9M 2 6/48 hrs 1,050¥ 1.5 BSW p.11 Colt Manhunter S 5 16 (c) SA 9M 2.25 4/24 hrs 600¥ 1 P3 p.55 Colt Manhunter S+ 5 16 (c) SA 9M 2.25 6/48 hrs 800¥ 1 P3 p.55 Colt Peacemaker 4 6 (cy) SS 10M 2.75 3/24 hrs 350¥ .9 P3 p.55 Colt Penetrator 5 12 (c) SA 9M 2 4/24 hrs 600¥ 1.5 RG p.37 Constitution Arms Multi-

Ammunition Pistol 4 5 (cy) SS 9M 2.25 6/60 hrs 525¥ 2 BSW p.16 Dai Lung Magnum 6 10 (c) SA 9M 2 2/12 hrs 240¥ .8 BSW p.14 DinaTech F5A 10 1 SS 10M — 10/14 days 500¥ 3 P3 p.55 DinaTech F5B 10 1 SS 7S — 12/14 days 700¥ 3 P3 p.55 Espinoza One Shot 5 1 SS 10M 2.5 2/24 hrs 75¥ 1 BSW p.14 Federated Arms 454 DA 3 5 (cy) SS 11M 3.5 5/36 hrs 1,375¥ 1.25 CB1 p.52 Fichetti Hurricane 5 14/30 (c) SA/BF 9S(f) 2 3/48 hrs 600¥ 1 RG p.37 Fichetti Military XI [g1,l] 4 18 (c) SA/BF 9M 2.25 5/36 hrs 900¥ 2 RG p.37 Fichetti Military XI [g1,s1] 4 18 (c) SA/BF 9M 2.25 5/36 hrs 1,800¥ 2 RG p.37 FN Browning “3-Spot” MP [c] 4 24 (c) BF 9M 2 8/60 hrs 425¥ 2 BSW p.11 Glock 22 Mk. III 4 15 (c) SA 9M 2.5 6/24 hrs 600¥ 1.5 P3 p.56 Glock Thirty Machine Pistol [g2] 6 (5) 20/30 (c) SA/BF 9M 2.5 6/36 hrs 705¥ 2 CB1 p.43 Goncz-Taurus Pistol 6 (5) 15/30 (c) SA 9M 2 4/48 hrs 500¥ 1 CB1 p.44 Goncz-Taurus Pistol (Select.) 6 (5) 15/30 (c) SA/FA 9M 2 8/72 hrs 700¥ 1.75 CB1 p.44 H&K “Blaster” 4 6 (m) SS 12M 3 — — — P3 p.56 H&K OHWS [l] 5 12 (c) SA 9M 1.2 18/14 days 2,500¥ 2 RG p.38

Page 179: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

179

FIREARMS (continued) HEAVY PISTOLS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book IMI Gamad [l] 6 7/15 (c) SA 8M 1.25 8/7 days 575¥ 2 BSW p.12 IMI Gamad [s1] 6 7/15 (c) SA 8M 1.25 8/7 days 575¥ 2 BSW p.12 Ingram Mk IV [g3] 4 16 (c) SA/BF 10M 3 18/14 days 2,500¥ 3 RG p.38 Kang Tao Type 97 6 10 (c) SA 9M 2.25 3/24 hrs 280¥ .9 BSW p.12 LeRoi Maxi-10 4 10 (c) SA 9M 2 4/24 hrs 150¥ 1 BSW p.12 Malorian Arms 3516 [s2] 4 6 (c) SS 12M 3 — 4,525¥ — CB1 p.52 Malorian Arms Heavy Flechette

Pistol [s1] 5 special SA 9M 2.5 9/48 hrs 1,595¥ 2 CB1 p.45 Malorian Arms Sliver Gun 4 7 (c) SA 6S(f) 2.5 6/72 hrs 1,375¥ 3 CB1 p.42 Mustang Arms “Mark II” [g1] 4 (3) 12/20 (c) SA 9M 1.75 6/48 hrs 425¥ 1.25 BSW p.15 Nomad .357 Magnum Autoloader 4 8 (c) SA 9M 1.75 5/36 hrs 300¥ 1 BSW p.12 Nomad .357 Magnum Revolver 4 6 (cy) SS 9M 1.75 5/36 hrs 250¥ 1 BSW p.13 Nomad .44 Magnum Revolver 4 6 (cy) SS 10M 2.5 6/48 hrs 375¥ 1 BSW p.17 Nova .338 City Gun 5 7 (c) SA 10M 2.5 4/24 hrs 460¥ 1 CB2 p.40 Nova Model 757 Cityhunter 3 18 (m) SS 9M 2.75 6/4 days 480¥ 2 BSW p.15 Nova Arms Plasmatic™ Revolvers

“Arno” .454 [et] 3 6 (c) SS 16M 3 10/7 days 1,799¥ 2 BSW p.17 “Bronson” .41 [et] 4 6 (c) SS 15M 2.5 8/7 days 1,199¥ 2 BSW p.17 “Eastwood” .44 [et] 3 6 (c) SS 15M 2.5 9/7 days 1,499¥ 2 BSW p.17 “Stallone” .357 [et] 4 6 (c) SS 14M 2.25 8/7 days 999¥ 2 BSW p.17

Phoenix Gyroc 3 3 (b) SA ammo 3 8/7 days 10,000¥ 2 TS p.23 Polymer One-Shot Cannon 5 1 SS 5S 1.5 3/12 hrs 190¥ .6 CB2 p.36 Riot Gun 8 3 (c) SA 9S(f) 2 4/48 hrs 500¥ 1 P3 p.36 Royal Enfield Ordnance Spitfire 4 12 (c) SA 10M 2.5 6/60 hrs 550¥ 2.5 BSW p.17 Royal Enfield Ordnance Spitfire [s1] 4 12 (c) SA 10M 2.5 6/60 hrs 700¥ 2.5 BSW p.17 Ruger M45 6 18 (c) SA/FA 9M 2 8/60 hrs 860¥ 3 P3 p.60 Ruger P-105 4 10 (c) SA 10M 2.5 4/24 hrs 600¥ 1 RG p.39 Ruger Warhawk 5 6 (cy) SS 9M 2 3/24 hrs 250¥ 1 RG p.10 S&W Bi-Power Handcannon 2 3 8/5 days 850¥ 1.5 BSW p.15

Barrel 1 6 (cy) SS 10M Barrel 2 10 (c) SA 8M

S&W “Tri-Star” [l] 3 6 (cy) SS 10M 2.5 6/24 hrs 375¥ 1.5 CB2 p.37 Sig Sauer P300 [c,l,ss] 4 18 (c) SA 9M 3.25 8/48 hrs 800¥ 2 RG p.10 SMF ‘Interdictor’ 3 5 (cy) SS 11M 3.5 10/7 days 950¥ 2 P3 p.41 SternMeyer Type 35 5 8 (c) SA 9M 2.5 4/36 hrs 400¥ 1 RG p.55 Sternmeyer P-41 Autoloading Pistol 5 12 (c) SA 9M 2 5/36 hrs 275¥ 1.25 BSW p.13 Stolbovoy St-2 Pistol 5 14 (c) SA 9M 2.25 8/7 days 450¥ 1.5 BSW p.13 Stolbovoy St-2 Pistol [s1] 5 14 (c) SA 9M 2.25 8/7 days 850¥ 1.5 BSW p.13 SuperEagle 4 7 (c) SA 11M 2.75 6/48 hrs 600¥ 1.5 RG p.10 Surprising Stranger [l] 4 4 (b) SA 9M 2.5 3/24 hrs 180¥ .9 BSW p.13 Teen Dreem 6 10 (c) SA/FA 9M 2.5 4/48 hrs 290¥ 1.5 BSW p.13 Towa Manufacturing Type-13

Police Pistol 5 12 (c) SA 9M 1.5 6/48 hrs 500¥ 1.75 BSW p.13 Towa Manufacturing Type-13

Police Pistol [s1] 5 12 (c) SA 9M 1.5 6/48 hrs 800¥ 1.75 BSW p.13 Tsunami Arms “Raimei” Ramjet

Pistol [m2] 3 6 (c) SA see above 2 16/14 days 2,150¥ 4 BSW p.16 Tsunami Arms “Raimei” Ramjet

Pistol [s1] 3 6 (c) SA see above 2 16/14 days 2,150¥ 4 BSW p.16 Wolf™ 5 17 (c) SA/BF 9M 2.5 5/48 hrs 800¥ 1.5 P3 p.59 Zastava Magnum Mod.2054 5 7 (cy) SS 9M 1.75 4/36 hrs 350¥ .9 RG p.11 SPECIAL WEAPONS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book Apex Mobile Point Defense System — 400 (belt) FA 8M 20 11/21 days 25,000¥ 4 CB1 p.53 Arasaka Restraint Caster 5 4 (m) SS special 1 6/72 hrs 200¥ 2 BSW p.6 Arasaka WXA Computer-Aimed

Weapon [r6] — 500 (belt) FA 7S 50 12/21 days 30,000¥ 4 BSW p.6 Avante P-1135 Needlegun 5 15 (c) SA 5L 1 2/12 hrs 200¥ .75 TS p.21 Colt TP-6A taser 7 6 (m) SS 8S .75 6/24 hrs 550¥ 1 RG p.11 Enerts AKM Power Squirt 5 50 (m) SS drugs 1 always 15¥ 1 TS p.21 Flamethrower cyberweapon — 4 SS 10M 3 10/7 days 1,200¥ 2 TS p.15 Hammer M-11 Bolt Pistol 5 10 (c) SA 9L 1.5 12/14 days 320¥ 3 BSW p.12 Highway-Hawk Mark-II PoonGlove 7 1 (m) SS 6L 1 10/5 days 1,680¥ 3.75 RG p.96 Hughes Rocket Rifle — 3 (m) SS 12S 5.5 16/21 days 750¥ 5 BSW p.31 Kendachi Dragon flamethrower 3 4 (m) SS 10M 4.25 10/5 days 1,660¥ 4.5 CB1 p.48 M-99 EVAW — 30 (c) SA 7S 7 — 5,000¥ — BSW p.31

Grenade Launcher 10 (c) SS grenade Micromissile Launcher

cyberweapon — 4 (m) SA micromissile .5 10/7 days 4,500¥ 1.1 TS p.16 Micro-Missile Pod (–2) 1 (m) SS micromissile .75 8/5 days 2,000¥ 1.9 CB2 p.41 Militech Urban Missile Launcher 3 12 (c) SA micromissile 3.5 10/7 days 4,500¥ 2 CB2 p.41 Miltech Electronics Taser 6 10 (m) SS 8S Stun 1.5 5/36 hrs 600¥ 1.4 RG p.55 Mitsubishi Taser 6 12 (c) SS 8S Stun 1.5 6/4 days 1,000¥ 1 BSW p.7

Page 180: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

180

FIREARMS (continued) SPECIAL WEAPONS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book Mystic Technologies Arrow Gun 2 8 (m) SS 8M 2 4/48 hrs 1,000¥ 1.5 BSW p.7 Nelspot “Wombat” Airpistol 4 20 (c) SA 4L Stun 1.5 2/24 hrs 200¥ .75 TS p.21 Nomad Pneumatic Bolt Gun — 4 (m) SS 9M 3.5 10/7 days 350¥ 1 BSW p.7 Pursuit Security Webgun 3 1 (m) SS as net 3.5 6/3 days 500¥ 2.5 CB2 p.37 Pursuit Security Beanbag Gun 4 1 (m) SS special .5 2/12 hrs 100¥ .75 BSW p.8 Rostovic Wrist Racate 6 6 (m) SA/BF 9S 2.5 18/20 days 3,800¥ 3.5 CB1 p.49 Sonic Stunner 6 10 SA 15M 2 6/36 hrs 1,000¥ 1.5 RG p.22 StreetMaster PoonGun 3 1 (m) SS 6L 3.5 8/72 hrs 980¥ 2.2 RG p.96 Streettech “Burst” 8 1 SS 5S .1 2/24 hrs 33¥ 1.5 BSW p.8 Stundart Pistol 3 2 (b) SS 10S Stun 3.5 8/4 days 1,090¥ 2 CB1 p.49 Techtronica Model 009 Volt Pistol 3 6 (c) SS 10S Stun 3.5 8/72 hrs 1,950¥ 2.5 CB2 p.43 Techtronica M40 “Pulse Rifle” 1 6 (c) SS special 8.5 — 3,500¥ — CB2 p.39 Texas Arms Model-351 Gyrojet Pistol 5 8 (c) SA 6L 1 8/5 days 420¥ 2 BSW p.13 Tsunami Arms “Airhammer”

Mark 1 [l] 5 5 (cy) SA special 1.5 11/14 days 325¥ 2.5 CB2 p.42 Mark 2 [s1] 5 7 (cy) SA special 1.5 12/14 days 400¥ 3 CB2 p.42

UrbanTech “Lance” Mini-Missile 5 1 SS 6S (–6/meter) .5 5/48 hrs 1,000¥ 3 BSW p.10 Underbarrel Capacitor Laser (–2) 2/20 SA 10M 5 24/21 days 95,000¥ 3.5 CB2 p.39 SUBMACHINE GUNS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book Arasaka Minami 10 6 40 (c) SA/BF/FA 7M 3.25 3/24 hrs 1,000¥ .9 RG p.56 Arasaka Minami 10 [ss] 4 40 (c) SA/BF/FA 7M 3.75 5/48 hrs 1,400¥ .9 BSW p.18 Beretta M-24 Advanced 4 50 (c) BF/FA 7M 3.5 6/4 days 950¥ 1.25 CB1 p.46 Beretta M-24 Advanced [s1] 4 50 (c) BF/FA 7M 3.5 6/4 days 1,250¥ 1.25 CB1 p.46 Buzzsaw 4 1,000 (c) FA 7L 5.5 12/14 days 215¥ 1 TS p.24 CCMMC Tuzi-7 4 30 (c) SA/FA 7M 3.25 — 125¥ — BSW p.20 Ceres Tri-Barrel 2 36 (c)/belt BF/FA 6L 4.5 9/60 hrs 1,000¥ 3 TS p.24 Chadran Arms City Reaper 2 5.75 8/10 days 950¥ 2 BSW p.20

Shotgun section 10 (c) SA 8S SMG section 40 (c) SA/FA 7M

Constitution Arms Deluge Crowd Control Weapon — 400 (c) FA 5D Stun 12 9/14 days 8,000¥ 2.5 BSW p.33

Defiance AT-900 [g2,l] 4 30 (c) SA/BF/FA 6M 3.75 5/36 hrs 900¥ 1 RG p.39 Defiance AT-900 [g2,s1] 4 30 (c) SA/BF/FA 6M 3.75 5/36 hrs 1,800¥ 1 RG p.39 Defiance AT-900 fold. stock [g2,l] 4 30 (c) SA/BF/FA 6M 3.75 5/36 hrs 1,000¥ 1 RG p.39 Defiance AT-900 fold. stock [g2,s1] 4 30 (c) SA/BF/FA 6M 3.75 5/36 hrs 1,900¥ 1 RG p.39 Eagle™ 4 50 (c) SA/FA 6M 3 5/3 days 900¥ 1 P3 p.60 Federated Arms Tech-Assault 4 30 (c) SA/FA 6L 3.5 4/36 hrs 640¥ 1 BSW p.17 Federated Arms Tech Assault II 5 50 (c) SA/FA 6L 2.5 4/36 hrs 600¥ 1 RG p.56 FN P55 [g2,m2] 5 50 (c) SA/BF/FA 8M 3.5 8/4 days 650¥ 2.5 RG p.12 FN P55 [g2,s1] 5 50 (c) SA/BF/FA 8M 3.75 9/4 days 900¥ 2.75 RG p.12 H&K MP-9 [g3,s1] 4 25 (c) SA/BF 7M 3.75 5/36 hrs 900¥ 1 RG p.40 H&K MP-2013 3 35 (c) SA/BF/FA 6M 2.75 5/48 hrs 900¥ 1.1 RG p.56 H&K MPK9 5 35 (c) SA/BF 7M 3 5/36 hrs 1,040¥ .8 RG p.57 H&K MPK-11 4 30 (c) SA/FA 7M 3.5 5/48 hrs 1,400¥ 1.2 RG p.57 Ingram MAC-14 6 20 (c) SA/FA 7M 3 4/36 hrs 650¥ 1 RG p.57 Ingram MAC-20 5 SA/FA 6/48 hrs 700¥ 1.5 RG p.13

Heavy Pistol ammo 20 (c) 9M 3.75 SMG ammo 16/32 (c) 7M 3.5

IMI “Gamdaii” — 2× 35 (c) SA/FA 6M 4.5 5/60 hrs 950¥ 3 BSW p.19 Grenade Launcher 1 (m) SS grenade

Malorian Arms Sub-Flechette Gun [c,g3] 3 (2) 10/30 (c) BF/FA 6M 4 4/24 hrs 795¥ 1 CB1 p.48

Militech-10 [m1,ss] 2 30 (c) BF/FA 6M 7 5/72 hrs 3,455¥ 3 CB1 p.51 Grenade Launcher 4 (m) SA grenade

Militech Mini-Gat Machine Carbine [c] 1 120 (c) BF/FA 6L 5.75 20/14 days 2,695¥ 5 CB1 p.50 Militech Viper Submachinegun 5 40 (c) SA/BF/FA 6M 2.5 6/5 days 600¥ 3 BSW p.19 Mustang Arms ARS-5C 3 40 (c) SA/BF/FA 7M 3.75 6/72 hrs 600¥ 1.75 BSW p.19 Mustang Arms ARS-5C [l] 3 40 (c) SA/BF/FA 7M 3.75 6/72 hrs 700¥ 1.75 BSW p.19 Mustang Arms ARS-5C [m1] 3 40 (c) SA/BF/FA 7M 3.75 6/72 hrs 700¥ 1.75 BSW p.19 Mustang Arms ARS-5C [s1] 3 40 (c) SA/BF/FA 7M 3.75 6/72 hrs 1,200¥ 1.75 BSW p.19 Mustang Arms ARS-5C [ss] 3 40 (c) SA/BF/FA 7M 3.75 6/72 hrs 650¥ 1.75 BSW p.19 Nomad “Personal Weapon” Derivatives

Heavy Pistol ammo variant 4 50 (c) SA/BF 9M 3.5 8/7 days 500¥ 1 BSW p.31 SMG ammo variant 4 50 (c) SA/BF 7M 3.5 8/7 days 500¥ 1 BSW p.31

Sandler Model II [l,g2] 3 30 (c) BF/FA 6M 3.75 4/24 hrs 700¥ 1 RG p.40 Setsuko-Arasaka “PMS” [c,ss] 4 40 (c) SA/BF 6M 3.5 4/72 hrs 950¥ 1 CB1 p.44 Setsuko-Arasaka “PMS” [c,s1,ss] 4 40 (c) SA/BF 6M 3.5 4/72 hrs 1,150¥ 1 CB1 p.44 Suranam Machine Pistol 5 (3) 25/50 (c) SA/FA 8L 2 4/4 days 375¥ 1.5 BSW p.18 “Sten” 3 30 (c) SA/FA varies 3.5 3/24 hrs 200¥ 1 BSW p.19 Sternmeyer SMG 21 4 30 (c) SA.BF/FA 7M 3.25 4/36 hrs 1,000¥ 1.1 RG p.58 Steyr MP i 25 [g1,l] 4 35 (c) SA/BF/FA 6M 3.75 5/60 hrs 725¥ 2 RG p.12 Stolbovoy StS Submachinegun 4 35 (c) SA/FA 7M 3 8/7 days 600¥ 2 BSW p.20

Page 181: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

181

FIREARMS (continued) SUBMACHINE GUNS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book Stolbovoy StS Submachinegun [s1] 4 35 (c) SA/FA 7M 3 8/7 days 1,200¥ 2 BSW p.20 Uzi 3S 5 24 (c) SA/BF 6M 2.5 10/36 hrs 900¥ 2 P3 p.8 Uzi IV [g2,l] 4 30 (c) SA/BF/FA 6M 3 6/60 hrs 1,000¥ 1 RG p.12 Uzi IV [g2,s1] 5 30 (c) SA/BF/FA 6M 3.25 8/60 hrs 1,200¥ 1.25 RG p.12 Uzi Miniauto 9 5 30 (c) BF/FA 6M 3 4/36 hrs 700¥ 1 RG p.58 Walther S900 [g2,l] 4 30 (c) SA/BF 6M 3 5/36 hrs 900¥ 1 RG p.40 ASSAULT RIFLES Conceal Ammo Mode Damage Weight Availability Cost Street Index Book AKR-20 [g1,l] 3 30 (c) SA/BF/FA 8M 4 5/48 hrs 1,000¥ 2 RG p.59 Anti-Vehicular Rifle 3 10 (c) SA/BF 8S 5.3 14/16 days 6,000¥ 3.2 P3 p.74 Arasaka WAA Bullpup Assault

