Change Log

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Changelog of Eremidia

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current: - Fixed script that prevents player to trigger Iuna's quest in Whitia Palast - Fixed incorrect amount of item shown in inventory, now the number showing actual amount per slot instead of entire amount in inventory - Fixed actor level up even if the actor is knocked out in end of battle - Fixed script error that crashes the game when accessing Equipment screen1.2.5 (build 2610) - Fixed dialogues glitches in intro as well with various typos - Fixed slip damage error that may crashes the game - Fixed party pushed into Active Party; now the party will be reserved and ordered properly when summoning other characters - Fixed torches glitch - Fixed Library Tickets glitch that restricts player to use Town Portal Tickets - Iris now won't appear at bottom right corner of Hearthglade anymore - Gate doors in Derelict Shrine now aren't through anymore - Night, Dawn and Dusk tint effects now appear darker, and lamp will be only lit at night - Fixed Lyka's Greater Push and Rightbash effect won't slide enemy to desired position - Known issue with Mrk's Verspotten and Astrengung, sometimes it causes game crash. It rarely happens in mosts cases. Gonna be fixed later in next build1.2 - Implemented Grid Battle System. The entire battle system changed - Timed-Hit system timing delay increased into 1/5 second instead of 2/15 seconds - Pioneer Town redesigned, as well with Dungeons' changes and introducing the all-new Dungeons' Rift system - Storyline revamped, and now the story divided into three episodes (including Act 1 in the demo) - Reworked damage calculations and how the damage distributed. - Now the way of choosing initial Companions is in multiple choice form, without telling player who are the Companions they chose - Introducing the new method of summoning characters; - Each of side-quest related to characters will lead player to unlock the certain Epochs that can be purchased either from Scholars' Library or Master Librarian - No Scout's level requirement to summon characters; the price of summon characters now varied - Characters divided into three ranks: A, B and C - Summoning characters still requires Iris as summoner. In addition, the place of summoning moved to Summoning Rift at Mages' Guild, and each summoning will trigger certain event. - Battle sprites revamped. Each of character will wield his/her weapon if any, and some of enemies has their sprites changed - Re-introducing Rune system, boosts character's performance without penalty and characters have two slots of Runes - Introducing new Non-playable characters: Theodoric Allen the Royal Guardian, Master Librarian, and Luna Milaningrum. Also, Richter Heimsdel has been redesigned1.1.12 - Score feature now won't return floating numbers - Fixed Andy's Smokescreen error that forcing the game to close - Fixed lever bug in Hazel Ruins lv.7 that doesn't open the gate and ceasing Rhasta to talk when player attempts to interact Heroes: - Andy Smokescreen agility reduction removed - Villeta Spell Return chance increased by 5% - Nina Telekinesis won't throw disabled ally 1.1.07 - Fixed error when level up if Ningrum is in party - When level up, level up animation shown on Companion's sprite Heroes: - Marvel Strength decreased by 1 Agility decreased by 1 Intelligence decreased by 1 - Iuna Chilling Embrace armor reduction increased by 2 per stack - Ryuna Dragon Invocation now has 40% chance of stun Dance of Dragon stun chance increased to 40% Dragon Shock effect of Dragon Invocation and Dance of Dragon decreases armor by 2 - Lotte Invocation: Nature now won't stun target - Lyka Fixed glitch when Lyka shifts his Form Mattock that causing stun to certain enemy1.1Februray 1, 2014 - New icon - Message speed increased by 33% - Fixed performance loss when accessing status, skills and Summoner's Book - Now no weapon PWR amount displayed at status, Summoner's Book and the Companion Arrange - When upgrading weapon, the stat gain won't be shown - Score feature implemented - Mars encounter point replaced into Hazel Ruins floor 9 - New boss encounter at Hazel Ruins floor 11, Claude in place of Cecilia - Several dungeon maps expanded - New dungeons: - Whitia Palast: Consists of two floors, accessed by special requirements in Hazel Ruins floor 2 - Shrine of Skynesia expanded, and added new secret boss encounter point - Howl's Dungeon: Consists of three floors, accessed from Hazel Ruins floor 9 Battle - In battle, escape ratio now has initial chance of 20% - Sigil fo Gods and Phoenix Feather will be discarded from inventory if the bearer died in battle - Lifeleech now shows the attacker's healing amount with lifeleech attribute - Fixed element damage calculation bugs - Fixed stacking slip damage effect - Fixed glitch when a character takes an upper hand and guarding resulting in endless turn - Fixed glitch in beginning of the battle, the status window disappeared - Fixed bug when Immortal Phoenix is in attempt to escape at Hazel Ruins 8th floor - Fixed glitch of Flame Guard effect - Fixed some problems with AoE damages, now the damage dealt applied properly - Fixed splash damage affects ethereals - Fixed covering ability glitch if the protector can't move or is dead - Now slip damage popped in certain time a battler succeeded an action instead of after the turn's end. - Corrected Poison effect from Venus Weeds and Corpseweeds - Sprites will be tinted when inflicting states such as poisons, freeze or burnt. - New system: - Spell Block: Blocks spells and the effects. Applied in Spellguard - Reduce: Reduces spell cooldown. Applied in Kharas - Skill Level system revised: - Skills are divided by rank, and minimum level requirement adjusted at: Rank 1: Level 1 (level 6) Rank 2: Level 3 (level 11) Rank 3: Level 5 (level 16) Rank 4: Level 7 Rank 5: above level 7 -- Note that ultimate skills are maxed in level 3 instead of 5 - Equipment Effect: By choosing Defend and pressing SHIFT, A, S or D (A, X, Y, Z on gamepad) the corresponding character will also activate every effect of his/her equipped accessories or armor. - Some has manacost to activate, and if the character has no enough mana, the item won't be activated thus entering Guarding state immediately - Introduced new pseudostat: ASPD - Determines attack speed of battler based on amount of AGI - ASPD can be buffed and nerfed via equip and states Heroes - Fixed passive attribute bonus glitch that skill doesn't give proper stat bonuses - Now an icon shown