Burning Lion

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Burning Lion Concept:Revolutionary/Crusader Caste:Zenith Motivation: Replace the tyrannical S ilver Coy ote as the ruler of Ozmea, as is the right of a Solar Age: 26 Sex:Male Hair Color:Red Skin T one: Lig ht t an Eye Col o r: Bl ue T otemic Anima: A great red Lion with a golden man e whose roar is thunder. Essence Personal Pool  Available 16 (16) Total / Peripheral Pool Available 26 (26) Total / Attributes Strength Dexterity Stamina Charisma Manipulation Appearance Perception Intelligence Wits Abilities 123: Dark numbers indicate known Excellencies for this ability.  : This ability is commonly affected by mobility penalty . 3 2 1 Archery 3 2 1 Martial Arts 3 2 1 Melee 3 2 1 Thrown 3 2 1 War    D   a   w   n 3 2 1 Integrity 3 2 1 Performance 3 2 1 Presence 3 2 1 Resistance 3 2 1 Survival    Z   e   n    i    t    h 3 2 1 Craft 3 2 1 Investigation 3 2 1 Lore 3 2 1 Medicine 3 2 1 Occult    T   w    i    l    i   g    h    t 3 2 1 Athletics 3 2 1 Awareness 3 2 1 Dodge 3 2 1 Larceny 3 2 1 Stealth    N    i   g    h    t 3 2 1 Bureaucracy 3 2 1 Linguistics 3 2 1 Ride 3 2 1 Sail 3 2 1 Socialize    E   c    l    i   p   s   e Crafts Specialties Melee - Sword and Shield Integrity - Stubborness Anima • Cause Caste Mark to glow brightly (1 mote) • Cause anima to glow bright enough to read by (1 mote) Know the precise time of day (1 mote) Motes Banner Flare Stealth  1-3 Caste Mark glitters Normal 4-7 Caste Mark burns +2 8-10 Coruscant Aura Impossible 11-15 Brilliant Bonfire Impossible 16+ Totemic Aura Impossible Social Combat Join Debate 5 Dodge MDV 7 8 Normal / Stubborness Attack Speed Honesty Attack/MDV Deception Attack/MDV Rate Presence 4 8 4 6 3 2 Performance 6 6 3 4 2 1 Investigation 5 4 2 2 1 2 Common Actions Action Speed DV Join Debate 5 None Attack Above -2 Monol ogue 3 -2 Miscellaneous 5 -2 Common DV Modifiers Source Modifier Ap pe a ra n ce Di ff er e nc e Motivation +/- 3 Virtue +/- 2 Intimacy +/- 1 Virtues Compassion T emperance Conviction Valor Virtue Flaw Reso lute Focus Seeing injustice or abuse of the innocent and being unable to intervene. Willpower Intimacies Unconquered Sun (tentative faith), Silver Coyote (revenge), Tyranny (hatred), Doctors and Healers (respect), His father and sister (worried affection) Arsenal Name Speed Accuracy Damage Defence Rate Range Tags Punch 5 +1 6 +0 3 B +2 4 3 N Kick 5 +0 5 +3 6 B -2 2 2 N Clinch 6 +0 5 +0 3 B +0 3 1 C,N,P Auspicious Storm Blade 5 +4 16 +5 8/2 L +3 8 4 O Target Shield (Melee) 6 +0 12 +1 4 B +4 8 1 M,Sh1 Panoply Name Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue Natural Soak 4 2 Breastplate (Artifact) +6 +8 +8 3 3 -0 0 Effective 10 10 8 3 3 -1 0 Movement & Health Move Dash Jump (H/V) Health Levels 4 10 12 6 -0 3 9 10 5 -1 2 8 8 4 -2 1 6 4 2 -4 Dying Yards | Accounts for wound & mobility pen. Incap. Rules Health Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incapacitated = 1 week). Double these times if not resting. Aggravated damage heals at the same rate as lethal but cannot be healed magically. Death and Dying If characters incapacitated by Lethal or Aggravated suffer further damage, they lose one Dying level per "Inactive" action. Marking Damage Bashing Lethal Aggravated Combat Join Battle 5 Dodge DV 4 Knockdown 8 9 Stunning 4 8 Threshold / Pool Threshold / Pool Order of Attack Events 1. Decla re Attac k 2. Decla re Defenc e 3. Attac k Rol l 4. Attac k Rerol l 5. Subtract Pen alties/Apply De fenses 6. Defence "Reroll" 7. Calculate Raw Da mage 8. Apply Hardness & Soak, Roll D amage 9. Count eratta ck 10. Apply Damage, Knock down & Stunning Full combat rules on pages 140-158. Knockdown Characters are knocked down if an attack deals more raw damage than their Knockdown Threshold. Roll Knockdown Pool (2) to avoid. Rising from prone requires an action. Prone characters take a -1 external penalty to all nonreflexive physical rolls. Stunning Characters who suffer more health levels of damage than their Stun Threshold in a single blow must make a reflexive Stun roll (damage - Stamina) or be stunned until their attacker next acts. Stunned characters take a -2 internal penalty to all non-reflexive physical rolls. Common Actions Action Speed DV Pen Join Battle Varies None Ready Weapon 5 -1 Physical Attack Varies -1 Coordinate Attack 5 None Aim 3 -1 Guard 3 None Move 0 None Dash 3 -2 Miscellaneous 5 Varies Jump 5 -1 Rise from Prone 5 -1 Inactive 5 Special Inspired by Voidstate http://www.voidstate.com Created with Anathema ©2007-2013 http://anathema.sf.net Exalted ©2007-2013 by CCP hf http://www.white-wolf.com

