Card ARANA DM CHARACTER

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 Ag St Mi Mov Pop CS SS  Arm 4  Cost 162 FEATS +0  TRAITS +0 SHOOTING ACTIONS + COMBAT ACTIONS +0  TACTICAL ACTIONS +1 Soul Alien X  WEAPONS AND ARMOR +0 +1 Minotaur Brute Great ball chain  Add 2 points to the strength of blows made with this weapon. Great one-handed weapon +2 to blow strength when attacking with this weapon. Icon of Drakojia  Wears the i nsign ia of hi s G od. Rec eives an ex tra A D whe n  War Praying.  War tattoos  Arm+1, Arm can never go below 4 .  Aberrant  Animal rage  When obta ining t hree equa l dice, the Avata r goes i nto Blind rage. Must immediately cancel the action that was done and apply the effects of Blind rage. In combat will receive 2 extra Combat Dice and may only perform the attack combat action.  Aggressive  When the Ava tar sac rif ices CD for an agg res siv e a ctio n, gains an extra blow strength point. Primal rage  When damaged, the Ava tar's Ag an d St increase rather tha n decrease.  The Avat ar w ill d ie w hen h is S t an d Ag reach a va lue of 10 (and Mi a value of 3).  The Avatar can not be healed or evolve his St or Ag. Slam  The Ava tar runs towa rd his vict im and tri es to slam him  with his inertia.  Must run or sprint. The AD used for running or sprinting are also rolled and can be counted as successes.  The Avatar must slam his enemy on the closest base zone and can rotate only once to a maximum of 45º while running or sprinting. A knocked down model can not be targeted. If action is neutralized, the Avatar may keep running and target a new enemy in the same direction (no need to reroll). St vs. Ag  Maximum distance running or sprinting  The victim suffers a blow of the Avatar's original St + ONE. Add ONE point to blow effect. Crushing swirl  The Avat ar holds firm ly t he c hain and spin s t he b all over his head at great speed, hitting the combatants nearby. The ball and chain will hit any fighter (ally or opponent, in combat or not) that is in range. CS vs. Ag A radius of 2 inches from theAvatar The victim suffers a blow of strength 7 plus ONE  Throw ball chain  The Avatar launches the b all chain at his oppone nt. Victim must be in LoS. If the action is neutralized or  vic tim is knc oke d d own, the bal l w ill cont inu e i ts rou te and can impact on other combatants that can not counter.  The ball will stop if it collid es a rigid obstacle.  Th e Av at ar lo se s th e ba ll ch ai n (c ro ss it ou t in th e record card). SS vs. Ag St inches The victim suffers a blow of St 10 plus ONE Gore  The Avatar strikes the enemy w ith his powerful horns.  The victim can use one natural CD less to counter the action than used by the attacker.  Ag vs. Ag  The victim suffers a blow of the Avatar St plus ONE Knock down  Avat ar's fis t f alls like a ha mmer onto the head or ba ck o f his enemy.  The victim must be a model of equal or smaller size.  St vs. St  The victim must make a maneuver check with ONE d10. I knocked down, the victim can not get up until next round. Rage of anger  The Ava tar enter s a stat e of extre me a nger and unleas hes his destructive power by increasing adrenaline. Cannot be boosted. Single use per round. 10-Mi The Avatar wins ONE Combat Dice. ITEMS +1 Printing the card: The card will be printed directly to the correct size (14cmx11cm folded). Once printed, cut out the card, fold it across the dotted line and add glue to attach both sides. Base 40x40 Size  Ver lar e 8  Arena Deathmatch y tod os los contenid os relacionados son ® y/o © 2007-20 11 Avatars of War, SLNE v136 CD  AD God Drakojia X X X X X X X X Home  The Ashlands Type Minotaur Brute 4

Transcript of Card ARANA DM CHARACTER

Page 1: Card ARANA DM CHARACTER

8/12/2019 Card ARANA DM CHARACTER

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 Ag

St

Mi

Mov

PopCS

SS

 Arm

4   Cost 162

FEATS +0

 TRAITS +0

SHOOTING ACTIONS +

COMBAT ACTIONS +0

 TACTICAL ACTIONS +1

Soul Alien

X

 WEAPONS AND ARMOR +0 +1Minotaur BruteGreat ball chain Add 2 points to the strength of blows made with this weapon.

