Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 ...
Chapter 1
description
Transcript of Chapter 1
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Teachers Discovering ComputersIntegrating Technology and
Digital Media in the Classroom5th Edition
Integrating Educational Technology into the Curriculum
Chapter 1
Teachers Discovering Computers
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Chapter Objectives
Define curriculum-specific learning Explain the difference between computer,
information, and integration literacy Explain the necessity of moving instructional
strategies from traditional to new learning environments
Describe the evolution of computers and digital media
Differentiate among the various categories of computers
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Chapter Objectives
Explain why computer technology is important for education
Describe the National Educational Technology Standards for Teachers (NETS-T) and Students (NETS-S)
Explain why 21st century skills need to be incorporated in K-12 curriculum
Describe the characteristics of today’s digital students Describe six categories of what today’s students need to
know Provide examples of how computers are changing the way
people teach and learn
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Curriculum-Specific Learning
Learning how to apply teaching principles, knowledge, and ideas to authentic and practical classroom lessons and projects that can benefit your students
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Computer, Information, and Integration Literacy
Computer literacy Knowledge and understanding of computers
and their uses Information literacy
Knowing how to find, analyze, and use information
Integration literacy The ability to use computers and other
technologies combined with a variety of teaching and learning strategies
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Computer, Information, and Integration Literacy
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Computer technology and digital media are present in every aspect of daily living — in the workplace, at home, in the classroom, and for
entertainment
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What Is a Computer and What Does It Do?
An electronic device, operating under the control of instructions stored in its memory, that can accept data, process the data according to specified rules, produce results, and store the results for future use (called the Information Processing Cycle)
A computer is a computational device
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What Is a Computer and What Does It Do?
Data - collection of unorganized facts Information - data that is organized Input - data entered into a computer Output - processed results from a computer
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What Is a Computer and What Does It Do?
Storage – holding data and information for future use
Information processing cycle – the cycle of input, process, output, and storage
Hardware – the electronic and mechanical equipment that makes up the computer
Software – a series of instructions that tells the hardware how to perform tasks
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The Evolution of Computers and Digital Media
The goal of multimedia computing and communications is to assist individuals in organizing and managing vast amounts of information in various types of media
Digital media – technologies that allow users to create new forms of interaction, expression, communication, and entertainment in a digital format
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The Evolution of Computers and Digital Media
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Categories of Computers
Personal computers Mobile computers and mobile devices Servers, supercomputers, and embedded
computers
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Supercomputers are used for highly calculation-intensive tasks such as problems including quantum physics, weather forecasting, climate research, oil and gas exploration, molecular modeling (computing the structures and properties of chemical compounds, biological macromolecules, polymers, and crystals), and physical simulations (such as simulation of airplanes in wind tunnels, simulation of the detonation of nuclear weapons, and research into nuclear fusion).
Supercomputers
Peak speed: 16.3 PFLOPS (or…16315/sec)
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Personal Computers
A computer that performs all of its input, processing, output, and storage activities by itself
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Mobile Computers and Mobile Devices
Mobile Computers Notebook computer Tablet PC
Mobile Devices Handheld Computer PDA Smart Phones
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Servers, Supercomputers, and Embedded Computers Server
Manages the resources on a network and provides a centralized storage area for software programs and data
Supercomputer Used for tasks such as analyzing weather patterns,
tracking hurricanes, and identifying safety issues regarding the space shuttle
Embedded computer A special-purpose computer that functions as one
component in a larger product
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Servers, Supercomputers, and Embedded Computers
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Why Use Computer Technology in Education?
Technology and digital media are everywhere Technology can support learning Computers support communications beyond
classroom walls Support of national and international
organizations
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Why Use Computer Technology in Education?
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The World Is Flat
The World Is “Flat” Lightning-swift changes in technology and
communications put people all over the globe in touch with each other as never before
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Flat Classroom Project
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The Flat Classroom
The Flat Classroom™ Project is a global collaborative project that joins together middle and senior high school students. This project is part of the emerging trend in internationally aware schools to embrace a holistic and constructivist educational approach to work collaboratively with others around the world in order to create students who are competitive and globally minded.
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Computing in the Digital Age
Digital Students: Who are they and how do they learn?
Digital generations - students use different technologies to communicate and to access information from multiple resources
Digital students (digital kids) Hypercommunicators Multitaskers Goal oriented
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Social Media Revolution 201125
Link
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Social Media Counts by Gary Hayes 26
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Computing in the Digital Age
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Computing in the Digital Age
Digital Students: What they should know Creativity and innovation
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Computing in the Digital Age
Gamemaker is an example of a software program that allows students to create video games while fostering opportunities for creativity and innovation.
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Computing in the Digital Age
Digital Students: What they should know Communications and collaboration
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Computing in the Digital Age
Digital Students: What they should know Research and Information Fluency
Information fluency is when a person has mastered the ability to analyze and evaluate information
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Computing in the Digital Age
Digital Students: What they should know Critical thinking, problem solving, & decision
making
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Computing in the Digital Age
Digital Students: What they should know Digital Citizenship
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Computing in the Digital Age
Digital Students: What they should know Technology operations and concepts
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A Vision of K-12 Students Today35
Digital Students
Link
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Computing in the Digital Age
ARCS motivational model Developed in 1983 and applicable to
learning in the digital age Attention Relevance Challenge/Confidence Satisfaction/Success
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Computing in the Digital Age
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An Example of How One School Uses Computers
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An Example of How One School Uses Computers
Ridgedale High School All computers on a local area network Three labs of 30 computers each
PC and Apple High-speed Internet connection in each classroom
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An Example of How One School Uses Computers
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Superintendent and School Board Technology plan Committee members can access the plan remotely
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An Example of How One School Uses Computers
Principal Sending several e-mail messages to
teachers and staff Research on digital storytelling
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An Example of How One School Uses Computers
School secretary Computerized telephone
system E-mail and voice mail Database software School inventory
database Desktop publishing
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An Example of How One School Uses Computers
Technology coordinator Installing and testing new
software Supporting systems Problem solving
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An Example of How One School Uses Computers
Teachers Community digital
storytelling Transmedia story Research assignments Wireless mobile lab Network stores student
data
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An Example of How One School Uses Computers
Media specialist Maintains online catalog Creates classroom
activities Runs media center Assists with research
projects
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An Example of How One School Uses Computers
Students Live broadcast of
Ridgedale News Show Talking and instant
messaging about digital storytelling projects
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An Example of How One School Uses Computers
Parent Web site links parents
and school Keep track of events School information
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An Example of How One School Uses Computers
Community Links school and
community Students teach senior
citizens how to use a computer
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COE Task Stream Site
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Chapter Summary
Define curriculum-specific learning Explain the difference between computer,
information, and integration literacy Explain the necessity of moving instructional
strategies from traditional to new learning environments
Describe the evolution of computers and digital media
Differentiate among the various categories of computers
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Chapter Summary
Explain why computer technology is important for education
Describe the National Educational Technology Standards for Teachers (NETS-T) and Students (NETS-S)
Explain why 21st century skills need to be incorporated in K-12 curriculum
Describe the characteristics of today’s digital students Describe six categories of what today’s students need to
know Provide examples of how computers are changing the way
people teach and learn
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Read the chapter if you haven’t done so already!
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How do you make a teacher great? Bill Gates54
Link