in right top of character's portrait if has unspent skill points - Added new characters: - Mars Rougefolk, the Rogue Hunter Epoch: Arcadia vol. 1 (level 2) Primary stat: AGI STR: 5(+1.2) INT: 3(+1.0) AGI: 7(+2.2) Damage: 7 - 23 Armor: 3.0 Skills: - Chaos Form Unleashes the Chaos powers Mars hold in his body, granting him resistance against elements and increases damage dealt by 25%. Lasts 2 turns. - Black Cross Performs dashing strike to a single target. Deals damage based on Mars' BAD plus bonus damage. - Dia Break Leaps toward target and slash twice. Reduces enemy's armor rate by 3 for 2 turns. - Million Stab Adds Million Stab move at the end of normal attack. Stabs enemy five times, each deals percentage of his BAD. This move ends with a dashing strike, dealing normal BAD. - Strike Raid After standing by for a while, Mars dashes through enemies and strikes four times in random pattern. Deals damage based on percentage of BAD. - Dispersion Imbued by Chaos essence, Mars could disperse damage taken to enemies nearby. Disperses percentage of damage taken to all enemies from any source but magics. - Unseenable Kill Grants evasion rate, and chance to instant kill foe by normal attack. Won't work to certain enemies, however. - Cecilia Fortuna, the Cinder Mage Epoch: Alumnea vol.3 (level 2) Primary stat: INT STR: 4(+1.2) INT: 8(+3.25) AGI: 7(+1.9) Damage: 7 - 13 Armor: 1.0 Skills: - Casting Stance Focusing her willpower, Cecilia could attain her Casting Stance that makes her attack splashes to enemies nearby, and her spells to be 50% more effective. If casting any spell including Casting Focus the buff will be dissipate. - Fireblast Blasts an enemy with Fire spell, dealing damage and causing the target to knocked. If in Casting Focus mode, the blasts will be hit other enemies nearby. - Wall of Fire Sends wave of flame to area, dealing slight damage and inflicts Burn damage for 5 turns. - Flame Guard Cecilia surrounds herself with ring of fire that deals damage to enemies nearby and absorbs magical damage entirely. The flame ring lasts 3 turns. - Fiery Heart Adds attack speed each time Cecilia successfully casts a spell. The buff stacks up to 5 stacks and lasts 3 turns. - Fortuna Bloodline Grants bonus damage per unspent manapoint. - Blazing Strike Shoots an intense Solar and Fire energies to an enemy. Deals huge damage. - Gate Charles, the Blue Wolf Epoch: Whities vol.2 (level 3) Primary stat: STR STR: 10(+2.4) INT: 7(+2.1) AGI: 9(+1.4) Damage: 17 - 21 Armor: 3.29 Skills: - Frost Armor Casts Frost Armor spell that grants 6 armor for 2 turns. Dissipates Burn effect. - Ice Coffin Casts lesser Frostbite spell which deals minor damage, but freezes target for 2 turns. May causing Chill effect that reduces armor and speed afterwards. - Chain Frost Concentrates Ice magic into condense ball then throw it to target. The ball will spreads into three lesser balls which damaging enemies nearby with same damage as original target. - Ice Breaker Concentrating magic in between his twin swords, Gate unleashes a devastating long range slash to an enemy. Damage is doubled if the target is frozen, and will remove the state afterwards. - Parry Grants chance to block small amount of damage taken. - Frostbrand Places buff that reduces target's speed and stacks with itself overtime. Gate's damage increased if he attacks Frostbrand-ed enemy. - Fenrise Calls forth Fenrise, Deity Spirit of Ice. After preparing the stance, Gate's next attack will knocks target, stunning target and freezes by chance. Deals 2x of Gate's damage, and x4 if target's HP is below 50%. - Howl, the Earthking Epoch: Eremidia Legend vol.2 (level 3) Primary stat: STR STR: 15(+3.2) INT: 6(+1.8) AGI: 4(+0.9) Damage: 23 - 37 Armor: 0.57 Skills: - Shadowlord Rage Turns Howl into maddened rage dark behemoth, grants +50% ASPD and damage for 2 turns. - Ground Slam Violently slams the ground, creating fissure that damages enemies in line. May causing stun. - Bulwark Manipulates the essence of Earth, layering bis body with stones that grants Howl additional armor for 3 turns. May stuns whoever attack him when in this state by 20%. - Force Grip Pulls an enemy with geomagnetic power, then slam it, launching slammed enemy to its allies and dealing damage upon landing. - Stone Fist Turns Howl's arms into stone, and in next turn he will deal more damage and causing stun in impact. - Earthking Aura Grants resistance against physical damages, and grants nearby allies aura that boosts their armor. Howl won't benefit the armor bonus aura. - Earthking's Wrath Jumps and slams the ground at enemies' area, creating pillars of earth that launch enemies and slows in their wake. May causing stun and deals damage when Howl landed and when enemies landed. - Flair Goddreary, the Magic Fighter Epoch: Path of Flareia vol.1 Primary stat: STR STR: 6(+1.4) INT: 3(+1.2) AGI: 5(+1.8) Damage: 8 - 14 Armor: 1.71 Skills: - Inner Strength Untaps Flair's inner strength, boosts his defense rate by 5 and grants additional attack speed by 25% - Eagle Dance Deals three kicks which deals slightly more damage to single target. Can be chained to his normal attack or Lion Blast afterwards. - Lion Burst Two punches followed by a energy burst that deal slightly more damage to single target. Can be chained to his normal attack or Eagle Dance afterwards. - Elemental Jaunt Performs Sharp Wave move that shoots twin elemental balls, dealing loads of damage in each shot or Peacock Wing which deals decent damage to enemies in front onf him. Damage may varied. - Magic Mix Performs Phoenix Split that shoots five fireballs to single target, or Frigid Blow which encases an enemy into frozen state and blow it immediately. Both deals huge damage. - Fighter Stance Increases armor and regeneration rate for a slight amount. - Ceaseless Enclosure Concentrates all of magic traces into his arms and legs, Flair strikes an enemy with plenty punch and kick combination, then in succession he throws the enemy into air and slam it to the ground for severe damage. - Ronald Weber, the Oracle Soldier Epoch: Darkness of Hope vol.1 Primary stat: STR STR: 8(+2.4) INT: 5(+1.2) AGI: 6(+2.1) Damage: 13 - 15 Armor: 3.86 Skills: - Synergy Turns the clock on his Gunblade on, causing some of his attack and abilities will also deal Burst damage. The Burst initial damage is 20% of his attack damage and can be upgraded. - Zero Distance Slashes through an enemy, then he shoots three bullets in back of it. Each shot will trigger Burst damage if Synergy is on. - Ripper Attack Performs four slashes combo that deals decent