Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2...

42
Chapter 5 Names, Bindings, and Scopes

Transcript of Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2...

Page 1: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Chapter 5

Names, Bindings, and Scopes

Page 2: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-2

Chapter 5 Topics

• Introduction • Names• Variables• The Concept of Binding• Scope • Scope and Lifetime• Referencing Environments• Named Constants

Page 3: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-3

Introduction

• Imperative languages are abstractions of von Neumann architecture– Memory– Processor

• Variables are characterized by attributes– To design a type, must consider scope,

lifetime, type checking, initialization, and type compatibility

Page 4: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-4

Names

• Design issues for names:– Are names case sensitive?– Are special words reserved words or

keywords?

Page 5: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-5

Names (continued)

• Length– If too short, they cannot be connotative– Language examples:

• FORTRAN 95: maximum of 31• C99: no limit but only the first 63 are significant;

also, external names are limited to a maximum of 31

• C#, Ada, and Java: no limit, and all are significant• C++: no limit, but implementers often impose one

Page 6: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-6

Names (continued)

• Special characters– PHP: all variable names must begin with dollar

signs– Perl: all variable names begin with special

characters, which specify the variable’s type– Ruby: variable names that begin with @ are

instance variables; those that begin with @@ are class variables

Page 7: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Names (continued)

• Case sensitivity– Disadvantage: readability (names that look

alike are different)• Names in the C-based languages are case

sensitive• Names in others are not• Worse in C++, Java, and C# because predefined

names are mixed case (e.g. IndexOutOfBoundsException)

Copyright © 2012 Addison-Wesley. All rights reserved. 1-7

Page 8: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-8

Names (continued)

• Special words– An aid to readability; used to delimit or

separate statement clauses• A keyword is a word that is special only in certain

contexts, e.g., in Fortran– Real VarName (Real is a data type followed with a name,

therefore Real is a keyword)– Real = 3.4 (Real is a variable)

– A reserved word is a special word that cannot be used as a user-defined name

– Potential problem with reserved words: If there are too many, many collisions occur (e.g., COBOL has 300 reserved words!)

Page 9: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-9

Variables

• A variable is an abstraction of a memory cell

• Variables can be characterized as a sextuple of attributes:– Name– Address– Value– Type– Lifetime– Scope

Page 10: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-10

Variables Attributes

• Name - not all variables have them• Address - the memory address with which it is

associated – A variable may have different addresses at different

times during execution– A variable may have different addresses at different

places in a program– If two variable names can be used to access the same

memory location, they are called aliases– Aliases are created via pointers, reference variables, C

and C++ unions

– Aliases are harmful to readability (program readers must remember all of them)

Page 11: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-11

Variables Attributes (continued)

• Type - determines the range of values of variables and the set of operations that are defined for values of that type; in the case of floating point, type also determines the precision

• Value - the contents of the location with which the variable is associated

- The l-value of a variable is its address - The r-value of a variable is its value• Abstract memory cell - the physical cell or

collection of cells associated with a variable

Page 12: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-12

The Concept of Binding

A binding is an association between an entity and an attribute, such as between a variable and its type or value, or between an operation and a symbol

• Binding time is the time at which a binding takes place.

Page 13: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-13

Possible Binding Times

• Language design time -- bind operator symbols to operations

• Language implementation time-- bind floating point type to a representation

• Compile time -- bind a variable to a type in C or Java

• Load time -- bind a C or C++ static variable to a memory cell)

• Runtime -- bind a nonstatic local variable to a memory cell

Page 14: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-14

Static and Dynamic Binding

• A binding is static if it first occurs before run time and remains unchanged throughout program execution.

• A binding is dynamic if it first occurs during execution or can change during execution of the program

Page 15: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-15

Type Binding

• How is a type specified?• When does the binding take place?• If static, the type may be specified by

either an explicit or an implicit declaration

Page 16: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-16

Explicit/Implicit Declaration

• An explicit declaration is a program statement used for declaring the types of variables

• An implicit declaration is a default mechanism for specifying types of variables through default conventions, rather than declaration statements

• Fortran, BASIC, Perl, Ruby, JavaScript, and PHP provide implicit declarations (Fortran has both explicit and implicit)– Advantage: writability (a minor convenience)– Disadvantage: reliability (less trouble with Perl)

Page 17: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Explicit/Implicit Declaration (continued)

