Chris George, Big Fish Games

34
February 13, 2017 Gummy Drop! Success: The Secret Ingredient Chris George, General Manager 3 rd Party Free-to-Play

Transcript of Chris George, Big Fish Games

Page 1: Chris George, Big Fish Games

February 13, 2017

Gummy Drop! Success: The Secret Ingredient

Chris George, General Manager 3rd Party Free-to-Play

Page 2: Chris George, Big Fish Games

Agenda

o A little about Big Fish Games

o Gummy Drop! Success: The Numbers

o Gummy Drop! Success: The Recipe

oThe Secret Ingredient o How to partner with Big Fish

2

Page 3: Chris George, Big Fish Games

History of Success with Premium Games

Big Fish Games

o We’ve distributed over 2.5 billion games since our founding in 2002, focusing first on premium games: o Mystery Case Files o Grim Tales o Dark Parables o Lifeline

3

Page 4: Chris George, Big Fish Games

Big Fish has been in Mobile Free-to-Play since 2012

4

o Currently looking to partner with developers on mid-core and casual free-to-play content!

[email protected]

Page 5: Chris George, Big Fish Games

Big Fish has been in Mobile Free-to-Play since 2012

5

o Currently looking to partner with developers on mid-core and casual free-to-play content!

[email protected]

Page 6: Chris George, Big Fish Games

Gummy Drop! Success

Page 7: Chris George, Big Fish Games

Background

Gummy Drop!

o Developed by Studio Game Forest o Published by Big Fish Games o Soft launched in June 2014 o Worldwide launched in September 2014 o Still going strong!

7

Page 8: Chris George, Big Fish Games

Number of Countries with Top Grossing Ranks

Gummy Drop!

Top 100 Grossing in 146 countries

8

Page 9: Chris George, Big Fish Games

Number of Countries with Top Grossing Ranks

Gummy Drop!

Top 100 Grossing in 146 countries

Top 10 Grossing in 124 countries

9

Page 10: Chris George, Big Fish Games

Number of Countries with Top Grossing Ranks

Gummy Drop!

Top 100 Grossing in 146 countries

Top 10 Grossing in 124 countries

Top 5 Grossing in 101 countries

10

Page 11: Chris George, Big Fish Games

Number of Countries with Top Grossing Ranks

Gummy Drop!

Top 100 Grossing in 146 countries

Top 10 Grossing in 124 countries

Top 5 Grossing in 101 countries

#1 Top Grossing in 38 countries

10 Big Fish Confidential

11

Page 12: Chris George, Big Fish Games

Gummy Drop! SuccessThe Recipe

Page 13: Chris George, Big Fish Games

The Recipe

Gummy Drop! Success

13World-Class Developer

Page 14: Chris George, Big Fish Games

The Recipe

Gummy Drop! Success

World-Class Developer o Experienced - Studio Game Forest has been making

games since 2005 oDeveloped over 30 premium titles including the

7 Wonders match 3 franchise (5 installments) o Passionate o Determined o Collaborative o Creative

o Currently looking for a talented game designer: [email protected]

14

Page 15: Chris George, Big Fish Games

The Recipe

Gummy Drop! Success

15World-Class Developer

Focus

Page 16: Chris George, Big Fish Games

The Recipe

Gummy Drop! Success

Focus o We allow developers to focus on what

they do best: making great games o Big Fish takes care of the rest:

Marketing, Analytics, QA, Production help, Engineering

16

Page 17: Chris George, Big Fish Games

The Recipe

Gummy Drop! Success

17World-Class Developer

Focus

Installs

Page 18: Chris George, Big Fish Games

The Recipe

Gummy Drop! Success

Installs o The greatest game ever is nothing without

installs, and the greatest marketing team is nothing without a great game

o Have a plan: o Featuring o Cross-Marketing o Paid Marketing

18

Page 19: Chris George, Big Fish Games

The Recipe

Gummy Drop! Success

Big Fish has paid for 20M installs

of Gummy Drop!

19

Page 20: Chris George, Big Fish Games

The Recipe

Gummy Drop! Success

20World-Class Developer

Focus

Installs

Communication

Page 21: Chris George, Big Fish Games

The Recipe

Gummy Drop! Success

Communication & Collaboration o Daily communication o In-person visits

o We’ve actually met the Gummy Drop! team in person 10 times in 2.5 years

o Exchange ideas and brainstorming o English helps

21

Page 22: Chris George, Big Fish Games

The Recipe

Gummy Drop! Success

22World-Class Developer

Focus

Installs

Communication

Content

Page 23: Chris George, Big Fish Games

The Recipe

Gummy Drop! Success

Content o New cities get released every 2 - 3 weeks o Each city has about 190 levels o Almost 50 cities o Over 9,000 levels

23

Page 24: Chris George, Big Fish Games

The Recipe

Gummy Drop! Success

24World-Class Developer

Focus

Installs

Communication

Content

Luck

Page 25: Chris George, Big Fish Games

The Recipe

Gummy Drop! Success

Luck

25

Page 26: Chris George, Big Fish Games

The Recipe

Gummy Drop! Success

Luck

26

“It may be lucky, but it’s not an

accident.” ~Chris Sacca

Page 27: Chris George, Big Fish Games

The Secret IngredientGummy Drop!

Page 28: Chris George, Big Fish Games

We didn’t proceed directly from Premium to hit game

Free-to-Play is a Process

28

Page 29: Chris George, Big Fish Games

Before Gummy Drop! there was Zombie! Zombie! Zombie!

Free-to-Play is a Process

29

Page 30: Chris George, Big Fish Games

Zombie! Zombie! Zombie!

A strong start… o Launched in October 2013 o Great featuring o Over 500,000 installs in the first 2 months

30

Page 31: Chris George, Big Fish Games

Zombie! Zombie! Zombie!

…but not where we wanted to finish o ~$38k revenue o ~$0.63 per download o Removed from sale in May 2014 o Big Fish had over six figures in losses

31

Page 32: Chris George, Big Fish Games

The Secret Ingredient

A Great Publisher-Developer Relationship o Without a great publisher-developer relationship Gummy

Drop! would have never happened o There are some publishers who, given Zombie’s

performance, would have chosen to end the partnership o Publishing with Big Fish is not a transaction o We don’t evaluate a developer on a specific game – we

ask ourselves whether we can make a hit game together o If the answer is yes…

32

Page 33: Chris George, Big Fish Games

More Games

o …we make more games! o Currently we are working with Studio Game

Forest to develop 3 new games

33

Page 34: Chris George, Big Fish Games

o World-class developer with Mid-Core or Casual content

o Passionate about games o Collaborative

o [email protected]

How you can work with Big Fish

34