By Brad Butkovich, Jackie Cassada, Ben Chessel, Lon Franson, … · 2019. 8. 31. · The fact that...

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Page 1: By Brad Butkovich, Jackie Cassada, Ben Chessel, Lon Franson, … · 2019. 8. 31. · The fact that Werewolf: The Wild West is not set in the modern world means characters in the game

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Page 2: By Brad Butkovich, Jackie Cassada, Ben Chessel, Lon Franson, … · 2019. 8. 31. · The fact that Werewolf: The Wild West is not set in the modern world means characters in the game

By Brad Butkovich, Jackie Cassada, Ben Chessel, Lon Franson, Brian Glass, Mi-chael Lee, Robert Martin, Aileen E. Miles,

James A. Moore, Devin Parker and Fred YelkSample

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Page 3: By Brad Butkovich, Jackie Cassada, Ben Chessel, Lon Franson, … · 2019. 8. 31. · The fact that Werewolf: The Wild West is not set in the modern world means characters in the game

Werewolf: Wild West2

CreditsAuthors: Brad Butkovich, Jackie Cassada, Ben Chessel, Lon Franson, Brian Glass, Michael Lee, Robert Scott Martin, Aileen E. Miles, James A. Moore, Devin Parker and Fred YelkDevelopers: Ed Hall with Justin Achilli and Ethan SkempEditor: Allison SturmsArt Director: Lawrence SnellyArtists: James Daly, Dave Fooden, Tom Fowler, Darren Frydendall, Jeff Holt, Fred Hooper, Brian Leblanc, Robert Macneil, Jeff Parker, Steve Prescott Front Cover: Brian LeBlancBack Cover: Ron SpencerLayout and Typesetting: Jeff Holt

Special Thanks to:Rich “You Are God” Dansky, for making me under-

stand what power is good for.

Ethan “Patience of the Saints” Skemp, for answering every dumb-ass development question I had.

Brad “That’s Not a Battle, That’s a Massacre” Butk-ovich, for his generous assists on historicity.

Allison “Happy, Fruity, Evil” Sturms, for being (truly) easily amused.

Carl “The Wonder Slug” Bowen, for having such sharp eyes on the ends of those long stalks.

Courtney “Geography Lesson” King, for knowing her Great Lakes.

© 1998 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire the Masquerade, Vampire the Dark Ages and Mage the Ascen-sion are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Werewolf the Wild West, Trinity, The Wild West Companion, Bastet and Rage Across the World Volume 2 are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc.

The mention of or reference to any company or prod-uct in these pages is not a challenge to the trademark or copyright concerned.

This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fi ction and intended for entertainment purposes only. Reader discretion is advised.

Check out White Wolf online athttp://www.white-wolf.com; alt.games.whitewolf and

rec.games.frp.storyteller

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Table of ContentsIntroduction 4

Chapter One: The Savage West 8

Chapter Two: The Storm Umbra 42

Chapter Three: The Fleshed-Out Character 56

Chapter Four: The Well-Armed Storyteller 88

Chapter Five: The Wanderers of Other Trails 108Sample

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Introduction 5

“Companion” is an odd name for this book. The picture that it paints of the Savage West as a whole is, frankly, not very companionable at all. Enemies of the Garou seem to be lurking behind every tumbleweed or always gathering force just on the other side of the Gauntlet here. There are no blue skies or singing cowboys on this frontier, but that’s why you need a frontier companion — forewarned is forearmed.

The information in these pages is usable for play-ers and Storytellers alike. A player who chooses to read this book cover to cover, however, should keep

in mind that gaining information about the Savage West or its denizens is not the same as having her character possess or learn that same information. The fact that Werewolf: The Wild West is not set in the modern world means characters in the game have an understanding of the way the world works that is quite different from our own. A player should decide whether her character would reasonably know the things she gets from this book and what they would mean to the character.

So what’s in here that people can read, only to pretend that they haven’t? Glad you asked:Sample

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