damage to single target. - Soaring Explosion After reloads his Gunblade with enough amount of ammo, he then shoots any foe in area until no more bullet in the magazine. Shoots up to 6 times to random target in area. - Overclock Increases Burst damage of Synergy-ed Gunblade. - Gunblade Enhancement In each attack, Ronald will deal bonus damage which knocks enemy back. Bonus damage stacks with other bash properties. - Burst Combo Ronald strikes an enemy with plenty of slashes followed by mid-air attacks then shoots it to the ground for severe damage dealt. Most of slashes will also trigger Burst damage. - Claude Ironshift, the Imorgian Knight Epoch: Alumnea vol.4 Primary stat: STR STR: 7(+2.2) INT: 4(+1.2) AGI: 5(+1.9) Damage: 21 - 23 Armor: 2.71 Skills: - Guardian Stance Turns into Guarding stance, increasing Claude's armor. In 50% of time an ally being attacked, Claude will cover the attacked one and take the damage for himself. Lasts 2 turns. - Ironshift Makes Claude's body into iron-like, making Claude more resilient to physical damage for 3 turns. - Concussive Force Claude does an attack that causing stun for 1 turn. Deals slightly more damage and twiced if attacking stunned foe. - Charged Attack Claude dashes toward enemies and deals huge amount of damage. Knocks target by 2. - Vitality Return Manipulates his Ironshifting ability, Claude could heal some amount of wounds. Heals slight amount of health instantly. - Shield Bash By chance when attacked, Claude bashes his foe with shield that may causing stun in the process. Deals damage based on his base attack damage. - Relentless Assault Grants additional armor, and resistance against debilitations that disables Claude. - Satriyaksa, the Red Wolf Epoch: Bhumitara vol.1 Primary stat: STR STR: 6(+2.6) INT: 5(+1.0) AGI: 7(+1.9) Damage: 13 - 17 Armor: 4.00 Skills: - Reveal Reveals his Eye of Enlightment, predicts enemies' moves in future, making every attack towards Satriyaksa will be easier to dodge. - Shield Throw Throws his shield in boomerang-like fashion, dealing damage and has 50% chance to stun target. - Raging Wolves After preparing his strike, Satriyaksa dashes towards enemy and deals 4 slashes in a row. - Counter Edge In each succesful evasion, or if the enemy misses his attack to him, Satriyaksa could launch a dash strike that deals lethal damage as counterattack if timed well. - Bolster Grants bonus damage to nearby allies as well to himself. - Eye of Enlightment Grants huge evasion rate. - Critical Strike In 15% chance of normal attack, Satriyaksa will deliver a deadly blow that deals severe damage. - Millia Melody, the SOFRA Wing Epoch: Enthrea vol.2 Primary stat: AGI STR: 7(+1.4) INT: 4(+1.5) AGI: 10(+1.9) Damage: 14 - 16 Armor: 3.43 Skills: - Roulette Forgot how to calibrate and shoot, Millia has chance to: - Shoot target and deals 2x damage; - Shoot enemies in area, dealing halved damage; - Shoot target and deals 1 damage; - Shoot target twice, dealing normal damage; - Blast herself, dealing normal damage to self. - Petal Burst Adjusting power output of Phaser, Millia could shoot a slightly different shot that deals bursting damage to target. Knocks enemy by 1. - Spakling Flower Sets Phaser into spreading shot mode, and by extending chamber capacity, Millia shoots burst of shots into area. Deals damage to enemies within range. - Energy Mine Places a small but highly-explosive mine in front of an ally. Enemies who fool enough to approach will be blasted, suffering damage from the explosion. Ally won't be harmed in the process. - Orb of Healing Condense the life energy into a floating ball, Millia throws the orb to her ally, healing for slight amount. - Revolver Bloom Enhancement of Phaser that giving additional slug in each shot, dealing independent damage when triggered. The effect is passive and has 40% chance of trigger. - Overcharged Shot By combining chamber capacity for spreadshot mode and power output for burst shot, Millia shoots concentrated slug that not only knocks enemy by 2, it also deals lethal damage to target. - Thuriri Mearue, the Alchemage Epoch: Arcadia vol.3 Primary stat: INT STR: 3(+1.2) INT: 6(+2.3) AGI: 4(+1.5) Damage: 13 - 15 Armor: 1.57 Skills: - Mage Mode Morphs Thuriri's stance depends on the current mode. Mage Mode grants additional MP regen and resistance against spells, in other hands Alchemist Mode grants more resistance against any kind of damages. - Elemental Cast Casts three basic Fire, Volt or Ice spells to target. Can be chained in succession to cast same spell some more targets and casts again to all enemies in area as chain spell finisher. - Alacrity Grants additional speed to an ally. Duration of the buff depends on spell level. - Healing Wave Casts light spell that heals allies nearby. Heals slight amount of damage. - Chance Casts spell that manipulating the fate of target, rends ally from inevitable death for a brief time. Inflicted ally still can be healed in this period, and will grant 1 HP if the state lifted from ally. - Pharmacology Heals slight amount of wound of an ally. Has passive effect that increases potion effectiveness if Thuriri uses a potion. - Multi Cast Increases Thuriri's grasps of her spells, improving each spells passively. Grants additional casting chance per level or improves cooldown of several spells. - Marvel First Aid cooldown decreased by 1 Beginner's Luck evasion rate and critical chance rescaled to 4%/8%/12%/16%/20% First Aid healing effect reduced into 20/30/40/50/60 New skill added: Speed Up - Marvel uses stance that makes him quicker in combat for a brief time. Increases attack speed by 100 for 2 turns. -- Increases 100 ASPD for 2 turns -- Costs 6 MP, has 7/6/5/4/3 cooldown - Souki Shadow Mirage now consumes 2 + 5% of Souki's HP per turn New skill added: Shadow Strike - Deals bonus damage in every hit. Damage is pure. -- Adds 2/3/4/5/6 pure damage in each hit. This bonus damage won't be reduced by armor or resistance Shining Blade Cut base damage growth decresed by 5 Shining Blade Cut manacost decreased to 3/4/5/6/7 Final Blade Saver manacost decreased to 5 Final Blade Saver damage rescaled into 30/40/50/60/70 Final Blade Saver now has Stead-Aim timing trigger Chaotic Deep Hazard base damage growth decresed by 10 Chaotic Deep Hazard manacost decreases to 4/5/6/7/8 Shadow Move evasion rate rescaled to 5%/10%/15%/20%/25% Destiny Zero Slash damage rescaled into 55/110/165 - Nella Base damage decreased by 8, damage range decreased to 4 Fixed Almashield trigger to all allies when casting Metabolic Boost and equipping Master Staff Flight