Weapon [m2,s2] 2 5/15/30 (c) BF/FA 8M 4.25 6/72 hrs 1,600¥ 2.25 BSW p.27 CCMMC Jinhua M-9 1 35 (c) SA/FA 8M 4 — 250¥ — BSW p.27 Chadran Arms Jungle Reaper — 60 (c) SA/FA 6M 5.75 12/14 days 3,100¥ 3 BSW p.27

Grenade Launcher 6 (m) SA grenade Colt M18 Assault Weapon 2 35 (c) SA/BF/FA 8M 3.5 4/48 hrs 1,500¥ 2 BSW p.27 Darra-Polytechnic M-9 [c,m1] 3 40 (c) SA/FA 8M 3.75 3/36 hrs 1,300¥ .9 CB1 p.50 Fábrica de Armes M-2012 [c,l,m1] 3 30 (c) SA/BF 8M 5 4/60 hrs 1,400¥ 2 BSW p.28 Fábrica de Armes M-2012HB SAW 2 30/100 (c) SA/BF/FA 8M 5.2 6/3 days 1,700¥ 2.25 BSW p.33 FA Light Assault 15 [c,m1] 3 30 (c) BF/FA 8M 3.5 4/36 hrs 400¥ 1.25 CB1 p.54 FA Light Assault 15 [c,m1,s1] 3 30 (c) BF/FA 8M 3.5 4/36 hrs 400¥ 1.25 CB1 p.54 FN AGRL [g2,l,m2] — 40 (c) SA/BF/FA 8M 5 5/36 hrs 2,000¥ 2 RG p.44

Grenade Launcher 6 (m) SS grenade FN RAL [m1] 3 30 (c) SA/FA 8M 5 5/60 hrs 1,200¥ 2 RG p.59 H&K HK 70 [g2] 2 (1) 20/45 (c) SA/BF/FA 8M 3.75 8/7 days 950¥ 2 RG p.17 H&K HK 70 K [g2] 3 (2) 20/45 (c) SA/BF/FA 8M 4 8/7 days 950¥ 2.25 RG p.17 Heckler & Koch HK77UK 3 30/45 (c) SA/BF/FA 8M 4 6/72 hrs 750¥ 1.75 BSW p.30 Heckler & Koch HK77UK [s1] 3 30/45 (c) SA/BF/FA 8M 4 6/72 hrs 1,350¥ 1.75 BSW p.30 Heckler & Koch HK77UK [s1,ss] 3 30/45 (c) SA/BF/FA 8M 4 6/72 hrs 1,550¥ 1.75 BSW p.30 Heckler & Koch HK77UK [ss] 3 30/45 (c) SA/BF/FA 8M 4 6/72 hrs 950¥ 1.75 BSW p.30 Honda AR-1 [m1] 3 28 (c) BF/FA 8M 4.25 9/6 days 1,000¥ 2 RG p.18 Kalashnikov A-80 1 35 (c) SA/FA 8M 4.5 4/36 hrs 1,100¥ 2.5 RG p.60 Kalishnikov AK-100 [g2] — 30 (c) SA/BF/FA 8M 5.75 5/36 hrs 1,000¥ 2 RG p.43 Kalishnikov AK-100 [g2,s1] — 30 (c) SA/BF/FA 8M 5.75 5/36 hrs 2,000¥ 2 RG p.43 Kalishnikov AK-101 [g2,l] 2 30 (m) SA/BF/FA 8M 5.5 8/4 days 1,600¥ 2 RG p.43 Kalishnikov AK-101 [g2,s1] 2 30 (m) SA/BF/FA 8M 5.5 8/4 days 3,200¥ 2 RG p.43 Maramont LR 3 36 (c) BF/FA 8M 4.25 6/4 days 1,400¥ 2.5 P3 p.58 Militech Cyborg Rifle [g2] 2 30 (c) SA 6S 7.5 10/7 days 800¥ 2.5 CB2 p.36 Militech Dragon Light Assault

Weapon [g2] 4 35 (c) SA/FA 7M 3 12/14 days 700¥ 3.5 BSW p.28 Militech High Power 15 1 180 (c)/belt SA/BF/FA 6M 5.5 15/8 days 3,200¥ 4.25 BSW p.33 Militech M-31a1 AICW 1 150 (c) SA/BF/FA 6M 6.5 20/28 days 1,695¥ 4.5 CB1 p.45

Grenade Launcher 4 (m) SA grenade Militech M-232 Squad Assault/

Automatic Weapon [b] 2 35 (c)/belt FA 8M 7.25 6/72 hrs 2,000¥ 2.5 BSW p.34 Militech Mk IV Assault Weapon

(Revised) [g2] 2 35 (c) SA/FA 8M 4 12/14 days 800¥ 3 BSW p.28 Militech Ninja [c,ss] 1 30 (c) SA/BF/FA 5L 4.5 12/7 days 2,100¥ 3.75 BSW p.31 Militech Renegade SAW [b,g3] — 35 (c)/belt SA/FA 9M 6.5 16/14 days 2,200¥ 3.5 BSW p.34 Militech Ronin Light Assault [l] 1 35 (c) SA/BF/FA 8M 3.5 4/48 hrs 900¥ 2 RG p.60 Mossberg M-712 [m2,s1] 3 6 12/7 days 4,000¥ 3 RG p.42

Assault rifle section [g2] 35 (c) SA/BF/FA 8M Shotgun section 15 (c) SA 10S

Nomad .357 Magnum Automatic Carbine 3 30 (c) SA/BF 9M 3 5/48 hrs 400¥ 1 BSW p.31

Nomad .357 Magnum Lever- Action Carbine 3 9 (m) SS 9M 3 5/48 hrs 300¥ 1 BSW p.31

Nomad .44 Magnum Lever-Action Carbine 3 8 (m) SS 10M 3 5/48 hrs 650¥ 1 BSW p.31

Nomad 7.62mm Bolt-Action Rifle 1 6 (m) BA 7S 6.5 6/48 hrs 500¥ 1 BSW p.31 Panther™ 1 5.25 8/7 days 4,000¥ 3 P3 p.59

Assault rifle section 40 (c) SA/FA 8M Shotgun section 25 (c) SA/BF 8S

Royal Enfield Ordnance Liquid Propellant Assault Rifle [r1] — 2× 45 (c) SA/BF/FA 6L/6M/9M 5 18/1 mth 1,800¥ 6 BSW p.29

S&W Model F “Cyborg Assault” 4 8 (c) SS 8S 4 10/5 days 1,650¥ 2.5 CB1 p.54 SIG 88x-series

880 [g2,l] 2 30 (c) SA/BF 8M 4 4/36 hrs 850¥ 2 RG p.18 882 [g2,l] 3 30 (c) SA/BF 8M 4 5/36 hrs 850¥ 2 RG p.18 883 [b,g3,l,p] 1 30/50 (c) SA/FA 9M 6.5 6/48 hrs 1,000¥ 2.5 RG p.18 883 SP [m2,p] 2 5/30 (c) SA 9M 4.25 3/36 hrs 950¥ 1.5 RG p.18

Seco M-995 [g3,l,rf,rg] — 30 (c) SA/BF/FA 8M 5.75 10/4 days 3,000¥ 3 RG p.44 Grenade Launcher 6 (m) SS grenade

Page 182: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

182

FIREARMS (continued) ASSAULT RIFLES Conceal Ammo Mode Damage Weight Availability Cost Street Index Book Seco M-995 [g3,rf,rg,s1] — 30 (c) SA/BF/FA 8M 5.75 10/4 days 6,000¥ 3 RG p.44

Grenade Launcher 6 (m) SS grenade Sternmeyer M95A4 (CG-13B) [m1] 2 90 (c) SA/BF/FA 6M 3.7 14/9 days 3,000¥ 4 BSW p.29 Sternmeyer M95A4 [m1,l] 2 90 (c) SA/BF/FA 6M 3.7 14/9 days 3,150¥ 4 BSW p.29 Stolbovoy St-5 Assault Rifle 2 30 (c) SA/FA 8M 4.25 10/7 days 900¥ 3 BSW p.29 Stolbovoy St-5 Assault Rifle [s1] 2 30 (c) SA/FA 8M 4.25 10/7 days 1,800¥ 3 BSW p.29 Stolbovoy St-5 Assault Rifle (short) 3 30 (c) SA/FA 7M 4.25 10/7 days 900¥ 3 BSW p.29 Towa Manufacturing Type-20

AICW [b,s2] 1 100 (c) BF/FA 7M 4.75 12/14 days 4,200¥ 3.5 BSW p.29 Grenade Launcher 4 (m) SA grenade

Towa Manufacturing Type-99 [b,s2] 3 35 (c) BF/FA 8M 3.75 10/14 days 1,500¥ 1.75 BSW p.29 SNIPER RIFLES Conceal Ammo Mode Damage Weight Availability Cost Street Index Book Arasaka WSSA Sniper

System [ll,m3,rf,s2,ss] — 40 (c) SA 14S 3.8 16/14 days 9,600¥ 4.5 BSW p.29 Barrett M-90 Sniper Rifle — 10 (c) SS 12D 7.5 14/10 days 3,000¥ 5 BSW p.30 Barrett M-90 Sniper Rifle [s1] — 10 (c) SS 12D 7.5 14/10 days 5,000¥ 5 BSW p.30 FR-F6 [b,l,m2,ss] — 10 (c) SA 14S 5 12/7 days 4,400¥ 4 BSW p.30 H&K PSG-65 [g2,ll,m3,s1,t] — 20 (m) SA 14S 6 12/7 days 7,000¥ 4 RG p.40 Nomad 15mm “Long Rifle” [b,ll,m3] — 9 (c) SS 14D 12 14/30 days 3,000¥ 5 BSW p.30 RAI Model 1050 [l,ll,m3,p] — 5 (c) SA 15S 5.25 14/10 days 6,000¥ 4 RG p.14 Remington Gyro-Sniper Rifle [ll,s2,t] — 6 (m) SS 10S/14S 7 12/10 days 5,000¥ 4.75 BSW p.30 SMF K6 — 30 (c) SA/FA 10S 5 14/21 days 2,000¥ 3 P3 p.41 Towa Manufacturing Type-00-Kai

[et,s1] — 6 (c) SS 21S 6.25 15/7 days 6,000¥ 4.5 BSW p.30 Tsunami Arms Ramjet Rifle

[b,m3,r1,s2] — 9 (c) SA/BF special 5 16/14 days 7,380¥ 4 CB2 p.36 SHOTGUNS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book Arasaka Rapid Assault Shot 12 1 20 (c) SA/FA 8S 5.5 8/10 days 1,800¥ 2.25 RG p.58 Ares Wippet 4 6 (m) SA shot 6M 2 5/36 hrs 1,500¥ 1.5 RG p.41 slug 9M Autoshot Riot Gun 2 20 (c) SA/FA 9S 4.5 10/7 days 1,500¥ 2 P3 p.35 Chandler Capture 100 [g2,p] 3 10 (m) SA 10S 4 4/24 hrs 1,500¥ 2 RG p.41 Chandler Capture 100 [g2,p,s1] 3 10 (m) SA 10S 4 4/24 hrs 2,200¥ 2 RG p.41 CCMMC Qi-15 — 15 (c) SA/FA 9S 4.5 — 150¥ — BSW p.21 Cobra™ 2 (4) 10 (c) SA 10S 4.5 4/60 hrs 1,200¥ 1 P3 p.60 Constitution Arms Hurricane

Assault Weapon [r1] — 40 (c) SA/FA 8S 5 14/21 days 1,000¥ 4 BSW p.21 Enfield-Ubichi LastChance 5 1 SS 10S .5 4/48 hrs 60¥ 1 BSW p.21 Holland & Holland .600 NE — 2 (b) SA 12S 4.5 call H&H 10,000¥ — RG p.15 Kimatsuhama Under-Barrel Shotguns

UBS-5 (–2) 4 (m) SS 7S 2.25 5/48 hrs 500¥ 1.1 RG p.16 UBS-6 (–2) 6 (m) SA 7S 2.5 6/48 hrs 750¥ 1.1 RG p.16 UBS-7 (–3) 2× 4 (m) 2× SS 7S 3.5 10/7 days 1,700¥ 1.25 RG p.16

Luigi Franchi P.16 4 20 (c) SA/FA 8S 3.75 8/12 days 980¥ 2.5 BSW p.21 Luigi Franchi “King Buck” Magnum 1 4 (m) SA 9S 7 12/4 days 800¥ 2.1 CB2 p.38 MetaCorp Warhammer™ — 16 (c) SA/BF 10S 3.25 8/72 hrs 700¥ 2.75 BSW p.21 Military M-12 Close Assault

Weapon — 20 (c) SA/BF/FA 9S 4.25 6/7 days 950¥ 3 BSW p.22 Militech .477 Boomer Buster 4 4 (m) SS see above 3 6/48 hrs 450¥ 2 BSW p.17 Militech Bulldog Compact

Assault Shotgun [g1,l] 2 21 (c) SS/BF/FA 9S 6.5 12/9 days 1,000¥ 3 BSW p.22 Militech Bulldog Compact

Assault Shotgun [g1,s1] 2 21 (c) SS/BF/FA 9S 6.5 12/9 days 1,500¥ 3 BSW p.22 Militech Crusher SSG 5 6 (c) SA 6S/8M 3 6/48 hrs 1,450¥ 1.5 CB1 p.42 Militech Military/Police Shotgun

10 gauge 2 6 (m) SA 10S 4.5 4/60 hrs 800¥ 1 CB1 p.48 12 gauge 2 8 (m) SA 8S 4.5 4/60 hrs 800¥ 1 CB1 p.48

Mustang Arms Close-Control 20 3 15 (c) SA 8S 4 9/7 days 350¥ 1.25 BSW p.22 Mustang Arms “Raider” Riot Shotgun 1 5(c) or 9(m) SA 8S/9S 3.75 5/60 hrs 400¥ 1 BSW p.22 Polymer One-Shot Cannon 3 1 SS 5S 1.5 3/12 hrs 190¥ .6 BSW p.32 Ranger Arms Security 12 [g2,l] 3 15 (c) SA/BF/FA 10S 4.5 10/8 days 2,000¥ 2 RG p.41 Remington 1628 4 8 (m) SS 8S 3 3/24 hrs 500¥ 1 RG p.42 Remington Rapid Assault 12 [s1] 3 15 (c) SA/BF 10S 4.5 12/8 days 2,000¥ 2 RG p.42 Sandler “Mad Max” 5 2 (b) SA 6S 2.25 4/48 hrs 400¥ 1 RG p.17 Sternmeyer Stakeout 10 4 10 (m) SA 9S 3.75 8/7 days 900¥ 1.5 RG p.58 Tsunami Arms “Ragnarok” Close

Assault Weapon [et] — 40 (c) SA/FA 12S 4.75 16/21 days 4,500¥ 5 BSW p.22 Vehicular Shotgun 1 10 (c) SA 9S 8.5 8/72 hrs 2,500¥ 1.75 P3 p.62 Wristbreaker I 2 (3) 2× 10 (m) 2x SA/FA 8S 4.25 14/14 days 1,450¥ 3 TS p.25 Wristbreaker II 3 (4) 2× 5 (m) 2x SA 8S 2.75 8/10 days 1,450¥ 1.5 TS p.25

Page 183: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

183

FIREARMS (continued) LIGHT MACHINE GUNS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book Constitution Arms Cyclone

Squad Support Weapon [b,c] — 100 (c) FA 7S 8 8/7 days 1,200¥ 2 BSW p.32 H&K G-6 ASA [c,m2,s2,t] — 100 (c) FA 7S 7 14/21 days 2,050¥ 3.5 CB1 p.51 IWS Mini-5 [l] — belt FA 7S 14 24/14 days 13,000¥ 2 RG p.45 IWS Mini-5 [s1] — belt FA 7S 14 24/14 days 26,000¥ 2 RG p.45 Sternmeyer M-5A SAW [b] — belt FA 7S 8.75 6/6 days 2,000¥ 2 BSW p.34 Tiger™ — 40 (c)/belt SA/FA 7S 8.25 7/7 days 3,000¥ 2 P3 p.59 HEAVY WEAPONS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book 2-Barrel HMG Chaingun — belt FA 9S 20 26/21 days 6,500¥ 2 CB2 p.31 60mm Light Mortar — 1 SS mortar round 15 12/14 days 1,500¥ 2 BSW p.34 Ares MP Maser — 20 SA 10M + special 25 — 750,000¥ — RG p.19 Barrett-Arasaka Light 20mm — 10 (c) SS 18D 19 15/14 days 6,000¥ 2 RG p.61 Colt-Mauser M2X Cannon [m2,p] — 8 (c) SS 18D 23 20/14 days 6,100¥ 2 CB2 p.40 Dover GA-1112 Autogun [s1] — 400 (c) FA ×2 9S 15 25/1 mth 11,100¥ 4 BSW p.33

Vehicle-mounted variant [s1] — 400 (c) FA ×2 9S 15 25/1 mth 17,600¥ 4 BSW p.33 Flechette Gun — 20 (c) SA/FA 9D(f) 45 14/14 days 17,000¥ 1.5 P3 p.62 FN MG-6 “One-on-One” — 100 (c) FA ×2 8M 8.5 6/7 days 1,800¥ 2.5 BSW p.33 Gauss Gun — 10 (c) SS 11S 135 — 500,000¥ — P3 p.62 General Products Rocket Launchers

7.62cm 10-Barrel — 10 (m) FA 7.62cm rocket 30 22/14 days 9,500¥ 4 TS p.25 7.62cm Single Barrel — 1 (m) SA 7.62cm rocket 2.5 10/10 days 1,000¥ 1.75 TS p.25 12.7cm 10-Barrel — 10 (m) FA 12.7cm rocket 35 24/14 days 12,000¥ 4 TS p.25 12.7cm Single Barrel — 1 (m) SA 12.7 cm rocket 3 11/10 days 1,250¥ 1.75 TS p.25

Hellblazer Mk.II Flamethrower — 4 (cy) SS/FA 10M 9.5 18/14 days 6,500¥ 4 Infrared Laser normal normal normal normal normal +4/+7 days double normal +1 P3 p.63 IWS Assault 20 [g4,p] — 20 (m) SA 18D 16 16/14 days 7,200¥ 2 RG p.46 Kenshiri-Adachi F-253 Flamethrower — 10 SS 6S/9L 15 — 4,500¥ — BSW p.34 Laser LAW 2 1 (m) SS 12M 5 24/21 days 75,000¥ 3 P3 p.74 Laser VLAW 4 1 (m) SS 10M 3.5 24/21 days 60,000¥ 3 P3 p.74 Light Anti-tank Weapons

HLAW — 1 SS 16D (–4/m) 5 8/48 hrs 1,600¥ 2 BSW p.35 LAW 2 1 SS 12D (–6/m) 2 6/48 hrs 600¥ 2 BSW p.35

M2A5 Browning .50cal HMG — belt FA 10S 20 17/14 days 4,000¥ 2 BSW p.33 M10A Light Recoilless Rifle — 1(b SS lt. rcl. grenade 6.5 12/14 days 2,000¥ 2 TS p.26 M-60D Medium Machine Gun — belt FA 9S 9.5 16/14 days 2,000¥ 2 BSW p.33 M400 HMG [g3] — 2× belt FA 10S 18.5 22/21 days 5,500¥ 2 RG p.20 M400 HMG [g3,s2] — 2× belt FA 10S 19 24/21 days 7,500¥ 2.5 RG p.20 Militech 20L Autocannon — belt FA 18D 60 — 90,000¥ — BSW p.34 Militech AM-3 [g2,m3,p,s1] — 5 (c) SS 20D 26 20/14 days 8,000¥ 3 CB2 p.41 Militech Electronics LaserCannon — special SA 3M to 15M 25 26/21 days 130,000¥ 3.25 TS p.21 Militech Hotshot L-ATGM — 1 SS 20D (–5/m) 3 8/48 hrs 2,500¥ 2 BSW p.35 Militech Rocket-Grenade Launcher — 1 (m) SS missile 4.5 9/14 days 4,500¥ 2.5 RG p.61 NR-10 Multi-Barrel HMG — 35 (c)/belt FA 10S 41 28/30 days 75,000¥ 3 P3 p.58 Panther Heavy Recoilless Rifle — 1 (b) SS hvy. rcl. grenade 10 14/14 days 4,000¥ 3 TS p.26 Rhinemetall EMG-85 Railgun [s2] — 5 (m) SS 25D 35 — 113,700¥ — CB2 p.38 Royal Enfield Ordnance 25mm

Cockerill Assault Cannon — 12 (c) SS 18D 20 18/14 days 7,400¥ 2 BSW p.36 Scorpion 16 Missile Launcher — 1 (b) SS missile 5 10/14 days 6,000¥ 2 RG p.61 Towa Manufacturing Type-8 [c] — 100 (c) FA 9S 12.5 18/14 days 5,000¥ 3 BSW p.34 Tsunami Arms Type-17 Anti-

