CHAPTER TWO THE MAKING OF MULTIMEDIA: AN INTRODUCTION 1 CGMB113: MULTIMEDIA TECHNOLOGY SARASWATHY...
Transcript of CHAPTER TWO THE MAKING OF MULTIMEDIA: AN INTRODUCTION 1 CGMB113: MULTIMEDIA TECHNOLOGY SARASWATHY...
CHAPTER TWO
THE MAKING OF MULTIMEDIA: AN INTRODUCTION
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CGMB113: MULTIMEDIA TECHNOLOGY
SARASWATHY SHAMINIAdapted from Notes Prepared by:
Noor Fardela Zainal Abidin© UNITEN 2004/2005
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Objectives
At the end of this chapter, students should be able to:• Describe the four primary stages of a multimedia
project • Describe the skills and talents needed for a multimedia
project• Identify the most common hardware platforms and
software tools for multimedia production and delivery
Stages of a Multimedia Project
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Stages of a Multimedia Project : (1) Planning• Planning involve:-
▫ Developing an idea▫ Identifying Objectives and Users▫ Identify Skills and Resources▫ Developing a graphic template, the structure, and a
navigational system.▫ Estimating Time and Cost▫ Develop a small prototype or proof of concept
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Stages of a Multimedia Project : (2) Design and Production
▫ The planned tasks are performed to create a finished product.
▫ Task include storyboarding, designing a detail navigation structure, GUI consideration and HCI consideration.
▫ The product is revised, based on the continuous feedback received from the client by doing an evaluation.
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Stages of a Multimedia Project : (3) Testing
• The program is tested to ensure that it:• meets the objectives of the project• works on the proposed delivery platforms• meets the client requirements.
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Stages of a Multimedia Project : (4) Deliver
• The final project is packaged and delivered to the end user.
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Requirements for a Multimedia Project
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Requirements for a Multimedia Project: (1) Hardware1. Fast processor
▫ e.g. Pentium
2. Large RAM (Random Access memory)▫ Memory space that the computer uses when performing work.▫ More RAMs means computer works quicker and more efficient.
3. Storage▫ Large Hard Disk
Capable of supporting fast data transfer rate.▫ Removable large-capacity storage devices
E.g. rewritable CD-Rom, Zip drive
4. A good CD-ROM burner & good CD-R software to complement it
▫ Easy CD Creature Deluxe
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Requirements for a Multimedia Project: (1) Hardware5. High resolution and a large monitor
▫ Minimum 17 inch monitor▫ A dot-pitch value of .28 or smaller▫ Dot-pitch: distance in millimetres between each of the
red, green and blue dots etched into the phosphor of the inside of the screen.
▫ The smaller the dot-pitch value, the finer the image.▫ Multisync monitor: allow the change in screen
resolutions without having to reset the system.
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Requirements for a Multimedia Project: (1) Hardware6. Good video display card
▫ preferable capable of displaying 24 bit colours7. Good video capture cards
▫ Allow you to capture video from a tape or camcorder8. A good quality digital camera
▫ At least support 640 x 480 pixels images▫ Has display panel▫ Use disk or card to store the images before being
uploaded to the computer.▫ without having to reset the system.
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Requirements for a Multimedia Project: (1) Hardware9. Input devices
▫ Keyboard, mouse, track ball, touch screen, graphic tablet, data glove
10. A good flatbed scanner▫ 24-bit colour depth and 300-dpi resolution
11. Colour Printer12. Colour projector
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Requirements for a Multimedia Project: (2) Software• Graphic design photo editing application
Adobe Photoshop, Corel’s Photo-Paint• 3D modeling and animation application
Maya, 3D StudioMax• Digital sound editing application
Sonic Foundry’s Sound Forge• Digital video editing application
Adobe’s Premiere• Multimedia authoring application
Adobe Director• Web page authoring/design tool
Adobe Dreamweaver, Microsoft’s FrontPage
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Requirements for a Multimedia Project: (3) Enabling Technology1. Computing Power
▫ Increase in CPU processing power▫ Increase in storage capacity
Large capacity hardisk space – 500 Gigabytes (500 GB) to 1 Terabytes (1 TB) is common nowadays
Increase in storage bandwidth e.g. disk array technology▫ Personal computer and workstation revolution▫ Progress in user interfaces and software concepts
GUI, object-oriented concept and client-server paradigm
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Requirements for a Multimedia Project: (3) Enabling Technology2. Data Networking
▫ Better transmission media Fiber optic as compared to copper wire
▫ Better transmission technique Fast packet switching
▫ Better services offered ATM, ISDN, B-ISDN, Broadband
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Requirements for a Multimedia Project: (3) Enabling Technology3. Compression Technology
▫ GIF (Graphical Interchange Format) Mostly used with the internet
▫ JPEG (Joint Photographic Experts Group) Still image compression
▫ PNG (Portable network Graphic) Very popular nowadays especially for web-based
application
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Requirements for a Multimedia Project: (3) Enabling Technology3. Compression Technology
▫ MPEG (Motion Picture Expert Group) Full motion video compression MPEG-1 : for video & audio compression on digital storage
media at 1.5Mbits/sec e.g. CD-ROM MPEG-2 : video & audio compression for high quality digital
storage media (4 to 60Mbits/sec) and video service over communication network.
MPEG-4 : complete audio-visual compression for a scene
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Requirements for a Multimedia Project: (4) Creativity and Organizational skills.• In a multimedia project, being creative implies knowledge
of hardware and software.• It is essential to develop an organized outline detailing the
skills, time, budget, tools and resources needed for the project
• Assets such as graphics, sound and the like should be continuously monitored throughout the project’s execution.
• A standardized file-naming procedure should be followed for precise organization and swift retrieval.
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Summary• The basic stages of a multimedia project are planning and
costing, design and production, testing and delivery.• Successful high-quality multimedia project requires a
combination of talents and skills, not only on the artistic side but in organization, time and money.
• Trying to do it all, rather than building a good crew with appropriate skills, is tempting – but usually fatal.
• The most precious asset you can apply to a multimedia project is creativity – which is very difficult concept to learn
• Credit for a project is valuable commodity. Negotiate or make allowances for project credits early on.
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Reference•Vaughan Tay, Multimedia: Making It work. 7th
Edition. McGraw Hill •McGloughlin Stephen, Multimedia: Concepts and
Practice. Prentice Hall•F. Fluckiger, Understanding Networked Multimedia:
Applications and Technology, Prentice Hall.
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