Changelog about Demons Rise

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    =Rise of the Witch-king Director's Cut Balance Patch=

    ===2010-12-05===

    ====General==== * High level damage and armor leadership now use standard high level leadership FX to better indicate stacking with basic damage and armor leaderships. Abilities that stack with everything (previously just Mighty Rage and Dark Glory; nowalso Chargees) now use this FX as well. * All Charge attacks now stack with everything (previously uncertain stackingwith basic armor leadership; possibly previously canceled more powerful basic armor leadership). * Mini heroes can no longer be debuffed, except by the Witch-king. * Horde bonus once again grants +25% speed (in addition to +33% damage). * Azog, Gothmog, Morgomir now have "primarily melee heroes" respawn: 60s/120s/180s * Female Elf CaHs now have a special bonus: +10% range (~15% less bonus thanmales) and +15% faster special power recharge. * Updated all Arnor campaign units for DC Patch(BT2DC Changes) * All Fort Armor upgrades cost now 1200 (was 1600) * Light hero armor now takes 63% from magic (was 70%) * Mounted heroes except Gandalf now deal 13% less damage to all structures exc

    ept forts (applied to mini hero hordes as well) * Balrog's health increased to 4800 (was 4000). Ignite recharge time now 60s(from 10s), duration 40s (from 30s) * Summoned Dragon health increased to 28000 (from 20000), +50% damage bonus vsheroes no longer affects other summoned units (eg. Balrog, SotW, etc.). Dragonnow turns faster. * Rallying Call reload now 2m30s (was 2m) * War Chant reload now 2m30s (was 3m) * Industry radius reduced to 100 (was 200) * Tom Bombadil now uses resilient hero armor (from tough hero armor)(Unofficial 2.02 Changes) * Mini hero hordes now heal exactly 15 health/second (was 2%/second), respawnone member/45s (was one member/30s).

    * Cave Trolls no longer on crack, walk calmly around creep lair. * All units' upgrades are now on the same spot in the commandset for each faction. (Usually allows purchasing the same upgrade for multiple types of hordes at once.) * AI can now use more hero/unit abilities and spellbook powers, and can betteruse many of the abilities/powers it already knew how to. Other 2.02 AI changesare not included; DC Patch AI remains otherwise based on BT2DC. * Game now uses unique loadscreen music for each faction! * Updated shared DC/202 launcher to Version 1.7 (from Version 1.0).====Men==== * Shield Maiden now uses armor leadership FX (rather than damage leadership FX).

    (BT2DC Changes) * MotW banner tech cost/time 300/5s (was 400/15s) * Theoden build time now 40s (55s). Glorious Charge recharge now 4min 30s (4min) * Faramir mount/dismount times now 1s (2s). Mounted speed now 90 (80) * Eowyn purchase cost now 1500 (2000). Shield Maiden armor bonus now +45% (+35%), reload time now 1min 30s (2min) * Aragorn Elendil recharge now 80s (was 60s)(Unofficial 2.02 Changes) * Soldiers in Block Formation now again release only one rank at a time, rathe

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    r than all three * Stables now fires arrows at level three * Forge Works now fires arrows at level three * Gandalf fear resistance now affects a greater variety of units (such as miniheroes)

    ====Elves==== * LW experience requirements for levels now 1/70/140/210/280 (1/75/150/225/300) * Glorfindel Starlight now stacks with everything (previously canceled basic armor leadership) * Noldor Warrior Weaponsong now lasts only 15s (from 20s), but grants invulnerability (in addition to double damage). * Ent siege resistance now 33% (from 100%)(BT2DC Changes) * Rivendell Lancers now take 150%/100% from specialist (from 200%/100%) and 32/25% from slash (from 40/25%) * Legolas build time now 50s (60s), hawk strike reload time now 85s (was 90s) * Eagle summon duration now 1min 20s (1m 10s).(Unofficial 2.02 Changes) * Elrond Restoration no longer affects ring heroes

    ====Dwarves==== * Zealot Axe Throw removed to prevent weapon lockups. Beserkergang now grants

    +50% speed (in addition to +50% damage). * Gimli now deals -30% damage vs. Fortresses when in Slayer mode (was -50%).(BT2DC Changes) * Dwarven archery range lvl2 upgrade time now 20s (from 30s) * Battlewagon Men of Dale range now 400 (from 510), now deal 25% damage against pikes (was 50%) * Mighty catapult siege damage now has a -75% penalty vs forts. * Dwarven riches and Industry no longer stack * Summoned Men of Dale lifetime now 2min 15s (was 2m 30s)(Unofficial 2.02 Changes) * Dain attack range 11.5 (was 20) * Gimli non-Slayer attack range 11.5 (was 20) * Mighty Catapult projectiles now scare units in radius 155 (was 250, original

    ly 20)

    ====Isengard==== * Warg Pack Howl effect no longer stacks with basic damage leadership, now does stack with basic armor leadership, no longer canceled by debuffs(BT2DC Changes) * Uruk warrior horde CP cost now 60 (was 70) * Bloodthirsty for Uruks now has a +125% experience modifier (was +100%) * Warg Rider leveling no longer affects its trample damage; Howl effect now +70% damage and -15% armor (was just +60% damage), no longer stacks with basic damage leadership, now does stack with basic armor leadership, no longer canceled by debuffs. Buildtime 32s (from 30s) * Berserker Specialist armor now 90% (was 80%), health 950 (was 1000), buildti

    me now 30s (was 25s), CP cost 30 (was 20), now deals 20% less damage against Guardians * Furnace buildtime now 17s (from 15s)* Warg Sentry warg respawn now 30s (was 10s), specialist resistance 300% (was

    200%), damage 250 (was 500), now crushes enemies, movement completely reworked,vision and shroud clearing increased, cost 400 (was 350), bounty value removed * Wormtongue base damage now 130 (was 100), Venomous words speed penalty now -35% (was -50%) * Sharku health 2000 (was 2250), now deals 170 (was 270) damage vs. structures; Tame the Beast moved to lvl9, can now capture any cavalry unit but can only ta

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    rget one horde * Saruman Fireball recharge time now 66s (60s). Now deals 50% more damage against Drogoth and Eagles(Unofficial 2.02 Changes) * Uruk Crossbowmen and Pikemen can now be consumed with Bloodthirsty * Lurtz Pillage now affects heroes * Dragon Strike Dragon now uses a different palantir image when selected====Mordor====

    * Corsair Firebomb attack range 210 (from 240)(BT2DC Changes) * Mordor horde bonus now requires 70 individual units (from 60) * Bloodthirsty for Orc warriors now has a +250% experience modifier (was +150%) - level 1 horde gets to almost level three with one usage * Orc Archer health 180 (was 200) * Haradrim Archer attack rate now 1.4s (from 1.7s) * Attack troll CP cost now 60 (from 75), buildtime 40s (was 45s), magic armornow 45% (from 50%) * Troll cage lvl3 upgrade time now 45s (from 60s) * Fellbeast now takes 115% from cavalry-ranged (was 100%) * Mounted Witchking now takes 63% from cavalry-ranged (was 20%)

    ====Goblins====(BT2DC Changes)

    * Goblin archer cost 325 (from 320) * Spiderling base damage now 42 (was 50). Bonus against cavalry now +30% (was+10%). Damage penalty against structures now -15% (was -10%). * Spider Riders now take 40% from pierce (from 50%) * Inn wildmen garrisoned weapon no longer has splash * Venom sacks upgrade cost 600 (from 1000) to research, 15s to equip (was 30s) * Fire Drake Inferno radius 110 (was 100) * Drogoth buildtime now 100s (from 115s) * Drogoth plow damage bonus vs battlewagons now +400% (was +900%) * Summoned spiderlings now spawns 10 units (was 8), now come with poison sacs(Unofficial 2.02 Changes) * Mountain Giant crusher level now 2 (was 1). * Gorkil dismounted attack range now 11.5 (was 20).

    * Azog attack range 11.5 (was 20). * Shelob no longer camoflagues in trees. * Drogoth now uses his BFME II main palantir image (but not his BFME II hero icon).

    ====Angmar====* New requirements for horde bonus. 85 Gundabad Orcs required (was 100) in ra

    dius 200 (was 160). * Wolf Rider leveling no longer affects their trample damage. * Sorcerer Black Ice debuff FX removed. * Sorcerer Fell Strength now stacks with everything (previously canceled basicarmor leadership) * Summoned Gundabad Orcs lifetime increased to 2m (from 1m30s)

    (Unofficial 2.02 Changes) * Sorcerer Well of Souls now heals exactly 100 health (from 50% health), no longer affects heroes and monsters unless they are also classed as infantry or cavalry. * Rogash running animation slowed a bit (still much faster than in 2.01)====Map Changes==== * Buckland: Troll and Wight Lairs replaced with Warg Lairs (as in BT2DC). * Fords of Isen (Conquest): Removed rocks from the Void above the top Troll Lair.

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    (Unofficial 2.02 Changes) ** Zoom levels standardized. All maps now available at 20% higher zoom to counteract "artificial zoom" of widescreen monitors by downloading the special widescreen patch. * Buckland: Ruined Towers removed (hills under the towers remain, unlike in BT2DC).* Carn Dum: Outposts replaced with Inns.

    * Fangorn: Goblin Lairs at Outposts replaced with Wight Lairs. * Fords of Isen II: Removed rocks at Troll Lairs that blocked creep spawns. Miscellaneous beautification (removal of floating rocks and horizontal trees, texture improvements). * Forodwaith: Signal Fire replaced with Inn, Outposts replaced with Signal Fires. * Harlindon: Top Inn now a Signal Fire, middle Inn now an Outpost. Side Outposts now Inns. * Helm's Deep: Removed flying object. * Minas Morgul: Removed numerous flying objects. * Rohan: Northeastern Warg Lair and southern Troll Lairs moved closer to theirneutral structures, northwestern Warg Lair moved into upper base; northwesternand southeastern Outposts removed. * Tournament Westmarch: Outposts replaced with Signal Fires. * Tower Hills: Left and right Outposts removed, Signal Fire replaced with Outpost, top and bottom Outposts replaced with Signal Fires. * Withered Heath: Outposts replaced with Inns.