Armor Rifle [b,s2] — 12 (c) SS 18D 20 18/14 days 7,500¥ 2 BSW p.37 Twin Laser — special SA 18S 340 — 700,000¥ — P3 p.63 Whitney-Morgan Caseless MMG — belt FA 9S 35 26/30 days 25,000¥ 4 RG p.21 GRENADE LAUNCHERS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book Ares Suppressor — 12 (c) SA/BF grenade 7 18/14 days 3,400¥ 3 RG p.45 Ares Suppressor [rf,rg] — 12 (c) SA/BF grenade 7 18/14 days 4,300¥ 3 RG p.45 Ares Suppressor [s1] — 12 (c) SA/BF grenade 7 18/14 days 6,800¥ 3 RG p.45 Ares Suppressor [rf,rg,s1] — 12 (c) SA/BF grenade 7 18/14 days 7,700¥ 3 RG p.45 Grenade Launcher (–2) 1 (m) SS grenade 1 6/4 days 1,250¥ 2.75 RG p.61 Grenade Launcher cybergun — 1 (m) SS grenade .25 10/7 days 2,500¥ 2 TS p.16 Hand-Held Grenade Launcher 2 5 (c) SS grenade 2.5 9/5 days 2,300¥ 3 P3 p.73 M-32 Auto Grenade Launcher — belt FA grenade 12 18/21 days 5,000¥ 3.5 BSW p.35 M-205 3/(–2) 1 (b) SS grenade 1 6/4 days 500¥ 2 BSW p.35 M-212 — 8 (cy) SA grenade 3 10/5 days 2,000¥ 2.5 BSW p.35 Militech “Cowboy” U-55 — 12 (m) SA/BF grenade 3.25 8/48 hrs 1,600¥ 3 BSW p.35 Militech Mini-Grenade Launcher

Drum variant 1 (–4) 16 (c) SA grenade 5 24/12 days 4,750¥ 5 CB1 p.46 Pump variant 3 (–2) 4 (m) SA grenade 3.5 10/6 days 2,550¥ 3 CB1 p.46

Rockwell AGL-113 — 20 (c)/belt FA grenade 50 24/21 days 15,000¥ 4 RG p.19 Towa Manufacturing Type-9 — 8 (cy) SA grenade 3.5 9/7 days 1,750¥ 2 BSW p.37 Tsunami Arms Type-18 — 30 (m) FA grenade 25 12/7 days 4,000¥ 3.5 BSW p.37

Page 184: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

184

FIREARMS (continued) FULL ’BORG WEAPONS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book 12.7mm “Assault Rifle” — 50 (c) SA/BF/FA 9S 10 16/21 days 2,000¥ 5 BSW p.38 14.5mm “Assault Rifle” — 50 (c) SA/BF/FA 10S 15 18/21 days 2,500¥ 5 BSW p.38 Arasaka “Pocket Tsunami”

Grenade Launcher — 6 (cy) SS grenade 8 14/14 days 1,250¥ 4 BSW p.37 Arasaka “Rage” Submachinegun 2 10/20/50 (c) SA/FA 6S 8 14/14 days 4,500¥ 4 BSW p.37 Caseless “SMG” 2 50 (c) SA/FA 8M 4 14/14 days 1,200¥ 4 BSW p.37 HiVel Caseless Auto-GL — 25 (c) SA/FA grenade 12.5 17/21 days 2,000¥ 5 BSW p.38 Magnum Opus “Big Government” 4 13 (c) SA 13M 3 10/14 days 2,000¥ 3 BSW p.38 Magnum Opus “Hellbringer” 2 3 (m) SS 7S 4.25 15/14 days 4,000¥ 3.5 BSW p.38 Malorian 3600 Super-SMG 3 20 (c) SS/BF 7S 5.75 16/14 days 3,000¥ 4 BSW p.38 “Pistol” 3 9 (c) SA 8S 3.25 11/14 days 1,000¥ 3.5 BSW p.38 Tsunami Arms Helix [l,r6] — 60 (c) FA 10S 15 30/30 days 9,000¥ 4 BSW p.38 United Armaments CLAW — 28 (c) FA 9D 16 28/1 mth 1,600¥ 8 BSW p.39

WEAPON ACCESORIES

Mount Conceal Rating Weight Availability Cost Street Index Book 22mm Muzzle Adaptor Barrel — — — 6/48 hrs 100¥ 3 CB1 p.47 Ares MirrorSmarts — 10 — — 6/60 hrs 6,500¥ 2 TS p.28 Composite Clip — — — .25 6/72 hrs 50¥ 2 PA p.24 Digital Weapon Uplink Top or Under –1 — .5 6/6 days 500¥ 2 CB1 p.12 DUD Smartgun Controller Top or Under –1 3 .25 8/6 days 5,000¥ 2.5 CB1 p.12 Electrothermal Ammo Enhance. — — — .5 10/7 days +150% 2 CB2 p.50 Finishes

Camouflage — — — — +1/normal +100% normal PA p.24 Chrome/Pearl/Gloss — — — — +1/normal +100% normal PA p.24 Hypo-Allergenic — — — — +2/×2 +100% normal PA p.25 Natural Colors — — — — +1/normal +10% normal PA p.25 Neon-Glow — — — — +2/×1.5 +150% normal PA p.25 Oil-Resistant — — — .1 8/7 days +200% 2 PA p.25 Printless — — — — +4/×2 +200% normal PA p.25 Wood Furniture — — — — normal/×2 2000¥+ normal PA p.25

Flashlight Top or Under –1 — .25 2/24 hrs 50¥ .9 PA p.21 Flashlight + Smart Focus Top or Under –1 — .25 4/24 hrs 100¥ 2 PA p.21 Flash Suppressor Barrel –1 — .2 6/48 hrs 250¥ 1 PA p.22 Gun Cam Top or Under –1 — .25 3/36 hrs 100¥ 1.2 CB2 p.50 Gun Camera Top or Under –1 — .25 2/24 hrs 300¥ .5 RG p.23 Infrared Top –2 — .25 8/4 days 1,800¥ 1 PA p.21 IR Laser Sight Top or Under –1 –1 .25 6/48 hrs 1,000¥ 1 PA p.21 LaserEdge® melee weapons –1 +1 Damage .25 6/5 days 700¥ 2 P3 p.61 Luminous Sight Inserts — — –1 — 2/24 hrs 50¥ 1 PA p.21 Midnight Arms Smartgoggle

Mirrorshades — 5 — — 3/36 hrs 4,500¥ 1 CB3 p.3 Militech Muzzle Adaptor Barrel — — — 4/48 hrs 200¥ .9 CB2 p.48 Modifications

Alternative Feed — — — .25 6/72 hrs 500¥ 1.5 PA p.24 Barrel Re-bore — — — — 2/24 hrs 100¥ 1 PA p.24 Barrel Replacement — — — — 3/36 hrs 50% of weapon cost 1 PA p.24 BF Macroplast Casing — — — — +6/×2 +100% 2 PA p.24 FA Macroplast Casing — — — — +4/×1.5 +75% 2 PA p.24 Caliber Modifications — Gamemaster’s discretion, both up and down — PA p.24 Ceramic Casing — — — — +12/×3 +200% 3 PA p.24 Electric Feed — — — — 6/72 hrs 500¥ 2 PA p.24

Battery Pak — –1 — .25 6/72 hrs 500¥ 2 PA p.24 Battery Clip — — — .25 6/72 hrs 50¥ 2 PA p.24

Extra-Heavy Bolt — — — .25 6/48 hrs 500¥ 1 PA p.24 Fire Rate

Alternative ROF — — — — 4/48 hrs 400¥ 1 PA p.25 Floating Breech — — — — 8/7 days 1,000¥ 2 PA p.25 Locking Bolt — — — — 6/36 hrs 500¥ 1 PA p.25 Selective ROF — — — .1 4/48 hrs 500¥ 1 PA p.25 Short-Burst — — — — 4/36 hrs 500¥ 1 PA p.25

Heavy Bolt — — — — 3/36 hrs 250¥ 1 PA p.24 Long Barrel — –1 — .2 6/36 hrs +50% 1 PA p.24 Short Barrel — +1 — –.2 6/36 hrs +50% 1 PA p.24 Selective Feed — — — .25 6/72 hrs 1,000¥ 2 PA p.24 Snap-Down, Normal — — — — +6/×2 +100% 2 PA p.25 Snap-Down, Rugged — — — — +12/×3 +200% 3 PA p.25 Solenoid Trigger — — — — 6/72 hrs +100% 1 PA p.25

Nikkon COT Top –2 3 1 8/4 days 8,000¥ 2 PA p.21 Nine-Eleven Chip Top or Under –1 — — call Lone Star 1,750¥ — CB2 p.50 Optical Infrared Top –3 — .5 4/48 hrs 4,000¥ 1 PA p.21 Optical Low-Lite Top –3 — .5 4/48 hrs 3,000¥ 1 PA p.21

Page 185: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

185

WEAPON ACCESORIES (continued) Mount Conceal Rating Weight Availability Cost Street Index Book Optical Ultra-Violet Top –3 — .5 4/48 hrs 4,000¥ 1 PA p.21 Revolver Silencer Barrel –3 — 1 6/60 hrs 700¥ 3 RG p.23 Security Chipping Top or Under — 10 — 4/72 hrs 1,250¥ 1 CB2 p.50 Sharpwire Net Mount Under –2 — 2 5/4 days 450¥ 2 CB2 p.58 Sighting Band Top — –1 .25 4/24 hrs 20¥ 1 P3 p.61 Silencers/Sound Suppressors

Improved Silencer Barrel –2 +1 .2 8/72 hrs 5,000¥ 2 P3 p.8/9 Improved Sound Suppressor Barrel –2 +1 .5 8/72 hrs 7,500¥ 2 P3 p.8/9 Mini Barrel — –1 .1 6/48 hrs 2,500¥ 1 P3 p.8/9 Shhh 7000 Sound Suppressor Barrel –3 +2 1 9/72 hrs 11,250¥ 2.5 P3 p.9 Short Silencer Barrel –1 — .1 6/72 hrs 750¥ 2 PA p.22 Short Suprpessor Barrel –1 — .3 6/48 hrs 1,000¥ 2 PA p.22 Slimline Barrel –1 — .2 6/48 hrs 2,500¥ 2 P3 p.8/9

Smartscope No magnification Top –2 –1/0 1 5/60 hrs 3,250¥ 1 RG p.24 Magnification 1 Top –2 –1/1 1 5/60 hrs 3,500¥ 1 RG p.24 Magnification 2 Top –2 –1/2 1 5/60 hrs 3,750¥ 1.1 RG p.24 Magnification 3 Top –2 –1/3 1 5/60 hrs 4,250¥ 1.1 RG p.24

Speedholster — +2 — .25 4/24 hrs 200¥ 1.25 CB1 p.13 Speedloader — 8 — .5 2/24 hrs 10¥ .75 P3 p.9 SumnerTech Gyro-Mount 1S Under –3 3 2.5 6/48 hrs 2,000¥ 1 RG p.24 Ultra-Violet Top –2 — .25 8/4 days 1,800¥ 1 PA p.21 UV Laser Sight Top or Under –1 –1 .25 6/48 hrs 1,000¥ 1 PA p.21 Xenon Projector Top or Under –1 — .25 8/7 days 1,500¥ 2 PA p.21 Xenon Proj. + Smart Focus Top or Under –1 — .25 10/7 days 1,600¥ 2 PA p.21

AMMUNITION AND EXPLOSIVES

AMMUNITION (per 10 rounds) Conceal Damage Weight Availability Cost Street Index Book #000 Triplex (for Heavy Pistols) 9 6L per pellet, 3 pellets .5 4/60 hrs 50¥ 1.25 CB2 p.37 30mm-Explosiv 8 +1 Power 1 6/36 hrs 100¥ 1.5 TS p.35 30mm-massiv 8 normal 1 4/24 hrs 40¥ 1 TS p.35 30mm-Schrot 8 –1 Damage, Flechette 1 4/24 hrs 40¥ 1 TS p.35 Acid 8 as weapon .5 14/8 days 100¥ 4 CB1 p.54 Anti-Personnel 8 +2 Power, +1 Damage .75 12/10 days 100¥ 3.5 P3 p.68 Anti-Vehicular 8 special .25 16/14 days 300¥ 4 P3 p.68 APDS Flechette 8 +1 Damage, 1/2 Ballistic .25 14/14 days 100¥ 4 P3 p.48 Arasaka Restraint Caster Capsules (20 rnds) 8 as normal net gun — 6/72 hrs 60¥ 2 BSW p.6 Armor-Piercing 8 –2 Ballistic .75 4/4 days 50¥ 2 BSW p.44 Armor-Piercing Incendiary 8 1/2 Ballistic .25 16/14 days 80¥ 4.5 CB1 p.54 Carbosteel Wire Net (per net) 5 10S Stun 1 6/48 hrs 100¥ 2 CB2 p.37 Crawler 8 as flechette .5 14/14 days 100¥ 6 P3 p.41 Dartgun Cyberfinger Darts 10 3L .1 6/48 hrs 20¥ .5 CB1 p.32 Dual-Purpose 8 1/2 Ballistic + special .5 16/14 days 80¥ 4 CB2 p.46 Duplex 8 two bullets .75 5/36 hrs 90¥ 1 RG p.26 FEN Dz-55 Det-Web (per web) 5 8D (–1/m) 2 10/72 hrs 450¥ 3 CB2 p.37 Firepower™ (for Heavy Pistols) 8 +1 Power .5 3/36 hrs 35¥ .75 RG p.26 Gauss Gun ammo (for Gauss Guns) 6 normal 1.5 — 300¥ — P3 p.62 Glaser™ 8 +2 Damage, 2× Ballistic .75 16/14 days 100¥ 4 RG p.27 HEP (High-Explosive Cratering) 8 +1 Power, 1/2 is Stun .75 5/36 hrs 60¥ 1.1 CB1 p.54 HESH (High Explosive Squash Head) 8 special .75 18/14 days 200¥ 3 RG p.47 Hollow-Point 8 +1 Damage, +2 Ballistic .5 4/24 hrs 25¥ .8 CB1 p.50 Incendiary 8 normal .25 6/48 hrs 30¥ 2 P3 p.68 Kendachi “Airhammer” ammo

Fragmentation Flechette 9 +1 Power .15 6/48 hrs 15¥ 2 CB2 p.42 Flechette 9 normal .15 6/48 hrs 15¥ 2 CB2 p.42 Gas 9 special .25 8/4 days 40¥ 2 CB2 p.42 JellSluggs 9 –2 Power, Stun .25 8/60 hrs 20¥ 1.5 CB2 p.42 Practice 9 3L .15 4/24 hrs 15¥ 1.5 CB2 p.42

Kendachi Fragmentation Flechettes 8 +1 Power .5 12/10 days 100¥ 4.5 CB2 p.46 Light Armor-Piercing/High Explosive 8 +1 Power, 1/2 Ballistic .75 16/14 days 100¥ 2.5 CB2 p.31 Multi-Flechette 8 special .5 5/48 hrs 100¥ 1 CB1 p.48 Plastic Bullet Rounds 8 see rules .25 6/72 hrs 80¥ 1 PA p.31 Ramjet (for Ramjet Rifle) 8 normal .5 8/72 hrs 100¥ 2 CB2 p.36 Rubber 8 Stun .5 3/12 hrs 10¥ .75 CB2 p.47 Safety Rounds 8 +1 Damage Level .5 10/10 days 120¥ 3 BSW p.45 Stundart (for Heavy Pistol) 8 10S Stun .75 6/72 hrs 80¥ 2 CB1 p.49 Tracer 8 as weapon .5 2/24 hrs 30¥ 1 P3 p.9 Wirtz-Betäubung (for Wirtz “DemoControl) 6 12M Stun 1.5 8/36 hrs 100¥ 2 TS p.36 Wirtz-Schrot (for Wirtz “DemoControl”) 8 11S(f) 1.25 8/36 hrs 80¥ 2 TS p.36

Page 186: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

186

AMMUNITION AND EXPLOSIVES (continued) SHOTGUN AMMO (per 10 rounds) Conceal Damage Weight Availability Cost Street Index Book Dragon’s Breath 8 fire .75 12/7 days 90¥ 3 TS p.26 Flare 8 6M .5 4/24 hrs 50¥ 1 CB2 p.47 Flash/Flash-Bang 8 none .5 4/24 hrs 60¥ 1 CB2 p.47 Gas 8 gas .5 6/48 hrs 50¥ 1.1 CB2 p.47 HE 8 8S (–16/m) .75 12/14 days 100¥ 2 BSW p.45 HEAT 8 8S(–16/m) .75 14/14 days 200¥ 4 BSW p.45 Smoke 8 none .5 3/12 hrs 40¥ .8 CB2 p.47 Stinger 8 Stun .5 4/18 hrs 30¥ 1 CB2 p.47 Stundart 8 10S Stun + shock .75 6/72 hrs 80¥ 2 BSW p.45 Thermite 8 see above .5 8/7 days 300¥ 3 BSW p.45 PRE-LOADED CLIPS (per round in clip) Conceal Damage Weight Availability Cost Street Index Book Hermetically Sealed Disposable Macroplast Clips

Explosive ammo normal normal normal 5/4 days 12¥ 1 P3 p.10 Flechette ammo normal normal normal 5/4 days 22¥ 1 P3 p.10 Gel ammo normal normal normal 6/4 days 8¥ 1.5 P3 p.10 Needle ammo normal normal normal 6/3 days 10¥ 1.5 P3 p.10 Standard ammo normal normal normal 4/3 days 6¥ 1 P3 p.10 Stun ammo normal normal normal 6/4 days 22¥ 1.5 P3 p.10 Tracer ammo normal normal normal 6/3 days 8¥ 1 P3 p.10

ARROWS (per arrow) Conceal Damage Weight Availability Cost Street Index Book Broadhead 3 +1 Damage .1 4/36 hrs 15¥ 1 BSW p.46 Spinner 3 +2 Power, +1 Damage .1 4/48 hrs 15¥ 1 BSW p.46 Stun 3 Stun .1 3/36 hrs 10¥ 1 BSW p.46 Warhead 1 as pistol grenade .2 6/7 days 35¥ 2 BSW p.46 CROSSBOW BOLTS (per BOLT) Conceal Damage Weight Availability Cost Street Index Book Broadhead 3 +1 Damage .05 6/36 hrs 8¥ 1 BSW p.46 Spinner 3 +2 Power, +1 Damage .05 6/48 hrs 8¥ 1 BSW p.46 Stun 3 Stun .05 5/36 hrs 5¥ 1 BSW p.46 Warhead 1 as pistol grenade .1 8/7 days 30¥ 2 BSW p.46 ASSAULT CANNON (per 10 rounds) Conceal Damage Weight Availability Cost Street Index Book Armor-Piercing 3 3/4 armor 1.5 12/7 days 1,000¥ 3 PA p.28 Armor-Piercing Discarding Sabot 3 1/2 armor 1 24/21 days 1,500¥ 5.5 PA p.28 AP Fin-Stablized Discarding Sabot 3 1/3 armor 1 30/30 days 2,750¥ 9 PA p.30 Chemical (C = chemical’s stats) 3 –2 Damage .75 C+2/C×2 C+250¥ C+.25 PA p.30 Extra High Impact 3 special 1.5 8/4 days 1,000¥ 2.25 CB2 p.40 High-Explosive Anti-Tank 3 1/2 armor (–4 per m) 1.25 24/21 days 1,750¥ 5.5 PA p.30 Shot 3 normal, use Shotgun rules 1.25 6/4 days 500¥ 2 PA p.30 LAUNCHED GRENADES (per grenade) Conceal Damage Weight Availability Cost Street Index Book Anti-Armor Grenade 8 10S (–5/m) .1 8/5 days 125¥ 3.5 RG p.25 Anti-Personnel Flechette 8 10D(f) .1 9/14 days 100¥ 3.5 CB1 p.46 Bean Bag 8 12S Stun .1 6/4 days 100 2 BSW p.42 Classic Rifle Grenades

Chemical 3 — .5 6/8 days 50¥ 2 BSW p.41 HE 3 10S (–1/.5 m) .5 6/8 days 50¥ 2 BSW p.41 HEAT 3 14D (–14/m) .5 6/8 days 50¥ 2 BSW p.41

DCR Rifle Grenade Anti-Tank 4 16D (–8/m) .5 8/8 days 100¥ 2 CB1 p.47 Concussion 4 12M Stun (–1/m) .5 8/8 days 50¥ 2 CB1 p.47 Defensive 4 10S (–1/.5 m) .5 8/8 days 50¥ 2 CB1 p.47 Offensive 4 10S (–1/m) .5 8/8 days 50¥ 2 CB1 p.47

Flash-Bang 8 12M Stun (–2/m) .1 10/6 days 160¥ 3.25 BSW p.42 Heavy Recoilless Rifle Grenades

Anti-Armor 5 18D (–6/m) 3 5/36 hrs 200¥ 3 TS p.28 Anti-Personnel 5 18D(f) (–1/.5 m) 3 5/36 hrs 150¥ 3 TS p.28 High Explosive 5 18S (–1/.5 m) 3 5/36 hrs 150¥ 3 TS p.28 Smoke 5 — 2.5 4/36 hrs 125¥ 2.5 TS p.28

