By Eugene Adams. Vertices Edges Faces Polygons Meshes 2D co-ordinates 3D co-ordinates.

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By Eugene Adams

Transcript of By Eugene Adams. Vertices Edges Faces Polygons Meshes 2D co-ordinates 3D co-ordinates.

Page 1: By Eugene Adams.  Vertices  Edges  Faces  Polygons  Meshes  2D co-ordinates  3D co-ordinates.

By Eugene Adams

Page 2: By Eugene Adams.  Vertices  Edges  Faces  Polygons  Meshes  2D co-ordinates  3D co-ordinates.

Vertices Edges Faces Polygons Meshes 2D co-ordinates 3D co-ordinates

Page 3: By Eugene Adams.  Vertices  Edges  Faces  Polygons  Meshes  2D co-ordinates  3D co-ordinates.

A vertex is the singular form of vertices. The term is used in geometry to describe the corner point of a shape: In laymans terms, the point at which a line either terminates or is intersected is a vertex.

In computer graphics a vertex is associated not only with the three spatial coordinates which dictate its location, but also with any other graphical information necessary to render the object correctly.

Page 4: By Eugene Adams.  Vertices  Edges  Faces  Polygons  Meshes  2D co-ordinates  3D co-ordinates.

On the Tetrahedron to the left, I have circled all of the vertices on the shape. Being a point on a shape, a vertex has no standardised form and changes according to the shape it is a part of.

Page 5: By Eugene Adams.  Vertices  Edges  Faces  Polygons  Meshes  2D co-ordinates  3D co-ordinates.

In geometrical terms, an edge is a 1 dimensional line that connects two 0 dimensional vertices.

When a minimum of 3 vertices are combined with a minimum of 3 edges, a 2D polygon (a Triangle in this case) or ‘face’ is created. Adding in a minimum of 1 more vertex and 3 more edges will transform the 2D polygon into a 3D polyhedron (in this case a Tetrahedron).

This means that to create a 3D shape, a minimum of 4 vertices and 6 edges are required.

Page 6: By Eugene Adams.  Vertices  Edges  Faces  Polygons  Meshes  2D co-ordinates  3D co-ordinates.

2 vertices connected by a single edge.

3 vertices and 3 edges creating a face or triangular polygon.

4 vertices and 6 edges creating a tetrahedron.

Page 7: By Eugene Adams.  Vertices  Edges  Faces  Polygons  Meshes  2D co-ordinates  3D co-ordinates.

The term polyhedron is a greek term meaning “many faces”. Any 2D shape can be a face, combining several to create a polyhedron (e.g. 6 squares can combine to create a cube), thus making the term very appropriate.

A face is created using 3 or more vertices and 3 or more edges in a closed pattern.

Page 8: By Eugene Adams.  Vertices  Edges  Faces  Polygons  Meshes  2D co-ordinates  3D co-ordinates.

A single face (or ‘hedra’), in this case a square.

A combination of 6 sqares to create a cube. Being made of 6 faces, the cube is thus a hexahedron.

Page 9: By Eugene Adams.  Vertices  Edges  Faces  Polygons  Meshes  2D co-ordinates  3D co-ordinates.

The word “polygon” is derived from the Greek words “poly” meaning “many”, and “gonia”, meaning “knee” or “angle”. In moodern geometry, however, a polygon is usually defined according to its amount of sides rather than its angles.

A polygon is always 2D, and many polygons can be used as faces to create 3D Polyhedrons. A polygon is composed of a closed circuit of vertices and edges, with a minimum of 3 vertices and 3 edges required.

Page 10: By Eugene Adams.  Vertices  Edges  Faces  Polygons  Meshes  2D co-ordinates  3D co-ordinates.

A polygon mesh is a combination of vertices, edges and faces that form a Polyhedron. The faces used are usually triangles to simplify rendering, though (in theory) any shape can be used.

Page 11: By Eugene Adams.  Vertices  Edges  Faces  Polygons  Meshes  2D co-ordinates  3D co-ordinates.

A dolphin made using a triangle mesh.

Page 12: By Eugene Adams.  Vertices  Edges  Faces  Polygons  Meshes  2D co-ordinates  3D co-ordinates.