    ====New Maps===== 1) Erech map added (2-player). An ancient site at the feet of the White Mountains in Gondor. Erech was most famous for a huge Stone, said to have fallen from heaven though, in fact, brought to Middle-earth by Isildur. Erech is a nighttime map with small bases and limited space in the middle, so it is important to control the side paths to build resource buildings. Created by Thoon. 2) Far Harad map added (4-player). Deep in southern Middle-earth, the region of Far Harad is the homeland of the wild Haradrim, loyal servants of Sauron. TheFar Harad desert has four large hills that divide side paths between bases offfrom the middle. Created by Thoon. 3) Lothlorien: Eryn Laer map added (2-player). The tall trees of Eryn Laer, the Woods of Song, stand deep in the realm of Lothlorien, the heart of Elvendom i

    n Middle-earth. The bases on this small map overlook a small valley in the middle. Created by Thoon. 4) The Old Forest map added (2-player). Standing between the borders of Buckland and Breeland, The Old Forest hides great mystery and danger beneath its darkcanopy. Fords of Isen II layout, remade from scrath and with a dark feel and different lairs/structures. Created by Thoon. 5) Tournament Anorien map added (4-player). A small yet open forest battlefield close to Gondor's border with Rohan. Tournament Anorien, a ClanWars favorite,is a grasslands map styled after Anorien/Carrock, slightly smaller in area thanBuckland yet more open. Created by Forlong. 6) Tournament Rohan map added (4-player). Between the Gap of Rohan and the borders of Gondor lie the vast plains of the Riddermark, home to the great horse-lords of Middle-earth. This symmetrical, arena-style map features an open square

    arena with Inns. Created by Thoon. 7) Tyrn Gorthad map added (2-player). Better known as the Barrow-downs, the ancient burial grounds of the kings of Arnor were corrupted with evil spirits by the Witch-king. Tyrn Gorthad is the same size as Fords, but more open and with adarker feel. Created by Forlong.====Bugfixes==== ** Please be aware that this is NOT a complete list of bugfixes. ** It is a relatively complete list, and it's definitely good enough. * Fixed Industry and Dwarven Riches not working on conquest buildings.

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    * Fixed conquest structures not having proper experiencelevels. * Vardarin conquest structure now properly has aura shafts. * Fixed various instances of units' delay between shots being set lower than firing duration. * CaH Tornadoes now scare enemies in range 350 (same range as other Tornadoes) * Barrow-wights now respawn from lairs after 30s (was 300s) * Fortress Banners, Doom Pyres, Flames of Darkness now properly use high levelarmor leadership (+25% armor, +25% exp; from +50% damage/armor, +100% exp). * Fixed the following heroes damaging ally units: Elrond, Mouth of Sauron, Gothmog. * Fixed the following heroes missing bounty values: Lurtz, Gothmog, Sharku, Shelob, Hwaldar, Angmar Witch-king. * Fixed respawn times for the following heroes: Theoden, Gandalf, Sharku, Saruman, Drogoth, Hwaldar * Fixed respawn cost for the following heroes: Brand, Sharku, Drogoth. * Fixed FX durations to match length of power: Noldor Warrior weapon song, Zealot Beserkergang, Warg Pack Howl, Deathbringer Stonewall and Deathwish, GothmogFury, Azog Great Battle Rage, Sorcerer Fell Strength, CaH Beserker Rage levels 1-3. * Corrected various other bounty values, all values now properly 25% buildcost(distributed throughout hordes) * Fixed Rohan Banner Carrier being crushable, not using Banner armor. * Fixed Longshot being useable outside its actual radius, locking Rangers' normal attack.

    * Fixed Rohan Spearmen missing porcupine data. * Fixed Rohirrim being able to purchase Banner Carriers even if no Barracks ison the map. * Fixed Men statue not providing fear resistance. * Fixed Men Fortress Wall Hub vulnerability to non-siege damage. * Fixed standard (Builder) Men Wall Hub health to 3500 (from 1500). * Men Dormitory expansion and Dwarven Hall expansions now have Evacuate All buttons * Gandalf, Gothmog fear resistance no longer uses high level leadership FX (nolonger has an FX) * Fixed Elven statue fear resistance being canceled by debuffs * Fixed Elven, Dwarven statues fear resistance not protecting vs. terror effects (Screech, Gate Watchers, etc.)

    * Lindon Horse Archer horde member trample properties fixed. * Lindon crushable level increased to 2 (was 1) * Lindon Silverthorn bow magic damage no longer increases with level. * Fixed Arwen's intended damage scalar vs. structures not actually working. * Fixed Glorfindel Starlight FX being canceled by basic damage leadership FX (as they stack). * Fixed Guardian Charge bonus duration to 20s (was 10s). * Fixed Guardian, Half-Troll Swordsmen, Black Numenorean, Snow Troll Charge FXbeing canceled by basic damage leadership FX (as they stack). * Dwarven BattleWagon Banners now properly use high level damage leadership instead of standard high level leadership, no longer improperly cancel basic damage leadership. * Dain Royal Guard Guardian battalion can no longer purchase Siege Hammers.

    * Dwarven Citadel now has an Evacuate All button * Fixed summoned Men of Dale displayed lifetime, was longer than the actual lifetime. * Fixed Wildmen Axe Throwers not properly gaining benefit of Heavy Armor in WotR autoresolve. * Fixed Freezing Rain not properly canceling high level leadership. * Fixed Easterling wacky porcupine damage. * Flying Witch-king damage FX fixed * Flying Witch-king can now debuff mini heroes * Fixed Goblin Warriors and Archers heavy armor resistance to logical fires.

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    * Spider Rider crushable level now 2 (was 1). * Fixed Goblins Razor Spines damaging flying units. * Fixed Troll Stone Thrower with Ice Shot scaring units like Skull Ammunition. * Fixed Soul Freeze, Snow Bind, and CaH Invulnerability still being vulnerableto some damage types * Added missing TERRAIN_BOUNDS geometry to Angmar Mill. * The 2nd damage state for the Wall Troll Stone Thrower is now different fromthe 1st damage state. (2.01 fix) * Fixed Temple of Twilight lights. * Fixed Hwaldar high level leadership canceling basic armor leadership. * Fixed Morgomir Dread Visage button image. * Fixed Rogash Rage of the North FX lasting too long. * Fixed Angmar Witch-king using tough (rather than resilent) armor when mounted. * Angmar Witch-king can now debuff Deathbringers * Fixed Angmar structure and Fortress heal rates * Death Mask now stacks with House of Lamentation. * Fixed a few tooltip errors. * Removed 12/31/07 beta patch changes from changelog (redundant with the nextrelease).(BT2DC Fixes) * Gorkil Scorpion turning stuttering fixed. * Elven forge upgrade level 3 "magic firing bug" fixed * Battlewagon hearth no longer heals buildings

    * Battlewagon MoD/ATs firing improved significantly * Summoned Spiderling not being affected by buffs fixed * Fixed Lurtz, Gothmog Carnage from being lost if moved too soon after activation. * Fellbeast claw attack no longer decimates nearby buildings * Spider Riders no longer gain poison damage with the forged blades upgrade * Stubborn pride now properly stacks with Mighty Rage * Drogoth attack exploit fixed * Mounted heroes getting stuck against lvl2 Corsairs fixed * Mirkwood banner carrier can no longer be trampled * Saruman ally knockback removed * Fixed Mordor Fortress heal rate(Unofficial 2.02 Fixes)

    * Fixed various types of units not being multiselectable with slightly different versions of that unit (eg. Fissure and Lair Cave Trolls). * Many heroes will now be disabled briefly after casting heromode powers (eg.Blademaster) to prevent them from "losing" the power. * Fixed animals fleeing that didn't have proper animations * Fixed snowy campaign maps using particle dust FX, rather than particle snowFX * Fixed some improperly extremely soft voices on Rhudaur campaign map * Animal flee behavior improved (animals tend to flee BEFORE soliders are on top of them) * Fixed the following Battle Towers killing contained units when destroyed: Blue Mountains, Isengard Lookout Tower * Fixed Shire Green Dragon Inn being selectable even after destroyed

    * Many mounted heroes now have more realistic mounted attack angles * Barrow-Wights now have bounty values * Any Fortress expansions which nonstandardly had a bounty value no longer have bounty values * Fixed the following Fortresses missing bounty values: Men, Dwarves, Angmar * Fixed the following Banner Carriers using up command points: Haradrim Riders, Half-Troll Swordsmen, Snow Trolls, Hill Trolls. * Greatly reduced the liklihood of units becoming locked in a state of fear when creeping a Troll Lair. * Fire breath attacks no longer kill swooping flyers, unless they swoop very l

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    ow. * Fixed Fortress Murder of Crows, Bat Cloud increasing Fortress vision (autoacquire range). * Fixed flying units being damaged by logical fires. * Fixed Gondor Knight side vision. * Fixed Rohirrim toggle weapon animation bug.* Fixed Gondor Statues missing an armorset, now properly use Structure armor.

    * Fixed Fortress Dormitories and Burrows granting command points before construction is complete. * Fixed Eowyn Shield Maiden affecting overlapping units. * Fixed Faramir, Brand, and Noldor Warriors not firing out of towers if they have swords equipped when entering. * Fixed Gandalf using his main palantir image for his button image, rather than his correct button image. * Fixed Mithlond Sentries not autoacquiring enemies when garrisoned in towers. * Fixed Lindon Horse Archer death sound. * Fixed Eregion Forge missing level-up production (buildspeed) bonuses. * Fixed Treebeard Leadership button disappearing in Bombard mode. * Removed a few remaining old Noldor voices. * Fixed Noldor unit shroud clearing properties. * Fixed nonworking Noldor Bombard being present with swords equipped. * Fixed Guardian Charge not being multi-executable. * Fixed Dwarven Axe Throwers not classed as archers. * Fixed Dwarven and Angmar Fortress Wall Hub Expansion descriptions.

    * Fixed Dain Royal Guard respawn glitch. * Fixed Berseker burningdeath/invulnerability bug. * Warg Packs now properly trigger eva events * Warg Sentry Wargs, Spider Hole Spiderlings, and Dire Wolf Kennel Dire Wolvescan no longer be buffed. * Battering Ram crew members no longer have bounty values. * Fixed Deathbringer "treadmill" fear animation. * Fixed Sharku occasionally pulling units across the map after using Man Eater. * Fixed Attack Move and Stop commands not working for Summoned Dragon. * Fixed Dragon Strike sticking on Fortresses. * Fixed Summon Wildmen being classed as archers. * Fixed Isengard and Mordor Lumber Mills reducing production of resource build

    ings across the map. * Isengard/Mordor Lumber Mills now claim 60 radius of terrain like Goblins Lumber Mills (was 80 radius) * CaH summoned Orcs are now properly included in the Mordor horde bonus. * Fixed Corsair double locomotor bug. * Fixed Drummer Troll Leadership icon disappearing when multiselecting DrummerTrolls. * Fixed dismounted Fellbeasts respawn costs/time, heal amount, and locomotor * Fixed Gate Watchers fear effect and debuff effect working before construction is complete * Fixed Gate Watchers debuff not canceling basic leaderships * Fixed Haradrim Palace firing Fire Arrows. * Black Rider horde recruit sound altered (voice referring to singular Nazgul

    removed). * Mordor Witch-king now has standard vision and shroud clearing when dismounted (instead of flyer vision). * Fixed Mordor Barricade summon not having different damage states * Fixed Goblin units using some Gondor Archer voices when fleeing in terror. * Mountain Giants can now attack over buildings. * Fixed Wildmen Pillage icon disappearing when multiselecting Wildmen hordes. * Fixed Wildmen attack animation * Fixed Goblin Tunnels and Angmar Mills not displaying the orange FX when affected by Industry or Dwarven Riches.

