Challenges in Designing a Menu System with Touch-less Technology

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ek Interactive, Ltd. All rights reserved. ek Interactive, Ltd. All rights reserved. CHALLENGES IN DESIGNING A MENU SYSTEM WITH DEPTH MOTION SENSOR TECHNOLOGY Shachar Oz Game & UX Designer Omek Interactive Studios

description

Lecture presented by Shachar Oz at UXI conference in February 2012 (http://uxi.org.il/pages/13265). Shachar is a game and user experience designer at Omek Interactive Studios. For more information on Omek and its products, visit www.omekinteractive.com

Transcript of Challenges in Designing a Menu System with Touch-less Technology

Page 1: Challenges in Designing a Menu System with Touch-less Technology

© Omek Interactive, Ltd. All rights reserved. © Omek Interactive, Ltd. All rights reserved.

CHALLENGES IN DESIGNING A MENU SYSTEM WITH

DEPTH MOTION SENSOR TECHNOLOGY

Shachar OzGame & UX Designer

Omek Interactive Studios

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© Omek Interactive, Ltd. All rights reserved.

MENUS ARE FORGOTTEN ABOUT .OR, WHAT CAN DRIVE USERS CRAZY ?

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MENU SYSTEM DESIGN GUIDELINES

• Confident users understand:– where they are– where they were– what can they do– how can they do it

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3D DEPTH SENSOROR, WHAT IS IT ?

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3D DEPTH SENSOROR, WHAT IS IT ?

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TOUCH-BASED TECHNOLOGY

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TOUCH-LESS TECHNOLOGY

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TOUCH-LESS TECHNOLOGY

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DEPTH MOTION CAPTURE

Body trackingNatural gesturesFree from controllers

×Tangible feedback×100% stability×Accuracy

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CHALLENGESOR, HOW TECHNOLOGY INFLUENCE DESIGN ?

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CHALLENGES OF MOTION CAPTURE• Feeling of a click :

virtual tangibility• Active & inactive modes • Am I in control ? • Inner delay of the interface

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CHALLENGES OF MOTION CAPTURE• Feeling of a click• Active & inactive modes :

differentiate between user behaviors

• Am I in control ? • Inner delay of the interface

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CHALLENGES OF MOTION CAPTURE• Feeling of a click• Active & inactive modes • Am I in control ?

feedback for the users• Inner delay of the interface

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CHALLENGES OF MOTION CAPTURE• Feeling of a click• Active & inactive modes • Am I in control ? • Inner delay of the interface :

cannot predict the user

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DEALING WITH CHALLENGESSELECTING AND SCROLLING ITEMS

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Selecting Items

• Click gesture : imitate mouse

• Hot-spot• Grand gesture• Swipe in • Grab gesture

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Selecting Items

• Click gesture• Hot-spot :

hold cursor above item and wait

• Grand gesture• Swipe in • Grab gesture

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Selecting Items

• Click gesture• Hot-spot• Grand gesture :

grandiose arm movement• Swipe in • Grab gesture

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Selecting Items

• Click gesture• Hot-spot• Grand gesture• Swipe in :

continuous feedback

• Grab gesture

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Selecting Items

• Click gesture • Hot-spot• Grand gesture• Swipe in • Grab gesture :

pinch or fist

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Selecting Items

Responsiveness v x v v v

Active & inactive

v x v ½ ½

Stablilty x v v v ½

Comfortable ½ v x v v

Usability v v x ½ ½

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Scrolling Items

• 2D cursor : imitate mouse

• 1D cursor• Static active spot• Dynamic active spot• Grand gesture

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Scrolling Items

• 2D cursor• 1D cursor :

scroll on one axis• Static active spot• Dynamic active spot• Grand gesture

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Scrolling Items

• 2D cursor• 1D cursor• Static active spot :

magnifying glass• Dynamic active spot• Grand gesture

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Scrolling Items

• 2D cursor• 1D cursor• Static active spot• Dynamic active spot :

magnifying glass++• Grand gesture

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Scrolling Items

• 2D cursor• 1D cursor• Static active spot• Dynamic active spot • Grand gesture :

grandiose arm movements

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Scrolling Items

Responsiveness v v ½ v v

Active & inactive

v v x v v

Stablilty ½ v ½ v v

Comfortable v ½ v ½ x

Usability v v ½ v x

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Pagination

• Just another button: hot-spot / click• Grand gesture: Minority Report• Drag n’ drop: scroll the entire list

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User Real Location

• Camera view: what the camera sees?

• B&W: grey scale colors• Freeze!: control over the character• Trapezoid: view playfield from up• Note over character: main area of

concern

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Feeling of a Click

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CONCLUSIONSOR, WHAT DID WE LEARN ?

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Conclusions

• Tracking: essential constant feedback

• Gesture: toggle action modes

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Conclusions

• Tracking: essential constant feedback

• Gesture: toggle action modes

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User Expectations

• One hand based control scheme• Grandiose gestures only once in a

while• Constant feedback for each

movement

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Depth Sensor Menu Design Guidelines• Consistency • Simplicity• Feeling of control• Feedback • Comfortable

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Future Experiments

• Sound based feedback (for blind)• Speech based / speech components

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References

• Frosted Glass / CAMPAR• EyeSight• Dance Central / Harmonix• Adrenaline Misfits / Konami• Omek Interactive Studios• Media Center / Primesense• PointGrab• Powerup Heroes / Ubisoft

• Huang J., White R.W., Buscher G. (2012). User See, User Point: Gaze and Cursor Alignment in Web Search. CHI’12, May 5–10, 2012, Austin, Texas, USA

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Thank You For Listening ,

Shachar OzGame & UX Designer

Omek Interactive Studioswww.OmekInteractive.com

[email protected]