Chapter 8
description
Transcript of Chapter 8
Copyright Atomic Dog Publishing, 2002
Chapter 8
Motivation, Emotion, Mood, and Involvement
Copyright Atomic Dog Publishing, 2002
Chapter Spotlights How human needs motivate consumers
to buy What specific motives play a role in
marketplace behavior How marketers can elicit specific
emotions to sell products and services How moods affect consumption patterns How consumer involvement with
products and services changes the effects of marketing information
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Consumer Motivation It is the drive to satisfy
needs and wants, both physiological and psychological, through the purchase and use of products and services.
Stages (Exh. 8-2) of the motivation process:
Latent need Drive Want or desire Goal Behavior
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Behavioral Models of Motivation Maslow’s hierarchy of needs
Motivation as a means of satisfying human needs Five types of needs:
Physiological: food, water, sleep, exercise, sex Safety: security, shelter, normalcy in daily life Love and belongingness: affection and acceptance as
part of a family or group Esteem or status: respect from others; need to feel
competent, confident, important, and appreciated; self-respect
Self-actualization: the need to realize one’s own potential, to achieve dreams and ambitions; hunger for knowledge and understanding; to do things for the sake of doing them
Marketing implications
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Models (continued)
Dichter’s major consumption motives 1950 study regarding the consumer
needs motivating the purchase of Ivory soap (P&G).
He found a relation between the use of soap and the need for spiritual purity
12 key motivations lead to product purchase
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Models (continued)
Sheth’s consumer motives Five dimensions of motivation
concerning products/services benefits Functional – utility or function performed Aesthetic/emotional – appearance or
attractiveness Social – status or esteem value Situational – unexpected benefit Curiosity – interest aroused
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Consumer Motivation and Marketplace Behavior Influence on consumer decision making
(Exh 8-6) Influence on consumer conflict resolution
Approach-approach conflict – choosing between two equally attractive options
Approach-avoidance conflict – considering an option that has both good and bad outcomes
Avoidance-avoidance conflict – choosing between two undesirable options
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Triggering Consumer Motives
Encouraging need recognition Attempt to move consumer from actual
state to desired state Triggering motivation through need-
benefit segmentation Understand consumer benefits sought
and offer goods and services to deliver these benefits to specific target segments
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Emotions Emotions are affective responses
that reflect the activation within the consumer of beliefs that are deep-seated and value-laden.
Beliefs emotions
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Emotions (continued) Experiencing emotions
People purchase products and services to experience certain emotional states or to achieve emotional goals (emotional arousal)
Emotions and consumer satisfaction: e.g. joy or pleasant surprise yield satisfaction while distress or anger yield dissatisfaction
Emotions and communication: e.g. pleasure or displeasure with ad yields similar attitudes toward the ad and the product. Some ads are designed to arouse specific emotions.
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How Emotional States are Induced People have little control over the
affective system Affective responses to environmental
cues are immediate and automatic (e.g. color)
Some control is possible through our behavior
Advertising and emotions Anger Fear Humor Warmth
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Mood It is an affective state that is general and
pervasive Moods are much less intense than emotions Consumers are much less conscious of moods
and the effect of moods on marketplace behavior.
Consumer moods are induced in three different marketplace settings (Exh. 8 –12):
Service encounters Point-of-Purchase stimuli Communications
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Effects of Moods On consumer recall
Recall increases if mood at time of encoding and retrieval match
On consumer evaluation Negative mood negative product or
service evaluation (and vice versa) On consumer behavior
Positive mood increases giving, encourages consumers to seek variety and their willingness to try new things
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Inducing Positive Moods In service encounters
Transaction mechanics Service personnel Physical setting
In marketing communications
Media placement – medium is part of the message
Message aspects – claims, emotional music, pictures, etc.
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Involvement A heightened state of awareness based
on importance that motivates consumers to seek out, attend to, and think about product information prior to purchase.
Two types of involvement Situational – tied to a particular
situation/circumstance and specific product Enduring – tied to a product category;
persistent over time and across different situations
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Effects of Consumer Involvement Information search
High involvement greater information search (more shopping around)
Information processing Depth of comprehension
High involvement deeper comprehension Extent of cognitive elaboration
High involvement more thinking Extent of external arousal
High involvement greater emotional arousal Information transmission
High involvement more frequent information transmission (talking about products) to others
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Causes of Consumer Involvement Personal factors
Product’s image and needs it serves are congruent with a consumer’s self-image, values and needs high involvement
Product factors The greater the perceived risk the greater consumer
involvement The more alternatives there are to choose from, the
greater the involvement The higher the hedonic value of goods, the greater
the involvement The more socially visible a product is, the greater the
involvement
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Causes (continued) Situational factors
Social pressure can significantly increase involvement
The imminence of the decision heightens involvement
Irrevocable purchase decisions heighten enrollment
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Involvement-based Consumer Behavior Models Low-involvement learning model
Replacing old brand perceptions with new beliefs without attitude change
Learn (information)-Feel (attitude)-Do (behavior) hierarchy (See Exhibit 8 – 14)
High involvement/high thinking (Thinker): Learn-Feel-Do
High involvement/high feeling (Feeler): Feel-Learn-Do
Low involvement/low thinking (Doer): Do-Learn-Feel Low involvement/low feeling (Reactor): Do-Feel-
Learn
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Models (continued) Level of message processing model
Consumer attention to advertising is influenced by the following four levels of involvement: pre-attention, focal attention, comprehension, and elaboration
Product versus brand involvement model Brand loyalists Information seekers Routine brand buyers Brand switchers