Character sheet kiyone

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Name: Elowa a.k.a. Kionne Class Magic User / Thief Race /Sex: Half-Elf / Female Level 6 6 Hit Points 28 0000000000 0000000000 00000000 Experience 50,000 50,000 Armor: Next Level 60,001 42,501 Appearance : Pretty half Elven girl with dark bluish green hair and emerald eyes. Age: Young (21) Height: 5‟6Skin: White Build: Small, Somewhat Tomboy Hair: Dark Bluish Green. Eyes: Emerald Makes bad decisions when gold, gems and jewelry are involved. “I‟m a magic-user, I just carry a sword for protection.” “I‟m a fighter – magic user” “I was a varsity gymnast at the college” “I won‟t make you call me „princess‟, so don‟t ever call me a thief.” “I have an eye – hand coordination problem. When my eye sees something pretty my hand sometimes grabs it. I can't help it, sometimes I don‟t even know it happened.Strength 16 To Hit +0 Damage +1 Carry +350gp Bend Bars 10% Dexterity 17 Reaction +2 Defense -3 Pick Pockets 05% Pick Locks 10% Find Traps 0% Stealth 05% Hide 05% Constitution 14 HP / Level 0 Shock 88% Resurrection 92% Intelligence 18 Max Spell 8 th Know Spell 85% # Min /Max 9 / 18 Wisdom 12 Willpower 0 Bonus Spells N/A Spell Failure N/A Charisma 18 Henchmen 15 Loyalty +40% Reaction +35% Abilities Pick Pocket 60% +15% Pick Lock 52% +10% Find Traps 50% Silent 55% Hide 43% +10% Listen 25% Climb Walls 94% Read Language 35% Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll, Thieves Cant Sleep/Charm 30% Secret Door 33.3% (16.6%) Infra Vision 60‟ Ambidextrous Back Attack +2 / (x 2) Surprise Back +4 / (x2) No -4 Penalty against unseen. Weapons Attacks Damage +Damage + Hit Range -0/ -2/ -5 Length Space Weight Ammo Long Sword +2 magic 1 1-8 +3 +2 3‟ 0 Dagger x 2 1 1-4 +1 1 / 2 / 3 15” 1‟ 0 Short Bow 2 1-6 +1 +2 5 / 10 / 18 5‟ 0 00000 SSSSS LLLLL FFFFF Sling (bullet 2-5, stone 1-4) 1 2-5 -1 5 / 10 / 20 1‟ 5‟ 0 Armor: Head Chest Back Arms legs No Dex Weight gp Speed “ Leather (work) 1 1 1 1 1 -3 0 12” Clothes 3 3 3 3 3 -3 0 12” Ring of Protection +4 /+2 Roll to hit Armor Class / (roll over the number shown on a 20 sided dice adding in your bonuses to hit) 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 20 21 22 23 24 Saving Throws: (roll over the number shown on a 20 sided dice ) Paralyzation, Poison, Death Magic 12 +2 Petrification, Polymorph 11 +2 Rod, Staff, Wand 9 +2 Breath Weapon 13 +2 Spell 10 +2 +2 to saving throws because of the ring of protection.

Transcript of Character sheet kiyone

Page 1: Character sheet kiyone

Name:

Elowa a.k.a.

Kionne Class Magic User / Thief

Race /Sex: Half-Elf / Female Level 6 6 Hit

Points 28 0000000000 0000000000

00000000

Experience 50,000 50,000

Armor: Next Level 60,001 42,501

Appearance :

Pretty half –

Elven girl with

dark bluish

green hair and

emerald eyes.

Age: Young (21)

Height: 5‟6”

Skin: White

Build: Small, Somewhat Tomboy

Hair: Dark Bluish Green.

Eyes: Emerald

Makes bad decisions when gold,

gems and jewelry are involved.

“I‟m a magic-user, I just carry a sword for

protection.”

“I‟m a fighter – magic user” “I was a varsity gymnast at the college”

“I won‟t make you call me „princess‟, so

don‟t ever call me a thief.” “I have an eye – hand coordination

problem. When my eye sees something

pretty my hand sometimes grabs it. I can't help it, sometimes I don‟t even

know it happened.”

Strength 16 To Hit

+0

Damage

+1

Carry

+350gp

Bend Bars

10%

Dexterity 17 Reaction

+2

Defense

-3

Pick Pockets

05%

Pick Locks

10%

Find Traps

0%

Stealth

05%

Hide

05%

Constitution 14 HP / Level

0

Shock

88%

Resurrection

92%

Intelligence 18 Max Spell

8th Know Spell

85% # Min /Max

9 / 18

Wisdom 12 Willpower

0 Bonus Spells

N/A Spell Failure

N/A

Charisma 18 Henchmen

15

Loyalty

+40%

Reaction

+35%

Abilities Pick Pocket

60% +15%

Pick Lock

52% +10%

Find Traps

50%

Silent

55%

Hide

43% +10%

Listen

25%

Climb Walls

94%

Read

Language

35%

Elvish, Gnome, Halfling,

Goblin, Hobgoblin, Orcish,

Gnoll, Thieves Cant

Sleep/Charm

30%

Secret Door

33.3% (16.6%)

Infra Vision

60‟

Ambidextrous

Back Attack

+2 / (x 2)

Surprise Back

+4 / (x2)

No -4 Penalty

against unseen.

