Character sheet kiyone
Transcript of Character sheet kiyone
Name:
Elowa a.k.a.
Kionne Class Magic User / Thief
Race /Sex: Half-Elf / Female Level 6 6 Hit
Points 28 0000000000 0000000000
00000000
Experience 50,000 50,000
Armor: Next Level 60,001 42,501
Appearance :
Pretty half –
Elven girl with
dark bluish
green hair and
emerald eyes.
Age: Young (21)
Height: 5‟6”
Skin: White
Build: Small, Somewhat Tomboy
Hair: Dark Bluish Green.
Eyes: Emerald
Makes bad decisions when gold,
gems and jewelry are involved.
“I‟m a magic-user, I just carry a sword for
protection.”
“I‟m a fighter – magic user” “I was a varsity gymnast at the college”
“I won‟t make you call me „princess‟, so
don‟t ever call me a thief.” “I have an eye – hand coordination
problem. When my eye sees something
pretty my hand sometimes grabs it. I can't help it, sometimes I don‟t even
know it happened.”
Strength 16 To Hit
+0
Damage
+1
Carry
+350gp
Bend Bars
10%
Dexterity 17 Reaction
+2
Defense
-3
Pick Pockets
05%
Pick Locks
10%
Find Traps
0%
Stealth
05%
Hide
05%
Constitution 14 HP / Level
0
Shock
88%
Resurrection
92%
Intelligence 18 Max Spell
8th Know Spell
85% # Min /Max
9 / 18
Wisdom 12 Willpower
0 Bonus Spells
N/A Spell Failure
N/A
Charisma 18 Henchmen
15
Loyalty
+40%
Reaction
+35%
Abilities Pick Pocket
60% +15%
Pick Lock
52% +10%
Find Traps
50%
Silent
55%
Hide
43% +10%
Listen
25%
Climb Walls
94%
Read
Language
35%
Elvish, Gnome, Halfling,
Goblin, Hobgoblin, Orcish,
Gnoll, Thieves Cant
Sleep/Charm
30%
Secret Door
33.3% (16.6%)
Infra Vision
60‟
Ambidextrous
Back Attack
+2 / (x 2)
Surprise Back
+4 / (x2)
No -4 Penalty
against unseen.
Weapons Attacks Damage +Damage + Hit Range
-0/ -2/ -5 Length Space Weight Ammo
Long Sword +2 magic 1 1-8 +3 +2 3½ 3‟ 0
Dagger x 2 1 1-4 +1 1 / 2 / 3 15” 1‟ 0
Short Bow 2 1-6 +1 +2 5 / 10 / 18 3½ 5‟ 0 00000 SSSSS LLLLL FFFFF
Sling (bullet 2-5, stone 1-4) 1 2-5 -1 5 / 10 / 20 1‟ 5‟ 0
Armor: Head Chest Back Arms legs No Dex Weight gp Speed “
Leather (work) 1 1 1 1 1 -3 0 12”
Clothes 3 3 3 3 3 -3 0 12”
Ring of Protection +4 /+2
Roll to hit Armor Class / (roll over the number shown on a 20 sided dice adding in your bonuses to hit)
10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 20 21 22 23 24
Saving Throws: (roll over the number shown on a 20 sided dice ) Paralyzation, Poison,
Death Magic 12 +2 Petrification,
Polymorph 11 +2
Rod, Staff,
Wand 9 +2
Breath
Weapon 13 +2 Spell 10 +2
+2 to saving throws because of the ring of protection.
Spell Book (0 = memorized spell / s = ring of spell storing)
4 1st Level 2 2
nd Level 2 3
rd Level 4
th Level 5
th Level 6
th Level
Burning Hands Continual Light Clairaudience s Polymorph Self
0 Charm Person Darkness Clairvoyance s Polymorph Other
Detect. Magic ESP Dispel Magic
s Feather Fall 0s Invisibility Fireball
Identify s Knock 0 Fly
Magic Missile Levitate Haste
Protect from Evil Magic Mouth s Hold Person
Shield Mirror Image Lightning Bolt
Shocking Grasp 0 Deep Pockets s Phantasmal Force
0s Sleep Rope Trick 0 Protect N. Missiles
Unseen Servant Spider Climb Suggestion
Wizard Lock
Elowa’s Enlightened
Breeding Etiquette Bowser’s Bountiful
Bar
Character Spells: Our D.M., Tom Bowden, gave us some game time to make potions, scrolls and develop spells. While I don‟t usually mention these spells; I think they are perfect for the Tenchi Muyo characters:
Elowa‟s Enlightened Breeding Etiquette:
This spells allows the mage to breed certain traits into creatures, it also allows mating between different species (or even different families and kingdoms) to produce offspring and gives the mage a chance to select what
attributes of each creature the offspring will have. It is cast upon a male and female prior to breeding and breeding must take place within 1 hour after the spell is cast. (Artificial insemination may be used.) The magic user
may try to influence 1 trait per 2 levels of experience.
There is only a 5% chance of failure for each trait such as Male/Female, Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, etc. Thus a female magic-user with 18 intelligence could offer her fighter /
husband with 18 strength a son with 18 Strength and 18 Intelligence with a small chance of failure 5%(son)+5%(my Intelligence)+5%(your strength). These traits must be natural and not gained or augmented through
magical means.
There is a 10% chance of spell failure for natural magical or physical traits and abilities such as a troll‟s regeneration or a doppelganger‟s ability to change shape or use esp. This allows magic users to create half-breeds and
new monsters from standard monsters.
There is a 15% chance of spell failure for attributes involving body parts, eagle wings on a horse, carrion crawler tentacles on a bat, or even producing an offspring that looks exactly like the father or mother.