HEP 8 8S .1 6/6 days 60¥ 2.5 BSW p.42 Illumination 7 6M .1 7/36 hrs 150¥ 2 BSW p.42 Light Recoilless Rifle Grenades

Anti-Armor 5 12D (–6/m) 3 5/36 hrs 200¥ 3 TS p.28 Anti-Personnel 5 12S(f) (–1/.5 m) 3 5/36 hrs 150¥ 3 TS p.28 High Explosive 5 12S (–1/.5 m) 3 5/36 hrs 150¥ 3 TS p.28 Smoke 5 — 2.5 4/36 hrs 125¥ 2.5 TS p.28

Mikrogranate (for Wirtz “DemoControl” only) Defensive 9 10S (–5/m) .1 6/36 hrs 80¥ 1.5 TS p.36 Offensive 9 10S (–3/m) .1 6/36 hrs 80¥ 1.5 TS p.36 Schock 9 12M Stun (–2/m) .1 8/36 hrs 80¥ 1.5 TS p.36

Page 187: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

187

AMMUNITION AND EXPLOSIVES (continued) LAUNCHED GRENADES (per grenade) Conceal Damage Weight Availability Cost Street Index Book Militech 25mm Launched Grenades

Chemical 6 — .25 8/8 days 30¥ 2.5 BSW p.41 Flechette 6 (2D6)S(f) .25 8/8 days 30¥ 2.5 BSW p.41 Fragmentation 6 8S(f) (–1/1.5 m) .25 8/8 days 30¥ 2.5 BSW p.41 HEP 6 8S .25 8/8 days 30¥ 2.5 BSW p.41

Militech 25mm Pistol-Grenades Concussion 8 8M Stun (–2/m) .1 5/6 days 15¥ 2 CB2 p.48 Defensive Frag 8 6M (–3/m) .1 5/7 days 20¥ 2 CB2 p.48 Flash Bomb 8 4L (–1/m) .1 4/72 hrs 15¥ 1.2 CB2 p.48 HEP (Cratering) 8 4S, 1/2 is Stun .1 4/6 days 30¥ 1.5 CB2 p.48 Incendiary 8 6M (–6/m) .1 8/7 days 30¥ 2 CB2 p.48 Offensive Frag 8 6S (–3/m) .1 5/7 days 25¥ 2 CB2 p.48 Smoke/Tear Gas 8 gas .1 6/7 days 20¥ 2.5 CB2 p.48

Net 6 — .25 8/48 hrs 300¥ 3 BSW p.42 Rostovic Wrist Racate Ammo (per 6 rounds) 5 9S (–3/m) 1.25 14/20 days 200¥ 3.5 CB1 p.49 Shotgun Minigrenades (for Shotguns only)

Concussion 8 10M (–1/m) .2 7/4 days 600¥ 3 RG p.47 Defensive 8 8S (–1/.5 m) .2 6/4 days 600¥ 3 RG p.47 Offensive 8 8S (–1/m) .2 6/4 days 600¥ 3 RG p.47

SplatShell 8 splatballs .1 6/48 hrs 10¥ 1 CB2 p.47 Tränengas-Minigranate 8 8M .15 4/24 hrs 50¥ 1.5 TS p.36 Urban Technologies Slasher (for Shotguns,

MMGs, HMGs, and Grenade Launchers) 8 11S .1 14/10 days 75¥ 2.5 CB2 p.47 THROWN GRENADES (per grenade) Conceal Damage Weight Availability Cost Street Index Book Anti-Tank 4 15S (–3/m) 1 6/7 days 120¥ 3.5 BSW p.39 Biotech-Askari Motion Restraints 6 — .5 6/48 hrs 60¥ 2 CB1 p.48 Concussion Grenade 7 10M Stun (–2/m) .25 6/72 hrs 40¥ 1.2 P3 p.68 Crawler Grenade 6 as normal .25 20/14 days 150¥ 6 P3 p.41 CS Grenade 5 tear gas .5 6/4 days 75¥ 2.5 RG p.25 EMP Grenade 6 special .3 10/10 days 400¥ 4 CB1 p.47 Explosive Grenade 7 6M (–1/m) .25 6/72 hrs 25¥ 1.5 P3 p.68 FEN Dz 22 “Saucer Grenades” 7 8S (–1/m) .25 6/10 days 65¥ 3 CB1 p.47 Finger Bomb 10 8M (–1/m) .1 6/6 days 35¥ 1.5 CB1 p.32 Flashbang Grenade 6 12M Stun (–2/m) .25 8/6 days 80¥ 2.25 CB2 p.49 Foam Grenade 6 — .25 3/48 hrs 30¥ .9 P3 p.69 Fragmentation mini-grenade 8 10D(f) (–1/.5 m) .1 8/4 days 50¥ 3 CB1 p.46 Gas Grenade 5 Neuro-Stun VIII .5 5/4 days 60¥ 2 RG p.26 GPz-78 Grenade 8 8M (–1/.5 m) .1 4/60 hrs 40¥ 1.5 CB1 p.48 Green Ring 4 6 gas .25 10/6 days 80¥ 2.5 P3 p.11 HEP (High-Explosive Cratering) mini-grenade 8 10S (–1/m), 1/2 is Stun .1 9/5 days 60¥ 2.5 CB1 p.46 Incendiary Grenade 6 10M (–1/.5 m) + .25 10/8 days 100¥ 3 P3 p.49 10L per turn Mace XII 6 gas .25 8/6 days 50¥ 2 P3 p.11 Militech PDU-3 8 10S (–2/.5 m) .25 10/7 days 150¥ 2.5 CB2 p.42 Mini gas (any but Green Ring 4) 8 gas .1 10/6 days 100¥ 2 P3 p.11 Mini Green Ring 4 8 gas .1 14/6 days 120¥ 3 P3 p.11 Mini smoke 8 — .1 10/6 days 50¥ 2 P3 p.11 Neurostun IX 6 gas .25 6/6 days 50¥ 2 P3 p.11 Neurostun-Minigranate 8 8M + gas .15 12/4 days 200¥ 3 TS p.36 Ninja Smoke Pellets 10 — .1 4/48 hrs 25¥ per 5 pellets 1 BSW p.40 Niref D 6 gas .25 10/6 days 80¥ 2 P3 p.11 Paint Grenade 6 — .25 3/48 hrs 20¥ 2 P3 p.69 Scatter Grenade 6 — .25 3/48 hrs 70¥ 1.5 CB2 p.49 Scatter Grenade 5 3 charges .5 6/5 days 100¥ 2.25 RG p.27

Concussion charge 8M Stun (–1/m) High Explosive charge 7S (–1/m) Smoke —

Smoke 6 — .25 4/4 days 30¥ 2 P3 p.11 Sonics 6 special .5 8/72 hrs 80¥ 2 BSW p.39 Spraypaint Grenade 6 — .25 2/3 days 20¥ .9 CB2 p.49 Stench Bomb 6 — .25 3/48 hrs 20¥ .8 CB2 p.49 Thermal Smoke 6 — .25 5/4 days 40¥ 2 P3 p.11

COMMERCIAL EXPLOSIVES Conceal Rating Weight Availability Cost Street Index Book Detcord (per 10 meters) 6 6 5 10/48 hrs 900¥ 1.5 CB1 p.13 FEN Dz 25 “Det Card” 10 4 .02 8/5 days 120¥ 4 CB1 p.47 Shaped Charge 4 15D (–5/m) 1 12/48 hrs 500¥ 2.5 RG p.28

Page 188: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

188

AMMUNITION AND EXPLOSIVES (continued) MISSILES Conceal Damage Weight Availability Cost Street Index Book Anti-Power-Plant Rocket — 12M 2 6/48 hrs 2,500¥ 1.3 P3 p.66 Armor-Piercing Missile — 16D (–8/m) 2.5 10/6 days 4,500¥ 3 P3 p.66 Armor-Piercing Rocket — 16D (–8/m) 3 12/6 days 3,500¥ 2.5 P3 p.66 Baffler — 8M Stun 2.5 6/3 days 3,000¥ 2 P3 p.67 Fireball Special Missile — 12D (–6/m) 2.5 12/7 days 4,500¥ 2.5 P3 p.67 Fireball Special Rocket — 12D (–6/m) 2.5 10/4 days 3,500¥ 2.3 P3 p.67 Micromissiles

Anti-Armor (Intelligence 2) 10 12M (–12/m) .25 16/14 days 750¥ 2 CB2 p.49 HEP 10 14M, 1/2 is Stun .25 12/14 days 200¥ 2 CB2 p.49 Normal (Intelligence 2) 10 12M (–6/m) .25 14/14 days 500¥ 2 CB2 p.49

Puff Dragon Missile — 8M Stun 2.5 10/72 hrs 3,200¥ 2 P3 p.67 Puff Dragon Rocket — 8M Stun 2 9/72 hrs 2,200¥ 2 P3 p.67 Smoking Jenny — 8M Stun 2 8/72 hrs 2,000¥ 1.8 P3 p.67 MINES Conceal Damage Weight Availability Cost Street Index Book Anti-Personnel Mine 4/16 7D(f) (–1/m) .1 10/7 days 350¥ 3 CB3 p.57 Anti-Personnel Mine 6/18 6D (–3/m) .25 14/10 days 50¥ 4 P3 p.48 Antitank Mine 4/16 14D (–7/m) 15 10/7 days 400¥ 3 CB3 p.57 Claymore 4 cone: 10D (–1/5 m) 1.5 8/6 days 175¥ 3 RG p.25 sphere: 10S (–1/3 m) Directional A-P Mine 4 cone: 8D(f) (–1/4 m) .5 10/7 days 100¥ 3 sphere: 8S (–1/2 m) Explosive-Tipped Spikes 10 2D .1 8/10 days 5¥ 2 P3 p.66 Thermite Limpet Mine 8 10S (–5/m) .25 9/7 days 80¥ 2.5 P3 p.75 OTHER EXPLOSIVES Conceal Damage Weight Availability Cost Street Index Book C-6 “Flatfire” Plastic Explosive 6 as rating 8 explosive 1 8/48 hrs 100¥ 1.25 BSW p.43 Cloud Bomb — 6S (–1/.5 m) 45 10/7 days 1,000¥ 4 P3 p.63

CLOTHING AND ARMOR

Conceal Ballistic Impact Weight Availability Cost Street Index Book Animal Armor

Light — 2 1 Body × .5 5/7 days 600¥ 1.5 PA p.31 Medium — 3 2 Body 5/7 days 750¥ 1.5 PA p.31 Heavy — 4 2 Body × 1.25 5/7 days 1,000¥ 1.5 PA p.31

Arasaka Jetsetter Executive Briefcase — 3 3 4.5 4/36 hrs 2,000¥ 1.2 CB2 p.21 Armanté “Tokyo” Business Suit 13 2 1 1 3/48 hrs 1,000¥ .75 TS p.32 Armored Stockings 15 +1 0 — 6/72 hrs 110¥ 1.1 CB2 p.28 Armor Street Clothes

Type 1 12 3 1 1.5 3/24 hrs 500¥ .8 P3 p.15 Type 2 12 2 2 1.5 3/24 hrs 500¥ .8 P3 p.15

Battle Vest 7 0 0 1 5/3 days 750¥ 1.75 P3 p.74 Combat Biker Body Armor

Light — 3 2 1.25 4/48 hrs 900¥ 1 P3 p.35 Heavy — 6 5 2.75 4/48 hrs 1,200¥ 1 P3 p.35 Helmet — +1 +1 .5 5/48 hrs 600¥ 2 P3 p.35

Diving Suit — 2 1 10 10/10 days 6,000¥ 3 CB1 p.15 Doorgunner’s Vest — 6 4 12 9/8 days 7,500¥ 1.9 RG p.49 Eji of Japan

Armored Cloak 14 2 1 1.5 always 500¥ .75 CB1 p.64 Designer’s Jeans — 0 0 1 always 50¥ .75 CB1 p.64 Lamb’s Wool Sweater — 0 0 1 always 60¥ .75 CB1 p.64

Esporma Environment Suit 1 2 1 5 6/4 days 7,250¥ 3 CB3 p.16 Fireproof Clothing

Coat 8 0 2 1 4/48 hrs 220¥ 2 CB1 p.11 Jacket 8 0 2 1 4/48 hrs 200¥ 2 CB1 p.11 Shirt 8 0 1 .5 4/48 hrs 130¥ 2 CB1 p.11 Hat 8 0 1 — 4/48 hrs 130¥ 2 CB1 p.11 Skirt 8 0 1 1 4/48 hrs 150¥ 2 CB1 p.11 Pants 8 0 2 1.5 4/48 hrs 150¥ 2 CB1 p.11 Overcoat 8 0 2 2 4/48 hrs 500¥ 2 CB1 p.11

Fireproof Suit 4 special special 3 6/72 hrs 500¥ 2.5 P3 p.73 Fire-Resistant Coveralls 10 0 3 3.5 10/48 hrs 2,000¥ 1 RG p.29 Flack Vest — 4 4 2 6/4 days 1,000¥ 1 RG p.49 Gibson Battlegear

Acid-washed Jeans 10 2 1 1 4/48 hrs 300¥ 1 CB1 p.62 Denim Jacket 9 2 1 1 4/48 hrs 1,500¥ 1 CB1 p.62 T-Shirt 10 1 0 .5 4/48 hrs 100¥ 1 CB1 p.62

Page 189: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

189

CLOTHING AND ARMOR (continued) Conceal Ballistic Impact Weight Availability Cost Street Index Book Gibson Battlegear “Sneak Suit”

Combat Helmet — +1 +0 1.5 10/5 days 1,185¥ 2.5 CB2 p.28 Diving Suit +4 0 0 2 12/7 days 35,000¥ 3.5 CB2 p.28 Flak Vest +2 2 1 1.5 8/5 days 1,375¥ 2 CB2 p.28 Sneak Suit +4 1 0 1 8/5 days 1,560¥ 3 CB2 p.28 Space Suit +4 1 1 10 14/7 days 25,000¥ 4.5 CB2 p.28

Heavy Leather (Jacket or Pants) — 0 2 1 always 750¥ .75 RG p.48 Helmet

Nylon — +1 +1 — 12/14 days 200¥ 1.5 RG p.49 Steel — +1 +2 — 14/14 days 250¥ 1.75 RG p.49

ICON America Bomber Jacket — 0 2 1.5 always 900¥ .9 CB1 p.61 Boots — 0 0 1 always 450¥ .8 CB1 p.61 Gun Belt — 0 0 .25 3/24 hrs 180¥ .9 CB1 p.61 “Gunfighter” Hat — 0 0 .5 always 300¥ .8 CB1 p.61 Half Boots — 0 0 .75 always 300¥ .8 CB1 p.61 Long Duster — 0 1 1.5 always 1,500¥ .8 CB1 p.61 Long Skirt — 0 0 1 always 600¥ .8 CB1 p.61 Miniskirt — 0 0 .5 always 300¥ .8 CB1 p.61 Pants — 0 0 1 always 750¥ .8 CB1 p.61 Tunic — 0 1 1 always 660¥ .8 CB1 p.61

IR Combat Cloak +4/+2 0 0 2 6/48 hrs 450¥ 2 CB1 p.15 Kelmar Police Armor (Hardened)

Light 2 3 5 2.5 20/14 days 10,000¥ 3 RG p.29 Heavy 1 5 7 4 24/20 days 12,500¥ 3.5 RG p.29 Helmet — +0 +1 .75 20/14 days 2,000¥ 3.5 RG p.29

Kevlar Armor Jacket Light 8 3 2 1 2/36 hrs 600¥ .8 RG p.48 Medium 6 4 3 1.5 3/36 hrs 800¥ .8 RG p.48 Heavy 5 5 4 2 3/36 hrs 1,000¥ .8 RG p.48

Kevlar Backpack With inserts — 3 2 2 5/72 hrs 100¥ 1.5 CB4 p.73 Without inserts — 1 0 .5 5/72 hrs 50¥ 1.5 CB4 p.73

Kevlar Blanket — 2 0 — always 500¥ 1 P3 p.18 Kevlar T-Shirt/Vest 11 2 0 1 4/48 hrs 220¥ 2 RG p.48 Masetto Tech Clothing

‘Alessio’ Coveralls — — — — always 200¥ 1 CB3 p.7 ‘Ciampolo’ Gloves — — — — always 40¥ 1 CB3 p.8 ‘Gianni’ Helmet — — +1 1 4/48 hrs 3,500¥ 2 CB3 p.8 ‘Guercio’ Helmet — — +1 1 3/48 hrs 600¥ 2 CB3 p.8 ‘Lano’ Armour Coveralls 6 3 2 1 always 1,600¥ 1 CB3 p.7 ‘Pinamonte’ Boots — — — — always 50¥ 1 CB3 p.8

MedicGear Combat Medical Armor 5 3 1 4 10/14 days 3,400¥ 2 CB2 p.19 Medieval Armor (Maximillian) — 3 4 14 10/4 days 10,600¥ 1 CB1 p.16 Medieval Armor (Standard) — 2 3 10 8/48 hrs 3,500¥ 1 CB1 p.16 MetalGear™ (Hardened; add ratings of components together)

Arm 2 1.5 1.25 2 10/7 days 2,000¥ 3 RG p.49 Helmet — 1 1 1.5 10/7 days 2,000¥ 3 RG p.49 Leg 2 1.5 1.25 3 10/7 days 2,000¥ 3 RG p.49 Torso 3 2 1.5 4 10/7 days 2,000¥ 3 RG p.49

Military Chemsuit — — — Body × 1.5 18/14 days 15,000¥ 2 P3 p.16 Militech M73 “Mirage Gear” Environmental

Assimilation System Combat Helmet — +1 +0 1 9/4 days 700¥ 2.5 CB2 p.28 Flak Vest — 2 1 1.5 7/4 days 1,275¥ 2.5 CB2 p.28 “Mirage Gear” +2 1 0 1.5 5/48 hrs 1,050¥ 3 CB2 p.28

Militech M96 “Ghostsuit” Chameleon Clothing “Ghostsuit” +4 2 1 3 6/14 days 53,000¥ 8 CB2 p.27 Helmet — +1 +0 1.5 8/14 days 6,000¥ 8 CB2 p.27

Nu-Tek Wearman Series Jacket — 0 0 1 3/48 hrs 300¥ .9 CB1 p.58 Skirt — 0 0 .75 3/48 hrs 200¥ .9 CB1 p.58

Protective Headgear Insert 9 +1 +1 .25 8/7 days 50¥ 1.75 CB4 p.69 Ruthenium Clothing — — — — 5/48 hrs 30,000¥ you’re kidding, PA p.32 right? Shadow Suit 12 4 1 1.5 6/48 hrs 800¥ 1 P3 P.16 Sneak Suit +4 0 0 2 8/14 days 50,000¥ 7.5 RG p.29 Spidersilk Armor

Jumpsuit — 7 5 Body ÷ 3 18/1 mth Body x 750¥ 3 TS p.32 Under-clothing 12 4 1 Body ÷ 4 14/14 days Body x 500¥ 3 TS p.32

Page 190: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

190

CLOTHING AND ARMOR (continued) Conceal Ballistic Impact Weight Availability Cost Street Index Book Takanaka Exec Line

Briefcase — 0 0 1.5 5/72 hrs 600¥ .8 CB1 p.63 Cape — 0 0 1.5 6/72 hrs 900¥ .9 CB1 p.63 Cologne — — — — 6/72 hrs 150¥ .9 CB1 p.63 Cravat — 0 0 .5 6/72 hrs 100¥ .9 CB1 p.63 Full Armored Topcoat 10 4 1 2.5 8/72 hrs 2,000¥ .9 CB1 p.63 Jacket — 0 0 1 6/72 hrs 800¥ .9 CB1 p.63 Monogram Shirt — 0 0 .75 7/72 hrs 200¥ 1.1 CB1 p.63 Opera Cloak 10 3 1 2.5 8/72 hrs 1,200¥ .9 CB1 p.63 Pants — 0 0 1 6/72 hrs 700¥ .9 CB1 p.63 Scarf — 0 0 .25 6/72 hrs 75¥ .9 CB1 p.63 Sword Case — — — .5 8/72 hrs 300¥ 1 CB1 p.63 Tie — 0 0 — 6/72 hrs 100¥ .9 CB1 p.63 Top Coat — 0 0 1.5 6/72 hrs 1,000¥ .9 CB1 p.63 Vest — 0 0 .75 6/72 hrs 500¥ .9 CB1 p.63

Thermal Regulation Suit 14 — — 2 6/48 hrs 8,000¥ 2 P3 p.15 Uniware

Armored Jacket 7 3 2 1.5 10/4 days 800¥ 1.3 CB1 p.59 Armored Trenchcoat 7 4 3 2 10/4 days 900¥ 1.3 CB1 p.59 Blouse/Shirt — 0 0 .75 8/4 days 40¥ 1.2 CB1 p.59 Boots — 0 0 1 4/4 days 60¥ 1.2 CB1 p.59 Dress — 0 0 1.5 6/4 days 100¥ 1.2 CB1 p.59 Jumpsuit — 0 0 1.5 8/4 days 150¥ 1.2 CB1 p.59 Legpads 8 2 2 1.5 9/4 days 300¥ 1.3 CB1 p.59 Pants — 0 0 1 8/4 days 70¥ 1.2 CB1 p.59 Skirt — 0 0 .75 8/4 days 70¥ 1.2 CB1 p.59 Torso Armor 8 2 2 2 10/4 days 300¥ 1.3 CB1 p.59 Utility Belt — 0 0 .5 5/4 days 30¥ 1.1 CB1 p.59 Vest — 0 0 .5 8/4 days 50¥ 1.2 CB1 p.59

