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Transcript of campain G2

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    Home player Blue

    Hold the fort

    You're the captain of the fortress strong-hold on the northern edges of Brave andkind Baron realm. This ruined fortress now

    partially knock down is far from the de-fendable fortress you were told about,

    when you were sent on this assignment,the reports coming from the Masons were

    false. The Masons had only restored onesection of the wall, and the engineers had

    filled the side motes, when they all van-

    ished in the night leaving the work undoneand a false report that it was completed.

    Two gaping holes from the Red Barons de-struction five years ago still stood on the

    front of the old fortress,

    You had sent word to your Lord that it

    would be hard to hold the fortress in hiscurrent condition without reinforcements,

    in the meantime you had your men flood

    the field in front of the fortress and plowoff the ground to make a large mud pitand least this will slow the advance of en-emy troops, and you are working on mak-

    ing temporary motes in front of the

    breaches of the wall . But alas you re-ceive the long-awaited message that rein-forcements are coming, good news in bad

    times is so welcome.

    Already your defenses have been probed,by an unknown enemy sniper fire, scout-

    ing parties have gone missing, and treesare heard being cut in the forest all this

    are signs that war is eminent.

    Game 2

    THE F O R T

    THE WAR OF THE BARONS

    Home player red

    Seize the Fort

    Having ambushed his reserveforces, bribed the Masons to leavethere work unfinished, you're nowready to begin your conquest ofthis mambe pambe Baron lands.You now bring in your siege en-

    gines that you have been buildingin the forest and prepare yourunits for the attack.

    The plan is simple take control ofHis fortress and his whole north-ern lands will be yours for the tak-ing. Finding the stout General thatcan do this task is the key . There

    First moon in spring ithe year of our Lord

    1390

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    If you have won the last gameyou can fill in one ruined tile

    next to the lake with anotherlake tile shown in map other

    wise there is three ruin tilesfacing the Red Barons' army

    (If Baron died in the last battlethe Baron's brother who now

    Objective:

    Hold the fort to the end of the

    game . Have Most units in thefort is to be in control of the

    fortress .

    You win if the Red baron can nolonger attack or has a whiteflag or voluntary surrenders.

    Page 2

    HOME P LAYER B LU E BARON

    Are heart are set on

    peace, but the tyrant only

    understands the grim face

    so we must show him this

    grim face till he see s the

    wisdom of peace

    Baron 1309 war counsel

    Game 2

    Continued from page 1

    A cry from the watchtower reveals a galloping horses ap-proaches, it is your Baron fleeing from the mountain pass with

    the foul news of the ambush. No sooner has the Baron and hismen fewer that hoped for refreshed and debriefed you when

    the battle alarm is sounded, no time to finish the defenses,

    war is upon Us !.

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    Continued from page 1

    going to have the advantage and your men have totire them self crossing a field with heavy missile fireso the units you chose will be critical .

    The War of the Barons Page 3

    7 B Y 7 B A T T L E M A P

    AWAY P LAYER R ED BARON

    broken down wallthat must be de-fended.,

    One side of the board hassmall hills descending intothe valley it's an open fieldred barons deployment theother side is the fortress allmade of ruined tiles with

    obstacles as the remainingwalls and three of the fronttiles representing the

    It is time to take what

    is rightfully ours.

    tomorrow We will own

    both side of the river

    Red Baron 1309

    War consul

    Objective:

    To have effectively won thefortress you need at least two

    units inside the fortress andthe other side a white flag.

    if player won last game your

    awarded 150 additional basepoints to put in reserves,which will enter where the reddot is will be able to enter the

    fortress through a diagonalmove

    (Red Baron tortured one of

    the Good Barron's men cap-tured in a scouting party and

    learned the secrets of a se-cret entrance) be sure to set

    this up second tab in deploy-ment options.

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    Strategy tip :Soften up your enemy first ,and be sure all your forces are in place be-fore you start the relentless attack.

    Continued from page two

    is the Baron is who rides into the fortress with thewarning. With whatever men made it to the fortress.

    Stradagy tip: You have three rows deep of tile todeploy your forces on.

    Remember with three

    units per tile you canlock yourself in where

    you can't maneuveryour troops within the

    Castle. Thus Deploy-ment is essential for

    survival think howthey will attack to give

    you the best advan-tage.

    Point Win Condition

    6 Holding the fort

    1 Removing enemy

    unit

    4 Killing General

    2 Wining computer

    game

    6 Killing Red Baron

    Point Win Condition

    1 Removing enemy unit

    4 Killing the Blue Baron

    2 killing the Capt.

    2 Wining computer game

    6 Controlling the fort

    Muster Requirements

    1.Deployment:1200 base

    points

    2. 240 penalty point al-

    lowance

    3. Deploy in red hills .

    4. Must have a General

    5. No named Heros

    6. No muster limitations

    Muster Requirements

    1. 1200 base points level 10 Army

    ( with any promotions from the

    last two games you wish to field)

    2. Up to 180 penalty points. total

    points should not exceed 1380

    3. The Barron or his brother if he

    died , and a captain as the two

    heroes you must field,

    4.No mounted units in the fortress5. Any mounted or fast units that

    also made it to the safety zone in

    last game as blue team you havethe option of putting them in re-serves up to three units and enter

    here when they show up in thegame the blue paint marks witharrow .6. You can field as many catapultsas wish on the hill tiles