ceiga-plus3

download ceiga-plus3

of 92

Transcript of ceiga-plus3

  • 8/11/2019 ceiga-plus3

    1/92

    P L U S

    #3

  • 8/11/2019 ceiga-plus3

    2/92

    I SSU E #3

  • 8/11/2019 ceiga-plus3

    3/92

    P L U S

  • 8/11/2019 ceiga-plus3

    4/92

    #photorealism

    @Ceiga

  • 8/11/2019 ceiga-plus3

    5/92

    ceiga.co.uk

    56

    C O N T E N T S

    8 14 26

    4028

    6458

  • 8/11/2019 ceiga-plus3

    6/92

  • 8/11/2019 ceiga-plus3

    7/92

    Editors Letter

    Richard Bray

    E D I T O R

    [email protected]

    Its been an interesting past few weeks for me. Ive started a web developer event(digitalcroydon.

    net/event/), started a podcast about gaming( jumpshootreload.tumblr.com/) and began

    dabbling in a little game development with Unity. Clearly something had to take a backseat and

    unfortunately its been Ceiga magazine, so after 2 months Ive nally put together another issue.

    This issue of Ceiga Plus is similar to the rst as most of the images were submitted to me via email

    instead of me going to look around for pieces of artwork, so it was a lot easier to get permissions

    for. Again as its a Plus issue its still quite experimental, the general theme for this issue is photo

    realism although the work by Dmitri Zakharov isnt all photo realistic its uniqueness to the usual

    cg image really caught my attention so I couldnt not include it. Ive decided to add a few ar ticles

    from the blog into it to make it feel more like a magazine and less like a picture book. One is an

    interview with Erik Andersson on his beautiful short lm Porcelain, the other is an ar ticle written by

    Jane Chambers Senior, a 3D Artist at The Neighbourhood about an archvis project they worked on

    for Fitzory Place, the article wasnt written for Ceiga but I thought it would t well with this issue so

    I asked if I could use it.

    Aniket Bhatkar, Mrio Norgueira, Dulce Paes, Leandro Silva and Pedro Silva are a few other brilliant

    3D artist that have their work featured in this issue but Im most impressed with the work of cover

    artist Bertrand Benoit who has an extensive section at the end of the magazine only showing o a

    fraction of this portfolio.

  • 8/11/2019 ceiga-plus3

    8/92

    Aniket is a 24 year old Indian based Lighting andShading Artist with more than 2 years experience in

    automotive and architectural lighting. His is really

    excited by learning new tools & techniques. At the

    moment he is learning Solid Angle Arnold and Vray

    For Maya but his primary tools are 3D Studio Max and

    Vray.

  • 8/11/2019 ceiga-plus3

    9/92

    ANIKET BHATKAR

    aniketartspace.com

  • 8/11/2019 ceiga-plus3

    10/92

    Aston Martin 1963

  • 8/11/2019 ceiga-plus3

    11/92

    Audi AirStrip Shot

  • 8/11/2019 ceiga-plus3

    12/92

    Mercedes E550

    Porsche 911

  • 8/11/2019 ceiga-plus3

    13/92

    Chevrolet Cruze

  • 8/11/2019 ceiga-plus3

    14/92

  • 8/11/2019 ceiga-plus3

    15/92

    MRIO NOGUEIRA

    blog.rip3d.net

  • 8/11/2019 ceiga-plus3

    16/92

    Zevo Kitchen

  • 8/11/2019 ceiga-plus3

    17/92

    Zevo Kitchen

  • 8/11/2019 ceiga-plus3

    18/92

    STUDIO 33

  • 8/11/2019 ceiga-plus3

    19/92

    Zevo Kitchen

  • 8/11/2019 ceiga-plus3

    20/92

    STUDIO 33

  • 8/11/2019 ceiga-plus3

    21/92

    TWCL Penthouse

  • 8/11/2019 ceiga-plus3

    22/92

    STUDIO 33

  • 8/11/2019 ceiga-plus3

    23/92

    STUDIO 33

  • 8/11/2019 ceiga-plus3

    24/92

    STUDIO 33

  • 8/11/2019 ceiga-plus3

    25/92

    Zevo Kitchen

  • 8/11/2019 ceiga-plus3

    26/92

    MAKING AN

    ARTISTIC SHORT

    FILM WITH CINEMA4D

    I really liked the short lm Porcelain(vimeo.com/96251578) by Erik Andersson as soon as I saw it. Great use of music,

    particle eects and lighting. Ive manage ask the creator the reasons behind the short lm.

