Chapter 11

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APPENDIX C About the CD-ROM 461 T he CD-ROM accompanying this book contains many of the chapter tutorial files, and a variety of software demos for the programs used to make the illustrations and tutorials. To use this CD, you need the following system requirements: SYSTEM REQUIREMENTS WINDOWS Minimum: A Pentium 166Mhz with 32 MB RAM with 30 MB of free HD space running a 16 bit color at 800x600 screen resolution. Recommended: A Pentium II 266Mhz or a Celeron 300Mhz processor with 64 MB RAM with 50 MB of free HD space running a 24 bit (true color) at 1024x768 screen resolution. MACINTOSH Mimimum: A 150 Mhz Power PC running on MacOS System 7.61 or higher with 32 MB RAM, a free HD space of 30 MB and a screen resolution of thousands of colors on a 832x624 resolution or better. Recommened: AG3 processor with 64 MB of RAM running MacOS System 8.0 or higher, a free HD space of 50 MB and a screen resolution of a thousand colors on a 1024 x768 res- olution or better.

Transcript of Chapter 11

  • A P P E N D I X

    C About the CD-ROM

    461

    The CD-ROM accompanying this book contains many of the chapter tutorial files,and a variety of software demos for the programs used to make the illustrations andtutorials. To use this CD, you need the following system requirements:SYSTEM REQUIREMENTS

    WINDOWSMinimum: A Pentium 166Mhz with 32 MB RAM with 30 MB of free HD space runninga 16 bit color at 800x600 screen resolution.

    Recommended: A Pentium II 266Mhz or a Celeron 300Mhz processor with 64 MB RAMwith 50 MB of free HD space running a 24 bit (true color) at 1024x768 screen resolution.

    MACINTOSHMimimum: A 150 Mhz Power PC running on MacOS System 7.61 or higher with 32 MBRAM, a free HD space of 30 MB and a screen resolution of thousands of colors on a832x624 resolution or better.

    Recommened: AG3 processor with 64 MB of RAM running MacOS System 8.0 or higher,a free HD space of 50 MB and a screen resolution of a thousand colors on a 1024 x768 res-olution or better.

  • For both systems you will need a variety of 3D applications. The tutorials are done in ei-ther 3D Studio Max, LightWave, or trueSpace, so you will need at least one of these appli-cations with the following configurations:

    Lightwave 5.6 or 6.0 (Windows and Macintosh)

    3D Studio Maxr3.0 or r3.1 (Windows Only)

    3D Studio Viz 3.0 or higher (Windows Only).When using 3D Studio Viz you willneed to use the bitmap converted Darktree procedural textures to do the tutorials.

    trueSpace 4.3 (Windows Only). If you are using 3.0 or lower, you will need to use thebitmap converted Darktree procedural textures to do the tutorials instead. The Dark-tree Simbiont for tS will not work with tS 4.0 or lower.

    Adobe Acrobat Reader 3.0: Some of the manuals and tutorials of the demos are in.PDF file format so you will need the free Adobe Acrobat Reader to be able to view themanuals.

    Quicktime 4.0:The ReelMotion demo requires Quickdraw 3D extensions and thesecan be obtained by installing Quicktime 4 from Apples Web site(http://www.apple.com).

    Microsoft Internet Explorer 3.02 or higher. The Deep Paint 3D demo needs Mi-crosoft Internet 3.02 files to function. Please be sure that you have IE 3.02 before in-stalling the DP3D demo.

    CHAPTER TUTORIALS FOLDERThis folder contains all of the exercise files from the book. Each chapter is contained in itsown folder and has the necessary scene files for each 3D program that was used for that par-ticular chapter. Most of the tutorials, however, will look for the associated Darktree files(.dst), because the book only uses Darktree file procedurals, not texture maps. If the Darktreeplugin is not properly installed or referenced, the CD-ROMs scenes will load as totally blackshaded objects or will have white default shading depending upon the 3D program you areusing.

    Before starting to use the CD-ROM scene files please install all of the plugins and demosused in the tutorial. The most commonly used plugins in the books tutorials are Dark-tree/Simbiont Procedural Texture plugin, ReelMotion, and LifeForms 3.9.

    Also included in this folder are the critical stages of each tutorial as demonstrated in theexercises and shown in the books figures. Some of the saved scenes, however, will only showthe intermediate steps and will not show incremental steps in each tutorial exercise.