Urban Brawl Body Armor Light — 3 2 1.25 4/48 hrs 700¥ 1 P3 p.36 Medium — 4 3 1.5 4/48 hrs 750¥ 1 P3 p.36 Heavy — 6 4 2.5 4/48 hrs 1,000¥ 1 P3 p.36 Helmet — +1 +1 .5 5/48 hrs 600¥ 1 P3 p.36

CYBERWARE

Essence Cost Availability Cost Street Index Book Anchoring Cyberfeet — 3/4 days 4,000¥ 2 CB2 p.5 Ares Duo-Smart — 8/48 hrs +200% 2 PA p.26 Aurasound “Spectrum” Cyberaudio Implant .3 4/24 hrs 4,500¥ 1 CB3 p.35

Omnidirectional +.5 +1/normal +1,500¥ 1 CB3 p.35 Balance Tail .5 5/36 hrs 3,000¥ 1 PA p.31 BigKnucks .15 4/48 hrs 5,000¥ 1 TS p.15 BigRipp .4 3/72 hrs 12,000¥ 1 CB4 p.11 Biodyne Systems “Enable” Cyberlimb .5 (Body Cost: .5) 6/7 days 100,000¥ 1 CB3 p.34 Biomonitor .1 always 1,000¥ 1 TS p.5 Biomonitor .5 4/36 hrs 40,000¥ 1 P3 p.16 Bodyweight Autoinjector .1 2/6 hrs 750¥ .9 CB3 p.25 Bodyweight Pacemaker Coprocessor .2 6/24 hrs 1,500¥ 2 CB3 p.26 Bomb Implant .5 20/14 days 500,000¥ 1 TS p.34 Bug Detector (ratings 1 to 6) .05 + (rating÷20) (rating+1)/12 days rating × 12,500¥ 1.75 TS p.13 Buzz Hand — 8/6 days 24,000¥ 1 TS p.10 Capsuleco CyberPillow™ — always 800¥ .75 CB3 p.26

Cyberpillow cases — always 100¥ .75 CB3 p.26 Catspaw™ Stealth Foot — 4/7 days 7,500¥ 1.5 CB4 p.6 ChemSkins .5 3/24 hrs 6,000¥ 1.1 TS p.5 ChipLok — 4/24 hrs 150¥ 1.25 CB4 p15 Clock Radio .5 2/24 hrs 3,000¥ .8 P3 p.51 Color Control Gland .02 4/36 hrs 2,500¥ 1 CB2 p.6 Color Shift cybereyes .25 3/24 hrs 6,000¥ .9 TS p.14 Contraceptive Implant .05 6/4 days 1,000¥ 1.25 TS p.6 Cordless Smartlinking

Level 1 +.1 6/48 hrs +200% 2 PA p.26 Level 2 +.1 8/72 hrs +200% 2 PA p.26

Cutting Torch .4 6/48 hrs 3,500¥ 2 CB1 p.36 Cyberarm Add-In Options

Bio-Injector — 14/96 hrs 30,000¥ 1 P3 p.16 Shock Inducer — 8/48 hrs 2,000¥ 1 P3 p.16 Taser Touch — 8/4 days 2,000¥ 2 P3 p.16

Page 191: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

191

CYBERWARE (continued) Essence Cost Availability Cost Street Index Book Cyberfacial Remounts

Evileye (armor +0/+1) .15 6/48 hrs 15,000¥ 1 CB3 p.33 Jigsaw (armor +1/+1) .25 6/48 hrs 25,000¥ 1 CB3 p.33 Twoface .5 8/48 hrs 35,000¥ 1 CB3 p.33

Cyberlimb Coverings Plastic — 2/24 hrs 40¥ to 8,000¥ .8 TS p.9 RealSkinn™ — 5/7 days 8,000¥ 1.5 TS p.9 Superchrome® — 4/5 days 8,000¥ 1.2 TS p.9

Cyberoptic Compass Logcompass .2 6/24 hrs 3,000¥ .9 CB3 p.24 Normal model .1 4/24 hrs 3,000¥ .9 CB3 p.24

Cyberoptic Teargas Sprayer .2 6/24 hrs 2,000¥ 1 CB1 p.39 Cyclops International “Bug Eye” .25 2/24 hrs 7,500¥ 1 CB3 p.23 Cyphire Remote Eye .15 6/48 hrs 15,000¥ 2 CB2 p.9 Cyphire “Spitting Cobra” .1 3/36 hrs 4,000¥ 2 CB3 p.27 Cyphire Tri-Dart Launcher .5 10/60 hrs 3,000¥ 3 CB2 p.6 Cytech Custom Cyberhands — 5/4 days 9,000¥ 1 CB2 p.5 Dakai Soundsystems NewThroat .25 6/10 days 8,500¥ 2 CB4 p.8 Dakai Soundsystems Scramble .1 6/60 hrs 10,000¥ 1 CB4 p.8 Dermatech Logo-Line™ Tattoos .05 2/4 hrs 100-2,000¥ .75 CB4 p.13 Dermatech Mood Skin (per m2) .25 4/36 hrs 200¥ .8 CB3 p.35 Derringer .2 8/7 days 220¥ 2 CB1 p.36 Dodgeball™ .3 6/72 hrs 14,500¥ 1.5 CB1 p.39 Donner Savage Medical Modular Hand .35 5/4 days 58,500¥ 2 CB4 p.5 Dynalar Digits® Cyberfingers

Air Hypo .15 3/24 hrs 600¥ 1.25 CB2 p.4 Ballpoint Finger .15 3/24 hrs 250¥ .8 CB4 p.4 Dartgun .15 8/48 hrs 1,000¥ 2.5 CB1 p.32 Finger Bomb .15 10/7 days 1,500¥ 3 CB1 p.32 Flare .15 6/48 hrs 200¥ 1.5 CB3 p.22 Flasher .15 4/36 hrs 750¥ 1 CB3 p.22 Flesh Mount — +1/normal 100¥ 1 CB4 p.4 IR/UV Flashlight .15 4/36 hrs 200¥ 1 CB3 p.22 Laser Pointer .15 5/36 hrs 750¥ 1.25 CB3 p.22 Light Pen .15 4/36 hrs 450¥ .9 CB1 p.32 Lighter .15 2/12 hrs 250¥ .9 CB2 p.4 Lockpick .15 6/48 hrs 500¥ 1.5 CB1 p.32 Mace Sprayer .15 8/6 days 1,500¥ 2.5 CB1 p.32 Mini Light .15 4/36 hrs 250¥ .9 CB1 p.32 One-Shot Special .15 6/5 days 500¥ 2 CB4 p.4 Parabolic Microphone .15 2/48 hrs 3,500¥ 1.5 CB3 p.22 Probe Link .15 2/12 hrs 1,500¥ 1 CB3 p.22 Quick-Change Mount — 2/12 hrs 150¥ 1 CB2 p.4 Scissors/Wire Cutters .3 6/48 hrs 500¥ 1.25 CB1 p.32 Self-Propelled Grenade .15 12/8 days 2,000¥ 3.5 CB2 p.4 Storage .15 4/48 hrs 150¥ 1 CB3 p.22 Tracking Device .15 9/7 days 1,500¥ 2.5 CB2 p.4 Vidcam .15 5/10 days 8,000¥ 1.5 CB2 p.4

Dynalar “Endo-Frame” Cyberskeletal Enhancement 1.25 6/14 days 100,000¥ alpha clinics CB3 p.28

Dynalar NewTeeth .05 3/24 hrs 2,000¥ 1 CB4 p.7 Dynalar PowerJaw .1 3/24 hrs 1,000¥ 1 CB4 p.7 Dynalar Web Hand — 4/36 hrs 10,000¥ 1 CB3 p.26 E-Monitor .2 4/5 days level × 2,000¥ 1 CB1 p.38 Extension Hand — 5/6 days 14,000¥ 1 TS p.10 Extra Twist™ Joint Addition — 6/6 days +30% of limb cost 1 CB4 p.3 Flamethrower .9 10/7 days 1,200¥ 2 TS p.15 Flashbulb .3 6/72 hrs 2,500¥ 2 CB1 p.35 Frequency Changer .25 4/48 hrs 30,000¥ 1.35 CB1 p.39 Gang Jazzler .2 10/24 days 6,000¥ 1 CB1 p.40 Gas Jet .5 8/6 days 3,000¥ 2.5 CB1 p.34 General Products Exoskeletons

Series-A 2 6/14 days 240,000¥ 2 CB3 p.34 Series-B 2.5 8/14 days 300,000¥ 2 CB3 p.34

Gene-Teck’s See-It™ Transparent Skin (per square meter) .5 4/24 hrs 1,000¥ .9 CB3 p.35

Page 192: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

192

CYBERWARE (continued) Essence Cost Availability Cost Street Index Book Gradiated Subdermal Armor

level 1 (+0 Body; 0/1 armor) .1 3/10 days 3,500¥ .9 CB2 p.7 level 2 (+0 Body; 1/1 armor) .3 3/10 days 5,000¥ 1 CB2 p.7 level 3 (+1 Body; 1/1 armor) .5 4/12 days 6,500¥ 1 CB2 p.7 level 4 (+1 Body; 1/2 armor) .8 4/12 days 8,000¥ 1.1 CB2 p.7 level 5 (+2 Body; 1/2 armor) 1 4/12 days 10,000¥ 1.1 CB2 p.7 level 6 (+2 Body; 2/2 armor) 1.2 5/12 days 11,000¥ 1.2 CB2 p.7 level 7 (+2 Body; 2/3 armor) 1.4 5/12 days 12,000¥ 1.3 CB2 p.7 level 8 (+3 Body; 2/3 armor) 1.6 6/12 days 14,500¥ 1.4 CB2 p.7 level 9 (+3 Body; 3/3 armor) 1.9 8/12 days 17,500¥ 1.5 CB2 p.7

Grapple Hand — 6/6 days 14,000¥ 1.1 TS p.10 Grenade Launcher .5 10/7 days 2,500¥ 2 TS p.16 Grip Foot — 4/4 days 20,000¥ 1 TS p.12 Gyro-Stabilizer .1 5/48 hrs 10,000¥ 1.2 CB1 p.38 Hammer Hand — 8/6 days 24,000¥ 1 TS p.11 Headware Pocket Secretary .6 4/48 hrs 10,000¥ 1 PA p.32 High Five, AKA The Palm Bomb — 12/14 days 3,550¥ 1 CB4 p.11 Husqvarna Chainripp® .6 8/72 hrs 12,500¥ 1.5 CB3 p.29 Hydraulic Rams (level 1 to 5) .25 5/6 days level × 4,500¥ 1 TS p.10 Icer™ .4 4/24 hrs 2,000¥ 1.25 CB1 p.36 Image Enhancements .15 6/48 hrs 3,000¥ 1.5 TS p.14 Kerenzikov Boosterware Level 1 .6 5/48 hrs 15,000¥ 1 TS p.8 Level 2 1.15 6/60 hrs 25,000¥ 1.25 TS p.8 Kill Display .3 5/60 hrs 1,000¥ .9 CB2 p.6 Kiroshi Laser-Comm Optic .3 6/60 hrs 4,250¥ 1.5 CB3 p.24 Kiroshi Model 100 Interface Plugs .25 3/24 hrs 1,000¥ 1 CB3 p.33 Kiroshi Monovision .3 4/48 hrs 6,500¥ 1 CB4 p.9 Kiroshi Optics Cyberoptic

Interferometry System .1 5/48 hrs 3,000¥ 1 CB3 p.27 Kiroshi Optics “Tricloptics™”

Third Eye Cyberoptic Implant .1 2/24 hrs 5,000¥ .9 CB3 p.28 Kiroshi® Optishield® .05 5/48 hrs 1,000¥ 1 CB1 p.31

Infrared .1 6/36 hrs 3,000¥ 1.25 CB2 p.5 Low-light .1 6/36 hrs 3,000¥ 1.25 CB2 p.5 Magnification (1) .1 6/48 hrs 2,500¥ 1 CB2 p.5 Magnification (2) .1 6/48 hrs 4,000¥ 1 CB2 p.5 Magnification (3) .1 8/48 hrs 6,000¥ 1 CB2 p.5 Time/Day Display .05 4/24 hrs 1,000¥ .9 CB2 p.5 TimesSquare .05 5/36 hrs 3,000¥ 1 CB2 p.5 TimesSquare Plus .15 8/72 hrs 15,000¥ 1.5 CB2 p.5

Lead’s Show-Off Nails .1 per pair of limbs always 45¥ per nail, 425¥ per 10 .75 CB3 p.36 Lead’s Turn-On Nails .05 per pair of limbs always 25¥ per nail, 200¥ per 10 .75 CB3 p.36 Leg Boosters — 6/6 days 5,000¥ 1 CB3 p.24 Life Vision “Revelation” Cyberoptics .25 3/24 hrs 6,000¥ .8 CB3 p.36 Light Tattoos .05 always 10¥ to 200¥ .6 TS p.6 LimbLink .15 5/4 days 1,000¥ 1 CB1 p.34 LiveWires .35 3/48 hrs 4,000¥ .9 CB3 p.24 Lockdown — 16/21 days 30,000¥ 3 CB4 p.15 Mace Hand .5 8/5 days 10,000¥ 3 CB1 p.36 Mag-Duct™ Spots .2 2/6 hrs 2,200¥ 1 CB1 p.38 Magnetic Feet/Hands .4 6/48 hrs 500¥ 1 CB1 p.34 Mediaware Cellular Phone .5 3/24 hrs 5,000¥ .9 CB3 p.24 Micromissile Launcher 1.1 10/7 days 4,500¥ TS p.16 Militech Cyber-Detection Computer

Level 1 1 8/7 days 300,000¥ 3 CB4 p.14 Level 2 1.5 9/7 days 400,000¥ 3 CB4 p.14 Level 3 2 10/10 days 575,000¥ 3.5 CB4 p.14

Modular Hand — 6/5 days 24,000¥ 1 TS p.11 Mr. Studd/Midnight Lady .35 3/48 hrs 3,000¥ 2 TS p.6 Nasal Filters (level 1 to 4) .1 × level 4/4 days level × 600¥ 1 TS p.13 Nikkon America Double-Split Pupil .05 5/36 hrs 2,000¥ 1 CB4 p.10 NovelTech Corvette Cyberlegs

Advanced System 2.2 8/6 days 250,000¥ 1.5 CB4 p.5 Basic System 2 6/6 days 225,000¥ 1.5 CB4 p.5

Nu-Tek TVSkin .5 2/60 hrs 6,000¥ .9 CB4 p.14 Optical Interface .2 3/36 hrs 6,000¥ 1 CB3 p.27 Pain Editor .6 5/6 days 60,000¥ 1.2 TS p.14 Program Carrier .2 4/48 hrs 25,000¥ 1 TS p.34 Psiberstuff Cyberarm 1 6/72 hrs 170,000¥ 1 CB1 p.57 Psiberstuff® Independent Cyberhand .3 3/4 days 10,000¥ 1 CB1 p.31 Quick-change Mount — 3/24 hrs 8,000¥ 1 TS p.10 Quickdraw Armholster — 6/72 hrs 400¥ 1.3 CB2 p.6

Page 193: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

193

CYBERWARE (continued) Essence Cost Availability Cost Street Index Book Radine Labs Blitzkrieg™ Arc Thrower — 6/4 days 2,100¥ 1.5 CB4 p.12 Raven Microcyb Supercompact

Braindance Recorder 2 8/12 days 450,000¥ 3 CB3 p.23 Retractable Vampires .2 5/48 hrs 500¥ 1 CB2 p.9

Extended Canines .1 5/48 hrs 1,000¥ 1 CB2 p.9 Sharkgrin .1 5/48 hrs 500¥ 1 CB2 p.9 Sharkgrin Special .2 5/48 hrs 1,400¥ 1 CB2 p.9

Ripper Hand — 6/4 days 24,000¥ 1 TS p.11 Rippers .2 5/3 days 8,000¥ 1 TS p.16 Saeder-Krupp Smart-Ware

Headware Level 1 .25 4/36 hrs 1,500¥ 1 PA p.25 Headware Level 2 .25 7/48 hrs 2,100¥ 1 PA p.25 Palmlink Level 1 .25 4/36 hrs 1,000¥ 1 PA p.25 Palmlink Level 2 .25 7/48 hrs 1,100¥ 1 PA p.25

Sandevistan Reflexes Level 1 1.8 5/8 days 53,000¥ 1 PA p.25 Level 2 2.7 6/8 days 157,000¥ 1 PA p.25 Level 3 4.5 10/14 days 475,000¥ 1 PA p.25

Scratchers .1 4/3 days 5,000¥ 1 TS p.17 Shape Recognition Chipware .25 8/72 hrs 5,000¥ 1.75 CB4 p.15 Shift-tacts .05 2/6 hrs 10¥ to 200¥ .8 TS p.6 Skate Foot® — 4/24 hrs 10,000¥ 1 CB1 p.33 Skinwatch .1 always 500¥ .9 TS p.6 Smartball System .5 4/48 hrs 4,000¥ 1 P3 p.35 Speedware 1.7 4/8 days 50,000¥ 1 TS p.9 Spike Hand — 5/3 days 20,000¥ 1 TS p.11 Spike Heel — 6/4 days 20,000¥ 1 TS p.12 Standard Hand — 4/4 days 6,000¥ 1 TS p.12 Stinger .1 6/60 hrs 2,000¥ 1.35 CB4 p.10 Subdermal Armor .5 6/7 days 12,000¥ 1.5 TS p.7 Subdermal Viewscreen .25 3/24 hrs 500¥ 1 CB2 p.8 SuperSized Arms 1 made to order 120,000¥ to 150,000¥ — CB3 p.25 Sycust Extending Leg Units — 9/14 days 40,000¥ 1.25 CB4 p.6 Sycust “FleshWeave” — 6/36 hrs 2,000¥ + 20% of limb cost 1.5 CB3 p.21 Sycust Joint Options

360° Rotating Joint — 6/6 days 6,000¥ 1.25 CB4 p.6 Double Joints (per two limbs) — 6/6 days 100,000¥* 1.25 CB4 p.6 Locking Joint — 6/6 days 5,000¥ 1.25 CB4 p.6

Synthskins .8 5/48 hrs 12,000¥ 1.2 TS p.7 Tactile Boost (level 1 to 6) .2 5/6 days level x 1,500¥ 1 T p.15 Talon Foot — 5/4 days 24,000¥ 1 TS p.12 Taste Boost .2 4/6 days 1,000¥ 1 CB4 p.15 Tazer Grip .25 8/8 days 3,000¥ 2 CB1 p.38 Techhair .1 2/12 hrs 10¥ to 200¥ .75 TS p,7 Techtronica Echolocation Coprocessor .1 3/36 hrs 1,800¥ 1 CB4 p.13 TimesSquare™ Marquee .1 5/36 hrs 3,000¥ 1 TS p.15 TimesSquare Plus™ .3 6/72 hrs 15,000¥ 1.5 CB1 p.38 Tool Foot — 3/4 days 12,000¥ 1 TS p.13 Tool Hand — 3/4 days 8,000¥ 1.25 TS p.12 Total Body Plating 3 6/14 days 68,000¥ 1.1 CB2 p.9 Ultrasound Vision Modification .8 14/7 days 25,000¥ 1.5 P3 p.17 Ultra Violet .2 4/36 hrs 3,000¥ 1.25 TS p.15 Vampires

Canines .05 2/12 hrs 200¥ 1 TS p.8 Sharkgrin .1 3/12 hrs 300¥ 1 TS p.8

Video Cam/Transmitter .8 6/48 hrs 33,000¥ 1 CB1 p.39 Video Imager .25 4/48 hrs 3,500¥ 1.5 CB1 p.39 Voice Pattern Rating 1 .25 3/36 hrs 35,000¥ 1.1 CB1 p.35 Rating 2 .3 4/48 hrs 50,000¥ 1.1 CB1 p.35 Rating 3 .35 5/60 hrs 65,000¥ 1.25 CB1 p.35 Rating 4 .45 6/72 hrs 85,000¥ 1.5 CB1 p.35 Rating 5 .6 8/6 days 110,000¥ 1.75 CB1 p.35 Voice Synthesizer .15 (rating+2)/24 hrs 40,000+ 1+(rating ÷ 6) TS p.8 (rating x15,000)¥ Watch-Man® — 3/36 hrs 1,800¥ 1 CB1 p.33 Wearman Mark II — 2/12 hrs 200¥ .75 CB1 p.38 Web Foot — 4/5 days 20,000¥ 1 TS p.13 Whip .25 12/7 days 4,000¥ 2 CB1 p.34 Winch — 4/60 hrs 5,000¥ 1.1 CB2 p.5 Wolvers .3 5/3 days 8,000¥ 1 TS p.17 Wyzard Technologies “Romanova” Cyberlegs (per pair) 2 6/7 days 250,000¥ 1 CB3 p.31

