Christmas Encounters
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Transcript of Christmas Encounters
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Story Encounter 1: HolidayShoppingChristmas Tree: Place 1 Christmas Tree piece ofterrain in the middle of the table. It is Ht 4 breakable
terrain with hardness of 4. It also counts as having
bulletproof 3. When destroyed, replace it with 3
Christmas Present Counters.
Christmas Present Counters: Each playerstarts with 5 Christmas Present Counters, which
must be given to members of their crew to carry. You
may not give a model 2 Christmas Present Counters
unless every other model has at least one. Christmas
Present Counters work like other counters, and may
be picked up, are dropped when a model is killed and
are used for effects in the game by the model
carrying it. Each Christmas Present Counter may only
be used once. When you use the Token, flip a card
(not cheatable) off the top of your Deck.
Black Joker: Old Socks. Discard Christmas Present
Counter with no effect.
1-6: Tastey Snack: Model may use the Christmas
Present Counter once as though it were a
Soulstone. Discard Christmas Present Counter.
7-13: Thoughul Gi: Model may use the
Christmas Present Counter once as thought it
were a Soulstone. Do not discard Christmas
Present Counter.
Red Joker: Top of You Wish List! Model may use
the Christmas Present Counter once as though it
were a Soulstone. Do not discard Christmas
Present Counter. Gain 1 unused Christmas
Present Counter.
Each crew is trying to collect as many ChristmasPresent Counters as possible during the course of the
game. If a model is killed, sacrificed, or otherwise
removed from the game place any carried Christmas
Present Counters on the board in the spot they were
removed.
4 VP for The player with the most Christmas Present
Counters.
2 VP if a player has at least 5 Christmas Present
Counters at the end of the game
Special Occurrence:Have You Been Naughty or Nice?: This occurrence
begins aer the first Christmas Present Counter is
used in the game and lasts for the rest of the game.
Every me a Model flips a Black Joker, that model is
forced to discard any Christmas Present Counters
they are carrying...they were Naughty.
Every me a Model flips a Red Joker, that model
gains 1 addional Christmas Present Counters...they
were Nice!
Copyright Wyrd Miniatures, LLC 2005-20Copyright Wyrd Miniatures, LLC 2005-20
MalifauxMerry ChristmasBy Eric Johns
For December were created 3 Holiday Story Encounters each exploring different aspects of the holiday spirit.
These can be used in place of the standard Ecounter selecon, replacing the Strategies opons listed there.
You may decide to select schemes as normal, or leave the outcome of the encouter completely up to the story
encounter. These 3 story encounters also offer a complete tournament experience as well.
Enjoy!
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Story Encounter 2: TheKrampus is Watching!The Krampus is parcularly busy in Malifaux over
Christmas, as the Naughty list is VERY long, and fewwant to get caught outside this night! Given the long
years of terror caused, the Governer General of the
Guild has put a price on the head of the Krampus.
Your Goal is to kill the Krampus, or do your best!
4VP if a member of your crew Kills the Krampus
2VP if you caused at least 6 wounds to the Krampus
Special Occurrence:The Krampus Arrives:Starng in the Start Closing Phase of Turn 1, the
Krampus is placed on the board in the center of the
board. Following the arrival of the Krampus, it moves
as determined by Diagram 1, and will aack any
model if able.
This lasts unl the end of the game.
Diagram 1: Krampus Placement. Each turn in the End
Closing Phase, one player flips a card. Depending on the
suit of the card, place the Krampus in one of the four
spots marked in the Diagram. Each spot is 18 from the
corner of the table, and 8 in from the edge. If a Joker is
flipped, place the Krampus in the center of the table.
The Krampus may only move to each spot once, if the
flip would move it to a place it already moved, reflip.
Once all 4 suits have been flipped, it may only move to
the center of the board.
Players must set up with Corners Deployment. Make
sure when seng up the Terrain that there is open
ground in these areas.
Copyright Wyrd Miniatures, LLC 2005-20Copyright Wyrd Miniatures, LLC 2005-20
The Krampus - Minion
Wk/Cg Ht Wp Ca Df Wd
* 4 8 2 6 12
Spirit
Talents:
AbiliesArmor 2
Evasive 3
He Knows When Youre Awake: This model is uncontrolled and does
not acvate as normal during the turn. Each turn, in the Start Closing
Phase, one player flips a card. Depending on the suit of the card, place
the Krampus on one of the spots marked in Diagram 1. If a joker if
flipped, place the Krampus in the middle of the board.
Hard to Kill
Hard to Wound 2
Intractable: This model cannot be sacrificed or buried.
Punish the Naughty: In the End Closing Phase, the Krampus makes 1
Whip Strike against each model within 5. If a model is within 2 it
makes an Iron Chains Strike instead. It acvates a trigger if able.
Rg y2Cb 7
Dg 4/5/6
Neutral: This model does not belong to a Crew
Regeneraon 2
Unyielding: This model may only be killed by losing its last wound and is
immune to effect which cause a model to be killed.
Triggers
Cb(R) Crical Strike: Iron Chains and Whip
Cb(M) Remorse: Aer this model damages a model, that model ifpushed directly away 8.
Cb(C) Holiday Spirit: Aer this model damages a model, thatmodel can not aack this model durring its next acvaon.
Cb(t) Christmas Magic: Aer this model damages a model, thatmodel may not cast any spells durring its next acvaon.
Scenario
Iron Chains
50mm Base
Rg y5Cb 6
Dg 2/3/4
Whip
Player1
Player2
Player3
Player4
M
t
C
R J
18
8
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Story Encounter 3: ChristmasCarolsPlayers alternate placing 6 buildings on the board.
Models may perform an Interact (1) Sing CarolAcon when in base contact with a the building.
(1) Sing Carol: Flip a card (not cheatable) off the top
of your Deck.
Black Joker: Horrible! Model suffers 3 Wd. This crew
may not gain cookies from this house for the rest of
the game.
1-6: Out of Tune: This crew may not gain cookies
from this house for the rest of the game.
7-13: Pleasant Song: Gain 1 Sugar Cookie Token
Red Joker: Captured the Christmas Spirit: Gain 2
Sugar Cookie Tokens.
You may not (1) Sing Carol with the same building
more than once per turn. You may not (1) Sing Carol
again with a building house again unl you have
interacted with each of the other building houses on the
table, even if you may no longer gain Sugar Cookie
Tokens from that house.
4VP to the player with the most Sugar
Cookie Tokens
2VP to any player with the least 3 Sugar
Cookie Tokens
Special Occurrence:Tastey Tastey Cookies!: In the Start
Closing phase of each turn, pick the model
in your crew with the most Sugar Cookie
Tokens. If there is a e for the most, select
the model with the lowest Wp. Thismodel must win a Wp -> 13 test, or eat
one of their sugar cookies (Discard 1 Sugar Cookie
Token). All players must do this every turn.
Copyright Wyrd Miniatures, LLC 2005-20Copyright Wyrd Miniatures, LLC 2005-20