Can The Third Sector Use Second Life Roo Reynolds
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Transcript of Can The Third Sector Use Second Life Roo Reynolds
Can the
Third Sectoruse
Second Lifeand other Social Media
?
Roo Reynolds Roo Reynolds -- MetaverseMetaverse Evangelist, IBMEvangelist, IBM
“This is all a part of the
moving illustration drawn
by his computer
according to
specifications coming
down the fiber-optic
cable. The people are
pieces of software called
avatars. They are the
audiovisual bodies that
people use to
communicate with each
other in the Metaverse.”
http://flickr.com/photos/ian_d/30859899/
http://flickr.com/photos/earlg/304373180/
http://flickr.com/photos/dailysnap/360147199/
gamesgames
http://flickr.com/photos/ian_d/30859899/
http://flickr.com/photos/earlg/304373180/
http://flickr.com/photos/dailysnap/360147199/
gamesgames•• 69% of American heads of households 69% of American heads of households play computer or video gamesplay computer or video games
•• The average game player age is 33The average game player age is 33
•• 25% of gamers were over the age of 5025% of gamers were over the age of 50
•• 42% of 42% of onlineonline game players are femalegame players are female
••Women aged 18 or older = 30%Women aged 18 or older = 30%
•• Boys age 17 or younger = 23%Boys age 17 or younger = 23%
Source: Entertainment Software Association Source: Entertainment Software Association ““Essential Facts about the Computer Essential Facts about the Computer and Video Game Industry, 2006and Video Game Industry, 2006””
EVEEVEOnlineOnline
http://www.flickr.com/photos/therift/130671212/
World of World of WarcraftWarcraft
http://www.flickr.com/photos/ssanyal/563492429/
The new The new golf?golf?
stats
• growth
0 10,000 20,000 30,000 40,000 50,000
13 - 17
18 - 24
25 - 34
35 - 44
45 - 54
55 +
Age
User Count
darrenherman.com
200620052003
major league baseball
mlb.com
major league baseball
“Over the past few months, we have actively solicited input from you, the Second Life residents, on such design features as public spaces, guest rooms and exteriors – everything from colorpalette to space planning. After reviewing all of your comments,several changes to the overall design of aloft are a direct result from your feedback. Not only have these changes been applied to the virtual hotel, they will also be reflected in the “real-life”aloft hotels.”
http://www.virtualaloft.com/
aloftaloft
“We developed Scion City to connect with the trendsetters. That's our target demographic - people who do things first. Trendsetters are instrumental in promoting brands.”
Adrian Si, Interactive Marketing Manager, Scion
http://www.keikotakamura.com
http://digitaldouble.blogspot.com/2007/07/watch-worlds.html
The Gartner The Gartner Hype curveHype curve
Second Life?
Facebook?
The Gartner The Gartner Hype curveHype curve
Second Life?
Facebook?
The Gartner The Gartner Hype curveHype curve
Virtual Worlds?
Social software?
Cyworld
Habbo Hotel
3BQwaq
Kaneva OLIVE
http://flickr.com/photos/generated/416810/
SocialSocial
NetworkingNetworking
http://flickr.com/photos/shawdm/820926627/
User User
Generated Generated
ContentContent
Relay for LifeRelay for Life
US$118,500US$118,500
conclusionsconclusions
http://flickr.com/photos/-wit-/275384936/
http://flickr.com/photos/generated/416810/
people want to connect
people want to connect
http://flickr.com/photos/shawdm/820926627/
people want to participate
people want to participate
http://eightbar.co.uk
Roo Reynolds Roo Reynolds -- WhatWhat’’s Next?s Next?
http://rooreynolds.com
http://slideshare.net/rooreynolds
Questions and discussion
How do virtual currencies and real money interrelate?
How did IBM get started in virtual worlds?
How do virtual worlds compare with teleconferencing and
videoconferencing?
What do you think we be focussing on in the next 12
months? What kind of applications?
User generated content vskeeping control
Thanks