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Burning Lion

Concept: Revolutionary/Crusader Caste: ZenithMotivation: Replace the tyrannical Silver Coyote as the ruler of Ozmea, as is the right of a SolarAge: 26 Sex: Male Hair Color: Red Skin Tone: Light tan Eye Color: BlueTotemic Anima: A great red Lion with a golden mane whose roar is thunder.

Essence

Personal Pool  Avai16 (16) Total /

Peripheral Pool Avail26 (26) Total /

Attributes

Strength

Dexterity

Stamina

Charisma

Manipulation

Appearance

Perception

Intelligence

Wits

Abilities

123: Dark numbers indicate known Excellencies for this ability.

 : This ability is commonly affected by mobility penalty.

321Archery

321Martial Arts

321Melee

321Thrown

321War

  D  a  w  n

321Integrity

321Performance

321Presence

321Resistance

321Survival

  Z  e  n  i  t  h

321Craft

321Investigation

321Lore

321Medicine

321Occult

  T  w  i  l  i  g  h  t

321Athletics

321Awareness

321Dodge

321Larceny

321Stealth

  N  i  g  h  t

321Bureaucracy321Linguistics

321Ride

321Sail

321Socialize

  E  c  l  i  p  s  e

Crafts

Specialties

Melee - Sword and Shield

Integrity - Stubborness

Anima

• Cause Caste Mark to glow brightly (1 mote)

• Cause anima to glow bright enough to read by (1 mote)

• Know the precise time of day (1 mote)

Motes Banner Flare Stealth  

1-3 Caste Mark glitters Normal

4-7 Caste Mark burns +2

8-10 Coruscant Aura Impossible

11-15 Brilliant Bonfire Impossible

16+ Totemic Aura Impossible

Social Combat

Join Debate 5 Dodge MDV 7Normal / Stubbo

Attack SpeedHonestyAttack/MDV

DeceptionAttack/MDV R

Presence 4 8 4 6 3

Performance 6 6 3 4 2

Investigation 5 4 2 2 1

Common ActionsAction Speed DV

Join Debate 5 NoneAttack Above -2Monologue 3 -2Miscellaneous 5 -2

Common DV ModifiersSource Modifier

Appearance Dif ferenceMotivation +/- 3Virtue +/- 2Intimacy +/- 1

Virtues

Compassion Temperance

Conviction Valor

Virtue Flaw

Resolute Focus Seeing injustice or abuse of the innocent

and being unable to intervene.

Willpower

Intimacies

Unconquered Sun (tentative faith), Silver Coyote (revenge),

Tyranny (hatred), Doctors and Healers (respect), His father

and sister (worried affection)

Arsenal

Name Speed Accuracy Damage Defence Rate Range Tags

Punch 5 +1 6 +0 3 B +2 4 3 N

Kick 5 +0 5 +3 6 B -2 2 2 N

Clinch 6 +0 5 +0 3 B +0 3 1 C,N,P

Auspicious Storm Blade 5 +4 16 +5 8/2 L +3 8 4 O

Target Shield (Melee) 6 +0 12 +1 4 B +4 8 1 M,Sh1

Panoply

Name Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigu

Natural Soak 4 2

Breastplate (Artifact) +6 +8 +8 3 3 -0

Effective 10 10 8 3 3 -1

Movement & HealthMove Dash Jump (H/V) Health Levels

4 10 12 6 -0

3 9 10 5 -1

2 8 8 4 -2

1 6 4 2 -4 Dying

Yards | Accounts for wound & mobility pen. Incap.

