By Kallum Grieve, Kieran Rouse, Joel Foster, Liam Smith and Sam Roscoe.

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By Kallum Grieve, Kieran Rouse, Joel Foster, Liam Smith and Sam Roscoe.

Transcript of By Kallum Grieve, Kieran Rouse, Joel Foster, Liam Smith and Sam Roscoe.

By Kallum Grieve, Kieran Rouse, Joel Foster, Liam Smith and Sam Roscoe.

SIMILAR DESIGN STUDIOSHere are some small design studios which are similar to our own design studio:

• Oovee game studio is a old studio but didn’t release their one game created ‘Spintires’ until May of 2014. It was founded in 2007.

Animade studios includes 15 Workers, including 1 Dog. This studio whilst being mostly an animation studio has a whole 3 Games created which includes: ROBO BOOGIE, Ready Steady Bang and Ready Steady Play. Founded some time in early 2009.

Fan Studios is mobile app and iPhone game development company which was created in 2008. It has a small amount of workers which they do not say the exact amount of employees on the website but has two games created: Flappy Wings Multiplayer and TrafficVille 3D.

Dennaton studios was founded in 2012, so it’s the newest studio out all four and also the smallest only having two members but those two were responsible for the hit franchise Hotline Miami.

KEY DEPARTMENTS OF A GAME DESIGN STUDIOThe key departments of a game design studio:

• Animation Department

• Art Department

• Sound

• Level Editing

• Game Design

• Audio Engineering

• Programing

• Production

• Testing

SKILLS NEEDED TO WORK IN A GAME DESIGN STUDIO Artistic skills – ability to use a variety of different drawing and design techniques,

being able to draw a storyboard and mood boards, concept artwork, drafts, animation.

Excellent ICT skills

Knowledge of software such as Photoshop, illustrator, Flash, Final Cut Pro etc

Communication/teamwork skills

Ability to work under pressure and to deadlines

Creative

Good literacy and numeracy skills

Patience

Problem solving

JOB ROLES Games Developer- Kallum Grieve

Games developers are involved in the creation and production of games for personal computers, games consoles, social/online games, arcade games, tablets, mobile phones and other hand held devices. Their work involves either design (including art and animation) or programming. Description of Games Developer http://www.prospects.ac.uk/games_developer_job_description.htm Last accessed: 11:36 25/09/15

Lead artist-Sam Roscoe

Being responsible for the overall look of a game, devising the game’s visual style, directing the production of all visual material throughout the game’s development and managing the art and animation team. Description of Lead Artist http://creativeskillset.org/job_roles_and_stories/job_roles/332_lead_artist_games Last accessed: 11:40 25/09/2015 Artist- Joel Foster

Creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, etc. They are also responsible for creating concept art and storyboards which help communicate the proposed visual elements during pre-production, all whilst being under the control of the Lead Artist.

Animator- Liam Smith Being responsible for the portrayal of movement and behaviour within a game, making best use of the game engine’s technology, within the platform’s limitations. Description of the Animator http://creativeskillset.org/job_roles_and_stories/job_roles/325_animator_games Last accessed: 11:46 25/09/15

Audio Engineer-Kieran Rouse Creating the soundtrack for a game, including music, sound effects, character voices, spoken instructions and ambient effects. Description of Audio Engineer http://creativeskillset.org/creative_industries/games/job_roles/327_audio_engineer Last accessed: 11:47 25/09/15