CCCOnline massively open online
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Transcript of CCCOnline massively open online
Game Based Learning Opportunities for
Instructors
Shall We Play A Game?
Personal Learning Network
PLN
Massive Open Online Course
MOOC
Good MOOC, Bad MOOC Venture capitalists who have poured at least $20-million into the
20-person Coursera storefront must be impatient for these revenue streams to get settled. So far they’re considering the following:
a) Charging for certification and testing. b) Vending of tutorial services, translations, facilitation of
small-group discussion and peer learning, etc. c) Direct tuition for courses or clusters of courses in
relation to certification, standard distance-ed practice, just with the new midscale Coursera brand.
Harvard and MIT, for instance are trying to have their brand cake and dilute it too by branding their Edx courses as the product of “Harvardx” and “MITx.”
d) Miscellaneous revenue sources, like advertising and employment-service revenue from job seekers and potential employers.
Social Network Knowledge Construction
Level 1 – Identify the NetworkLevel 2 – LurkingLevel 3 – ContributingLevel 4 – CreatingLevel 5 – Leading
Some Numbers48,683 visitors86,862 page views283 threaded discussions301 registered participants
Listed in the US Department of Education’s
Connected Educators Project’s Community Directory
Games MOOC
Over 30 videos of live educational presentations and discussions were created
during the Games MOOC.
The videos have collectively had 3,003 views. We have 81 people who have subscribed to the YouTube channel.
YouTube
LMS –like site http://gamesmooc.shivtr.com/
Asynchronous LMS
Live Events OnlineGoogle Hangout on Air as a quick overview
each Monday Morning
Tweetchat each Wednesday evening
Thursday livestreamed discussion or panel of guests through Google Hangout on Air and also through Second Life.
TweetchatWednesday night games based learning
tweetchat7 pm MTOne hourHashtag #gamemooc
M stands for Modest“Coursera gamification12 is totally LMS.
OTOH #gamemooc has morphed into a wonderfully supportive guild of educators.”
October 8 – November 18th
Games Based Learning MOOC II
6 WeeksWeek 1 Games Based Learning Intro and
ResearchWeek 2 Game MechanicsWeek 3 GamificationWeek 4 Immersive Environments Week 5 Games and MobileWeek 6 Assessment in Games
Virtual Worlds & Games UnSymposium
November 2 & 3
Games MOOC IIBrave Beginner TrackAdvanced TrackLurk and Learn!
BadgesGame Based LearningNetworked Educator
Popular DiscussionsBig “G” GamesFlow and FieroBadgesAnything by Jim GeeAnything by Jane McGonigalJohn Seely Brown’s video that came out on
August 11LurkingMOOCs
Due November 15
Games & Immersive LearningFaculty Challenge Grant
Social Media and Online PresenceTwitter – hashtag #gamemooc
Flickr – Games MOOC group http://www.flickr.com/groups/gamesmooc/
YouTube – gamesmooc http://www.youtube.com/user/gamesmooc
Second Life – Front Range and ISTE SIGVE
World of Warcraft – Cognitive Dissonance Educator’s Guild
Gamers Advancing Meaningful Education
G.A.M.E.
Webinar Series Every Third Thursday of the
month
It Takes A Guild A Guild of Educators
International Society for Technology in Education
Special Interest Group – Virtual Environments
Monthly Speaker Series
ISTE SIGVE
Fri Sep28-Sun Sep 30, 2012Livestreamed
#slang12
6th SLanguages Annual Symposium Conference
Thursday, October 4 at 7 pmLivestream
http://www.youtube.com/gamesmooc
An Overview of MOOCs