    1) Could you start by telling me a bit about yourself, what got

    you started in 3D art and how long have you been doing it

    for?

    My name is Erik, I am 29 years old and living in Stockholm, Sweden.

    I work as a director/3D artist at Roosterlms.se. I started learning 3D

    about 5 years ago when I studied TV-production. Besides 3d I have

    worked (and occasionally stil l do) as Director, DOP, Online, Oine,

    Producer & Colourist. Its hard to say what got me started, I guess Ive

    never wanted to feel limited, I want to be able to manage everything

    in the production chain, from script to grade, even though post

    production probably is my favourite.

    2) What inspired you to create Porcelain?

    At rst I was doing a sci-/space lm for an editing contest, but

    the more I thought about the future, the more I got into what was

    happening in this time and place. So I threw away about one week

    work and started from scratch. One video that inspired me was Joh

    Legend Made to Love music video.

    3) What was your process for creating it, did you create a

    storyboard or make any sketches?

    For this project it was very simple, I cant draw, barley sketch. C4D

    my sketch program. So I just opened up cinema 4d and sat there u

    I knew what to make.

    4) Ive noticed each scene has a dierent organic model. D

    theses symbolise something?

    They all symbolise the decline of human civilisation. If you noticed,

  • 8/11/2019 ceiga-plus3

    27/92

    it says greed on the bullet in the beginning. Greed that threatens

    animals of extinction, greed to make money on animals for

    entertainment or greed to exploit the earths resources.

    5) Why did you choose to make the lm black & white?

    Most of the lm is not technically black & white, but white porcelain in

    a white studio makes it looks like that. I really like the clean look of it.

    6) How did you nd using CINEMA 4D to create this and what

    problems (if any) did you come across when creating this?

    I love Cinema 4D, mostly because of the simulation section. Since

    everything is simulated on my lm (e.g. wrecking ball, and all the

    shatters) I used a lot of particle eectors such as gravity, wind,

    turbulence and also ramping the timescale. The hard part was

    to break everything the way I wanted, cause I couldnt watch the

    simulations in real time (and even when I could, the sim didnt look

    the same as when cached) so every time I changed something I had

    to clear and re cache and that kinda slowed down the workow wh

    youre working with thousands of little rigid bodies.

    7) The music in Porcelain is brilliant and it goes well with th

    lm. Did you listen to the piece of music before making the

    lm or afterwards?

    The music denitely played a big roll in this and it was chosen befo

    started with the project, kind of like the workow of a music video.

    8) Final question. If you were to make Porcelain again now

    what would you do dierently?

    Vray in all its glory, but the render times were insane (15-30min/

    frame), I just recently bought Octane 2.0 and I really enjoy it so far.

    tried to render the head shot scene with octane and came down to

    min/frame even though the DOF was rendered out rather then ad

    in AE with depth pass as I did with Vray Or I would use Vray with

    render farm

  • 8/11/2019 ceiga-plus3

    28/92

  • 8/11/2019 ceiga-plus3

    29/92

  • 8/11/2019 ceiga-plus3

    30/92

    Dinner with knowledge

  • 8/11/2019 ceiga-plus3

    31/92

    Dinner with knowledge

  • 8/11/2019 ceiga-plus3

    32/92

    Sunshine After Rain

  • 8/11/2019 ceiga-plus3

    33/92

    Sunshine After Rain

  • 8/11/2019 ceiga-plus3

    34/92

    Dinner with knowledge

  • 8/11/2019 ceiga-plus3

    35/92

    Take A Shower

  • 8/11/2019 ceiga-plus3

    36/92

    Sunshine After Rain

  • 8/11/2019 ceiga-plus3

    37/92

    "Nice to meet you, Modern" said Classic

  • 8/11/2019 ceiga-plus3

    38/92

    Stone with Stone

  • 8/11/2019 ceiga-plus3

    39/92

    Dinner with knowledge

  • 8/11/2019 ceiga-plus3

    40/92

    Dmitry Zakharov (Moscow, 1986) is a visual artist

    living in Cologne. He is a designer, working on the

    segments of video and animation. Zakharov expresses

    himself in graphical ways with clear structures,

    his compositions are determined by complex and

    challenging nature.

