Burning Lion
Transcript of Burning Lion
8/16/2019 Burning Lion
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Burning Lion
Concept: Revolutionary/Crusader Caste: ZenithMotivation: Replace the tyrannical Silver Coyote as the ruler of Ozmea, as is the right of a SolarAge: 26 Sex: Male Hair Color: Red Skin Tone: Light tan Eye Color: BlueTotemic Anima: A great red Lion with a golden mane whose roar is thunder.
Essence
Personal Pool Avai16 (16) Total /
Peripheral Pool Avail26 (26) Total /
Attributes
Strength
Dexterity
Stamina
Charisma
Manipulation
Appearance
Perception
Intelligence
Wits
Abilities
123: Dark numbers indicate known Excellencies for this ability.
: This ability is commonly affected by mobility penalty.
321Archery
321Martial Arts
321Melee
321Thrown
321War
D a w n
321Integrity
321Performance
321Presence
321Resistance
321Survival
Z e n i t h
321Craft
321Investigation
321Lore
321Medicine
321Occult
T w i l i g h t
321Athletics
321Awareness
321Dodge
321Larceny
321Stealth
N i g h t
321Bureaucracy321Linguistics
321Ride
321Sail
321Socialize
E c l i p s e
Crafts
Specialties
Melee - Sword and Shield
Integrity - Stubborness
Anima
• Cause Caste Mark to glow brightly (1 mote)
• Cause anima to glow bright enough to read by (1 mote)
• Know the precise time of day (1 mote)
•
Motes Banner Flare Stealth
1-3 Caste Mark glitters Normal
4-7 Caste Mark burns +2
8-10 Coruscant Aura Impossible
11-15 Brilliant Bonfire Impossible
16+ Totemic Aura Impossible
Social Combat
Join Debate 5 Dodge MDV 7Normal / Stubbo
Attack SpeedHonestyAttack/MDV
DeceptionAttack/MDV R
Presence 4 8 4 6 3
Performance 6 6 3 4 2
Investigation 5 4 2 2 1
Common ActionsAction Speed DV
Join Debate 5 NoneAttack Above -2Monologue 3 -2Miscellaneous 5 -2
Common DV ModifiersSource Modifier
Appearance Dif ferenceMotivation +/- 3Virtue +/- 2Intimacy +/- 1
Virtues
Compassion Temperance
Conviction Valor
Virtue Flaw
Resolute Focus Seeing injustice or abuse of the innocent
and being unable to intervene.
Willpower
Intimacies
Unconquered Sun (tentative faith), Silver Coyote (revenge),
Tyranny (hatred), Doctors and Healers (respect), His father
and sister (worried affection)
Arsenal
Name Speed Accuracy Damage Defence Rate Range Tags
Punch 5 +1 6 +0 3 B +2 4 3 N
Kick 5 +0 5 +3 6 B -2 2 2 N
Clinch 6 +0 5 +0 3 B +0 3 1 C,N,P
Auspicious Storm Blade 5 +4 16 +5 8/2 L +3 8 4 O
Target Shield (Melee) 6 +0 12 +1 4 B +4 8 1 M,Sh1
Panoply
Name Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigu
Natural Soak 4 2
Breastplate (Artifact) +6 +8 +8 3 3 -0
Effective 10 10 8 3 3 -1
Movement & HealthMove Dash Jump (H/V) Health Levels
4 10 12 6 -0
3 9 10 5 -1
2 8 8 4 -2
1 6 4 2 -4 Dying
Yards | Accounts for wound & mobility pen. Incap.
Rules•
Health Bashing damage heals 1 health level hours. Lethal damage healing rate varies (-0 = 6hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;Incapacitated = 1 week). Double these times if nresting. Aggravated damage heals at the same r
as lethal but cannot be healed magically.•
Death and Dying If characters incapacitated Lethal or Aggravated suffer further damage, theyone Dying level per "Inactive" action.• Marking Damage
Bashing Lethal Aggravated
Combat
Join Battle 5 Dodge DV 4 Knockdown 8 9 Stunning 4Threshold / Pool Threshold
Order of Attack Events
1. Declare Attack2. Declare Defence3. Attack Roll4. Attack Reroll5. Subtract Penalties/Apply Defenses6. Defence "Reroll"7. Calculate Raw Damage8. Apply Hardness & Soak, Roll Damage9. Counterattack
10. Apply Damage, Knockdown & Stunning
Full combat rules on pages 140-158.
KnockdownCharacters are knocked down if an attack deals moreraw damage than their Knockdown Threshold. RollKnockdown Pool (2) to avoid. Rising from pronerequires an action. Prone characters take a -1 externalpenalty to all nonreflexive physical rolls.
StunningCharacters who suffer more health levels of damagethan their Stun Threshold in a single blow must make areflexive Stun roll (damage - Stamina) or be stunneduntil their attacker next acts. Stunned characters take a-2 internal penalty to all non-reflexive physical rolls.
Common ActionsAction Speed DV
Join Battle Varies NonReady Weapon 5 -1Physical Attack Varies -1Coordinate Attack 5 NonAim 3 -1Guard 3 NonMove 0 NonDash 3 -2Miscellaneous 5 VariJump 5 -1Rise from Prone 5 -1
Inactive 5 Spe
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Backgrounds
Cult (The people he saved)
Resources
Contacts (Sympathisers)
Artifact (Orichalcum Daiklave)
Artifact (Orichalcum Breastplate)
Possessions Languages
Flametongue
Experience
0 total - 0 spent = 0 banked
Generic Charms
r c h e r y
a r t i a l r t s
e l e e
h r o w n
a r
n t e g r i t y
e r o r m a n c
e
r e s e n c e
e s i s t a n c e
u r v i v a l
r a t
n v e s t i g a t i o
n
o r e e
i c i n e
c c u l t
t h l e t i c s
w a r e n e s s
o g e
a r c e n y
t e a l t h
u r e a u c r a c
y
i n g u i s t i c s
i e
a i l
Second (Ability) Excellency
First (Ability) Excellency
Charms
Name Cost Type Duration Details (Keywords, Targets) Source
Generic Charms
First (Ability) Excellency 1 m per die Reflexive (1/2) Instant Add dice, Max = Attribute + Ability Ex2, 183
Second (Ability) Excellency 2 m per success Reflexive (1/2) Instant Add successes, Max = (Attribute + Ability) / 2 Ex2, 184
Melee
Solar Counterattack 3 m Reflexive (9) Instant Combo-OK, Counterattack, Martial-ready: Martial Arts,Archery, Thrown
Ex2, 194
Heavenly Guardian Defense 8 m Reflexive (2) Instant Combo-OK, Obvious Ex2, 193
Dipping Swallow Defense 2 m Reflexive (2) Instant Combo-OK, Martial: Martial Arts, Mirror Ex2, 192
Hungry Tiger Technique 1 m Supplemental Instant Combo-OK Ex2, 190
Bulwark Stance 5 m Reflexive (2) Until next action Combo-Basic, Martial: Martial Arts Ex2, 193
Presence
Irresistible Salesman Spirit 3 m Supplemental Instant Combo-Basic, Social Ex2, 204
Resistance
Durability of Oak Meditation 2 m Reflexive (7) Instant Combo-OK, Dawn Ex2, 206
Ox-Body Technique None Permanent Permanent Stackable Ex2, 208