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    * Treasure Trove Arrow Tower on level three (from two), no longer Fire Arrow * Fixed Spider Holes Spiderling and Kennel Dire Wolf bounty value to 0 (was SHROUD_CLEAR_STANDARD) * Baby Drakes no longer trigger an eva event intended for adult Fire Drakes. * Fixed some animation bugs with Azog. * Fixed Azog Great Battle Rage affecting overlapping units. * Fixed Drogoth Wing Blast targeting icon. * Summoned Spiderlings are no longer multiselectable with normal Spiderling hordes. * Summoned Gundabad Orcs are now included in the Angmar horde bonus * Fixed Rhudaur Spearmen, Rhudaur Axe Thrower Thrall Masters being too far behind their hordes * Thrall Masters are now often able to re-summon at no cost if summon is canceled because they are knocked over while in the process of summoning units. * Fixed Wolf Riders using some Warg Rider sounds * Fixed Sorcerer powers not being multi-executable. * Fixed Soul Freeze and Dark Lord's Lament ice FX durations. * Lesser Wights no longer take up command points. * Fixed Angmar Flames of Darkness improperly lowering hero revival costs.* Fixed Angmar castle wall hub health.

    * Fixed Angmar hero death eva events not playing.* Angmar and other RotWK hero voice priorities improved

    * Hwaldar Summon Hillmen no longer immediately recharges when Hwaldar reacheslevel ten

    * Karsh Chill Soul debuff FX duration fixed * Fixed summoned Gundabad Orcs fade death * AI can now open/close gates on the following maps: Erebor, Minas Tirith, Rivendell, Isengard * Fixed CaH Invulnerability and Battle Rage affecting overlapping units. * Tournament Westmarch: westernmost Troll Lair no longer allied with all players.

    ===2008-03-28===

    ====Create a Hero==== * Taskmaster siege damage reduced to 5% (from 25%) of his normal attack damage

    . * New Necromancy powers available for the Wizard CaHs. Necromancy powers givethe caster -25% armor, -25% damage, -50% speed, -50% magic damage for 30 secondsupon use. Additionally, powers casted during this period will take double longer to reload. * Soul Freeze: Level 3. Cost 500. Reload time 2 min. * Well of Souls: Level 7. Cost 600. Reload time 3 min. * Corpse Rain: Level 7. Cost 700. Reload time 3 min. * New powers available for the Corrupted Man CaHs: * Doubt: Level 1. Same as Mouth of Sauron's. Cost 500. Reload time as MoS's. * Ruin: Level 1. Same as Morgomir's. Cost 500. Reload time 2 min.

    * Pride of Men: Level 3. Same as Morgomir's Dark Glory. It affects all evilmen (instead of only numenoreans). Cost 400. Reload time 4 min.

    * Plundered Outfits: Level 3. Provides upgrades to the targeted allied troops. Cost 700. Reload time 5 min. * Howl or Rage bonus modified:

    * Level 1: +25% (from +50%) damage , +25% armor, 15s * Level 2: +25% (from +50%) damage, +25% armor, 20s * Level 3: +50% damage, +50% (from +25%) armor, 30s * New passive abilities Elven Gifts and Will of Evil. They provide permanent bonuses to the hero. * Level 1: +5% health, damage, attack speed, speed, and vision. Cost 150. * Level 2: +10% health, damage, attack speed, speed, and vision. Cost 150.

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    * Level 3: +15% health, damage, attack speed, speed, and vision. Cost 150. * Level 4: +20% health, damage, attack speed, speed, and vision. Cost 150. * Curse Enemy modified: * Level 1: Requires rank 1 (from 3), adds +100% to reload times (from +33%). * Level 2: Requires rank 3 (from 7), adds +100% to reload times (from +66%),units near the targeted hero are frightened (from no additional effect). * Level 3: Requires rank 7 (from 10), adds +100 to reload times, units nearthe targeted hero are frightened. Cast distance 400 (from 200). Reload time 3 min (from 5 min). * Evil Hero Summon Allies level 1 cost decreased to 200 (from 300), reload time decreased to 1.5 min (from 3 min). * Coerce modified to 3, 7, 10 (from 1, 3, 10). Costs modified to 300, 700, 1000 (from 700, 1300, 2000) * Archer Specialization level 1 cost decreased to 200 (from 300). * Berserker level 3 damage bonus modified to +75% (from +50%). * Battle Rage bonuses modified: * Level 2: +50% damage, +35% armor (from +40% damage, +25% armor). * Level 3: +75% damage, +47% armor (from +50% damage, +40% armor). * Level 4: +75% damage, +60% armor (from +50% armor).* Teleport level 1 cost is 300 (from 500), level 2 cost is 400 (from 500).

    ====General==== * Untamed Allegiance now also has a dissent effect over enemy units to help make this power useful when no creep lairs are left in the map.

    * Cave Trolls from captured lairs now cost 500 (from 300).

    ====Men of the West==== * Tower Shiled Guards require level 3 Barracks (from level 2). * The Ivory Tower upgrade has been divided in two upgrades: * The new Ivory Tower upgrade costs 500 (from 1200) and it just provides thefortress with extra vision range.

    * The new Palantir Vision upgrade requires both Numenorean Stonework and theIvory Tower upgrades, and it costs 700. It provides the reveal map ability. * Using the fortress palantir vision ability to reveal the entire map now also reveals the fortress position on the map with a beacon visible by everybody for the duration of the vision power.

    ====Elves==== * Elven Fortress Enshrouding Mist and the Blessed Mist power blind enemy unitsin the area where the mist is.

    ====Dwarves==== * Gloin's Shatter Foundations now deals 50% damage versus economic or unit production buildings.

    ====Mordor==== * Mouth of Sauron's Evil Eye no longer deals any damage to sorcerers or thrallmasters. Fixed the error that made the Evil Eye reload timer reference Saruman's Fireball reload timer (1 min). Now it is properly set to 90 seconds. * Khamul and Morgomir have a new passive ability at level 7, Black Breath. It

    is similar to Karsh level 1 ability Chill Soul, but it has no limit to damage versus anything. They use this ability only when on foot. * Haradrim Archers' Barbed Arrows range increased to 300 (from 150). * Gothmog's Leadership now provides +250% Damage, Armour bonus has been removed for Orc Warriors. Speed bonus for nearby Orcs has been decreased to +31% (From37.5%). "Day of the Orc" leadership has been moved to level 2 (From level 6). "Iron Hand" Leadership has been moved to level 6 (From level 2). * Black Orc Speed has been increased to 42 (From 40). Health has been decreased to 360 (From 400). Base damage has been increased to 75 (From 70). Upgraded damage has been decreased to 75 (From 105) and deals 150% damage vs Infantry (From

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    200%). Delay-Between-Shots has been increased to 1500 (From 1200). Firing Duration has been increased to 1200 (From 1000). They now gain EVIL_TROOP veterancy (From EVIL_ELITE), leading to better veterancy bonuses. Their armour has been heavily modified: * Resistance vs DEFAULT damage has been decreased to 100%/50% (From 80%/40%) * Resistance vs SLASH damage has been decreased to 100%/50% (From 70%/30%) * Resistance vs PIERCE damage has been decreased to 78%/22.5% (From 60%/20%) * Resistance vs SPECIALIST damage has been decreased to 50%/20% (From 30%/15%) * Resistance vs CAVALRY damage has been changed to 150%/120% (From 165%/100%) * Resistance vs SIEGE damage has been decreased to 100%/50% (From 90%/45%) * Resistance vs FLAME damage has been changed to 125%/37.5% (From 75%/45%) * Resistance vs FROST damage has been changed to 125%/37.5% (From 75%/45%) * Resistance vs MAGIC damage has been changed to 100%/25% (From 75%/45%) * Resistance vs HERO_RANGED damage has been decreased to 200%/100% (From 200%/75%) * Resistance vs STRUCTURAL damage has been decreased to 106.25%/25% (From 30%/20%) * Resistance vs CAVALRY_RANGED damage has been decreased to 125%/60% (From 80%/40%) * Resistance vs URUK damage has been decreased to 150%/75% (From 80%/40%)

    ====Isengard====

    * Deathbringer dodge ability increased to 50% (from 30).

    ====Angmar==== * Snow Trolls crush weapon now has a 10 radius (from 1). Snow Trolls now havea 50% dodge percentage (from 40). * Hwaldar revive times increased to 60, 90, 180 (from 30, 60, 90). * Karsh dodge ability increased by +25%. He now moves twice as fast when attacking. Chill Soul no longer damages flying units. Chill Soul now deals 20% damageversus goblins and orcs (from 70% damage versus any kind of infantry). * Morgomir armor is now Resilent (from Tough). * Fortress Spike Moat no longer affects flying units.

    ====Bugfixes====

    * Elven CaH bugged shooting animation fixed. * Elven CaH Thorn of Vengeance bugged animation fixed. * Dwarven, Men and Elven fortress with healing upgrades now regenerate memberson every nearby allied horde, not just one. * Rohirrim Spearmen dead corpses don't dissapear after a while, but they remain underground forever, negatively affecting performance. Fixed. * Galadriel's Fear button now shows the right art. * Increased CaH vision range to fix the elven archer CaH not shooting by itself in normal stance. * Black Riders' tweaked to help them avoid being stuck when moving.

    ====Maps==== * Buckland (King of the Hill) map added.

    ====AI==== * The AI will now summon Men of Dale and Dunedain Allies between its own troops, instead of summoning them between its enemy's troops.

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    ===2008-01-14===

    ====Create-a-Hero Base Stats==== * They get new Light, Normal, Tough armors that are like other normal heroes armors but reduced by: * 50% slash and pierce * 33% specialist, frost, magic, flame * 20% hero and hero-ranged * 40% the rest* Command Points cost increased to 80 (from 75).

    * Each armor upgrade adds 4% armor bonus. * Each vision upgrade adds double vision radius than before. Max vision spendable points halved. * Base common autoheal reduced by 90%. Each autoheal upgrade adds double autoheal rate than before. Max autoheal spendable points halved. * Each health upgrade adds 100 health (before, it added 10% additional healtheach). * Revive time increased to 60s for levels 1-4, 120s for levels 5-7, 180s for levels 8-10.

    ====Create-a-Hero Class and Subclass Bonuses=========Heroes of the West===== * Base health 2000. Base melee damage 120 (from 150). They knockback their ene

    mies. Normal Armor. Attack speed like Boromir's. * Captain: Nearby heroes get +25% damage buff. * Shieldmaiden: Nearby heroes get +25 armor buff.=====Elven Archers=====* Base health 1500. Base melee damage 120, ranged damage 100 (from both 150).

    They get 5 extra health per autoheal pulse. Speed +20% to match all elven units.Light Armor. * Elven Male: Range +25%. * Elven Female: Attack Speed +25%.=====Dwarves===== * Base health 2500. Base damage 130 (from 150). Speed -10% to match other dwarven heroes. Tough Armor. Attack speed like Gimli's. * Sage: Experience gain +25%.