• Some languages use type inferencing to determine types of variables (context)– C# - a variable can be declared with var and

an initial value. The initial value sets the type– Visual BASIC 9.0+, ML, Haskell, F#, and Go

use type inferencing. The context of the appearance of a variable determines its type

Copyright © 2012 Addison-Wesley. All rights reserved. 1-17

Page 18: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-18

Dynamic Type Binding

• Dynamic Type Binding (JavaScript, Python, Ruby, PHP, and C# (limited))

• Specified through an assignment statement e.g., JavaScript

list = [2, 4.33, 6, 8];

list = 17.3;– Advantage: flexibility (generic program units)– Disadvantages:

• High cost (dynamic type checking and interpretation)

• Type error detection by the compiler is difficult

Page 19: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-19

Variable Attributes (continued)

• Storage Bindings & Lifetime– Allocation - getting a cell from some pool of

available cells– Deallocation - putting a cell back into the pool

• The lifetime of a variable is the time during which it is bound to a particular memory cell

Page 20: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-20

Categories of Variables by Lifetimes• Static--bound to memory cells before

execution begins and remains bound to the same memory cell throughout execution, e.g., C and C++ static variables in functions– Advantages: efficiency (direct addressing),

history-sensitive subprogram support– Disadvantage: lack of flexibility (no recursion)

Page 21: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-21

Categories of Variables by Lifetimes• Stack-dynamic--Storage bindings are created for

variables when their declaration statements are elaborated.

(A declaration is elaborated when the executable code associated with it is executed)

• If scalar, all attributes except address are statically bound– local variables in C subprograms (not declared static)

and Java methods

• Advantage: allows recursion; conserves storage• Disadvantages:

– Overhead of allocation and deallocation– Subprograms cannot be history sensitive– Inefficient references (indirect addressing)

Page 22: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-22

Categories of Variables by Lifetimes

• Explicit heap-dynamic -- Allocated and deallocated by explicit directives, specified by the programmer, which take effect during execution

• Referenced only through pointers or references, e.g. dynamic objects in C++ (via new and delete), all objects in Java

• Advantage: provides for dynamic storage management

• Disadvantage: inefficient and unreliable

Page 23: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-23

Categories of Variables by Lifetimes

• Implicit heap-dynamic--Allocation and deallocation caused by assignment statements– all variables in APL; all strings and arrays in

Perl, JavaScript, and PHP

• Advantage: flexibility (generic code)• Disadvantages:

– Inefficient, because all attributes are dynamic– Loss of error detection

Page 24: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-24

Variable Attributes: Scope

• The scope of a variable is the range of statements over which it is visible

• The local variables of a program unit are those that are declared in that unit

• The nonlocal variables of a program unit are those that are visible in the unit but not declared there

• Global variables are a special category of nonlocal variables

• The scope rules of a language determine how references to names are associated with variables

Page 25: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-25

Static Scope

• Based on program text• To connect a name reference to a variable, you

(or the compiler) must find the declaration• Search process: search declarations, first locally,

then in increasingly larger enclosing scopes, until one is found for the given name

• Enclosing static scopes (to a specific scope) are called its static ancestors; the nearest static ancestor is called a static parent

• Some languages allow nested subprogram definitions, which create nested static scopes (e.g., Ada, JavaScript, Common LISP, Scheme, Fortran 2003+, F#, and Python)

Page 26: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-26

Scope (continued)

• Variables can be hidden from a unit by having a "closer" variable with the same name

• Ada allows access to these "hidden" variables– E.g., unit.name

Page 27: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-27

Blocks

– A method of creating static scopes inside program units--from ALGOL 60

– Example in C: void sub() {

int count;

while (...) {

int count;

count++; ... } … }

- Note: legal in C and C++, but not in Java and C# - too error-prone

Page 28: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Declaration Order

• C99, C++, Java, and C# allow variable declarations to appear anywhere a statement can appear– In C99, C++, and Java, the scope of all local

variables is from the declaration to the end of the block

– In C#, the scope of any variable declared in a block is the whole block, regardless of the position of the declaration in the block

• However, a variable still must be declared before it can be used

Copyright © 2012 Addison-Wesley. All rights reserved. 1-28

Page 29: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

The LET Construct

• Most functional languages include some form of let construct

• A let construct has two parts– The first part binds names to values– The second part uses the names defined in the first part

