Chapter Eight Decision Making and Creative Problem Solving.

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Chapter Eight Decision Making and Creative Problem Solving

Transcript of Chapter Eight Decision Making and Creative Problem Solving.

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Chapter Eight

Decision Making and Creative Problem Solving

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Chapter Objectives

• Specify at least five sources of decision complexity for modern managers.

• Explain what a condition of risk is and what managers can do to cope with it.

• Define and discuss the three decision traps: framing, escalation of commitment, and overconfidence.

• Discuss why programmed and nonprogrammed decisions require different decision-making procedures and distinguish between the two types of knowledge in knowledge management.

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Chapter Objectives (cont’d)

• Explain the need for a contingency approach to group-aided decision making.

• Identify and describe five of the ten “mental locks” that can inhibit creativity.

• List and explain the four basic steps in the creative problem-solving process.

• Describe how causes of problems can be tracked down with fishbone diagrams.

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Challenges for Decision Makers

• Decision Making– Decision making is the process of identifying and

choosing alternative courses of action to meet the demands of a situation.

– Judgment and discretion are fundamental to decision making.

• Trends in Decision Making– Accelerating: Managers report making more decisions

and having less time to make them.

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Challenges for Decision Makers (cont’d)

• Dealing with Complex Streams of Decisions– Multiple criteria to be satisfied by a decision– Intangibles that often determine decision alternatives– Risk and uncertainty about decision alternatives– Long-term implications of the effects of the choice of a

particular alternative– Interdisciplinary input, which increases the number of

persons to be consulted before a decision is made

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Challenges for Decision Makers (cont’d)

• Dealing with Complex Streams of Decisions (cont’d)– Pooled decision making increases the number of

persons playing a part in the decision process.– Value judgments by differing participants in the process

create disagreement over whether a decision is right or wrong, good or bad, and ethical or unethical.

– Unintended consequences occur because the results of purposeful actions cannot always be predicted.

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Figure 8.1: Sources of Complexity for Today’s Managerial Decision Makers

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Coping with Uncertainty

• Types (Conditions) of Uncertainty– Certainty: Exists when a solid factual basis allows

prediction of a decision’s outcome– Risk: Exists when a decision is made on the basis of

incomplete but reliable information• Objective probabilities are based on reliable data.• Subjective probabilities are based on judgment.

– Uncertainty: Exists when no reliable data exist on which to base a decision

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Figure 8.2: The Relationship Between Uncertainty and Confidence

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Information Process Styles

• Thinking Style– Being deliberative, logical, precise, and objective when

making a decision• Suited to routine tasks requiring attention to detail and

systematic implementation

• Intuitive Style– Being creative, following hunches and visions in

decision making• Best for rapidly changing situations requiring creativity and

intuition

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Avoiding Perceptual and Behavioral Decision Traps

• Framing Error– The way in which information is presented influences

one’s interpretation of it, which, in turn, may alter a decision based on the information.

• Escalation of Commitment– Continuing on a course of action can lock a person into

a losing position (“throwing good money after bad”).

• Overconfidence– Believing too much in one’s own capabilities is a trap.

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Figure 8.3: Why Escalation of Commitment Is So Common

Source: Adapted from discussion in Barry M. Shaw and Jerry Ross, “Understanding Behavior in Escalation Situation,” Science, 246 (October 13, 1989): 216-220.

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Making Decisions

• Types of Decisions– Programmed decisions: repetitive and routine

decisions• A decision rule identifies the situation and specifies

how the decision will be made.– Useful for establishing solutions (in “if-then” terms) to

standard, recurring problems that are solved only once– Speed up decisions by removing requirement to go

through comprehensive problem solving over and over again

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Making Decisions (cont’d)

• Types of Decisions (cont’d)– Nonprogrammed decisions

• Decisions made in complex and nonroutine situations

– Questions to ask:• What decision needs to be made?• When does it have to be made?• Who will decide?• Who needs to be consulted?• Who will ratify or veto the decision?• Who will need to be informed?

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A General Decision-Making Model

• Rational (Logical) Decision Model Steps– Scan the situation; identify a signal that a decision

should be made.• Receipt of authoritative communications from superiors• Cases referred for decision by subordinates• Cases originating from the manager

– Classify the decision. If it is routine, apply the appropriate decision rule; if it is not, generate a nonprogrammed decision through problem solving.

