CAMP MCKINLEY LISBON, OHIO - Buckeye...
Transcript of CAMP MCKINLEY LISBON, OHIO - Buckeye...
SANDY BEAVER DISTRICT
Presents
CAMP MCKINLEY
LISBON, OHIO
JANUARY 13-15, 2017
Questions or Comments: Randy Daub (330) 853-7438
Scoutmaster – Troop 22 – New Waterford, OH
Suggested
Patrol Specifications and Rules 1. Natural patrols in-so-far as possible.
2. All events will be based on eight (8) member patrols. Minimum recommended patrol is five (5)
Scouts. If more than eight Scouts, only eight will be allowed to participate in each event.
3. All Scouts should be properly clothed for cold, stormy weather and/or cold, wet weather.
4. No adult is to coach or help any Scout or patrol while that Scout or patrol is involved in the
Klondike Derby competition. This rule may be waived by the Judge for handicapped Scouts only.
5. Each patrol must submit a complete roster of members at check-in, and carry a duplicate to be
shown upon request at any station.
6. The ground rules for conduct and behavior at the Klondike Derby are the Scout Oath and the
Scout Law.
7. Upon arrival, the Unit Leader (or his SPL/Patrol Leaders) will check-in at the Lodge (before
proceeding to their campsite). Have your completed patrol roster(s) along with the required
registration fees. This fee is separate from any campsite rental fee. Your roster must show each
patrol as it will be during the Klondike Derby. Junior Assistant Scoutmasters may not compete,
but may be asked to assist in the judging. Each patrol will be given a numbered scorecard, which
they must keep and use all day Saturday.
8. Each patrol is required to build a sledge prior to the Klondike Derby, and bring it with them. Each
patrol must have their name and a patrol flag or totem displayed on their sledge. The list of
required equipment for each patrol must be able to be stored on the sledge, and brought to each
station. Commercially manufactured sleds or toboggans may be used, but the patrol will lose 4
points. An example of two (2) types of sledges are attached. The drawings are to be used as a
guide only. You are not required to follow the exact dimensions. However, the sledge must be at
least six (6) feet long and eighteen (18) inches wide. Sledges should be built by Scouts. Adult
supervision is allowed. Each sledge must have a towing bridle in order to be pulled by the Scouts
in the patrol. If a sledge breaks down during the Klondike Derby, the patrol may continue by
backpacking all equipment to the subsequent stations, but will lose points at the last station
check-out.
Procedures for Klondike Derby Competition At Friday night registration, each patrol will be given a numbered scorecard which they will use at each
station and upon which their score will be recorded (as well as on the Judge’s master list). This scorecard
will be marked at which station you are to begin the Klondike Derby. Each patrol will rotate to the next
station in numerical order ONLY during the time indicated for moving. See the map provided at Check-In
for station locations. A major exception will be at Station #5 - Lunch. All patrols will visit Station #5 at
11:45AM for lunch. At 1:00PM, all patrols will resume their numerical order, skipping Station #5.
Please be at your first station at 9:30AM sharp, ready to go. Check-in inspections will be at your first station.
Check-out inspections will be at your last station.
If you lose your scorecard, you will lose all points. In the event of a conflict between the score recorded on
the patrol scorecard and on the Judge’s master list, the Judge’s list will be considered accurate.
SCOUTMASTERS: Since this is an all-day event, PLEASE be very attentive to the clothing your Scouts will be
wearing. Six (6) hours on the trail may be very demanding, especially in footwear, gloves, and hats.
At 9:30AM, a siren will sound to indicate the start of the first event. It will sound again at the beginning of
each succeeding event. Move ONLY at the period of time indicated on the schedule.
At 4:00PM, all patrol scorecards MUST be turned in to Klondike Headquarters (Main Lodge).
In the event of severe weather (or no snow), decisions will be made at the Leader’s Crackerbarrel on Friday
evening.
Equipment Check-In: Will be at each patrol’s first station from 9:30AM to 9:45AM. A siren will sound to
indicate the start of the first event. Each event will last 30 minutes and ONLY 30 minutes. 10 minutes will
be allowed for moving between each station before the next event begins.
