Chris Wren (WrenAR LLC): Beyond the Hands
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Transcript of Chris Wren (WrenAR LLC): Beyond the Hands
![Page 1: Chris Wren (WrenAR LLC): Beyond the Hands](https://reader031.fdocuments.in/reader031/viewer/2022021923/5a64bb047f8b9adf788b4727/html5/thumbnails/1.jpg)
Join the conversation @ARealityEvent & #AWE2017
Exploring the interactive boundaries of VR
Beyond the Hands
Chris Wren
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WHAT’S THIS TALK ABOUT?
• Survey of Existing/Upcoming Sensory Tech for VR • Showcase my work in this area / Lessons learned
• VR Avatars • Full Body VR • Mixed Reality • Hand Tracking
• A little bit of VR Social • Where are we going?
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WHO AM I
Chris Wren • 12 years professionally developing games (Microprose/EA/Namco) • 9 years instructing Game Design at George Mason • I do AR/VR research/consulting in Virginia: www.wrenar.com • I work with an amazing AR/VR company: www.notiontheory.com
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MyFirstJob
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“TheSims”I shipped 7 Sims titles in 4 years.
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Warhammer:MarkofChaos
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Inspirational signposts of what AR/VR interaction might be like
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More real than real.
WHY ARE WE DOING THIS?
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TAPPING THE SENSES
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SIGHT
• Higher FOV • Better Pixel Density • Better Lenses • Higher Framerate • Beyond the Visual Spectrum • Transferring to AR
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FUTURE SIGHT
• Thermal • IR • Lightfield • Retinal Projection • Bypassing Optic Nerve?
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SOUND
Ambisonics
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TOUCH
Reach out, reach out and touch someone. – 1980’s ad campaign from AT&T
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HAPTIC GLOVES
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NOTION THEORY GLOVES
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VR TOUCH
Haptic Fingertips
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RAINBOW JELLIES AND LEAP MOTION
Synesthesia
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MONSTER SHOP AND USENS
Maybe we don’t need controllers…
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TACTICAL HAPTICS
Strafe Haptics
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CORNELL ORGANIC ROBOTICS
OmniPulse
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SOFT ROBOTICS AND VR
Future Peripherals
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UNLIMITEDHANDS
H2L Inc (China)
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MUSCLE STIMULATION
Hasso-Plattner-Institut in Potsdam
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WHERE IS THIS HEADED?
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VIRTUAL HANDSHAKES
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THE SUITS The outside of the suit was covered with an elaborate exoskeleton, a network of artificial tendons and joints that could both sense and inhibit my movements. Built into the inside of the suit was a weblike network of miniature actuators that made contact with my skin every few centimeters. These could be activated in small or large groups for the purpose of tactile simulation—to make my skin feel things that weren’t really there. They could convincingly simulate the sensation of a tap on the shoulder, a kick to the shin, or a gunshot in the chest. -Ernest Cline, Ready Player One
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TESLA SUIT
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SKINTERFACE
Student Project from London’s Royal College of Art
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SUBPAC
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HARDLIGHT VR
NullSpace VR
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WHERE IS THIS HEADED?
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VIRTUAL HUGS
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SMELL
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OLFACTORY BULB
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FEEL REAL
Heat, Wind + Smells
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NOSULUS RIFT
Not all smells are welcome in VR
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BRAIN HACKED COOKIES
University of Tokyo
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MOVEMENT I spent the majority of my time in my Shaptic Technologies HC5000 fully adjustable haptic chair. It was suspended by two jointed robotic arms anchored to my apartment’s walls and ceiling. These arms could rotate the chair on all four axes, so when I was strapped in to it, the unit could flip, spin, or shake. -Ernest Cline, Ready Player One
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CABLE ROBOTS
FraunHofer IPA
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GIMBALS
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TREADMILLS
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VIRZOOM
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MARS BUS
• Made by Framestore
• Uses Unreal Engine
• Designed for real-world movement
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RE-DIRECTED WALKING
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VESTIBULAR STIMULATION
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SCANNING
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WALK AROUND 360 VIDEO
HYPE VR
Demoed by Intel at CES 2017
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SHARED DATASETS
• Think: Google Maps
• Tracking Matrices
• Only updating that which has changed
• Confirming Data from multiple sources
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BACKPACK VR
• Allowed Freedom of Movement
• Great with Redirected Walking
• NOT Good for Athletics: Jumping
• Made Layups, Running, Jumping Possible
• Wireless non-backpack solution determined
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VR AVATAR DEVELOPMENT
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MY ORIGINAL VR AVATAR TEST
