By Michael Bellipanni and Ian Pape Shattered Empire.
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Transcript of By Michael Bellipanni and Ian Pape Shattered Empire.
![Page 1: By Michael Bellipanni and Ian Pape Shattered Empire.](https://reader033.fdocuments.in/reader033/viewer/2022052820/5514d387550346b0338b51e2/html5/thumbnails/1.jpg)
By Michael Bellipanni and Ian Pape
Shattered Empire
![Page 2: By Michael Bellipanni and Ian Pape Shattered Empire.](https://reader033.fdocuments.in/reader033/viewer/2022052820/5514d387550346b0338b51e2/html5/thumbnails/2.jpg)
Overview Shattered Empire is a team-
based Real Time Strategy game. Players each have control over different parts of their civilization and must work together to win the game. Each team is comprised of a base commander, and 1-3 army commanders.
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Features
Modern RTS gameplay combined with new team based elements.
2 unique races representing the two major kinds of RTS, Technology and Fantasy.
A robust online multiplayer community driven by avatar customization and community development.
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Technology vs Fantasy
New Empire Founded on religion
and technology Believes that humanity
should guide it's own destiny
Airships Riflemen Tanks Defensive ground base
Old Empire A confederacy of
humans and other sentient fantasy races
Believes that humanity thrives through it's symbiotic relationships
Dragons Magicians Samurai Mobile flying base
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A Nation Divided: Player Roles
Base Commander Builds the base, units,
and other buildings Researches new
technology Commands the defense
of the base
Army Commander Controls where units
are spawned Secures resources Expands control of
map Can control units
directly Eventually conquers
enemy base
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Base Commander: User Interface
View window
Mini Map Building Quick Select
Building Menu
Training Que
Resources
Pending Requests
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Base Commander: Buildings
Base Buildings Must be attached to
base Creates units Upgrades units and the
civilization itself Links to frontier
buildings by supply lines
Defensive
Frontier Buildings Built outside of the
base Affected by the terrain
it is built on Gathers resources Spawns units Defensive
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Building the Base: Heart of the Civilization
New Empire Base Built on the ground Core is a fortress keep Free form grid-based
expansion Highly defensive
Old Empire Base Built in the sky Core built on a large
floating disc Can move Expansions built on
smaller discs with building slots
Can anchor to ground for defensive bonuses
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New Empire Base Diagram
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Old Empire Base Diagram
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Army Commander: UIView window
Mini map Requests and Ready Que
Unit actions menu
Unit quick select
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Army Commander: Unit control
Army Commanders use the UI to “requisition” units from the Base Commander
Base Commander builds the units Army Commander then chooses where the units
spawn on the map Army Commander can then control units normally
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Army Commander: Resource Control
Army Commanders use their units to explore the map and discover resources
Army Commanders can “requisition” frontier buildings in friendly supply areas
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Technology UnitsGround
Troops: Infantrymen LinemenCavalry: Flaming ChariotsArmor: Ballista Centipede Tank Support Car Drillwalker
Air Strafe Fighter Transport Bomber Carrier
Super Gun Cruiser
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Fantasy UnitsGround
Troops: Samurai Mage Hammer Gorillas Shield Priest Cavalry: Wolf Riders Rhino Knights Serpent Armor: Armadillo Tanker Glass Golem
Air Drake Dragon Matriarch
Super Unit Patriarch
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Elite Units
Units gain experience in 3 ways: exploring, fighting, and surviving a losing battle
Once units gain enough experience, they grow in power and gain new abilities
Elite units are far more powerful than their rookie counterparts, but are more dependent on MP for their new abilities
1st tier elite units can compete with 3rd tier rookie units
Elite units gain an editable name to help the player form an emotional attachment to the unit
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Supply
Friendly supply zones heal units and refill their MP
The base starts with a large supply zone around it Frontier buildings can only be built in supply zone Special frontier buildings expand the supply zone The range of the supply zone is affected by the
terrain it is covering
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Supply diagram
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Terrain and Resources
4 types of terrain: forest, mountains, water, and plains
3 types of resources: wood, ore, and water The 3 resources are primarily found in their
corresponding terrain type All 3 resources can be found in a much more rare,
concentrated form on the plains Frontier buildings are affected by the type of
terrain they are built on Units are affected by the terrain they fight in
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After the Launch: Keeping the Community playing
A healthy, competitive online community can turn a mediocre release into a long-standing franchise
Player advancement Community advancement
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Player Avatar
Players create an Avatar to represent themselves on the battlefield
Avatar may be edited once created on the player's profile menu
As players advance in rank on the multi-player ladder, more cosmetic and slight gameplay customization options are available to their avatar
The Army Commanders use their avatar in the field to lead their army and provide a cinematic focal point for battles
The Base Commander's Avatar is a last line of defense for the base, standing vigilant at it's core
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Community driven story
Single player mode will provide the background for why the war between the New and Old Empire began
The war itself will be fought online through official servers
Official servers will carry maps that represent contested territory between the two empires on the global map
After a regular period of time, maps will change from contested to controlled by one race based on map statistics, and new contested maps will be added
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Objective Based Maps
Winning conditions
Annihilation King of the Hill Resource Control Assassination Last Stand
Rules
Old vs New New vs New Old vs Old New vs 3rd faction Old vs 3rd faction New and Old vs 3rd
faction