ALL MOVEMENT WILL BE IN NUMERICAL ORDER (1,2,3,4, etc)
Klondike Derby Schedule Friday, January 13th:
5:00 - 9:00 PM Check-In, Troop Site Assignments, Set-Up Camp
9:15 PM Patrol Leader’s Meeting (Klondike Headquarters/Lodge)
10:00 PM Scoutmaster Crackerbarrel (Main Lodge)
11:00 PM TAPS
Saturday, January 14th:
7:30 AM REVEILLE
7:30 - 9:15 AM Breakfast in individual campsites
9:15 - 9:30 AM Move to Each Patrol’s 1st Station Listed on Scorecard
9:30 - 9:45 AM Equipment Check-In (Derby Begins)
9:45 - 10:15 AM First Event
10:15 - 10:25 AM Move
10:25 - 10:55 AM Second Event
10:55 - 11:05 AM Move
11:05 - 11:35 AM Third Event
11:35 - 11:45 AM Move
11:45 - 1:00 PM Lunch (Station #5 – Fourth Event)
1:00 - 1:10 PM Move
1:10 - 1:40 PM Fifth Event
1:40 - 1:50 PM Move
1:50 - 2:20 PM Sixth Event
2:20 - 2:30 PM Move
2:30 - 3:00 PM Seventh Event
3:00 - 3:15 PM Check-Out (Derby Ends)
4:00 PM All scorecards must be turned in to Klondike Headquarters (Lodge)
6:00 PM Campwide Dinner at Klondike Headquarters (Lodge)
7:30 PM Awards Ceremony and Auction
9:30 PM Adult Leader Crackerbarrel (Main Lodge)
Sunday, January 15th:
7:30 AM REVEILLE
7:30 - 9:00 AM Breakfast in individual campsites
9:00 AM Non-Denominational Religious Service (Lodge)
10:00 AM Check-Out
Scoring System Check-In and Check-Out = 25 points
7 Events x 20 points = 140 points
Maximum Possible Points = 165 points
Required Patrol Equipment (Minimum – Add More If You Wish)
A. At least one compass for every two patrol members
B. 8 – six foot lengths of ¼” rope
C. 1 – 25 foot length of rope (not over ½” thick)
D. First Aid Kit
E. Hatchet, properly sheathed
F. At least one pocketknife
G. At least 4 Totin Chip Cards (Only Scouts with this card may use an axe or knife)
H. One tarp at least 6 feet x 6 feet
I. 4 – poles, approximately 1 inch diameter, approximately 6 feet long (Cannot by square or
rectangular miller lumber)
J. Rope or twine for lashing
K. 3 Tent Stakes (min) – Can be bought or hand-made
L. Firewood and accessories to lay a cooking fire
M. Food for lunch, including water. See complete list for Station #5 - Lunch Event. Include at least
one cooking pot and other cooking and eating utensils/equipment.
N. Toilet paper in a plastic bag
O. Trash bags
P. Notebook and pencils (or other writing instruments which will write in wet weather and will not
freeze) in a plastic bag
Q. Roster of patrol members
R. Patrol scorecard (issued when troop checks in)
S. Patrol Flag or Totem
T. Boy Scout Handbook and/or Fieldbook
NOTE: Axes, hatches, and saws must be properly sheathed and remain on the sledge or in a backpack
except when they must be used in an event. See Item G above.
Station #1 – Emergency Shelter
Patrol Equipment Needed: Tarp (approximately 6’ x 6’)
Materials to set up shelter
3 poles (min) approximately 1” diameter, 6’ long
Ropes for lashing
At least one compass
Firebuilding material
EVENT:
While crossing the frozen, treeless tundra, your patrol is caught in a sudden blizzard with temperatures
falling sharply. Survival demands some type of shelter from the wind and snow in order to keep from
freezing. The Judge will give a wind direction (such as NE), but will not show you that direction. Because
of the extreme weather, a shelter must be constructed quickly, in the simplest, most direct, and most
efficient manner. Poor judgement could result in frostbite, hypothermia, or even in the loss of life.
Using only the materials on your sledge (and the sledge itself, if you wish), build a shelter which will protect
at least two patrol members at a time from the weather. Also, lay up a fire with your materials. It is not
necessary to light the fire.
