Business and Computing Deanery 3D Modelling Tools Week 1.2 Planning your model, Software & hardware...

18
Business and Computing Deanery 3D Modelling Tools Week 1.2 Planning your model, Software & hardware and 3ds max interface
  • date post

    18-Dec-2015
  • Category

    Documents

  • view

    214
  • download

    0

Transcript of Business and Computing Deanery 3D Modelling Tools Week 1.2 Planning your model, Software & hardware...

Business and Computing Deanery

3D Modelling Tools

Week 1.2 Planning your model, Software & hardware and

3ds max interface

3D Modelling Tools 2

Today’s Contents Planning your model Software & hardware 3ds max interface

Start Animated still life tutorial

3D Modelling Tools 3

Elite – what have you found out? Have you got printouts? Can you identify an:

Object? Environment? Avatar?

This is planning in your model, the first step, research

3D Modelling Tools 4

Planning your model Do a rough sketch Think about the shapes that make

up the object Consider the materials Plan for animation

3D Modelling Tools 5

Sketch or Storyboard

Adventure Gamers : Dreamfall: from sketch to 3D model (2005)

3D Modelling Tools 6

More on planning Think about the shapes that make up the

object We will cover this during the next months There is more than one way to create a

model, you need to be able to choose and justify a way

Consider the materials We will cover this during the next months There is more than one way to add materials

to a model, you need to be able to choose and justify a way

Plan for animation

3D Modelling Tools 7

Software Why is the interface so important? Great features do not always equate

with usability Good software makes the features

easily and intuitively accessible

Murdock K.L., (2005)

3D Modelling Tools 8

Your presentation Working in groups of 2 you are to research

two different modelling tools, one inexpensive (less than £100) and one commercial tool.

You should compare cost, ease of use, platform requirements, tutorial/help support, etc. and draw a conclusion as to value for money and usability.

Your ability to evaluate (individual), effectively communicate (individual) and draw conclusions (group) will be assessed.

3D Modelling Tools 9

Software Discussion What software are you gong to look at? What are you going to evaluate? How are you going to communicate it? How does any of this affect the

hardware?

In your groups make a list of tasks to be done

3D Modelling Tools 10

3ds max v7 (2005)

3D Modelling Tools 11

Wireframe modelling Wireframe modelling requires less

computing power than any form of rendering

Default 3 viewports wireframe 1 viewport rendered

Will use either OpenGL or DirectX to achieve the rendered view

But not proper rendering with lighting and shadows Takes even more processing power

3D Modelling Tools 12

3ds max v7 (2005)

3D Modelling Tools 13

Different viewports 3ds max allows lots of different

viewport arrangements

3ds max v7 (2005)

3D Modelling Tools 14

Viewports Customisable

viewports Top Left or right Perspective Camera

Pan Slide around

Zoom in or out Zoom all

3D Modelling Tools 15

Next weekTutorial Modelling a Space Scene

Lecture Parametric modelling Transformations

3D Modelling Tools 16

Impendent study Directed reading 3DS Max 7 Bible

Chapters QS,1, 2, 5, 6 and 7 Finish off Animated still life tutorials Prepare for next weeks tutorial

Modelling a Space Scene Work on your presentation Start researching for your Elite

models

3D Modelling Tools 17

Self assessment List three things you should consider in

planning your model Why is the Interface of a piece of

software important. List 4 menu commands that you would

find in both Word and 3ds max? Explain the difference between wire

frame and rendered model, why is the former used by software such as 3ds max?

3D Modelling Tools 18

References 3ds max v7, (2005) User Reference and Tutorials Adventure Gamers : Dreamfall: from sketch to

3D model http://www.adventuregamers.com/article/id,477/p,2, accessed 23/09/2005

Giambruno M, (2002) 3D Graphics & Animation, 2nd Edition, New Riders, ISBN: 0-7357-1243-3

Kerlow I. V., (2003) The Art of 3-D Computer Animation and Effects , 3rd Edition, John Wiley & Sons Inc; ISBN: 0471430366

Murdock K.L., (2005) 3DS Max 7 Bible, John Wiley & Sons Inc, ISBN: 0764579711