Business and Computing Deanery 3D Modelling Tools Week 3 Transformations, cloning and arrays,...
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Transcript of Business and Computing Deanery 3D Modelling Tools Week 3 Transformations, cloning and arrays,...
Business and Computing Deanery
3D Modelling Tools
Week 3 Transformations, cloning and arrays, modifiers
3D Modelling Tools 2
Last weekLecture Parametric modelling
Creating primitives Naming objects Assigning colours Altering parameters Standard and extended primitives
Selection of objects Transformations
3D Modelling Tools 3
This weekLecture Transformations Cloning and arrays Grouping Modifiers
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From last week Define and describe the term
Cartesian coordinates Why can setting the units be
important for models? Why is intersecting meshes a
problem in modelling? What are the three methods of
transform used in 3ds Max?
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What is 3D? 3D graphics -2D representation of
3D objects – flattened Objects exist in the memory of the
computer No physical form Numbers and mathematical
formulas
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3D software Enables you to create a scene, fill it
full of objects Apply materials to the objects Lighting Virtual cameras Animation View
Make a video Export as a 3D model
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Snaps toolbar Snap objects to each other
Face Midpoint Endpoint Edge
Murdock K.L., (2005)
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Snaps activity Make a methane molecule
One carbon atom Four smaller hydrogen atoms
Set Snap options to Grid and Vertex Create a tetrahedron primitive
Set the parameter to 1 Add spheres using Snap 3D
Murdock K.L., (2005)
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Cloning objects Cloning is the process of creating
copies of objects These copies can maintain an
internal connection Instance Reference
Murdock K.L., (2005)
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Array An array is a set of regularly ordered
objects Usually in a pattern
Rows or columns Circle
Murdock K.L., (2005)
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Cloning with Max First select the object Three ways to achieve a clone
Edit > Clone Crt+C Crt+V Transform the object whilst holding the
Shift key Name the clone
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Clones Copies
Maintains no links to the parent Instances
An instance is an interchangeable clone of the original. Modifying an instanced object is the same as modifying the original.
When you change one instance all the other instances change with it.
References References are like "one-way" instances. Any modification made to the original object is passed
on to its references, but any modification made to a reference is not passed back to the original.
3ds max v7, (2005)
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Cloning activity Create a flat surface, like a tray Place a teapot on top of the tray Clone the teapot
Make a copy Make an instance Make a reference
Change the colours of the parent and clones, what happens?
Change the sizes, what happens?
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Mirror Cloning of symmetrical parts You specify an axis Clone options
No clone Copy Instance Reference
3ds max v7, (2005)
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Mirror activity Make a torso from cylinders Add an arm/hand from cylinders Make a mirror Repeat for a leg
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Arraying Specification of
dimensions offsets and transformation values What are the
differences in these arrays?
3ds max v7, (2005)
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Linear array What are the differences between
these arrays?
3ds max v7, (2005)
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Circular and spiral arrays Circular arrays
Rotation around a common centre rather than movement along an axis
Important to choose the Transform centre first Spiral arrays
the direction of rotation determines the direction of the spiral: which way it winds up or down.
Enter a positive rotation for a counterclockwise spiral.
Enter a negative rotation for a clockwise spiral.
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Transform centres The geometric
center for scale and rotate operations Use Pivot Point
Center Use Selection Center Use Transform
Coordinate Center
3ds max v7, (2005)
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Array activity Create linear arrays of primitives
1D 2D 3D
Create a circular array Create a spiral array
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Modifiers Murdock K.L. (2005) compares
modifiers to a set of tools in a wood workshop
Modifiers can be used for example to Reshape objects Apply material mappings Deform an object’s surface
In 3ds Max there are many, many modifiers
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Modifier stack Manager for all modifiers applied to one
object First is the Base object Use the stack to:
View and manipulate the sequence of modifiers Find a particular modifier Adjust a modifier's parameters Select a modifier's gizmo or center Activate or deactivate a modifier Delete or disable a modifier
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Modifier types Far too many to list Covered in more depth in later
lectures
Today: Parametric modifiers Affect the geometry of objects
Pulling, pushing, stretching, bending, twisting
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What are the modifiers?
3ds max v7, (2005)
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Modifier activity Create some primitives Apply
Stretch Ben Taper Twist Melt
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What should you be working on?
Your presentation Week 7
Portfolio 1 Next week
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Impendent study Directed reading 3DS Max 7 Bible
By now you should have read Chapters QS, 1, 2, 5, 6, 7, 8 and 9
Read Chapter 12 for Week 5 Finish off Animated Still life, Space
Scene and the Chess set tutorial
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Questions 1 You have been asked to model a
display of soft drink cans What technique would you use?
Describe the parameters used to position them
Give suitable dimensions How would you “damage” some of the
cans? What are the 3 different methods of
cloning, discuss in the context of the “damaged” cans
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Questions 2 You have been asked to model some
robots Describe the method to make
symmetrical elements of the model Describe the terms grouping or linking
and make a recommendation of which to use with the elements of the robot
Describe the technique you would use to position 20 robots in a circle
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References 3ds max v7, (2005) User Reference
and Tutorials Murdock K.L., (2005) 3DS Max 7
Bible, John Wiley & Sons Inc, ISBN: 0764579711