You must use at least two separate lashings (square, diagonal, or shear) in constructing your shelter. You
have prepared your patrol for such an emergency.
SCORING:
1. Shelter secure, lashings correct, shelter correctly oriented. 10 points
2. At least two scouts snug in shelter 4 points
3. Fire correctly laid (option of any in Scout handbook) 4 points
4. Participation and deportment 2 points
Total possible score 20 points
Station #2 – Map and Compass
Patrol Equipment Needed: Compass
Notebook and writing instrument
EVENT:
On one of your overnight stops in the Yukon Territory in your search for gold, your patrol meets an old
prospector who is ill and too feeble to work his claim. He offers to share any gold found with your patrol if
you will work the mine. He has a map which is accurate but has no compass directions or distances on it.
Your patrol decides to pursue the challenge. You will be following a trail which has several diversions
possible. Therefore, before you start, you must determine compass courses and distances so that you can
find the mind.
Your patrol is well prepared so that each member can solve the compass direction and distance for one
given segment. That patrol member will also identify one of the map symbols. Write your answers in the
spaces provided at the top of the map. If you have less than eight patrol members, you will continue
rotation until the map is complete.
SCORING:
Compass bearing, each segment Correct 1 point
“ “ “ “ Within 2 degrees ½ point
“ “ “ “ Beyond 2 degrees 0 points
Distance, each segment Correct (within 10 feet) 1 point
“ “ “ “ Within 10 to 20 feet ½ point
“ “ “ “ Beyond 20 feet 0 points
Map Symbols ½ point for each correct identification
Total Score Possible 20 points
Station #3 – Mystery Event
Patrol Equipment Needed: None
EVENT:
At this station, you will be given a series of problems to be solved using ordinary Scouting skills. The
problems will not be announced ahead of time. This event will test their ability to work closely together as
a patrol. The ability to listen and follow instructions given by their patrol leader will be tested.
SCORING:
Scoring categories cannot be publicized ahead of time without divulging too much information. However,
it should be noted that this event will be timed. The patrol will be given a specific time within which to
accomplish a specific task. It will be their job to accomplish the task(s) within the time allotted.
Station #4 – Flagpole Raising
Patrol Equipment Needed: 4 poles, approximately 1” diameter, approx. 6 feet long
Rope or twine for lashing poles together
Patrol Flag
Rope or binder twine for flag lanyard
3 Tent Stakes (min)
EVENT:
Lash together and erect a 14-foot high flagpole, using four 6-foot poles, in the center of a 20-foot circle
without stepping inside the circle. After the pole is erected and secured (without being held by Scouts),
raise and fly your patrol flag from the top of the pole. Flagpole must be free-standing.
SCORING:
Less than 5 minutes to complete 10 points
5 to 10 minutes to complete 8 points
10 to 15 minutes to complete 6 points
Correct lashings 2 points
Straightness of Flagpole 2 points
Patrol Flag Flying 2 points
Participation and Deportment 4 points
Total Score Possible 20 points
NOTE: If the pole is less than 14 feet high, 5 points will be deducted.
Station #5 – Lunch Patrol Equipment Needed: Matches, water, cooking utensils, mess kits and/or other eating equipment, raw meat, two raw fresh vegetables, hot drink fixings, and material for firebuilding. The Judge will have a limited supply of 1” x 6” x 12” dry softwood available, one piece per patrol, if you wish to use it.
EVENT:
You are to build one of the cooking fires from the Scout handbook or Fieldbook, using only two matches.
No artificial firestarters may be used. (No wax, tallow, oil, grease, fat, butane, propane, steel wool, or
chemically treated tinder…or any other quick start method). Your fire may be started by the use of material
as supplied by the Judge. Any use of BSA prohibited materials, such as gasoline, naptha, kerosene, lighter
fluid, etc, will reduce your points to zero.
When your fire is ready, you are to prepare a lunch consisting of a hot drink and at least one meat and two
fresh vegetables. In preparation for a trail meal, you may plan ahead in partially preparing the required
meal. You may clean, cut up, and package your meat and vegetables and partially cook them ahead of
time, but they must not be fully cooked or prepared. Canned, dehydrated, freeze dried, or commercially
frozen ingredients may NOT be used. Prepared enough food for a good meal for your entire patrol plus
two judges. This food is to be your lunch and not only a demonstration.
