C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Kristi Bowling & Lynn Lauterbach MedMyst: An...
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Transcript of C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Kristi Bowling & Lynn Lauterbach MedMyst: An...
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Kristi Bowling & Lynn Lauterbach
MedMyst: An Adventure Game that Engages Students in MedMyst: An Adventure Game that Engages Students in Microbiology and the Scientific MethodMicrobiology and the Scientific Method
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Web adventures are free educational online gamesWeb adventures are free educational online games
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Begins with learning objectives
Engaging storyline- MYSTERY
Characters that provide feedback
Guided inquiry
Games are embedded
What is a Web Adventure?What is a Web Adventure?
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Infect-O-Rama (Frogger)
Plasmodia Invasion
Germ Blaster (Galaga) Mosquito Massacre
Embedded GamesEmbedded Games
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Educational online games are engaging and effective:
Web adventures (The Reconstructors, MedMyst, N-SQUAD) increase science content knowledge
Enjoyment and satisfaction are positively related with knowledge gain
Games embody well-established principles and models of learning (like situated cognition, anchored instruction, self-motivation, and feedback)
Do Web Adventures Teach?Do Web Adventures Teach?
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Align with Science /Health StandardsAlign with Science /Health Standards
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Pew Internet & American Life Project Teen & Parents Gaming and Civics Survey, November 2007- February 2008
Teens like to play video games 97% of teens ages 12-17 in the USA play video games (99% boys, 94% girls)
Today’s students are poised to take advantage of educational games.
Online games are a fixture of youth culture.
Why teach with games?Why teach with games?
http://digitalyouth.ischool.berkeley.edu/report
http://fas.org/gamesummit
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Recent StudiesRecent Studies Life Sciences EducationLife Sciences Education Microbiology EducationMicrobiology Education
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst – MedMyst – funded by SEPA & NIAIDfunded by SEPA & NIAID
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Webadventures.rice.eduWebadventures.rice.edu
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Medmyst.rice.eduMedmyst.rice.edu
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst OriginalMedMyst Original
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 1– Orientation at ORBMedMyst Mission 1– Orientation at ORB
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 1– MedMyst Mission 1– Koch’s Postulates of Germ TheoryKoch’s Postulates of Germ Theory
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 2– MedMyst Mission 2– Cholera Case-Control Study Cholera Case-Control Study
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 2– Peril in ProkaryonMedMyst Mission 2– Peril in Prokaryon
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 2– MedMyst Mission 2– Cholera Case-Control Study Cholera Case-Control Study
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 3– MedMyst Mission 3– Make a Smallpox Vaccine Make a Smallpox Vaccine
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 3– Nemesis in NeuropolisMedMyst Mission 3– Nemesis in Neuropolis
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 3– MedMyst Mission 3– Make a Smallpox Vaccine Make a Smallpox Vaccine
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 4– MedMyst Mission 4– History of MalariaHistory of Malaria
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 4– Malady in MabuufoMedMyst Mission 4– Malady in Mabuufo
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 4– MedMyst Mission 4– History of MalariaHistory of Malaria
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 5– MedMyst Mission 5– Investigating a Zoonotic ThreatInvestigating a Zoonotic Threat
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 5– Zero Hour ZoonosisMedMyst Mission 5– Zero Hour Zoonosis
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 5– MedMyst Mission 5– Investigating a Zoonotic ThreatInvestigating a Zoonotic Threat
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Medmyst.rice.eduMedmyst.rice.edu
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst ReloadedMedMyst Reloaded
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
NEW: MedMyst Mission 6NEW: MedMyst Mission 6
•Three training activities, each Three training activities, each 30-40 minutes30-40 minutes
•Inspire careers in health and Inspire careers in health and sciencescience
•Train players for MedMyst Train players for MedMyst mission 7mission 7
•Reinforce the scientific methodReinforce the scientific method
•Reinforce science process skillsReinforce science process skills
Epidemiologist Microbiologist
Veterinarian
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
MedMyst Mission 6-MedMyst Mission 6- Control and Experimental Samples Control and Experimental Samples
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
• How do the web adventure games fit into my curriculum?
• How can I make this work in my classroom?
• Are students motivated by these games?
• Do students learn –Content? Process Skills? Higher Level Thinking?
Key QuestionsKey Questions
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Teacher Suggested EnhancementsTeacher Suggested Enhancements
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Classroom ActivitiesClassroom Activities
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Tips from a TeacherTips from a Teacher
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
Cool LinksCool Links
http://webadventures.rice.edu
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
http://webadventures.rice.edu
I just really wanted to give you a shout about your web site because it is really cool, and it helped me understand what we are learning in science class.
MedMyst is so cool!!! I wish you could do something like this for my school’s next Science unit or come to think about it , how about one for every school subject. You guys make learning about pathogens fun!!
You guys need more missions because I have finished them all 5 times and I am only 11, so you need more missions!!!
Extremely rewarding, outstanding! VERY VERY educational.
I just wanted to let you know that my 8th grade students are really getting into your games. These games help them play at their own pace, are at a reading level that is easy for them to follow, and the students are having fun learning at the same time.
Student CommentsStudent Comments
Teacher CommentsTeacher Comments
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING
http://webadventures.rice.eduhttp://webadventures.rice.edu