Great one-handed weapon+2 to blow strength when attacking with this weapon.

Icon of Drakojia Wears the i nsign ia of hi s G od. Rec eives an ex tra A D whe n War Praying.

 War tattoos  Arm+1, Arm can never go below 4.

 Aberrant  Animal rage  When obta ining t hree equa l dice, the Avata r goes i nto Blindrage. Must immediately cancel the action that was done andapply the effects of Blind rage. In combat will receive 2extra Combat Dice and may only perform the attack combataction.

 Aggressive When the Ava tar sac rif ices CD for an agg res siv e a ctio n,gains an extra blow strength point.

Primal rage When dam aged, the Ava tar's Ag an d St increase rather tha ndecrease. The Avat ar w ill d ie w hen h is S t an d Ag reach a va lue of 10(and Mi a value of 3). The Avatar can not be healed or evolve his St or Ag.

Slam  The Ava tar runs towa rd his vict im and tri es to slam him

 with his inertia.  ● Must run or sprint . The AD used for running orsprinting are also rolled and can be counted as successes. The Avatar m ust slam his enemy on the closest base zone and

can rotate only once to a maximum of 45º while running orsprinting. A knocked down model can not be targeted.If action is neutralized, the Avatar may keep running andtarget a new enemy in the same direction (no need toreroll).♦ St vs. Ag

  ◙ Maximum distance running or sprinting  ► The victim suffers a blow of the Avatar's original St +ONE. Add ONE point to blow effect.

Crushing swirl The Avat ar holds firm ly t he c hain and spin s t he b all overhis head at great speed, hitting the combatants nearby.● Th e b a l l an d c h a i n w i l l h i t an y f i g h t e r ( a l l y o ropponent, in combat or not) that is in range.

♦ CS vs. Ag◙ A radius of 2 inches from theAvatar►The victim suffers a blow of strength 7 plus ONE

 Throw ball chain The Avatar launches the ball chain at his opponent.● Victim must be in LoS. If the action is neutralized or vic tim is knc oke d d own, the bal l w ill cont inu e i ts rou teand can impact on other combatants that can not counter. The ball will stop if it collides a rigid obstacle. Th e Av at ar lo se s th e ba ll ch ai n (c ro ss it ou t in th erecord card).♦ SS vs. Ag◙ St inches► The victim suffers a blow of St 10 plus ONE

Gore  The Avatar strikes the enemy with his powerful horns.  ● The victim can use one natural CD less to counter theaction than used by the attacker.

  ♦ Ag vs. Ag  ► The victim suffers a blow of the Avatar St plus ONE

Knock down Avat ar's fis t f alls like a ha mmer onto the head or ba ck o f his enemy.  ● The victim must be a model of equal or smaller size.  ♦ St vs. St  ► The victim must make a maneuver check with ONE d10. Iknocked down, the victim can not get up until next round.

Rage of anger The Ava tar enter s a stat e of extre me a nger and unleas heshis destructive power by increasing adrenaline.● Cannot be boosted. Single use per round.♦ 10-Mi►The Avatar wins ONE Combat Dice.

ITEMS +1

Printing the card: The card will be printed directly to the correct size (14cmx11cm folded). Once printed, cut out thecard, fold it across the dotted line and add glue to attach both sides.

Base 40x40

Size  Ver lar e 8

 Arena Deathmatch y todos los contenidos relacionados son® y/o © 2007-2011 Avatars of War, SLNE v136 

CD AD

God Drakojia

X

X

X

X

XX

X

X

Home  The Ashlands

Type Minotaur Brute

4