After you have finished eating, extinguish your fire, put the remaining ashes, unburned wood, etc. and
garbage in your trash bag, and rough clean your utensils using water or snow. You may finish cleaning your
utensils, plates, etc. later at your campsite. Make sure your cooking area is absolutely clean when you have
completed lunch. (The Judges will be very strict on this) No debris or garbage may be buried. Time will be
strictly limited to vacating the lunch area at 1PM.
SCORING:
Properly built Scout fire 3 points
Lit with one or two matches 2 points
(Lose one-half point for each additional match,
Lose 2 points if you use a Firestarter)
One meat and two fresh vegetables 3 points
Hot beverage 2 points
Meal fully cooked and hot when served 3 points
Put out fire properly and remove debris 3 points
Disposal of garbage and trash 2 points
Rough clean-up of utensils 2 points
Total Score Possible 20 points
Station #6 – River Crossing
Patrol Equipment Needed: Eight (8) six foot lengths of rope
One (1) twenty-five foot rope
Patrols may be additional equipment if they desire
EVENT:
Your patrol has arrived at Talkeetna and must cross the Sustina River which is deep, fast moving, and ice cold. You have found a land projection which has narrowed the river to approximately 25 feet for a short distance. You must attempt to get all of your patrol, including your sledge across. You are fortunate to find one rope already tightly stretched across the river that is sturdy enough to support the weight of a Scout or sledge.
SCORING:
Sledge across without upset 6 points
(Sledge across with upset) (2 points)
All patrol members across (8 required) 12 points
(Lose 1.5 points for each patrol member who drowned)
Participation and Deportment 2 points
Total Score Possible 20 points
Station #7 – Chariot Race
Patrol Equipment Needed: Three (3) six-foot poles
Rope or twine for lashing
EVENT:
Two parallel lines will be established ten feet apart. A vertical pole (or tree) will be set approximately 60 feet from the second line.
The patrol will line up behind the first line. On starting signal, they will proceed to the equipment at the second line. The patrol, working together, will lash the three poles into a triangle such that one patrol member can ride the horizontal pole while the rest of the patrol members pull the apex formed by the other two poles. It is not necessary that all patrol members pull the chariot, but other patrol members must run alongside. If the chariot does not stay intact, the patrol will stop and relash before moving on. The chariot will be pulled around the vertical pole (or tree) and back across the first line.
The horizontal pole must be off the ground. It is not necessary that the rider maintains contact with the horizontal pole. However, his hands and feet must not contact the ground. If ground contact is observed by the Judge, a penalty of 30 seconds will be assessed for each instance.
SCORING:
Speed of finish:
Under 2 minutes 10 points
2 minutes to 3-1/2 minutes 9 points
3-1/2 minutes to 5 minutes 8 points
5 minutes to 6-1/2 minutes 7 points
6-1/2 minutes to 8 minutes 6 points
8 minutes to 10 minutes 5 points
10 minutes to 15 minutes 3 points
Over 15 minutes 0 points
Participation and Deportment 10 points
Total Score Possible 20 points
Examples of Sledge Designs
Klondike Derby Sled Plans A new design for a strong, light, and inexpensive Klondike sled
By Scouters Jay Treacy and Liam Morland, February 2002
Dissatisfied with previous designs for Klondike sleds, we set out to make a new design. We wanted a sled
that was strong, light, inexpensive, and something that the Scouts could build themselves. The
distinguishing feature of this design is that it is held together with rope lashings rather than with metal
screws. In this way, the design is not really new. The Inuit have used flexible sleds for much longer than
Scouts have been around. This sled is:
Collapsible, making storage and transport very easy.
Very light weight, being made of relatively few thin boards.
Strong. The flexibility of the lashings allows it to bend rather than break when it hits something
or goes over an uneven part of the ground.
Inexpensive: about $25 (plus skis).
Something the Scouts can build. The Scouts can lash the sled together on their own.
Before you read ahead, have a look at the Sled Diagram and the detail pictures of the front
& rear bindings on page 7
The various parts of the sled are attached together by lashing with rope. There are 7 mm (¼″) deep
notches where the pieces cross. This makes aligning the pieces easy and keeps things from slipping even
if a lashing is not as tight as it should be.
