Bullying and Cyberbullying Presented By Principal: Dr. Brook Reynolds Counselor: Phuong An TOSA:...
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Transcript of Bullying and Cyberbullying Presented By Principal: Dr. Brook Reynolds Counselor: Phuong An TOSA:...
Bullying and Cyberbullying
Presented By
Principal: Dr. Brook Reynolds Counselor: Phuong An TOSA: Danae Popovich
Bullying vs. Cyberbullying
Real World
Face to Face
Overt or covert behaviors
Targets often are shy and quiet, possibly new to the school, may be perceived as ‘different’
Bullies believe they won’t get caught, and don’t acknowledge the risk
Bullies as victims
Online
Direct or indirect
‘Anonymous’
‘Faceless’
Targets can be anyone
Cyberbullies believe they are ‘untouchable’ and ‘unpunishable’
Very public!
Easy access 24/7
Instantaneous distribution to mass audience
Words
Gossip, Insults
Imbalance of Power
Illegal, Dangerous
Aggressive
Harassment
Mean-spirited
Cowardly
Unethical
Cruel
Who is a Cyberbully?• Someone who capitalizes on online
anonymity to initiate bullying behavior– Believe they are anonymous
– Feel free (and safe) to commit acts they would never carry out in person
– Often unaware of the impact of their actions on others
• Lack empathy
• Don’t feel remorse
– Don’t believe they can be caught… blame others if they are caught
Who is a Target?• Anyone can be bullied
electronically via – E-mail– Instant messages– Texting – Blogs– Chat rooms– Cell phone photo messages– Social networking sites
• Often feel helpless• Are unsure who to report
How are children using the Internet?School uses
– Complete homework– Conduct research– Communicate with teacher(s)
and peers
Home uses– E-mail and chat with friends – Explore topics of interest– Play online video games
How do students use cell phones?
• As a phone• As a camera• As a calculator• To talk with family and friends• To text family and friends • To access the internet• To play games
What are the dangers of video games and online gaming?
• Students spend too much time playing video games– Impact on school success– Impact on health– Impact on social skills
• Online gaming is internet-based and allows possible:– Interaction with strangers– Access to an inappropriate
environment
How does the school guide appropriate internet use?
• Acceptable Use Policy• Supervise and monitor student internet use • Model appropriate use to conduct research• Provide URLs for appropriate websites• Teach students how to evaluate the validity of a
website• Teach students how to cite a webpage as a
resource
School Data-4th and 5th grade Profile
• 95% have internet access at home• 93% of students spend less than 2 hours a day on the
computer.• 24% of students have a computer in their own room.• 55% of families have their computers in a public area.• 22% of students have a portable device.• 34% of students have a social network account (terms of
agreement state that kids must 14 to have a FB account)• 38% have cell phones• 38% of students with cell phones have unlimited use.
Typical Student Uses of Home Computers and Internet Devices
• E-mail, IM, Skype- 41%• Social Networking- 11%• Researching- 42%• Online Games- 77%• Video Games with online access- 28%• YouTube- 53%• Shopping- 7%• Homework-63%• Other- 21%
Cyber-behavior
• Passwords– 28% have given passwords to someone else
other than a family member.– 12% had their password used without their
consent.– 8% have convinced friends to tell their
password– 6% have used a friends password without
their friend’s consent.
Online Safety
• 11% has met someone online, whom they did not know and communicated with them.
• 12% has shared personal information online (ex. Photos, passwords, name, phone number, home or school address).
The following number of students have reported they have experienced some type of cyberbullying
• 7% of students have received mean or nasty messages from someone.
• 1% of students state that they have sent mean or nasty messages.• 11% of students have read hurtful comments about someone else.• 2% of students have passed on hurtful comments about someone
else.• 3% of students have pretended to be someone else in cyberspace.• 2% of students have shared someone else's secrets, information or
gossiped without their permission.• 5% of students has had their personal information shared without
their permission.• 4% of students have excluded someone or have been excluded
from online groups.
Reporting Behavior
• 10% of students would not tell their parents if they were being cyberbullied
• 12% of students would not tell school staff that they were being cyberbullied if bullied at school.
• 7% of students would not tell parents or school staff if they new of someone else being cyberbullied.
• 15% of students have tried to hide from parents their online activities.
How can you and your child protect personal information?
• Verify WHO students are interacting with online (Do they really know them?)
• Never share ‘unique’ information with others• Never respond to requests for personal
information, even from websites that appear to be legitimate
• Beware of sharing innocent information… age, hair color, school, hobbies, activities
• Beware of ‘Phishing’ and avoid identity theft
How can parents help?
• Install computer in an open family area, not in children’s bedrooms
• Collect laptops and cell phones at night for charging (away from children)
• Set a timer for online gaming or internet use• Talk to your children about what’s going on…
with texting, Facebook, instant messaging• Encourage ‘digital citizenship’
NSTeens - Making Safer Online Choices
• Teach: Problem Solving• Teach: How to Make Good Choices
• Guide: Choosing a Balanced Lifestyle• Guide: Talk about online friends and activities
• Supervise: Technology (Internet, Cell Phones, Gaming) Use
• Supervise: Pay attention to ‘Red Flags’
Title I Meeting
• This is a time for questions and answers
• Is anything you would like us to know?
There are cards on the table for any questions, comments, or suggestions you might have in regards to Title I.