There is a 20% chance of spell failure for permanent magical and physical traits gained by adventuring, such as reading tomes, drinking from a pool, using wishes, etc.
There is a 25% chance of spell failure for non-permanent magical effects such as spells, potions, and magic items. You can try to produce a vorpal bunny by pouring oil of sharpness on a rabbit and then casting haste on him
prior to mating or produce invisible offspring by casting an invisibility spell on one parent or produce superhuman strength in a child by wearing your girdle of giant strength during sex.
If the spell fails the magic-user can roll to save vs. spells. If successful the magic-user will know the spell has failed and can cancel the spell. (I insisted on this.)
If the magic user fails their save vs. spells or allows the breeding to proceed anyway the D.M. will pervert the offspring in any way he sees fit contrary to the desires of the spell caster. (The D.M. insisted on this.)
The material component of this spell is a large bed which falls apart during the mating process.
Bowser‟s Bountiful Bar: Area: 20‟x20‟ Duration: 6 hours
This spell is the collaboration of Elowa, a half-elf Magic-User / Thief, and Bowser, a shadow cat Illusionist /Assassin. It is named for Bowser who lost his life testing this spell (but of course he had nine of them).
This spell brings into existence a 20‟ long bar with bar stools on one side and cabinets full of all varieties of liquor and condiments on the other side as well as tables and chairs set about the area of effect. An unseen servant
will mix and serve whatever drink is ordered, or characters can help themselves from behind the bar. The duration is 6 hours or until dispelled, at which time everything vanishes. Citing the precedence of Mordenkainen‟s
Magnificent Mansion, a 7th level spell of much greater power in which the food eaten and all its effects vanish at the end of the spell leaving the players weak and famished, it was expected that the effects of the alcohol
would vanish with the spell leaving the players sober. Preliminary testing seemed to prove this was so, or the D.M. wasn‟t listening.
In actual adventuring the effects of the alcohol continued long past the duration of the spell and even after the magic user cast dispel magic on the players. A cleric‟s neutralize poison didn‟t help either.
Spell Notes: After adventuring with this spell it was noted that the bar spell seems to have the following effects, even long after the spell has ended. The group will insist the magic user cast this spell and the magic user will
agree despite all better judgment. The bar itself seems to be able to use Jedi mind tricks or suggestion spells such that players who state they are not going to drink, do and players who insists they are ripping this spell out of
their spell book, don‟t. Players will be assured they are sober only to find themselves making die rolls to determine if a kobald reflected their spell back into their faces or onto another player or if they fall on their faces
because that giant rat must have used a fumble spell on them. Despite the rumors or the percentile dice rolled there is no magic bottle somewhere behind the bar whose elixir will permanently increase a player‟s strength, or
constitution. The spell also renders the D.M. to be very agreeable to whatever the player desires to do but in his enthusiasm he sometimes lies to the players and later must inform them of the dire results of their actions or
the damage that they took. Even players with high wisdom and intelligence have been known to actually believe hot chicks instead of wandering monsters show up at this bar 10 levels deep in a dungeon or in the middle of
the bog of desolation. It affects wandering monsters in such a way that they all wait for the group to get plastered before they attack. All observations and notes made by magic users who have cast this spell and therefore
are under the influence of the spell are unreliable. NO FEMALE MAGIC-USER SHOULD EVER MEMORIZE BOWSER‟S BOUNTIFUL BAR AND ELOWAS ENLIGHTENED BREEDING ETIQUETTE AT THE
SAME TIME.
This spell might be the reason we went through all the Dragonlance adventures and I don‟t remember anything except that my character Elowa married this cute prince at the end who turned out to be our arch-nemesis
MATU in disguise.
The material component of this spell is a shot glass full of distilled spirits which the magic user must drink in one swift motion.
Items: Length Weight Items: Length Weight
Ring of Spell Storing (2)1st - (2)2nd - (2)3rd- (2)4th 5 Arrows w/ Fire Trapped locket heads (1-4) +6 24”
Wand of Fire
0000000000 0000000000
0000000000 0000000000
0000000000
Burning Hands (1)
Pyrotechnics (1)
FireBall (2) Wall Fire(2) 15”
5 Arrows w/ Continual Light 24”
5 Silver Arrows 24”
Dagger with Continual Darkness 15” Quiver for Score of Arrows special 3 compartment construction. 24”
Dagger with Continual Silence 15” Silk Rope 50‟
5 Healing Potions 0 0 0 0 0 2d8 in small padded box 4”x 6”x 10” Case bone in Case leather for Wand 28”
Long Sword +2 3‟ Thieves Pick and Tools / Tinder Box w/ Flint and Steel 4”x 6”x 12”
Ring of Protection +4 / +2 to saving throws Small Silver Mirror 6”
(3) Packets of fine ground pepper. Frock with pockets for pockets spell
Sewn into undergarments: Spell components; Protection from Evil (powdered iron & silver), Sleep (fine sand & rose petals), Spider Climb (drop of bitumen, [live spider needed]), Darkness 15‟r (bat fur & drop of
pitch), Invisibility (eyelash & gum Arabic), Levitate (loop of leather), Rope Trick (powdered corn extract & parchment [rope required]), Clairvoyance (powdered pineal gland), Fireball (tiny ball of bat dung and sulphur), Fly
(wing feather), Haste (licorice root shaving), Phantasmal Force (bit of fleece), Suggestion (snakes tongue & drop of sweet oil). Sling concealed as waistband of slip.
Sewn into the sole of her boot: thieves pick and razor blade.
Silver Gold 100 Platinum 100
Gem 2,000 Gem 100 Gem 100 Gem 50 Gem 50 Gem 10 Gem Gem Gem Gem
Jewel 10,000 Jewel Jewel Jewel Jewel Jewel Jewel Jewel Jewel Jewel