Rules•

Health Bashing damage heals 1 health level hours. Lethal damage healing rate varies (-0 = 6hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;Incapacitated = 1 week). Double these times if nresting. Aggravated damage heals at the same r

as lethal but cannot be healed magically.•

Death and Dying If characters incapacitated Lethal or Aggravated suffer further damage, theyone Dying level per "Inactive" action.• Marking Damage

Bashing Lethal Aggravated

Combat

Join Battle 5 Dodge DV 4 Knockdown 8 9 Stunning 4Threshold / Pool Threshold

Order of Attack Events

1. Declare Attack2. Declare Defence3. Attack Roll4. Attack Reroll5. Subtract Penalties/Apply Defenses6. Defence "Reroll"7. Calculate Raw Damage8. Apply Hardness & Soak, Roll Damage9. Counterattack

10. Apply Damage, Knockdown & Stunning

Full combat rules on pages 140-158.

KnockdownCharacters are knocked down if an attack deals moreraw damage than their Knockdown Threshold. RollKnockdown Pool (2) to avoid. Rising from pronerequires an action. Prone characters take a -1 externalpenalty to all nonreflexive physical rolls.

StunningCharacters who suffer more health levels of damagethan their Stun Threshold in a single blow must make areflexive Stun roll (damage - Stamina) or be stunneduntil their attacker next acts. Stunned characters take a-2 internal penalty to all non-reflexive physical rolls.

Common ActionsAction Speed DV

Join Battle Varies NonReady Weapon 5 -1Physical Attack Varies -1Coordinate Attack 5 NonAim 3 -1Guard 3 NonMove 0 NonDash 3 -2Miscellaneous 5 VariJump 5 -1Rise from Prone 5 -1

Inactive 5 Spe

nspired by Voidstate

ttp://www.voidstate.com

Created with Anathema ©2007-2013

http://anathema.sf.net

Exalted ©2007-2013 by

http://www.white-w

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Backgrounds

Cult (The people he saved)

Resources

Contacts (Sympathisers)

Artifact (Orichalcum Daiklave)

Artifact (Orichalcum Breastplate)

Possessions Languages

Flametongue

Experience

0 total - 0 spent = 0 banked

Generic Charms

  r  c   h  e  r  y

  a  r   t   i  a   l  r   t  s

  e   l  e  e

   h  r  o  w  n

  a  r

  n   t  e  g  r   i   t  y

  e  r  o  r  m  a  n  c

  e

  r  e  s  e  n  c  e

  e  s   i  s   t  a  n  c  e

  u  r  v   i  v  a   l

  r  a   t

  n  v  e  s   t   i  g  a   t   i  o

  n

  o  r  e   e

   i  c   i  n  e

  c  c  u   l   t

   t   h   l  e   t   i  c  s

  w  a  r  e  n  e  s  s

  o  g  e

  a  r  c  e  n  y

   t  e  a   l   t   h

  u  r  e  a  u  c  r  a  c

  y

   i  n  g  u   i  s   t   i  c  s

   i  e

  a   i   l

Second (Ability) Excellency

First (Ability) Excellency

Charms

Name Cost Type Duration Details (Keywords, Targets) Source

Generic Charms

First (Ability) Excellency 1 m per die Reflexive (1/2) Instant Add dice, Max = Attribute + Ability Ex2, 183

Second (Ability) Excellency 2 m per success Reflexive (1/2) Instant Add successes, Max = (Attribute + Ability) / 2 Ex2, 184

Melee

Solar Counterattack 3 m Reflexive (9) Instant Combo-OK, Counterattack, Martial-ready: Martial Arts,Archery, Thrown

Ex2, 194

Heavenly Guardian Defense 8 m Reflexive (2) Instant Combo-OK, Obvious Ex2, 193

Dipping Swallow Defense 2 m Reflexive (2) Instant Combo-OK, Martial: Martial Arts, Mirror Ex2, 192

Hungry Tiger Technique 1 m Supplemental Instant Combo-OK Ex2, 190

Bulwark Stance 5 m Reflexive (2) Until next action Combo-Basic, Martial: Martial Arts Ex2, 193

Presence

Irresistible Salesman Spirit 3 m Supplemental Instant Combo-Basic, Social Ex2, 204

Resistance

Durability of Oak Meditation 2 m Reflexive (7) Instant Combo-OK, Dawn Ex2, 206

Ox-Body Technique None Permanent Permanent Stackable Ex2, 208