    The CD-ROM tutorial files also include some expanded tutorials that were not includedin the book due to space limitations. To use these tutorial files you must have the Dark-tree/Simbiont plugin installed. For those using trueSpace, you will also need to install the 3D

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  • APPENDIX C ABOUT THE CD-ROM

    Light Array Generator.tsx plugin. The other demos are included for your use if you want tomake new scenes using the same tools used in the book.

    SPECIAL USER INSTRUCTIONS For trueSpace 4.x users:

    Please install the lightarray.tsx (3D Light Array Generator plugin) into your /tS4/tSxfolder. Also install the sphereglo.tss shader into your /Ts4/Shaders/Material folder.The Life Forms.tsx is not included on the CD and is only available on the Power-Moves 1&2 CD from Credo Interactive http://www.charactermotion.com/.There are several .SCNs included, however, that use Life Forms animation andgeometry data.

    For MAX/VIZ users:

    Please install the Darktree Simbiont plugin for MAX and the ReelMotion demo be-fore starting the tutorials.

    For 3DSVIZ r.3, most of the tutorial scene files on the CD-ROM are saved as .MAXfiles and you should be able to load them, however, Simbiont for MAX does notcurrently work for VIZ. This should not be a problem though, because you canuse one of VIZ built-in materials to replace the Darktree Simbiont shader.

    Also included are bitmap versions of the most commonly used Darktree/Simbionttextures in the book in JPEG format. These are included courtesy of DarklingSimulations. You can use these textures to replace their procedural counterpart.

    Since this book is about 3D lighting, the principles and motivations presented herework with or without textures, procedural or not. It is just much nicer to actu-ally have textures on the scenes.

    For Lightwave 5.6 or 6.0 users:

    Please install the Darktree Simbiont plugin for LW and the ReelMotion demo beforestarting the tutorials.

    You will also need to use the Gaffer plugin from WorleyLaboratories: http://www.worley.com/ orhttp://www.worley.com/gaffer/gaffer.html#topgafferGaffer is a powerful shading model plugin used in LightWave. to create soft shadows

    and it offers a great way to control your surface shading and lighting insideLightwave. Gaffer also comes with Bloom which creates glows around bright ob-jects. For those who have Worley Labs ( Gaffer.p), please make sure you have thisplugin installed, because some of the tutorials in the book require it. You can buygaffer at their Web site.

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  • SOFTWARE DEMOS FOLDERThere are a variety of demos included on the CD-ROM for use in the tutorials. Some ofthese demos are timed-out versions that will only run for a limited amount of time, and oth-ers are save disabled. Details on each demo are listed in the following descriptions.

    Please read the instructions on each demo before using them. Support materials formany of these demos are provided in HTML format.

    DARKTREE/SIMBIONThttp://www.darksim.com/

    This is the procedural texture generator plugin from Darkling Simulations. This plugincomes with its own set of materials that you can use for your particular program. This notonly produces static textures but also animated ones.

    The Darktree/Simbiont plugins are saved disabled so the settings and parameters that youchange and do during the tutorial will not be saved with the 3d programs scene file.

    System requirements: IBM PC or workstation with Pentium or DEC Alpha processor(P166 or greater recommended) running Microsoft Windows 95/98 or Windows NT 4.0.24 MB is needed if running Windows 95 and 32 MB for NT 4.0.

    DEEP PAINT 3Dhttp://www.us.deeppaint3d.com/company/home.htm

    http://www.us.deeppaint3d.com/dpaint3d/deep_paint_3d_home.htm

    This is a standalone 3D painting system that works as a 2D texture map painter and a 3Dgeometry texture paint program. It directly interfaces with Adobe Photoshop through animport/export plugin to share textures and 3D object materials. This program is enhancedwith the use of a Wacom graphics tablet. This demo of Deep Paint 3D has a 60 day evalua-tion period.

    Notice! Deep Paint 3D requires Microsoft Internet Explorer 3.02 or better installed inyour system. If you encounter a problem with HHCTRL.OCX during Deep Paint 3Dstartup, please check the above requirements. It is also highly recommended that you haveWindows 95 Rev B or Windows 98. Also be sure to install it on the correct Photoshop di-rectory or the DP3D and Photoshop sharing will not work.

    System RequirementsPentium 200 Mhz or higher processor, 64 MB of RAM, 30 MB of free disk space and800x600 16-bit color graphics. A recommended system would be a PII/PIII processor with128 MB RAM, 1280x1024 xtrue color graphics with a Wacom pressure sensitive tablet.