Weapons Attacks Damage +Damage + Hit Range

-0/ -2/ -5 Length Space Weight Ammo

Long Sword +2 magic 1 1-8 +3 +2 3½ 3‟ 0

Dagger x 2 1 1-4 +1 1 / 2 / 3 15” 1‟ 0

Short Bow 2 1-6 +1 +2 5 / 10 / 18 3½ 5‟ 0 00000 SSSSS LLLLL FFFFF

Sling (bullet 2-5, stone 1-4) 1 2-5 -1 5 / 10 / 20 1‟ 5‟ 0

Armor: Head Chest Back Arms legs No Dex Weight gp Speed “

Leather (work) 1 1 1 1 1 -3 0 12”

Clothes 3 3 3 3 3 -3 0 12”

Ring of Protection +4 /+2

Roll to hit Armor Class / (roll over the number shown on a 20 sided dice adding in your bonuses to hit)

10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10

9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 20 21 22 23 24

Saving Throws: (roll over the number shown on a 20 sided dice ) Paralyzation, Poison,

Death Magic 12 +2 Petrification,

Polymorph 11 +2

Rod, Staff,

Wand 9 +2

Breath

Weapon 13 +2 Spell 10 +2

+2 to saving throws because of the ring of protection.

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Spell Book (0 = memorized spell / s = ring of spell storing)

4 1st Level 2 2

nd Level 2 3

rd Level 4

th Level 5

th Level 6

th Level

Burning Hands Continual Light Clairaudience s Polymorph Self

0 Charm Person Darkness Clairvoyance s Polymorph Other

Detect. Magic ESP Dispel Magic

s Feather Fall 0s Invisibility Fireball

Identify s Knock 0 Fly

Magic Missile Levitate Haste

Protect from Evil Magic Mouth s Hold Person

Shield Mirror Image Lightning Bolt

Shocking Grasp 0 Deep Pockets s Phantasmal Force

0s Sleep Rope Trick 0 Protect N. Missiles

Unseen Servant Spider Climb Suggestion

Wizard Lock

Elowa’s Enlightened

Breeding Etiquette Bowser’s Bountiful

Bar

Character Spells: Our D.M., Tom Bowden, gave us some game time to make potions, scrolls and develop spells. While I don‟t usually mention these spells; I think they are perfect for the Tenchi Muyo characters:

Elowa‟s Enlightened Breeding Etiquette:

This spells allows the mage to breed certain traits into creatures, it also allows mating between different species (or even different families and kingdoms) to produce offspring and gives the mage a chance to select what

attributes of each creature the offspring will have. It is cast upon a male and female prior to breeding and breeding must take place within 1 hour after the spell is cast. (Artificial insemination may be used.) The magic user

may try to influence 1 trait per 2 levels of experience.

There is only a 5% chance of failure for each trait such as Male/Female, Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, etc. Thus a female magic-user with 18 intelligence could offer her fighter /

husband with 18 strength a son with 18 Strength and 18 Intelligence with a small chance of failure 5%(son)+5%(my Intelligence)+5%(your strength). These traits must be natural and not gained or augmented through

magical means.

There is a 10% chance of spell failure for natural magical or physical traits and abilities such as a troll‟s regeneration or a doppelganger‟s ability to change shape or use esp. This allows magic users to create half-breeds and

new monsters from standard monsters.

There is a 15% chance of spell failure for attributes involving body parts, eagle wings on a horse, carrion crawler tentacles on a bat, or even producing an offspring that looks exactly like the father or mother.

There is a 20% chance of spell failure for permanent magical and physical traits gained by adventuring, such as reading tomes, drinking from a pool, using wishes, etc.

There is a 25% chance of spell failure for non-permanent magical effects such as spells, potions, and magic items. You can try to produce a vorpal bunny by pouring oil of sharpness on a rabbit and then casting haste on him

prior to mating or produce invisible offspring by casting an invisibility spell on one parent or produce superhuman strength in a child by wearing your girdle of giant strength during sex.

If the spell fails the magic-user can roll to save vs. spells. If successful the magic-user will know the spell has failed and can cancel the spell. (I insisted on this.)

If the magic user fails their save vs. spells or allows the breeding to proceed anyway the D.M. will pervert the offspring in any way he sees fit contrary to the desires of the spell caster. (The D.M. insisted on this.)

The material component of this spell is a large bed which falls apart during the mating process.