Page 194: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

194

CYBERWARE (continued) Essence Cost Availability Cost Street Index Book Wyzard Technologies Verbal Eyes™

Series “Windows of the Soul” Basic .2 3/24 hrs 7,500¥ .9 CB3 p.32 Customized Images .5 4/48 hrs 24,000¥ .9 CB3 p.32 Video Imager .5 4/48 hrs 22,000¥ 1 CB3 p.32

Zetatech BodyComp .8 3/24 hrs 9,000¥ 2 CB2 p.8

BIOWARE

Body Cost Availability Cost Street Index Book Advanced Muscle and Bone Lace

Level 1 .5 6/14 days 10,000¥ 1.5 CB4 p.17 Level 2 1.5 7/14 days 15,000¥ 1.5 CB4 p.17 Level 3 2.5 8/14 days 30,000¥ 1.75 CB4 p.17

Anti-Plague Nanotech .4 6/7 days 17,500¥ 1.5 CB1 p.39 Arcane Biological “Enduro” Arterial Pumps .25 6/7 days 6,800¥ 1.5 PA p.37 Biomod, Inc. “Sunblocker” Sunscreen .9 3/5 days 20,000¥ .8 PA p.41 Biotechnica NeoAppendix .3 5/7 days 15,000¥ 2 CB4 p.19 Bodyweight Vein Clips .75 8/7 days 7,000¥ 1.75 CB4 p.10 Bodyweight Variable-Chamber Heart Option 1 10/10 days 45,000¥ 3 CB4 p.9 Bonespike .3 5/72 hrs 10,000¥ 1.5 CB3 p.25 Claviswate “Metaheme” Hemological Replacement .4 6/4 days 13,000¥ 1 PA p.38 Compound Eyes (level 1-5) .3 6/60 hrs 3,000¥/level 1.25 TS p.33

Ultra-Violet — 6/60 hrs +4,500¥ 1.25 TS p.33 ConGen “Bodyblade” Spur .1 4/4 days 13,000¥ 1 PA p.43

Hollow version (for use with Venom Glands) .1 4/4 days 15,000¥ 1 PA p.43 ConGen Circulatory Sphincters .8 6/7 days 32,000¥ 2 PA p.38 ConGen “Exotica” Tail

Level 1 .2 4/7 days 3,000¥ 1 PA p.42 Level 2 .7 6/7 days 15,000¥ 1.25 PA p.42

ConGen Ileocecal Siphon 1.25 8/7 days 120,000¥ 3 PA p.45 GonGen ‘Intimidator” Incisors .1 6/6 days 10,000¥ 1 PA p.43

Hollow version (for use with Venom Glands) .1 6/6 days 11,000¥ 1 PA p.43 ConGen “Kiten” Dermal Plating 1.25 10/7 days 30,000¥ 2 PA p.41 ConGen Neural Bridge .2/level 10/6 days 15,000¥/level 3 PA p.35 ConGen “PowerAct” Muscle Tissue

Level 1 .7 5/7 days 40,000¥ 1 PA p.40 Level 2 1.3 6/7 days 93,000¥ 1 PA p.40

ConGen “PowerMax” Exoskeletal Rebuild Level 1 .7 5/7 days 36,000¥ 1 PA p.40 Level 2 1.4 6/7 days 69,000¥ 1 PA p.40

ConGen “Raptor” Claws .2 6/4 days 15,000¥ 1 PA p.43 Hollow version (for use with Venom Glands) .2 6/4 days 16,000¥ 1 PA p.43

ConGen “Seabreath” Secondary Gills 2 8/8 days 30,000¥ 1 PA p.42 ConGen “Viper” Retractable Fangs .2 8/7 days 30,000¥ 1.25 PA p.44 Decentralized Heart 2 14/24 days 130,000¥ 4 CB1 p.37 Dermatech Cam-O-Skin 1.5 6/72 hrs 8,500¥ 2 CB3 p.30 Fluid Rerouter .2/level 6/48 hrs 2,500¥/levek 1 P3 p.50 Forked Tongue .35 5/72 hrs 12,500¥ 2 CB1 p.35 Fresco’s Personal Nano-Groomers .1 3/12 hrs 4,000¥ .8 CB3 p.26 Genetek “Afterburner” Symbiotic Digester .4 4/3 days 4,000¥ 1.25 PA p.39 Genetek Neo-Myelin .4 4/5 days 7,000¥ 1.5 PA p.35 Genetek Optimmunal Nodes 1.75 10/14 days 400,000¥ 4 PA p.45 Genetek Toxin Screen .1/level (2+level)/5 days 34,000¥/level .9 PA p.39 Genetek “TuffBone” Skeletal Enhancement

Level 1 .5 6/14 days 12,000¥ 1 PA p.40 Level 2 1 6/14 days 23,000¥ 1 PA p.40

Gohisuro Genetics “Needleskin” Quills Level 1 .15 6/10 days 2,000¥ 1 PA p.44 Level 2 .25 6/10 days 3,000¥ 1 PA p.44 Every quill after the first +0.05 normal +100¥ normal PA p.44

Grafted Muscle 1 8/14 days 100,000¥ 1.25 TS p.17 Independant Air Supply .7 4/7 days 50,000¥ 1 TS p.17 Lifesaver™ Skinweave 2 12/10 days 45,000¥ 2 CB1 p.39 Low-Light .2 5/36 hrs 4,500¥ 1.25 TS p.33 Morris Biosystems “Optitect” Eye Shield .2 6/4 days 2,200¥ 1.75 PA p.45 Myogi SK “Kaloric” Secondary Gut .75 4/6 days 3,000¥ 1 PA p.39 NanoAuditory Rebuild .3 6/72 hrs 9,000¥ 1.5 CB4 p.20 Nanooptical Upgrade .2 6/48 hrs 7,500¥ 1.25 CB2 p.8 Otec Nitrogen Binders .6 6/4 days 32,000¥ 1.5 CB4 p.17 Pacesetter 2000™ Overdrive Heart 1.6 14/10 days 98,500¥ 3.5 CB1 p.37 Pacesetter® Sport Heart 1.3 10/10 days 90,000¥ 3 CB1 p.37

Page 195: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

195

BIOWARE (continued) Body Cost Availability Cost Street Index Book Physiology Tailoring and Adaptations

+1 Quickness .3 16/30 days 200,000¥ 4 CB4 p.29 +1 Racial Body Maximum 0 16/30 days 300,000¥ 4 CB4 p.29 +1 Reaction .3 16/30 days 200,000¥ 4 CB4 p.29 Reduce Oxygen Lungs .3 16/30 days 200,000¥ 4 CB4 p.29 Skin Armor (Ballistic 2) .75 16/30 days 250,000¥ 4 CB4 p.29 UV Resistance .2 16/30 days 175,000¥ 4 CB4 p.29

Rebreathers .75 5/4 days 95,000¥ 1 CB1 p.36 Regal Biotract “Love Lure” Pheromone Glands

Level 1 .25 10/14 days 18,000¥ 2 PA p.42 Level 2 .45 11/14 days 24,000¥ 2 PA p.42 Same-sex Effectiveness normal normal +1,000¥ normal PA p.42

Revolution Genetics Flashlite Implant .1 6/4 days 2,900¥ 1.5 CB4 p.26 Revolution Genetics Poison Glands

Hands .5 8/10 days 5,000¥ 1.5 CB4 p.23 Hands with Biotoxin I .5 8/10 days 11,000¥ 1.5 CB4 p.23 Hands with Hallucinogen .5 8/10 days 8,000¥ 1.5 CB4 p.23 Teeth .3 8/10 days 5,000¥ 1.5 CB4 p.23 Teeth with Biotoxin I .3 8/10 days 10,000¥ 1.5 CB4 p.23

Revolution Genetics Tailored Pheromones Level 1 .2 12/14 days 10,000¥ 2 CB4 p.23 Level 2 .3 12/14 days 22,500¥ 2 CB4 p.23

Shukutei Biomed “FastPath” Neural Replacement Level 1 .3 4/4 days 8,000¥ 1.25 PA p.35 Level 2 .45 5/4 days 15,000¥ 1.25 PA p.35

Shukutei Biomed “Freezeban” Bioconstruct .7 6/6 days 35,000¥ 1 PA p.45 Shukutei Biomed “HiMem” Memory Utility

Level 1 1 18/14 days 240,000¥ 4 PA p.36 Level 2 2 24/18 days 440,000¥ 4 PA p.36

Shukutei Biomed “Kickstart” Adrenal Maximizer 1.1 10/14 days 56,000¥ 2.75 PA p.46 Shukutei Biomed “Mentor” Cerebral Enhancement

Level 1 .3 6/14 days 30,000¥ 2 PA p.37 Level 2 .6 6/14 days 55,000¥ 2 PA p.37 Level 3 .9 10.20 days 100,000¥(?) 3(?) PA p.37

Shukutei Biomed “Phibia” Aquatic Webbing Level 1 .6 4/5 days 5,000¥ 1 PA p.43 Level 2 1.2 5/5 days 8,000¥ 1.25 PA p.43

Shukutei Biomed “QuickClot” Hemofibrinic Nodes .5 4/7 days 25,000¥ 2 PA p.38 Shukutei Biomed Torso Endoarmor

Level 1 1 8/8 days 50,000¥ .8 PA p.41 Level 2 1.75 9/8 days 80,000¥ .9 PA p.41 Level 3 2.5 10/9 days 120,000¥ 1 PA p.41

Shukutei Biomed Venom Gland .3 10/4 days 22,000¥ + (20× cost 3 PA p.44 of 1 dose of toxin) Skin Weave .5 8/8 days 60,000¥ .8 TS p.18 T-MAXX “Cyberliver” .1 + (.1 × level) 6/4 days 60,000¥/level 1.1 CB1 p.37 T-MAXX II .1 + (.15 × level) 6/4 days 120,000¥/level 1.1 CB1 p.37 Upgraded Skinweave

Level 1 (1/0 armor) .5 8/8 days 25,000¥ .8 CB2 p.9 Level 2 (1/1 armor) 1 8/8 days 60,000¥ .8 CB2 p.9 Level 3 (2/1 armor) 1.5 8/8 days 100,000¥ .9 CB2 p.9 Level 4 (2/2 armor) 2 9/8 days 150,000¥ 1 CB2 p.9 Level 5 (3/2 armor) 2.5 10/10 days 225,000¥ 1.2 CB2 p.9 Level 6 (3/3 armor) 3 12/14 days 300,000¥ 1.5 CB2 p.9

CHIPS

Type Rating Memory Availability Cost Street Index Book Adrenalin/Endorphin Surge special 1-6 rating × 150 Mp (rating+5)/ rating 2 CB1 p.75 73 hrs × 12,500¥ Ambidexterity Chip

Rating 1 Active 1 10 Mp 6/4 days 1,000¥ 1.25 CB1 p.75 Rating 2 Active 2 20 Mp 6/4 days 2,000¥ 1.25 CB1 p.75 Rating 3 Active 3 30 Mp 6/4 days 3,000¥ 1.25 CB1 p.75 Rating 4 Active 4 200 Mp 6/4 days 20,000¥ 1.25 CB1 p.75 Rating 5 Active 5 250 Mp 6/4 days 25,000¥ 1.25 CB1 p.75

Auditory Recognition Chips Know 1-4 rating × 50 Mp 7/4 days memory × 150¥ 1.5 CB3 p.39 Business Trip Active/Lingua 4 424 Mp 4/24 hrs 42,500¥ 1 CB1 p.74 DataEdge Inc. Stutter

Chipping Know — 20 Mp 4/48 hrs 3,100¥ 1.5 CB3 p.38 DeathTrance Active 1 50 Mp 20/10 days 5,000¥ .9 CB1 p.75 Digi-Tone ID Know 1-6 rating × 2 Mp rating/4 days rating × 70¥ 1 CB1 p.73 Direct Dataware Crypto Chips Lingua any +10 Mp +1/normal +600¥ normal CB3 p.37

Page 196: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

196

CHIPS (continued) Type Rating Memory Availability Cost Street Index Book Dream Suppressant Chip special — — 8/7 days 3,000¥ 2 CB4 p.16 Facedown Chip Know +1 50 Mp 5/4 days 7,500¥ 1.5 CB4 p.16 “Fish N’ Chips” special — 20 Mp 4/4 days 1,000¥ 1 CB1 p.75 Home Chip special 1-10 normal 5/5 days normal 1.5 CB4 p.16 Increased Neural Feedback

Option any 1-10 as normal as normal half normal 1.1 CB1 p.75 Memory Compression any — –25% +2/×2 +3,000¥ +.5 CB1 p.74 Mind Games® Know — depends on game always 500¥ to 1,000¥ .6 CB1 p.74 Mister Lover Active 1-3 rating × 5 Mp 5/48 hrs rating × 100¥ .9 CB1 p.74 M.O. Know — 300 Mp 10/14 days 12,000¥ 10 CB1 p.73 PhotoMemory RAM Data “–2” — 6/72 hrs 16,000¥ 1.25 CB1 p.74 Poser Impersonation

With Habits skill Active 4 and 6 440 Mp 24/20 days 40,000¥ 1 CB1 p.73 Without Habits skill Active 4 and 6 320 Mp 20/20 days 30,000¥ 1 CB1 p.73

Redundancy Loop any 1-10 as normal as normal 75% of normal .9 CB1 p.75 Security

Type I +1/×1.5 +50¥ +.25 CB1 p.73 Type II +1/×1.5 +75¥ +.25 CB1 p.73

Special Operative Active/Know/Lingua 4 500 Mp 8/6 days 60,000¥ 2 CB1 p.73 Speedreading Chip Active 1-10 normal 6/4 days normal 1.25 CB4 p.16 Stress special — 20 Mp 4/36 hrs 3,500¥ 1 CB1 p.75 Tourism Active/Lingua 4 344 Mp 4/24 hrs 42,500¥ 1 CB1 p.74 Visual Recognition Chips

Corporate Officer Know 1-4 rating × 40 Mp 10/4 days memory × 150¥ 1.5 CB1 p.76 Military Know 1-4 rating × 100 Mp 12/6 days memory × 150¥ 2.5 CB1 p.76 Police Know 1-4 rating × 65 Mp 10/4 days memory × 250¥ 2.5 CB1 p.76 Rocker Know 1-4 rating × 50 Mp 5/4 days memory × 150¥ 1.5 CB1 p.76 Secretarial Know 1-4 rating × 50 Mp 8/4 days memory × 150¥ 1.5 CB1 p.76 Techie Know 1-4 rating × 50 Mp 6/4 days memory X 150¥ 1.5 CB1 p.76

SECURITY AND COUNTERMEASURES

Conceal Rating Weight Availability Cost Street Index Book Advanced Alarm Removal Kit 2 — 3 8/12 hrs 2,900¥ 5 CB1 p.14 ANQ 3/22 Remote Seismic Sensor 4 3 1 6/48 hrs 1,000¥ 2.5 TS p.28 Arasaka ECM Comm-Scrambler 4 6 1 6/36 hrs 30,000¥ 1.2 CB2 p.22 Arasaka “Komaku” Laser Mike 5 4 1 4/48 hrs 6,000¥ 1.5 CB2 p.20

Fixed version 5 4 1 4/48hsr 7,500¥ 1.5 CB2 p.20 Arasaka Omnitec Radar Detector 7 4 1 4/72 hrs 2,000¥ 1.5 CB2 p.21 Arasaka R-101 Lie Detector 2 6 3 14/20 days 5,000¥ 4 CB3 p.15 Arasaka “Scanway” Scanner Gates

Chemicals and Explosives — 5 — 9/7 days 350,000¥ 1 CB2 p.23 Cyberware — 5 — 8/7 days 50,000¥ 1 CB2 p.23 Weapon Detector — 5 — 6/7 days 25,000¥ 1 CB2 p.23 Large screen — — — as detector 500¥ 1 CB2 p.23

Bug Detector 3 2 1 2/48 hrs 1,000¥ 1.5 CB2 p.20 Bug Jammer 2 2 5 2/72 hrs 2,000¥ 1.5 CB2 p.20 CCI BRL-3014 Window Trembler 9 1-10 — (rating+1)/ rating 2.5 CB2 p20 4 days ×120¥ Chemical Analyzer 5 1-6 .5 4/5 days 7,500¥ + (level 1 P3 p.15 × 2,500¥) Chemical Detection System 3 1-3 1 12/6 days rating × 70,000¥ 1.25 P3 p.14 Corrosives

Compound 1 4 1 .4 5/48 hrs 1,000¥ 2 P3 p.17 Compound 4 4 4 .4 8/7 days 4,000¥ 4 P3 p.17

DataScope® 8 — .25 4/36 hrs 5,000¥ 1 TS p.29 DataTel’s Mapmaker® 4 — 1 4/4 days 500¥ 1 CB1 p.9 Gas Detector 4 1-6 .5 (rating ×3)/ rating2 2 P3 p.15 7 days × 5,000¥ Gas Spectrometer 5 1-6 .5 4/5 days 7,500¥ + (level 1 P3 p.15 × 2,500¥) Hearing Amplifiers

Micro 12–rating 1-8 .1 × rating 6/36 hrs rating × 500¥ 1.5 P3 p.13 Standard 12–(2× rating) 1-8 .2 × rating 4/24 hrs rating × 200¥ 1 P3 p.13

ID badgemaker 3 3 1 5/48 hrs 500¥ 2 CB1 p.13 Keypad Sequencer — 1-6 .5 (rating/2)/ rating2 1 P3 p.14 10 days × 500¥ Laser Detector 6 1-6 .3 8/72 hrs rating × 5,000¥ 1.75 LaserTrack™ Aerosol — — — 4/24 hrs 50¥ 1 P3 p.18 Limpet Beacon 8 –1 — 8/6 days 250¥ 1.2 P3 p.75 Line Tap Detector 7 1 — 4/24 hrs 60¥ .8 CB1 p.4 Linozap™ 5 — .75 6/4 days 350¥ 2 CB1 p.4 M-0116 Tripwire Sensor 6 1 — 3/24 hrs 20¥ 1 TS p.30

Page 197: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

197

SECURITY AND COUNTERMEASURES (continued) Conceal Rating Weight Availability Cost Street Index Book Magnetic Anomaly Detector 3 1-4 1 8/4 days rating × 5,000¥ 1 P3 p.14 MS 1803 Panoramic Motion Sensor 2 5 2.5 8/48 hrs 1,000¥ 2 TS p.31 Omega Phone Tap 5 6 .5 10/10 days 35,000¥ 2 CB2 p.21 Optitech MagViewer 4 20× 1 always 375¥ .8 CB3 p.18

Digital Camera with 5 Mp memory +75¥ Infrared +100¥ Low-light +125¥

PanicButton™ Jammer — — — 8/48 hrs 200¥ 1 P3 p.12 Personal Body Alarm — — — on payment varies — CB1 p.14 Portable Motion Detector — 1-5 2 4/24 hrs rating × 200¥ 1.25 P3 p.13 Portacom Jammer — — — 4/24 hrs 20¥ 1 P3 p.12 Radio Jammer — — — 5/36 hrs 100¥ 1 P3 p.12 Radio Transmission Scrambler

Level 1-4 — 1-4 — 5/24 hrs level × 1,000¥ 1 P3 p.12 Level 5-7 — 5-7 — 5/24 hrs level × 2,000¥ 1.25 P3 p.12 Level 8-9 — 8-9 — 6/36 hrs level × 3,000¥ 1.5 P3 p.12 Level 10 — 10 — 8/36 hrs 50,000¥ 1.25 P3 p.12

Retinal Pattern Duplicator 3 1-10 1 14/10 days rating × 60,000¥ 1 P3 p.11 Retinal Pattern Input Device 4 1-9 .5 10/6 days rating × 1,000¥ 4 P3 p.11 S91KA Remote Heat Sensor 4 8 .5 4/48 hrs 2,000¥ 1.5 TS p.32 Scramble Breaker

Level 1-4 — 1-4 — 5/36 hrs level × 2,000¥ 1.5 P3 p.13 Level 5-7 — 5-7 — 5/36 hrs level × 4,000¥ 1.75 P3 p.13 Level 8-9 — 8-9 — 6/36 hrs level × 5,000¥ 1.75 P3 p.13 Level 10 — 10 — 9/36 hrs 60,000¥ 1.7 P3 p.13