    * Taskmaster: Attack gets +25% SIEGE damage.=====Wizards===== * Base health 2000. Base melee damage 120 (from 150). They have AoE damage andknockback their enemies. Light Armor. Attack speed like Saruman's. * Wanderer: Speed +25%. * Avatar: Magic damage +25%. * Hermit: Spell recharge +25%.=====Servants of Sauron===== * Base health 2000. Base melee damage 120, ranged damage 80 (from both 150). Normal Armor. Attack speed like Gothmog's. * Uruk: Speed +16% to match other uruks. Gets 125% bounty value per victim. * Orc: Speed +10% to match other orcs. Immune to POISON damage.=====Corrupt Men=====

    * Base health 2000. Base melee damage 120 (from 150). Speed +16%. Normal Armor. Attack speed like Glorfindel's. * Easterling: Experience gain +15%, abilities recharge 15% faster. * Haradrim: Steal 5 resource units per melee hit.=====Olog Hai===== * Base health 3000. Base damage 150 (from 125). Speed +20%. They all can crushtroops and they are not decelerated at all because of this. Resilent Armor. * Snow trolls: Speed +50% (instead of +20%) to match Angmar snow trolls.

    ====Create-a-Hero Powers and Abilities====

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    * Shield Crush trample deceleration altered. It's 2% for level 1, 1% for level2 (from 25% level 1, 0% level 2). * Howl of rage reload time increased to 120s (from 45s). Damage Bonus/Armor Bonus/Duration/Radius altered: * Level 1: 50%/25%/15s/200 (from 25%/75%/45s/75). * Level 2: 50%/25%/20s/200 (from 50%/50%/60s/112). * Level 3: 50%/24/30s/200 (from 100%/25%/90s/150). * Berserker Rage reload time decreased to 120s (from 180s). Duration/Armor Bonus/Damage Bonus altered: * Level 1: 30s/25%/25% (from 20s/50%/50%). * Level 2: 30s/35%/50% (from 40s/45%/75%). * Level 3: 30s/47%/50% (from 60s/40%/100%). * Charge now grants invulnerability to unupgraded ranged weapons (PIERCE, STRUCTURAL, HERO_RANGED, CAVALRY_RANGED damage types) and trample deceleration per trampled unit altered to: * Level 1: 7% (from 50%). * Level 2: 3% (from 25%). * Level 3: 2% (from 0%). * Toughness provides with 1000 extra health (from 25% extra health). * Battle Rage now also provides a +25% speed bonus. Recharge time reduced to 120s (from 180s). Attack speed increased. Duration/Armor/Damage altered. * Level 1: 30s/25%/25% (from 20s/50%/50%). * Level 2: 30s/25%/40% (from 40s/40%/75%). * Level 3: 30s/40%/50% (from 60s/30%/100%).

    * Level 4: 30s/50%/75% (from 90s/20%/125%). * Convert Enemy level requirements altered to 3 and 7 (from 7 and 10). Converts enemies for a duration (from forever). Costs decreased to 1000 and 1500 (from1500 and 2500). Cast ing range increased to 275 (from 200). Level 2 convert radius increased to 120 (from 100). * Truesight now has all efects that Farsight has (from revealing stealthy units near the hero). Recharge time 60s. * Heroic Charge now can only be used when mounted and affects only cavalry units. * Stealth level 3 for Corrupt Men, and level 2 for Elven Archers are now passive abilities. They allow to attack while in stealth. Level 1 no longer needs trees to be in stealth. * Spawn Tornado level requirements changed to 6/8/10 (from 3/7/10) and provide

    s the caster with no experience for the killed units. * Leadership is no longer available to new heroes. It provides with +25% Damage, +25% Armor and double experience gain to nearby units. This ability has beenreplaced by the new Offensive Leadership, Deffensive Leader, and High Leadershipabilities, and is kept just for compatibility with older and built-in heroes. * Final Blast is a new passive ability for wizards. When the wizard dies, he explodes killing all nearby enemy units. (This ability was introduced long before, but is listed here for completitude) * Thorn of Vengeance is a new ability for Elven Archers. It deals a great damage to a unit and the units in the area next to it. Recharge time 120s. Range 325. * High Leadership is a new passive ability that provides +25% Damage, +25% Armor, double experience gain to nearby units. It stacks with other heroes, statues

    , banners and powers leadership types.* Offensive Leadership is a new passive ability that provides +50% Damage to n

    earby units. It stacks with other heroes, statues, banners and powers leadershiptypes.* Deffensive Leadership is a new passive ability that provides +50% Armor to n

    earby units. It stacks with other heroes, statues, banners and powers leadershiptypes.* Wizard Blast damage/affected area altered.

    * Level 1: 150/100 (from 80/100). * Level 2: 270/125 (from 150/150).

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    * Level 3: 390/150 (from 250/200). * Steal Money recharge time increased to 120s (from 60s). Stolen Amount altered. * Level 1: 500ru (from 1000ru) * Level 2: 750ru (from 2000ru) * Level 3: 1500ru (from 4000ru) * Assasin damage decreased. * Level 1: 500 (from 2000) * Level 2: 1000 (from 4000) * Level 3: 1500 (from 7000) * Level 4: 2000 (from 10000) * Arrow Bonus 5% effective versus structures (from 10%). Cummulative damage bonuses altered. * Level 1: 20 (from 25). * Level 2: 20 (from 25). * Level 3: 18 (from 25). * Level 4: 18 (from 25). * Axe Throw range increased to 275 (from 185). It now affects units in the area immediately around its target. Catapults receive only 10% damage. Cavalry units receive 600% damage. Targeted heroes (not the ones in the splash damage area)receive 300% damage. Damage/Recharge time altered. * Level 1: 160/45s (from 400/110s). * Level 2: 200/45s (from 800/100s). * Level 3: 250/45s (from 1200/90s).

    * Healing recharge time decreased to 45s (from 60s). * Earthshaker recharge time increased to 120s (from 60s). * Spear Throw now deals 200% damage to monsters. Damage dealt altered. * Level 1: 400 (from 1000). * Level 2: 600 (from 2000). * Level 3: 800 (from 3000). * Fire Bomb costs altered. * Level 1: 100. * Level 2: 400 (from 300). * Level 3: 700 (from 500). * Summon Familiar functionality altered. All flocks detect stealthy units in agreat radius. They move at 200 speed (from no moving at all). Health 2000. Duration 60s. Recharge time 120s.

    * Level 1: Summons spying flock of birds immune to unupgraded arrows. * Level 2: Summons annoying flock of birds that debuff enemy troops by -25%armor, -25 damage. * Level 3: Summons hostile flock of birds that deals 10 PIERCE damage to nearby troops (radius 50) over time (twice per second). They deal only 10% damageto archer type units, and no damage to machines. * Servant of Sauron Reinforcements summon units altered. * Level 1: Two Gundabad orc hordes (from one Mordor orc horde). * Level 2: Two Gundabad orc hordes, one Rudahur axe thrower horde (from oneMordor orc horde, one cave troll). * Level 3: One halftroll pike horde, one halftroll sword horde (from one Mordor orc horde, one attack troll). * Level 4: One halftroll pike horde, one halftroll sword horde, one giant (f

    rom one Mordor orc horde, one attack troll, one giant). * Sapper no longer deals damage to nearby units. Only structures are damaged now, but nearby units are still knocked back.

    ====General==== * Player are considered disconected if they don't respond for 10 minutes (from1 minute). This change allows for suspending matches by suspending computers.(BT2DC Changes) * All Forces of Darkness fire (and frost) arrows equip cost now 250 (was 300/400).

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    * Mounted hero armor takes 20% (was 15%) from cavalry ranged. * Hero armor takes 35% (was 25%) from Uruk damage type. * Neutral Inn health now 2000 (was 3000). * New "Resilient Hero" armor. 33% default, 25% slash and cavalry, 17% pierce and magic, 55% specialist, 20% cavalry-ranged, frost and flame, 60% poison and hero, 50% siege and structural. * Balrog now takes 70% from magic (was 100%), sword siege damage penalty vs forts now -87.5% (was -80%). * Archers defensive stance speed penalty reduced to -35% (was -60%). * Balrog ignited whip now only one-shots an unleveled full-health Drogoth. * Mordor and Isengard battering rams now take 15% from flame (was 30%) and 10%from structural (was 25%).

    ====Men of the West==== * Eomer Spear damage increased to 600 (from 400). * Tower Guard specialist damage decreased by 10%, slash damage decreased by 33%. Shield formation armor bonus decreased to 55% (from 60%). Armor reduced by 15% to pierce, frost, and slash damage types, 5% to hero, hero_ranged, structural, cavalry_ranged, uruk, poison, fire, and magic.(BT2DC Changes) * Gondor Archers experience award now 2/2/3/4/5 (was 3/4/5/6/7), experience requirement 1/40/80/120/160 (was 1/50/100/150/200); for levels 1 thru 5 respectively.

    * Soldier Shieldwall formation base armor bonus +20% (was +25%), now makes pierce armor 100/16% (from 125/20%). * Eowyn spear reload now 1m30s (was 1m), +200% damage bonus to all ground evilheroes, Drogoth and the Create-a-Hero. Her damage bonus versus the Witch King now also applies when he is on foot. * Mounted Gandalf armor now resilient-hero (was hero mounted, previously toughhero). * Theoden buildtime 55s (was 1m10s), revival times adjusted accordingly.

    ====Elves==== * Legolas Arrow Storm radius increased to 250 (from 200), reload time increased to 90s (from 30s), level requirement increased to 9 (from 5).

    (BT2DC Changes) * Lorien warrior experience award increased by 1 in all levels, experience requirement 1/75/150/225/300 (1/50/100/150/200). * Lorien Archer now takes 67/40% from cavalry-ranged damage (was 100/50%), unupgraded weapon -10% damage penalty vs non-archer infantry removed. * Giant eagle takes 62% (from 55%) from structural damage, summon duration now70s (was 40s). * Mithlond buildtime 38s (was 40s). * Mirkwood takes 250% from crush (was 200%), minimum range removed. * Thranduil base weapon damage penalty vs machines now -60% (was -85%), armornow resilient-hero (was hero-mounted). * Flood power base damage 215 (was 142), damage penalty vs forts now -87.5 (was -75%).

    * Legolas Train Archers ability now on level 3 (was level 4), knife fighter onlevel 4 (was 6). * Galadhrim Warriors cost now 400 (was 350), health 220 (was 350).

    ====Dwarves====(BT2DC Changes) * Guardians experience award increased by 1 in all levels. * Men of Dale summon duration 2m30s (was 3m). * King Dain armor resilient-hero (was hero-mounted). * Archery range buildtime 30s (was 35s).

