By Saravanan Bala. General Report 31 % of Software projects are cancelled 75 % of the software...
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![Page 1: By Saravanan Bala. General Report 31 % of Software projects are cancelled 75 % of the software projects are considered failures by the people who initiated.](https://reader030.fdocuments.in/reader030/viewer/2022032804/56649e575503460f94b4ff61/html5/thumbnails/1.jpg)
byby Saravanan BalaSaravanan Bala
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General Report
31 % of Software projects are cancelled
75 % of the software projects are considered failures by the people who initiated it.
One in every 2 projects exceeds its budget by 200 %
* Gartner group IT Report 2007 * The Standish Group Chaos report 2000
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Dam Construction
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Traditional Models Vs Agile
Traditional models - building a fairly “large system” with large amount of design involved.
Changing business environment - turn around time of the software need to be very small
Competition and rapid changes – not always possible to have a system “requirement phase” which is complete.
When requirements – changing & coming in increments Iterative delivery of software is the only wayNecessitates a model to be followed.
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Concurrency & The key difference
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Agile Manifesto
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
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Existing Agile Methods
Extreme Programming (XP)ScrumFeature Driven Development Crystal family of methodologiesThe Rational Unified Process Dynamic Systems Development Method Adaptive Software Development Open Source Software development
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Extreme Programming - Process
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Roles & Responsiblilities
Programmer - Writes and tests codes.Customer - Writes stories and sets implementation priorityTester – Help customer write functional test and broadcast test
results regularlyTracker – Traces the estimates made by team , evaluates whether
the goal is reachable or notCoach - Responsible for the process as a wholeConsultant – External member possess specific technical knowledgeManager – Makes the decisions , communicates with the project
team
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Extreme Programming - Practices
Planning game – Programmer estimate the effort needed and customer decides the timing of releases.
Small/Short releases – A simple system is productionized 2 to 3 months
Simple design – Simplest possible solution implemented rapidlyPair Programming – Two people writing at one computer Collective ownership - cross functionalContinuous Integration – New piece of code is integrated into the
code base as soon as it is ready
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Extreme Programming - Practices
40 – hour week – max ,no two over time weeks allowed. If it happens , it is treated as problem to be solved.
Onsite customer – Customer has to be present and available full time for the team.
Coding standards – coding rules exist and followedJust rules – Can be changed with common consensus
Scope of usage:XP is aimed for small and medium sized teams limited between 3
and a maximum of 20 team members.
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Scrum
The term 'scrum' originally derives from a strategy in the game of rugby where it denotes "getting an out-of play ball back into the game" with teamwork.
Scrum concentrates on how the team members should function in order to produce the system flexibly in a constantly changing environment.
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Scrum - Process
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Scrum - Roles & Responsibilities Scrum master – Responsible for ensuring the project is carried
according to practices, values, rules of scrum. Interacts with Team, customer and management.
Scrum team – It is the project team, organize to achieve the goal of each sprint.
Customer - Participates in the product backlog items
Management – Final decision making & setting goals.
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Scope of use : Scrum is best suited for small teams of less than 10 engineers.
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Conclusion
In case when software development is Incremental, co operative, adaptive we can use Agile methodology.
Agile is simply the latest theory that is widely accepted will change and evolve well into the future.
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References
Dyba, T, Dingsoyr, T, “What Do We Know about Agile Software Development?” Proceedings of the Software IEEE on Sep – Oct 2008 sponsored by IEEE computer society.
Tichy, W.F, “Agile development: evaluation and experience” Proceedings of the 26th International Conference on Software Engineering in 2004.
Shi Zhong, Chen Liping, Chen Tian-en, “ Agile Planning & Development Methods “ Proceedings of the 3rd International conference on Computer Research and development (ICCRD) in Mar 2011.
Ferreira, J, Noble, J, Biddle, R, “Agile Development Iterations and UI Design”, Proceedings of the Agile 2007 conference.
Xiaofeng Wang , “The Combination of Agile and Lean in Software Development: An Experience Report Analysis”, Proceedings of the Agile conference 2011.
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End