now will consume 3 + 5% of Nella's MP per turn Healing Light recovery rescaled into 15/23/31/39/47 Magic Missile Rain damage rescaled into 20/40/60/80/100 Magic Missile Rain manacost rescaled from 12/14/16/18/20 to 12 Radiant Revival cooldown decreased by 2, and manacost rescaled from 8/10/12/14/16 into 8 Almashield manacost rescaled from 16/14/12 into 20/17/14 Almashield cooldown increased by 2 - Iuna Fixed Iuna's basic attack and elements popup and effects Chilling Embrace now is an AoE spell Frostbite manacost decreased from 6/9/12/15/18 into 6/8/10/12/14 Frostbite damage rescaled into 15/30/45/60/75 Frost Nova reworked -- Manaost increased by 2 -- Deals 18/36/54/72/90 damage to all enemies -- Dealing damage and reduces enemies' ASPD by 50 for 2 turns -- Now has 25% chance of Freeze instead of 30% Unicorn Horn damage increased into 20/40/60/80/100 Freezing Skin aura now renamed to Chillmagic Aura New skill: Quadstaff Mastery -- Increases Iuna's grasp of Ice magic by reducing spell manacost by 1 per level, reduces cooldown and increasing damage dealt by her spells by 6 per level. -- Reduces spells cooldown by 1/1/2/2/3, manacost by 1/2/3/4/5 and increases damage dealt by spells by 4/8/12/16/20 -- Effect of the perk doubled for Howling to the Moon. Howling to the Moon damage rescaled into 80/135/170 Howling to the Moon manacost rescaled to 18/27/36 - Andy Added two more normal attack pattern Premonition and Quickstep name swapped, giving proper name and effects -- The description are revised as well Smokescreen reworked -- Decreases enemies' ASPD by 40%/50%/60%/70%/80% and reduces hit rate by 40%/50%/60%/70%/80% -- Silences enemies Backstab now deals 25%/50%/75%/100%/125% AGI damage Backstab damage type now is physical Keening Edge base damage rescaled into BAD + -10/0/10/20/30 Keening Edge manacost rescaled from 6/8/10/12/14 into 6 Keening Edge now also deals 50%/75%/100%/125%/150% additional AGI damage -- If learned Backstab, the skill will trigger Backstab as well Premonition reworked -- Now grants 100 ASPD and 10% critical chance -- No longer grants +6 damage and 75% AGI penalty Fixed Quickstep evasion rate; now it grants proper evasion bonus Roar of the Wind reworked -- Andy will do 5(8) slashes that deals BAD -- sequence speed increased -- now also deals 50%/100%/150% AGI damage -- manacost rescaled from 12/18/24 into 12/15/18 - Ryuna Dragon Invocation reworked -- Dragon Dancer mode won't stun enemy -- Deals 100% STR + 10 damage Dance of Dragon reworked -- Rising Dragon Punch EX removed -- Now Ryuna will perform either Chest Drop or Hip Drill Buster in each cast -- Deals 20/30/40/50/60 base damage -- Now slows enemy's attack speed by 25%, reduces armor by 1 for 2 turns -- Now is an AoE ability Breath of Fire damage rescaled to 20/30/40/50/60 Breath of Fire manacost rescaled from 10/14/18/22/26 into 10 Dragon Incense healing range rescaled into 12/18/24/30/36 Dragon Incense manacost increased by 2 Hungry Fist damage increased to 60/120/180 Hungry Fist initial manacost decreased by 5 - Vent Drunken Haze now reduces ASPD by 25% Roundhouse reworked -- Cooldown decreased by 2 -- Damage rescaled into Vent's BAD + 0/5/10/15/20 damage -- Manacost rescaled from 6/9/12/15/18 into 6 -- Now is an Instant Cast ability Mark of the Foot reworked -- Now knocks enemy turn by 4 and has 75% chance to stun -- Manacost rescaled from 6/9/12/15/18 into 6 -- Damage rescaled into Vent's BAD + 5/10/15/20/25 damage -- Revised face stomp sequence Sky Dragon Kick damage increased into 35/55/75/95/105 Sky Dragon Kick manacost rescaled from 9/14/19/24/29 into 9 Drunken Brawler counterattack rate increased by 20% Thunderclap reworked -- Damage increased into 10/20/30/40/50 -- Manacost decreased from 7/11/15/19/23 into 7/8/9/10/11 -- Now slows opponents by 30%/40%/50%/60%/70% for 3 turns Primal Surge reworked -- If Vent initiates the surge from his normal state, deals 8 hits, 25% of BAD each and followed by 50/75/100 slam damage -- If Vent initiates the surge in his Primal Surge state, the Kolosus Slam deals 50/100/150 slam damage, two times -- Both moves, despite of the physical sequence, are magical -- Affects normal attack pattern, which the staff isn't used if Vent enters Primal Surge - Dorothy Base damage decreased by 5 Subweapons! reworked -- now is magical -- damage rescaled to 10/20/30/40/50 -- manacost decreased from 2/4/6/8/10 into 2/3/4/5/6 Blunderbuss damage increased to 15/20/45/60/75 Blunderbuss manacost rescaled from 9/12/15/18/21 into 9 New skill: Buckshot -- In most of her shots, she deals bonus damage and knocks target simultaneously. -- Deals 4/6/8/10/12 bonus damage in 40% of her every shot, and knocks by 1 Gale Strike base damage rescaled from BAD + -6/0/6/12/18 Gale Strike manacost rescaled from 8/12/16/20/24 into 8 Gale Strike steal golds and items now displayed properly Flintlock Cannon base manacost decreased by 5 Flintlock Cannon damage increased to 75/125/175 -- Now Flintlock Cannon deals Magical damage - Ningrum Base agility decresed by 3 Arrow Rain damage increased to 18/30/42/54/66 Arrow Rain manacost decreased to 6/8/10/12/14 Firecracker damage increased to 30/40/50/60/70 Firecracker cooldown increased by 3 Firecracker manacost rescaled from 4/6/8/10/12 into 6 Marksmanship now grants 8 bonus agility points instead of 5 New skill: Precision -- Presence of Ningrum affects her allies whose wield ranged weapons. Increases damage dealt by ranged attacks by certain amount of allies' percentage based on their base damage. -- Increases allies' attack by 20%/30%/40%/50%/60% -- Only affects ranged attacks Flare Arrow reworked -- now is an Ultimate ability -- damage increased to 50/85/120 -- manacost rescaled to 12/20/28 Windbreak Removed - Flay Added one more normal attack pattern Shining Strike base damage rescaled into BAD + -6/0/6/12/18 Venomous Shadow base damage rescaled into BAD + 0/6/12/18/24 Venomous Shadow manacost rescaled from 8/12/16/20/24 into 5 Venomous Shadow now is an instant cast ability New skill: Corrosive Skin -- Grants additional magic resistance, and whoever touch Flay will get poisoned. Poison effect depends on his Poisons' Pact perk. -- Grant 5%/10%/15%/20%/25% magic resistance and poisons every of attacker. -- Poison effect depends on his Poisons' Pact perk -- Poisons will has no effect if Flay not leveled Poisons' Pact Poison of Destruction reworked -- Now strikes four times, each deals 0/10/20 + BAD -- Sequence revised -- Effects are still the same with the old ability Now Poison Pact won't let Flay to revive when poisoned and dead already - Forte Breaker reworked -- Now merged with Shield Break, deals damage but the debilitate effects still retained -- Deals BAD New skill: Doublestrike -- I-ai style. Sometimes, Forte will swing back his sword then unleashes another strike which deals same amount of damage as his previous attack. Benefits from any buff placer and attack effects -- Grants 20%/30%/40%/50%/60% chance to strike twice New skill: Mortal Strike -- In fixed chance of his strike, Forte will deal critical strike. Critical damage improved in each level. -- Grants 25% chance to deal 1.5x/2x/2.5x/3x/3.5x damage Vacuum Wave damage increased into 30/40/50/60/70 Vacuum Wave manacost decreased from 5/7/9/11/13 into 3/4/5/6/7 Feather base damage rescaled into BAD + -15/-10/-5/0/5 Feather manacost rescaled into 6/7/8/9/10 No Body resistance increased into 15% per level Dark Blend now blinds and silences allies and enemies properly - Ashen Sveep now knocks enemy turn by 3 Elemental Summon base damage increased into 15/30/45/60/75 Elemental Summon manacost rescaled from 7/11/15/19/23 into 7/8/9/10/11 Meshub healing range rescaled into 18/24/30/36/42 Meshub manacost rescaled from 6/8/10/12/14 to 6 Meshub cooldown decreased from 5 into 2 Shining Spear now knocks enemy turn by 2 Shining Spear base damage rescaled into BAD + 0/10/20/30/40 Shining Spear manacost rescaled from 5/8/11/14/17 to 5 Blazing Twister base damage rescaled into 4/6/8/10/12 Blazing Twister manacost rescaled from 12/16/20/24/28 to 12 Anmalekates base damage increased into 16/24/32(20/30/40) - Villeta Soul Bind renamed into Blackthorn Bind Consecutive Shot reworked -- Now deals half of BAD with additional 10%*level percent of Villeta's current MP, strikes twice Ars Bolt damage increased into 15/30/45/60/75 Ars Bolt manacost decreased from 12/16/20/24/28 into 9/10/11/12/13 Mana Sap reworked -- Deals 16/24/32/40/48 damage, absrobs 25% of damage to mana Starfall damage increased into 65/100/135(80/115/150) and the second shot chance reduced into 25% Fixed Starfall secondary damage value and sequence revised If Villeta dies, the Spell Return effect will be ineffective - Schneide Drache Kinhakken reworked -- Deals 6/9/12/15/18 damage, strikes thrice -- Base damage reduced by 15 -- Manacost rescaled from 5/8/11/14/17 into 5 Splitster Storm damage rescaled to 7/10/13/16/19, strikes 5 times Splitster Storm manacost rescaled from 5/9/14/19/24 into 7 /Slasher damage rescaled to 8/12/16/20/24, strikes twice /Slashes manacost rescaled from 7/10/13/16/19 into 7 /Slasher -> /Blaster base damage now based on 50% of Schneide's INT, strikes three times Zerreisen Stoss base damage rescaled into 15/20/25/30/35 Zerreisen Stoss manacost decreased from 9/12/15/18/21 into 7 Last Showdown damage rescaled into 25% of BAD per strike, and sequence revised - Razh Haste reworked -- Grants one target ally an a random ally +100 ASPD for 2 turns Heavy Blow now knocks target by 4 Heavy Blow damage rescaled to 20/35/50/65/80 Heavy Blow manacost decreased from 4/6/8/10/12 into 4/5/6/7/8 Warrior's Spirit reworked -- Now grants 10/20/30/40/50 ASPD and 2/3/4/5/6 armor -- Lasts 3 turns Shadow Dance base damage rescaled to BAD + -8/-6/-4/-2/0 Shadow Dance manacost decreased from 6/8/10/12/14 into 6/7/8/9/10 Venom Rush base damage rescaled to BAD + -10/-9/-8/-7/-6 Venom Rush manacost decreased from 6/8/10/12/14 into 6/7/8/9/10 Septecroix base damage rescaled to BAD + -8/-6/-4/-2/0 Septecroix manacost decreased from 14/22/30 into 14/18/22 - Mark Zweitwaffen damage increased into 10/25/40/55/70 Zweitwaffen manacost decreased from 4/6/8/10/12 into 4/5/6/7/8 Solstician Bless base damage increased into BAD + 0/10/20/30/40 Solstician Bless manacost decreased from 9/12/15/18/21 into 9/10/11/12/13 Solstician Bless cooldown increased by 2 - Lotte Guardian Rising now affects all allies Invocation: Legacy cooldown increased by 1 Invocation: Legacy manacost rescaled from 6/9/12/15/18 into 6 Invocation: Legacy damage rescaled to 6/9/12/15/18 + 0.75x of Lotte's INT Invocation: Nature base damage rescaled to 6/9/12/15/18 + 1.0x of Lotte's INT Invocation: Nature manacost decreased from 5/8/11/14/17 into 5/6/7/8/9 Invocation: Icarus damage rescaled to 12/15/18/21/24 + 1.5x of Lotte's INT Invocation: Icarus manacost decreased from 8/12/16/20/24 into 8/9/10/11/12 - Lyka Form Sword now only grants 50% damage and splashes 50% of damage dealt Shockwave damage rescaled to 15/27/39/51/63 Shockwave manacost decreased from 5/8/11/14/17 into 5/6/7/8/9 Right Bash base damage rescaled into BAD + -8/-4/0/4/8 Right Bash manacost decreased from 4/6/8/10/12 into 2 Hurricane reworked: -- manacost decreased from 8/12/16/20/24 into 8 -- Hurricane cooldown rescaled from 9 to 9/8/7/6/5 -- Deals 50% of BAD in all level per strike, four times Stunlock reworked -- Deals 10/20/30/40/50 bonus damage in 15% chance Greater Push base damage rescaled into BAD + 40/60/80 Greater Push knocks target by 8 Greater Push now is Magical - Arphage Shining Blade Cut base damage growth decresed by 5 Shining Blade Cut manacost decreased to 3/4/5/6/7 Final Blade Saver manacost decreased to 5 Final Blade Saver damage rescaled into 35/45/55/65/75 Final Blade Saver now has Stead-Aim timing trigger Chaotic Deep Hazard base damage growth decresed by 10 Chaotic Deep Hazard manacost decreases to 4/5/6/7/8 Phoenix Ash reworked -- Now grants 1 bonus gradual HP regen in 3/4/5/6/7 turns New skill: Killing Blow -- Everytime Arphage deals a killing blow, his final strike explodes the corpse of victim and damaging enemies nearby. Heals some percentage of Arph's health in the process. -- Explodes enemy and deals 12/18/24/30/36 damage to enemies nearby. Damage is pure -- Heals 3%/6%/9%/12%/15% of Arph's MAXHP in the process Sword of Exclamation damage rescaled to 70/110/150 - Nina Telekinesis reworked -- Now isn't an Instant Cast spell anymore -- Manacost decreased from 6/9/12/15/18 into 6/8/10/12/14 -- Chance to lift an enemy then drop it or tossing an ally to deal AoE damage -- Damage increased to 15/25/35/45/55 Chain Lightning damage increased to 10/15/20/25/30 Chain Lightning cooldown improved by 1 Chain Lightning manacost decreased from 5/7/9/11/13 into 5/6/7/8/9 Lightning Bolt damage rescaled to 20/32/44/56/68 Lightning Bolt manacost decreased from 9/12/15/18/21 into 7/9/11/13/15 Static Purge reworked -- Now it's not ultimate spell -- Duration decreased by 1 -- now REALLY purges target -- Deals 20/40/60/80/100 implosion damage -- Cooldown improved by 1 Static Shock now shocks 5%/10%/15%/20%/25% of enemies' current HP New ultimate spell: Thunderstorm -- Calls down array of lightning bolts to all enemies. Knocks enemies by 1 and may causing kill steal. -- Costs 18/30/42 MP, deals 55/100/145(80/125/170) damage, knocks enemies by 1 Enemies - Overhauled. Mostly reworked to fit the newly implemented systems. Items - Overhauled. Check the table for further details.1.0.20November 15, 2013 - New feature: Battle Difficulty - Now player can choose difficulty of the game. Accessible at the very beginning, when player choose New Game - Consists of four difficulties: - Beginner: Enemies in battle will have 75% of their regular stats - Normal: Enemies in battle will have regular stats - Advanced: Enemies in battle will have 125% of their regular stats - Expert: Enemies in battle will have 150% of their regular stats - Implemented Exit at the menu, allowing player to quit the game properly - Shop with dime currency now will accept transaction if player has enough dime and less Dnas -- Also now will show the actual amount of item carried by player correctly -- And there is an info that you can press SHIFT to show item's description - Fixed glithces at the town involving passabilities and BGMs - Fixed glitch at the title screen when accessing Credits first then choose New Game - Each inactive character has up to 4 dialogue line - Secret Boss Mars moved to Hazel Ruins floor 12 - Added new secret boss: Cecilia at Hazel Ruins floor 11 Battle - Reworked damage calculation Now calculate damage value, effects and reductions, then variance - Some of the abilities have afterimage effect, indicating the special moves - Master Staff won't multiply Ashen's and Villeta's ultimate spell anymore - Guarding now grants 50% bonus regen instead of twice of character's regen rate - Fixed Innate skill bug if the character is muted - Fixed the Mass Resurrection scrolls bug that not happened when supposed to revive all heroes - Fixed error involving evasion rate that triggered by Premonition condition - Fixed bug when all party member perished and player decided to try again - Fixed bugs and glitches in Immortal Phoenix encounter - Now the animation of several spells displayed correctly if the character is charmed Heroes - All heroes Now have correct stat growth based on the written STR, INT and AGI growth in the Epochs The damage shown in status now is the actual damage dealt per attack All heroes' ultimate abilities are placed at the very bottom of the list - Marvel Focus now grants 25% damage bonus - Iuna Base Agility decreased by 1 Base Intelligence decreased by 2 - Andy Premonition now grants 25% Agility bonus - Vent New idle stance Primal Surge now doesn't grant bonus damage anymore - Dorothy Gale Strike now will steal enemy's gold or item automatically Gale Strike base damage decreased by 10 - Ningrum New idle stance - Villeta Normal attack will only shot once if poorly-timed Ars Bolt now reduces enemy's damage by 8/14/20/26/32 - Razh Bio updated, now uses name Enthrea instead of the previous one Warrior's Spirit now grants 25% bonus damage - Mark Astrengung now grants 25% bonus damage - Lotte Song of the Damned removed Rune Form: Rune Fighter now reduces damage by 25% Guardian Rising reworked -- Gives an ally 10/20/30/40/50 damage block and 2/4/6/8/10 HP regen that lasts 2 turns -- Cooldown of the spell is 1 turn -- Same effect won't stack Aldheimian Rhapsody reworked -- Reduces allies' damange taken by 25% and amplifies enemies' damage taken by 25% -- Grants 8 HP regen bonus -- Effect lasts 3 turns -- Now Aldheimian Bless effect won't make heroes to be nearly-invincible - Lyka Corrected the stun chance value of Rightbash (25% instead of 45%) Form Sword now reduces damage by 25% - Arphage Exclamation effect now prevent Arph to cast abilities - Nina Base Strength decreased by 1 Telekinesis reworked -- manacost decreased to 6/9/12/15/18 and base damage decreased by 10 -- base cooldown decreased to 2 and is an Instant-cast spell -- Has new spell sequence Chain Lightning cooldown increased by 1 Unwielding Toss stun chance now only 40% and has new sequence Nina now can't cast Unwielding Toss if there is no valid ally to toss Pharmacology removed Static Shock blast damage decreased by 5 Static Purge damage amplification increased to 25% of damage taken Enemies - All enemies now don't have gold growth factor - All enemies's stat increased by 25%-50% - Immortal Phoenix's Charm to male characters now reduces 25% of damage Items - Corruption Orb armor reduction stack increased to 8 - Health Booster now only grants 15 HP - Mana Booster now only grants 10 MP - Point Booster now only grants 10 HP and 5 MP - Soul Booster now only grants 25 HP and 15 MP - Stone of Magic now only grants 30 HP and 20 MP - Miller Shield now grants 15 HP instead of 20 - Fixed HP and MP gain from multiple source of boosts (stats or Booster, or both) - Helm of Blitz, Helm of Kuro and Helm of Rei's stat boost increased by 2 - Chainmail, Ringmail and Platemail armor bonus decreased by 2, Helmet and Ring armor bonus decreased by 1 - Affects other Craft items that include these items - Sigil of Hero now costs 800 Dnas - Sigil of Giant now costs 1200 Dnas - Sigil of Gods recipe price increased from 800 to 1000 1.0 stableNovember 10, 2013 - Danny Luckmann won't be blinked when trading - Fixed lighting tools (Candles, Torches, Lanterns) LoS revealings - Fixed Scout's Equipment glitch that showing more than one empty space on the list - Equipment screen now shows character's stats properly as in status screen - Fixed typos in Strange Brew quest - Fixed improper map moving in Treasure Hunt? quest - Fixed the Clover scene; there will be no repeated bondage scene! - The Ciphered Map will be disposed once the Treasure Hunt? is done - Changed info about skill's next upgrade level requirement - Fixed shop problems; unable to sell items that exceeding the base price - Fixed shop selling section that displaying stashed items. Now the stashed ones can't be directly sold - Training at Training Hall currently is unavailable - New battle BGM >> Cruna Aktrid theme - Battle for Your Life Battle - Manaburn now only deals 2x target's INT - Spell Shield renamed into Barrier and now deflects magical damage as well - Now when Cursed, the character will use pinched pose instead of just idle standing - Skill variations now show proper MP cost - Freeze now shows the effect properly; no animation when frozen - Stead-Aim sequence now has shorter setup and longer aiming time, so player could hit the timing better - Fixed Vampiric Aura and Lifeleech accessories which grants doubled restore HP effect on hit Heroes - Marvel Base damage increased by 2 Counterattack now won't proc if Counterattack isn't learned yet or attacked by ranged attacks Now Marvel can equip Master Staff - Souki Chaotic Deep Hazard base damage increased by 5 - Nella Healing Light now has 1 turn cooldown Metabolic Boost now adds 5/10/15/20/25 damage and 5 HP regen Radiant Revival manacost increased by 4 Almashield base cooldown increased from 1 to 5 Master Staff now affects Almashield -- Casts Almashield to allies in area. The shield repels damages and lasts 2 turns - Iuna Frostbite base damage increased by 15 and has variance of 10 Frost Nova base damage increased by 10 Unicorn Horn now has 60% stun chance instead of 100% Master Staff now affects Howling to the Moon -- Deals secondary damage based on half of initial damage to enemies - Andy Rave Off effect now only lasts 1 turn Quickstep now triggers Rave Off effect and cooldown increased from 2 to 5 Keening Edge base damage increased by 5 Premonition reworked -- Now grants 6/12/18/24/30 bonus damage, 5%/10%/15%/20%/25% evasion rate for 3 turns Master Staff now affects Roar of the Wind -- Slashes 9 times instead of 7 - Ryuna Dance of Dragon base damage increased by 10 Breath of Fire base damage decreased by 5 Dragon Incense base damage decreased by 6 - Vent Roundhouse base damage increased by 5 Roundhouse now deals 30/50/70/90/110 damage Mark of the Foot base damage increased by 20 Mark of the Foot now deals 40/65/80/95/110 damage Counterattack now won't proc if Drunken Brawler isn't learned yet or attacked by ranged attacks Thunderclap base damage increased by 5 Master Staff now affects Primal Merge -- Primal Merge lasts 8 turns instead of 5 - Dorothy Base agility increased by 2 Subweapons! base damage increased by 5 - Ningrum Breaker Shot changed into Windbreak, and reworked -- Deals 60/120/180 damage to all enemies -- Costs 12/20/28 MP - Flay Poison of Destruction now deals BAD + 40/80/120 damage - Forte Breaker now include BAD as base damage and has 2 turns cooldown Dark Blend now has cooldown of 9/7/5 turns - Ashen Base damage increased by 2 Elemental Summon base damage increased by 10 Elemental Summon now uses Stead-Aim timing sequence Shining Spear reworked -- base damage increased by 25 -- cooldown decreased from 5 to 2, and now is an Instant Cast ability -- now uses Stead-Aim timing sequence -- now paralyzes in 50% chance; it won't automatically paralyze target Blazing Twister now has new animation Blazing Twister base damage decreased by 10 Anmalekates base damage decreased by 15 and now deals 15/30/45 in each strike Master Staff now affects Anmalekates -- Increases damage in each strike by 25% - Villeta Consecutive Shot base damage increased by 5 Mana Sap now has no MP cost Master Staff now affects Starfall -- Increases damage by 25 - Schneide Drache Kinhakken attack type now is magical Splitster Storm attack type now is magical /Slasher attack type now is magical - Razh Haste duration decreased by 1 Heavy Blow base damage increased by 20 Venom Rush cooldown decreased from 7 to 4 - Mark Verspotten now makes enemies to attack Mark properly Verspotten cooldown decreased fro 10 to 6 Counterattack now won't proc if Vergeltung isn't learned yet or attacked by ranged attacks Solstician Bless now uses Stead-Aim timing sequence Solstician Bless cooldown decreased from 7 to 4 - Lotte Rune Form now describes the effect of both Rune Singer and Rune Fighter form Legacy now includes 100% INT as base damage - Lyka Base damage increased by 7 Form Change reworked -- Form Pickaxe deals normal damage to single target and stuns by 15%/20%/25%/30%/35% depends on Stunlock level -- Form Sword reduces damage by 10, but 75% of the damage dealt will be splashed to enemies --- Stun chance of Rightbash and Greater Push in Form Sword are only 25% Form Change shows the effect of each form Shockwave base damage increased by 15 and now deals 35/60/105/140/175 damage Right Bash base damage decreased by 25 Greater Push base damage increased by 20 and manacost increased by 3 Greater Push now uses Stead-Aim timing sequence Stunlock stun chance only affects in Form Pickaxe Master Staff now affects Greater Push -- Greater Push deals AoE damage - Arphage Monster Rage now shows the bonus damage and armor penalty description properly Chaotic Deep Hazard base damage increased by 5 Sword of Exclamation effect on Arph now only decrease 8 armor instead of 16 Phoenix Ash regeneration multiplier starts by 3 instead of 7 - Nina Telekinesis base damage increased by 10 Chain Lightning base damage increased by 5 and now deals 20/40/60/80/100 damage to 4 targets Lightning Bolt base damage increased by 20 nd now deals 60/95/130/165/200 damage Unwielding Toss base damage increased by 15 and now deals 30/50/70/90/110 damage to all enemies Static Purge implosion damage decreased from 70 to 40 Master Staff now affects Static Purge -- Increases implosion damage by 25 Enemies - Afterlife Assailant armor decreased by 10 - Rogue Hunter armor decreased by 3 - Ursine and Enraged Ursine base damage decreased by 10, in compensate of double-strike attack Items - Sigil of Assassins now has proper description, and Sigil of Hunters as well. - Fixed information about Sigil of Wolf (North instead of Northwall) - Fixed typos in Runic Bracer, Phoenix Feather, Vampiric Bracer, Magic Muffler, Sigil of Soar, and Helm of Rei - Gravekeeper Lantern now available at Dvorak the Eccentric - New Runes set available at Elena the Rune Appraiser - Equipment stats now grants HP and MP bonuses properly - Sigils now display the damage bonus properly - Several craft items won't show if the player has insufficient level 1.0RC2November 6, 2013 - Fixed incorrect dialog line at the intro - Fixed Skybridge overlaying at Hazel Ruins 3rd floor - Fixed BGM doesn't play at Hazel Ruins 9th to 13th floor - Fixed incorrect floor information at Hazel Ruins 10th floor, at stair to 9th floor - Fixed stats information that displaying armor when having Razh in party - Fixed Alteration quest; now the quest can be completed - Fixed several typos and missing dialogue lines in first Dark Scripter encounter - Equipment scene now shows complete stats and updates correctly - Stat display when level up now only shows STR, INT and AGI - Skill management reworked: - In general, every of Companion's skill will be set at level 1, but still need to be learned. - Along with the skill set, the skills will only cost 1 skill point per level, but with Companion's level requirement -- For instance, if Souki has learned Shining Blade Cut at level 1, he can't upgrade it at