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    * Axe Thrower now has a 20% projectile dodge rate, upgraded weapon +25% damagebonus vs heroes, knockback stun duration average 950ms (was 1.9s). * Battlewagon now takes 80% (was 50%) from cavalry ranged, 125% (was 100%) from poison damage; hearth upgrade time 20s (was 45s), heal rate 1.5s (was 2s). * Gimli axethrower damage bonus vs battlewagons now +300% (was +500%, no longer one-shots BWs). * Earthquake now only damage units in its epicenter (25% in the core - 1/3 radius - and 10% in the center - up to 2/3 radius). Damage now 100% in the core, 66% in the center and 33% in the outer area. * Demolisher now takes 150/75% from specialist (was 125/60%), buildtime 40s (was 30s). * Forge Works level 2 production speed bonus +15% (was +10%). * Hobbit summon power recharge now 6m30s (was 5m)

    ====Mordor==== * Mumakil-contained haradrim spearmen range increased to 450 (from 320), damage increased to 240 (from 120). Mumakil-contained haradrim archers damage increased to 256 (from 128), barbed arrow damage increased to 128 (from 20). The mumaknow earns experience from the archers' and spearmen's kills. Mumak's health reduced to 7000 (from 8000). Charge reload time increased to 105s( from 75s). * Fell beasts overall 15% more resistant armor. Crushing damage versus heroesreduced by 25%.(BT2DC Changes)

    * Orc horde bonus +33% attack (was +50%). * Orc Fighter speed 42 (was 40), takes 75% dmg from uruk type (was 50%). * Orc archer speed 55 (was 57). * Banner carrier research cost 300 (was 600) and time 20s (was 30s). * Barrow Wight (from Morgul Blade and Summoned Wights) summon duration now 1m40s (was 2m), now invulnerable to knock back. * Haradrim archers cost 450 (was 500), speed 55 (was 50), barbed arrows no longer damage structures. * Orc pit health 1650 (was 1500), cost to upgrade to level 2 now 350 (was 500). * Mummakil pen health 2600 (was 1500), troll cage health 3500 (was 2500) * Mouth of Sauron mounted armor now resilient-hero (was tough), Evil eye damage bonus vs fellbeasts +30% (was +80%), damage bonus vs Mounted Witchking +50% (w

    as +100%), -30% damage penalty vs Legolas. * Attack Troll crush damage 50 (was 10) * Mordor Barricade power recharge now 5m (was 4m) * Rain of Fire damage reduced by 35% against fortresses.

    ====Isengard====(BT2DC Changes) * Isengard banner carrier research cost 250 (was 600) and time 15s (was 30s);equip cost now 200 (was 300). * Warg Rider crush radius removed. * Berserker now takes 80% from specialist (was 70%), 200% from crush (was 100%), damage penalty vs cavalry now -50% (was -80%). * Crossbows now have a +15% damage bonus against Giant Eagles, flame weapon no

    w deals 70 pierce dmg (was 75), +45 flame (was 35). * Dragon Strike pre-attack delay 0.8s (was 1.6s). * Summon Dragon pre-attack delay 0.766 (was 2s). * Uruk Warriors now take 105/30% from pierce (from 140/40%), 105/60% from cavalry-ranged (instead of 140/80%), and 85/16% from structural (instead of 100/20%). * Isengard Explosive Mine now takes 1% from pierce and cavalry-ranged (was 25%), 15% from siege and logical-fire (was 100%) and 1% from structural (was 10%) * Isengard Siege Works level 3 upgrade cost 500 (was 1000) and time 40s (was 60s)

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    ====Goblins==== * Maurauder Pikemen and Swordmen overall armor increased by 15%. * Marauder Swordmen health increased to 1000 (from 600). They deal damage in aradius of 10.(BT2DC Changes) * Goblin Warrior experience award is now randomly picked between 1/1/2/3/4 and2/2/3/4/5, on levels 1 thru 5 respectively. * Banner carrier research cost 250 (was 600) and time 15s (was 30s). * Spider Rider bow damage 47 (was 52), now take 225 from hero ranged (was 200%). * Tunnel armor bonus on levels 2 and 3 now +25% (was 50%). * Goblin Halftroll takes 175% from Uruk type damage (was 100%). * Drogoth now heals 1% of its health every 2.5s, up to about 75% health, whennear a fortress' dragon monument. * Goblin Archer cost 320 (was 350). * Spiderling now has a -10% damage penalty against resource buildings. * Goblin King Mounted Speed 90 (was 81). * Fire Drake now takes 25% from crush (was 100%), and 5% from magic (was 20%),shockwave resistance now 74 (was 1), revival time 45s (was 30s)

    ====Angmar==== * Sorcerers now earn experience shared by nearby troops, so they can level upwhen participating in battles. Corpse Rain radius doubled, damaged units get the

    wight curse (as with Well of Souls and Blight). * Witch King has now Resilent armor. * Black Numenorean damage increased to 70/105 (from 60/90). * Dire Wolf spiked collar damage upgrade reduced to 100 (from 150). * Lesser Wight duration 17s (from 15s). * Hill Troll pierce and structural armor reduced by 15%. * Rogash armor versus hero damage reduced to 100% (from 50%), versus hero_ranged, and cavalry_ranged reduced to 60% (from 15%). * Karsh Chill Soul damage is now reduced by 30% versus infantry. * Blight damage over time reduced to 2 for non-monster enemies (from 5). * Shade of Wolf attack now should send heroes into air more frequently.

    ====Bugfixes====

    * Radius based attacks (Lurtz Carnage, Gothmog, Glorfindel Blade of Purity, ...) now able to damage the Sentry Warg building. * CaH no longer has Faramir's health. * Level 2 Leap for Dwarven CaH was not dealing any damage. * The Balrog and the Shade of the Wolf are no longer affected by Blight. * Gandalf's Istari Light no longer has a damage bonus versus the Balrog or theShade of the Wolf. * Freezing Rain no longer debuffs heroes, just disable their leadership

    ====Maps==== * Udn and Weathertop 'King of the Hill' game mode maps added. In 'King of the Hill' game mode players must fight for control of a signal fire. Each player hasa counter, when it reaches 0 that player wins. Your counter decreases every seco

    nd if you control the signal fire. It increases every second if another player controls the signal fire. Counters start at 300 and they cannot go higher than 500.* Helm's Deep 'Siege' game mode map added. In 'Siege' game mode one player def

    ends, while the others attacks. In Helm's Deep the defending player gets 10000 resources, the attackers get 10000 evenly divided between them. The defending player wins (by getting an overwhelming army) if his counter reaches 0. Attackers win by destroying Hornburg's citadel. The defender gets little assistant armies once a while. Attackers can add 600 to the defending player countdown by capturing the signal fire, but the defendig player can get rid of that extra 600 by reca

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    pturing the signal fire. All normal capturable buildings have been removed. A new statue of Varda has been added behind the Deeping Wall that increases the production of economic buildings placed near it. * Westmarch 'Capture the Shard' game mode map added. In 'Capture the Shard' game mode players must fight for the control of a palantir shard and take it to their capture area to decrease their counter. The player whose counter reaches 0 wins. Initial fortresses are invulnerable, so the only way to win is retaining the shard enough time to be the first player to reach 0. * Druadan Forest and Fords of Isen 'Conquest' game mode maps added. In 'Conquest' game mode, resource buildings are more expensive to build and players must fight for the control of special economic buildings scattered in the map. Statues, workpits and towers provide different discounts and resource gathering. Players start with only one builder and one or two basic hordes. (Conquest game mode maps are taken from Maddox's BT2DC mod, and adapted to work in ROTWK.) * Erebor map modifications removed.

    ====War of the Ring==== * Treebeard can no longer be recruited at the elven fortress in the strategicmap. It produced a bug when another elven non-army leader hero was killed and needed to be revived.

    ====Launcher==== * You can select any resolution to use ingame. * You can disable all intro videos save for the EA Games video.

    * Added native launcher. That is, a launcher program that doesn't require .NETto work. The .NET or the native launcher will be installed depending on whetheryou have .NET 2.0 installed or not. (Thanks to X-N2O!)

    ===2007-11-03===

    ====General==== * Walls and wall upgrades are no longer damaged by arrows shot from structures.

    * Wall gates have now the same armor walls have.

    ====Men of the West==== *

    ====Elves==== * Legolas gets Arrow Storm at level 5 (from 10), recharge time decreased to 30seconds (from 60 seconds), radius increased to 200 (from 120), damage dealt increases with leveling.

    ====Dwarves==== * Guardians equipped with seige hammers damage lowered by 33% to 54 (from 80). * Men of dale fire damage reduced (From 50 to 40).

    * Decrease cost of mighty catapult to 1500 (from 2500) to match the Angmar's and Mordor's fort upgrade. * Dain's Royal Guard experience award now same as that of level 5 troops.

    ====Mordor==== * Khamul and Morgomir now consume the same amount of CP on their fell beasts and on foot. It was previously 80 on fell beast and 25 on foot. Now both 80. * Haradrim palace gets the arrow tower at level 3 (from level 2).

    ====Isengard====

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    * Sharku's dominate ability now works also on warg packs.

    ====Goblins==== *

    ====Angmar==== * Black numenorean horde member amount increased to 12 (from 10), health increased to 400 (from 300). Command point cost increased to 72 (from 70). Resistanceversus PIERCE increased to 70% (from 90%). Delay between attacks reduced to 750ms (from 1000). * Snow trolls crush deceleration decreased to 5% (from 24%). Trampled units are sent farther. Resistance versus PIERCE increased to 30%/15% (from 50%/25%). Health increased to 1200 (from 1000). * Rogash resistance versus PIERCE increased to 30% (from 40%). * Hwaldar delay between attacks reduced to 500 ms (from 766 ms). His attacks now affect a radius of 12 (from 0). * Morgomir build cost reduced to 1500 (from 2000). * Thrall Masters can now be upgraded at Hall of the King's Men level 2 purchasing "The Call of the Master" global upgrade for 1500 resources, 30 seconds. Theyget better armor that ignores 2/3 of the damage (only for the master), and makeThrall Masters provide +50% Damage, +50% Armor leadership to thralls (includingsummoned Gundabad orcs). * Ice arrows slow down effect affects cavalry again. Ice arrows now decrease production rate of structures by 33% for 5 seconds, in compensation to FROST dama

    ge type not dealing great damage to structures. * Banner Carrier upgrade moved to Hall of the King's Men level 2 (from 3). [Building upgrade tooltips not yet updated]. * All Sorcerer powers, save for Well of Souls, range increased to 500 (from 420). * Witch King no longer deals 150% to heroes.

    ====Eyecandy==== * Upgraded thrall masters are darker now.

    ====Bugfixes==== * Shade of the Wolf missing attacks versus towers and structures fixed.

    ====AI Improvements==== * The AI will now build warg sentries when as Isengard.

    ===2007-9-14===

    ====General==== * Freezing Rain cancels all enemy LDs (Armor, Damage and High Level Leadership) save for those that are resistant to debuffs, and gives a -25/-25% debuff to enemy units.

    * Summoned dragon fire breath +150% damage scalar versus heroes. * Men and Angmar Long Shot damage increased to 150 (from 100). * Men and Dwarven Lone Towers can now garrison one horde, research the wall expansion area upgrade, and upgrade their weapons (fire arrows for men, forged blades for dwarves) if they are in the radius of a fortress upgraded with the Flaming Ammunitions upgrade. * Sauron and Galadriel death explosion damage increased to 2000 (from 500). Buildtime decreased to 180 seconds (from 300 seconds). Armor versus HERO damage increased to 50% (from 100%). * Sauron damage per hit halved, but he attacks twice as fast. His attack now k

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    nockbacks heroes too. * Galadriel health increased to 7500 (from 5000). She now deals 300 SIEGE damage when attacking (only 40% effective versus heroes). Speed increased to 65.

