Candy Crush Saga: Why are we hooked?

22
Candy Crush Saga: Why are we hooked?

description

We spoke to a handful of friends and family to find out what’s feeding the sugar addiction for the free game Candy Crush Saga

Transcript of Candy Crush Saga: Why are we hooked?

Page 1: Candy Crush Saga: Why are we hooked?

ExperienceLab

Candy  Crush  Saga:Why  are  we  hooked?

Page 2: Candy Crush Saga: Why are we hooked?

ExperienceLab

Sweet  tooth

2

Candy  Crush  Saga  has  topped  iOS  and  Android  app  charts,  and  become  the  most  played  game  on  Facebook.  With  this  in  mind,  we  spoke  to  a  handful  of  friends  and  family  to  find  out  what’s  feeding  this  sugar  addicDon...

Page 3: Candy Crush Saga: Why are we hooked?

ExperienceLab

3

Female,  24  years  old

Female,  18  years  old

Female,  53  years  oldMale,  38  years  old

Who  we  spoke  to

Male,  32  years  old

“I  go  through  obsessive  phases”

“It’s  very  addicDve”

“I  like  this  one  best  ”

“I  enjoy  it”

Page 4: Candy Crush Saga: Why are we hooked?

ExperienceLab

4

What  we  found  out

Page 5: Candy Crush Saga: Why are we hooked?

ExperienceLab

5

“Playing  aQer  a  few  games,  you  figure  it  out”

I  just  skipped  [the  tutorials].  Long  

tutorials,  I  just  skip  -­‐  I’m  geVng  used  to  how  these  games  work

“I  just  startedplaying”

Page 6: Candy Crush Saga: Why are we hooked?

ExperienceLab

Our  players  were  drawn  in  by  how  easy  it  was  to  pick-­‐up  the  basics  

Quick  &  easy  to  learn

6

“Playing  aQer  a  few  games,  you  figure  it  out”

I  just  skipped  [the  tutorials].  Long  

tutorials,  I  just  skip  -­‐  I’m  geVng  used  to  how  these  games  work

“I  just  startedplaying”

Page 7: Candy Crush Saga: Why are we hooked?

ExperienceLab“Each  and  every  level  -­‐  

it’s  something  different.  Some  levels  it’s  jelly,  some  levels  you  have  to  get  things  

down...”

“The  levels  keepme  interested”

7

Page 8: Candy Crush Saga: Why are we hooked?

ExperienceLab

...But  the  challenge  rises

And  these  incremental  challenges  keep  our  players  interested

“Each  and  every  level  -­‐  it’s  something  

different.  Some  levels  it’s  jelly,  some  levels  you  have  to  get  things  

down...”

“The  levels  keepme  interested”

Page 9: Candy Crush Saga: Why are we hooked?

ExperienceLab

9

“When  I  can’t  be  bothered  to  read,  I’ll  play  on  the  bus”

Page 10: Candy Crush Saga: Why are we hooked?

ExperienceLab

Candy  Crush  is  always  on  hand,  which  makes  it  

perfect  for  those  ‘in-­‐between’  Dmes  of  

day;  commuDng,  queueing,  waiDng  for  

the  kecle  to  boil    

10

It’s  in  yourpocket

“When  I  can’t  be  bothered  to  read,  I’ll  play  on  the  bus”

Page 11: Candy Crush Saga: Why are we hooked?

ExperienceLab

11

“Just  chilling  on  the  sofa”

Page 12: Candy Crush Saga: Why are we hooked?

ExperienceLab

The  short  levels  -­‐  over  in  a  macer  of  

minutes  -­‐  also  make  it  easy  to  ‘snack’  on  levels,  for  example  during  TV  ad  breaks

12

SecondScreen

“Just  chilling  on  the  sofa”

Page 13: Candy Crush Saga: Why are we hooked?

ExperienceLab

13

“It’s  cringe,  isn’t  it?  I  never  would  [play  on  Facebook],  but  I  know  lots  of  people  do”

“To  be  honest,  I  haven’t  really  noDced  it  much  on  Facebook”

“I’m  alwaysasking  for  more  lives”

Page 14: Candy Crush Saga: Why are we hooked?

