Cauldron Mission FOW
-
Upload
benoflamancha -
Category
Documents
-
view
222 -
download
0
Transcript of Cauldron Mission FOW
7/23/2019 Cauldron Mission FOW
http://slidepdf.com/reader/full/cauldron-mission-fow 1/1
CAULDRON SCENARIO
Special Rules:
Immediate Ambush
Immediate ambush is the same as ambush (platoon is placed in reserve but counts as being deployed on
the table), except that a plyer MUST place platoons they are holding in immediate ambush on the tableat the start of the game after all other Deployment, but before the game begins
Prepared Positions
!oth players may start any Infantry and "un teams as gone to ground (pg #$) and dug in (pg %&) at the
start of the game
Reserves
'ou eep a scenariospecified proportion of platoons in reserve at the start of game
Turn &, roll & die, turn * roll *, turn + roll + etc etcach %- brings in a platoon from .eserve If you roll + or more dice, you al/ays get one platoon, even
if none of your rolls /ere a %- (details pg *01)
Delayed Reserves
Don2t start rolling for .eserves until turn +, /hen you get one die, turn 3 you get t/o dice, etc etc
Random Deployment
Divide the table into 3 4uarters, numbered &3
.oll for each platoon being deployed &3, they deploy in that 5uadrant 6n a % or 0, the o/ning player
chooses
Must be deployed &07 a/ay from visible enemies, or 17 if out of 8oS
VICTORY CONDITIONS:
6n or 9fter turn 0
9ttacer /ins if they start a turn holding an ob:ective
Defender /ins if they begin their turn /ith no attacing teams /ithin &07 of either ob:ective
.688 T6 ;IT <oncealed= more than half of each team>vehicle in cover
<onscript *-Trained +-
?eterans 3-
6ver &07 a/ay"one to "round
<oncealed
.o@ & and Moved, each add & to the difficulty