    ====Men of the West==== * Tower Guard resistance versus PIERCE damage increased to 75%/50% (from 125%/65%). Modifier when on shield wall formation is now +60% Armor, -75% Speed (from+40% Armor, -50% Speed). Shield wall formation now requires the Banner Carriersupgrade to be researched. Health increased to 400 (from 320). They now deal 50SPECIALIST + 30 SLASH damage without forged blades, 100 SPECIALIST + 60 SLASH damage with forged blades. Build cost increased to 600 (from 400), build time increased to 30s (from 20s). Bounty value increased to 10 (from 5). Fixed crush revenge weapon when set in shield wall formation. * Barracks level 2 upgrade cost increased to 500 (from 150). * Gandalf Istari light damage 30% weaker against fliers. Shield Bubble got atlevel 4 (from level 3). His armor when on Shadowfax has been changed to Hero Mounted Armor (from Tough Hero Armor). His armor when on foot has been changed to Tough Hero Armor (from Hero Armor). * Faramir attack reload on foot sensibly reduced to 800-1000 (from 1200-1600),wounding arrow recharge time 25% faster. Experience requirements doubled. He now heals at the same rate than other heroes (faster). * Eowyn delay between shots and firing duration faster (600 and 550, from 700and 1000). * Fortress and wall trebuchet range increased by 17% (from 500 to 585).

    * Tower cost increased to 450 (from 370). * Gondor Knights minimum speed percent to trample decreased to 50% (from 55%),deceleration per trampled unit decreased to 5% (from 10%).

    ====Elves==== * Noldor Warrior resistance versus CRUSH damage decreased to 200% (from 80%),versus CAVALRY damage decreased to 100% (from 80%). Their swords deal 75% damageto structures (from 100%). Cost increased to 1500 (from 1200). Arrows pierce damage reduced by 20% vs all non-hero cavalry units. * Eagle resistance versus PIERCE damage decreased to 50% (from 40%). Their inner plow damage radius reduced to 12 (from 30) to match fell beasts and make it different from the outer plow damage radius, dealing 20% damage to heroes (from 30%) and 75% damage to structures (from 100%), damage type remain HERO. Their out

    er plow damage radius increased to 40% (from 30%) to match fell beasts, damage type switched to SIEGE (from HERO), deals 20% damage to heroes (from 30%), deals1% damage to structures (from 100%). * Lorien Warrior resistance versus all damage increased to 66%/66% (from 70%/70%). On top of that, increased versus SLASH to 85%/45% (from 100%/50%), PIERCE to 66%/30% (from 75%/30%), CRUSH to 115%/60% (from 125%/65%). Cost decreased to 350 (from 400). * Arwen health increased to 2800 (from 2000). Experience requirements up to level 4 reduced by 33%. Attacking duration halved. Damage penalty versus structures reduced to 80% (from 70%). * Elrond can now heal himself with his Athelas ability. Delay between shots decreased to 400 (from 1200). Damage radius increased to 2 (from 0) for his normaldamage, deals 1/4 of his damage in a radius of 10 (from 0). Speed reduced to 65

    (from 70) to match other elves. * Sun Flare power now starts fires. * Mirkwood horde now properly heals 3 hit points (from 10) per 2s pulse. * Mirkwoods silverthorn arrows pierce damage reduced by 20% vs all non-hero cavalry units, now have a 60-unit radius minimum attack range. * Mithlond Sentry 5% more resistant to poison, buildtime decrease by 2s. Deals150% damage versus heroes (from 100% unupgraded/75% upgraded with forged blades). Health increased to 150 (from 125). * Fortress ent vigilante range increased by 17% (from 600 to 702). * Ents now more resistant versus STRUCTURAL damage (2% from 10%). Punch radius

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    increased to 60 (from 50), damage arc increased to 90 degrees (from 40), additional CRUSH damage dealt to units other than buildings.* Summoned ents can no longer move, attack or be attacked while they are growi

    ng out of the ground (7.5 seconds). * Tower cost increased to 450 (from 400). * Lindon Archer cost decreased to 550 (from 600). Range increased to 350 (from300) to match Lorien Archers. * Green Pasture level 2 upgrade cost increased to 500 (from 150). * Peasant horde increased to 15 peasants (from 10), command point cost decreased to 15 (from 30). Speed increased to 56 (from 50). * Far Sight power now affects troops that enter the area it is casted upon forthe duration of the power. The small area that provides range and vision buff to troops is delimited by an FX. The buffs of Far Sight on troops last as long the troops are in the affected area, and they fade shortly after they leave it.

    ====Dwarves==== * Hobbit speed reduced from 62 to 54, health reduced by 20%, -30% attack penalty vs unit production buildings. * Fortress and wall catapult range increased by 17% (from 450 to 526). * Tower cost decreased to 400 (from 450).

    ====Mordor==== * Soldier of Rhun now takes 175% from Uruk type damage (from 50%). * Fortress catapult range increased by 17% (from 500 to 585).

    * Tower cost decreased to 300 (from 350). * Haradrim Spearmen resistance versus CRUSH and CAVALRY damage increased to 15% (from 200%), versus SLASH damage reduced to 200% (from 100%). Horde size increased to 12 (from 6). Command point cost increased to 60 (from 30). They deal crush revenge damage like pikemen (from like archers). * Mumakil cost increased to 1800 (from 1500), build time increased to 75 (from60), bounty value increased to 900 (from 400). Charge reload time increased to75 (from 45). Haradrim Spearmen on Mumakil damage doubled, delay between shots halved. Haradrim Archers on Mumakil damage doubled, delay between shots and reload times halved, purchase cost increased to 500 (from 300). * Mumakil pen cost increased to 1900 (from 1500), build time increased to 75 (from 45). Health increased to 2250 (from 1500). * Witch King experience requirements from level 5 to level 10 decreased by 30%

    . * Orc Archers provide 2.5x experience for Bloodthirsty (from 1.9x). That can take Orc Warriors to level 2, and Black Orcs to 1/3 level up. * Black Orcs provide 2.5x experience for Bloodthirsy (from 1.9x). That can take Black Orcs to level 2, and Orc Warriors to more than level 2.

    ====Isengard==== * Uruk Crossbows build cost decreased to 300 (from 350). They deal 150% damageto eagles (from 120%). * Grima Wormtongue is now always in stealth save for when being hurt, attacking, using abilities, or within 20 feet from enemy units. Experience requirementsup to level 6 halved, from level 7 up to level 10 increased by 33%. * Saruman lightnight bolt bonus vs heroes reduced to 2.5x damage (was 3.5x), r

    adius increased to 75 (from 50), range increased to 500 (from 420), reload timeincreased to 90 ec (from 60 sec). * Uruk warrior 5% more resistant to poison. They provide 2x experience for Bloodthirsty (from 1.9x). That can take an uruk warrior horde to nearly level 3. * Dragon strike armor dramatically more resistant versus any kind of damage (10% for all damage types). * Fortress ballista range increased by 17% (from 500 to 585). * Wildmen torches equipment now requires the Clan Steading at level 2. Equip time reduced to 15 (from 30). Wildmen from the Inn keep the 30 second upgrade time and don't require torches to be researched.

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    * Wildmen Axe Throwers moved to Clan Steading level 3. Cost increased to 350 (from 250), buildtime increased to 35 (from 20). They can now get the Heavy Armorupgrade. Resistance versus CRSUH and CAVALRY decreased to 200%/150% (from 100%/85%). Health increased to 175 (from 150). Range increased to 300 (from 250). Axedamage versus cavalry decreased by 50%. They can now get the Torches upgrade, that allows them throw torches in addition to axes for an extra FLAME damage of 25. Deal 100% damage to buildings with their torches (axes remain having their 50% penalty). They can now bombard. Torches flame damage affects area of radius 20 when bombarding and start fires. They can get these upgrades from an armory inWar of the Ring mode. * Clan Steading build time reduced to 40 (from 45). Level 2 now brings the Wildmen Torches upgrade for free, upgrade cost increased to 500 (from 400). Level 3upgrade time increased to 90 (from 60). * Tower cost decreased to 350 (from 500). * Beserker heals at level 2.

    ====Goblins==== * Drake Nest build cost increased to 1500 (from 1000). Fortress Drake build cost decreased to 1500 (from 2000). * Goblin cave health increased +25%. * Goblin archers deal 150% damage to eagles (from 120%). * Shelob more resistant to pierce (10% from 15%). Stinger poison damage reduced to 6000 from 9000 (it now deals 200 damage per second for 30 seconds, from 300damage per second for 30 seconds).

    * Gorkil stinger poison dmg 2000 from 3000 (it now deals 100 damage per secondfor 20 seconds, from 100 damage per second for 30 seconds). * Fissure level 2 upgrade build time now 20s (from 30s). Level 3 upgrade costnow 1000 (from 1500). * Fortress giant sentry range increased by 17% (from 500 to 585). * Tower cost decreased to 300 (from 500).

    ====Angmar==== * Dire Wolves damage decreased to 50 (from 80), deal 200% damage to pike unitsagain, 50% damage to structures (from 60%) and heroes (from 100%). Damage increased to 150 (from 115) when Spiked Collars are equiped, they deal 250% damage topike units (from 200%), 60% damage to structures (unchanged) and heroes (from 100%).

    * Snow Trolls' armor versus PIERCE damage increased to 50%/25% (from 70%/35%).Minimum speed percent to trample reduced to 20% (from 32%). Delay between attacks decreased to 1000 (from 1500). Firing duration reduced by 50%. Speed increased to 75 (from 68). * Fortress and wall troll stone thrower range increased by 17% (from 500 to 585). * Witch King experience requirements from level 5 to level 10 decreased by 30%. * Sorcerer self heals now.

    ====Eyecandy==== * High Level Leadership sparks FX has been changed for another one that can beproperly not shown when a debuff is active (like Freezing Rain). This new one i

    s less CPU intensive and should produce fewer slowdowns when many troops are affected by it. * Freezing Rain debuff FX is now shown during the entire duration of the Freezing Rain, and not just the first two seconds. * Palantir Vision and Far Sight have new visual FX on affected troops and area.

    ====Bugfixes==== * High Level leadership is no longer overriden by War Chant or Rallying Call powers or Darkness.

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    * Hwaldar, Sharku, and Gothmogh high level leadership can now stack over damage and armor leadership. * Palantir Vision buff to troops can now stack over damage leadership. * Far Sight buff to troops can now stack over Rallying Call and other buffingpowers. * The Green Dragon tavern in the Shire map now recruits wildmen for Angmar, instead of corsairs.

    ====Maps==== * Erebor: The player in the mountain can now build walls. Some neutral dwarventowers can now be garrisoned.

    ===2007-8-1===

    ====General==== * All units upgraded with Heavy Armour have a resistance of 15% vs LOGICAL_FIRE. * Summoned Wights and Wights created from using Morgul Blade on Heroes have their duration on the Field decreased to 60 Seconds (From 120 Seconds).

