CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.
-
Upload
beryl-lyons -
Category
Documents
-
view
218 -
download
0
Transcript of CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR.
MACERA TÜNELİby Gizem
CENG4912012 - 2013
GİZEM
Bahri Gizem Hakan Kadir ErayTOKMAK BAŞER ORAL
DOĞANLAR
MACERA TÜNELİ
• Education of disabled and preschool-age children.
• Better understanding of a child’s world and imagination.
• Self-improvement of a child.
OUTLINE
• What is the problem?
• What has been done so far?
• What is our different solution?
• What are we going to design?
OUTLINE
• What is the problem?
• What has been done so far?
• What is our different solution?
• What are we going to design?
MACERA TÜNELİ
• Simply played, interesting scenario
• Features to get involved a child into the game
• Free-style scenario
• Usability and evaluation by experts
• Portability
OUTLINE
• What is the problem?
• What has been done so far?
• What is our different solution?
• What are we going to design?
before MACERA TÜNELİ
• Filin Banyosu: It includes many different features such as animation, conversational graphics, touching, movement according to real physics rules, sound effects…
• ÖZTEK: It is developed by Prof. Dr. Kürşat ÇAĞILTAY and his team. It includes different versions depending on use of conversational toys or multiple touch table and kinex technology.
OUTLINE
• What is the problem?
• What has been done so far?
• What is our different solution?
• What are we going to design?
MACERA TÜNELİ• An interesting scenario with different characters
• An interesting scenario in different environments– Home– School– Market– Garden– Amusement Park
MACERA TÜNELİ
• Free style scenario• Involvement of the child by different features
– Touching– Drawing– Taking photos– Video recording– Sound recording
MACERA TÜNELİ
• iOS and Android
• A website to record results of activitieshttp://horal.me.pn/
OUTLINE
• What is the problem?
• What has been done so far?
• What is our different solution?
• What are we going to design?
design of MACERA TÜNELİ
• Scenario with user interface
• Design goals
• Design constraints
MACERA TÜNELİ
• Firstly, one determine the next step from main screen.
MACERA TÜNELİ
• Then, one should chose a character to continue with and an environment to play in.
•
MACERA TÜNELİ
• In game, one may– Record sound or record a video while playing at
home.
– Draw something while studying at school.
– Take a photo in order to enter amusement park.
MACERA TÜNELİ• One may also change the setting of the game
from option screen.
design goals of MACERA TÜNELİ
• KISS: user-friendly interfaces and highly simple usability
• Portability: platform independent, available for iOS and Android
• Maintainabilty: compatibility for up-dates and maintenance
design constraints of MACERA TÜNELİ
• Software: use of UNITY, providing needed functionality and connection to the website
• Hardware: platform dependent application and memory
• Performance: platform dependent quality and performance
• User: target users, are disabled or preschool-age children
MACERA TÜNELİ
SUMMARY
• What is the problem?
• What has been done so far?
• What is our different solution?
• What are we going to design?
REFERENCES
• http://www.ieee.org/index.html
• http://unity3d.com/
• http://oztek.metu.edu.tr/
• http://www.apple.com/ios/whats-new/
• http://www.android.com/
• https://play.google.com/store/apps/details?id=com.betikus.filinbanyosu&hl=tr
?