    Zakharov plays around with sound, shapes, colours

    and textures in a way that is alarmingly complex

    and structured but at the same time, he still know

    how to remain simple. His works astutely combine

    aesthetics and intent to deliver sleek, rhythmic

    geometrical shapes that metamorphose into new

    structures.

  • 8/11/2019 ceiga-plus3

    41/92

    DMITRY ZAKHAROV

    dmitryzakharov.de

  • 8/11/2019 ceiga-plus3

    42/92

  • 8/11/2019 ceiga-plus3

    43/92

  • 8/11/2019 ceiga-plus3

    44/92

  • 8/11/2019 ceiga-plus3

    45/92

  • 8/11/2019 ceiga-plus3

    46/92

  • 8/11/2019 ceiga-plus3

    47/92

  • 8/11/2019 ceiga-plus3

    48/92

  • 8/11/2019 ceiga-plus3

    49/92

  • 8/11/2019 ceiga-plus3

    50/92

  • 8/11/2019 ceiga-plus3

    51/92

  • 8/11/2019 ceiga-plus3

    52/92

  • 8/11/2019 ceiga-plus3

    53/92

  • 8/11/2019 ceiga-plus3

    54/92

  • 8/11/2019 ceiga-plus3

    55/92

  • 8/11/2019 ceiga-plus3

    56/92

    A SENSE OF HOME

    Were all familiar with what a chair should look like,

    how a curtain should fall, or what a throw might look

    like if it were draped over a sofa, because we see

    these things everyday as part of the fabric of our

    own homes. Because of that instinctive familiarity,

    its no easy challenge to produce interior CG images that feel real andfaithfully replicate the reality of a space, particularly a luxurious duplex

    apartment that does not yet exist, as with Fitzroy Place. However, this is

    what we do!

    When you think of home you dont necessarily think about a specic

    room or piece of furniture, but rather how the space makes you feel. It is

    that instinctive emotional connection that people have with their environ-

    ments that we look to invoke in our imagery. A home can at times be a

    place to relax, or a cocoon from the outside world, yet can be adapted to

    create a social and stimulating place to share with others. Maintaining a

    balance between the dierent characteristics people want from a home

    essential to making an image accessible.

    When it came to approaching Fitzroy Place, for me it was important th

    our imagery properly translated the interior of the apartment, whilst co

    veying the emotive qualities that we all individually associate with hom

    It was essential that we represented the design accurately, and that all materials, xtures and ttings were correct; these nishes are what help

    to create the whole look and feel of a space, and subconsciously are th

    physical characteristics we identify with the most.

    Space designed with order, functionality, and proportion in mind does

    not on its own make a place that connects with us emotively. To be an

    engaging environment, a space needs to provoke and stimulate the

    senses, which is why the use of materials and texture play an importan

    role to enrich our response to our immediate surroundings. Natural, hi

    quality materials are not just visually alluring, but possess their own uni

    Crafting intimate interior spaces for Fitzroy Place

    (Republished with permission from The Neighbourhood)

  • 8/11/2019 ceiga-plus3

    57/92

    textures that subtly aect how we react to them. Texture provides depth

    and richness to a surface that appeals to our natural instinct to touch.

    Coarse textures tend to appear hard and heavy because light cannot

    travel undisturbed across a rough surface; this gives the visual illusion of

    something more dense and solid in form. In contrast smooth and more

    reective textures appear to feel lighter and softer in form. To understand

    how we respond to texture is impor tant and can be the crucial element

    to the design, as it can transform the entire mood and atmosphere of an

    interior. Soft, raised textures convey the sense of warmth and comfort; a

    characteristic we tend to associate with home. It is this basic principle that

    we looked to explore with more detail in our imagery for Fitzroy Place.

    Fabric and the layering of soft furnishing is a key component to help a

    space feel comfortable and relaxing; the use of soft accessories encourag-

    es and persuades us to sit back and enjoy the intimacy of the space.

    Throughout the scheme there is a beautiful balance of materials and

    textures, used continually within the design and tout of the apar tment.

