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Transcript of CEN 316 Computer Architecture for Computer Science Dr. Mansour Al Zuair References: patterson Dr....
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CEN 316
Computer Architecture for Computer Science
Dr. Mansour Al Zuair
References:
www.cs.berkeley.edu/~patterson
Dr. Hisham Al Twaijry presentations
www.cs.berkeley.edu/~lazzaro
Computer Organization and DesignComputer Abstractions and Technology
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Class Objectives° You want to call yourself a “computer scientist”
° You need to make a purchasing decision or offer “expert” advice?
° Understand the interface between the software and hardware.• The basis of understanding the program performance• design the system software (compiler, OS) for a new processor
° To learn the factors affecting the performance of a program and how to improve the performance
• choose right computers for a set of applications in a project.• interpret the benchmark figures given by salespersons.• Write efficient programs
° To learn the principles for designing processors and systems and • To learn the system configuration trade-off• techniques to improve the performance of hardware
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Class Objectives
° Understand assembly-language programming
• Write assembler-language programs for MIPS
• Know how programs translate to machine language
° Learn system functional partition and interfaces
• Processor, memory, input/output
° Understand performance assessment & components
• Interpret measures and avoid common flaws
• Know how system characteristics affect performance
° Understand basic computer arithmetic
° Understand how computer “executes” instructions
° Understand basics of modern memory and I/O systems
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Today’s Lecture°Computer architecture forces and trends
• Technology- Semiconductor
- Magnetic storage
• System price/performance 1965..today
• Future
°Define Computer Architecture• Levels of abstraction
• Computer system organization
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Computer Architecture° Computer Architecture =
Instruction Set Architecture + Machine Organization
° Instruction set• What does the machine understand?
• What does the machine need to understand?
• What is the interface between hardware and software?
° Machine organization• How does it work?
• How do we design a computer?
• How does the speed depend on the design?
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Anatomy: 5 components of any Computer
Personal Computer
Processor
Computer
Control(“brain”)
Datapath(“brawn”)
Memory
(where programs, data live whenrunning)
Devices
Input
Output
Keyboard, Mouse
Display, Printer
Disk (where programs, data live whennot running)
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Computer Technology - Dramatic Change!°Processor
• 2X in speed every 1.5 years (since ‘85); 100X performance in last decade.
°Memory• DRAM capacity: 2x / 2 years (since ‘96); 64x size improvement in last decade.
°Disk• Capacity: 2X / 1 year (since ‘97)
• 250X size in last decade.
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Tech. Trends: Microprocessor Complexity
2X transistors/Chip Every 1.5 to 2.0 yearsCalled “Moore’s Law”
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Technology Trends: Memory Capacity(Single-Chip DRAM)
• Now 1.4X/yr, or 2X every 2 years.
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Moore’s Law
Moore’s Law: No. Transistors per chip increases 4 every 3 yearsCAGR = 60%
TransistorsPer Die
Pentium™Processor
8080
8086
80286
Intel386™Processor
Intel486™Processor
20001970 1975 1980 1985 1990 1995
4004
108
107
106
105
104
103
102
101
1
16M
1K
4K16K
64K
256K1M
4M
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Performance Growth
HP 9000/750
SUN -4/260
MIPS M2000
MIPS M/120
IBMRS6000
100
200
300
400
500
600
700
800
900
1100
DEC Alpha 5/500
DEC Alpha 21264/600
DEC Alpha 5/300
DEC Alpha 4/266
DEC AXP/500IBM POWER 100
Year
Pe r
for
ma n
ce
0
1000
1200
19971996199519941993199219911990198919881987
Workstation Performance Improving 54% per year
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System Price/Performance
DEC VAX11/7801 MIPS1 MB
$200K
$200K per MIPS
1977
IBM System 360/500.15 MIPS
64 KB$1M
$6.6M per MIPS
Intel Xeon Dual core3 GH
More than 18000 MIPS$2000
$.11 per MIPS
1965 2005
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Types of computers
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Types of microprocessors
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Program Performance
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HW or SW component
How this component affect performance
Where is this topic covered
Algorithm Determine both the number of source-level statements and the number of IO operations executed
Not this course
Programming language, compiler and architecture
Determine the number of machine instructions for each source level statement
Chapter 2 and 3
Processor and memory system
Determine how fast instructions can be executed
Chapters 5,6, and 7
I/O system Determine how fast I/O operations may be executed
Chapter 8
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Below your Program
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Where is “Computer Architecture and Engineering”?
*Coordination of many levels of abstraction
I/O systemProcessor
CompilerOperating
System(Windows 2K)
Application (Netscape)
Digital DesignCircuit Design
Instruction Set Architecture
Datapath & Control
transistors
MemoryHardware
Software Assembler
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Key Concepts of Abstraction° Instruction Set Architecture (ISA)
• Functional interface for assembly-language programmer
• Examples: MIPS, SPARC, PowerPC, HP PA, Alpha, Intel (x86), IBM System/390, IBM AS/400
° Implementation (Machine Organization)• Partitioning into units and logic design
• Examples- Intel386 CPU, Intel486 CPU, Pentium® Processor,
Pentium® II Processor, ..
- Alpha 21064, 21164, 21264
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Key Concepts of Abstraction°Realization
• Physical fabrication and assembly
• Examples- IBM 703(?) built with vacuum tubes and
7090(?) built with transistors
- Pentium Processor in 0.8 mm, 0.6mm, 0.35 mm BiCMOS/CMOS
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Forces on Computer Architecture
ComputerArchitecture
Technology Programming Languages
Operating systemsHistory
ApplicationsOrganizational
techniques
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Instruction Set Architecture
° “... Consists of:• Organization of storage
• Data types
• Encoding and representations (instruction formats)
• Instruction (or Operation Code) Set
• Modes for addressing data Items and instructions
• Program visible exceptional conditions
° Specifies requirements for binary compatibility across implementations
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MIPS I Instruction Set Architecture
° Instruction Categories
• Load/Store
• Computational
• Jump and Branch
• Floating Point
- coprocessor
• Memory Management
• Special
° Three instruction Formats
R0 - R31
PC
HI
LO
OP
OP
OP
rs rt rd sa funct
rs rt immediate
jump target
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Execution Cycle
Instruction
Fetch
Instruction
Decode
Operand
Fetch
Execute
Result
Store
Next
Instruction
Obtain instruction from program storage
Determine required actions and instruction size
Locate and obtain operand data
Compute result value or status
Deposit results in storage for later use
Determine successor instruction
Conceptual Sequence: Programmer’s view of single instruction executionISAs generally adopt with limited, specified exceptions
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Machine Organization
° Capabilities & performance of functional units (FUs)
• registers, ALU
° Ways in which these components are interconnected
• nature of information flows between components
° Choreography of FUs to realize the ISA
° Register Transfer Level Description
° Also called microarchitecture or design architecture
Logic Designer's ViewISA Level
FUs, control units, interconnect