Kyle the Unity Robot(Just Head – No IK) - Oculus DK2 - May 2015
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KYLE PLAYING BASKETBALL
Basketball Avatar Test – June 2016 (Steam VR IK Rigging)
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KYLE JELLIES
Jelly Avatar Test – June 2016 (Unity IK Rigging)
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THE UNCANNY VALLEY
Getting Away From The Robot
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SCANNED-IN PEOPLE
Scanned Model from Sketchfab – Auto-rigged w/Mixamo (Unity IK Rigging)
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HOVER JUNKERS IK
Using “Final IK” Rigging
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SCANNED AVATAR + LEAP MOTION + FOOT CONTROLLERS
1st Foot Rigging - August 2016
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FULL BODY VR
• Running, Jumping in Real Environments
• Interacting with real tracked objects
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ENTER THE FEET
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STRAP/CLIP SHOE EXPERIMENTS
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OVERSHOE PUCK SOLUTIONS
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SOCCER DEMO
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ANOTHER MIXED REALITY DEMO
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SOCIAL VR
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MY VRML DAYS
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ALTSPACE VR
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BIGSCREEN VR
Hayden from (ConVRge)
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VR CHAT
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OCULUS SOCIAL
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TENCENT VR HMD
Integration of WeChat – VR Social
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V TIME
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REC ROOM
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PROJECT SANSAR
Linden Labs (Second Life)
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HIGH FIDELITY
Philip Rosedale on stage Above
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AR: EYE TRACKING
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EYE TRACKING HMDS
SMI, Fove, Qualcomm
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MAGIC LEAP
AR Lightfield
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AVEGANT
First Standalone Headset to do Lightfield Synthesis
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LOCATION BASED VR
Room Scale àHouse Scale à Warehouse Scale àArena Scale à MR Ubiquity ~5 years
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THE VOID
• Smell of Burnt Marshmallows
• Misting Effect for Sliming
• Vibrations in Haptic Vest and Gun
• Clever Use of Redirected Walking/Elevators
• Multiplayer
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ZERO LATENCY
• LaserTag-Type Arena Focus
• System Limited To open warehouse setup
• PS3 Cameras and Move Controller Tracking
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UNIVERSAL ORLANDO HAUNTED HOUSE
• Similar to Void with tracking
• Real Actors Involved
• Mixed Experience – Putting headset on as part of experience
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IMAX VR LOS ANGELES
• Vive + Star VR Experiences
• Custom Star Trek, DC SuperHero, John Wick experiences
• Buy tickets to “rides”
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END OF 2018 HARDWARE ANTE
BY 2018 VR/AR HMDs will need to have: • Wireless (Tracking and Power) • Mobile, not confined to a space • Scanning in Real-Time & Sharing Scan Data • Eye + Facial Gesture Tracking • Predictive Interface • 180+ Degrees FOV + 8K Resolution • Small Form Factor (Thick Pair of Sunglasses)
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THE STANDALONE HMDS OF 2018
HTC, Lenovo, Intel, Samsung, Asus, Qualcomm…
Apple?…Amazon?…Sony?...Avegant?...Magic Leap?
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BEYOND THE BASELINE
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THANK YOU
Questions?
Chris Wren [email protected] [email protected] [email protected]
game.gmu.edu www.wrenar.com
www.notiontheory.com
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APPENDIX A
Sports Examples
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BASKETBALL
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SOCCER
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APPENDIX B
Augmented Reality HMDS and USES
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AUGMENTED REALITY
Recognition
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WINDOWS HOLOGRAPHIC
MS not even talking about VR anymore - only Mixed Reality
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INTEL PROJECY ALLOY
Intel tech is similar to Hololens - Real Sense
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AR HMDS
Meta 2
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AR HMDS
Hololens
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AR HMDS
Daqri
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AR HMDS
ODG
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AR HMDS
Epson
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AR HMDS
Atheer
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AR HMDS
Occipital Bridge
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AR HMDS
Vuzix
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APPLE’S SECRET EFFORT
“The next big thing, like the cellphone” - Tim Cook
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SAMSUNG AR
Monitorless
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AR: FEATURES
● Recognition ● Using Real World Data To Drive Graphical Experiences ● Integrating Graphics into Real World Environments
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LYTRO
Capturing & Processing Ultra HD lightfield video
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AR: HAND GESTURES
Ability to See and Distinguish Hands and Gestures
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AR: LEGO
LEGO
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AR: BOOKS & MAGAZINES
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AR: SHOPPING
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ALIBABA BUY+