Chapter 5
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Transcript of Chapter 5
Shelly Cashman Series Discovering Computers A Link to the Future
Integrating Digital Media and Educational Software ApplicationsChapter 5Teachers Discovering ComputersIntegrating Technology andDigital Media in the Classroom5th EditionChapter ObjectivesExplain the differences between digital media and multimediaName and define the elements of multimedia and digital mediaExplain the different uses of digital media applicationsDiscuss digital media applications on the WebChapter 5: Integrating Digital Media and Educational Software Applications2Chapter ObjectivesIdentify various K-12 software applicationsSpecify what is meant by an interactive mediaExamine the uses of digital media authoring software programsExplain why digital media applications are important for educationChapter 5: Integrating Digital Media and Educational Software Applications3What is Digital Media?Multimedia incorporates a variety of elements, including text, graphics, audio, video, and animationDigital media technologies allow users to create new forms of interaction, expression, communication, and entertainment in a digital formatChapter 5: Integrating Digital Media and Educational Software Applications4
Chapter 5: Integrating Digital Media and Educational Software Applications5This Interactive multimedia software application helps students learn about the human body
Chapter 5: Integrating Digital Media and Educational Software Applications6Any clickable object in a digital media presentation can function as a link
What is Digital Media?TextCreate words, sentences, and paragraphsTextual effectsMenusChapter 5: Integrating Digital Media and Educational Software Applications7
What is Digital Media?GraphicsIllustrate concepts more vividly than textVisual learnersNavigation elementsClip artPresentation graphics and digital media authoring softwareChapter 5: Integrating Digital Media and Educational Software Applications8
What is Digital Media?AnimationA graphic that has the illusion of motionAnimation and Virtual Reality AnimationChapter 5: Integrating Digital Media and Educational Software Applications9
Figure 5-6What is Digital Media?AudioMusic, speech, or any other soundCapture with microphone, CD, DVD, radio, or other audio input deviceMIDIPurchase audio clipsChapter 5: Integrating Digital Media and Educational Software Applications10
Gettysburg Address
Battle Hymn of the RepublicWhat is Digital Media?VideoPhotographic images that are played back at speeds of 15 to 60 frames per second and provide the appearance of full motionVideo compressionMoving Pictures Experts Group (MPEG)CODECChapter 5: Integrating Digital Media and Educational Software Applications11
Digital Media ApplicationsInvolves the use of digital media technology in education, business, and entertainmentSimulationsChapter 5: Integrating Digital Media and Educational Software Applications12
Digital Media ApplicationsComputer-Based Training(CBT)Reduced training time and costTeach new skillsCoursewareInstant feedbackSelf-pace studyUnique contentUnique instructional experienceOne-on-one interactionChapter 5: Integrating Digital Media and Educational Software Applications13
Digital Media ApplicationsElectronic Books and ReferencesElectronic bookDigital text that uses links to give the user access to informationE-bookiPod BooksSmart Phone BooksTablets
Chapter 5: Integrating Digital Media and Educational Software Applications14Amazon Kindle
Apple I-PadKindle gutsChapter 5: Integrating Digital Media and Educational Software Applications15
Digital Media ApplicationsElectronic Books and ReferencesElectronic referenceDigital version of a reference bookPhotographs, audio and video clips, and detailed illustrationsOften used in health and medicine
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EncyclopediasDigital Media ApplicationsHow-to guidesInclude step-by-step instructions and interactive demonstrations to teach practical skills
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Sample How to guidesDigital Media ApplicationsDigital Media Newspapers, Magazines (E-zines), and JournalsDigital version of a newspaper or magazineDistributed via CD, DVD, or the World Wide WebElectronic magazines (e-zine)Companion Web sitesOnline education journalsChapter 5: Integrating Digital Media and Educational Software Applications20George Lucas FoundationDigital Media ApplicationsEntertainment and EdutainmentGamesMusicInteractive musicEdutainment - both educational and entertainingChapter 5: Integrating Digital Media and Educational Software Applications21Free on-line educational gamesChapter 5: Integrating Digital Media and Educational Software Applications22
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Digital Media ApplicationsVirtual reality (VR)Use of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore space and manipulate the settingSpecialized headgear, body suits, and glovesVR on the WebChapter 5: Integrating Digital Media and Educational Software Applications24
Chapter 5: Integrating Digital Media and Educational Software Applications25The Web allows students to take virtual tours of many historical places all over the world
US Capitol TourFigure 5-21Digital Media ApplicationsInformation KiosksComputerized information or reference center that allows you to select various options to browse through or find informationTouch screens
Chapter 5: Integrating Digital Media and Educational Software Applications26Digital Media ApplicationsDigital Media and the World Wide WebPart of the InternetOnline radio stationsMovie rental sitesGamesChapter 5: Integrating Digital Media and Educational Software Applications27
Digital Media ApplicationsWeb-based Training (WBT) and Distance LearningWeb-based trainingComputer based training on the WebMany organizations use WBTFree or fee-basedChapter 5: Integrating Digital Media and Educational Software Applications28
Welcome to the Web - TutorialDigital Media ApplicationsWeb-based Training (WBT) and Distance LearningDistance LearningWeb-based educationDistributed learningWeb-based courseWeb-enhanced courseChapter 5: Integrating Digital Media and Educational Software Applications29
Digital Media ApplicationsColleges and UniversitiesStudents attend class from home or at any time that fits their scheduleChapter 5: Integrating Digital Media and Educational Software Applications30
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FIU On-LineDigital Media ApplicationsHigh SchoolsPrevent school overcrowdingPool resourcesLink studentsWeb-enhanced coursesInteract with subject area expertsChapter 5: Integrating Digital Media and Educational Software Applications32
Florida Virtual SchoolDigital Media ApplicationsProfessional Development TrainingEasy and more convenient way to train teachersSelf-pacedInstructor-ledChapter 5: Integrating Digital Media and Educational Software Applications33
K-12 Educational Software ApplicationsSoftware products used to support teaching and learning of subject-related contentInteractive multimedia applicationsMany designs, forms, and curriculum levelsChapter 5: Integrating Digital Media and Educational Software Applications34
K-12 Educational Software ApplicationsComputer-Assisted Instruction (CAI)Software to help teach facts, information, and/or skills associated with subject-related materials
Chapter 5: Integrating Digital Media and Educational Software Applications35K-12 Educational Software ApplicationsDrill-and-Practice SoftwareFirst supplies factual informationUses repetitive exercisesAlso known as skills-reinforcement softwareRemediationChapter 5: Integrating Digital Media and Educational Software Applications36Language learning softwareK-12 Educational Software ApplicationsEducational GamesContains rules that allow the student to compete between other students or the gameProblem-solving environmentsChapter 5: Integrating Digital Media and Educational Software Applications37
K-12 Educational Software ApplicationsTutorialsHelps individuals learn to use a product or conceptMany software products contain built-in tutorials to teach software to user.