ExperienceLab

14

There’s  plenty  of  discussion  in  the  media  about  the  

social  network  success  of  Candy  Crush  -­‐  and  the  role  this  has  played  its  growth  

But  only  one  of  the  people  we  spoke  to  used  this  

plahorm;  perhaps  this  isn’t  the  magic  ingredient  

Social

“It’s  cringe,  isn’t  it?  I  never  would  [play  on  Facebook],  but  I  know  lots  of  people  do”

“To  be  honest,  I  haven’t  really  noDced  it  much  on  Facebook”

“I’m  alwaysasking  for  more  lives”

Page 15: Candy Crush Saga: Why are we hooked?

ExperienceLab

15

“Word  got  around,  so  I  just  downloaded  it”

“We  talk  about  how  addicted  we  are”

“I  rang  my  sister  to  say  I’m  on  level  27,  but  

turns  out  she’s  on,  like,  127!”

Page 16: Candy Crush Saga: Why are we hooked?

ExperienceLab

16

But  real  life  conversaDons  were  rife  -­‐  comparing  levels,  and  chaVng  about  the  game’s  addicDveness  did  help  recommend  the  game  to  new  players,  and  remind  others  to  play

Game  talk

“Word  got  around,  so  I  just  downloaded  it”

“We  talk  about  how  addicted  we  are”

“I  rang  my  sister  to  say  I’m  on  level  27,  but  

turns  out  she’s  on,  like,  127!”

Page 17: Candy Crush Saga: Why are we hooked?

ExperienceLab

“I  got  stuck  on  a  level.  I’m  actually  debaDng  geVng  someone  to  complete  it  for  me”

17

“I’m  stuck  at  33  and  I’m  not  happy”

“I’m  on  level  23,  bit  put-­‐off  as  I  

can’t  get  past  it”

Page 18: Candy Crush Saga: Why are we hooked?

ExperienceLab

“I  got  stuck  on  a  level.  I’m  actually  debaDng  geVng  someone  to  complete  it  for  me”

18

For  some,  a  tricky  level  leaves  them  stuck,  and  some  players  lose  interest  

trying  to  overcome  the  same  challenges

SDcking  Points

“I’m  on  level  23,  bit  put-­‐off  as  I  

can’t  get  past  it” “I’m  stuck  at  33  and  I’m  not  happy”

Page 19: Candy Crush Saga: Why are we hooked?

ExperienceLabAQer  the  sugar  rush

19

Page 20: Candy Crush Saga: Why are we hooked?

ExperienceLab

20

But  nothing  lasts  forever.  This  could  just  be  the  natural  conclusion  in  the  gameplay  lifecycle.  The  quesDon  is,  how  can  players  be  enDced  by  the  next  challenge,  and  moved  onto  another  game  that  gets  them  as  hooked?

AQer  the  sugar  rush

Page 21: Candy Crush Saga: Why are we hooked?

ExperienceLab

21

Sweet  success• Be  quick  &  easy  to  learn• Raise  the  challenge  &  complexity  

with  levels• Make  levels  short  enough  to  fit  

‘in-­‐between’  Dmes• Be  easy  to  talk  freely  about  

(socially  acceptable  content)• Work  as  a  second  screen• Support  social  De-­‐ins• Help  overcome  ‘sDcking’  points

Page 22: Candy Crush Saga: Why are we hooked?

ExperienceLab

22

“Thank  you!”

ExperienceLab  have  been  helping  to  drive  innovaDon,  shape  new  products  and  services,  and  direct  strategic  thinking  for  more  than  forty  years,  and  we  are  proud  to  have  some  of  the  best  researchers  in  the  business  Our  staff  are  skilled  at  gathering  rich  insights,  based  both  on  people’s  real  life  experiences,  as  well  as  the  views  and  preferences  they  express  in  a  lab  environment

serco.com/[email protected]@serco.com+44  (0)20  7421  6488

©  2013  Serco  Limited,  All  Rights  Reserved