Chapter 13
Transcript of Chapter 13
CHAPTER 13TECHNOLOGY IN MUSIC AND ART
INSTRUCTION
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Technology has always played a part in the arts. Over centuries, technology has provided tools, materials, and processes that have aided artists’ creative expression.
The arts in the information age
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Four reasons for linking the goals of a school arts program with rapidly developing instructional technologies:
Expanded modes of expression Literacy for the information age
Creative approaches to modern problems Arts as aesthetic balance
Why link school art programs with technology
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In art education a teacher is incorporating the TPACK principles when he or she, fluent within a content area, readily introduces students to image editing tools such as Photoshop, thereby allowing them to develop their own pieces of art.
WHAT DOES TPACK LOOK LIKE IN ART ?
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As a result of lean economic times and an increase emphasis on reading and math, funding for arts education is at a all-time low.
Funding for technology in art is especially difficult.
Issues and problems in art instruction
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THERE ARE NINE INTEGRATION STRATEGIES FOR ART:
Accessing art examples for classroom use Using teaching examples and materials
Producing and manipulating digitized images Supporting graphic design and 3-D modeling Supporting desktop publishing with graphics
Virtual field trips to art museums Creating movies as an art form
Using computerized kilns Sharing students’ creative and research works
Technology integration strategies for art
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Issues and problems in music instruction
Being music literacy usually means an ability to read standard music notation. Today, the desktop music production software industry (e.g., Apple, Emagic, Cakewalk, Propellerheads, ) is helping accelerate a trend away from reliance on printed sheets and toward a sound artifact. This means that many of the discouraged students will now be able to participate in the schools music program.
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TECHNOLOGY Integration STRATEGIES
FOR MUSIC
THERE ARE FIVE INTERGRATING STRATEGIES FOR MUSIC:
Support for music composition and production Support for music performance
Support for self-paced learning and practice Support for teaching music history
Support for interdisciplinary strategies
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Areas of competency in music technology
1. Electronic musical instruments2. Music production: data types: processes
design) 3. Music notation software4. Technology assisted learning 5. Multimedia: authoring, digital image capturing
; Internet; electronic portfolios6. Productivity tools, classroom and lab
management: productivity tools;
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Menc standards1. Singing, alone and with others, a varied repertoire of music.2. Performing on instruments, alone and with others, a varied
repertoire of music.3. Improving melodies, variations, and accompaniments.4. Composing and arranging music within specified guidelines.5. Reading and notating Music. 6. Listening to, analyzing, and describing music.7. Evaluating music and music performances. 8. Understanding relationships among music, and other arts,
and disciplines outside the arts.9. Understanding music in relation to history and culture.
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Adapting for special needs
For students with physical disabilities, determining physical motions and manipulations that are feasible and the types of interface controls (switches, sliders, potentiometers, and so on) that can be used is the first step in making art and music activities accessible.
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Virtual field trips to art museums
Many museums around the world have sites where you can go on a virtual tour through the museum. It may not be the same as being there in person but for schools with limited funds it is the next best thing. Virtual field trips are a great way for students to gather examples of art and music from around the world.