PowerPoint TutorialChapter 5: Integrating Digital Media and Educational Software Applications38
Learn PowerPoint the easy way!K-12 Educational Software ApplicationsEducational SimulationsModels some event, reality, real-life circumstance, or phenomenonEducational computer simulations on the WebChapter 5: Integrating Digital Media and Educational Software Applications39
K-12 Educational Software ApplicationsIntegrated Learning SystemsComplete educational software solution in one packagePre-testsInstruction based on diagnostic dataContinuous monitoringVariety of formatsMultiple levelsChapter 5: Integrating Digital Media and Educational Software Applications40
K-12 Educational Software ApplicationsCurriculum-Specific Educational SoftwareHigh quality interactive and multimedia educational programsAvailable on CD and DVDInstalled on school networksAvailable on the WebChapter 5: Integrating Digital Media and Educational Software Applications41
K-12 Educational Software ApplicationsCreativityStudents can completely control the design of their projectsSome applications provide ideas and pre-made backgrounds
Chapter 5: Integrating Digital Media and Educational Software Applications42K-12 Educational Software ApplicationsCritical ThinkingStimulate students to use critical thinking skillsStudents are presented with a problem and a variety of ways to solve the problem
Chapter 5: Integrating Digital Media and Educational Software Applications43K-12 Educational Software ApplicationsEarly LearningDesigned for PreK-3 studentsProvides a jumpstart on learningEngaging graphics and a variety of activitiesChapter 5: Integrating Digital Media and Educational Software Applications44
K-12 Educational Software ApplicationsESL/Foreign LanguageProvides K-12 students with assistance in learning English and other languages
Chapter 5: Integrating Digital Media and Educational Software Applications45K-12 Educational Software ApplicationsLanguage ArtsSupport students throughout the reading and writing processEncourages students to learn critical skills
Chapter 5: Integrating Digital Media and Educational Software Applications46K-12 Educational Software ApplicationsMathHelp students learn mathematicsSkill practice and problem solving
Chapter 5: Integrating Digital Media and Educational Software Applications47K-12 Educational Software ApplicationsScienceHelps students learn a variety of science concepts
Chapter 5: Integrating Digital Media and Educational Software Applications48K-12 Educational Software ApplicationsSocial StudiesEncourage higher-order thinking skillsProvide reinforcement of factsAllow students to define their own pathChapter 5: Integrating Digital Media and Educational Software Applications49
Creating and Presenting Digital Media PresentationsDigital media presentations involves producing various digital media elements, defining the elements relationships to each other, and then sequencing them in an appropriate orderMicrosoft PowerPointPhoto StoryApple iLifeChapter 5: Integrating Digital Media and Educational Software Applications50
Creating and Presenting Digital Media PresentationsData ProjectorsProjects the image from your computer screen onto a large screenHave come down in price over the past couple of years
Chapter 5: Integrating Digital Media and Educational Software Applications51Creating and Presenting Digital Media PresentationsInteractive WhiteboardsIncreasingly popularSMART BoardProject image onto boardTouch sensitive surface is used to control any computer applicationWrite notes or draw diagramsSchoolPadChapter 5: Integrating Digital Media and Educational Software Applications52
Chapter 5: Integrating Digital Media and Educational Software Applications53Animation on the SmartBoardWhy Are Digital Media and Educational Software Applications Important for Education?Appeals to a variety of learning stylesStudents retain 50% of what the see and hearStudents retain as much as 80% when they see, hear, and interact with the learning environmentChapter 5: Integrating Digital Media and Educational Software Applications54
Chapter SummaryExplain the differences between digital media and multimediaName and define the elements of multimedia and digital mediaExplain the different uses of digital media applicationsDiscuss digital media applications on the WebChapter 5: Integrating Digital Media and Educational Software Applications55Chapter SummaryIdentify various K-12 software applicationsSpecify what is meant by an interactive mediaExamine the uses of digital media authoring software programsExplain why digital media applications are important for educationChapter 5: Integrating Digital Media and Educational Software Applications56
Integrating Digital Media and Educational Software ApplicationsChapter 5 CompleteTeachers Discovering ComputersIntegrating Technology andDigital Media in the Classroom5th EditionBattle Hymn of the RepublicJohn Philip SousaStars and Stripes Forever, track 041999Classical140832.05eng - Made with RealJukebox (tm)