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    LIFE FORMS 3.9http://www.charactermotion.com/

    This is a cg-character animation program that focuses on character movement through theuse of IK and FK. It can even import motion capture data (biovision and acclaim files) androtoscoping. This program works with various 3D programs on the market.

    The Life Forms 3.9 program is not directly used in the tutorials however the cg-characteranimation used in the tutorial was directly exported from Life Forms 3.9. You can use thedemo to do your own CG-character animation and use it for a lighting exercise. The demohas a 20 day evaluation period.

    System RequirementsMAC Minimum Requirements: A 150 Mhz Power PC running on MacOS System 8.0 orhigher with 32 MB RAM, a free HD space of 10 MB and a screen resolution of thousandsof colors on a 832x624 resolution or better.Macintosh Recommended Requirements: A G3 processor with 64 MB of RAM runningMacOS System 8.0 or higher, a free HD space of 15 MB and a screen resolution of a thou-sand colors on a 1024 x768 resolution or better.

    Windows Minimum Requirements: A Pentium 200 Mhz processor running Windows95/98/NT4.0 (Service Pack 4 or later)/Windows 2000 with 32Mb of RAM, a free HD spaceof 10 MB and a screen resolution of a thousand colors on a 832x624 resolution or betterrunning on a PCI/SVGA or AGP card.Windows Recommended requirements: A Pentium 200 Mhz processor running Windows95/98/NT4.0 (Service Pack 4 or later)/Windows 2000 with 64Mb of RAM, a free HD spaceof 15 MB and a screen resolution of a thousand colors on a 1024x768 resolution or betterrunning on a PCI or AGP card with OpenGL 1.1 compliant 3D hardware accelerator.

    REELMOTIONhttp://www.reelmotion.com/

    This is a standalone procedural animation program that works with Lightwave and 3D Stu-dio MAX. This program allows you to do complex animations that follow real world dy-namics such as driving a car, flying a plane, helicopter or even a spaceship. ReelMotion alsocan convert the procedural animations it creates as BioVision or Acclaim motion-cap files.This program makes it a lot easier to generate vehicular animations because you wont haveto manually keyframe each motion.

    This is a save disabled version of ReelMotion. Mac users will need the QuickDraw 3D ex-tensions to use ReelMotion. You can download them from Apples QuickDraw 3D Web siteif you do not already have them. ReelMotion is also used in making the car simulation scenetutorials.

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  • System RequirementsMAC: A Power PC running a MacOS System 7.61 or later with 16 MB of RAM and a 10MB free disk space.

    Windows: A Pentium or DEC Alpha processor with 16 MB of RAM and a 10 MB free diskspace. A 3D hardware accelerated video card is optional.

    TRUESPACE 4.2http://www.caligari.com/

    This is a full-fledged 3D modeling and animation program. trueSpace is known for its easeof use and intuitive interface. trueSpace is a wonderful program to get started on 3D due toits versatility. trueSpace 4.3 runs on OpenGL and Direct 3D real-time display modes and a3D hardware accelerated video card is preferable.

    This is a save disabled demo which will let you explore the program but you wont be ableto save scenes, objects and renderings to file.

    System RequirementsIBM PC or workstation with Pentium 120 (PII or greater recommended) running Mi-

    crosoft Windows 95/98 or Windows NT 4.0 (sp4 or greater). 24 MB is needed if runningWindows 95 and 32 MB for NT 4.0. A system with 64 MB of RAM is recommended.

    TS 4.3 PLUGINS/SHADERS

    TS-LOGICS (CASEY LANGENS) 3D LIGHT ARRAYGENERATOR.RSXhttp://www.cartoonlogic.com/tslogic

    The 3D Light Array Generator.tsx plugin creates a collection of point source lights that be-haves and mimics natural and artificial lights. This plugin greatly accelerates the generationof the various possible light arrays. This plugin is used in almost all the truespace tutorials inthe book. Copy and install the lightarray.tsx into your /tS4/tSx folder.

    WINDMILL FRASER MULTIMEDIAhttp://green.colossus.net/wfmm/

    Windmill Fraser Multimedia Incs Sphereglo is procedural shader that could simulate varioustypes of objects from transparent glow, snow to plasma.

    Extract and install the wfmmsphergelo.tss file into your /tS4/shaders/material folder.This tS shader is used in the candlelight tutorials.

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    BOOK FIGURES FOLDERAll of the illustrations in the book, arranged by chapter, are in this folder at web resolution(72 dpi). They have been included to make the concepts and ideas in the book clearer espe-cially for color related topics. Please refer to the figures in this folder when using the book.

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