Nasal and Temporal Region Tony Serino, Ph.D. Advanced Anatomy & Physiology.
By Philip Serino, Aditya Gadepally, Fang-Jung Lin, and...
Transcript of By Philip Serino, Aditya Gadepally, Fang-Jung Lin, and...
By Philip Serino, Aditya Gadepally, Fang-Jung Lin, and Jinxian Li
WHAT ARE ESPORTS?Noun
A multiplayer video game played competitively for spectators, typically by professional gamers
Key City-Based Questions
1. What makes a great eSports city?
2. What cities, both international and domestic, qualify as great eSports cities?
3. What are eSports effects on a city?
4. How can a city viably host eSports?
Key City-Based Questions1. What makes a great eSports city? Tech/corporate backing,
“gaming environment, internet quality, facilities, accomodations, sponsors, demographic
2. What cities, both international and domestic, qualify as great eSports cities? Best in the World: Seoul, Cologne, Stockholm, Malmo. Best in The United States: Seattle, Orlando, Austin, NYC, Atlanta, LA, Arlington. Emerging: Chicago, Washington DC, Denver
3. What are eSports effects on a city? Financially: job creation, tourism & media, taxes & subsidies. Socially: communities, education, global citizens, access to scholarships and high profile winnings. Wellness- Tbd
4. How can a city assess and build its “gaming environment?” Host events, Attract eSports companies, Link with University Teams and Sponsors, Build programs in schools
SEOUL COLOGNE
STOCKHOLMMALMO
SEOUL COLOGNE MALMO STOCKHOLM
TECH/CORPORATE BACKING
Samsung, Hyundai, KIA, LG, Asiana Airlines, Korea Air, KBS
Oppenheim Junior & Cie, NetCologne, REWE Group, TÜV Rheinland, Deutz AG
IKEA, Mercedes-Benz, Vestas, Peugeot, Sony
Ericsson
Ericsson, H&M, Nasdaq Nordic, Spotify, IKEA, etc.
“GAMING ENVIRONMENT”
Gamevil Inc., ESA Co., Gravity, Netmarble Games, 35 other
smaller companies
Home to ESL One, Gamescom, and the Intel
Extreme Masters Tournament
40+ game companies: Inglenook Games,Odd Comet
Games, Massive Entertainment, and the DreamHack's Malmo
King, Starbreeze, Paradox Interactive, etc. who are
behind games like Battlefield, Minecraft, Candy Crush, and
Angry Birds 2
INTERNET QUALITY
Home to the fastest internet on the planet
Germany ranked 25th in the world for internet connectivity; Cologne is one of four fastest
cities in Germany
Sweden ranked 2nd in the world for internet connection; Malmo is one of the fastest
cities
Sweden ranked 2nd in the world for internet connection;
Stockholm is one of the fastest cities
ACCOMODATIONS # Hotel rooms: 39,278 Over 250 hotels with over 26K beds
200+ hotels within a small city with 300,000 residents
20,000+ hotel rooms (inner & outer Stockholm)
SPONSORS Non-endemic (SK Telecom; Samsung) and endemic (Razer)
Sports Information Dienst, SK Gaming, Toyota Motorsport
GMBH ASUS ROG, CORSAIR Monster Energy, ASUS ROG,
CORSAIR, etc.
DEMOGRAPHICSMedian age of 41.5:
17% under 18, 70% 18-64
Median age of 41.715.7% 0-17,66.6% 18-64
Median age of 36: 41.22% under 20,
63% 20-64
Median age of 38.8: 40% 20-44
KEY FINDINGS: INTERNATIONAL CITIES
NYC AUSTIN
LOS ANGELESSEATTLE
SEATTLE LOS ANGELES NYC AUSTIN
TECH/CORPORATE BACKING
Microsoft, Amazon, Nintendo of America, T-Mobile, Starbucks Google, SpaceX, Snap Inc.,
Oculus VR, Netflix, HuluBloomberg, Oath, IBM,
Verizon, ABC, CBSDell, Whole Food Market,
ABA industries
“GAMING ENVIRONMENT”
5 Gaming Companies: Arenanet, Big Fish Games, Sucker Punch Productions,
Undead Labs
Leads the U.S. with 331 gaming companies
operating in the metro area (Playstation, Riot Games, Activision Blizzard, etc.)
Zynga, Riot Games,Sterling.VC,
PowerPlay and Metta SportsDreamhack Austin
INTERNET QUALITY
Washington state has 14th best internet coverage in U.S.