– Monitor and follow-up as necessary.

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Figure 8.4: A General Decision-Making Model

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A General Decision-Making Model (cont’d)

• Knowledge Management– Developing a system to improve the creation and

sharing of knowledge critical for decision making– Tacit knowledge: Personal, intuitive, and

undocumented private information– Explicit knowledge: Readily sharable public information

in verbal, textual, visual, or numerical form

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Figure 8.5: Key Dimensions of Knowledge Management (KM)

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A General Decision-Making Model (cont’d)

• Improving the Flow of Knowledge– The flow of constructive tacit knowledge

between coworkers is a priority.– Knowing what you know, what you don’t know,

and how to find what you know yields better and more timely decisions.

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A General Decision-Making Model (cont’d)

• Improving the Flow of Knowledge (cont’d)• Organizational

learning

• Organization cultures

• Training

• Communication

• Empowerment

• Participative management

• Virtual training

• Communication

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Group-Aided Decision Making: A Contingency Perspective

• Collaborative Computing– Teaming up to make decisions via a computer network

programmed with groupware

• Group Involvement in Decisions– Analyzing the problem– Identifying components of the situation– Estimating components of the situation– Designing alternatives– Choosing an alternative

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Group-Aided Decision Making: A Contingency Perspective (cont’d)

• The Problem of Dispersed Accountability– Group-aided decision making: The group does

everything except make the decision.– Group decision making: The group actually makes the

final decision collectively.• Results in loss of personal/individual accountability

– Individual accountability is required when:• The decision will have significant organizational impact.• The decision has legal ramifications.• A competitive award is tied to the decision.

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A Contingency Approach Is Necessary

• Individuals Versus Groups– Groups do better quantitatively and qualitatively than

the average individual.– Exceptional individuals tend to outperform the group.– Group decision-making performance does not always

exceed individual performance, making a contingency approach to decision making advisable.

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Figure 8.6: Individual Versus Group Performance: Contingency Management

Insights from 61 Years of Research

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Managerial Creativity

• What Is Creativity?– The reorganization of experience into new

configurations– Three domains of creativity:

• Art• Discovery• Humor

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Managerial Creativity

• Fear and avoiding publicity

• Forgetting how to play• Becoming too

specialized• Not wanting to look

foolish• Saying “I’m not

creative”

• Looking for the “right” answer

• Always trying to be logical

• Strictly following the rules

• Insisting on being practical

• Avoiding ambiguity

Mental Locks

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Creative Problem Solving

• Steps in Creative Problem Solving– Identifying the problem– Generating alternative solutions– Selecting a solution– Implementing and evaluating

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Creative Problem Solving (cont’d)

• Identifying the Problem– What is a problem?

• Defined by the gap between the actual and the desired state of affairs

• Stumbling Blocks for Problem Finders– Defining the problem according to a possible solution– Focusing on narrow, low-priority areas– Diagnosing problems in terms of their symptoms

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Creative Problem Solving (cont’d)

• Pinpointing Causes with Fishbone Diagrams– A TQM process improvement tool that shows possible

problem causes and their interactive relationships

• Generating Alternative Solutions– Brainstorming– Free association– Edisonian method– Attribute listing– Scientific method– Creative Leap

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Creative Problem Solving (cont’d)

• Selecting a Solution– Resolving the problem

• Satisfice: To settle for a solution that is good enough rather than the best possible

– Solving the problem• Optimize: Systematically identifying the solution with the best

combination of benefits

– Dissolving the problem• Changing the situation in which the problem occurs so that the

problem (and the conditions that cause it) no longer exists

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Creative Problem Solving (cont’d)

• Implementing and Evaluating the Solution– Effective and efficient resolution removes the gap

between actual and desired states.– If problem persists, recycling through the problem-

solving steps becomes necessary.• Trying other feasible solutions• Redefining the problem and beginning the problem-solving

cycle again

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Terms to Understand

• Decision making• Law of unintended

consequences• Condition of certainty• Condition of risk• Objective probabilities• Subjective probabilities• Condition of uncertainty• Framing error• Escalation of commitment• Programmed decisions• Decision rule

• Nonprogrammed decisions• Knowledge of management• Tacit knowledge• Explicit knowledge• Collaborative computing• Creativity• Problem solving• Problem• Causes• Satisfice• Optimize• Idealize