Bowser‟s Bountiful Bar: Area: 20‟x20‟ Duration: 6 hours

This spell is the collaboration of Elowa, a half-elf Magic-User / Thief, and Bowser, a shadow cat Illusionist /Assassin. It is named for Bowser who lost his life testing this spell (but of course he had nine of them).

This spell brings into existence a 20‟ long bar with bar stools on one side and cabinets full of all varieties of liquor and condiments on the other side as well as tables and chairs set about the area of effect. An unseen servant

will mix and serve whatever drink is ordered, or characters can help themselves from behind the bar. The duration is 6 hours or until dispelled, at which time everything vanishes. Citing the precedence of Mordenkainen‟s

Magnificent Mansion, a 7th level spell of much greater power in which the food eaten and all its effects vanish at the end of the spell leaving the players weak and famished, it was expected that the effects of the alcohol

would vanish with the spell leaving the players sober. Preliminary testing seemed to prove this was so, or the D.M. wasn‟t listening.

In actual adventuring the effects of the alcohol continued long past the duration of the spell and even after the magic user cast dispel magic on the players. A cleric‟s neutralize poison didn‟t help either.

Spell Notes: After adventuring with this spell it was noted that the bar spell seems to have the following effects, even long after the spell has ended. The group will insist the magic user cast this spell and the magic user will

agree despite all better judgment. The bar itself seems to be able to use Jedi mind tricks or suggestion spells such that players who state they are not going to drink, do and players who insists they are ripping this spell out of

their spell book, don‟t. Players will be assured they are sober only to find themselves making die rolls to determine if a kobald reflected their spell back into their faces or onto another player or if they fall on their faces

because that giant rat must have used a fumble spell on them. Despite the rumors or the percentile dice rolled there is no magic bottle somewhere behind the bar whose elixir will permanently increase a player‟s strength, or

constitution. The spell also renders the D.M. to be very agreeable to whatever the player desires to do but in his enthusiasm he sometimes lies to the players and later must inform them of the dire results of their actions or

the damage that they took. Even players with high wisdom and intelligence have been known to actually believe hot chicks instead of wandering monsters show up at this bar 10 levels deep in a dungeon or in the middle of

the bog of desolation. It affects wandering monsters in such a way that they all wait for the group to get plastered before they attack. All observations and notes made by magic users who have cast this spell and therefore

are under the influence of the spell are unreliable. NO FEMALE MAGIC-USER SHOULD EVER MEMORIZE BOWSER‟S BOUNTIFUL BAR AND ELOWAS ENLIGHTENED BREEDING ETIQUETTE AT THE

SAME TIME.

This spell might be the reason we went through all the Dragonlance adventures and I don‟t remember anything except that my character Elowa married this cute prince at the end who turned out to be our arch-nemesis

MATU in disguise.

The material component of this spell is a shot glass full of distilled spirits which the magic user must drink in one swift motion.

Items: Length Weight Items: Length Weight

Ring of Spell Storing (2)1st - (2)2nd - (2)3rd- (2)4th 5 Arrows w/ Fire Trapped locket heads (1-4) +6 24”

Wand of Fire

0000000000 0000000000

0000000000 0000000000

0000000000

Burning Hands (1)

Pyrotechnics (1)

FireBall (2) Wall Fire(2) 15”

5 Arrows w/ Continual Light 24”

5 Silver Arrows 24”

Dagger with Continual Darkness 15” Quiver for Score of Arrows special 3 compartment construction. 24”

Dagger with Continual Silence 15” Silk Rope 50‟

5 Healing Potions 0 0 0 0 0 2d8 in small padded box 4”x 6”x 10” Case bone in Case leather for Wand 28”

Long Sword +2 3‟ Thieves Pick and Tools / Tinder Box w/ Flint and Steel 4”x 6”x 12”

Ring of Protection +4 / +2 to saving throws Small Silver Mirror 6”

(3) Packets of fine ground pepper. Frock with pockets for pockets spell

Sewn into undergarments: Spell components; Protection from Evil (powdered iron & silver), Sleep (fine sand & rose petals), Spider Climb (drop of bitumen, [live spider needed]), Darkness 15‟r (bat fur & drop of

pitch), Invisibility (eyelash & gum Arabic), Levitate (loop of leather), Rope Trick (powdered corn extract & parchment [rope required]), Clairvoyance (powdered pineal gland), Fireball (tiny ball of bat dung and sulphur), Fly

(wing feather), Haste (licorice root shaving), Phantasmal Force (bit of fleece), Suggestion (snakes tongue & drop of sweet oil). Sling concealed as waistband of slip.

Sewn into the sole of her boot: thieves pick and razor blade.

Silver Gold 100 Platinum 100

Gem 2,000 Gem 100 Gem 100 Gem 50 Gem 50 Gem 10 Gem Gem Gem Gem

Jewel 10,000 Jewel Jewel Jewel Jewel Jewel Jewel Jewel Jewel Jewel

Page 3: Character sheet kiyone