    ====Men of the West==== * Boromir's Horn of Gondor now stuns enemy units for 10 seconds (From 15 seconds). * Eowyn's Smite now deals HERO damage (From MAGIC) and deals 400% damage vs Angmar's Witch-King when he's mounted. * Tower Guards now have shields. Their new "Shield Wall" ability increases their Armour by 40%, but decreases their Speed by 50%.* Rohan Spearman's Health has been decreased to 150 (From 175).

    * Galadhrim Warrior resistance vs CRUSH has been decreased to 75%/45% (From 30%/20%). Resistance vs CAVALRY has been decreased to 140%/100% (From 100%/40%).

    ====Elves==== * Lorien Warrior's resistance vs MAGIC damage has been decreased to 100%/29% (

    From 100%/13%). * Noldor Warrior's resistance vs CRUSH damage has been decreased to 80% (from25%), vs CAVALRY damage decreased to 80% (from 75%). Sword SPECIALIST damage tocavalry units decreased to 33% (from 100%).

    ====Dwarves==== * Guardian's resistance vs PIERCE has been decreased to 85%/35% (From 75%/30%). Firing Duration has been decreased to 1200 (From 1280). Delay-Between-Shots has been decreased to 2000 (From 1280). * Dwarven Axe Throwers health has been increased to 288 (From 240). * Dwarven Zealot's speed has been increased to 55 (From 45). * Dwarven Catapult's SIEGE damage vs Walls has been decreased to 195 x 2 (From450 x 2). They now deal 120% vs Defensive Buildings when upgraded. It will now

    only use it's Anti-Ship Weapon vs Ships. * Hobbit's resistance vs CRUSH has been decreased to 75%/45% (From 30%/20%). Resistance vs CAVALRY has been decreased to 140%/100% (From 100%/40%).

    ====Arnor (Campaign Only)==== *

    ====Mordor==== * Black Orcs have their Health increased to 400 (From 300). Delay-Between-Shots has been increased to 1200 (From 1000).

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    * Mumakil's Charge distance has been increased to 500 (From 300). * Siege Tower's (Stronghold Maps Only) resistance vs PIERCE has been increasedto 1% (From 25%). Resistance vs HERO_RANGED has been increased to 1% (From 100%). Resistance vs SIEGE has been decreased to 200% (From 100%). Resistance vs Heroes has been increased to 100% (From 200%). Health has been increased to 4500 (From 3000). * Drummer Trolls damage scalar versus walls decreased to 2500% (from 12500%).

    ====Isengard==== * Warg Packs now deal 200% damage vs Cavalry. * Mine Carrier speed has been increased to 55 (From 45). * Dragon Strike now deals 45% damage vs Fortresses. The Dragon can no longer be stuck on or behind Fortresses. Resistance versus STRUCTURAL damage increased to 33% (from 100%), versus PIERCE and SLASH damage to 80% (from 100%).

    ====Goblins==== * Baby Drakes now have their Bounty Value decreased to 250 (From 600).

    ====Angmar==== * Hwaldar's Firing Duration has been decreased to 1000 (From 1500). Pre-AttackDelay has been decreased to 667 (From 1000). Delay-Between-Shots has been increased to 1995 (From 1500). * Karsh now levels up 50% slower than before. Chill Soul's damage will only effect Infantry, Cavalry, Monsters and Heroes.

    * Rogash's Resistance vs PIERCE has been decreased to 40% (From 15%). Damage scalar versus structures decreased to 300% (from 400%). * Thrall Master's resistance vs CAVALRY_RANGED has been increased to 30% (From50%). * Rhudaur Spearmen's Resistance vs CAVALRY_RANGED has been increased to 15% (From 35%). * Black Numenoreans Speed Bonus from their Charge has been decreased to +25% (From +50%). Delay-Between-Shots has been decreased to 1000 (From 1500). They have now been moved back to a level 2 Hall of the King's Men (From level 3 Hall ofthe King's Men). Build Cost has been decreased to 400 (From 500). Resistance vsCRUSH has been increased to 125%/75% (From 200%/100%). * Build Cost has been increased to 600 (From 500). * Snow Troll resistance vs CAVALRY_RANGED has been decreased to 120%/60% (From

    80%/50%). Their Speed Bonus from their Charge has been decreased to +25% (From+50%). They now take 50% damage vs Crush Revenge damage from all Infantry exceptPikemen. Their Crush Damage radius has been increased to 1 (From 0), to crush clumped units better. Flank Bonus has been increased to 350% (From 200%). * Sorcerer's Well of Souls damage radius has been decreased to 50 (From 75). * Stone Thrower range has been increased to 500 (From 420). SIEGE damage has been decreased to 400/600 (From 500/750). * Hall of King's Men's Armourset has been changed to Unit Production StructureArmour, just like most structures from every other faction. Level 2 upgrade cost has been increased to 900 (From 600). Level 3 upgrade cost has been decreasedto 500 (From 800). Banner Carrier upgrade has been moved to level 3 (From level2). * Troll and Wolf Den's Armourset has been changed to Unit Production Structure

    Armour, just like most structures from every other faction. * Dark Iron Forge's Armourset has been changed to Unit Production Structure Armour, just like most structures from every other faction. * Temple of Twilight's Armourset has been changed to Unit Production StructureArmour, just like most structures from every other faction. * Avalanche now deals 142% of it's normal damage vs Lorien Warriors.

    ====AI Changes==== *

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    ====Create a Hero==== *

    ====Map Changes==== * Minas Morgul's Bridge can no longer be destroyed.

    ====Sound Enhancements==== * Azog now uses his own death voice. (From Lurtz's).* Mordor's Witch-King now has Sauron's Footsteps to match the sound of his wal

    king from the Return of the King.

    ====Eye Candy==== *

    ====Bug Fixes==== * Corsairs from the Inn when using Isengard now level up.

    ===2007-6-30===

    ====General==== * Fortress Bow Range has been decreased to 300 (From 350). * Lesser Wights duration on the Battlefield has been decreased to 15 seconds (From 30 seconds).

    * Mini-Hero horde's HERO damage vs Normal Heroes has been decreased to 33% (From 50%). They now take 10x longer to respawn. * Fortress Expansion Armour's resistance vs CRUSH has been increased to 1% (From 25%). * Dwarven Oil Casks, Mordor's Magma Cauldrons and Men's Boiling Oil can now beused as Auto Abilities. * Men's Trebuchets, Dwarven Catapults, Mordor Catapults, Isengard's Ballistas,Goblins Mountain Giants and Angmar's Stone Thrower's SIEGE damage in a Bombardattack now deals 33% of it's normal damage vs Structures. * Wildmen on all sides that can recruit them now cost 300 resources. Their Health has been increased to 370 (From 150). Their Torch damage radius has been decreased to 10 (From 15). * Summoned Wyrm's Resistance vs FROST has been increased to 60% (From 100%).

    * Summoned Dragon's Resistance vs FROST has been increased to 75% (From 100%).

    ====Men of the West==== * Eomer's Spear Throw now deals 200% damage vs Monsters. He will only use Spear Throw against Monsters or Heroes when Auto Ability is activated. * Eowyn will only use Smite against Monsters or Heroes when Auto Ability is activated. * Gandalf's Damage and Armour leadership has been disabled. His Fear ResistantLeadership has been moved up to level 5 (From level 1). * Gondor Archers resistance vs Frost has been increased to 100%/50% (From 100%/75%). * Rohan Spearmen's Health have been decreased to 175 (From 200). Resistance vsCAVALRY has been increased to 35%/20% (From 35%/35%). Their Crush Revenge damag

    e has been decreased to 250 (From 400). * Tower Guard's Resistance vs FROST has been increased to 66%/33% (From 100%/75%). * Ithilien Rangers horde size has been decreased to 10 members (From 12). Command Points cost has been decreased to 70 (From 72). * Galadhrim Warrior's resistance vs FROST has been increased to 30%/15% (From100%/15%). * Trebuchet's SIEGE damage has been restored to their Bombard attack. * Archery Range build time has been decreased to 15 seconds (From 30).

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    ====Elves==== * Arwen's Damage vs Structures has been reduced by 30%. Damage vs Cavalry hasbeen increased by 25% * Legolas' Train Archers ability will now train Dwarven Axe Throwers and Men of Dale. * Elrond now deals 200% damage vs Heroes. * Mirkwood Archer's MAGIC damage from their Silverthorn Arrows now deal 50% oftheir normal damage vs Mumakil, Battlewagons and Fellbeasts. Their PIERCE damage now deals 75% of the normal damage vs Fellbeasts. * Lindon Horse Archers resistance vs FROST has been increased to 120%/70% (From 120%/85%). * Noldor Warrior's SPECIALIST damage no longer accepts bonus damage from leveling up. Their Bow Range has been decreased to 400 (From 450). Melee Attack Rangehas been increased to 20.0 (From 10.5). * Peasant's resistance vs FROST has been increased to 30% (From 100%). * Eagle Build time has been increased to 105 seconds (From 60 seconds). It's resistance vs PIERCE has been increased to 40% (From 45%). It's resistance vs STRUCTURAL has been decreased to 55% (From 50%). It's Resistance vs FROST has beendecreased to 30% (From 100%). * Personal Silverthorn Arrows now cost 400 again (From 300).

    ====Dwarves==== * Gimli's Axe Throw now deals 10% damage vs Angmar's Stone Thrower and the Dwarven Catapult.

    * King Brand's Slam Shot damage radius has been decreased to 20 (From 25). Slam Shot's recharge time has been decreased to 20 seconds (From 30 Seconds). SlamShot's Damage has been decreased to 400 (From 800). Slam Shot's Unpack Time hasbeen decreased to 1.2 seconds (From 2 seconds). He will now only use his Beast Slayer Arrow on Monsters when Auto-Ability is activated. Beast Slayer Arrow damage has been increased to 400 (From 300). Beast Slayer Arrow now takes 90 secondsto recharge (From 180 seconds). HERO_RANGED damage has been decreased to 250 (From 300). His Train Archers ability will now train Dwarven Axe Throwers. Health has been decreased to 1500 (From 2000). * Guardian's resistance vs FROST has been increased to 66%/33% (From 100%/30%). Command Points cost has been increased to 72 (From 60). * Axe Thrower resistance vs FORST has been increased to 66%/33% (From 100%/50%).

    * Men of Dale command Points cost has been decreased to 60 (From 72). Their Health has been decreased to 160 (From 200). The FLAME damage from their Fire Arrows now deals 50% of it's normal damage vs Mumakil, Battlewagons and Fellbeasts. * Phalanx resistance vs FROST has been increased to 66%/49.5% (From 100%/75%). * Battlewagon's resistance vs LOGICAL_FIRE damage has been increased to 20% (From 100%). * Dwarven Zealots command points cost has been decreased to 100 (From 120). Firing Duration has been decreased to 1000 (From 1200). Pre-Attack-Delay has beendecreased to 500 (From 600). Their Melee Attack Range has been increased to 20.0(From 10.5). Their Axe Throw now deals 600% vs Cavalry. Axe Throw damage radiushas been decreased to 15 (From 25). The Axe Throw bug has been fixed (This bugstopped the Zealot's from using their Melee attack after throwing an axe). * Demolisher's resistance vs FROST has been increased to 40%/20% (From 60%/30%

    ). * The Hobbits that you receive for free in War of the Ring mode now properly come in groups of 10 (From 5). * Iron Hills catapult no longer has a Damage Scalar of 0% vs everything exceptShips when not upgraded. * Summoned Citadels now give a Command Point bonus of 100 (From 50).