    We looked to replicate and exploit this in 3D to help the images really

    come to life. The living room shot combines a mixture of the hard and

    soft elements that furnish the space, contrasting in texture and density, yet

    working harmoniously together. The raw, cut stone coee table centred in

    the middle of the space and juxtaposed between two large, sumptuous

    sofas adds a level of drama and tension. Despite this bold interruption,

    the space maintains the feeling of comfort and warmth around the centre

    piece. The key to this balance was to capture the warmth of the re and

    the soft luxuriousness of the sofas, dressed casually with a couple of cush-

    ions and a throw to soften and enhance the allure of the space.

    All of these features may perhaps appear quite eortless and chic, but

    have been carefully thought through and constructed with detail to cap-

    ture that instinctive familiarity, and create the feeling of a tangible space

    that you could almost imagine to be real. For me it is crucial that the visual

    eect of an image is not diluted by the medium that it was created in. It

    can be easy to spot when an image is CG, but when technology is contin-

    ually evolving these boundaries are slowing beginning to blur. It becomes

    exciting when you begin to question if the image is in fact real!

    Written by Jane Chambers Senior 3D Artist at The Neighbourhood

    (the-neighbourhood.com). All images created for Fitzroy Place

    (ftzroyplace.com), by Exemplar.

  • 8/11/2019 ceiga-plus3

    58/92

    Axis Viana Hotel represents one of our newest works

    where the main idea was to share two dierent

    approaches: photorealistic and conceptual.

    For the photorealistic views we used the two well-know references of the project and tried to reproduce

    them 100% equal to achieve the most precise and

    accurate result possible. On the other hand, the three

    conceptual views are focused in creating a personal

    vision of the building in a post-apocalyptic future,

    with all the environment and time consuming that this

    scenario may be represented. Architecture developed

    by VHM. Photographic references (view 1 and 2) by

    Nelson Garrido.

  • 8/11/2019 ceiga-plus3

    59/92

    LEANDRO SILVA &PEDRO SILVA

    www.facebook.com/leandrosilvarchviz

    facebook.com/pages/ROOM/504982496240849?fref=ts

  • 8/11/2019 ceiga-plus3

    60/92

    Axis Viana Hotel

  • 8/11/2019 ceiga-plus3

    61/92

    Axis Viana Hotel

  • 8/11/2019 ceiga-plus3

    62/92

    Axis Viana Hotel

  • 8/11/2019 ceiga-plus3

    63/92

    Axis Viana Hotel

  • 8/11/2019 ceiga-plus3

    64/92

    Bertrand Benoit is a 3d Artist extraordinaire! Focusingon Architectural Visualization but can easily go deep

    into the smallest details you can imagine (like sesame

    seeds on a 3d recreated loaf of bread). Hes a long

    time follower of this blog and participated in many

    challenges usually, ending up as being one of the

    winners!

  • 8/11/2019 ceiga-plus3

    65/92

    BERTRAND BENOITbertrand-benoit.com

  • 8/11/2019 ceiga-plus3

    66/92

  • 8/11/2019 ceiga-plus3

    67/92

  • 8/11/2019 ceiga-plus3

    68/92

  • 8/11/2019 ceiga-plus3

    69/92

  • 8/11/2019 ceiga-plus3

    70/92

  • 8/11/2019 ceiga-plus3

    71/92

  • 8/11/2019 ceiga-plus3

    72/92

  • 8/11/2019 ceiga-plus3

    73/92

  • 8/11/2019 ceiga-plus3

    74/92

  • 8/11/2019 ceiga-plus3

    75/92

  • 8/11/2019 ceiga-plus3

    76/92

  • 8/11/2019 ceiga-plus3

    77/92

  • 8/11/2019 ceiga-plus3

    78/92

  • 8/11/2019 ceiga-plus3

    79/92

  • 8/11/2019 ceiga-plus3

    80/92

  • 8/11/2019 ceiga-plus3

    81/92

  • 8/11/2019 ceiga-plus3

    82/92

  • 8/11/2019 ceiga-plus3

    83/92

  • 8/11/2019 ceiga-plus3

    84/92

  • 8/11/2019 ceiga-plus3

    85/92

  • 8/11/2019 ceiga-plus3

    86/92

  • 8/11/2019 ceiga-plus3

    87/92

  • 8/11/2019 ceiga-plus3

    88/92

  • 8/11/2019 ceiga-plus3

    89/92

  • 8/11/2019 ceiga-plus3

    90/92

  • 8/11/2019 ceiga-plus3

    91/92

  • 8/11/2019 ceiga-plus3

    92/92

    c e i g a . c o . u k