SecSystems Detection Wand 4 2 .5 2/12 hrs 10,000¥ 1 CB3 p.18 SecSystems Detention Collar 4 — .5 8/10 days 260¥ 3 CB2 p.13 SecSystems Maglock 3 3 1 4/72 hrs 300¥ 1 CB2 p.13 SecSystems Protection Field 8 6L Stun 1.5 6/36 hrs 750¥ 1.5 CB2 p.12 See Through Paper Spray — — — always 15¥ per can 1 P3 p.18 Smartlock Door Security System — 1-8 — 5/72 hrs rating × 250¥ 1.5 CB1 p.8 Sonar Scanner 4 3 .2 5/48 hrs 50¥ 1.2 CB1 p.8 Superball (per meter) — 1-10 — (rating ×2)/ rating × 50¥ 3 RG p.30 48 hrs Surveillance Kit — — 6.5 6/5 days 98,000¥ 2 CB3 p.18 Synthetic Print Duplcation Equipment — — — 4/12 hrs 500¥ 1 P3 p.17

Supplies — 1-4 — 412 hrs rating × 200¥ 1 P3 p.17 Telectronics “Mumbler” White Noise Generator3 4 1 4/72 hrs 6,000¥ 1.5 CB2 p.22 Telectronics Scanman™ Full Identity Scanner 4 5 2.5 14/14 days 21,000¥ 5 CB2 p.22 Telectronics “Scout” Signal Tracker 3 3 2 3/48 hrs 3,000¥ 1.5 CB2 p.21 Telectronics Tattletale® Voice Stress Analyzer 8 –1 .5 3/48 hrs 400¥ 1.8 CB2 p.20

Interfaced version 8 –1 .5 3/48 hrs 500¥ 1.8 CB2 p.20 Thermographic Camouflage Dye — +4 — 6/24 hrs 20¥ per dose 1 RG p.30 ThunderArc Automapper™ 7 — .5 6/48 hrs 600¥ 1 CB3 p.16 Ultrasound Detector/Distorter 8 — .2 8/48 hrs 1,500¥ 1.5 P3 p.12 U-Open-It® 2 1-5 5 6/48 hrs rating × 75¥ 2 P3 p.54 WorldSat Communications Linear Beam Commlink — — — 6/72 hrs 2,000¥ 2.5 CB2 p.22

CYBERDECKS AND PROGRAMS — Data for Shadowrun, Second Edition & Virtual Realities

Persona Hardening Memory Storage Load I/O Availability Cost Street Index Book Allegiance Beta 3 1 50 100 10 5 5/7 days 29,500¥ 1 PA p.48 Allegiance Epsilon 4 1 75 155 25 10 7/7 days 44,200¥ 1 PA p.48 Aztec 600 Assault Programmer 4 1 100 200 8 3 4/7 days 37,400¥ 1 CB3 p.68 Dantech Cacciaguida 4 1 40 80 8 3 4/7 days 29,100¥ 1 CB3 p.68 EBM PNI 210 2 0 20 20 8 3 4/7 days 7,590¥ 1 CB3 p.63 EBM PNI 412 3 1 30 45 15 5 4/7 days 18,000¥ 1 CB3 p.65 EBM PNI 724π 5 2 100 250 23 8 4/7 days 65,400¥ 1 CB3 p.67 Fairlight Interface Nova 14 6 700 1,500 125 60 29/7 days 14,587,500¥ 1 PA p.48 Fairlight Tempest 10 5 350 1,000 80 50 17/7 days 3,875,500¥ 1 PA p.48 Fuchi Cyber-9 11 4 300 1,400 70 45 15/7 days 2,315,000¥ 1 PA p.48 Headgear™ Cybermodem Helmet 2 1 20 20 15 5 6/8 days 9,000¥ 1.1 CB1 p.6 Jeweldecks 4 1 60 120 8 3 — half a million and UP — CB3 p.67 Kirama LPD-12 1 0 20 20 10 5 4/7 days 4,815¥ 1 TS p.18 Lang Conpro-II Masterdeck 8 3 120 480 8 3 6/7 days 328,500¥ 1 CB3 p.64 Lang “Green Knight” 6 3 60 180 8 3 4/7 days 95,000¥ 1 CB3 p.69 MCT 672 4 1 70 400 15 10 4/7 days 17,800¥ 1 P3 p.50 Mitsuhama Dragon 7 2 130 250 30 25 7/7 days 122,300¥ 1 PA p.48 Mitsuhama Phoenix 8 3 150 500 40 30 8/7 days 256,000¥ 1 PA p.48 Mitsuhama Tiger 5 2 80 175 30 20 5/7 days 94,000¥ 1 PA p.48 Net-Runner™ Cybermodem

Utility Suit 2 1 40 40 8 5 5/14 days 10,000¥ 1 CB1 p.7 PCT Danzig 2 1 20 20 8 3 4/7 days 7,625¥ 1 CB3 p.65

Page 198: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

198

CYBERDECKS AND PROGRAMS — Data for Shadowrun, Second Edition & Virtual Realities (continued) CYBERDECKS Persona Hardening Memory Storage Load I/O Availability Cost Street Index Book Radio Shack Tandy TRX 3 0 50 120 15 5 4/7 days 22,000¥ 1 PA p.48 Raven Microcyb Eagle 5 1 100 250 15 5 4/7 days 90,135¥ 1 CB3 66 Raven Microcyb Kestrel 3 1 30 45 30 10 4/7 days 30,000¥ 1 CB3 p.66 Raven Microcyb Owl 3 1 30 45 8 3 4/7 days 25,500¥ 1 CB3 p.67 Raven Microcyb Rook 2 1 20 20 8 3 4/7 days 11,500¥ 1 CB3 p.64 Renraku LRX-34 4 1 75 150 30 20 4/7 days 94,000¥ 1 PA p.48 Renraku LRX-66 6 2 100 200 40 25 5/7 days 88,600¥ 1 PA p.48 Renraku LRX-89 7 2 100 300 50 30 6/7 days 174,600¥ 1 PA p.48 Renraku LRX-110 8 3 125 400 55 30 8/7 days 275,600¥ 1 PA p.48 Renraku LRX-155 9 4 150 600 60 35 11/7 days 831,700¥ 1 PA p.48 SGI Technologies “Elysia” 4 1 80 160 15 10 4/7 days 38,675¥ 1 TS p.18 Sony CTY-340 4 2 35 75 15 10 4/7 days 71,400¥ 1 PA p.48 Texas Instruments TI-4500 3 0 30 65 10 10 4/7 days 15,000¥ 1 PA p.48 Texas Instruments TI-4550 3 1 45 100 15 10 4/7 days 22,525¥ 1 PA p.48 Texas Instruments TI-5700 4 0 50 100 20 12 4/7 days 32,000¥ 1 PA p.48 Texas Instruments TI-5770 4 1 75 150 25 15 5/7 days 38,500¥ 1 PA p.48 Texas Instruments TI-8280 5 2 125 250 30 20 6/7 days 81,400¥ 1 PA p.48 Texas Instruments TI-9400 6 2 150 350 40 25 6/7 days 96,300¥ 1 PA p.48 Zetatech D2-3000 Armdeck 3 1 45 70 15 10 4/7 days 22,200¥ 1 CB2 p.25 Zetatech Parraline 5700 2 1 20 20 8 3 4/7 days 8,200¥ 1 CB3 p.63 Zetatech Parraline 5750 3 1 30 45 15 10 4/7 days 19,230¥ 1 TS p.18 Zetatech Parraline 5800 5 2 75 190 15 5 4/7 days 58,500¥ 1 CB3 p.64 Zetatech Virocana 6 2 120 360 8 3 4/7 days 94,700¥ 1 CB3 p.66 DECK OPTIONS Concealability Rating Weight Availability Cost Street Index Book Auto Punchout — — .1 8/14 days 330¥ 5 CB1 p.8 Deck Security System

Retinal — 1 — 6/4 days 1,000¥ 1.6 CB1 p.9 Thumbprint — 2 — 4/4 days 400¥ 1.5 CB1 p.9

Netrunner Fip Switch — — — 4/24 hrs 1,350¥ .9 CB1 p.9 Power Strip 2020 — 4 — 6/7 days 5000¥ 1 CB3 p.69 UTILITIES Size (in Mp) Book UTILITIES Size (in Mp) Book Audio Virus Rating2 × 9 CB4 p.50 Ninja Rating2 × 3 CB4 p.49 Ball and Chain Rating2 × 4 CB3 p.75 Pile Driver (Rating+5)2 × 3 CB3 p.75 Cartographer Rating2 × 4 CB3 p.80 Sledgehammer (Rating+2)2 × 2 CB3 p.75 Cascade Rating2 × 2 CB3 p.73 Superballs Rating2 × 3 CB4 p.50 DeckShield One Rating2 × 5 CB4 p.50 Termite Rating2 CB1 p.91 Flip Switch 2.0 Rating2 CB3 p.72 Thug Rating2 × 3 CB3 p.74 Grid Wave Rating2 × 30 CB4 p.53 Weed Rating2 × 3 CB4 p.49 Mirror Rating2 × 5 CB4 p.49

CYBERDECKS AND PROGRAMS — Data for Shadowrun, Third Edition & Virtual Realities 2.0

MPCP Hardening Active Storage ASIST ICCM I/O Response Availability Cost St. Index Book Aztec 600 Assault Programmer 5/3/3/3/3 2 1,250 3,125 Hot Yes 100 1 4/7 days 157,795¥ 1 CB3 p.69 Dantech Cacciaguida 5/3/0/0/3 0 500 1,250 Cool No 50 0 4/7 days 91,650¥ 1 CB3 p.68 EBM PNI 210 2/1/0/0/1 0 200 200 Tortoise No 0 0 4/7 days 7,400¥ 1 CB3 p.63 EBM PNI 412 4/2/0/0/2 0 400 800 Hot No 100 0 4/7 days 49,590¥ 1 CB3 p.65 EBM PNI 724π 7/4/4/0/4 2 1,400 4,900 Hot No 150 1 10/7 days 378,460¥ 1 CB3 p.67 Headgear™ Cybermodem Helmet 2/1/1/0/1 1 200 200 Cool No 100 0 4/7 days 12,855¥ 1 CB1 p.6 Jeweldecks 5/3/0/0/3 0 750 1,875 Hot No 100 0 — half a million nuyen and UP! CB3 p.67 Lang Conpro-II Masterdeck 10/6/6/0/6 3 1,500 7,500 Hot Yes 200 0 24/7 days 1,972,940¥ 1 CB3 p.64 Lang “Green Knight” 8/6/0/0/6 2 800 3,200 Cool Yes 50 0 12/7 days 511,290¥ 1 CB3 p.69 Net-Runner™ Cyber- modem Utility Suit 3/2/2/0/2 1 600 900 Hot No 50 0 4/7 days 28,005¥ 1 CB1 p.7 Cellular version 3/2/2/0/2 1 600 900 Hot No 50 0 4/7 days 30,270¥ 1 CB1 p.7 Omnibus Cyberspace Explorer One 2/1/0/0/1 0 200 200 Tortoise No 25 0 4/7 days 8,250¥ 1 CB3 p.65 PCT Danzig 3/2/0/0/2 1 300 450 Cool No 30 0 4/7 days 17,748¥ 1 CB3 p.65 Raven Microcyb Eagle 5/3/3/0/3 2 1,000 2,500 Cool No 100 1 4/7 days 143,970¥ 1 CB3 p.66 Raven Microcyb Kestrel 4/2/0/0/2 1 400 800 Cool No 150 1 4/7 days 61,465¥ 1 CB3 p.66 Raven Microcyb Owl 4/2/0/2/2 1 400 800 Hot No 50 0 4/7 days 67,700¥ 1 CB3 p.67 Raven Microcyb Rook 3/2/0/0/2 0 300 450 Cool No 50 0 4/7 days 20,555¥ 1 CB3 p.64 Zetatech D2-3000 Armdeck 4/3/0/0/3 0 600 1,200 Cool No 150 1 4/7 days 67,465¥ 1 CB2 p.25 Zetatech Parraline 5700 3/2/0/0/2 0 300 450 Cool No 50 0 4/7 days 17,890¥ 1 CB3 p,.63 Zetatech Parraline 5800 6/4/0/0/4 1 900 5,400 Cool Yes 100 1 4/7 days 153,795¥ 1 CB3 p.64 Zetatech Virocana 8/6/0/0/6 0 1,600 12,800 Cool No 250 0 10/7 days 441,330¥ 1 CB3 p.66

Page 199: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

199

CYBERDECKS AND PROGRAMS — Data for Shadowrun, Third Edition & Virtual Realities 2.0 (continued) UTILITIES Multiplier Book UTILITIES Multiplier Book Audio Virus 9 CB4 p.50 Knevil 4 CB3 p.79 Ball and Chain 5 CB3 p.75 Mirror 5 CB4 p.49 Cartographer 6 CB3 p.80 Ninja 4 CB4 p.49 Cascade 4 CB3 p.73 Outjack 6 CB3 p.80 DeckShield One 5 CB4 p.50 π in the Face 3 CB3 p.73 Dummy 4 CB3 p.72 Pile Driver 4 CB3 p.75 Dupré 1 CB3 p.76 Possessor 15 CB3 p.77 Flare Gun 3 CB3 p.75 Superballs 3 CB4 p.52 Flip Switch 2.0 — CB3 p.72 Termite 1 CB1 p.91 Grid Wave 30 CB4 p.53 Thug 8 CB3 p.74 Hellburner 25 CB3 p.74 Weed 3 CB4 p.49

VEHICLES — Data for Shadowrun, Second Edition & Rigger Black Book CARS Handling Speed Body Armor Signature APilot Cost Book Ashton Martin “Whisper” G12P 4/8 80/250 2 3 2 3 250,000¥ PA p.10 BMW 9018s 3/8 90/280 4 2 2 3 500,000¥ CB1 p.19 BMW Burowagen HSR 3/10 50/145 3 1 2 4 900,000¥ CB3 p.55 BMW “VIP” 9000L 4/8 65/180 2 3 1 3 130,000¥ PA p.10 Cadence Industries Wanderer 6/10 35/105 2 2 3 3 50,000¥ CB3 p.42 Crowder 5/10 25/55 1 1 6 1 9,000¥ CB2 p.91 Chrysler-Nissan Python Turbo 3/8 65/195 2 0 3 2 85,000¥ RG p.31 Dune Buggy 5/4 40/120 3 0 1 1 15,000¥ P3 p.20 Eurocar 3000 3/8 60/180 2 0 3 3 75,000¥ RG p.31 Ferrari “Ghost” 679 3/5 110/300 3 1 3 4 650,000¥ PA p.10 Gaz-Lada Cossack 5/4 33/100 3 2 1 0 34,000¥ CB4 p.36 GMI Sierra GL 5/9 35/105 1 1 2 2 40,700¥ CB4 p.34 GMI Sierra Hatch 4/8 35/105 1 1 2 2 27,900¥ CB4 p.34 Honda Metrocar 4/10 20/60 1 0 5 0 7,000¥ RG p.51 Jaguar XXJ10 4/8 70/180 3 6 1 3 260,000¥ PA p.11 Mazda “Commando” XV 4/7 80/200 3 3 2 3 110,000¥ PA p.11 Mercedes “Mirage” Limousine 4/6 55/160 4 1 3 4 350,000¥ PA p.11 Mitsuzuki Bushi 4/8 27/80 2 2 2 1 27,000¥ CB4 p.35 Mitsuzuki Fuji 4/8 33/100 2 1 3 2 17,450¥ CB4 p.34 New American Autoworks Roadcar 4/8 35/105 1 0 3 1 11,000¥ CB3 p.42 New American Motor’s Drifter 4/8 35/105 3 1 2 2 90,000¥ CB1 p.88 New American Motors “Armadillo” 6/10 35/105 4 3 1 1 85,000¥ CB3 p.49 New American Motors Nautilus 6/10 35/105 2 1 1 0 32,000¥ CB3 p.46 Porsche “Cannon Ball” 971 4/8 90/270 2 0 1 3 120,000¥ PA p.11 Spinelli Autotech Spirit 3/6 44/133 4 4 4 3 235,000¥ CB4 p.40 Takaya Daimyo 3/8 65/200 2 0 4 3 44,000¥ CB3 p.41 Toyo-Chevrolet ’51 Chevy 3/7 40/120 2 0 5 1 35,000¥ CB2 p.92 Toyo-Chevrolet Corpora 4/8 35/105 2 2 1 3 41,000¥ CB4 p.36 Toyo-Chevrolet Corpora Sport 4/8 35/105 2 2 1 3 46,000¥ CB4 p.36 Toyo-Chevrolet Hopper 4/8 22/66 1 0 3 1 16,250¥ CB4 p.33 Toyo-Chrysler Omega 4/8 50/150 2 0 2 1 20,000¥ RG p.52 Toyota Avante 3/8 95/285 2 1 1 3 480,000¥ RG p.52 VMW Cohort 4/8 35/105 1 0 2 1 22,000¥ CB4 p.33 BIKES Handling Speed Body Armor Signature APilot Cost Book All-Terrain Bike (bicycle) 3 special 1 0 6 — 650¥ TS p.35 Ashigaru 3/8 40/95 1 0 6 1 3,500¥ CB2 p.93 Bermuda 3/5 60/205 2 0 2 1 15,000¥ CB2 p.94 Brennan Cycles “Ares” 3/7 40/125 1 1 1 1 21,000¥ CB3 p.54 Brennan “Hermes” 3/6 30/95 1 0 2 0 12,500¥ CB3 p.50 Darkwing 4/4 40/135 2 1 3 1 9,000¥ CB2 p.94 Harley-Davidson Brawler 5/7 64/192 4 6 1 2 26,000¥ P3 p.37 Harley-Davidson Thundergod 4/5 50/150 1 0 3 2 15,000¥ CB1 p.20 Honda R400 Trail (electric) 4/2 53/160 1 0 5 0 6,000¥ CB4 p.32 Honda R400 Trail (multifuel) 4/2 53/160 1 0 5 0 6,000¥ CB4 p.32 Kundalina Roadworks “Dart” 4/8 (3/6) 55/160 1 1 3 1 10,000¥ CB3 p.46 Kundalina Roadworks GSR1200 Tetsuo 2/8 91/272 1 1 1 1 25,000¥ CB4 p.33 Kundalina Roadworks Shiva® 2/6 70/210 1 1 2 2 12,000¥ CB1 p.21 Mitsubishi Portabike 3/9 10/35 1 0 7 0 250¥ CB3 p.42 Mitsuzuki C21 Kenada 2/6 69/205 1 0 1 0 15,000¥ CB4 p.30 Mitsuzuki MSX900 “Bakushin” 3/6 85/255 1 0 1 0 13,200¥ CB4 p.31 Pedicab 3/7 10/30 1 0 10 0 1,200¥ CB1 p.22 Scion Technologies Dunemaster 4/3 45/135 2 1 1 1 40,000¥ CB3 p.43

Dust Devil 5/4 35/105 2 2 1 1 46,000¥ CB3 p.43 Sport Eurasia “Microbike” 4/12 35/105 1 0 5 0 1,000¥ CB3 p.50 Suzuki 500ET 3/6 90/270 1 2 2 3 25,000¥ P3 p.22 VMW “Volksrad” 5/3 27/80 1 0 3 0 2,300¥ CB4 p.32

