Building with goo engine
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![Page 1: Building with goo engine](https://reader034.fdocuments.in/reader034/viewer/2022052311/556a266bd8b42a2f3f8b4dcc/html5/thumbnails/1.jpg)
Using Goo EngineTo Build a flying Barrel
www.gooengine.com
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Ambitions with this talk
Reasons for using a WebGL engineGet up and runningSome performance considerationsProduction workflow
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Background
Recreational activityImpress MollyLearning new thingsHaving fun
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Why WebGL, In my opinion
Its all about cycle time, almostAudience availabilityUser testing costsAdoption trendsRendering powerSolving modern problems
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Getting started with iteration
It’s a websiteWith some scripts
And now we’ll try to run some old versions
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Performance practicalities
Budgeting performance workThings that drag you down
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Data Budget
TexturesModel DataComplexity Management
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Asset to Game interaction
Mesh, Texture, Skeleton, Skin, Animation, Material
Behaviour, Parameters, Rules, etc
Transform State
Rendering
Player inputGame
3D
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Workflow for a game piece
Create the symbolic assetMake it workIterate
Game
Piece
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Gamepiece lifecycle
Prod Tool
Idea
Useable Format
Implemented
User Tested
Insight
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Will it fly?
Questions
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Thanks for listeningTry some demos at www.goodemos.comEngine website at www.gooengine.com
Tools pipeline is under construction
Contact me: [email protected]
Testflight: http://www.photonfrog.com/tunnan/latest/client.htmlyoutube: http://www.youtube.com/watch?v=zsh7tJ5BQ4s
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