Chaos Renegade Ogryn

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Chaos/Renegade Ogryns 145 pts WS BS S T W I A Ld Sv Ogryn 4 3 5 5 3 2 3 6 5+ Bone‘ead 4 3 5 5 3 2 4 7 5+ Composition: -1 Bone‘ead and 2 Ogryns Unit Type: -Infantry Wargear: -Frag Grenades -Close combat weapon -Flak Armor Special Rules: -Bulky (Each Ogryn counts as two models for the purposes of transport capacity.) -Furious Charge (Ogryn adds +1 to its Strength characteristic on charge.) -Stubborn (All Morale checks or Pinning tests ignore any negative Leadership modifiers.) -Relentless (Ogryn can charge in the same turn they fire their Ripper guns.) OPTIONS: -May add up to 7 additional Ogryns: 45 pts/model -Any Ogryn may be given one of the following: Great Weapon* (replaces close combat weapon) 10 pts/model An additional Close Combat Weapon 5 pts/model Ripper Gun (Range 12", Strength 5, AP -, Assault 3) 5 pts/model -The unit may purchase one of the following marks of Chaos: Mark of Khorne 5 pts/model Mark of Tzeentch 8 pts/model Mark of Nurgle 6 pts/model Mark of Slaanesh 6 pts/model Transport: A unit of Ogryn may take a Chaos/Renegade Chimera as a dedicated transport. *Great Weapon: This is a large two-handed weapon that grants the Ogryn +2 Strength, AP 4, Concussive & Unwieldy.

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Chaos/Renegade Ogryns 6th Ed v2

Transcript of Chaos Renegade Ogryn

Page 1: Chaos Renegade Ogryn

Chaos/Renegade Ogryns 145 pts WS BS S T W I A Ld Sv Ogryn 4 3 5 5 3 2 3 6 5+ Bone‘ead 4 3 5 5 3 2 4 7 5+ Composition: -1 Bone‘ead and 2 Ogryns Unit Type: -Infantry Wargear: -Frag Grenades -Close combat weapon -Flak Armor Special Rules: -Bulky (Each Ogryn counts as two models for the purposes of transport capacity.) -Furious Charge (Ogryn adds +1 to its Strength characteristic on charge.) -Stubborn (All Morale checks or Pinning tests ignore any negative Leadership modifiers.) -Relentless (Ogryn can charge in the same turn they fire their Ripper guns.) OPTIONS: -May add up to 7 additional Ogryns: 45 pts/model -Any Ogryn may be given one of the following: Great Weapon* (replaces close combat weapon) 10 pts/model An additional Close Combat Weapon 5 pts/model Ripper Gun (Range 12", Strength 5, AP -, Assault 3) 5 pts/model -The unit may purchase one of the following marks of Chaos: Mark of Khorne 5 pts/model Mark of Tzeentch 8 pts/model Mark of Nurgle 6 pts/model Mark of Slaanesh 6 pts/model Transport: A unit of Ogryn may take a Chaos/Renegade Chimera as a dedicated transport. *Great Weapon: This is a large two-handed weapon that grants the Ogryn +2 Strength, AP 4, Concussive & Unwieldy.

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Chaos/Renegade Chimera 60 pts Chimera BS F S R 3 12 10 10 Unit type: Tank, Transport Wargear: -Multi-laser -Heavy bolter -Searchlight -Smoke Launchers Special Rules: -Amphibious (A Chaos/Renegade Chimera treats all water features as clear terrain when it moves.) -Repair (If a Chaos/Renegade Chimera is Immobilized, then in subsequent turns it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the shooting phase; on the roll of 6, the vehicle is no longer Immobilized. Note that a successful Repair does not restore a Hull Point.) Transport Capacity: -A Chaos/Renegade Chimera has a transport capacity of six Ogryn. Fire Points: -Five Ogryn models can fire from the Chaos/Renegade Chimera's top hatch. Access Point: -A Chaos/Renegade Chimera has one access point at the rear. Options: May replace multi-laser with: -Heavy flamer or heavy bolter Free May replace heavy bolter with: -Heavy flamer Free In addition, Chaos/Renegade Chimeras may take an item from the Chaos Vehicle Equipment List.