Business and Computing Deanery 3D Modelling Tools Week 6 Boolean and Meshes.

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Business and Computing Deanery 3D Modelling Tools Week 6 Boolean and Meshes

Transcript of Business and Computing Deanery 3D Modelling Tools Week 6 Boolean and Meshes.

Page 1: Business and Computing Deanery 3D Modelling Tools Week 6 Boolean and Meshes.

Business and Computing Deanery

3D Modelling Tools

Week 6 Boolean and Meshes

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Last week Storyboards

Planning your model Sketches Resources

2D to 3D Have you started researching yet for

your Model A?

What have you done?

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This week Compound objects

Boolean Mesh modelling

Working from a graphic Working with sub-objects

This is the last lecture on pure modelling Only an introduction

Up to you to develop and improve your skills

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3D Booleans Powerful sculpting tools Multiple objects Usually destructive

3ds max v7

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Union Boolean Union or addition

The intersecting or overlapping portion of the geometry is removed.

3ds max v7

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Intersection Boolean Intersection

Where they overlap

3ds max v7

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Subtraction Subtraction (or difference)

The Boolean object contains the volume of one original object with the intersection volume subtracted from it

a - b b - a3ds max v7

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Activity Make a fruit bowl

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Compound objects Loft Boolean Terrain Blobmesh

Metaballs Connect And more

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Terrain Creates terrain

objects from contour line data

3ds max v7

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BlobMesh The BlobMesh

compound object generates metaballs or spheres

For simulating thick liquids and soft substances that move and flow when animated

3ds max v7

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Connect Connect two or

more objects between "holes" in their surface

3ds max v7

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Activity Connect two cylinders together

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Using editable poly objects 1 Leave adding any texture maps until your

modelling is finished Meshes can have other meshes attached Meshes can be sliced or cut Smoothed

> Modifiers menu > Mesh Editing > Smooth or > Modifier menu > Object-Space Modifiers >

TurboSmooth Uses NURMS Non-Uniform Rational Mesh Smooth Adds edges Can be turned on whilst modelling in polys

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Using editable poly objects 2 Tessellated

Increase the density of faces or edges Split or insert a vertex Caped Bridged Hinged from an edge Extruded Extruded along a spline

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Painting Deformations Use a ‘brush’ to deform the surface

E.g. add veins to an arm Work with a terrain

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Working with mesh modifiers MultiRes modifier Reduces the

number of polygons

Very useful for low polygon meshes for gaming

Attach your textures after

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A problem How to model a mini How do I go about it?

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Research – Pictures and sizes Length/width/height: 3.6 x 1.9 x 1.4

meters

MINI Cooper pictures and MINI Cooper videos

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Research - How to model? How have other people modelled

something similar? What method has been used here?

Omernick, M., (2004)

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Research - How to model? What method has been used here?

Omernick, M., (2004)

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Extrusion

Omernick, M., (2004)

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More research – using pictures How do you find

out how to model from a pictures?

Remember to include this type of research into your documentation

3ds max v7

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Activity Using the pictures of the mini in the

viewport create a block model

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Mini Steps 1 Create a box to the right overall size

3.6 x 1.9 x 1.5 meters Set up a viewport background

Calibrate the background image Make the images have the same heights/widths of the

object and centred on the object Make sure that your calibration box is centred on the

origin Lock Zoom/Pan

locks the background image and objects together Create the body

Create a box, what size? Convert to a poly Extrude a number of times

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Mini Steps 2 Shape the body using vertex, edges

and transform Mirror Connect or weld Smooth the mesh Perform MultRes Perform Boolean to make wheel

rims

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To come Independent study

Work on Portfolio 4 Work on research and storyboard for

Model A Due Week 8

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Portfolio 4 Make a model

of a claw with four fingers and a thumb

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Questions You have been asked to model a

mini car for use in a game Describe the steps you would take in

planning the model List at least three sources you could

use to research how to build your model

Discuss and evaluate 3 different methods to model the car, make a recommendation for one

Describe how you would reduce the file size of the mesh

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Impendent study Directed reading 3DS Max 7 Bible

Read Chapter 14, 15, 16 and 17 Portfolio 4 Presentations next week Tutorials

Modelling a Claw Modelling an Airplane Lofting a Telephone

Lecture week after Intro to Materials

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References 3ds max v7, (2005) User Reference and

Tutorials Murdock K.L., (2005) 3DS Max 7 Bible,

John Wiley & Sons Inc, ISBN: 0764579711 MINI Cooper pictures and MINI Cooper

videos http://www.autobytel.com/content/research/photogallery/index.cfm/action/ViewPhotos/photo_type_int/3/series_id_int/37885, accessed 4th November 2005

Omernick, M., (2004) Creating the Art of the Game, New Riders,. ISBN: 0735714096