Broadband internet service is available to 99% of LA
residents vs. 79% of residents nationwide
New York ranked the fourth broadband coverage at
97.8%
Austin’s internet quality is the best in the State of Texas
ACCOMODATIONS14,250 hotel rooms in downtown
Seattle1,008 hotels with more than
98,600 hotel rooms 115,530 hotel rooms with more than 630 hotels
11,000 hotel rooms in downtown Austin
SPONSORS Non-endemic (T-Mobile) and endemic (HP Omen)
Overwatch League in LA: non-endemic (Toyota; Sour Patch Kids) and endemic sponsors (Omen by HP)
Red Bull, Comcast Xfinity, Intel,
Mountain Dew, Monster energy, Twitch
DEMOGRAPHICSMedian age of 35.6
16% under 18, 72% 18-64
Median age of 35.823% under 18,
67% 18-64
Median age of 36.2 25% under 18,
67.9% 18-64
Median age of 31.826% under 18,
67% 18-64
KEY FINDINGS: SELECT DOMESTIC CITIES
INTERNATIONAL CITIES QUALIFIER DOMESTIC CITIES
Local/national companies TECH/CORPORATE BACKING Local/national companies
Home to several eSports tournaments/ Many gaming
companies
“GAMING ENVIRONMENT” Started to to host several eSports tournaments/
Many gaming companies
Named top 10 cities in the world‘s internet connection INTERNET QUALITY
Named top 10 cities in the United States‘ internet
connection
More than 20,000 rooms in downtown area ACCOMODATIONS More than 11,000 rooms in
downtown area
Technology/Energy Drinks/Sports/Automobile SPONSORS Technology/Energy
Drinks/Sports
Median age of 39.617.65% under 18,
68% 18-64 DEMOGRAPHICS
Median age of 34.8522.5% under 18,
68.48% 18-64
KEY FINDINGS� CITIES COMPARISON
CITY FEEDBACK• Events work!
• Education is key
• Create multipurpose spaces/facilities
• Community engagement yields interest
• Sponsorships help get the job done
• Has resulted in substantial job creation
TAKEAWAYS• Most qualifiers already present in most cities -
corporate backing, internet, hotels, etc.
• Key differing variable is gaming environment
• The better the gaming environment, the better chance eSports has to succeed
• Up to cities to foster gaming environment
• A tip to smaller-scale city: incorporate eSports in city’s attractiveness
• Host major gaming events such as
GamesCom• Encourage gaming co’s to incorporate in
your state• Improve internet connectivity wherever
possible• Work closely with local
universities to educate people on eSports
WAYS TO GROW GAMING
ENVIRONMENT
Any city can participate in eSports.Any business can participate in eSports.Any person can participate in eSports.
Intel® Extreme Masters (IEM), the longest-running global pro gaming circuit in the world, celebrated the climactic finale of its 11th season as it returned to Katowice, Poland for the 2017 World Championship.
WHAT ARE YOU WAITING FOR?
Now, it’s not a matter of IF cities can viably host eSports. It’s if they WANT to host eSports.
Appendix: Scorecard
City Gaming Environment Scorecard
20
Dimension 1 2 3 4 5
Event Host Not in the city’s conversation
Inquiries and Conversations underway – hoping to host an event
First Events Hosted (Austin – will move to next level next year)
Multiple events hosted over time with a cadence
History of hosting major events (Malmo, Cologne, Seattle)
Encourage Gaming Co’s And/Or Leagues To Be In Your City
Not part of city dialogue
In conversation; Incentive created
In community (Austin has first esports company moving there)
A community of esports companies is emerging (New York, Shanghai)
Gaming Companies are part of the city ID (Los Angeles)
Exceptional Internet Connectivity AND Access
U.S. average Internet, with homes dependent on purchased services
Local investments in fast internet
Speed in public spaces and accessible: 75% ofhomes -
Speed in both upload and download; 90% of homes accessible (LA, Seattle)
Among the best in the world; virtually every home (Seoul, Malmo, Cologne, Stockholm)
Working Closely With Local Universities
No University with esports teams
University with esport team – little connection with city efforts
Community and city support for University esportsteams
Connection between esportsplayers at University and City events (LA)
Synergistic relationships with esports (e.g., Arlington)
Building Presence In Local Schools
Initial discussions of esports in schools
Club programs around esports in schools
Competitive esports teams in HS (LA)
Competitiveesports teams with structured league programs
Fully integrated and structured programs beginning in Middle School (Stockholm)
Part Of Community Social Activities
Little community space for game enthusiasts to “hang-out”
Community spaces – e.g. pop-up and game bars emerging (Atlanta)
Some Community spaces and emergingsponsorships (Austin, NY)
Some Community Spaces and Strong sponsorships (LA)
Strong Community Space with games orientation pulling crowds ( Seoul) and SPONSORSHIPS