Skis (pair)
Used downhill skis are the best for a sled. These should be 185 cm (73″) or longer. Second-hand
sports shops often sell these cheap. Note that there is no advantage to having new skis, though a
freshly waxed surface does help.
Bindings (×4)
These are 2×4 boards 20 cm (8″) long with 10×4 cm (4×2″) cut out of the bottom and 5 cm (2″)
by 7 mm (¼″) cut out of the top. These are screwed to the front and rear of each ski with 6 cm
(2½″) or longer screws. The screws must have flat heads and be counter sunk. A P-Tex candle,
available from ski shops, can be used to fill the hole, covering the screws completely. The front
bindings have an angled, 2 cm (¾″)-wide slot cut in the front to accommodate the diagonal (see
side view diagram). Additional wood can be lashed or screwed onto the bindings to make them
taller if the snow is too deep for the sled as is.
Cross bar (×3)
These are 2×2 boards, 60 cm (24″) long, with 5 cm (2″) wide notches 4 cm (2″) from the each end
of the board. Two of these are lashed to the bindings and support the floor. The other is the push
bar and is lashed to the uprights.
Floor boards (×10)
A floor board is a 1×2 board 120 cm (4′) long. (1×2 boards are often sold in 8′ lengths; cut these
in half.) The floor is made from ten such boards held together by weaving nylon webbing back
and forth between them. There should be three such lashings. Each lashing will require about 2 m
(6′) of webbing. Use a flat head screwdriver to help get these tight and even. Do this at home. The
floor, which is flexible until lashed down to the cross bars, can be used to wrap the other pieces
when packing the sled. The two outside floor boards should have eyes to hold the ropes for the
sides. There should be eight eyes, 12 cm (5″) apart, starting 8 cm (3″) from the rear end of the
board.
Upright (left & right)
The uprights are 2×2 boards, 1 m (40″) long. They rest on the skis and are lashed to the back of
the rear bindings. The height it chosen so that it is a comfortable height for a Scout to push. On
the inside, there are two eyes for the rear triangular brace ropes. These are 45 cm (18″) and 85 cm
(33″) from the bottom of the upright. On the front, there are six eyes, spaced 10 cm (4″) apart,
starting 20 cm (8″) from the bottom of the upright. These eyes are for the side and back mesh.
The uprights come in left and right versions. The only difference is the location of the inside eyes
and the notches for the diagonals.
Diagonal (left & right)
These are 1×2 boards, 150 cm (60″) in length. There is a 6 cm (2½″) wide notch 7 cm (2½″) from
the bottom which fits into the slot on the front binding. It is lashed here with a shear lashing.
There is a 5 cm (2″) wide angled notch 4 cm (2″) from the top on the side of the board. This fits
the notch on the upright and is lashed with a square or diagonal lashing. Along the top edge, there
are 5 mm (¼″) deep nicks to accommodate the ropes for the sides. These are 8 cm (3″) apart
starting 20 cm (4″) from the top end.
Once the sled is assembled, two ropes which connect eyes on opposite uprights provide triangular
bracing. Tighten these one at a time using a trucker’s hitch. To make the sides, rope is wrapped through
eyes on the edge floor board and uprights, and in 5 mm (¼″) deep nicks in the diagonal. The back is done
using the same eyes on the uprights (not shown).
Harness Design
A comfortable harness can be easily made by making a loop from 2 m (6′) of 2.5 cm (1″) nylon webbing.
To this is tied a rope which leads back to the bindings on one side or the other of the sled. Ensure that an
equal number of Scouts are pulling on either side. If you like, tie a short piece of bicycle inner tube from
the webbing loop to partway down the rope. This allows some give in the harness which will keep the
tension more constant. Ensure that if the harness is pulled hard, such as when climbing a sleep hill, the
rope will become tight and do the pulling itself. Otherwise, something may give way unexpectedly and
the sled may fly forward with all the energy stored in the over-stretched inner tube. In addition to the pull
harnesses, there must be a brake rope. This is a short rope tied between the two rear bindings. This is used
by the musher to stop the sled. Note that the musher must not get into the rope as a sudden pull could pull
the musher face-first into the push bar.