Character sheet kagato

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Transcript of Character sheet kagato

Page 1: Character sheet kagato

Name: Kagato Class Fighter / Magic User

Race /Sex: Human* / Male* Level 12 12Hit Points 100

Armor: 2

0000000000 00000000000000000000 00000000000000000000 00000000000000000000 00000000000000000000 0000000000

Experience 1,250,000 1,250,000

Next Level 1,500,000 1,125,000

Appearance :Strong Young Man with solid build in cape.

Age: Young Adult (25)Height: 6’0” Skin: WhiteBuild: Strong Young AdultHair: Clean Shaven White Hair with Blue Tint Long Pony Tails, Ribbon in backEyes: Ice Blue

Strength 18 (00)* To Hit+3

Damage+6

Carry+1,000gp

Bend Bars20%

Dexterity 18 Reaction+3

Defense-4

Pick PocketsN/A

Pick LocksN/A

Find TrapsN/A

StealthN/A

HideN/A

Constitution 16 HP / Level+2

Shock95%

Resurrection96%

Intelligence 18 Max Spell9th

Know Spell85%

# Min /Max9 / 18

Wisdom 15 Willpower+1

Bonus Spells N/A

Spell FailureN/A

Charisma 15 Henchmen7

Loyalty+15%

Reaction+15%

Abilities:*Kagato used three wishes from Washu for: 1) Unlimited Advancement (as and fighter / magic user), 2) for 18(00) strength and 3) regeneration. Kagato was a female elf but Washu convinced her that only human males can have 18(00) strength. She received a human male body, she is crazy.

Regeneration 2 hit points / round*

18(00) Strength* Unlimited*

Advancement as Fighter / Magic User

Weapons Attacks Damage +Damage + HitRange

-0/ -2/ -5Length Space Weight Ammo

Wand of Force (+5 Bastard Sword) 3 / 2 2-8 / 2-16 +11 +8 N/A 4’ N/A

Sword Tenchi 3/2

Armor: Head Chest Back Arms legs No Dex Weight gp Speed “

Cloak of Protection +4

2 2 2 2 2 6

Roll to hit Armor Class / (roll over the number shown on a 20 sided dice adding in your bonuses to hit)10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -100 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Saving Throws: (roll over the number shown on a 20 sided dice ) Paralyzation, Poison,

Death Magic 7 Petrification, Polymorph 8 Rod, Staff, Wand 7 Breath Weapon 8 Spell 8

+4 +4 +4 +4 +8

Page 2: Character sheet kagato

Items: Length Weight Items: Length Weight

Cloak of Protection +4 6’ Dragon Blue Thor HP 60Eyes of Charming 6” Dragon Red Prometheus HP 60Wand of force 50 Charges

0000000000 0000000000 0000000000 0000000000 0000000000 12”

Ring of Wizardry (doubles 1st, 2nd ,3rd level Spells) 1” Flying Carpet (4’ x 6’, 2 Persons, 36” move )

4’ x 6’

Spell Book( 8 ) 1st ( 8 ) 2nd ( 8 ) 3rd (4 ) 4th ( 4 ) 5th (1) 6th (0) 7th

Alarm Bind Clairaudience Dimension Door Animate Dead Anti-Magic Shell

Burning Hands Deeppockets Clairvoyance Dispel Illusion AvoidanceBigby‘s Forceful Hand

Charm Person 0 Detect Invisible Detect IllusionEverd’s Black Tentacles

Cloud Kill Disintegrate

Detect Magic ESP Dispel Magic 0 Fear 0 Cone of Cold Invisible Stalker

Feather Fall Forget Explosive Runes Fire Trap Feeble Mind ss Project Image

Identify 0 Invisibility 0 0 Fireball 0 Fire Shield Hold Monster 0 Stone to Flesh

00000 Magic Missile Magic Mouth 0 Fly FumbleLeomund’s Secret Chest

Mount 0 0 Mirror Image Haste Magic Mirror Magic Jar

Protection from Evil

0 Scare 0 0 Hold Person 0Minor Globe of Invulnerability

Modenkainen’s Faithful Hound

00 Shield 0 0 Stinking Cloud 0 0 Lightning boldOtluke’s Resilient Sphere

0 Telekinesis

Shocking Grasp 0 0 VocalizePhantasmal Force

Polymorph Other 0 Teleport

Sleep WebProtection from Evil 10’

Stone Skin Rock to Mud

0 Taunt WhipProtection from Normal Missiles

Wall of Fire Wall of Force

Wizard Mark Wizard Lock 0 Slow 0 Wall of Ice Wall of Iron

Write Suggestion Wall of Stone

Wind Wall

Elowa’s Enlightened Breeding Etiquette

Cloak of Protection: The various forms of this marvelous device all appear to be normal garments, whether made of cloth or leather. Each lends to its wearer benefits on armor class - each plus of the cloak of protection bettering armor class by 1 factor - and to saving throw - each plus being added to the wearer’s saving throw dice rolls. Thus a + 1 cloak would make armor class 10 (no armor) into armor class 9, and add + 1 to saving throw dice rolls. Note that this device can be combined with other items, or worn with leather armor. It cannot function in conjunction with any sort of magical armor, normal armor other than that of leather, or in conjunction with a shield of any sort.

Eyes of Charming: This item consists of a pair of convex crystal lenses which fit over the user's eyes. When in place, the wearer is able to charm persons merely by meeting their, gaze. Those failing to save versus magic are charmed as per the spell. One person per round can be thus looked at. Saving throws are at -2 if the wearer has both lenses, at +2 if he or she wears only 1 of a pair of eyes of charming.

Wand of Force: Although it is rumored that the concept of such a wand has taken many forms, the one which has been standardized, so to speak, is a tri-function device which requires considerable operator knowledge only in the application of its third function. Firstly, a wand of force enables the wielder to cause a shaft of nearly invisible, blue-white energy to spring forth from its tip. This shaft of energy extends 4 feet and is equal to a + 5 bastard sword with respect to hit probability and damage. This usage expends 1 charge per turn.

Secondly, a wand of force can be employed to create a wall of force duplicating the fifth-level magic-user spell of the same name (qv) as if cast by a 10th-level magic-user. This function expends 1 charge per wall created, and a single usage per round is possible.

Thirdly, a wand of force can be employed to create a nearly invisible plane of energy which performs as if it had been created by the casting of a Bigby's Forceful Hand spell. The wand user must actually be a magic-user in order to activate this function, and regardless of his or her level, one of the various Bigby's Hand/Fist spells must be recorded for study (not necessarily for casting) in the spell books of the wand wielder. Use of this function expends 1/2 charge per round.

Fighters of all types are able to use the first and second functions of the wand. The device can be recharged by a magic-user of 16th or higher level, and in addition it can draw sufficient energy to regain a single charge by being touched to any of the following: a manifestation of one of the Bigby's Hand/Fist spells, a manifestation of the Mordenkainen's Sword spell, or a manifestation of a wall of force. Touching any of these things with the wand causes the effect of a disintegrate spell, destroying the spell manifestation instantly, and enabling the wand to absorb power equivalent to a single charge.