    ====Arnor (Campaign Only)==== * Dunedain Rangers now have the same Weaponsets as their Ithilien counterparts.

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    * Arnor Knights now have the same Crush Weapon and Crush Deceleration as theirGondor counterparts. They now cost 80 Command Points (From 60). * Imladris Warriors now have the same armourset as their upgraded Galadhrim counterparts.

    ====Mordor==== * The Witch-King's Melee attack now deals 25% damage to Allies (From 1%). He now hurts allied Monsters and Heroes too. He can now automatically use his Hour of the Witch-King ability on Heroes. * Fellbeast Resistance vs FROST has been decreased to 100% (From 1%). * Black Rider Horde Crush Deceleration has been increased to 8% (From 4%). Morgul Blade now takes 60 seconds to recharge (From 180 seconds). * Haradrim Raider's resistance vs HERO_RANGED has been increased to 150%/75% (From 200%/100%). Resistance vs FROST has been increased to 100%/50% (From 120%/65%). * Haradrim Archers Barbed Arrows Pre-Attack-Delay has been decreased to 400 (From 800). Health has been decreased to 200 (From 250). Command Points cost has been decreased to 60 (From 72). Their normal arrow range when on a mumak increased to 450 (from 350). * Haradrim Lancers now deal 200% damage vs Cavalry and Monsters. They now throw their spears when on a Mumakil, without having to share the Mumakil's target.They now gain a Vision and Range bonus on higher ground. Vision has been decreased to 360 (From 390). Plus it is decreased by 60% from the side and 15% from therear.

    * Easterling's resistance vs FROST has been increased to 100%/75% (From 100%/100%). * Black Orc's resistance vs SLASH has been increased to 70%/30% (From 80%/40%). Resistance vs CRUSH has been decreased to 150%/75% (From 50%/50%). Resistancevs SIEGE, FLAME and MAGIC have been decreased to 75%/45% (From 50%/50%). Resistance vs FROST has been decreased to 75%/45% (From 75%/75%). Resistance vs HERO has been decreased to 200%/100% (From 100%/100%). Resistance vs HERO_RANGED has been changed to 150%/75% (From 60%/100%). Build Cost has been decreased to 250 (From 300). Build Time has been decreased to 30 seconds (From 35 Seconds). * Drummer Troll's meta-impact now has a 15% chance of affecting heroes. They now deal 12500% damage vs Buildings (From 25000%). * Mumakil's resistance vs PIERCE has been increased to 45% (From 85%). Resistance vs FROST has been decreased to 200% (From 100%). Charge speed has been decre

    ased to 60 (From 80). They no longer can be garrisoned with hordes. Instead, they can be upgraded with Haradrim Archers or Haradrim Spearmen (both 300), that shoot their weapons better. Those Haradrim are kept at end of battles for upgradedmumakil in War of the Ring game mode, and depicted with an icon in the mumak card. Their build cost has been decreased to 1500 (From 1800). * Battering Ram's resistance vs FROST has been increased to 30% (From 100%). * Mordor's Catapult can now be seen by everyone when it is using it's Bombardattack. * Mumakil Pen build cost has been increased to 1500 (From 1000). * Battle Tower cost has been decreased to 350 (From 500). * Gate Watcher Expansion's Health has been increased to 2500 (From 1500). * The Barricade Summon's health has been decreased to 2000 (From 3000).

    ====Isengard==== * Grima's Backstab damage has been increased to 500 (From 200) and Poison Duration has been increased to now 25 seconds (From 20 seconds). * Sharku's Pre-Attack-Delay has been decreased to 625 (From 1250). * Saruman's Wizard Blast damage has been increased to 750 (From 500). It has a15% chance of knocking back Heroes. * Uruk Pikeman's resistance vs FROST has been increased to 100%/75% (From 120%/75%). * Single Berserkers health has been increased to 1000 (From 800). * Wildmen Axe Thrower's Resistance vs PIERCE has been increased to 30% (From 6

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    0%). Resistance vs CAVALRY damage has been increased to 200% (From 300%). Resistance vs FLAME, MAGIC and FROST has been increased to 50% (From 100%). Resistancevs SLASH has been increased to 125% (From 175%). * Warg Pack's resistance vs MAGIC has been increased to 100% (From 200%). * Battering Ram's resistance vs FROST has been increased to 30% (From 100%). * Ballistas no longer stop using their Bombard after one attack. They now deal75% damage towards Elven Battle Towers. * Berserker Hordes now have weak Meta-Impact resistance (From none at all). Their Horde Member Speed bug has been fixed. * Warg Sentries now come with 2 Wargs (From 3).

    ====Goblins==== * Azog now has his own Weaponset (From the Goblin King's Weaponset). Pre-Attack-Delay has been increased to 400 (From 200). Delay-Between-Shots has been increased to 800 (From 766). Firing Duration has been increased to 800 (From 1000). Damage has been increased to 240 (From 190). Health has been decreased to 2000 (From 2400). He now has Tough Hero Armour (From Light Hero Armour). Build time hasbeen increased to 45 seconds (From 30). His Battle Rage now gives a 200% bonusto Damage and +50% bonus to Armour (From +200% Damage and +70% Armour). He now takes 50% longer to level up. * Shelob's Resistance vs FROST has been increased to 40% (From 100%). * Drogoth's resistance vs FLAME damage has been increased to 40% (From 60%). Resistance vs FROST has been increased to 60% (From 200%). * Half-Troll Swordsmen can no longer be crushed by Cavalry.

    * Mountain Giant's Stomp damage has been increased to 600 (From 1000). * Baby Drakes resistance vs SPECIALIST damage has been decreased to 150% (From100%). * Burrow's Command Point bonus has been decreased to 25 (From 30), to match the Men of the West's Dormitories.

    ====Angmar==== * Morgomir's Morgul Blade now takes 60 seconds to recharge (From 180 seconds). * Rogash's name is now just "Rogash" (From "Rogash, Troll of the North"). health has been increased to 3600 (From 3000). He now uses his Crush Weapon properly. Minimum Crush Velocity has been decreased to 50% (From 100%). Crush Deceleration Percent has been decreased to 10% (From 100%). His Crush damage radius has been decreased to 10 (From 20). His speed has been increased to 60 (From 55). Rage

    of the North's duration has been decreased to 30 seconds (From 90 seconds). Henow deals 50% damage vs Pikemen. * The Witch-King now has Tough Hero Armour, just like his Mordor Counterpart.His Dodge Percentage of 50% has been removed. His Melee attack now deals 25% damage to Allies (From 1%). He now hurts allied Monsters and Heroes too. His Mace attack damage has been decreased to 400 (From 600). His Mace now deals 150% damage vs Buildings and Heroes (Except Eowyn). He can now automatically use his Hourof the Witch-King ability on Heroes. * Thrall Masters can no longer be crushed by Cavalry when mounted. Mounted Speed has been decreased to 100 (From 115). Their Hordes now take just as long as Normal Troops to level up (From Weak Troops). It now costs 100 resources to purchase a Rhudaur Spearmen horde (From 50). * Rhudaur Spearmen's resistance vs CAVALRY_RANGED have been increased to 35% (

    From 110%). Their Crush Revenge damage has been decreased to 250 (From 400). * Wolf Riders speed has been increased to 90 (From 80). Command points cost has been decreased to 70 (From 80). * Dire Wolves no longer benefit from a damage bonus vs Pikes until they are upgraded with Spiked Collars. Build Time has been decreased to 30 seconds (From 45seconds). * Black Numenoreans dodge percentage has been decreased to 30% (From 40%). Health has been decreased to 300 (From 400). They now gain 15 damage for every level they go up (From 20). Resistance vs PIERCE has been increased to 90%/45% (From110%/45%). Damage has been decreased to 60/90 (From 80/120). Delay Between Shot

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    s has been increased to 1500 (From 1000). * Dark Ranger horde size has been decreased to 10 members (From 12). Command Points cost has been decreased to 70 Command Points (From 72). Reload time has been decreased to Min:1000 Max:2000 (From Min:1500 Max:2000). The FROST damage from their Ice Arrows now deals 50% damage vs Mumakil, Battlewagons and Fellbeasts. * Hill Trolls now cost 72 Command Points (From 112), which is a bugfix. * Snow Trolls now cost 78 Command Points (From 102), which is a bugfix. Resistance vs SPECIALIST damage has been increased to 250%/175% (From 400%/250%). Resistance vs SLASH has been increased to 60%/30% (From 80%/30%). Resistance vs CRUSH has been decreased to 60%/40% (From 1%/1%). Resistance vs STRUCTURAL damage has been decreased to 160%/80% (From 120%/60%). Resistance to HERO damage has beendecreased to 200%/100% (From 100%/100%). Speed has been decreased to 68 (From 85). Minimum Crush Velocity has been decreased to 32% (From 40%). Crush Deceleration has been decreased to 4% (From 5%). CRUSH damage has been increased to 125 (From 100). Their Forged Blades bonus damage vs Buildings has been decreased to 150% (From 200%). Dodge Percentage has been increased to 40% (From 30%). * Sorcerer's can now use their magic as auto abilities now. * Stone Throwers no longer stop using their Bombard after one attack. Bombarddelay between shots has been increased to 12000 (From 8000). It can now be seenby everyone when it is using it's Bombard attack. It's health has been increasedto 2000 (From 800). * Ice Arrows no longer slow down Cavalry, Machines, Ents, Tom Bombadil or Flying Units. They now slow down Infantry by 33% (From 25%). * Blight's POISON damage weapon no longer only lasts for 10 seconds after bein

    g activated, but for the entire duration of Blight's FX. Damage has been decreased to 5 per second (From 25 per second). Blight will no longer be able to turn Monsters into Wights.

    ====AI Changes==== * The AI will now use the powers "Farsight" and "Palantir Vision" as army buffs. * The AI will now use Fortress Weapons more effectively. Including Oil Casks,Magma Cauldrons and Boiling Oil.

    ====Create a Hero==== *

    ====Map Changes==== * The Walls of the Minas Morgul's health has been increased dramatically to 100000 (From 1000) to almost equal the strength of Minas Tirith's walls. * The Walls of the Isengard Map's health has been increased to 20000 (From 5000). * The Towers in Tower Hills now have their Vision and Shroud Clearing range increased to match every other tower, making them more desirable to garrison. Theynow have Structure Armour (From none at all). Health has been increased to 2000(From 1500). * The Walls, Gates and Towers of Amon Sul's health has been increased 6000 (From 3000). * Tournament Westmarch's trolls are no longer neutral and will attack nearby units as they should.

    ====Sound Enhancements==== * Mordor's Witch-King now has Sauron's Footsteps to match the sound of his walking from the Return of the King. * The overlapping voice problems