Campus Life Presentation 1

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Team Awesome Brian, Tiffany, Jamie, Jessica, Scott Approx. 30 min.

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Transcript of Campus Life Presentation 1

Page 1: Campus Life Presentation 1

Team Awesome

Brian, Tiffany, Jamie, Jessica, ScottApprox. 30 min.

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Today:

• Introductions• Scope• Personae• Gameplay• Testing Strategy• Website• Branding• Game Engine

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Scope

First year students at UWAcademic and social lifeServices and activities

Easy learning atmosphere

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Personae

• Marie– Excited– Concerned about

balancing academic & social stress

– Very social– Positive outlook

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Personae

• Stanley– Nervous and anxious– Not very outgoing– Wants to be social &

join clubs– Needs to learn basic

skills:• Cooking & cleaning

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Game Play• 3D World• About living on Campus• Tasks:– Residence (Village 1)– PAC, Turnkey, Used

Bookstore, SCH– Needles Hall– CECS

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Game Play

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Residence (Village 1)• Get your keys• Move-in• Set-up Internet / Phone• Meeting the roommates• Meet your don• Mealplan• Laundry• Games/Activites• Hygiene/Sleep…

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PAC, Turnkey, Used Bookstore, SCH

• Buy books• Buy food• Add money to WAT

card• Buy academic supplies• Apply for a job• Buy giftshop items• Buy Cineplex/Bus

tickets• Book a study room…

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Needles Hall• OSAP Pick-up• Counselling Services• Registrar’s Office• Buy Food• Washrooms…

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CECS• Meeting with CECS• Services• Branding• Online content• Integration with Campus Life

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So far, any feedback?

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Testing Strategy

• Display a slideshow describing our game on our website

• Following the slideshow we’ll ask them to fill out a survey.

• The survey will be made up of a combination of multiple choice and open ended questions

• We are going to use the Snowball sampling technique

• The goal is to get a general idea of how students feel about the game concept and to target areas for improvement

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Website

• Testing Strategy Technical Details• www.scottmeadows.net/campuslife• Content Overview

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Branding

• Logo• Colour Scheme• Both Important because of the scope of our

project– Selling the concept

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Game Engine

• Irrlicht Engine (http://irrlicht.sourceforge.net/features.html)

• Ear-licked?• Open-source• Cross-Platform

• Keeping in mind we’re building Sims-type game…• Thoughts?

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Game Engine Cont’d

• From an investment standpoint?– Open Source vs. Commercial

• Other options?

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Summary

• Scope• Personae• Game Play• Tasks

• Testing Strategy• Website

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Comments? Suggestions?