level 2 because the skill needs Souki at level 3 as upgrade requirement, and so on -- This also applies to ultimate skills, which has been set to be learnable from level 6 - New battle BGMs: >> Eremidia's Theme >> Overcome the Challenge >> Wild Foes Appear - New battle BGM depends on current Companions. >> Vent McGraves' theme, Tale of the Drunken Hustler >> Dorothy Gale's theme, Dance of Fortune >> Ningrum Hapsari's theme, Armageddon >> Ryuna's theme, Oriental Fighter >> Andy Landwalker and Nella Shadowind's theme, Long Journey >> Villeta Nightwish's theme, Ars Clash >> Schneide Vanzelt's theme, Intro Mission - New accessories and Sigils. Every item has been rewritten from scratch Battle - New Battle Interface! - Curse state will amplify damage by 50% instead of draining character's MP - Corrupt state now decrease 1 armor rate per stack - Companions' base MP regen now starts at 5% of INT - Character with Transform feature (Lyka's Form Morph, Lotte's Rune Form, and Ryuna's Shift Stance) won't be reset when recovered by Layla or Stone Tablet - Fixed error involving Static Shock and Monster Rage perks Heroes - Marvel Marvel has new Wasser design! and the weapon renamed into Waster Charge cost from 12/10/9/8/7 decreased to 6 Scan skill has been removed New skill: Counterattack "When attacked, by chance Marvel will deliver a single blow counter attack that deals half of his base damage. Proc will set even if Marvel dodges the attack or the attack missed." - When attacked, Marvel has 20%/30%/40%/50%/60% chance to counterattack that deals half of BAD - This perk gains benefit from Focus and Charge, as well with accessories and buffs. - Souki Shadow Mirage now drains 10% of current HP per turn - Nella Flight now has new icon - Iuna Base armor increased by 1 Freeze state now won't decrease armor rate anymore Chilling Embrace debuff now decrease 1 armor instead of 2, and now can be stacked up to 3 stacks - Andy Premonition buff will show only 1 state icon, and still inherit the same effects Smoke Screen effect now has different icon shown--so it won't confuse with Mute state Quickstep now has new animation - Ryuna Shift Stance now can only casted in battle Dragon Shock debuff now decrease 2 armor instead of 6 Rune Seal now decrease 1 armor point and amplifies 25% of magic damage - Vent Drunken Brawler counterattack now deals 25% of BAD in each hit - Dorothy Base armor decreased by 2 Pure Skill now grants 1.5x/1.75x/2.0x/2.25x/2.5x critical damage in 20% chance - Hapsari (now namely Ningrum) Background renewed, based on Tammora's guideline of Bhumitara Her attack style and Windbreak now has proper name of origin (Bhumitara instead of Nirbhumi) - Forte Strength increased by 2 - Ashen Base armor increased by 1 Elemental Summon: Naign Unprac now has new animation - Villeta Base damage increased by 6 Base armor increased by 1 Soul Bind now has new animation Consecutive Shot now deals proper damage (10/20/30/40/50 + 0.75x INT, 2 shots, 3 targets) Ars Bolt base damage increased by 10 and damage growth increased by 5 Starfall now deal proper damage when hit the 50% hitting an enemy twice proc Starfall base damage increased by 25 Spell Return now will be triggered if Villeta learned the ability first - Schneide Schatten Over debuff now decreases 1 armor per stack - Razh Base armor increased by 2 - Mark Vergeltung now has brief delay of counter - Lotte Base armor increased by 1 - Lyka Cruna Magicka threshold decreased by 3, means the perk will add 1 armor per 6/5/4/3/2 unspent MP - Arphage Monster Rage now only adds 20% damage and decreases 3 armor - Nina Base damage decreased by 6 Base armor increasd by 1 Telekinesis now deals halved damage if not timed properly Chain Lightning now deals 15/30/45/60/75 damage Unwielding Toss damage range decreased by 5 Static Purge debuff now doesn't decrease target's armor Static Overload damage decreased by 5 Enemies - Now bosses are more resilient to disables and harder to kill - Skeevers now have 20% evasion rate - Spectral Assassins and Phantom Assassins now have 30% evasion rate Items - Everything reworked. The documentation of items and accessories are in progress 1.0RC1 patch 1.0.1November 4, 2013 - Fixed missing BGM at cliff - Fixed dialogue line at Mr. Lao's in Preparation quest, after summoning Heroes - Fixed incorrect Grace Amulet recipe - Fixed animation glitch when evading spells - Fixed Crystal bug at Hazel Ruins 4th floor - Skybridges at Hazel Ruins 3rd floor now more visible - New battle BGMs: >> Eremidia's Theme >> Overcome the Challenge >> Wild Foes Appear - New battle BGM depends on current Companions. >> Vent McGraves' theme, Tale of the Drunken Hustler >> Dorothy Gale's theme, Dance of Fortune >> Ningrum Hapsari's theme, Armageddon >> Ryuna's theme, Oriental Fighter >> Andy Landwalker and Nella Shadowind's theme, Long Journey Battle: - Chance to evade incoming attack when perfectly timed now only 25% Heroes: - Souki Shining Blade Cut base damage decreased by 5 Chaotic Deep Hazard base damage decreased by 10 - Nella Almaring isn't a leveled weapon anymore Base damage increased by 6 Metabolic Boost now grants 6/12/18/24/30 bonus damage buff - Ryuna Dragon Invocation now has cooldown - Flay Nethertoxin initial bonus damage decreased by 2 - Forte Katana isn't a leveled weapon anymore - Arphage Shining Blade Cut base damage decreased by 5 Chaotic Deep Hazard base damage decreased by 10 Enemies - Slime, Hound, Skeever and Talonfoot bounty decreased to 1 Gold, 1 Dime, 2 EXP point - Cockatrice bounty decreased to 2 Gold and 2 Dime, and 4 EXP points - Wasp and Bat bounty now only 1 Gold and 2 EXP - Sketelon bounty decreased to 3 Golds, 3 Dimes, 3 EXP -- And Sketelons will more susceptible against physical attacks - Kobold, Buzzard bounty now only 3 Golds, 2 Dime, 4 EXP - Ursine bounty now only 5 Golds, 2 Dime, 5 EXP -- Ursine and Enraged Ursine has increased base damage by 6 - Gargoyle bounty decreased to 4 Golds, 2 Dime, 5 EXP - Wyvern bounty increased to 12 Golds, 12 Dime - Nightshade bounty increased to 18 Golds, 18 Dime - Troll bounty increased to 6 Golds, 4 Dime - Enraged Troll bounty increased to 9 Golds, 7 Dime - Flay who summoned by Dark Scripter now has 10 armor and 40% evasion rate -- Enemy Flay's poison damage increased by 10 - Fixed bug if Ghost, Shade or Wraith casts Manaburn Items - Clover Headdress now also grants 2 damage bonus - Buckler only block 10 damage in 60% chance, while Just Shield will only block 5 damage in 100% chance and Miller Shield will block 15 damage in 60% chance 1.0RC1November 2, 2013 - Initial release