• In Scheme:(LET (

(name1 expression1)

(namen expressionn)

)

Copyright © 2012 Addison-Wesley. All rights reserved. 1-29

Page 30: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

The LET Construct (continued)

• In ML:let

val name1 = expression1

val namen = expressionn

in

expression

end;

• In F#:– First part: let left_side = expression

– (left_side is either a name or a tuple pattern)– All that follows is the second part

Copyright © 2012 Addison-Wesley. All rights reserved. 1-30

Page 31: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Declaration Order (continued)

• In C++, Java, and C#, variables can be declared in for statements– The scope of such variables is restricted to the for construct

Copyright © 2012 Addison-Wesley. All rights reserved. 1-31

Page 32: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Global Scope

• C, C++, PHP, and Python support a program structure that consists of a sequence of function definitions in a file– These languages allow variable declarations to

appear outside function definitions

• C and C++have both declarations (just attributes) and definitions (attributes and storage)– A declaration outside a function definition

specifies that it is defined in another fileCopyright © 2012 Addison-Wesley. All rights reserved. 1-32

Page 33: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Global Scope (continued)

• PHP – Programs are embedded in HTML markup

documents, in any number of fragments, some statements and some function definitions

– The scope of a variable (implicitly) declared in a function is local to the function

– The scope of a variable implicitly declared outside functions is from the declaration to the end of the program, but skips over any intervening functions

• Global variables can be accessed in a function through the $GLOBALS array or by declaring it global

Copyright © 2012 Addison-Wesley. All rights reserved. 1-33

Page 34: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Global Scope (continued)

• Python– A global variable can be referenced in

functions, but can be assigned in a function only if it has been declared to be global in the function

Copyright © 2012 Addison-Wesley. All rights reserved. 1-34

Page 35: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-35

Evaluation of Static Scoping

• Works well in many situations• Problems:

– In most cases, too much access is possible– As a program evolves, the initial structure is

destroyed and local variables often become global; subprograms also gravitate toward become global, rather than nested

Page 36: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-36

Dynamic Scope

• Based on calling sequences of program units, not their textual layout (temporal versus spatial)

• References to variables are connected to declarations by searching back through the chain of subprogram calls that forced execution to this point

Page 37: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-37

Scope Example

function big() { function sub1() var x = 7; function sub2() { var y = x; } var x = 3; }

– Static scoping • Reference to x in sub2 is to big's x

– Dynamic scoping • Reference to x in sub2 is to sub1's x

big calls sub1sub1 calls sub2sub2 uses x

Page 38: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-38

Scope Example

• Evaluation of Dynamic Scoping:– Advantage: convenience– Disadvantages:

1. While a subprogram is executing, its variables are visible to all subprograms it calls

2. Impossible to statically type check3. Poor readability- it is not possible to statically determine the type of a variable

Page 39: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-39

Scope and Lifetime

• Scope and lifetime are sometimes closely related, but are different concepts

• Consider a static variable in a C or C++ function

Page 40: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-40

Referencing Environments

• The referencing environment of a statement is the collection of all names that are visible in the statement

• In a static-scoped language, it is the local variables plus all of the visible variables in all of the enclosing scopes

• A subprogram is active if its execution has begun but has not yet terminated

• In a dynamic-scoped language, the referencing environment is the local variables plus all visible variables in all active subprograms

Page 41: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-41

Named Constants

• A named constant is a variable that is bound to a value only when it is bound to storage

• Advantages: readability and modifiability• Used to parameterize programs• The binding of values to named constants can be

either static (called manifest constants) or dynamic

• Languages: – Ada, C++, and Java: expressions of any kind,

dynamically bound– C# has two kinds, readonly and const - the values of const named constants are bound at compile time - The values of readonly named constants are dynamically bound

Page 42: Chapter 5 Names, Bindings, and Scopes. Copyright © 2012 Addison-Wesley. All rights reserved.1-2 Chapter 5 Topics Introduction Names Variables The Concept.

Copyright © 2012 Addison-Wesley. All rights reserved. 1-42

Summary

• Case sensitivity and the relationship of names to special words represent design issues of names

• Variables are characterized by the sextuples: name, address, value, type, lifetime, scope

• Binding is the association of attributes with program entities

• Scalar variables are categorized as: static, stack dynamic, explicit heap dynamic, implicit heap dynamic

• Strong typing means detecting all type errors