Page 200: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

200

VEHICLES — Data for Shadowrun, Second Edition & Rigger Black Book (continued) TRUCKS Handling Speed Body Armor Signature APilot Cost Book Ambunaught 4/8 30/95 5 4 1 2 200,000¥ CB1 p.23 GM/Hyundai Worker Bee 4/10 10/30 2 2 1 3 150,000¥ CB1 p.25 Imperial Metropolitan Agriculture Nomad 6/2 33/100 3 2 1 2 51,000¥ CB4 p.38 Kundalina Roadworks “Bedouin” 6/2 27/80 4 2 1 3 105,000¥ CB4 p.38 MAC-Deux “Monster” 4/8 44/133 7 2 1 3 240,000¥ CB4 p.37 New American Motors “Vulture” 6/11 35/105 5 4 2 0 215,000¥ CB3 p.50 Spinelli Autotech “Nomad” 4/2 45/135 2 1 3 2 55,000¥ CB3 p.53 Spinelli Autotech Shiltron Twin Cab 6/9 31/93 3 1 1 1 40,000¥ CB4 p.38 Tetracorp DR2100 Multi-fuel Longnose 6/10 45/135 6 4 2 2 200,000¥ CB4 p.40 Yakurichi-Ural BR70 3/6 50/150 4 4 2 4 120,000¥ TS p.20 HOVERCRAFT Handling Speed Body Armor Signature APilot Cost Book Bensen Cascade 7 115/350 2 1 2 2 200,000¥ CB1 p.18 Bensen Violator Hovercycle 4 65/200 1 0 2 2 100,000¥ CB3 p.40 Cadence Industries HoverVan 5 33/100 2 2 1 2 105,000¥ CB4 p.42 Kundalina Roadworks Gevhog 5 40/120 1 0 1 0 16,100¥ CB4 p.42 MosTrans KVT-2 5 35/105 14 30 3 4 90M¥ P3 p.21 Nissan Ford FanMaster 5 35/135 3 2 4 2 200,000¥ CB2 p.89

in water 6 3/7 WINGED PLANES Handling Speed Body Armor Signature APilot Cost Book Beechcraft 2400 Starship 10 5 460/585 6 1(3) 4 4 ? P3 p.20 Fed-Boeing Falcon 4 135/400 4 1 4 2 2,500,000¥ CB2 p.96 GD Hummingbird 3 400/800 4 2 2 3 1,500,000¥ CB2 p.97 Piper Montebank 2 300/500 3 0 3 2 50,000¥ P3 p.22 VECTORED THRUST Handling Speed Body Armor Signature APilot Cost Book AV-4 5 150/450 5 6 3 2 1,500,000¥ RG p.51 Aztlan Metals Llama 4 60/133 1 0 3 1 330,000¥ CB4 p.45 Bell-Boeing Aircar 3 240/480 2 1 1 4 3,000,000¥ CB4 p.43 British Aerospace AV FAB 4 150/300 10 3 1 4 8,400,000¥ CB4 p.44 Family Flier 5 100/200 3 1 0 2 500,000¥ CB2 p.88 Mach 3 265/665 2 1 2 3 1,300,000¥ CB2 p.89 MacLaren/Jaguar Sports Aerodyne 3 500/1080 2 1 3 5 15,000,000¥ CB4 p.45 Swan 5 135/265 3 2 4 3 800,000¥ CB2 p.90 Tetracorp Fei Lien 100 4 300/600 2 3 1 3 1,290,000¥ CB3 p.45 ROTORCRAFT Handling Speed Body Armor Signature APilot Cost Book Bell Boeing V-22B Osprey 5 170/510 4 0 3 3 900,000¥ RG p.50 Bell F-152 Aerogyro 4 160/480 2 0 4 1 300,000¥ RG p.50 Bell Spy-Eye 18 2 185/370 3 1 4 2 500,000¥ CB1 p.26 Hyundai Minicopter 4 70/160 1 1 2 1 155,000¥ CB3 p.46 AIRSHIPS Handling Speed Body Armor Signature APilot Cost Book India Sky-Barge 6 40/80 6 6 7 2 10,000,000¥ CB2 p.99 “Madison Avenue” Blimp 6 20/45 5 1 9 3 2,500,000¥ CB2 p.100 Sky Queen 5 55/135 10 9 7 4 20,000,000¥ CB2 p.100 MILITARY/SECURITY Handling Speed Body Armor Signature APilot Cost Book Ground Vehicles Arasaka Riot-VIII 4/9 55/160 8 3 1 3 250,000¥ CB1 p.24 Kundalina “Torpedo” Motorcycle 4/6 (3/5) 65/190 1 2 3 2 36,000¥ CB3 p.47 M-62 “Volcano” SAM Launcher 3/4 20/55 6 4 5 2 9,500,000¥ CB3 p.51 MacLaren/Jaguar XJ220C-P Interceptor 3/6 75/225 4 3 3 2 165,000¥ CB4 p.39 Max Interceptor 3/8 65/240 2 2 2 2 140,000¥ CB2 p.92 Paneurope VBL APC 4/4 31/93 3 4 4 3 1,450,000¥ CB4 p.41 Paneurope Zobel (EuroLAV II) 4/4 27/80 3 4 5 3 1,050,000¥ CB4 p.41 Hovercraft GMC-Beachcraft Striker 4 80/200 4 6 5 2 500,000¥ P3 p.20 GMI HovTransport 5 65/200 4 4 4 2 720,000¥ CB3 p.44 Aircraft Ares Coyote Attack Helicopter 5 200/400 5 12 5(2) 5 ? P3 p.19 ATF-37B Thunderhawk 3 600/1385 8 2 5 5 12,500,000¥ CB3 p.48 AV-3 “Aerocop” 4 330/465 4 2 4 3 1,500,000¥ CB2 p.87

ground mode 4/8 80/200 7 AV-6 5 210/630 6 9 3 3 3,500,000¥ RG p.51 AV-9 5 270/530 7 5 2 4 30,000,000¥ CB1 p.28 Bell UH-10 PAPC 5 90/180 8 4 5 4 1,850,000¥ CB3 p.52 British Aerospace AV FAB military 4 180/360 10 4 1 4 31,500,000¥ CB4 p.44 Fledermaus PKF-40 Ausf. B 3 440/880 3 1 4 4 2,500,000¥ RG p.32 GF F-36 Comet 1 830/1860 7 2 5 3 4,500,000¥ CB2 p.95

Page 201: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

201

VEHICLES — Data for Shadowrun, Second Edition & Rigger Black Book (continued) MILITARY/SECURITY (Aircraft) Handling Speed Body Armor Signature APilot Cost Book Lockheed-Cessna Pinto 3 265/600 6 2 4 2 10,500,000¥ CB2 p.98 McDonnell Douglas C111 4 120/275 3 4 3 3 750,000¥ RG p.33 MDD F-33 Wasp 2 730/1660 8 2 3 3 3,500,000¥ CB2 p.96 Mil-62 4 240/480 4 8 4 3 1,900,000¥ P3 p.21 Sikorsky-Mitsubishi Dragon 4 280/560 8 9 2 4 5,000,000¥ CB1 p.27 UH-90 Utility/Squad Helicopter 4 230/270 4 3 3 3 1,000,000¥ TS p.20 DRONES Handling Speed Body Armor Signature APilot Cost Book Arasaka RDAK 4 12/36 1 1 18 1 12,000¥ CB2 p.32 Aztechnology GCR-50 4/4 5/15 3 3 3 — ? P3 p.19 Bell “Bumblebee” Rotorcraft 5 80/160 1 1 4 2 8,000¥ CB2 p.31 Militech RPV-400 Tiltrotor 4 140/280 3 3 4 4 150,000¥ CB2 p.31 Mitsubishi “Rover” Wheeled Remote 6/9 20/60 2 2 3 1 9,000¥ CB2 p.31

VEHICLES — Data for Shadowrun, Third Edition & Rigger 2 CARS Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book Ashton Martin “Whisper” G12P 4/8 250 18 3 3 2 3 — 0 130,000¥ PA p.10 BMW 9018s 3/8 190 14 4 2 0 3 — 0 121,200¥ CB1 p.19 BMW Burowagen HSR 3/8 100 11 4 1 2 4 — 0 184,000¥ CB3 p.55 BMW “VIP” 9000L 4/8 160 12 3 3 2 3 — 0 94,000¥ PA p.10 Cadence Industries Wanderer 4/10 107 4 4 2 2 3 — 0 52,000¥ CB3 p.42 Crowder 4/8 75 4 3 0 5 0 — 0 25,500¥ CB2 p.91 Chrysler-Nissan Python Turbo 3/8 195 18 3 0 1 2 — 0 75,000¥ RG p.31 Dune Buggy 5/4 120 14 3 0 0 1 — 0 33,000¥ P3 p.20 Eurocar 3000 3/8 180 10 3 0 2 3 — 0 62,000¥ RG p.31 Ferrari “Ghost” 679 3/5 270 18 3 1 2 4 — 0 205,000¥ PA p.10 Gaz-Lada Cossack 5/4 67 6 3 2 4 0 — 1 46,000¥ CB4 p.36 GMI Sierra GL 4/8 105 6 2 1 4 2 — 1 26,500¥ CB4 p.34 GMI Sierra Hatch 4/8 105 6 2 1 4 2 — 0 19,000¥ CB4 p.34 Honda Metrocar 4/8 40 6 3 0 4 0 — 0 6,000¥ RG p.51 Jaguar XXJ10 4/8 160 11 3 6 2 3 — 0 120,000¥ PA p.11 Mazda “Commando” XV 4/7 133 10 3 3 2 3 — 0 110,000¥ PA p.11 Mercedes “Mirage” Limousine 4/6 160 10 4 1 2 4 — 0 350,000¥ PA p.11 Mitsuzuki Bushi 4/8 80 8 3 2 2 1 — 1 33,000¥ CB4 p.35 Mitsuzuki Fuji 4/8 100 8 3 1 2 2 — 0 20,500¥ CB4 p.34 New American Autoworks Roadcar 4/8 71 6 3 0 4 1 — 0 18,000¥ CB3 p.42 New American Motor’s Drifter 4/10 71 2 4 1 3 0 — 0 28,000¥ CB3 p.46 New American Motors “Armadillo” 4/10 71 4 4 3 2 1 — 0 35,500¥ CB3 p.49 New American Motors Nautilus 4/10 71 2 4 1 3 0 — 0 28,000¥ CB3 p.46 Porsche “Cannon Ball” 971 4/8 270 18 3 0 2 3 — 0 120,000¥ PA p.11 Spinelli Autotech Spirit 3/6 89 11 4 4 2 3 — 3 416,500¥ CB4 p.40 Takaya Daimyo 3/8 137 10 3 0 2 3 — 0 28,000¥ CB3 p.41 Toyo-Chevrolet ’51 Chevy 3/7 120 6 3 0 4 1 — 0 16,500¥ CB2 p.92 Toyo-Chevrolet Corpora 4/8 71 8 3 2 2 2 — 1 31,500¥ CB4 p.36 Toyo-Chevrolet Corpora Sport 4/8 71 12 3 2 2 2 — 1 41,500¥ CB4 p.36 Toyo-Chevrolet Hopper 4/8 100 6 3 0 4 1 — 0 7,500¥ CB4 p.33 Toyo-Chrysler Omega 4/8 100 6 3 0 4 1 — 0 43,500¥ RG p.52 Toyota Avante 3/8 190 16 3 1 2 1 — 0 120,000¥ RG p.52 VMW Cohort 4/8 105 8 2 0 2 1 — 0 9,000¥ CB4 p.33 BIKES Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book All-Terrain Bike (bicycle) 3 special special 1 0 6 0 — 0 650¥ TS p.35 Ashigaru 3/6 63 4 2 0 5 1 — 0 3,500¥ CB2 p.93 Bermuda 3/5 137 10 2 0 2 1 — 0 10,500¥ CB2 p.94 Brennan Cycles “Ares” 3/6 84 7 2 1 2 1 — 0 35,750¥ CB3 p.54 Brennan “Hermes” 3/6 64 8 2 0 4 0 — 0 6,500¥ CB3 p.50 Darkwing 4/4 90 4 2 1 4 1 — 0 12,500¥ CB2 p.94 Harley-Davidson Thundergod 4/5 100 4 2 0 2 0 — 0 15,000¥ CB1 p.20 Honda R400 Trail (electric) 4/3 90 6 2 0 5 0 — 0 25,000¥ CB4 p.32 Honda R400 Trail (methane) 4/3 90 6 2 0 4 0 — 0 13,500¥ CB4 p.32 Kundalina Roadworks “Dart” 4/6 (3/6) 105 10 2 1 2 0 — 0 16,500¥ CB3 p.46 Kundalina Roadworks GSR1200 Tetsuo 2/6 181 17 2 0 2 1 — 1 20,500¥ CB4 p.33 Kundalina Roadworks Shiva® 2/6 140 16 2 0 2 1 — 0 12,000¥ CB1 p.21 Mitsubishi Portabike 3/6 22 3 1 0 5 0 — 0 250¥ CB3 p.42 Mitsuzuki C21 Kenada 2/6 138 16 2 0 2 0 — 0 13,500¥ CB4 p.30 Mitsuzuki MSX900 “Bakushin” 3/6 170 13 2 0 2 0 — 0 13,500¥ CB4 p.31 Pedicab 3/7 20* 1 1 0 10 0 — 0 1,200¥ CB1 p.22 Scion Technologies Dunemaster 4/3 90 10 3 1 2 1 — 0 32,500¥ CB3 p.43

Dust Devil 4/3 71 9 3 2 2 1 — 1 92,000¥ CB3 p.43 Sport Eurasia “Microbike” 3/6 71 8 2 0 4 0 — 0 2,750¥ CB3 p.50 Suzuki 500ET 3/6 180 17 2 2 2 3 — 0 18,000¥ P3 p.22 VMW “Volksrad” 5/3 53 5 2 0 4 0 — 0 9,500¥ CB4 p.32

Page 202: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

202

VEHICLES — Data for Shadowrun, Third Edition & Rigger 2 (continued) TRUCKS Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book Ambunaught 4/6 64 6 7 8 2 2 — 0 200,000¥ CB1 p.23 GM/Hyundai Worker Bee 4/12 20 3 3 0 2 2 3 1 150,000¥ CB1 p.25 Imperial Metropolitan Agriculture Nomad 6/2 67 4 4 2 4 2 — 0 79,000¥ CB4 p.38 Kundalina Roadworks “Bedouin” 6/2 53 5 4 2 4 3 — 2 124,000¥ CB4 p.38 MAC-Deux “Monster” 4/8 89 3 6 2 2 3 — 1 226,500¥ CB4 p.37 New American Motors “Vulture” 5/12 71 3 5 4 1 0 — 0 557,000¥ CB3 p.50 Spinelli Autotech “Nomad” 4/2 89 5 4 1 3 2 — 0 67,000¥ CB3 p.53 Spinelli Autotech Shiltron Twin Cab 4/10 62 6 4 1 2 2 — 1 35,000¥ CB4 p.38 Tetracorp DR2100 Multi-fuel Longnose 5/10 90 3 5 4 2 2 — 2 200,500¥ CB4 p.40 Yakurichi-Ural BR70 3/6 100 3 6 4 2 4 — 3 365,000¥ TS p.20 HOVERCRAFT Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book Bensen Cascade 4 180 10 4 1 0 2 — 0 145,000¥ CB1 p.18 Bensen Violator Hovercycle 3 200 9 3 0 3 1 — 0 100,000¥ CB3 p.40 Cadence Industries HoverVan 4 67 5 4 2 2 2 — 0 150,000¥ CB4 p.42 Kundalina Roadworks Gevhog 3 80 5 3 0 2 0 — 0 93,750¥ CB4 p.42 MosTrans KVT-2 Nissan Ford FanMaster 4 90 10 4 2 2 2 — 0 220,000¥ CB2 p.89 WINGED PLANES Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book Beechcraft 2400 Starship 10 5 135/390 24 6 1 4 4 — 1 349,000¥ P3 p.20 Fed-Boeing Falcon 4 135/280 20 6 1 4 2 — 2 350,000¥ CB2 p.96 GD Hummingbird 3 535 30 6 2 3 3 — 2 1,113,000¥ CB2 p.97 Piper Montebank 2 60/333 21 3 0 2(4) 2 — 0 350,000¥ P3 p.22 VECTORED THRUST Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book AV-4 5 300 35 4 6 1 2 — 0 1,030,000¥ RG p.51 Aztlan Metals Llama 4 89 21 3 0 5 1 — 0 435,500¥ CB4 p.45 Bell-Boeing Aircar 3 320 9 5 1 2 4 — 2 1,217,500¥ CB4 p.43 British Aerospace AV FAB 4 200 20 5 3 0 4 — 3 4,800,000¥ CB4 p.44 Family Flier 5 100/225 33 4 1 1 2 — 0 935,000¥ CB2 p.88 Mach 5 100/445 65 4 1 1 3 — 0 1,500,000¥ CB2 p.89 MacLaren/Jaguar Sports Aerodyne 3 720 65 5 1 1 5 — 3 1,800,000¥ CB4 p.45 Swan 5 100/265 45 4 2 1 3 — 0 1,450,000¥ CB2 p.90 Tetracorp Fei Lien 100 Aerodyne 5 400 25 4 3 1 3 — 0 1,044,000¥ CB3 p.45 ROTORCRAFT Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book Bell-15 4 320 10 3 0 4 1 — 0 113,500¥ RG p.50 Bell Boeing V-22B Osprey 5 340 13 5 0 4 3 — 1 344,000¥+ RG p.50 Bell Spy-Eye 18 4 245 10 4 1 3 2 — 4 850,000¥ CB1 p.26 Hyundai Minicopter 4 107 15 3 1 4 1 — 1 85,000¥ CB3 p.46 AIRSHIPS Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book India Sky-Barge 6 80 6 11 6 2 2 — 1 925,500¥ CB2 p.99 “Madison Avenue” Blimp 6 45 8 8 1 2 1 — 1 183,500¥ CB2 p.100 Sky Queen 5 135 5 15 9 1 4 — 1 5,745,000¥ CB2 p.100 MILITARY/SECURITY VEHICLES Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book Ground Vehicles Arasaka Riot-VIII 4/6 85 8 7 6 0 3 — 1 335,000¥ CB1 p.24 Kundalina “Torpedo” Motorcycle 4/6 (3/6) 128 10 2 2 2 1 — 1 70,000¥ CB3 p.47 M-62 “Volcano” SAM Launcher 3/4 36 5 7 4 1 2 — 2 460,000¥ CB3 p.51 MacLaren/Jaguar XJ220C-P Interceptor 3/6 151 12 3 3 2 2 — 3 85,000¥ CB4 p.39 Max Interceptor 3/8 160 12 3 1 2 2 — — 51,500¥ CB2 p.92 Paneurope VBL APC 4/4 62 7 7 4 2(3) 3 — 4 765,000¥ CB4 p.41 Paneurope Zobel (EuroLAV II) 4/4 53 5 7 4 2 3 — 5 730,000¥ CB4 p.41 Hovercraft GMC-Beachcraft Striker 4 130 8 3 6 1 3 — 3 1,132,000¥ P3 p.20 GMI HovTransport 5 133 5 5 4 1 2 — 3 2,120,000¥ CB3 p.44 Aircraft Ares Coyote Attack Helicopter 5 267 30 5 12 2 5 — 7 5,702,500¥ P3 p.19 ATF-37B Thunderhawk 3 925 80 7 2 5 5 — 5 3,337,500¥ CB3 p.48 AV-3 “Aerocop” 5 100/310 65 4 2 1 3 — 0 1,860,000¥ CB2 p.87 AV-4 Military/Security Variant 5 300 35 4 6 1 2 — 0 2,600,000¥ RG p.51 AV-6 5 420 30 4 9 0 3 — 2 3,950,000¥ RG p.51 AV-9 5 530 35 6 5 1 4 — 7 30,000,000¥ CB1 p.28 Bell F-152 Aerogyro 4 320 10 3 0 4 1 — 4 620,000¥ RG p.50 Bell UH-10 PAPC 5 120 10 7 4 3 4 — 6 4,000,000¥ CB3 p.52 British Aerospace AV FAB military 4 240 20 5 4 0 4 — 6 6,000,000¥ CB4 p.44 Fledermaus PKF-40 Ausf. B 3 880 50 7 1 5 4 — 6 7,300,000¥ RG p.32 GF F-36 Comet 2 150/1,865 55 7 2 5 3 — 6 16,500,000¥ CB2 p.95

Page 203: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

EQUIPMENT TABLES

203

VEHICLES — Data for Shadowrun, Third Edition & Rigger 2 (continued) MILITARY?SECURITY (Aircraft) Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book Lockheed-Cessna Pinto 3 135/400 20 6 2 4 2 — 7 6,400,000¥ CB2 p.98 McDonnell Douglas C111 4 120 10 7 4 3 3 — 1 440,000¥+ RG p.33 MDD F-33 Wasp 3 150/1,105 55 7 2 5 3 — 6 12,500,000¥ CB2 p.96 Mil-62 4 320 20 5 8 3 3 — 6 3,300,000¥ P3 p.21 Sikorsky-Mitsubishi Dragon 4 350 13 7 9 3 4 — 5 5,000,000¥ CB1 p.27 UH-90 Utility/Squad Helicopter 4 180 16 4 3 2 3 — 3 1,300,000¥ TS p.20 DRONES Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book Arasaka RDAK 4 12 1 0 0 8 — 1 1 2,950¥ CB2 p.32 Aztechnology GCR-50 4/4 15 2 2 3 7 — 1 1 3,920¥ P3 p.19 Bell “Bumblebee” Rotorcraft 4 107 7 1 1 7 — 2 1 27,000¥ CB2 p.31 Militech RPV-400 Tiltrotor 4 187 6 3 3 4 — 4 3 265,500¥ CB2 p.31 Mitsubishi “Rover” Wheeled Remote 3/6 40 2 2 2 5 — 2 2 22,250¥ CB2 p.31 NAVAL VEHICLES Handling Speed Accel Hull Bulwark Sig Autonav Pilot Sensor Sonar Book Mostrans KVT-2 5 105 3 5 4 2/2 3 — 4 0 P3 p.21

the

END (for now)

Page 204: Chromebook 1 to 4 Conversions - Gamerchicgamerchic.org/pdf/Cyberpunk2020ConversVol1-4.pdf · 2013. 4. 16. · The Chromebook designers — without them, this book . S As most Cyberpunk

Price: TOTALLY FRAGGING FREE!!! (and don’t even think about charging money for it) NBSI: 0-12345-678-9 Plastic Warriors 00042.0

has al l the cool stuff

that’s sorely missing from

r ight?

No longer!

This Plastic Warriors book converts

99.9% of al l i tems in the

four Chromebooks

to Shadowrun!

You can now equip your characters with loads more goodies than possible ever before! Ranging from must

have to completely useless, the gear, cyberware, vehicles, chips, and whatever else you care to name that are in

here are sure to give that extra touch to any Shadowrun character!

Immediately usable in any Shadowrun campaign, though it is highly recommended that players buy the Chromebooks in order to use these conversions fully.